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TwoThirds - Bring it Back

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Topic Starter
RyoKazuka

Hobbes2 wrote:

M4M as requested, from #modreqs :)

00:09:480 (3) - Consider moving this so it's not touching 1.

^One thing you can do is make 00:08:963 (2) a ctrl+H of 00:08:445 (1), and then put 00:09:480 (3) on the y axis. This way, everything is symmetrical. fixed it in a way

00:26:894 (2,3) - I don't think 3 is properly stacked under 2 fixed

00:29:135 (1) - This is kinda nazi, but ctrl+h this slider and you'll notice that it doesn't completely overlap 00:29:652 (2). Try fixing it for the sake of symmetry. fixed

00:32:928 (3) - maybe put this directly under the bottom of 2 fixed

00:44:652 (2,3) - highlight these two, ctrl+> twice, and then overlap it with 00:44:307 (1) and 00:45:342 (4). Try to get them to look the same. the current one is already fine for me

01:12:928 (4) - maybe make this a ctrl+h of 01:12:583 (3) fixed

01:32:583 (1) - I would move 01:32:238 (4) - and 01:31:894 (3) - so they aren't touching this slider, I think it would look better. sure

02:12:238 (3) - I'd make this perfectly vertical to match the symmetry of 02:11:204 (1,2) done

Overall a really fun map. thanks meng

[Hard]

00:47:267 - Meh, this break could be mapped with pretty similar rhythm to the insane. Just feels weird to have nothing here right after the drop for so long. intentional because i really wanted insane to be the 'special' diff

02:00:170 (1,2) - Minor blanket fix fixed

02:30:514 (1) - make this clickable and move the slider to 02:30:601. Same applies to the Insane, I guess. fixed

Dinky mod so I'll just mod the rest of it I guess.

[Normal]

00:11:204 (1) - get the red slider point inside of the slider tick for the symmetry

00:13:273 (2) - ^

00:34:652 (1,3) - ^ fixed all

Overall this diff is great. Very solid and I can't really come up with mistakes because I can't find any :/

[Easy]

Nothing to point out. Looks great to me.

Sorry if my mods on stuff that weren't Insane seem underwhelming, but this mapset's honestly just pretty good overall. Gave a star.

Good luck!


thanks for the helpful mod

you mod so fast- Ill mod your map asap :o

xiyangOvO
wow i have just found that this beatmap have been uploaded for a year!!!Congratulations!
[Easy]
00:16:721 (1) - Change a direction or position. It may be a little bad because this silder is covered by 00:15:342 (5) -
Apart from this, everything is ok!
[Normal]
00:08:445 (3) - maybe let it a littile left?
01:16:032 (1) - x184 y312 may be better?
01:31:204 (3,4,5) - try to let them like this it may be better>http://puu.sh/pFDki/03a3aab7fe.jpg
01:36:721 (3) - x85 y264 may be better.
01:37:756 (5) - away from the prev slider and closer to next circle maybe like this>http://puu.sh/pFDAl/b0d3fe7061.jpg
01:38:445 (2) - x352 y168
01:39:997 (6) - x60 y240
01:40:514 (7) - x144 y92 ps: if this is not the hard difficulty it's better to let one object not to close the next object.
so much for this... i have to study now. :)
Manysi
yo

A part of easy was modded trough irc

The rest:
It would be better to use soft-hitnormal as default cuz you are making unnecessary noise with the current hitnormals. My idea would be to use soft when there are no kicks/snares and use normal when there is.

thease are highly recommended

01:33:963 (5) - the arrow doesnt hit the horn :arrow: use thease instead 01:25:687 (3,4) -
01:39:480 (4,6) - same + 01:44:997 (6) - really needs a better place xd
02:01:549 (6) - ye its totally subjective but those reverses might as well be normal longer sliders for the same reason above (doesnt land on anything).
Ik it looks c00l but the little nazi in me wants something more fitting to the music.

Normal
Some rhythms are less intuitive here than in ez but hey,it needs to be different somehow.

00:14:652 (4,5) - rotate the slider by nazi° to the right
00:33:273 (2,3,4) - tiny rhythm inconsistency 00:27:756 (3,4) - might as well apply here too 00:38:790 (3,4) - or just remove 00:34:307 (4) - if lazy
00:43:618 (1,2) - follow the kicks pls. Best solution: add circle 00:44:652 and make 00:44:997 (2) - reverse
01:13:963 (3) - i would use 1/2 sliders but hey, it fits
01:19:135 (2,4) - i find them kinda ugly :(. You can do better that this
01:37:756 (5,1,2,3,4,5) - find some structure pls, a hexagon for example. It looks messy rn.
01:46:721 add a circle and stack under 01:46:376 (1) - so you emphasize both the beat and the stop. If you do this than also put circles between the sliders cuz no big change in the music and you will keep intensity this way.
01:57:928 (2) - eh delete, me dont like. 01:58:618 (4) - can stay
02:03:618 you can also do the double 1/2 thing here too
02:09:480 (4,5) - ctrl+g and flip it

Hard
00:02:411 (3,3) - dont overmap in a hard lo
00:26:032 (3) - why not ctrl+h? you blanketed the previous ones
01:07:756 (1,2,3,4) - structure would be nice but its not that bad rn
01:31:204 (1,2) - looks weird. I would reuse 01:31:204 (1) - instead.
01:38:445 (1,2,3,4,1) - nice movement! :)
01:49:135 (1,2,3,4,1,2,3,4,1) - reeeeally dont like this. Its nothing like 00:42:928 (1,2,3,4,1,2,3,4,1) - in the music. I recommend remapping it.
01:57:411 the normal clap here (and like everywhere) is a almost inaudible for me. Even the hitnormal overwhelm it.
02:22:238 (1,2) - stacking is not the best option in places like this imo. You could space the slider further with the ds cuz every beat in this section had even spacing. There is no way anyone would misread it.
02:30:601 (1) - lazy :x

Not so insane anymore
00:02:928 (1) - stack on top of 2. Will be consistent with 00:01:549 (1,2) - + you give pressure to the right note. (Apply to whole section.)
00:05:687 (1,2,3,4) - square? just for variety
00:11:204 (1,2,3,4) - or here
00:16:721 (1,2,3,4) - zigzag works too
00:22:238 (1,2,3,4) - geometry nazi: just look at the sliderends
00:31:894 (1,2) - this plays meh.
00:42:238 (1) - no need for nc. I can read it anyways.
00:43:618 (1) - same
00:49:221 (2,1) - this kind of custom stacking is rather awkward. Generally it will look bad if you go above 1.0
01:02:238 I would increas the spacing from here to emphasize the buildup. Its no big deal tho.
01:10:514 (1,2) - a liiitle blanketing maybe? Its awkard how it looks like you wanted to but actually didnt.
01:24:307 (1,2,3,4) - nice copy-pasta you think i wont notice 8-)
01:38:618 (2,3,4,5,6,1,2,3,4,5,6) - I dont get you rhythm logic anymore :?
01:49:135 (1,2,3,4) - dont think this follows the song correctly. It would rather be 1/2 sliders instead of thease 01:49:480 (2,4) - cuz only the other two has beats on every tick.

I liked the older version more of insane. Right now it just feels like a lot is left unmapped and its not satisfying anymore. :(
Topic Starter
RyoKazuka


fixed the ez mentioned by xiyang but didnt fix anything in nm as it breaks the spacing consistency
useful mod but no kds since youve earned it before

manysi sorry for making ya mod nm, i realized this set is horrible except insane ;;; (gonna remap nm and possibly ez)
didnt fix anythin in ez because im keeping some consistency here and there

fix some things in hd but not all and yes some parts are very ew (ill try doing my best in remapping this)
and for hs (thats like the only thing i got)

manysi said - stacking is not the best option in places like this imo. You could space the slider further with the ds cuz every beat in this section had even spacing. There is no way anyone would misread it. (before i like doing stacks cos its cool but then yes its the old mapping's fault and ill try dealing with it)

oh my god this set is so horrid klanjdklfgfnsdjk;nkjnsdfdflnsdklksdflkjsdalawdjf


Manysi
I'll re-mod those than.
71M073J
Gonna mod a bit because i like the beatmap
Easy:
01:25:342 (2,3,4) - This looks(and sounds) REALLY out of place
01:33:963 (5) - i don't really see this following music, i might just be nitpicking but it fells strange(the return point)
01:39:480 (4) - see above
01:44:997 (6) - same
01:57:411 (1,1) - for some reason it sounds better if you put hitcircle first and then slider
02:02:928 (1,2) - same here
02:08:445 (1,2) - and here
02:27:756 (3,4) - it would sound better (and go with the rhythm)with 1,5 beat slider and a hitcircle at the last beat, or do a reverse slider like in 02:29:135 (5) -

Normal seems perfect to me
Hard:
01:08:618 (4,1) - this annoys me to no end, i think it should be made more clear that a longer pause exists there(and all other spots like that)
01:14:307 (4,1) - ,01:19:652 (4,1) - ,01:25:342 (4,1) - ,01:58:273 (4,1) - ,02:03:963 (4,1) - ,02:09:307 (4,1) - You should be aware that as much as that is your beatmapping style, those are off beat and automatically throw off player who follow the beat

Insane: i have no complaints
overall:
89738 offset-i see no reason for the inheriting section to turn off kiai and then immediately back on - i'd advise deleting that inheriting section
Topic Starter
RyoKazuka

didnt change anything in easy as some sliders do follow the rhythm and some mainly for consistency

changed some things in hard

didnt change offset as it seems fine
the kiai was reasonable as whenever the greenline triggers it, effects would comeout from the screen and starting from here 01:29:825 (1) - it gives the burst feeling for another kiai section to be played

Cheesecake
rank it back
Grim Rapper
Bring it Rank!
pls tell me if you're done in Insane so I can mod the whole mapset , okay? ;)
(can you linked the Light Insane diff in the description, if you still have one?)
Topic Starter
RyoKazuka
sure its almost done

i dont have the old insane, sorz :C
Manysi

Grim Rapper wrote:

Bring it Rank!
pls tell me if you're done in Insane so I can mod the whole mapset , okay? ;)
(can you linked the Light Insane diff in the description, if you still have one?)
this?
SPOILER
osu file format v14

[General]
AudioFilename: TwoThirds-Bring it Back (www.myfree.cc).mp3
AudioLeadIn: 0
PreviewTime: 89997
Countdown: 0
SampleSet: None
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22238,34652,40170,45687,62238,67756,89825,111894,133963,150514,156032
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Bring it Back
TitleUnicode:Bring it Back
Artist:TwoThirds
ArtistUnicode:TwoThirds
Creator:RyoKazuka
Version:hs
Source:
Tags:DnB drum and bass chill electronic 006 embrace monstercat cut version
BeatmapID:1023525
BeatmapSetID:333019

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1874845.jpg",0,0
//Break Periods
2,112238,116032
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo4 : 128,255,128

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377,42,122583,2,0,P|373:78|380:114,1,72,8|0,0:0|0:0,0:0:0:0:
343,191,122928,6,0,P|282:186|220:181,1,108,4|0,0:0|0:0,0:0:0:0:
235,182,123273,2,0,P|239:218|244:253,1,72,8|0,0:0|0:0,0:0:0:0:
184,111,123618,2,0,P|180:76|174:40,1,72,0|0,0:0|0:0,0:0:0:0:
134,183,123963,2,0,P|137:217|143:258,1,72,0|8,0:0|0:0,0:0:0:0:
143,254,124480,6,0,P|99:248|61:248,2,72,0|8|0,0:0|0:0|0:0,0:0:0:0:
218,297,124997,2,0,P|263:293|299:284,1,72,0|0,0:0|0:0,0:0:0:0:
409,224,125342,2,0,P|373:217|338:215,1,72,8|0,0:0|0:0,0:0:0:0:
334,128,125687,6,0,B|365:98|375:72|375:72|361:37|319:12,1,144,0|8,0:0|0:0,0:0:0:0:
184,17,126204,2,0,B|151:37|137:72|137:72|147:98|178:128,1,144,0|0,0:0|0:0,0:0:0:0:
256,163,126721,2,0,P|256:203|256:245,1,72,8|0,0:0|0:0,0:0:0:0:
193,294,127066,6,0,B|221:335|291:335|328:287,1,144,0|8,0:0|0:0,0:0:0:0:
377,229,127583,1,0,0:0:0:0:
377,229,127756,2,0,P|380:165|371:139,1,72,0|0,0:0|0:0,0:0:0:0:
308,32,128101,2,0,P|304:67|310:103,1,72,8|0,0:0|0:0,0:0:0:0:
245,160,128445,6,0,P|185:153|127:147,1,108,4|0,0:0|0:0,0:0:0:0:
137,148,128790,2,0,P|143:112|141:77,1,72,8|0,0:0|0:0,0:0:0:0:
105,229,129135,2,0,P|98:264|100:300,1,72,0|0,0:0|0:0,0:0:0:0:
177,340,129480,2,0,P|217:338|258:334,1,72,0|8,0:0|0:0,0:0:0:0:
248,335,129997,6,0,L|337:345,2,72,0|8|0,0:0|0:0|0:0,0:0:0:0:
191,268,130514,2,0,P|188:205|198:167,1,72,0|0,0:0|0:0,0:0:0:0:
237,53,130859,2,0,P|242:89|239:125,1,72,8|0,0:0|0:0,0:0:0:0:
308,176,131204,6,0,P|365:221|361:302,1,144,0|8,0:0|0:0,0:0:0:0:
144,287,131721,2,0,P|148:218|204:176,1,144,0|0,0:0|0:0,0:0:0:0:
256,280,132238,2,0,L|256:351,1,72,8|0,0:0|0:0,0:0:0:0:
320,222,132583,6,0,P|390:234|472:248,1,144,0|8,0:0|0:0,0:0:0:0:
458,159,133101,1,0,0:0:0:0:
401,94,133273,1,0,0:0:0:0:
111,94,133618,1,8,0:0:0:0:
111,94,133963,6,0,P|103:162|95:243,1,144,4|8,0:0|0:0,0:0:0:0:
169,282,134480,2,0,P|176:210|184:138,1,144,0|0,0:0|0:0,0:0:0:0:
256,90,134997,1,8,0:0:0:0:
256,90,135342,6,0,P|321:83|359:93,1,72,0|0,0:0|0:0,0:0:0:0:
461,135,135687,2,0,P|425:143|390:142,1,72,8|0,0:0|0:0,0:0:0:0:
413,51,136032,1,0,0:0:0:0:
302,168,136204,1,0,0:0:0:0:
469,143,136376,1,8,0:0:0:0:
469,143,136721,5,0,0:0:0:0:
469,143,137066,2,0,P|455:219|458:233,1,72,8|0,0:0|0:0,0:0:0:0:
390,317,137411,2,0,P|387:281|375:247,1,72,0|0,0:0|0:0,0:0:0:0:
256,187,137756,1,8,0:0:0:0:
137,247,137928,1,0,0:0:0:0:
220,335,138101,6,0,P|255:341|304:347,1,72,0|0,0:0|0:0,0:0:0:0:
256,187,138445,2,0,P|220:180|172:175,1,72,8|0,0:0|0:0,0:0:0:0:
313,263,138790,2,0,P|348:269|397:275,1,72,0|0,0:0|0:0,0:0:0:0:
349,115,139135,2,0,P|313:108|265:103,1,72,8|0,0:0|0:0,0:0:0:0:
213,162,139480,6,0,P|242:103|191:19,1,144,4|8,0:0|0:0,0:0:0:0:
155,98,139997,2,0,P|126:157|177:241,1,144,0|0,0:0|0:0,0:0:0:0:
228,270,140514,1,8,0:0:0:0:
228,270,140859,6,0,P|233:305|230:341,1,72,0|0,0:0|0:0,0:0:0:0:
296,216,141204,2,0,P|293:180|298:144,1,72,8|0,0:0|0:0,0:0:0:0:
427,75,141549,1,0,0:0:0:0:
387,186,141721,1,0,0:0:0:0:
287,50,141894,1,8,0:0:0:0:
287,50,142238,5,0,0:0:0:0:
287,50,142583,2,0,P|237:50|196:55,1,72,8|0,0:0|0:0,0:0:0:0:
88,121,142928,2,0,P|124:121|160:119,1,72,0|0,0:0|0:0,0:0:0:0:
287,50,143273,1,8,0:0:0:0:
327,192,143445,1,0,0:0:0:0:
256,311,143618,6,0,P|211:317|176:311,1,72,0|0,0:0|0:0,0:0:0:0:
65,242,143963,2,0,P|101:236|137:240,1,72,8|0,0:0|0:0,0:0:0:0:
279,188,144307,2,0,P|243:194|208:191,1,72,0|0,0:0|0:0,0:0:0:0:
89,120,144652,2,0,P|124:113|160:117,1,72,8|0,0:0|0:0,0:0:0:0:
196,38,144997,6,0,P|105:26|32:52,1,144,4|8,0:0|0:0,0:0:0:0:
12,114,145514,2,0,P|18:183|27:273,1,144,0|0,0:0|0:0,0:0:0:0:
87,318,146032,1,8,0:0:0:0:
87,318,146376,6,0,P|154:326|181:314,1,72,0|0,0:0|0:0,0:0:0:0:
278,248,146721,2,0,P|243:245|209:256,1,72,8|0,0:0|0:0,0:0:0:0:
87,318,147066,1,0,0:0:0:0:
254,333,147238,1,0,0:0:0:0:
186,174,147411,1,8,0:0:0:0:
186,174,147756,5,0,0:0:0:0:
186,174,148101,2,0,P|177:128|179:99,1,72,8|0,0:0|0:0,0:0:0:0:
333,103,148445,2,0,P|334:139|326:174,1,72,0|0,0:0|0:0,0:0:0:0:
256,255,148790,1,8,0:0:0:0:
103,192,148963,1,0,0:0:0:0:
178,103,149135,6,0,P|230:87|267:90,1,72,0|0,0:0|0:0,0:0:0:0:
402,87,149480,2,0,P|350:103|313:100,1,72,8|0,0:0|0:0,0:0:0:0:
466,24,149825,2,0,P|491:82|482:118,1,72,0|0,0:0|0:0,0:0:0:0:
469,228,150170,2,0,P|449:198|445:163,1,72,8|0,0:0|0:0,0:0:0:0:
509,308,150514,5,0,0:0:0:0:
256,192,150601,12,2,156032,0:0:0:0:
Grim Rapper
IIRC mod in insane diff
also when mod

SAVAGE

RyoKazuka wrote:

This is RyoKazuka, not Monstrata 8-)
Xinnoh
hi, M4M

Insane
00:25:514 (2) - ctrl-h that

00:27:756 (1,2,3) - Constant distance spacing for a jump like that.

00:40:170 (1) - ctrl-j

00:43:273 (2,2) - ctrl-g, better flow

01:18:445 (5) - Too far

00:49:825 (1) - Optional: These types of sliders should be farther away, resnap the distance without 00:49:738 (3) to see what I mean

01:11:894 (1,2,3) - Incorrect spacing, see how 1 & 3 are positioned compared to the top slider

01:16:549 (2) - Would flow better if this was lower & left more

01:22:928 (1) - ctrl g+h+j would flow better

01:27:066 (1) - Just a little too far

02:28:790 (7,1) - Too far, need constant spacing for taps like this.

01:33:963 (1) - tbh these kinds of sliders just look shorter than they do, make it more clear that they are longer sliders with a turn.

01:39:997 (2) - Put end of slider higher

01:51:204 (3,4,5,6) - Would suggest moving 4&5 closer to make distance more consistent.

02:30:514 (1) - Put closer to the spinner

May also mod hard depending on how much is done for my map

Also, for Hard, AR 7 and that slider velocity don't mix at all, would suggest AR 8
Topic Starter
RyoKazuka


lost the response but fixed a thing or two

thanks for modding and good luck modding other maps iykwim

your mod will come later because im gonna get used to the song and your style



be sure to play first before modding
Famous
oh shit waddup! My promised mod~

Easy
  • Well nothing much to say except 00:43:618 (1) and 01:49:825 (1). You don't need NC here but it's also unnecessary to remove them. Solid easy, no more to say.

Normal
    1. 00:41:204 (2,3) - That could cause some visual problems to normmal players beacuse it looks a bit confusing. I don't think that you really have to fix this but I just wanted to point that out.
    2. 01:51:032 (4,5,1) - Since the sliders are a bit curvy you could move that whole thing a bit more down to improve the flow. Example

Hard
  • I really like that diff. The only thing that bothers me is 02:13:101 (2,1). These Sliders are a bit too close.

Insane
  1. You could set the Stack Leniency to 4 so the stacks looks more beautiful.
  2. 00:41:894 (1) - NC is not necessary. Remove NC.
  3. 01:49:825 (1) - Same as above.
  4. 01:51:894 (1) - What about moveing that circle to x:256 y:124? Imo it's looks way better and it will still fit in to your pattern + spacing.

Awesome set, calm song and also a chill map. Good luck! :3/~
Topic Starter
RyoKazuka


fixed almost everythin except visuals in nm because it looks neat so i dont think itll be confusing
second nc in nsane cos i did that previously
also i like the current stack leniency but ill try lower it in future mapping

am i ready for bns
Electoz
[General]

  1. 00:01:549 - Is it just me or the offset should be here instead? Feels like it would make more rhythmic sense if NCs in lower diffs were on 00:01:549 - 00:07:066 - 00:23:618 - etc instead of the current ones.
  2. 01:30:170 - Would be nice if kiai restarted here instead of 01:29:825 - since the intensity came back on 01:29:825 and there's a strong beat at that point.
  3. 02:30:601 (1) - Why a spinner? The intensity hasn't changed yet so it would be more proper if you mapped this part normally and then a spinner on 02:34:652 .
[Easy]

  1. 00:15:342 (5,2) - Doesn't look really neat imo, that overlap should be avoided.
  2. 00:27:756 (1) - Kinda curious why you prioritized 00:28:273 over 00:28:445 .
  3. 00:29:135 (2,3) - A 2/1 slider would fit better here to keep the simplicity on what you're following since 00:29:825 (3) is not clickable on the same sound as 00:30:170 (4) - 00:30:514 .
  4. 01:02:238 (1) - Just my preference but I'd rather end this spinner on 01:06:376 instead(and maybe mute it) cuz this part 01:07:756 - isn't really worth sacrificing for a recovery time as the rhythm changed there.
  5. 01:43:618 (5,6) - Uh doesn't look nice lol, kinda understand that you ran out of space but it can be better than this.
[Normal]

  1. 01:02:238 (1) - Same as Easy, imo better end this at 01:07:066 and then start mapping at 01:07:756 instead.
  2. 00:22:238 (1,2) - 00:42:928 (1,2) - Can be confused with stuff like 01:09:825 (2) - 01:20:859 (5) etc since they have different number of repeats so please refrain from using those 2 repeats sliders to avoid confusion in gameplay.
  3. Didn't really check deeply in the diff cuz I think this can be improved more, there are some places which you used a denser rhythm than higher diffs and I can't figure out why like 01:14:135 (2,3) - 01:34:480 (3,4) for example, try looking at what you were trying to follow in higher diffs and then apply it in a simpler(less dense) version on Normal.
[Hard]

  1. 00:00:170 - Use a lower SV on this part? Like what you did in Insane.
  2. 00:23:618 (1,2) - Was expecting the same rhythm as 00:29:135 (1,2) since 00:23:963 isn't really worth clickable considering how you followed the another sound on 00:24:825 - 00:24:997 - 00:25:514 - 00:26:032 - 00:26:376 .
[Insane]

  1. 00:44:307 (1,2) - aw would be cool if you can pull off some sort of symmetry on these sliders cuz they look kinda random compared with some cool symmetric stuff you did like 00:42:928 (1,2,1,2) and 00:44:307 (1,2,3,4,5,1) in Hard.
  2. 01:02:238 (1,2,3,4,1,2,3,1) - Just my preference but would be nice if you can use a higher overall spacing than 1.2 to express the intensity which is gradually increasing.
  3. 02:23:790 (2,3,4) - 02:29:307 (2,3,4) - Kinda curious why you made different spacings on these places.
I might interested in iconing this if you can get like 5-6 more mods on Normal and polish it up, good luck~
Topic Starter
RyoKazuka
gonna reply after my vacation
Manysi
↑gonna re-mod after his vacation↑
Topic Starter
RyoKazuka

Electoz wrote:

[General]

  1. 00:01:549 - Is it just me or the offset should be here instead? Feels like it would make more rhythmic sense if NCs in lower diffs were on 00:01:549 - 00:07:066 - 00:23:618 - etc instead of the current ones. i was pretty unsure about this back then but Im actually satisfied with the current one, ill change once i get some confirmation
  2. 01:30:170 - Would be nice if kiai restarted here instead of 01:29:825 - since the intensity came back on 01:29:825 and there's a strong beat at that point.
  3. 02:30:601 (1) - Why a spinner? The intensity hasn't changed yet so it would be more proper if you mapped this part normally and then a spinner on 02:34:652 . since having a spinner in every diff is recommended (at least for me), Insane is the only one that has 1 spinner which is at the very end for score differentiation. to keep the set consistent, i apply that spinner along with the other diffs and mapping streams at the end for Insane will only make the difficulty harder
[Easy]

  1. 00:15:342 (5,2) - Doesn't look really neat imo, that overlap should be avoided.
  2. 00:27:756 (1) - Kinda curious why you prioritized 00:28:273 over 00:28:445 .
  3. 00:29:135 (2,3) - A 2/1 slider would fit better here to keep the simplicity on what you're following since 00:29:825 (3) is not clickable on the same sound as 00:30:170 (4) - 00:30:514 .
  4. 01:02:238 (1) - Just my preference but I'd rather end this spinner on 01:06:376 instead(and maybe mute it) cuz this part 01:07:756 - isn't really worth sacrificing for a recovery time as the rhythm changed there. its really my style to end a spinner at the drop/kiai, plus leaving it there would be pretty awkward than the one i have right now
  5. 01:43:618 (5,6) - Uh doesn't look nice lol, kinda understand that you ran out of space but it can be better than this. ive been waiting for someone to point this out
[Normal]

  1. 01:02:238 (1) - Same as Easy, imo better end this at 01:07:066 and then start mapping at 01:07:756 instead.
  2. 00:22:238 (1,2) - 00:42:928 (1,2) - Can be confused with stuff like 01:09:825 (2) - 01:20:859 (5) etc since they have different number of repeats so please refrain from using those 2 repeats sliders to avoid confusion in gameplay. its the same case as how Insane works as in triple repeat sliders and 1/4 repeat sliders, i think its fine since those sliders only occurs on buildups (and the slider end spacings should be noticed)
  3. Didn't really check deeply in the diff cuz I think this can be improved more, there are some places which you used a denser rhythm than higher diffs and I can't figure out why like 01:14:135 (2,3) - 01:34:480 (3,4) for example, try looking at what you were trying to follow in higher diffs and then apply it in a simpler(less dense) version on Normal. i mainly follow the drums in the kiais and imo the current ones are neat than the other rhythms that i've tried (it'll make the aesthetics weird if apply them)
[Hard]

  1. 00:00:170 - Use a lower SV on this part? Like what you did in Insane. ill considerate it since if i apply this, then i'll have to do the same at the after kiai
  2. 00:23:618 (1,2) - Was expecting the same rhythm as 00:29:135 (1,2) since 00:23:963 isn't really worth clickable considering how you followed the another sound on 00:24:825 - 00:24:997 - 00:25:514 - 00:26:032 - 00:26:376 .
[Insane]

  1. 00:44:307 (1,2) - aw would be cool if you can pull off some sort of symmetry on these sliders cuz they look kinda random compared with some cool symmetric stuff you did like 00:42:928 (1,2,1,2) and 00:44:307 (1,2,3,4,5,1) in Hard. i dont want to abuse the symmetric mapping
  2. 01:02:238 (1,2,3,4,1,2,3,1) - Just my preference but would be nice if you can use a higher overall spacing than 1.2 to express the intensity which is gradually increasing. will discuss this with a friend
  3. 02:23:790 (2,3,4) - 02:29:307 (2,3,4) - Kinda curious why you made different spacings on these places. i really saw the opportunity when i map this 02:29:135 (1,2,3) - and i like my maps to have various patterns
I might interested in iconing this if you can get like 5-6 more mods on Normal and polish it up, good luck~


thanks for modding ! and i had a great stay at the hotel xd

no reply = fixed

Secretpipe
I'm so glaaaaad that you're on the way to rank the map man!

I'll try to give a short nazi mod when i'll be available
Topic Starter
RyoKazuka


thanks pipe

gonna do some m4m to kill some time

Exote
we discussed some stuff on the Normal diff before with this hottie
Topic Starter
RyoKazuka
bae helps me by A LOT but never received kds :((( </55
Cheesecake
go ryo!!
Topic Starter
RyoKazuka
thanks chese ayy
Hollow Delta
From #modreqs doing M4M.

General
The BG needs to be 1366 x 768 or 1024 x 768. You're background isn't either one. You'll have to cut the image to fit properly.

Easy
SPOILER
01:44:997 (6) - Snap this note.
00:04:307 (3,4) - Flow between these 2 notes isn't very good. I'd try this pattern: http://puu.sh/rMo6p/8393cdb015.jpg
00:08:445 (2) - I see the swirl pattern, but it doesn't flow very well into 3. You could rotate 1 and 2 by their heads so you keep the pattern while not having to re-snap a bunch of notes. Rotate in a counter-clockwise direction so it aims towards 3.
00:09:825 (3,4) - Flow here isn't very good. Try this shape: http://puu.sh/rMolK/a30b65379a.jpg
00:15:342 (3) - I see you're trying to avoid an overlap here, but not only does the previous note not flow easily into this note, it doesn't flow good going into the next. You'll need to do a different pattern so the flow is better while avoiding the overlap.
00:20:859 (3,4,5) - Especially in easy, sliders should aim towards the next not so that is has fair flow. You could bring 4 up so that it's above 3, and bring 5 up too. You should flip the curve of 5 horizontally so it blankets and flows better.
00:33:273 (5) - This note is aiming towards the border, while the next note is to the bottom-left of the screen. Flip this note horizontally to fix it.
00:43:618 (3,4) - I'd recommend turning this into red-anchor point curved sliders so they flow better.While they're not aiming at each other, the flow could be improved by adding circular motion.
01:27:066 (5,6) - 5 is aiming up while the next note is below it. This flow is too hard for an 'easy' player to play. I'd try a different pattern or see if you can somehow flip it without it going off screen.
01:36:721 (2) - This note aims upwards, while the next note is below it. Again, see if you can flip this slider and re-snap it so it flows better.
01:39:480 (4) - ctrl + g for better flow.
01:43:618 (5) - Again, this slider is aiming towards the border while the next note should be pointed at. Try a different pattern or flip it.
01:49:825 (4,5) - Try anchor-point curved sliders for better circular flow.
02:28:101 (4) - Flip this curve so it aims towards the next note.

Normal
SPOILER
00:08:445 (2) - Should flip this slider so it aims towards the next note.
00:45:687 (1) - I'd bring this note to the front of the slider for better flow.
01:10:514 (4) - I'd angle 4 a bit and re-shape and bring up 5 so it flows better.
01:21:549 (1,2) - 1 is aiming forward, while the next note is under it. I noticed you went for symmetry here, so some flipping around could fix it.
01:39:480 (2) - Bring this up and curve so for better flow.

Hard
SPOILER
00:05:687 (1,2) - The flow here isn't very good. You could flip 1, ctrl + g 1, or try a completely different shape.
00:11:204 (1) - Flip this slider so it aims at 2.
00:14:480 (2) - Bring this note down a bit so it plays better.
00:17:411 (2) - ctrl + g for better flow. Or if you want the spacing, try a different pattern.
01:08:618 (3) - Flip this slider so it aims at 1.
01:11:549 (3) - Ctrl + g for better flow.
01:12:411 (2,3) - Bring this up a bit for better flow.
01:14:135 (3) - Flip so it aims towards the next note.

Insane
SPOILER
00:01:549 (1,2) - Flow here isn't good. You could make 1 and 2 share the same pattern, or angle 1 so it aims at 2.
00:07:066 (1) - Do the pattern you did for 2 in the last mod.
00:24:307 (3,4) - I'd ctrl + g each note separately so you have the same concept, but better flow.
00:25:514 (2) - ctrl + g for better flow.
00:36:032 (1) - Flip horizontally so it blankets the next note.
01:13:790 (2) - ctrl + g for better flow.
02:05:687 (1) - Flip so it blankets the next note and flows better.
02:22:238 (1) - Make this either curve downwards instead of upwards, or try a straight slider as the flow here isn't good.
HootOwlStar
yea. m4m
[general]
  1. basically the bg prob as mentioned above
  2. this is actually optional since it is consistent throughout all the difficulties and it isn't an issue. but two parts that is suggested to be mapped include 01:51:893 - which has similar music intensity throughout the rest of the song except the outro ofc, and the part covered by the spinner 02:30:514 (1) - in which the spinner could actually start at 02:36:031 -
[ez]
  1. minor issues. 00:15:342 (3,4) - they almost collide and it isn't really pleasing tbh so please do something for the a e s t h e t i c s or you could refer to my suggestions https://osu.ppy.sh/ss/6350893 + 01:43:618 (5,6) - and AiMod actually works in distance snap checking
  2. 00:44:997 (4) - 01:51:204 (5) - do you want to split up the sliders into 1/1 slider followed by a circle // 2 circles with 2/1 gaps in between? since imo the slider ends represent notes that introduce new music sections, and hence should be clickable instead of brought over by the sliders
  3. 01:02:238 (1) - tbh ending the spinner at 01:06:376 - and start mapping at 01:07:755 - should be making more sense and same thing applies to normal diff. but it's up to you anyway
  4. 01:29:825 (1) - 02:13:963 (1,2) - clearly the ticks of the sliders should be implemented clickable notes instead of carried over. sth like this https://osu.ppy.sh/ss/6350917 // https://osu.ppy.sh/ss/6350926
[norm]
  1. problem is that you shuffle between two main music parts and you tend to simplify one to emphasize the other. it isn't wrong, it's just that it will be hard for the players to get your ideas in the first play. the struggle is understandable btw since I encounter the same issue lolz but just keep it in mind anyway.
    taking a really great quote from a decent modder:

    LMT1996 wrote:

    Yeah I think you sometimes tried to deviate from one rhythm for another when you think it's more prominent (which sometimes is a debate which one is more prominent). Interesting idea, but that causes random inconsistencies that players can't really expect and that's what could be considered "unfair". Maybe try this idea as well: if you think there's a rhythm that is a lot more prominent than the other, give it a special treatment, like a fancy shape, or maybe "slider for vocals, circle for drums".
  2. 00:22:238 (2,3) - 00:42:928 (1,2) - 01:49:135 (1,2) - personally suggest to avoid reverses >2 times in lower diffs even though it isn't an issue + for the first one, the prominent beats are the bassdrum notes and the claps are relatively less audible, and hence timelines like https://osu.ppy.sh/ss/6351015 // https://osu.ppy.sh/ss/6351019 might work even better + for the latter two replacing each reverse sliders with 3/4 sliders would be much more fitting to emphasize the trumpets
  3. 00:25:686 - quite an audible beat for the percussion and ignoring it seems weird during gameplay so maybe implement a circle here or sth
  4. 00:41:204 (2,3) - quite a risky pattern anyway since to me it seems clumped even though the flow is good. please at least fix the blanket if you want to keep the pattern
  5. shortening the spinner and map at 01:07:756 - as in Hard diff could still work in this difficulty, but well if you want to keep the spinner 01:02:238 (1) - , you could already start mapping at 01:08:100 - anyway. players in this level should be able to adapt the short reaction time (345ms) imo but still not sure btw lo
Hard diff is good, and couldn't mod Insane diff. so that's all of my mod. good luck in ranking.
Topic Starter
RyoKazuka

Bubblun wrote:

From #modreqs doing M4M.

General
The BG needs to be 1366 x 768 or 1024 x 768. You're background isn't either one. You'll have to cut the image to fit properly.

Easy
SPOILER
01:44:997 (6) - Snap this note.
00:04:307 (3,4) - Flow between these 2 notes isn't very good. I'd try this pattern: http://puu.sh/rMo6p/8393cdb015.jpg it does flow and such slider shape should not be introduced in this earlier stage, that kind of slider is preferably used for Advanced+
00:08:445 (2) - I see the swirl pattern, but it doesn't flow very well into 3. You could rotate 1 and 2 by their heads so you keep the pattern while not having to re-snap a bunch of notes. Rotate in a counter-clockwise direction so it aims towards 3. most of the " this flow is not good " statement is currently pointing out at the same pattern of my style and im not gonna reply to the others cos its filling the form
00:09:825 (3,4) - Flow here isn't very good. Try this shape: http://puu.sh/rMolK/a30b65379a.jpg ^
00:15:342 (3) - I see you're trying to avoid an overlap here, but not only does the previous note not flow easily into this note, it doesn't flow good going into the next. You'll need to do a different pattern so the flow is better while avoiding the overlap.
00:20:859 (3,4,5) - Especially in easy, sliders should aim towards the next not so that is has fair flow. You could bring 4 up so that it's above 3, and bring 5 up too. You should flip the curve of 5 horizontally so it blankets and flows better.
00:33:273 (5) - This note is aiming towards the border, while the next note is to the bottom-left of the screen. Flip this note horizontally to fix it. i dont think thats necessary
00:43:618 (3,4) - I'd recommend turning this into red-anchor point curved sliders so they flow better.While they're not aiming at each other, the flow could be improved by adding circular motion. ^
01:27:066 (5,6) - 5 is aiming up while the next note is below it. This flow is too hard for an 'easy' player to play. I'd try a different pattern or see if you can somehow flip it without it going off screen.
01:36:721 (2) - This note aims upwards, while the next note is below it. Again, see if you can flip this slider and re-snap it so it flows better.
01:39:480 (4) - ctrl + g for better flow. finally
01:43:618 (5) - Again, this slider is aiming towards the border while the next note should be pointed at. Try a different pattern or flip it.
01:49:825 (4,5) - Try anchor-point curved sliders for better circular flow.
02:28:101 (4) - Flip this curve so it aims towards the next note.

Normal
SPOILER
00:08:445 (2) - Should flip this slider so it aims towards the next note. like i mention above at easy, you are questioning my mapping style
00:45:687 (1) - I'd bring this note to the front of the slider for better flow. i prefer it blanket
01:10:514 (4) - I'd angle 4 a bit and re-shape and bring up 5 so it flows better.
01:21:549 (1,2) - 1 is aiming forward, while the next note is under it. I noticed you went for symmetry here, so some flipping around could fix it. i prefer it symmetrical
01:39:480 (2) - Bring this up and curve so for better flow.

Hard
SPOILER
00:05:687 (1,2) - The flow here isn't very good. You could flip 1, ctrl + g 1, or try a completely different shape. pls play it first before stating this it really bugs me
00:11:204 (1) - Flip this slider so it aims at 2.
00:14:480 (2) - Bring this note down a bit so it plays better.
00:17:411 (2) - ctrl + g for better flow. Or if you want the spacing, try a different pattern. ctrl g makes the pattern a bit generic
01:08:618 (3) - Flip this slider so it aims at 1.
01:11:549 (3) - Ctrl + g for better flow. woah then where do i emphasize then
01:12:411 (2,3) - Bring this up a bit for better flow.
01:14:135 (3) - Flip so it aims towards the next note.

Insane
SPOILER
00:01:549 (1,2) - Flow here isn't good. You could make 1 and 2 share the same pattern, or angle 1 so it aims at 2. i disagree, it flows well if you play it properly
00:07:066 (1) - Do the pattern you did for 2 in the last mod. i prefer it like this it flows just the same if i change it
00:24:307 (3,4) - I'd ctrl + g each note separately so you have the same concept, but better flow. i like this concept more since i map flows differently
00:25:514 (2) - ctrl + g for better flow. ^
00:36:032 (1) - Flip horizontally so it blankets the next note. currently making the pattern 00:35:342 (3,4,1) - symmetrical
01:13:790 (2) - ctrl + g for better flow. it'll disrupt the flow from the prev note and the current pattern flows perfectly fine
02:05:687 (1) - Flip so it blankets the next note and flows better. the current one flows best if you actually play it
02:22:238 (1) - Make this either curve downwards instead of upwards, or try a straight slider as the flow here isn't good. it flows okay here if you play it


fix something in ez and changed bg

thanks for modding :)

Topic Starter
RyoKazuka


fixed hoot's first suggestion on ez

thanks



thx for being bae
17:25 RyoKazuka: wait
17:25 RyoKazuka: do bgs have to be
17:25 RyoKazuka: 1366 768?
17:25 RyoKazuka: is it compulsory?
17:26 HootOwlStar: it is compulsory to be 4:3 or 16:9
17:26 HootOwlStar: in which yours doesnt seem to be either
17:26 RyoKazuka: they say it can be inbetween
17:40 RyoKazuka: btw can i reply mod here?
17:40 RyoKazuka: xdd
17:40 HootOwlStar: can you not reply here
17:40 RyoKazuka: just some clarifications
17:40 HootOwlStar: since showing it to other modders is also important
17:40 HootOwlStar: well whatever i guess
17:40 RyoKazuka: 01:51:894 (1) - i want a break here for insane
17:41 RyoKazuka: since having it only for insane is weird
17:41 RyoKazuka: i did through out
17:41 RyoKazuka: 02:30:601 (1) - spinner replicates the 1/4 drums
17:42 HootOwlStar: why do you need the break in insane anyway. and spinner thing is understandable i guess
17:43 RyoKazuka: lol do you want to play 2 mins straight
17:43 RyoKazuka: i dont think so
17:43 RyoKazuka: i understand the concept ' map everything '
17:43 HootOwlStar: lolz dude why not
17:43 HootOwlStar: it;'s short
17:43 RyoKazuka: but a short break could change the momentum
17:44 HootOwlStar: yeah I always miss the timing accuracy after breaks anyway
17:44 HootOwlStar: but I respect your decision anyway
17:44 RyoKazuka: thanks
17:44 RyoKazuka: fixed the first sugg in ez
17:45 HootOwlStar: oko
17:45 RyoKazuka: 01:49:825 (4) - didnt fix this because im clearly following the sound
17:46 RyoKazuka: 01:02:238 (1) - i think i already explain this at electoz
17:48 HootOwlStar: I didn't even point out the former lolz and the latter is fine
17:48 RyoKazuka: o ya
17:49 RyoKazuka: 01:29:825 (1) - im following the sax
17:49 RyoKazuka: 01:39:480 (4) - but this is for consistency
17:51 HootOwlStar: where were you refering for the latter
17:51 RyoKazuka: ez
17:51 HootOwlStar: for the former i know youre refering the sax but ignoring the crash beat is like wh for me
17:51 HootOwlStar: i didn't point out the latter in my mod tho
17:52 RyoKazuka: a
17:52 RyoKazuka: point it now
17:53 HootOwlStar: t h e
17:53 RyoKazuka: okay so
17:53 RyoKazuka: i really got smth to say
17:53 RyoKazuka: about
17:54 RyoKazuka: 00:22:238 (2,3) -
17:54 RyoKazuka: i know peeps might point this out
17:54 RyoKazuka: nm
17:54 RyoKazuka: if its okay to use 1/4 repeat for hard
17:55 RyoKazuka: cant you use the same concept at normal but ONLY readable
17:55 RyoKazuka: its slower but the concept is the same\
17:55 HootOwlStar: yah i didn't say they are issues that will affect the ranking
17:55 HootOwlStar: I just say that it is not encouragable
18:01 RyoKazuka: im not sure about your
18:01 RyoKazuka: last suggestion on nm
18:01 RyoKazuka: about having that much of a recovery time
18:01 RyoKazuka: i cant actually recall
18:02 HootOwlStar: then just fukc it up and refuse my suggestion
18:02 HootOwlStar: rmb u could always do thingz u liek
18:02 RyoKazuka: ok bro
18:02 RyoKazuka: i think thats the end of the mod
18:02 RyoKazuka: here kudos
18:02 RyoKazuka: thanks
18:02 HootOwlStar: yah thank me later
18:02 HootOwlStar: too late
18:03 RyoKazuka: sorz i havent been sharing opinions
18:03 RyoKazuka: my best friend is playing other games ugh now i rarely see him
18:03 RyoKazuka: here
18:04 HootOwlStar: ok d ad
18:04 RyoKazuka: o ya if you wanna see how i do advanced
18:04 *RyoKazuka is editing [https://osu.ppy.sh/b/970754 C-Show - Rocking to the Beat [Ryo's Advanced]]
18:04 RyoKazuka: heres a sample
18:05 HootOwlStar: I dislike J-cores
18:05 HootOwlStar: btw why don't you post the log
18:05 RyoKazuka: its dnb
18:05 RyoKazuka: okay
LMT
omg how did my line end up here? hahaha
Topic Starter
RyoKazuka

LMT1996 wrote:

omg how did my line end up here? hahaha


#wisewords

Izzywing
Been listening to this song more, it's so good! Good luck with rank.
Topic Starter
RyoKazuka

Hobbes2 wrote:

Been listening to this song more, it's so good! Good luck with rank.


you were so young back then xd

thanks man

Froskya
When bubble? :<
Topic Starter
RyoKazuka
maybe someday
Cheesecake
heya
12:39 Cheesecake: did you make the bg 1080p
12:39 RyoKazuka: ya i did
12:39 Cheesecake: o
12:39 RyoKazuka: changed the reso to 1366 768
12:40 Cheesecake: nono
12:40 Cheesecake: 1920x1200 is the ranked maximum now
12:40 RyoKazuka: and also png for better qua
12:40 Cheesecake: nah leave as jpg for file space
12:40 RyoKazuka: wa
12:40 RyoKazuka: where
12:40 Cheesecake: lemme find the post
12:40 RyoKazuka: oc is advanced now lmao
12:40 RyoKazuka: *osu
12:40 Cheesecake: were in the future
12:41 Cheesecake: https://osu.ppy.sh/forum/p/5571699
12:41 Cheesecake: here we go
12:41 RyoKazuka: woa
12:41 RyoKazuka: nice
12:41 Cheesecake: so ya
12:41 RyoKazuka: ill change it later
12:41 RyoKazuka: i have the current image
12:41 RyoKazuka: idk the size tho
12:43 RyoKazuka: ah i see
12:43 RyoKazuka: its 16 hours ago
12:43 Cheesecake: ya recent developments
12:43 RyoKazuka: these qats
12:44 RyoKazuka: are really high ranked checkers e
12:44 RyoKazuka: ill change em wuick
12:44 RyoKazuka: quick
12:44 Cheesecake: http://cdn.shigetora.pw/i/tlaodlc.jpg
12:44 Cheesecake: i got u
12:44 Cheesecake: conveniently also 1920x1200
12:44 RyoKazuka: thanks fam
12:44 Cheesecake: ok theres your mod
12:46 RyoKazuka: holy shit
12:46 RyoKazuka: post threa
12:46 RyoKazuka: d
12:46 RyoKazuka: xdxdxd
12:47 RyoKazuka: nice
12:47 RyoKazuka: updated
12:47 RyoKazuka: redl pls
12:47 Cheesecake: man i just fcd
12:48 RyoKazuka: xdxdxdxdxd
12:48 RyoKazuka: that map is ez dw
12:48 Cheesecake: muh 4.17 fc
12:48 RyoKazuka: rip
12:48 Cheesecake: we hd boiz
12:48 RyoKazuka: omg
12:50 Cheesecake: i wanna die
12:51 RyoKazuka: pls dont
12:51 RyoKazuka: brb
12:51 Cheesecake: 00:07:066 (1,2) - http://cdn.shigetora.pw/i/dphjeie.jpg this looks pretty cute
12:53 Cheesecake: 00:23:101 (4,5) - ctrl g maybe to match the synth better
12:53 Cheesecake: it goes up in pitch so it can be good to have the clicking rhythm follow the drums but the spacing follow synth pitch yaknow
12:54 Cheesecake: also plays really cutely
12:56 RyoKazuka: back
12:56 RyoKazuka: insane?
12:56 Cheesecake: helo
12:56 Cheesecake: ya
12:56 RyoKazuka: 00:07:066 (1,2) - i would do that but
12:57 RyoKazuka: i wouldnt curve it for now
12:57 RyoKazuka: i do luve curves
12:57 Cheesecake: oki
12:57 RyoKazuka: applied the 2nd
12:58 Cheesecake: neat
12:58 RyoKazuka: it flows better
12:58 Cheesecake: 00:36:032 (1,2,3,4) - i just dont really like this much
12:58 Cheesecake: you have the same kind of rotational flow but you keep breaking it and its pretty jarring
12:59 RyoKazuka: it has the inwards flow
12:59 Cheesecake: http://cdn.shigetora.pw/i/jziybiq.jpg something like this feels a lot better to me
12:59 RyoKazuka: tbh when i mapped this 00:36:032 (1) - im super blank on wehere tf do i put the next circ
12:59 Cheesecake: lols
12:59 RyoKazuka: so i decided to put it there and make flow like that
13:00 RyoKazuka: did you adjust the curve or
13:00 RyoKazuka: did you just place the circle
13:00 Cheesecake: i didnt change any slider shapes
13:00 Cheesecake: i moved the circle and ctrl+g'd (3)
13:00 RyoKazuka: 00:35:342 (3,4,1) - cos this is symmetrical i dont wanna change this
13:00 RyoKazuka: ah
13:01 Cheesecake: also like every other place you mapped this sound youve had nice flowing rotational flow with no breaks
13:01 Cheesecake: so that pattern sticks out a bit
13:02 RyoKazuka: o
13:02 RyoKazuka: fixed
13:02 RyoKazuka: made it like this
13:02 RyoKazuka: https://puu.sh/rYqEs.jpg
13:03 RyoKazuka: wtf sr increased
13:03 RyoKazuka: xd
13:03 Cheesecake: lmao
13:03 RyoKazuka: 4.2
13:03 RyoKazuka: thats a nice number
13:04 Cheesecake: as long as youre not concerned about 00:37:411 (1) - not having as much impact that pattern works
13:04 Cheesecake: hehe
13:04 RyoKazuka: 4.20 star map is gonna rekt yo ass
13:04 RyoKazuka: relax
13:04 RyoKazuka: its a soft part
13:04 Cheesecake: ya
13:05 Cheesecake: 00:45:170 (4,5) - man if this was an extra ctrl+g on these would play suepr good
13:05 Cheesecake: but its not so ignore that
13:06 RyoKazuka: youre gettin good on your mods
13:06 Cheesecake: 01:07:238 (2) - ctrl+g on this would be good
13:06 Cheesecake: idk if you saw on my hr play
13:06 Cheesecake: but i kinda flailed around pretty hard here
13:06 Cheesecake: i appreciate youre trying to make some rotational stuff with how the sliders are arranged
13:07 Cheesecake: but for fast stuff like this it basically doesnt happen and you just go straight from head to head ignoring the slider paths
13:07 Cheesecake: since this is only 4* people might not be so used to kicksliders yet so it can be good to make them a little less mean
13:07 Cheesecake: and thanks xd
13:08 RyoKazuka: practically
13:09 RyoKazuka: 01:07:066 (1) - i was trying to emphasize the rush sound here
13:09 RyoKazuka: 01:07:066 (1,2,1,2) - and thats where this symmetry exist
13:09 RyoKazuka: doesnt increase sr but i do admit its hard
13:10 RyoKazuka: but im gonna keep it for now as 01:07:583 (2,1) - the speed here from 2 to 1 is pretty satisfying to play for me
13:10 Cheesecake: alright sure
13:11 Cheesecake: 01:07:238 (2,5) - these could be parallel
13:11 Cheesecake: pretty minor
13:11 Cheesecake: but
13:11 Cheesecake: ya
13:11 RyoKazuka: dude the object disappeared like
13:11 RyoKazuka: seconds
13:12 Cheesecake: shhh
13:12 RyoKazuka: super minor
13:12 Cheesecake: ok im half meming
13:12 RyoKazuka: wewhhH
13:13 Cheesecake: 01:20:342 (1,2,3,4) - i like this pattern
13:13 RyoKazuka: geometry always looks good
13:13 RyoKazuka: thats why many youngsters likes monstra
13:14 RyoKazuka: #offtopic
13:14 Cheesecake: hehe
13:14 RyoKazuka: #nohatebutstillhavesome
13:14 Cheesecake: 01:29:825 (1) - http://cdn.shigetora.pw/i/qtrneyi.jpg :thinking:
13:15 Cheesecake: can we spice this slider even more
13:15 RyoKazuka: wewh spicy
13:15 RyoKazuka: and also my tm slider
13:15 Cheesecake: 01:44:825 (6,1) - oops he did the skystar
13:16 Cheesecake: 01:46:894 (2,3,4,5,6) - oops he did the bearizm
13:16 RyoKazuka: i tot that was irre's
13:16 RyoKazuka: i tot that was kyshi's
13:16 RyoKazuka: dude
13:16 Cheesecake: i wouldnt know actually
13:16 Cheesecake: LOL
13:16 RyoKazuka: xdxd
13:17 RyoKazuka: i dontlook at bear;s map that map
13:17 RyoKazuka: *that much
13:17 RyoKazuka: eeeeeeeeeee typo
13:17 Cheesecake: eh i just notice he does lots of jumps like that
13:17 Cheesecake: where they kinda expand outwards from a point overlapping previous circles
13:17 RyoKazuka: kyshiro always does that yknow
13:18 RyoKazuka: btw are you mapping the stan sb collab thing
13:18 Cheesecake: 02:25:514 (2,3,4,5,6) - curve maybe
13:19 Cheesecake: yeah ive asked for compromise
13:19 RyoKazuka: nice
13:19 Cheesecake: i noticed with these quintets
13:19 Cheesecake: you curve them when theyre a part of some rotational flow
13:19 Cheesecake: but here its like
13:19 Cheesecake: why straight
13:20 RyoKazuka: idk i just felt like doing it
13:20 Cheesecake: 02:26:376 (1) - http://cdn.shigetora.pw/i/ppkcbcy.jpg this is cute
13:20 RyoKazuka: might consider it
13:20 Cheesecake: i do think curved there would be better
13:21 Cheesecake: 02:26:376 (1) - with this it feels and looks odd for the first bit to be straight
13:21 Cheesecake: prob cos the second bit curves so much its too different
13:21 RyoKazuka: 02:26:032 (7) - i did follow this shape
13:21 RyoKazuka: thats why 02:26:376 (1) - the first part of the body is str8
13:22 RyoKazuka: and curve cos i wanna blanket
13:22 Cheesecake: ah yeah its parallel
13:22 Cheesecake: hm
13:22 Cheesecake: idk i think the curve would make the slider look better than having it be parallel
13:23 RyoKazuka: idk i really dont do curves like those
13:23 RyoKazuka: unless if i have smth to blanket
13:23 RyoKazuka: or if its a wub map
13:23 RyoKazuka: but i will do smth like this
13:23 RyoKazuka: 01:12:411 (2) -
13:23 Cheesecake: http://cdn.shigetora.pw/i/fcfhasl.jpg hell if you wanted to be REALLY spicy
13:25 RyoKazuka: babe thanks
13:25 RyoKazuka: its better now
13:25 Cheesecake: coolcool
13:26 Cheesecake: 02:30:601 (1) - ok where is my whole phrase of longstream
13:27 RyoKazuka: i explained that in the thread already
13:27 RyoKazuka: no worries
13:27 Cheesecake: im kidding
13:27 Cheesecake: its an insane xd
13:27 RyoKazuka: xd
13:27 *Cheesecake is playing [https://osu.ppy.sh/b/739906 TwoThirds - Bring it Back [Hard]] +DoubleTime
13:28 RyoKazuka: inb4 streams became 4.5
13:28 Cheesecake: hehe
13:30 RyoKazuka: s
13:30 Cheesecake: 00:46:910 - reEmovEE thSIS
13:32 RyoKazuka: nO I WANt TO kEeP THaT
13:32 Cheesecake: NO
13:32 RyoKazuka: D:
13:32 RyoKazuka: fite me
13:33 Cheesecake: 01:52:238 - this is a good use of
13:33 Cheesecake: uh
13:33 Cheesecake: whatever its called
13:34 RyoKazuka: extending breaks
13:34 Cheesecake: 02:24:997 (1,2) - ok this is ugly
13:34 RyoKazuka: why are you not appreciatiing squidward art
13:34 RyoKazuka: nah jk
13:35 RyoKazuka: 02:24:997 (1,2) - wanted to do a triangle geometry
13:35 RyoKazuka: turns out i can only use 2 sliders
13:35 Cheesecake: it just looks funky without the third slider
13:35 Cheesecake: turns out you need three sides for a triangle :thinking:
13:35 RyoKazuka: thats unfair
13:35 Cheesecake: http://cdn.shigetora.pw/i/dtvnwqf.jpg
13:35 Cheesecake: this is nicer
13:36 RyoKazuka: high level thinking question : how to make triangle with two sliders
13:36 RyoKazuka: but it'll break my symmetry :(
13:36 RyoKazuka: 02:24:652 (4,1) -
13:37 Cheesecake: http://cdn.shigetora.pw/i/heakoto.jpg
13:37 RyoKazuka: nice mem
13:37 RyoKazuka: i just laughed omg
13:37 Cheesecake: hehe
13:37 Cheesecake: keep first one straight and curve second one then mebbe
13:38 RyoKazuka: what have i been doin wiht osu
13:38 RyoKazuka: ok
13:38 RyoKazuka: made it better
13:38 RyoKazuka: https://puu.sh/rYshI.jpg
13:39 Cheesecake: ehh fuck its better at least
13:39 RyoKazuka: ay ay
13:42 Cheesecake: ok im just gonna skim normal and easy
13:42 RyoKazuka: cos they guD? :^)
13:43 Cheesecake: hehe yep
13:43 Cheesecake: 00:20:859 (1) - im not sure about having an elbow slider be fullscreen
13:43 Cheesecake: could turn it into like a
13:43 Cheesecake: bird slider?
13:43 Cheesecake: idk what its called
13:43 RyoKazuka: oh that thing
13:43 Cheesecake: 00:26:376 (1) - this thing but rotated
13:43 Cheesecake: it looks like when you draw a really simple bird
13:44 Cheesecake: because birds are only made out of wings obviously
13:44 RyoKazuka: idk what you call those sliders
13:44 RyoKazuka: xxxdxd
13:44 Cheesecake: bird sliders!
13:44 Cheesecake: (c) cheesecake 2016
13:44 RyoKazuka: bird sliders
13:44 Cheesecake: but eh adding the curves to it makes it look a lot nicer
13:44 RyoKazuka: do you know what else is longer than bird sliders
13:44 RyoKazuka: :^)))))))
13:44 Cheesecake: :^(((((
13:45 Cheesecake: 00:46:484 - eheeeeeeeeeeeeeee
13:45 RyoKazuka: ill try adding curves
13:45 Cheesecake: neat
13:45 RyoKazuka: eheheh
13:46 Cheesecake: 01:02:238 (1) - don you think bringing this back two beats and mapping the start of the kiai would be more appropriate
13:46 Cheesecake: so it ends when the uh
13:46 Cheesecake: drum stuff starts
13:46 Cheesecake: it seems weird not to map the start of a kiai like that
13:46 RyoKazuka: thats really just
13:46 RyoKazuka: my style of spinner
13:47 RyoKazuka: check my normal gd on we wont be alone
13:47 RyoKazuka: ya peeps say its weird
13:47 RyoKazuka: i wanna be special
13:47 RyoKazuka: inb4 peppy did that too
13:47 Cheesecake: you could do exactly the same thing on we wont :d
13:47 Cheesecake: when i mod we wont you know im gonna point that out and say the same thing :^
13:47 RyoKazuka: aw
13:48 RyoKazuka: but i did on all of my stuffs
13:48 Cheesecake: its just like
13:48 RyoKazuka: :^(
13:48 Cheesecake: the end of a spinner isnt a clickable object
13:48 Cheesecake: and it just makes you miss out the kiai
13:48 Cheesecake: and not mapping kiai is
13:48 Cheesecake: aaa
13:48 RyoKazuka: dude i just thought that
13:49 RyoKazuka: it could be a finisher smth like that
13:49 RyoKazuka: i explain it at the thread
13:49 RyoKazuka: rip its hard to explain
13:49 Cheesecake: but why put a finisher when the song is just starting D:
13:49 Cheesecake: o well moving on
13:50 RyoKazuka: idk i saw this guy playin this dance thing on the arcade with the music on and theres left right up down stuff
13:50 Cheesecake: ddr
13:50 Cheesecake: piu
13:50 RyoKazuka: the game have this spinner like system and as soon as the sick beats are about to drop
13:51 RyoKazuka: the spinner ends right at the drop and it felt good
13:51 RyoKazuka: thats the sense here
13:51 Cheesecake: 02:18:101 (4,1) - this is a little tight
13:51 Cheesecake: well
13:51 Cheesecake: ill let you off with it for now
13:51 Cheesecake: see if you can get away with it :d
13:51 RyoKazuka: like my puss
13:51 Cheesecake: o
13:51 RyoKazuka: okay ill try loosen it
13:51 Cheesecake: thats goin in the thread
13:51 Cheesecake: phew
13:51 RyoKazuka: o shit
13:52 *Cheesecake is editing [https://osu.ppy.sh/b/737126 TwoThirds - Bring it Back [Easy]]
13:52 Cheesecake: 00:47:887 - obligatory
13:52 *RyoKazuka is editing [https://osu.ppy.sh/b/737126 TwoThirds - Bring it Back [Easy]]
13:53 Cheesecake: 01:17:411 (6) - this is scarily low
13:53 RyoKazuka: welp
13:53 RyoKazuka: the ball is still on the play field
13:53 Cheesecake: yeah
13:54 Cheesecake: none of it goes off screen
13:54 Cheesecake: and no easy player is ever gonna have hit error bar on
13:54 Cheesecake: its just a consideration
13:54 Cheesecake: 01:21:549 (4) - c c c c curve it
13:54 Cheesecake: man you should see the sliders in my easies
13:54 Cheesecake: minimum 4 nodes per slider
13:55 RyoKazuka: curved
13:55 Cheesecake: excellent
13:55 RyoKazuka: xd
13:55 Cheesecake: ok done
Vovan
M4M.

[
Easy
]

  1. 00:20:859 (3,4) - You can improve a bit that double blanket
    Some screens



    In this screen, 1 is the equivalent of the mid' of the slider
  2. As you followed that rythm here : 00:30:514 (3) - you should do a 3/2 slider with reverse.
  3. 01:09:135 (1) - This slider don't really fits with the sound, just listen with 50% or 25%, you'll see that 2x1/1 slider fits better.
  4. 01:27:066 (5,6) - Improve this blanket
  5. 01:30:859 (2,3,4) - The flow is a bit weird here...Why not a triangle ?
  6. 01:35:342 (1) - Maybe curving a bit the seconf part of that slider will make it look better ?
  7. 01:44:997 (6) - With that slider, you are skipping an important beat (01:44:997 (6) - ) so I think a 2/1 slider will fit better to the music
  8. 02:04:307 (3,4,5) - Why not a line ? (yeah because this one isn't a line)
  9. 02:08:445 (1,2,3) - ^
[
Normal
]

  1. 00:00:859 (2,2) - Make them go in the same direction
  2. 00:07:066 (1) - Curving (1) will make it follow the (2) and (3)'s pattern
  3. 00:16:721 (2,3) - Why (3) isn't like (2) ? Just copy to and do Ctrl+H & Ctrl+J to your copy of (2) and replace it
  4. 00:30:169 - Add circle
  5. 00:44:997 (4,1) - Improbe blanket
  6. 02:11:032 (5,1) - This line looks weird because the slider (4) (before 5 & 1) is curved. So make 5 & 1 in front of 4 or uncurve 4.
[
Hard
]

  1. 00:11:204 (1,2) - For 2, take 1, copy it and just do Ctrl H & Ctrl J on it, (and replace the slider)
  2. 00:38:445 (4,1) - Improve double blanket
  3. 00:41:204 (4,1,2,3,4) - Use Ctrl+Shift+D for that pattern, it will look better
  4. 01:21:549 (1,2) - Improve blanket
  5. 01:31:204 (1,2) - ^^^^^ Double blanket
  6. 01:34:480 (2,3) - Improve blanket
  7. 01:44:652 (4,1) - ^
  8. 02:06:721 (3) - Why not use a slider like here 02:01:204 (3) - to follow the flow ?
  9. 02:13:101 (2,1,2) - Make same spacing for these parallel lines
  10. 02:20:859 (1,2) - Improve blaket
Topic Starter
RyoKazuka

Lexis wrote:

M4M.

[
Easy
]

  1. 00:20:859 (3,4) - You can improve a bit that double blanket i would like to by chance but its really impractical to do so
    Some screens



    In this screen, 1 is the equivalent of the mid' of the slider
  2. As you followed that rythm here : 00:30:514 (3) - you should do a 3/2 slider with reverse.
  3. 01:09:135 (1) - This slider don't really fits with the sound, just listen with 50% or 25%, you'll see that 2x1/1 slider fits better. i did follow the sound and also keeping it consistent
  4. 01:27:066 (5,6) - Improve this blanket
  5. 01:30:859 (2,3,4) - The flow is a bit weird here...Why not a triangle ? i dont think its that weird and it flows just fine
  6. 01:35:342 (1) - Maybe curving a bit the seconf part of that slider will make it look better ? made both part straight rather than curved
  7. 01:44:997 (6) - With that slider, you are skipping an important beat (01:44:997 (6) - ) so I think a 2/1 slider will fit better to the music keeping the the pattern consistent, i did the same thing previously
  8. 02:04:307 (3,4,5) - Why not a line ? (yeah because this one isn't a line) i didnt intend to make it a line at first
  9. 02:08:445 (1,2,3) - ^
[
Normal
]

  1. 00:00:859 (2,2) - Make them go in the same direction i dont think its that necessary unless AR is lowered
  2. 00:07:066 (1) - Curving (1) will make it follow the (2) and (3)'s pattern i prefer the current shape and placement
  3. 00:16:721 (2,3) - Why (3) isn't like (2) ? Just copy to and do Ctrl+H & Ctrl+J to your copy of (2) and replace it because its for the sake of creativity
  4. 00:30:169 - Add circle i mainly follow the sax in this section and i would not want to follow just a hi hat since thats not likely a major sound
  5. 00:44:997 (4,1) - Improbe blanket
  6. 02:11:032 (5,1) - This line looks weird because the slider (4) (before 5 & 1) is curved. So make 5 & 1 in front of 4 or uncurve 4. either way it still flows straight
[
Hard
]

  1. 00:11:204 (1,2) - For 2, take 1, copy it and just do Ctrl H & Ctrl J on it, (and replace the slider) i mentioned about creativity before and copy pasting everything isnt that fun to map
  2. 00:38:445 (4,1) - Improve double blanket i didnt aim for blanket there and if i do, itll look horrid
  3. 00:41:204 (4,1,2,3,4) - Use Ctrl+Shift+D for that pattern, it will look better i did lol
  4. 01:21:549 (1,2) - Improve blanket
  5. 01:31:204 (1,2) - ^^^^^ Double blanket theyre identical and i dont wanna destroy that
  6. 01:34:480 (2,3) - Improve blanket blanket is fine
  7. 01:44:652 (4,1) - ^ this is fine why are you pointing this
  8. 02:06:721 (3) - Why not use a slider like here 02:01:204 (3) - to follow the flow ? it flows fine and i prefer my maps to have various kinds of slider
  9. 02:13:101 (2,1,2) - Make same spacing for these parallel lines 02:13:963 (1,2) - section here becomes stronger, thats why this is spaced more than the prev one
  10. 02:20:859 (1,2) - Improve blaket (^^^)
fix some minor things in normal and did smth in easy

thanks for modding

Electoz

Exote wrote:

we discussed some stuff on the Normal diff before with this hottie
Gonna denied this kudosu for now, it's a common manner to post your chatlog as a proof that you have modded the map so yeah I'll give you back once you do that.

[General]

  1. 00:48:445 - Is it intentional for starting the break here? If yes then please explain why.
[Easy]

  1. 00:12:583 (1,2) - You can use the same slider shape here since you already did so at 00:01:549 (1,2) - 00:07:066 (1,2) - etc
  2. 01:43:618 (5,6) - DS
[Normal]

  1. 00:34:652 (1) - Would end a slider here 00:35:169 instead since it sounds stronger there.
  2. 01:07:066 - When I modded your map last time I suggest ending a spinner here and then start mapping on 01:07:756 since it's the beginning of a new section, if you decided not to apply this then I would like to hear your reasoning.
  3. 02:25:342 (2,3) - The stack looks random tbh considering you didn't do this anywhere else in this section.
[Hard]

  1. 00:00:170 - Isn't the beginning part supposed to have 0.80 SV like 01:57:411 ? I think I already mentioned this before but I just want to make sure this time.
[Insane]

  1. 01:23:963 (3,4,1) - The wide angle combined with large spacings plays really uncomfortable, strongly recommend to use less spacing on this or narrow the angle. Something like 01:12:928 (3,4,1) - plays a lot better.
  2. 02:09:135 (4,5) - Spacing could be increased a bit imo, at least it should be 1.6 DS or bigger, otherwise it would look really inconsistent with 01:58:101 (4,5) - 02:03:618 (4,5) .
I'll consider whether I'll nominate this after hearing your reply/reasoning behind these suggestions, call me once you're done.
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