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TwoThirds - Bring it Back

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Topic Starter
RyoKazuka

Lexis wrote:

M4M.

[
Easy
]

  1. 00:20:859 (3,4) - You can improve a bit that double blanket i would like to by chance but its really impractical to do so
    Some screens



    In this screen, 1 is the equivalent of the mid' of the slider
  2. As you followed that rythm here : 00:30:514 (3) - you should do a 3/2 slider with reverse.
  3. 01:09:135 (1) - This slider don't really fits with the sound, just listen with 50% or 25%, you'll see that 2x1/1 slider fits better. i did follow the sound and also keeping it consistent
  4. 01:27:066 (5,6) - Improve this blanket
  5. 01:30:859 (2,3,4) - The flow is a bit weird here...Why not a triangle ? i dont think its that weird and it flows just fine
  6. 01:35:342 (1) - Maybe curving a bit the seconf part of that slider will make it look better ? made both part straight rather than curved
  7. 01:44:997 (6) - With that slider, you are skipping an important beat (01:44:997 (6) - ) so I think a 2/1 slider will fit better to the music keeping the the pattern consistent, i did the same thing previously
  8. 02:04:307 (3,4,5) - Why not a line ? (yeah because this one isn't a line) i didnt intend to make it a line at first
  9. 02:08:445 (1,2,3) - ^
[
Normal
]

  1. 00:00:859 (2,2) - Make them go in the same direction i dont think its that necessary unless AR is lowered
  2. 00:07:066 (1) - Curving (1) will make it follow the (2) and (3)'s pattern i prefer the current shape and placement
  3. 00:16:721 (2,3) - Why (3) isn't like (2) ? Just copy to and do Ctrl+H & Ctrl+J to your copy of (2) and replace it because its for the sake of creativity
  4. 00:30:169 - Add circle i mainly follow the sax in this section and i would not want to follow just a hi hat since thats not likely a major sound
  5. 00:44:997 (4,1) - Improbe blanket
  6. 02:11:032 (5,1) - This line looks weird because the slider (4) (before 5 & 1) is curved. So make 5 & 1 in front of 4 or uncurve 4. either way it still flows straight
[
Hard
]

  1. 00:11:204 (1,2) - For 2, take 1, copy it and just do Ctrl H & Ctrl J on it, (and replace the slider) i mentioned about creativity before and copy pasting everything isnt that fun to map
  2. 00:38:445 (4,1) - Improve double blanket i didnt aim for blanket there and if i do, itll look horrid
  3. 00:41:204 (4,1,2,3,4) - Use Ctrl+Shift+D for that pattern, it will look better i did lol
  4. 01:21:549 (1,2) - Improve blanket
  5. 01:31:204 (1,2) - ^^^^^ Double blanket theyre identical and i dont wanna destroy that
  6. 01:34:480 (2,3) - Improve blanket blanket is fine
  7. 01:44:652 (4,1) - ^ this is fine why are you pointing this
  8. 02:06:721 (3) - Why not use a slider like here 02:01:204 (3) - to follow the flow ? it flows fine and i prefer my maps to have various kinds of slider
  9. 02:13:101 (2,1,2) - Make same spacing for these parallel lines 02:13:963 (1,2) - section here becomes stronger, thats why this is spaced more than the prev one
  10. 02:20:859 (1,2) - Improve blaket (^^^)
fix some minor things in normal and did smth in easy

thanks for modding

Electoz

Exote wrote:

we discussed some stuff on the Normal diff before with this hottie
Gonna denied this kudosu for now, it's a common manner to post your chatlog as a proof that you have modded the map so yeah I'll give you back once you do that.

[General]

  1. 00:48:445 - Is it intentional for starting the break here? If yes then please explain why.
[Easy]

  1. 00:12:583 (1,2) - You can use the same slider shape here since you already did so at 00:01:549 (1,2) - 00:07:066 (1,2) - etc
  2. 01:43:618 (5,6) - DS
[Normal]

  1. 00:34:652 (1) - Would end a slider here 00:35:169 instead since it sounds stronger there.
  2. 01:07:066 - When I modded your map last time I suggest ending a spinner here and then start mapping on 01:07:756 since it's the beginning of a new section, if you decided not to apply this then I would like to hear your reasoning.
  3. 02:25:342 (2,3) - The stack looks random tbh considering you didn't do this anywhere else in this section.
[Hard]

  1. 00:00:170 - Isn't the beginning part supposed to have 0.80 SV like 01:57:411 ? I think I already mentioned this before but I just want to make sure this time.
[Insane]

  1. 01:23:963 (3,4,1) - The wide angle combined with large spacings plays really uncomfortable, strongly recommend to use less spacing on this or narrow the angle. Something like 01:12:928 (3,4,1) - plays a lot better.
  2. 02:09:135 (4,5) - Spacing could be increased a bit imo, at least it should be 1.6 DS or bigger, otherwise it would look really inconsistent with 01:58:101 (4,5) - 02:03:618 (4,5) .
I'll consider whether I'll nominate this after hearing your reply/reasoning behind these suggestions, call me once you're done.
Exote
doublepost + log for the normal diff

here
2016-09-07 19:56 RyoKazuka: ACTION is editing [https://osu.ppy.sh/b/737128 TwoThirds - Bring it Back [Normal]]
2016-09-07 19:56 Exote: yea?
2016-09-07 19:56 RyoKazuka: help m
2016-09-07 19:56 Exote: say
2016-09-07 19:57 RyoKazuka: 02:00:170 (1,2,3) - i think they gon say smth
2016-09-07 19:57 RyoKazuka: about
2016-09-07 19:57 RyoKazuka: this
2016-09-07 19:57 Exote: 02:00:687 (2) -
2016-09-07 19:57 Exote: delete this
2016-09-07 19:57 Exote: and
2016-09-07 19:57 Exote: 02:00:170 (1) - make this a slider
2016-09-07 19:57 Exote: that ends
2016-09-07 19:58 Exote: 02:00:514 -
2016-09-07 19:58 RyoKazuka: 01:09:307 (1) - and empty space here
2016-09-07 19:58 Exote: 02:00:859 - same here
2016-09-07 19:58 Exote: just follow
2016-09-07 19:58 Exote: snares
2016-09-07 19:58 Exote: leave the 1:09 one
2016-09-07 19:59 RyoKazuka: wait
2016-09-07 19:59 RyoKazuka: illtry
2016-09-07 19:59 Exote: 02:00:170 -
2016-09-07 19:59 RyoKazuka: doin smth else
2016-09-07 19:59 Exote: http://puu.sh/r38C5/44ecf47e8f.jpg
2016-09-07 19:59 Exote: this works
2016-09-07 20:00 Exote: 02:05:687 (1) -
2016-09-07 20:00 Exote: ull eventually
2016-09-07 20:00 Exote: have to change this too
2016-09-07 20:00 Exote: 02:11:204 - this too
2016-09-07 20:00 Exote: the one i suggested
2016-09-07 20:00 Exote: is the safest one to go
2016-09-07 20:00 Exote: 02:16:721 (1) -
2016-09-07 20:00 Exote: this like mine
2016-09-07 20:00 Exote: the rhythm is the same
2016-09-07 20:00 Exote: but u used a revesred instead
2016-09-07 20:00 Exote: and rn
2016-09-07 20:00 Exote: this creates inconsistent rhythm
2016-09-07 20:01 RyoKazuka: ya
2016-09-07 20:01 RyoKazuka: makin it rn
2016-09-07 20:01 Exote: alright
2016-09-07 20:01 Exote: tell me when udone
2016-09-07 20:01 Exote: and upate
2016-09-07 20:01 Exote: update
2016-09-07 20:02 Exote: leave the reversed ones
2016-09-07 20:02 Exote: they are fine
2016-09-07 20:04 RyoKazuka: done
2016-09-07 20:05 Exote: did u update?
2016-09-07 20:05 Exote: oh\]
2016-09-07 20:05 RyoKazuka: ya
2016-09-07 20:06 Exote: oh
2016-09-07 20:06 Exote: better now
2016-09-07 20:06 RyoKazuka: nice
Topic Starter
RyoKazuka

Electoz wrote:

Exote wrote:

we discussed some stuff on the Normal diff before with this hottie
Gonna denied this kudosu for now, it's a common manner to post your chatlog as a proof that you have modded the map so yeah I'll give you back once you do that.

[General]

  1. 00:48:445 - Is it intentional for starting the break here? If yes then please explain why.
[Easy]

  1. 00:12:583 (1,2) - You can use the same slider shape here since you already did so at 00:01:549 (1,2) - 00:07:066 (1,2) - etc i prefer the original shape where it flows up and then down to the next 4/1 slider
  2. 01:43:618 (5,6) - DS
[Normal]

  1. 00:34:652 (1) - Would end a slider here 00:35:169 instead since it sounds stronger there. I mainly focus on the sax here and ending the slider to the place that you suggested would create and awkward sound at the end of the slider, I prefer the slider to have a 2/1 length
  2. 01:07:066 - When I modded your map last time I suggest ending a spinner here and then start mapping on 01:07:756 since it's the beginning of a new section, if you decided not to apply this then I would like to hear your reasoning. reason was in Easy at th prev mod and after knowing that Normal requires 2/1 of rest time after spinner, ill fix this
  3. 02:25:342 (2,3) - The stack looks random tbh considering you didn't do this anywhere else in this section.I introduced the stacks during the kiai section and the pattern here plays similar as the pattern 02:19:480 (1,2,3) - only using a different kind of shape to interpret the section as i prefer my map to have more variety but still plays the same
[Hard]

  1. 00:00:170 - Isn't the beginning part supposed to have 0.80 SV like 01:57:411 ? I think I already mentioned this before but I just want to make sure this time.
[Insane]

  1. 01:23:963 (3,4,1) - The wide angle combined with large spacings plays really uncomfortable, strongly recommend to use less spacing on this or narrow the angle. Something like 01:12:928 (3,4,1) - plays a lot better. wide angles are easier to play compare to sharp ones as the flow towards the next object is always constant and doesnt change compare to sharp jumps where player needs to change speed depends on the spacing, while wide angle symmetry gives the opportunity for players to just jump and flow at ease towards the next object since the spacings between 01:24:135 (4) - are the same
  2. 02:09:135 (4,5) - Spacing could be increased a bit imo, at least it should be 1.6 DS or bigger, otherwise it would look really inconsistent with 01:58:101 (4,5) - 02:03:618 (4,5) .
I'll consider whether I'll nominate this after hearing your reply/reasoning behind these suggestions, call me once you're done.
i accidentally gave kds pls deny sorz

i had a headache but mostly fix except the blue comments
thanks for modding
Izzywing
wide angles are easier to play compare to sharp ones as the flow towards the next object is always constant and doesnt change compare to sharp jumps where player needs to change speed depends on the spacing, while wide angle symmetry gives the opportunity for players to just jump and flow at ease towards the next object since the spacings between 01:24:135 (4) - are the same
FWIW I disagree with this, sharp angles are generally easier to play than wide ones, because when you snap from one note to another, in a sharp angle that force used to slow your movement down to hit the note can also be applied when moving to the next note. With a wider angle, you have to use a force to slow the cursor down and then another to speed it up again to hit the next note. Pishi talks about it in one of his flow videos if you wan't a more in depth explanation.

EDIT - I think the ones pointed out are fine.
Topic Starter
RyoKazuka

Hobbes2 wrote:

wide angles are easier to play compare to sharp ones as the flow towards the next object is always constant and doesnt change compare to sharp jumps where player needs to change speed depends on the spacing, while wide angle symmetry gives the opportunity for players to just jump and flow at ease towards the next object since the spacings between 01:24:135 (4) - are the same
FWIW I disagree with this, sharp angles are generally easier to play than wide ones, because when you snap from one note to another, in a sharp angle that force used to slow your movement down to hit the note can also be applied when moving to the next note. With a wider angle, you have to use a force to slow the cursor down and then another to speed it up again to hit the next note. Pishi talks about it in one of his flow videos if you wan't a more in depth explanation.
https://www.youtube.com/watch?v=0uGeZzyobSY i took a look on charles' instead

A Mo stated that the linear flow is a bit uncomfortable due to the constant momentum needed to move from one circle to another
when the cursor is going to hit a circle, its acceleration is the opposite way from the previous movements

imo i think the spacing + bpm matters in such song where I found using this method would still be valid based on my mapping experience on mapping symmetrical patterns where the cursor would move in such manner and makes it comfortable if you maintain the momentum. (or it might just be my play style)
I do have to agree that wide angles can play awful but it also depends, not all wide angles play bad.
and I did such patterns many times in my prev maps that i didnt post here officially and all of em played well based on the momentum created + speed of cursor
Manysi
Those wide angle jumps are commonly used patterns in symmetrycal maps. They tend to play well for some reason and i think thats the case with this map too.
Cheesecake
why isnt it ranked yet
Topic Starter
RyoKazuka


idk o)--(

ill check some qs after this

Electoz
and I thought you're gonna call me back lol, just poke me again if you decided to go for a bubble
Topic Starter
RyoKazuka
i feel terrible
Electoz
Rechecked and everything seems fine, metadata:
https://soundcloud.com/lewismd/twothird ... t-back-out (Artist's soundcloud account)
https://www.youtube.com/watch?v=RfzGd9W9sUI (Monstercat release)
Bubbled!
Cheesecake
all me baby
Topic Starter
RyoKazuka
o boi
Sonnyc
Easy.
00:05:687 (4,5) - The song is quite similar with 00:11:204 (4,5) - 00:16:721 (4,5) but the rhythm you've expressed is quite different. Since the song hasn't changed so much, this difference felt like an inconsistency rather than a variation. I'd recommend changing the rhythm of 00:11:204 (4,5) - 00:16:721 (4,5) to what you've done at 00:05:687 (4,5) so the strong sound at 00:22:238 (4,5) could get a proper emphasis.
00:44:652 - 01:50:859 - Since there is a strong sound unlike 00:43:273 - 00:41:893 - you can consider adding a note here.

Normal.
01:18:445 (5) - 02:23:273 (3) - Consider replacing this to a circle since the rhythm density around here felt too high without a 1/1 interval inside.
02:01:204 - Clap.

Hard.
00:43:963 (4) - Comparing the slider shape with 00:42:928 (1,2,3), this was slightly different while the music didn't drastically change. Rearranging the sliders so that (4) doesn't feel too off is recommended. Rotating each sliders might work here imo.

Insane.
00:59:049 (4,1) - This 1/2 being the same spacing with 3/4 rhythms in this section was quite tough to read the rhythms properly. Still you've managed to keep a consistency for 1/2s by using the symmetry logic. Since this was the only 1/2 that had a broken consistency, I require you a symmetry for this.
02:13:963 (1) - Since there is a sv decrease, I think you can make the shape more abnormal as you've done at 01:29:825 (1) to create some consistent concept.
02:23:618 (1,2,3) - The sudden jump towards (3) felt inconsistent considering your placement selection for similar music parts of 02:18:101 (1,2,3,4) - 02:29:135 (1,2,3). I recommend a consistent spacing.

Call me back after applying the mod.
Topic Starter
RyoKazuka

Sonnyc wrote:

Easy.
00:05:687 (4,5) - The song is quite similar with 00:11:204 (4,5) - 00:16:721 (4,5) but the rhythm you've expressed is quite different. Since the song hasn't changed so much, this difference felt like an inconsistency rather than a variation. I'd recommend changing the rhythm of 00:11:204 (4,5) - 00:16:721 (4,5) to what you've done at 00:05:687 (4,5) so the strong sound at 00:22:238 (4,5) could get a proper emphasis.
00:44:652 - 01:50:859 - Since there is a strong sound unlike 00:43:273 - 00:41:893 - you can consider adding a note here. I mainly follow the sax here and if I were to add a note 00:44:652 here, it'll confuse the players since I didnt follow the drums from here 00:40:169.

Normal.
01:18:445 (5) - 02:23:273 (3) - Consider replacing this to a circle since the rhythm density around here felt too high without a 1/1 interval inside.
02:01:204 - Clap.

Hard.
00:43:963 (4) - Comparing the slider shape with 00:42:928 (1,2,3), this was slightly different while the music didn't drastically change. Rearranging the sliders so that (4) doesn't feel too off is recommended. Rotating each sliders might work here imo.

Insane.
00:59:049 (4,1) - This 1/2 being the same spacing with 3/4 rhythms in this section was quite tough to read the rhythms properly. Still you've managed to keep a consistency for 1/2s by using the symmetry logic. Since this was the only 1/2 that had a broken consistency, I require you a symmetry for this. didnt make a symmetry but I did make the shape similar
02:13:963 (1) - Since there is a sv decrease, I think you can make the shape more abnormal as you've done at 01:29:825 (1) to create some consistent concept.
02:23:618 (1,2,3) - The sudden jump towards (3) felt inconsistent considering your placement selection for similar music parts of 02:18:101 (1,2,3,4) - 02:29:135 (1,2,3). I recommend a consistent spacing.

Call me back after applying the mod.
Thanks for the sudden mod
Sonnyc
Nominated.
Topic Starter
RyoKazuka
<5
Cheesecake
go ryo!!
Exote
yes now let's fuck bby gratzzzzzz
Famous
Oh my god, you did it! Congratz Ryo~ <3
Topic Starter
RyoKazuka


thanks guys

special mention to bengtee for still playing this over the year


_DT3
Oh damn, gratz Ryo!
Secretpipe
♥♥
xiyangOvO
congratulations!
its finally ranked :)
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