And I didn't get the time to mod it XD lol sorry shana ^^' really busy tho ;w;
tonikaku, Gratz b
tonikaku, Gratz b
the helpful parts don't suddenly overshadow the negative partsTristan97 wrote:
I don't like it when people get all riled up at each other with no positive outcome, but snover's got a point, and the posts from people such as Halogen- were very explicit and constructive. Please try to retain at least the helpful part of the posts you moderate so everybody doesn't get frustrated.snover wrote:
there were constructive posts but you deleted every single one of them
Thanks !!!Quality Assurance Team wrote:
Disqualification Notice
Hello!
Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.General
Spread Issues
The spread - particularly in between the Normal Lv.7 and KK's Hyper Lv.10, is currently too big. There are currently sections where within the Normal difficulty there is a part mapped 1/1, whilst in the same respective time on the Hyper difficulty it contains 1/4 jumpstreams.Another Lv.12
- 01:27:262 - http://puu.sh/jqa5U/6248cd5287.jpg - Left side is the Normal difficulty, whilst the right side is the Hyper difficulty. This is way too much of a spike in difficulty as far as spread is concerned.
- 01:57:108 - http://puu.sh/jtjfo/109187cd71.jpg - Left side is the Normal difficulty, whilst the right side is the Hyper difficulty. This is actually fault of the Hyper difficulty - it should be a lot less dense. We would not like to see such a difficulty spike in a Hyper difficulty like this. Regardless, it makes this spread between the two difficulties unacceptable.
Mapping Quality
There are many points and patterns within this difficulty which are unnecessarily awkward to play. Most of the issues lie within the latter half of this difficulty.
- 00:31:877 - This snap is unclear so we recommend using something such as an LN to represent this type of noise.
- 01:16:492 - This section is too unnecessarily dense for a build up. You shouldn't use 3 note chords every 1/1 in such a build up like this. That is what 01:36:185 - to 01:46:031 - this section (the 1/1 sound to use 3 note chords) is for.
- 01:30:492 (90492|1,90531|0,90569|1) - 01:31:185 (91185|1,91223|0,91262|1) - This plays really awkwardly for the left hand so you must reconsider these parts and get rid of the one-handed triple(s). If you must, you can 01:31:262 (91262|1) - delete this and rearrange. A 1/8 burst at this bpm should focus more on playability than anything.
- 01:33:416 (93416|2,93416|1,93416|0) - The minijack here due to this 3 note chord is really random, unwarranted by the music, and awkward in itself.
- 01:42:954 (102954|0,103108|0,103262|0,103416|0,103569|0,103723|0,103877|0) - Needs a little bit more balance here since it's fairly strenuous on the right hand.
- 01:44:954 (104954|0,105031|0,105492|0,105569|0) - These random minijacks are unwarranted by the music and unexpected.
- 01:57:646 (117646|3,117723|3) - The transition here causes a minijack which again - is really unwarranted and unexpected. Consider rearranging this pattern to focus more on playability.
If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.
The Beatmap Nominators may handle this mapset after the issues have been addressed.
Good luck!
###DM
the only reason I waited impatiently for this disqualify is because I really wanted this map's issues to be fixed since otherwise the map is really really good and I would very much like to see it ranked.[Shana Lesus] wrote:
Thanks !!!Quality Assurance Team wrote:
Disqualification Notice
Hello!
Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.General
Spread Issues
The spread - particularly in between the Normal Lv.7 and KK's Hyper Lv.10, is currently too big. There are currently sections where within the Normal difficulty there is a part mapped 1/1, whilst in the same respective time on the Hyper difficulty it contains 1/4 jumpstreams.Another Lv.12
- 01:27:262 - http://puu.sh/jqa5U/6248cd5287.jpg - Left side is the Normal difficulty, whilst the right side is the Hyper difficulty. This is way too much of a spike in difficulty as far as spread is concerned.
- 01:57:108 - http://puu.sh/jtjfo/109187cd71.jpg - Left side is the Normal difficulty, whilst the right side is the Hyper difficulty. This is actually fault of the Hyper difficulty - it should be a lot less dense. We would not like to see such a difficulty spike in a Hyper difficulty like this. Regardless, it makes this spread between the two difficulties unacceptable.
Mapping Quality
There are many points and patterns within this difficulty which are unnecessarily awkward to play. Most of the issues lie within the latter half of this difficulty.
- 00:31:877 - This snap is unclear so we recommend using something such as an LN to represent this type of noise.
- 01:16:492 - This section is too unnecessarily dense for a build up. You shouldn't use 3 note chords every 1/1 in such a build up like this. That is what 01:36:185 - to 01:46:031 - this section (the 1/1 sound to use 3 note chords) is for.
- 01:30:492 (90492|1,90531|0,90569|1) - 01:31:185 (91185|1,91223|0,91262|1) - This plays really awkwardly for the left hand so you must reconsider these parts and get rid of the one-handed triple(s). If you must, you can 01:31:262 (91262|1) - delete this and rearrange. A 1/8 burst at this bpm should focus more on playability than anything.
- 01:33:416 (93416|2,93416|1,93416|0) - The minijack here due to this 3 note chord is really random, unwarranted by the music, and awkward in itself.
- 01:42:954 (102954|0,103108|0,103262|0,103416|0,103569|0,103723|0,103877|0) - Needs a little bit more balance here since it's fairly strenuous on the right hand.
- 01:44:954 (104954|0,105031|0,105492|0,105569|0) - These random minijacks are unwarranted by the music and unexpected.
- 01:57:646 (117646|3,117723|3) - The transition here causes a minijack which again - is really unwarranted and unexpected. Consider rearranging this pattern to focus more on playability.
If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.
The Beatmap Nominators may handle this mapset after the issues have been addressed.
Good luck!
###DM
I congratulate people, who waited impatiently DQ
All fixed~DE-CADE wrote:
Ok shana, before i rebubble, let me check this for real and i hope u can consider what im saying,
all my suggest is focus on playabilty, so it might not follow your mapping technique
Note that i use Beatmania IIDX pattern as Reference, it could be good to make sure your pattern is fine
[Another Lv.12]00:21:723 - for this i really suggest u to make it comfortable to play (Easy to 300g) Like this http://puu.sh/jvaZB/227329ded4.jpgCall me back, if your map is ready for once again. im really sorry for something that happen last time
00:26:646 - http://puu.sh/jvb4U/b701ae90dd.jpg
00:31:723 - Dont need to represent the buzz sounds, make it balance with the lower diff pls, here's my suggest http://puu.sh/jvbah/8716b9e385.jpg
01:04:646 - there's 1/6 sound here, yeah like i said before, even Hyper uses 1/6, im afraid it can be a dq reason in future,
so why not change it into something like this http://puu.sh/jvbkK/ec97469e5a.jpg I have done so
01:31:108 - try this instead, it's still balance http://puu.sh/jvbvl/e32498f12f.jpg
Apply all, Difficulty Stars = 4.6
All fixedRuberusuScarlet wrote:
Another, Hyper and Normal re-check , Beginner mod
|1|2|3|4|After you update all of diff, please call me
- [Another]
00:27:416 (27416|3) - add W
00:50:646 (50646|3) - ^F
00:48:185 (48185|2) - ^F
00:51:877 (51877|3) - ^F
00:53:108 (53108|3) - ^F
00:54:339 (54339|3) - ^F
01:24:800 (84800|1) - ^W
01:25:416 (85416|0,85723|0) - ^W
[KK's Hyper]
00:26:954 (26954|0) - add W
00:27:416 (27416|2) - ^W
00:48:185 (48185|3) - ^F
00:50:646 (50646|3) - ^F
00:51:877 (51877|1) - ^F
00:53:108 (53108|3) - ^F
00:54:339 (54339|3) - ^F
01:30:492 (90492|3,90569|2,90646|0) - ^W
01:24:800 (84800|2) - ^W
[Normal]
00:30:185 (30185|3) - add W
00:32:339 (32339|0) - ^W
01:06:031 - http://osu.ppy.sh/ss/3510783 . like 01:05:416 (65416|0,65569|2,65723|0,65877|2) -
01:24:800 (84800|1) - add W
01:25:416 (85416|0,85723|1) - ^W
01:30:492 (90492|3,90646|0) - ^W
[KK's Beginner]
00:17:108 (17108|3) - start to 00:17:185 - . kick sound start to 00:17:185 -
00:21:877 - add 3 and W. kick sound
00:26:185 - ^4 and W
00:26:800 - ^1 and W
00:27:416 - ^2 and W
00:28:339 - ^4 and W
00:29:877 - ^2 and W
00:30:185 - ^3 and W
00:31:723 - ^3 and W
00:32:185 (32185|2) - move to 2?
00:32:339 - add 3 and W
01:12:800 (72800|3) - delete . other diff not follow
01:15:262 (75262|0) - ^
01:22:031 - add note and W. 01:21:416 - 01:22:646 - etc… kick sound + cymbal sound = two note
01:23:262 - add note and F. ^
01:25:416 (85416|2,85723|1) - add W
Thanks you, RubeRuberusuScarlet wrote:
ok, Re-Qualify
Edit : Fixed icon