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Nakae Mitsuki. Shimotsuki Haruka - collage

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Topic Starter
TtmnZk
This beatmap was submitted using in-game submission on 2016年5月3日 at 18:46:05

Artist: Nakae Mitsuki. Shimotsuki Haruka
Title: collage
Tags: Another Flower II M3-35
BPM: 178
Filesize: 5863kb
Play Time: 01:35
Difficulties Available:
  1. Advanced (2.17 stars, 161 notes)
  2. Extra (5.33 stars, 344 notes)
  3. Hard (3.31 stars, 225 notes)
  4. Insane (4.55 stars, 327 notes)
  5. Normal (1.9 stars, 134 notes)
Download: Nakae Mitsuki. Shimotsuki Haruka - collage
Information: Scores/Beatmap Listing
---------------
lalala ♪ ~~~

done

meta http://shimotsukin.com/753/af2/
Rilene
Even if it exceeds a NM request limit, and I only mod o!m
I'll try to mod standard

From my mod queue

Easy
00:27:858 (7) - This note needs a NC, after that, then remove the NC on 00:30:555 (1) - .
00:22:465 (5) - I think this note needs a NC.
01:27:015 (5) - Add a NC please.
01:29:712 (5) - Another NC.
01:32:409 (5) - Another NC.
01:35:274 (9) - Same as above, NC.

The note pattern and placement looks beautiful.

Normal
00:20:948 (3) - Add a NC.
00:22:465 (6) - Very optional for your choice whether to NC or not.
00:24:319 (2) - Hm... NC?
00:27:858 (10) - and - 00:29:712 (11) - needs a NC
01:35:274 (5) - Well, NC.

Hard
00:11:004 (1) - Reduce the reversing by 1, to make it... http://puu.sh/iWe1g/dbb1444db4.jpg
00:33:083 (4) - Move to where 00:32:577 (1) - is.

Insane
Looks fine as it is

Extra
00:11:229 (3,1) - These two note are too far from each other.
00:33:083 (4) - Try move to x.352 y.217

Good luck on getting ranked :) , and hope this mod helps since I rarely mod standard. :?
Topic Starter
TtmnZk

Sirade wrote:

Even if it exceeds a NM request limit, and I only mod o!m
I'll try to mod standard

From my mod queue

Easy
00:27:858 (7) - This note needs a NC, after that, then remove the NC on 00:30:555 (1) - .
00:22:465 (5) - I think this note needs a NC.
01:27:015 (5) - Add a NC please.
01:29:712 (5) - Another NC.
01:32:409 (5) - Another NC.
01:35:274 (9) - Same as above, NC.

fixed
The note pattern and placement looks beautiful.

Normal
00:20:948 (3) - Add a NC.
00:22:465 (6) - Very optional for your choice whether to NC or not.
00:24:319 (2) - Hm... NC?
00:27:858 (10) - and - 00:29:712 (11) - needs a NC
01:35:274 (5) - Well, NC.

fixed some
Hard
00:11:004 (1) - Reduce the reversing by 1, to make it... http://puu.sh/iWe1g/dbb1444db4.jpg ok
00:33:083 (4) - Move to where 00:32:577 (1) - is. done

Insane
Looks fine as it is

Extra
00:11:229 (3,1) - These two note are too far from each other. changed
00:33:083 (4) - Try move to x.352 y.217 keep. cuz its not good for flow.

Good luck on getting ranked :) , and hope this mod helps since I rarely mod standard. :?
mod thxs
updated
Kyle Y
#modding queue
[Easy]
00:05:948 (1,1) - not enough recovery time (1500ms)
00:22:549 - 00:26:341 - 00:28:166 - 00:30:812 - break?
00:34:263 (2) - blanket
00:45:555 (2) - del and slider at 00:45:386 -
00:50:948 (2) - ^
01:04:094 (1) - blanket
[Insane]
00:38:476 (6,1) - a little poor flowing
00:43:195 (1,2) - ctrl +g
00:49:768 (2,1) - poor flowing
01:18:083 (2,3) - poor flowing
01:22:465 (3,4,5,6,7,8,9,10) - use 0.8 ds

sth like this
Topic Starter
TtmnZk

Kyle Y wrote:

#modding queue
[Easy]
00:05:948 (1,1) - not enough recovery time (1500ms) fixed
00:22:549 - 00:26:341 - 00:28:166 - 00:30:812 - break? nope
00:34:263 (2) - blanket
00:45:555 (2) - del and slider at 00:45:386 - this ez's rhythm not flow voacl
00:50:948 (2) - ^
01:04:094 (1) - blanket
[Insane]
00:38:476 (6,1) - a little poor flowing
00:43:195 (1,2) - ctrl +g
00:49:768 (2,1) - poor flowing
01:18:083 (2,3) - poor flowing
01:22:465 (3,4,5,6,7,8,9,10) - use 0.8 ds
sorry. no changed.
sth like this
thxs mod!
Narcissu
隨便吐槽一下 QAQ

這個BG 很糾結……上下的頭都完全被擋掉了【【

[Easy]

00:33:251 (1) - 你的底音和鼓點非常像,但是你卻跟鋼琴聽上去我覺得很詭異,還不如自帶的soft 或者drum 【

01:04:094 (1) - 我覺得這裡放長白線好一點,兩個高難度也是
Topic Starter
TtmnZk

Narcissu wrote:

隨便吐槽一下 QAQ

這個BG 很糾結……上下的頭都完全被擋掉了【【

这个因为是专辑封面,正方的所以想裁成1024x768的必须要缩,没办法

[Easy]

00:33:251 (1) - 你的底音和鼓點非常像,但是你卻跟鋼琴聽上去我覺得很詭異,還不如自帶的soft 或者drum 【 ,找个时间弄一下底鼓,主要是其实是想要点打击感,因为这里跟的是钢琴,所以怕玩家弄不清节奏

01:04:094 (1) - 我覺得這裡放長白線好一點,兩個高難度也是 不了,不考虑跟vocal其实是跟了vocal真的不好下音效 :(
mod thxs updated
HappyRocket88
—————————————————————————————————————————————————————



Hi 〆(・∀・@) From my queue.

General

  1. You should snap all the Inherited timing points in the timing section. it means:
    SPOILER
    1. In the Easy you should snap this 00:02:116 to here 00:02:156
    2. In the Normal you should snap this 00:55:213 into hereto 00:55:246; Same with this 01:23:697 snap to 01:23:729
    3. In the Hard same with 00:23:528 -snap to 00:23:560 ; 00:33:303 snap to 00:33:336 ; 00:43:500 snap to 00:43:532 and this 00:55:213 - snap to 00:55:246.
    4. In the Insane same goes with 00:55:213 - snap to 00:55:246
    5. In the Extra same goes with 00:55:213 - snap to 00:55:246
  2. In the Hard diff there0s an unsnapped slider end which is this 00:33:251 (1), please fix this.
  3. Where's the kiai? ot you just decided to remove it?
  4. Unchecl Widescreen support in all the diff because you're not using storyboard in this song, please.
  5. I'd suggest to reduce the general vol of the hitsounds a bit, maybe 20%-30% less could work.

Easy

  1. 00:13:701 (4,1) Almost touch each other. Please, I'd suggest to fix this because overlaps are unlike seen in the easiest diff.
  2. 00:19:094 (4) What about pressing Ctrl + H to reduce the offscreen of this slider.
  3. 00:40:667 (3,6) Just a minor suggestion but what about stacking them? ºoº)/
  4. 01:16:229 (2) Shouldn't this slider start here 01:16:397 to follow better the rthymn?
  5. 01:21:622 (3) You can make this slider mor symmetrical, please.

Normal

  1. Ar+0.5 and OD+1 because, even knowing it's a 2 star map, you manage complex pattern that differed it too much with the Easy.

Hard

  1. 00:27:858 (1,2) This isn't perfectly blanket. º3º
  2. 00:37:633 (3,4) Separate them a bit for not making a touch between each other.
  3. 00:55:499 (4) Maybe if you add NC here the patterns will be more enyojable.
  4. 01:00:892 (2,3,4) Please, id would be great if you manage the same DS as you used in this part 00:58:195 (3,4,5)

Insane

  1. HP +0.5 because consistency with the hard diff and the extra.
  2. 00:43:195 (1,2) Ctrl + G these ones to make this pattern more intuitive because it's pretty confusing as it is now.
  3. 00:47:409 (2,3) High jump here doesn't flow good, I'd rather use the same DS on this triangule pattern to keep consistency.
  4. 00:54:150 (1,2,3,4,5,6,7,8,9) I think it's a bit overmapped. If the player isn't aware that here would be a stream that finish in the vocals would be really hard to follow. So, I'd rather use a slider in 0.50x to enphasize better the vocals.
  5. 01:23:813 (3) NC for make this part more epic. :^)

Couldn't find anything wrong in the normal, becayse you've done a very great job at the flowing and the symmetry.

Here a star 。◕‿‿◕。


—————————————————————————————————————————————————————
Topic Starter
TtmnZk

HappyRocket88 wrote:

—————————————————————————————————————————————————————



Hi 〆(・∀・@) From my queue.

General

  1. You should snap all the Inherited timing points in the timing section. it means:
    SPOILER
    1. In the Easy you should snap this 00:02:116 to here 00:02:156
    2. In the Normal you should snap this 00:55:213 into hereto 00:55:246; Same with this 01:23:697 snap to 01:23:729
    3. In the Hard same with 00:23:528 -snap to 00:23:560 ; 00:33:303 snap to 00:33:336 ; 00:43:500 snap to 00:43:532 and this 00:55:213 - snap to 00:55:246.
    4. In the Insane same goes with 00:55:213 - snap to 00:55:246
    5. In the Extra same goes with 00:55:213 - snap to 00:55:246
  2. In the Hard diff there0s an unsnapped slider end which is this 00:33:251 (1), please fix this.
  3. Where's the kiai? ot you just decided to remove it?
  4. Unchecl Widescreen support in all the diff because you're not using storyboard in this song, please.
  5. I'd suggest to reduce the general vol of the hitsounds a bit, maybe 20%-30% less could work. i think fine for me
others fixed!

Easy

  1. 00:13:701 (4,1) Almost touch each other. Please, I'd suggest to fix this because overlaps are unlike seen in the easiest diff. k
  2. 00:19:094 (4) What about pressing Ctrl + H to reduce the offscreen of this slider.k
  3. 00:40:667 (3,6) Just a minor suggestion but what about stacking them? ºoº)/ no more stack in ez,so dangerous you konw ;w;
  4. 01:16:229 (2) Shouldn't this slider start here 01:16:397 to follow better the rthymn? not flow vocal here
  5. 01:21:622 (3) You can make this slider mor symmetrical, please.k

Normal

  1. Ar+0.5 and OD+1 because, even knowing it's a 2 star map, you manage complex pattern that differed it too much with the Easy.
k

Hard

  1. 00:27:858 (1,2) This isn't perfectly blanket. º3º k
  2. 00:37:633 (3,4) Separate them a bit for not making a touch between each other.k
  3. 00:55:499 (4) Maybe if you add NC here the patterns will be more enyojable. k
  4. 01:00:892 (2,3,4) Please, id would be great if you manage the same DS as you used in this part 00:58:195 (3,4,5) i think is fine,just flow vocal here

Insane

  1. HP +0.5 because consistency with the hard diff and the extra. k
  2. 00:43:195 (1,2) Ctrl + G these ones to make this pattern more intuitive because it's pretty confusing as it is now. k
  3. 00:47:409 (2,3) High jump here doesn't flow good, I'd rather use the same DS on this triangule pattern to keep consistency. k
  4. 00:54:150 (1,2,3,4,5,6,7,8,9) I think it's a bit overmapped. If the player isn't aware that here would be a stream that finish in the vocals would be really hard to follow. So, I'd rather use a slider in 0.50x to enphasize better the vocals. but its have drumbeat here,not overmap,just i think the hitsound clap is too loud,so i del them now
  5. 01:23:813 (3) NC for make this part more epic. :^) k

Couldn't find anything wrong in the normal, becayse you've done a very great job at the flowing and the symmetry.
Here a star 。◕‿‿◕。

thxs! really helpful!

—————————————————————————————————————————————————————
Kencho
From requset^^
[General]
  1. Please unified WidescreenStoryboard on your map set, if you will add a StoryBoard later, then just set to 1.

  2. You don't use kiai time on your map set?

  3. I suggest you mute a hitsound sliderslide because it so nasty, but if you want to keep it then you can.

  4. Please unified green line on your map set (unused can delete), and make sure the volume to be consistent.

[Easy]
  1. In this difficult the green lines are not enough. You can reference the high difficult.

  2. 00:22:465 (1,1,1,1) - Here too space, will make new players feel difficult to play. For example from 00:23:813 - put a slider to 00:25:161 - , then 00:29:206 - put a slider to 00:30:555 -

    00:31:229 - put a slider to 00:31:903 - , then 00:32:577 - add a circle.

    00:33:251 (1,2,3) - Here I suggest use a same pattern, change to 3/4 reverse slider. For me, i will like a this. (Respectively rotation 120°)

    00:37:465 (4) - change to 1/2 slider and put on 00:37:296 -

    00:40:161 (2,3) - Here is like to say above, just use 3/4 reverse slider is well, then with front and rear to add pattern, like a this. (Respectively rotation 30°)

    There are several also have a similar problem, use the same way to solve the problem.

    01:03:588 (4,1,2,3,4) - Here try this? This is better than now.

    01:15:049 (1,2,3) - Here also.

[Normal]
  1. In this difficult the green lines are not enough. You can reference the high difficult.

  2. OD3 or 3.5Then i found it is changed.

  3. 00:33:926 (2,3) - Change to slider will easy to play for new players.
    00:39:319 (2,3) - ^ (Simply to say is 3 sliders + 2 circles)

    00:46:397 - Not suggest miss the beat.
    00:51:791 - ^

    00:56:847 (2,3) - Change to reverse slider.
    01:02:240 (2,3) - ^
    01:07:633 (2,3) - ^
    01:13:027 (2,3) - ^

    This difficult not bad, but maybe too hard. (Not a spacing, is rhythm)

[Hard]
  1. 00:46:397 - Not suggest miss the beat.
    00:48:420 - ^
    00:51:791 - ^

    00:54:150 (3) - Here suggest put a 1/4 reverse slider to 00:54:824 -

    00:57:184 (4,1) - It look like not smooth, I suggest that anticlockwise 15° then put it back. Also fix objects from behind.

    01:08:982 (3,1) - 01:17:072 (2,1) - 01:26:510 (3,1) - 01:29:038 (3,4) - 01:31:903 (3,1) - A little bit not blanket well

[Insane]
  1. 00:30:218 (1) - No NC,00:30:555 (3) - NC

    00:41:341 (1,3) - A little bit not blanket well

    00:55:836 (3,1) - blanket?

    I see you use many pattern to cut flow, quite appropriate. In conclusion it is a nice difficulty.

[Extra]
  1. 01:00:049 (1,2,1,2) - This pattren will hard to play at the first time, if you want to easy to play i suggest you can try this pattren.

    01:06:791 (1,2) - On the appearance look can blanket it. Then the slider 1 also easy to keep combo.

    01:07:970 (5,1) - Here because you many times to cut flow so feel a little hard to play. I suggest you Ctrl+G then put it far.

    01:09:487 (1,2,3) - A little bit not blanket well

    01:10:836 (1,2,1,2) - This pattren use the same way to solve the problem.

    01:12:690 (2,3) - Stack together?

Nice Map, Good Luck~
Shohei Ohtani
>Reading the below mod

>Not enough green lines

end this life I live

Extra:
00:11:004 (1,2,3,4) - Personally, I'd make the first 3 notes into one repeat slider, since there hasn't really been an established beat, and 1/3 can be especially confusing. However, I would also leave (4) as a slider and that may just be confusing so uhhh. . . think about it, lol :P
00:23:476 (2) - Because of this spacing between (1) and this, make sure to NC
00:26:173 (1) - Not entirely sure how rankable it is, but regardless it's not super pretty either
00:32:914 (3) - Just make a triangle like you're so close like
00:48:926 (3,4,5) - Why the reduced spacing?
00:55:667 (2,3) - Maybe make the spacing even smaller to emphasize the effect?
01:00:049 (1,2,1,2) - But why??
01:23:308 (14) - This jump is probably fine for an extra diff, but my biggest thing is the placement. The stream is going upwards towards the top of the map, yet your next note is on the bottom left. It's no fun to jerk like that

Insane:
00:11:004 (1,1,2) - ok nvm do your extra diff just like this
00:54:150 (1,2,3,4,5,6,7,8,9) - I understand that you kinda worked yourself into a corner here but I still think it'd be great if you could do something a little more with this. Don't worry, Insane players should be able to handle it.
01:18:083 (2,3,4,1,2,3,1,2,3) - Like the pattern is nice and all but it seems off. It doesn't really go with the natural grouping of the words, so it just feels awkward to play

Hard:
01:05:105 (2,1) - This is weird because there's no distinct real syncopated beats in the music that makes this jump easy to read. Everyone is going to hit this 1/2 early, and there's nothing really enforcing why this should be a stack.
01:06:454 (3,1) - Unlike this one, which there IS a reason for a stack because of the rests in the music.

Normal:
01:21:622 (4) - this looks like a pool inflatable that just got a hole poked in it. Try again

Easy:
00:22:465 (1,1,1,1) - wow this is really fun

It's pretty solid. I'm not 100% about Extra, but that's because I don't play this game and I'm not sure what a good extra and a bad extra is, lol xP. But the other diffs are mostly fine.
Topic Starter
TtmnZk

Kencho wrote:

From requset^^
[General]
  1. Please unified WidescreenStoryboard on your map set, if you will add a StoryBoard later, then just set to 1.

  2. You don't use kiai time on your map set?

  3. I suggest you mute a hitsound sliderslide because it so nasty, but if you want to keep it then you can.

  4. Please unified green line on your map set (unused can delete), and make sure the volume to be consistent.
k
[Easy]
  1. In this difficult the green lines are not enough. You can reference the high difficult. k

  2. 00:22:465 (1,1,1,1) - Here too space, will make new players feel difficult to play. For example from 00:23:813 - put a slider to 00:25:161 - , then 00:29:206 - put a slider to 00:30:555 -

    00:31:229 - put a slider to 00:31:903 - , then 00:32:577 - add a circle.

    00:33:251 (1,2,3) - Here I suggest use a same pattern, change to 3/4 reverse slider. For me, i will like a this. (Respectively rotation 120°)

    00:37:465 (4) - change to 1/2 slider and put on 00:37:296 -

    00:40:161 (2,3) - Here is like to say above, just use 3/4 reverse slider is well, then with front and rear to add pattern, like a this. (Respectively rotation 30°)

    There are several also have a similar problem, use the same way to solve the problem.

    01:03:588 (4,1,2,3,4) - Here try this? This is better than now.

    01:15:049 (1,2,3) - Here also.

keep,just flow the piano and other soundtacks, and i think flow vocal is not well in this song
[Normal]
  1. In this difficult the green lines are not enough. You can reference the high difficult.

  2. OD3 or 3.5Then i found it is changed.

  3. 00:33:926 (2,3) - Change to slider will easy to play for new players.
    00:39:319 (2,3) - ^ (Simply to say is 3 sliders + 2 circles)

    00:46:397 - Not suggest miss the beat.
    00:51:791 - ^

    00:56:847 (2,3) - Change to reverse slider.
    01:02:240 (2,3) - ^
    01:07:633 (2,3) - ^
    01:13:027 (2,3) - ^

    This difficult not bad, but maybe too hard. (Not a spacing, is rhythm)
keep,cuz its a nm,2.12 star.and nm diff need some harder pattren.
[Hard]
  1. 00:46:397 - Not suggest miss the beat.
    00:48:420 - ^
    00:51:791 - ^
    not flow vocal
    00:54:150 (3) - Here suggest put a 1/4 reverse slider to 00:54:824 - nope

    00:57:184 (4,1) - It look like not smooth, I suggest that anticlockwise 15° then put it back. Also fix objects from behind. fine for me,keep

    01:08:982 (3,1) - 01:17:072 (2,1) - 01:26:510 (3,1) - 01:29:038 (3,4) - 01:31:903 (3,1) - A little bit not blanket well
nazi thxs
[Insane]
  1. 00:30:218 (1) - No NC,00:30:555 (3) - NC

    00:41:341 (1,3) - A little bit not blanket well

    00:55:836 (3,1) - blanket?

    I see you use many pattern to cut flow, quite appropriate. In conclusion it is a nice difficulty.
all fixed
[Extra]
  1. 01:00:049 (1,2,1,2) - This pattren will hard to play at the first time, if you want to easy to play i suggest you can try this pattren.
    just show downbeat here,about play i think one more time is good :)
    01:06:791 (1,2) - On the appearance look can blanket it. Then the slider 1 also easy to keep combo. k

    01:07:970 (5,1) - Here because you many times to cut flow so feel a little hard to play. I suggest you Ctrl+G then put it far. keep,

    01:09:487 (1,2,3) - A little bit not blanket well k

    01:10:836 (1,2,1,2) - This pattren use the same way to solve the problem. ^

    01:12:690 (2,3) - Stack together? ...

Nice Map, Good Luck~
MOD THXS!
我怎么感觉我好凶啊 QAQ
Topic Starter
TtmnZk

Reditum wrote:

>Reading the below mod

>Not enough green lines

end this life I live

Extra:
00:11:004 (1,2,3,4) - Personally, I'd make the first 3 notes into one repeat slider, since there hasn't really been an established beat, and 1/3 can be especially confusing. However, I would also leave (4) as a slider and that may just be confusing so uhhh. . . think about it, lol :P ,its ex,so,i think this rhythm and object is fine for this diff
00:23:476 (2) - Because of this spacing between (1) and this, make sure to NC k
00:26:173 (1) - Not entirely sure how rankable it is, but regardless it's not super pretty either just try slider art XD
00:32:914 (3) - Just make a triangle like you're so close like equilateral triangle ?,but i think not fine here
00:48:926 (3,4,5) - Why the reduced spacing? for vocal
00:55:667 (2,3) - Maybe make the spacing even smaller to emphasize the effect? for guitar
01:00:049 (1,2,1,2) - But why?? for downbeat ,i konw it hard to read,but it still be playable
01:23:308 (14) - This jump is probably fine for an extra diff, but my biggest thing is the placement. The stream is going upwards towards the top of the map, yet your next note is on the bottom left. It's no fun to jerk like that ...not change for the time being.

Insane:
00:11:004 (1,1,2) - ok nvm do your extra diff just like this
00:54:150 (1,2,3,4,5,6,7,8,9) - I understand that you kinda worked yourself into a corner here but I still think it'd be great if you could do something a little more with this. Don't worry, Insane players should be able to handle it. k
01:18:083 (2,3,4,1,2,3,1,2,3) - Like the pattern is nice and all but it seems off. It doesn't really go with the natural grouping of the words, so it just feels awkward to play,yea.. but i cant doped out other pattern to flow music here,

Hard:
01:05:105 (2,1) - This is weird because there's no distinct real syncopated beats in the music that makes this jump easy to read. Everyone is going to hit this 1/2 early, and there's nothing really enforcing why this should be a stack.
01:06:454 (3,1) - Unlike this one, which there IS a reason for a stack because of the rests in the music.

K,changed
Normal:
01:21:622 (4) - this looks like a pool inflatable that just got a hole poked in it. Try again LOL..

Easy:
00:22:465 (1,1,1,1) - wow this is really fun XD

It's pretty solid. I'm not 100% about Extra, but that's because I don't play this game and I'm not sure what a good extra and a bad extra is, lol xP. But the other diffs are mostly fine.
MOD THXS!

Updated
moonlightleaf
[Easy]

00:05:948 (1) - 滑条结束音有点不合适

00:22:465 (1) - 建议还是放左半边顺着flow好

00:20:948 (3) - 拆了吧,然后 00:21:622 滑条到4位置

01:33:757 (3) - ^ 类似

00:25:161 (1,1,1) - 有点太空了的感觉

00:56:004 这枪声好屌

01:06:791 (1,2) - flow不好 尾巴点在(238,222)这样会顺些,不过你后面要重编了

01:23:139 (4) - 试试改成单点 放 01:23:308

[Normal]

00:25:161 (4) - 分2滑条?

00:27:858 (1) - 仿 ^

00:30:555 (4) - ^

01:23:813 (1,2) - 1不nc,2nc for变速

[Hard]

00:21:622 (2,3) - 试试

00:39:909 - note?

00:46:397 很建议加note啊

00:51:791 ^

00:58:532 (4,5) - 5试试(260,97) 4在后面1上

01:05:105 (2,3,1) - 不适合叠

01:06:622 (4) - 删了后打起来很不错

01:33:757 (5,1,2) - 滑条都往前,5移到最后,节奏才好

[Insane]

00:20:105 (2,5) - stack

01:05:779 (2,6) - ^

01:31:566 (2,5) - ^

00:30:218 (3) - delete

00:44:543 (1) - remove NC 啊发现后面NC有点乱了,你查一下

00:55:667 (2,3) - 3删了 2放到1上面 爽

[Extra]

00:11:004 (1,2,3,4) - 6分拍连打不太好吧

00:26:173 (1) - 滑条尾不好读

00:30:218 (4) - delete

00:55:836 (3) - ^ 这类我的话就会删掉,

01:22:128 (1,5) - 调换NC吧 8个1组NC

01:23:139 (13) - NC提醒DS变化

:)
Adol Christin
你好啊ttm,是时候来回一波摸了。

Extra

  1. 00:35:779 (2,3) - 感觉可以拉远一点,毕竟是节奏转折的地方。用等距顺flow的话有些不合曲。(虽然我也没想到比较好的排法 >.<)
  2. 00:35:948 (3) - NC一下吧
  3. 00:30:555 (1) - 如果是我的话会ctrl+g吧。当然如果你想切flow那当我没说好了。。。
  4. 00:06:285 (1) - 把这个转盘静音掉吧,毕竟是没有音的。(这条可以应用到所有难度)

Insane

  1. 00:42:015 (3) - 如果是我的话这根滑条的方向会与2对齐,这样会更美观一些
  2. 00:49:048 - 你觉得这个怎么样?
  3. 00:57:015 (4) - 如果是我会放滑条中间,间距会均衡一点。像这样:

Hard

  1. 00:32:577 (1,2,3,4,1) - 这种梗在AR8的Hard下真的太难读了。。。
  2. 01:15:049 (1,2,1,2,3,4) - 现在这样感觉不太好,那个空拍听着没什么sense可循。。。如果你想跟vocal的话,改成这样如何?

Normal

  1. 00:54:150 (3,4) - 间距大丈夫?

真的没辙,只能摸出这么多了。赶紧凑够sp飞了吧。。。祝你好运~
Topic Starter
TtmnZk
@moonlightleaf:改了一些,谢摸

Adol Christin wrote:

你好啊ttm,是时候来回一波摸了。

Extra

  1. 00:35:779 (2,3) - 感觉可以拉远一点,毕竟是节奏转折的地方。用等距顺flow的话有些不合曲。(虽然我也没想到比较好的排法 >.<) changed
  2. 00:35:948 (3) - NC一下吧
  3. 00:30:555 (1) - 如果是我的话会ctrl+g吧。当然如果你想切flow那当我没说好了。。。 keep
  4. 00:06:285 (1) - 把这个转盘静音掉吧,毕竟是没有音的。(这条可以应用到所有难度)

Insane

  1. 00:42:015 (3) - 如果是我的话这根滑条的方向会与2对齐,这样会更美观一些 还好吧
  2. 00:49:048 - 你觉得这个怎么样? 3到1太远了
  3. 00:57:015 (4) - 如果是我会放滑条中间,间距会均衡一点。像这样: k

Hard

  1. 00:32:577 (1,2,3,4,1) - 这种梗在AR8的Hard下真的太难读了。。。 嘛能玩能玩
  2. 01:15:049 (1,2,1,2,3,4) - 现在这样感觉不太好,那个空拍听着没什么sense可循。。。如果你想跟vocal的话,改成这样如何?keep,低难度都选择偏向跟乐器而不跟鼓

Normal

  1. 00:54:150 (3,4) - 间距大丈夫? 时间上空了的啊

真的没辙,只能摸出这么多了。赶紧凑够sp飞了吧。。。祝你好运~

mod thxs,我会稍后做转盘的统一处理 :)
MirinH
ticket-1

General

  1. 先說說整體音效
    00:22:465 - 00:33:251 靈活運用左上角他給你的東西啊,又不是沒有,鋼琴vocal的一些音用碰碰聲真的不和
    00:33:251 - 00:42:858 也是一樣,建議紅線的都用soft,因為碰碰聲真的只是白線有

Easy

  1. 說實話啊。。。你這easy用了太多1/2感覺好危險,但是感覺節奏確實只能這樣下,我的建議就是用一個NAH的spread(Normal,Advanced,Hard),搞個簡單一點,sp1.8左右的normal,加上一個sv1.2的advanced,sp大概2.5左右。不過我還是建議你問一下qat,因為從來不知道這種特殊節奏ez怎麼搞QAQ(我一般都會NAH QAQ)
  2. 恩。。。因為以上我就不摸低難度了,最好問一下。。需要摸得話叫我

Hard

  1. 00:11:426 - 一口氣跟完啊
  2. 00:38:645 (1) - finish
  3. 00:54:150 (3) - hard還是不建議用人聲代替鼓了,建議跟比較密的節奏
  4. 01:00:892 (2,3,4,1) - 看起來好看但是說實話4跟1的間距對於hard有點大了,而且前面是三個單點,建議等距
  5. 01:06:285 (2,3,4) - 統一啊,你前面都是移動這裡就疊起來了

Insane

  1. 00:15:555 (1,2) - 不好看
  2. 00:55:499 (1,2,3) - 弄個跳啊
  3. 01:00:892 (4,5,6,7,1) - 這flow不順啊,有連打還用大間距等距鈍角跳
  4. 01:21:791 (1,2,3,4,5,6,7) - overmap啊。。。其實我不建議你這樣搞,放跳還加sp
  5. 01:23:139 (1,2) - 兩個點啊,這樣不合曲,要麼兩個滑條,反正兩個相同的音就該用相同的梗

Extra

  1. 00:11:004 (1,2,3,4) - extra不代表卡手啊。。。
  2. 控制下間距
其實問一下接不接i gd
Topic Starter
TtmnZk
updated,音效改了,extra改善了下flow
Silky
M4M
Normal
  1. AR-1
  2. 00:06:285 (1,1) - 2/1以上あけてください。 unrankableです
  3. 00:13:701 (4) - unsnapped
  4. 00:16:229 - finish?
  5. 00:22:465 - noteあった方がいいかな~ シンバル鳴ってるしないと違和感
  6. 00:24:656 (6) - NC, ↑でnoteを追加した場合はそっちにNCでもいいです
  7. 00:30:555 (3) - 1/2*2か1/2reverse+circleに変えませんか!
  8. 00:44:038 (1) - DS
  9. 01:10:330 (2) - unsnapped
Advanced
  1. ODHPを少なくともNより高くしてください。
  2. 00:15:555 (4) - 前パターンから見てNC
  3. 00:20:948 (5) - ^
  4. 01:21:791 (5) - NCあったほうがいいかも
Hard
  1. HP5はあった方が良いと思います
  2. 00:12:352 (4) - 流れに沿うように曲げませんか
  3. 00:19:094 (3) - ^
  4. 00:20:442 (3) - ^
  5. 00:36:622 (1,2) - Switch NC?
  6. 00:54:487 (4) - 00:54:740 - 音あるんで後1回reverseさせても良いと思います
  7. 01:33:926 (1,2) - 始点01:33:757 - にしませんか
Insane
  1. EXとのspread的にHP6.5は欲しいです・・・!
  2. 00:11:004 (1) - 流れに沿うように置きませんか?
  3. 00:19:263 (4) - を00:18:251 (1) - の始点にstackして00:19:094 (3,4) - Ctrl+G?
  4. 00:52:128 (6) - NC?
Extra
  1. 00:15:049 (1) - NC必要ですか?
  2. 00:16:229 (3,4) - 4を3のSVに合わせてもう少し離しませんか? DS1.3くらいあったほうがいいかも
  3. 00:20:442 (3,4,5) - DSのバランス悪い気がします・・・もう少し34近づけませんか
  4. 01:04:263 - ここは叩かせたい・・・01:04:094 - ここサークルにしませんか
  5. 01:05:442 (1,2,1,2,1) - こういうのをやるならダウンビートからの方が良いです、switch NC
  6. 01:14:881 (1) - same as 01:04:263 -
  7. 01:16:229 (1,2,1,2,1) - same as 01:05:442 (1,2,1,2,1) -
  8. 01:23:139 (13) - NC?
GL!
Topic Starter
TtmnZk

fuyuyu- wrote:

M4M
Normal
  1. AR-1  
  2. 00:06:285 (1,1) - 2/1以上あけてください。 unrankableです fixed
  3. 00:13:701 (4) - unsnapped   k
  4. 00:16:229 - finish?  次のsliderは finishがあったので、ここを放置しったら ちょっとうるさいと思います
  5. 00:22:465 - noteあった方がいいかな~ シンバル鳴ってるしないと違和感  k
  6. 00:24:656 (6) - NC, ↑でnoteを追加した場合はそっちにNCでもいいです 00:22:465 (1,2,3,4) - を一組で放置するつもりです
  7. 00:30:555 (3) - 1/2*2か1/2reverse+circleに変えませんか!  fixed
  8. 00:44:038 (1) - DS  k
  9. 01:10:330 (2) - unsnapped   k
Advanced
  1. ODHPを少なくともNより高くしてください。 k
  2. 00:15:555 (4) - 前パターンから見てNC k
  3. 00:20:948 (5) - ^ k
  4. 01:21:791 (5) - NCあったほうがいいかも 大丈夫と思う 
Hard
  1. HP5はあった方が良いと思います k
  2. 00:12:352 (4) - 流れに沿うように曲げませんか keep
  3. 00:19:094 (3) - ^ keep
  4. 00:20:442 (3) - ^ keep
  5. 00:36:622 (1,2) - Switch NC? k
  6. 00:54:487 (4) - 00:54:740 - 音あるんで後1回reverseさせても良いと思います k
  7. 01:33:926 (1,2) - 始点01:33:757 - にしませんか k
Insane
  1. EXとのspread的にHP6.5は欲しいです・・・! k
  2. 00:11:004 (1) - 流れに沿うように置きませんか? k
  3. 00:19:263 (4) - を00:18:251 (1) - の始点にstackして00:19:094 (3,4) - Ctrl+G? keep
  4. 00:52:128 (6) - NC? k
Extra
  1. 00:15:049 (1) - NC必要ですか? del
  2. 00:16:229 (3,4) - 4を3のSVに合わせてもう少し離しませんか? DS1.3くらいあったほうがいいかも k
  3. 00:20:442 (3,4,5) - DSのバランス悪い気がします・・・もう少し34近づけませんか k
  4. 01:04:263 - ここは叩かせたい・・・01:04:094 - ここサークルにしませんか いええ、kiaiのダウンビートは長い白線先の赤線です。ここはvocalよりもちろんダウンビートの方を選択します
  5. 01:05:442 (1,2,1,2,1) - こういうのをやるならダウンビートからの方が良いです、switch NC  ^
  6. 01:14:881 (1) - same as 01:04:263 -   
  7. 01:16:229 (1,2,1,2,1) - same as 01:05:442 (1,2,1,2,1) -   
  8. 01:23:139 (13) - NC? 
GL!
modありがとう   :)
smallboat
看了看還是有點小問題

[General]
  1. soft-hitfinish的波長前面幾乎平的不太行呢 : ,把前面的平的刪掉留下0.005以後的。
[Normal]
  1. 00:05:948 (1) - 轉盤尾可以靜音,這邊沒音效偏讓轉盤有音效,聽的莫名
  2. 00:13:701 (4) - 間距
  3. 00:50:779 (2,3) - 節奏應該是這樣跟著vocal :
  4. 00:54:150 (3,4) - 建議還是移動一下保持間距,把2跟3移上面一點就一致了
  5. 01:12:015 (5) - 最簡單難度不要stack這樣會被挑的還是照間距擺吧
  6. 01:34:431 (4,5) - 合併成1/1拍的滑條跟著兩個重音還比較玩的恰當
[Advanced]
  1. 00:23:476 (2) - 這邊重音建議加個note跟鼓聲,現在只跟後面那兩個鼓聲,這樣玩起來好怪,前面不跟反而後面跟。(要加的注意間距)
  2. 00:26:173 (6) - 同上 (建議這段空的用note補足一下,彼此節奏間距也不是很近,用長滑條也可以啊)
[Hard]
[notice]
  1. 沒啥
[Insane] 裡面比較有問題是這難度,跟Hard的diff gap有點大,而且跳的稍大很有難度,提供一些減星數的做法 (可降到4.55左右,這我底限了)
  1. 00:33:251 (1) - 感覺Ctrl+g比較順
  2. 00:47:409 (2,3) - 同上 (2跟3移近一點可以減少星數)
  3. 00:52:465 (3,3,3,3) - 最會減星數的就是這些跳,把這些選取起來移下面一點 (451|164看看,可以減到4.57)
[Extra]
[notice]
  1. 00:26:173 (1) - 可以問問看君媽這滑條是否能行,我是覺得不太行。
  2. 01:00:892 (2) - 疊在01:01:903 (2) - 頭?
  3. 01:23:813 (3) - 感覺忘了加NC,看到Insane有加。
Topic Starter
TtmnZk
FIXED

.

smallboat wrote:

看了看還是有點小問題

[General]
  1. soft-hitfinish的波長前面幾乎平的不太行呢 : ,把前面的平的刪掉留下0.005以後的。
剪了
[Normal]
  1. 00:05:948 (1) - 轉盤尾可以靜音,這邊沒音效偏讓轉盤有音效,聽的莫名 调到10%左右了
  2. 00:13:701 (4) - 間距 k
  3. 00:50:779 (2,3) - 節奏應該是這樣跟著vocal : k
  4. 00:54:150 (3,4) - 建議還是移動一下保持間距,把2跟3移上面一點就一致了 k
  5. 01:12:015 (5) - 最簡單難度不要stack這樣會被挑的還是照間距擺吧
  6. 01:34:431 (4,5) - 合併成1/1拍的滑條跟著兩個重音還比較玩的恰當 k
[Advanced]
  1. 00:23:476 (2) - 這邊重音建議加個note跟鼓聲,現在只跟後面那兩個鼓聲,這樣玩起來好怪,前面不跟反而後面跟。(要加的注意間距)
  2. 00:26:173 (6) - 同上 (建議這段空的用note補足一下,彼此節奏間距也不是很近,用長滑條也可以啊)
里map了一下,把鼓点都跟了
[Hard]
[notice]
  1. 沒啥
[Insane] 裡面比較有問題是這難度,跟Hard的diff gap有點大,而且跳的稍大很有難度,提供一些減星數的做法 (可降到4.55左右,這我底限了)
  • 好的
  1. 00:33:251 (1) - 感覺Ctrl+g比較順 啊,这里想统一朝下,顺便昨天没看到这条,看来不是都改了 :o
  2. 00:47:409 (2,3) - 同上 (2跟3移近一點可以減少星數) k
  3. 00:52:465 (3,3,3,3) - 最會減星數的就是這些跳,把這些選取起來移下面一點 (451|164看看,可以減到4.57)
k
[Extra]
[notice]
  1. 00:26:173 (1) - 可以問問看君媽這滑條是否能行,我是覺得不太行。 改了
  2. 01:00:892 (2) - 疊在01:01:903 (2) - 頭? 想保持间距
  3. 01:23:813 (3) - 感覺忘了加NC,看到Insane有加。k
smallboat
Okay Bubbled

TT忘了給KD

另外,雖然有看到你有fix,但回應只有一句有點少,可以看看這篇因reply太少被dq : p/4176135,有空的話再加幾行上去吧,感謝配合。
Karen
Extra
00:46:229 (4) - 是不是应该clap跟一下,跟00:48:926 (3) - 一样,其他diff一样
01:00:892 (2,3,4,5) - 这个着实有些难了感觉,要不三连弄成竖着的或者间距小一点
01:23:813 (3,4,5) - 这里不应该跳吧,我觉得00:55:499 (1,2,3) - 这样的梗差不多

Insane
01:22:128 (2,3) - 既然前面1/4滑条都分开了这个也可以放远一点

Hard
00:46:735 (1,1) - hard的话间距就规矩一点吧该多远就多远

Normal
00:32:577 (7) - 00:24:656 (3) - 怎么没音效
01:34:431 (4,5) - ds错了
Topic Starter
TtmnZk

Karen wrote:

Extra
00:46:229 (4) - 是不是应该clap跟一下,跟00:48:926 (3) - 一样,其他diff一样 added
01:00:892 (2,3,4,5) - 这个着实有些难了感觉,要不三连弄成竖着的或者间距小一点 间距ds都弄小了
01:23:813 (3,4,5) - 这里不应该跳吧,我觉得00:55:499 (1,2,3) - 这样的梗差不多 OK

Insane
01:22:128 (2,3) - 既然前面1/4滑条都分开了这个也可以放远一点 HAO

Hard
00:46:735 (1,1) - hard的话间距就规矩一点吧该多远就多远 changed

Normal
00:32:577 (7) - 00:24:656 (3) - 怎么没音效 added
01:34:431 (4,5) - ds错了 fixed
thxs!
Karen
Good.
Shad0w1and
好听
爱你哦
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