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posted
This beatmap was submitted using in-game submission on 16 Oktober 2016 at 18:28:16

Artist: Hate vs. Brilliance
Title: Quark
Source: BMS
Tags: Of Fighter 2008 Resurrection BOF2008 FREEFORM
BPM: 180
Filesize: 3576kb
Play Time: 01:52
Difficulties Available:
  1. Elemental (6,72 stars, 489 notes)
  2. Oni (2,32 stars, 40 notes)
  3. Pharos' Beginner (1,3 stars, 91 notes)
  4. Pharos' Futsuu (2,21 stars, 222 notes)
  5. Pharos' Kantan (1,37 stars, 131 notes)
  6. Pharos' Muzukashii (2,69 stars, 409 notes)
  7. Pharos' Normal (2,14 stars, 155 notes)


Download: Hate vs. Brilliance - Quark
Information: Scores/Beatmap Listing
---------------

These Particles will Immerse you in FREEFORM way....
STATUS: TAIKO READY4MOD. OTHER'S WIP.

osu! need more Full-Mode Assault Mapset
Title: Quark
Artist: Hate vs. Brilliance
Genre: Freeform
BPM: 180
BUBBLED by: ----
QUALIFIED by: ----
Hate and Brilliance are both the strongest Mental state
Quark is a fundamental composition of a matter
Together they create a FREEFORM Mental State
#RidoAmat

Difficulty

Pharos' Beginner by Pharos21 Note 100%
Pharos' Normal by Pharos21 Note 100%
MuzaDah's Hyper by me WIP
Another by me WIP
Elemental (Extra) by me Note 100% DONE REPATTERN

Pharos' Kantan by Pharos21 Note 100%
Pharos' Futsuu by Pharos21 Note 100%
Pharos' Muzukashii by Pharos21 Note 100%
Oni by me Note 100%
Inner Oni by me WIP
GET THE OLD ELEMENTAL HERE!!
posted
HYPE MARK!!!!
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MARK
I WILL LISTEN FIRST AND MAKE GD BUT I AM BIT BUSY, SO IT WILL TURN OUT FOR WEEKS
posted

Davin Fortune wrote:

MARK
I WILL LISTEN FIRST AND MAKE GD BUT I AM BIT BUSY, SO IT WILL TURN OUT FOR WEEKS


What Diff do you want? Check the Desc for unoccupied slots.
posted
Udh kepikiran bwt 2 diff mania
1 Normal
2 Killer Stairs

Kasinya pake link dropbox aja, tp lwt pm atau di thread?
posted
Hey there, as requested in my queue.

Taiko mods
[ General]

  1. Volume 0%? In all sections? You can't be serious xD
  2. Muzu seems way overloaded both in terms of SR and density. I'll get to it now...


[ Kantan]

  1. HP4 is way too low for this duration. Consider HP6+
  2. 00:09:373 (9,10,11) - These 3 could use finishers, to cohere with previous notes
  3. 00:17:373 (17) - This could use a finisher as well, to emphasize rhythm reset
  4. 00:22:706 (22) - ^
  5. 00:28:039 (27) - ^
  6. 00:43:373 (45) - Can delete this to provide a break after the previous 5-note pattern
  7. 00:53:373 (54,55) - These 2 should have finishers as well, the pace increases
  8. 00:58:706 - 01:08:039 - This section should have a bit lower volume
  9. 01:16:706 (12) - Missed the finisher here
  10. 01:29:373 (34) - You should delete this to maintain a consistent structure
  11. 01:51:039 (72) - Should remove this, longer than 5-note patterns are not advised in Kantan


[ Futsuu]

  1. Here's where the problem begins... you bypassed a whole difficulty with the density you're using here. You use way too many 1/2 and that screws up the gap Kantan <---> Futsuu. In a Futsuu, 1/2 should be used moderately, the same way 1/4 is used in Muzukashii. So I'll leave it to the mapper to reconsider their mapping on the Futsuu, as well as in the Muzukashii. This would be a suggestion, but it is not. Spread is very important to make a set rankable.


[ Muzukashii]

  1. Same than Futsuu... long 1/4 patterns, which even reach 5 notes!! Barely any spacing, barely any breaks, etc. This looks like a Light Oni, not like a Muzu. I'll tell you the same: remap the difficulty with more spacing, shorter 1/4 patterns (and simpler ones!!) and provide appropiate breaks.


[ Oni]

  1. 00:10:373 (65,1) - These 2 are overlapped
  2. 00:01:373 - 00:10:289 - Not a single 1/1 space
  3. 00:12:039 - 00:31:873 - ^
  4. 00:33:373 - 00:44:039 - Too repetitive. Try alternating patterns
  5. 00:56:039 (120,121,122,123,124,125,126,127) - MAPPING TO SILENCE??????''
  6. 01:08:039 (16,17,28,29,40,41,47) - All these can use finishers
  7. In the last kiai, I think you should use more quantity (but shorter!) 1/4 simple patterns, to spice it up a little bit and help bridging the gap Muzu <---> Oni
  8. 01:50:373 (207) - This is unrankable, remove finisher


I don't usually go picky in my mods (like change d change k) unless they sound badly. I normally focus around big issues that need to be adressed. And when there are no big issues, that's when I go picky with the small things. Don't be discouraged, as this is your first map. Work on improving (first the big issues, then move on the small, picky things), as there is always room for improvement.

I think I found the majority of the BIG issues. Get more mods, waaay more mods. This map can be improved a lot if you put your effort in it!

Good luck and have a nice day.
posted

Davin Fortune wrote:

Udh kepikiran bwt 2 diff mania
1 Normal
2 Killer Stairs

Kasinya pake link dropbox aja, tp lwt pm atau di thread?

Um, pls bikin yg normal2 aja jgn banyak "experimental pattern". Kecuali klo u tau apa yg lg u lakuin. Soalnya ini mau d rank.

Mungkin klo misalnya gk yakin sm kemampuan u ngemap, coba ngemap diff rendah dulu. Contoh kyk yg diff Beginner.

Will apply the Taiko Mods later on Friday at least (busy atm). Thanks for the support, too.
posted
Applying in progress... please wait
posted
Remake Done

All Accepted

http://puu.sh/jHf3U/bdd731d185.rar
posted
Y sdhlah itu diff ak atur agak blkg, kalo gk cocok apus aja, itu pun sdh jelek bgt :x
posted

Raiden wrote:

Taiko mods
[ General]

  1. Volume 0%? In all sections? You can't be serious xD Haha I forgot this....
  2. Muzu seems way overloaded both in terms of SR and density. I'll get to it now...


[ Oni]

  1. 00:01:373 - 00:10:289 - Not a single 1/1 space You mean these need finishes? Added
  2. 00:12:039 - 00:31:873 - ^ ^
  3. In the last kiai, I think you should use more quantity (but shorter!) 1/4 simple patterns, to spice it up a little bit and help bridging the gap Muzu <---> Oni I don't know, I think it's better this way. I cover the drums that sounds 1/4.


Other's applied. Thanks for the mod and the support.
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