Electoz wrote:
Gonna denied this kudosu for now, it's a common manner to post your chatlog as a proof that you have modded the map so yeah I'll give you back once you do that.Exote wrote:
we discussed some stuff on the Normal diff before with this hottie
[General][Easy]
- 00:48:445 - Is it intentional for starting the break here? If yes then please explain why.
[Normal]
- 00:12:583 (1,2) - You can use the same slider shape here since you already did so at 00:01:549 (1,2) - 00:07:066 (1,2) - etc i prefer the original shape where it flows up and then down to the next 4/1 slider
- 01:43:618 (5,6) - DS
[Hard]
- 00:34:652 (1) - Would end a slider here 00:35:169 instead since it sounds stronger there. I mainly focus on the sax here and ending the slider to the place that you suggested would create and awkward sound at the end of the slider, I prefer the slider to have a 2/1 length
- 01:07:066 - When I modded your map last time I suggest ending a spinner here and then start mapping on 01:07:756 since it's the beginning of a new section, if you decided not to apply this then I would like to hear your reasoning. reason was in Easy at th prev mod and after knowing that Normal requires 2/1 of rest time after spinner, ill fix this
- 02:25:342 (2,3) - The stack looks random tbh considering you didn't do this anywhere else in this section.I introduced the stacks during the kiai section and the pattern here plays similar as the pattern 02:19:480 (1,2,3) - only using a different kind of shape to interpret the section as i prefer my map to have more variety but still plays the same
[Insane]
- 00:00:170 - Isn't the beginning part supposed to have 0.80 SV like 01:57:411 ? I think I already mentioned this before but I just want to make sure this time.
I'll consider whether I'll nominate this after hearing your reply/reasoning behind these suggestions, call me once you're done.
- 01:23:963 (3,4,1) - The wide angle combined with large spacings plays really uncomfortable, strongly recommend to use less spacing on this or narrow the angle. Something like 01:12:928 (3,4,1) - plays a lot better. wide angles are easier to play compare to sharp ones as the flow towards the next object is always constant and doesnt change compare to sharp jumps where player needs to change speed depends on the spacing, while wide angle symmetry gives the opportunity for players to just jump and flow at ease towards the next object since the spacings between 01:24:135 (4) - are the same
- 02:09:135 (4,5) - Spacing could be increased a bit imo, at least it should be 1.6 DS or bigger, otherwise it would look really inconsistent with 01:58:101 (4,5) - 02:03:618 (4,5) .
i had a headache but mostly fix except the blue comments
thanks for modding