Afilia Saga - Neptune*Sagashite

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Topic Starter
Gear

Sey- wrote:

m4m :DDD

Normal

  • not great at normal
  1. 00:05:433 (2,3) - not blanket properly blanketed it
  2. 00:10:398 (4) - try not to stack on slider end in normal and easy diff i think it is fine, when i testplay it doesn't seem to pose much of a threat, will consider it if more people suggest.
  3. 00:12:881 (3) - ^ ^
  4. 00:21:571 (2,3) - blanket don't want to blanket here
  5. 00:36:881 (6) - i understand the symmetry but blank is better for me symmetry is my love <:

Moderate
  1. 00:02:950 (3,5) - Stack ok
  2. 00:18:260 (3,5) - same shape would be nice ok
  3. 00:24:467 (1,4) - Stack not necessary
  4. 00:30:674 (6) - More curve for better blanket ok
  5. 00:36:674 (2,3) - Blanket better k
    Nice Diff


Hard
  1. 00:21:984 (4) - move to x:148 y:340 keep, don't want to blanket there
  2. 00:43:708 (5,6) - blanket properly this one is very minor, i'd just keep it .-.
  3. 00:46:812 (3) - its better as a triplet, ur choice keep
  4. 01:22:398 (1,4) - Stack it's fine


Insane
  1. 00:04:191 (3,3) - blanket unnecessary
  2. 00:07:708 (4) - again prefer a triple since this is snapped to 1/6 instead of a regular 1/4, i decided to use a repeat slider instead of a triplet for easier playing, especially since there is no other 1/6's in the map
  3. 01:04:605 (2,6) - stack looks stacked to me? lol
  4. 00:19:088 (6) - ctrlh ctrlg is better neat idea, but i want the slider to point upwards to right
  5. 00:25:708 (7,8) - have these two the same as 00:24:881 (3,4) - is better okay, did that
  6. 00:26:536 (2) - move to x:324 y:300 better flow didn't move to the exact coordinates, but one very similar to your suggestion
  7. 00:29:019 (5,1,2) - i dont like this hm, why? I like it
  8. 01:25:295 (5,6,7,8) - DS larger for these ok, slightly bigger now

please mod: https://osu.ppy.sh/s/369512 thanks
Thanks~ I will check out your map as soon as I can.
pinataman
Hello. I was selected in your NM queue, but I had some spare time so I gave this map a little bit of light modding. If you have any questions feel free to ask in game. Hope this helps.

[Easy]

00:11:226 (1) – Moving this to 212, 116 would make the pattern more linear which could look better

00:12:881 (3,4,1) – This could be blanketed better, especially by making the sliders here a little more curvy. There are more things that could be blanketed better in the map as well, so check over them yourself if you're picky

00:34:398 (1) – The reverse sliders after this emphasize the rhythm very strangely. Delete this, move 00:34:812 (2) – here, delete 00:37:295 (5) - , and add a reverse slider at 00:36:881 (8) - . Result: http://puu.sh/l9MaN/a804c18815.jpg
00:41:019 (1) - ^

00:39:364 (3,4) – Consider this rhythm http://puu.sh/l9Mo4/24116c08e6.jpg

00:50:950 (1,2,3) – This can be constructed better (by making 1 and 2 symmetric). Try starting the pattern like: http://puu.sh/l9MAo/49834fba1a.jpg so that the 2 slider is both a horizontal image AND a 120 degree rotation. (placing 3 should then be easy). Then rotate all 3 sliders to the desired curvature.

01:19:088 (3,1) – These are a little awkward for two reasons. One is that they have different curvatures which to me looks odd. The other is that they are so close to being symmetrical, but it isn't, so it's odd. Make these either perfectly symmetrical, or rotate (1) more so that they don't look close to being symmetrical.

[Normal]

00:28:191 (2) – This feels different in the music than the music at 00:26:122 (3,4,5,1) - . Since 00:26:122 (3,4,5,1) – has a zig-zag flow, I think making 00:28:191 (2) – have a different (non-zig-zag) flow would help express this change in music. For example, moving it to 151, 162 (to make a nicer triangle) would be a nice flow, and then you would have to change the flow that comes after a little

00:39:364 (3,4,5,6) – Imo, this would be nicer if it was more curvy, i.e. move 00:39:777 (4,5) – to the right and bring 3 down to keep the distance.

[Insane]

00:33:157 (3,4,5,6) – This curve could be more consistent, like maybe: http://puu.sh/kWeZL/bafe8bf895.jpg (the point being that the end of 3 and the head of 6 makes a line parallel to the line made by 4 and 5)

Subjective:
00:36:053 (1,2,3,4,1,2,3,4) – So the song is being repetitive, but it also has a subtle change to it that makes me want to change this pattern up. At 00:35:847 (4) - , the vocal goes really up in pitch. This can give leeway into rotating/flipping the pattern so that it keeps the repetitive feeling while still changing it up enough to be expressive of this. So try doing Ctrl + J on these two combos for a pattern like: Edit: woops I must have forgotten to include the picture, sorry. Not exactly sure what I had, but a rough example might be something like: http://puu.sh/laY6i/3a9d8549d1.jpg , http://puu.sh/laY8o/126d57c67d.jpg

00:42:674 (1) – Similar to above ^, (ex: http://puu.sh/l9KHC/402a8011a1.jpg , http://puu.sh/l9KJe/41efe98d7f.jpg)

00:45:467 (5,6) – That this is the only time you use an actual ¼ beat is kind of odd rhythmically. I think I'd prefer 5 being deleted.

01:15:777 (1,2,3) – The DS is a little too small for me, try 1.4x
01:22:398 (1,2,3) – Similar ^

01:18:674 (6,1) – The distance between these could be bigger.

01:26:122 (1) – The end of this is kind of a strong note. I'm fine with this being a slider and thus having 01:26:536 – be not clickable, but if someone suggests this, give them a fair consideration

Good luck!
Topic Starter
Gear

pinataman wrote:

Hello. I was selected in your NM queue, but I had some spare time so I gave this map a little bit of light modding. If you have any questions feel free to ask in game. Hope this helps.

[Easy]

00:11:226 (1) – Moving this to 212, 116 would make the pattern more linear which could look better did this

00:12:881 (3,4,1) – This could be blanketed better, especially by making the sliders here a little more curvy. There are more things that could be blanketed better in the map as well, so check over them yourself if you're picky very minor, i think i'll keep

00:34:398 (1) – The reverse sliders after this emphasize the rhythm very strangely. Delete this, move 00:34:812 (2) – here, delete 00:37:295 (5) - , and add a reverse slider at 00:36:881 (8) - . Result: http://puu.sh/l9MaN/a804c18815.jpg
00:41:019 (1) - ^ good idea! did this

00:39:364 (3,4) – Consider this rhythm http://puu.sh/l9Mo4/24116c08e6.jpg cool, did it

00:50:950 (1,2,3) – This can be constructed better (by making 1 and 2 symmetric). Try starting the pattern like: http://puu.sh/l9MAo/49834fba1a.jpg so that the 2 slider is both a horizontal image AND a 120 degree rotation. (placing 3 should then be easy). Then rotate all 3 sliders to the desired curvature. re-arranged

01:19:088 (3,1) – These are a little awkward for two reasons. One is that they have different curvatures which to me looks odd. The other is that they are so close to being symmetrical, but it isn't, so it's odd. Make these either perfectly symmetrical, or rotate (1) more so that they don't look close to being symmetrical. fixed

[Normal]

00:28:191 (2) – This feels different in the music than the music at 00:26:122 (3,4,5,1) - . Since 00:26:122 (3,4,5,1) – has a zig-zag flow, I think making 00:28:191 (2) – have a different (non-zig-zag) flow would help express this change in music. For example, moving it to 151, 162 (to make a nicer triangle) would be a nice flow, and then you would have to change the flow that comes after a littlemoved it somewhere else

00:39:364 (3,4,5,6) – Imo, this would be nicer if it was more curvy, i.e. move 00:39:777 (4,5) – to the right and bring 3 down to keep the distance. ok

[Insane]

00:33:157 (3,4,5,6) – This curve could be more consistent, like maybe: http://puu.sh/kWeZL/bafe8bf895.jpg (the point being that the end of 3 and the head of 6 makes a line parallel to the line made by 4 and 5) changed

Subjective:
00:36:053 (1,2,3,4,1,2,3,4) – So the song is being repetitive, but it also has a subtle change to it that makes me want to change this pattern up. At 00:35:847 (4) - , the vocal goes really up in pitch. This can give leeway into rotating/flipping the pattern so that it keeps the repetitive feeling while still changing it up enough to be expressive of this. So try doing Ctrl + J on these two combos for a pattern like: although I do not think the pitch change isn't THAT significant, i REALLY like your idea, I'll consider it ;)

00:42:674 (1) – Similar to above ^, (ex: http://puu.sh/l9KHC/402a8011a1.jpg , http://puu.sh/l9KJe/41efe98d7f.jpg&#41;

00:45:467 (5,6) – That this is the only time you use an actual ¼ beat is kind of odd rhythmically. I think I'd prefer 5 being deleted. the 1/4 is pretty loud there, i'd rather not


01:15:777 (1,2,3) – The DS is a little too small for me, try 1.4x
01:22:398 (1,2,3) – Similar ^ keep for now, it's the same spacing like the beginning part which are similar, i will consider changing it though

01:18:674 (6,1) – The distance between these could be bigger. ^

01:26:122 (1) – The end of this is kind of a strong note. I'm fine with this being a slider and thus having 01:26:536 – be not clickable, but if someone suggests this, give them a fair consideration i see what you mean, though I do intend to keep the map ending on that final slider, just feels much better to me making the player hold for 01:26:122

Good luck!

Thank you!!
I have not forgotten about the requests in my queue I've accepted, I have just been quite busy with things ;~;
reanik
Hi from #modreqs

First and foremost - this is my first mod, so whether it's actually going to be of any use to you, Not sure, but... I'm going to try
:?: :?::!::!: First, check your Distance Snapping, I took one look into AIMod to check and there's quite a lot (check the "Check Distance Snap" box, there's 41 instances across the map) :!::!::?::?:

00:09:984 (3,4) - This was the first example I found, 3 and 4 are too close together, maybe shift them just a tiny bit to put them in place!

00:11:226 (1,2,3,4,5,1,2) - Not too keen on the stack (3,4) doesn't play too well to me, maybe shift things about a little so they're not stacked (not necessary, just something I didn't like playing)

00:14:329 (5) - is there actually melody to map to here? :?:

00:17:640 (4) - and again. :?:

00:47:226 (4,1) - Don't particularly like this stack again.

01:17:226 (4) - Not sure about what this is following again, if it's not too clear to me what this is actually mapped to, how are the players going to hear it? :?:

Overall, it's a nice enough difficulty, some slight things I don't like here and there, but other than that, nice mapping! :):D

:idea: AR feels a little slow even for a Hard (Use AR7.5 or AR8 AR7.2 feels a little too slow.),
Maybe use just CS4? Although 3.5 is probably good enough if I'm being honest.
And use either HP5 or HP 6 :idea:
:?: :?::!::!: Again, open AIMod and look at your Distance Snapping (43 Instances) :!::!::?::?:

00:02:122 (4,5,6) - Flip the triangle round so the 5 is on the other side, plays smoother

00:11:019 (6) - Have you been mapping to the bassline with this note? because there certainly isn't anything else on this snap except maybe a hi-hat

00:35:019 (4) - 00:35:847 (4) - 00:36:674 (4) - 00:37:502 (4) - I might be being nitpicky but I really don't like how these stacks play, keep them if you want it's just they cause a bit of irritation when playing.

01:10:605 (6) - it sort of overlaps with 4, maybe change this a little so it doesn't.

01:26:743 - you could do a little here like you did back at 00:07:295 (3,4) - Just a thought! :idea:

Again, really nice mapping, some things that might just be my pet hates within mapping of any 4*, but I quite enjoyed trying to play it :D:D

:idea::idea: AR8.7 :arrow:AR9 AR8.7, I notice a difference, and it makes the map a little unnecessarily difficult even for slightly more experienced players

CS: use 4, or 4.5 if you want a little added difficulty

HP6? maybe use HP6.5? Just a Thought!

OD7.5? Even I'm not that cruel with Insane diffs, bring it down a little, maybe just to OD7
Topic Starter
Gear

reanik wrote:

Hi from #modreqs

First and foremost - this is my first mod, so whether it's actually going to be of any use to you, Not sure, but... I'm going to try that's alright, I appreciate it!
:?: :?::!::!: First, check your Distance Snapping, I took one look into AIMod to check and there's quite a lot (check the "Check Distance Snap" box, there's 41 instances across the map) :!::!::?::?:Most of them are just jumps!

00:09:984 (3,4) - This was the first example I found, 3 and 4 are too close together, maybe shift them just a tiny bit to put them in place! it's fine, 1.41x spacing

00:11:226 (1,2,3,4,5,1,2) - Not too keen on the stack (3,4) doesn't play too well to me, maybe shift things about a little so they're not stacked (not necessary, just something I didn't like playing) looking over that section, there isn't any other stack so I agree, changed

00:14:329 (5) - is there actually melody to map to here? :?:yes, delete it and listen closely if you must, there's a tick-like sound

00:17:640 (4) - and again. :?:^

00:47:226 (4,1) - Don't particularly like this stack again. it is fine, keep ^^

01:17:226 (4) - Not sure about what this is following again, if it's not too clear to me what this is actually mapped to, how are the players going to hear it? :?:again, delete and listen if you need to, though it's a really loud tick sound so... it's there though ^^

Overall, it's a nice enough difficulty, some slight things I don't like here and there, but other than that, nice mapping! :):D

:idea: AR feels a little slow even for a Hard (Use AR7.5 or AR8 AR7.2 feels a little too slow.), AR7.2 feels fine imo, if more people suggest it I will consider 7.5 at most.
Maybe use just CS4? Although 3.5 is probably good enough if I'm being honest. yeah, it's fine. it goes from 3 > 3.5 > 4 from moderate to insane
And use either HP5 or HP 6 :idea:5.5 is fine
:?: :?::!::!: Again, open AIMod and look at your Distance Snapping (43 Instances) :!::!::?::?:like said above, they are just pointing out the jumps ^^" (it's better to use AIMod for easy/normals since they use the same distance throughout the map!

00:02:122 (4,5,6) - Flip the triangle round so the 5 is on the other side, plays smoother it's fine tbh :D

00:11:019 (6) - Have you been mapping to the bassline with this note? because there certainly isn't anything else on this snap except maybe a hi-hat the little tick noise (i have no clue about instruments so xD)

00:35:019 (4) - 00:35:847 (4) - 00:36:674 (4) - 00:37:502 (4) - I might be being nitpicky but I really don't like how these stacks play, keep them if you want it's just they cause a bit of irritation when playing. keep ^^

01:10:605 (6) - it sort of overlaps with 4, maybe change this a little so it doesn't. i want 01:10:191 (4,5,6) to be a back and forth pattern so keep

01:26:743 - you could do a little here like you did back at 00:07:295 (3,4) - Just a thought! :idea:ending the map on that final slider ^^

Again, really nice mapping, some things that might just be my pet hates within mapping of any 4*, but I quite enjoyed trying to play it :D:D

:idea::idea: AR8.7 :arrow:AR9 AR8.7, I notice a difference, and it makes the map a little unnecessarily difficult even for slightly more experienced players it's not too much, I already think 8.7 is fine for this song, it's only 145BPM

CS: use 4, or 4.5 if you want a little added difficulty keeping 4 ;)

HP6? maybe use HP6.5? Just a Thought! keep

OD7.5? Even I'm not that cruel with Insane diffs, bring it down a little, maybe just to OD7 i want players to be more accurate for this, and i think 7.5 is already fine with the spacing I used for this difficulty :)
Although I disagreed to most, still a nice first mod ^^ (though I don't understand all those little icons everywhere xD)
I hope my replies make sense to you.
Thanks~
Rizia
hi

[General]
  1. 00:07:929 - unsnapped green line
    00:34:412 - unsnapped green line
    01:14:136 - unsnapped green line


[Insane]
  1. 00:07:915 (1,1) - nazi but stack better
  2. 00:46:812 (3,4) - ctrl+g both can have better feel here
  3. 00:56:329 (3,4) - it should be a 1/2 slider like 00:49:708 (3) -
  4. 01:06:260 (3) - blanket
  5. 00:14:536 (1) - add finish
  6. 00:47:640 (1) - ^
  7. 00:54:260 (1) - ^
  8. 01:04:191 (1) - head finish
  9. 01:07:502 (1) - finish
  10. 01:14:122 (1) - ^
  11. 01:20:743 (1) - ^
    these finish also available in all diff


[Normal]
  1. 00:13:708 (4,5) - ctrl+g for a better flow
  2. 00:31:088 (1) - add whistle at the tail


mapset is fine
some finish is missed, i pointed out that on the mod
after that i can do a recheck (please find me via forum-pm)
Topic Starter
Gear

Rizia wrote:

hi

[General]
  1. 00:07:929 - unsnapped green line
    00:34:412 - unsnapped green line
    01:14:136 - unsnapped green line how did i not see ;; snapped all


[Insane]
  1. 00:07:915 (1,1) - nazi but stack better stack wasn't intentional here :)
  2. 00:46:812 (3,4) - ctrl+g both can have better feel here changed it, it should be very similar but not exact
  3. 00:56:329 (3,4) - it should be a 1/2 slider like 00:49:708 (3) - well, true, but i kind of wanted something different here to mix it up and i think the circles fit well ^^
  4. 01:06:260 (3) - blanket unnecessary D:
  5. 00:14:536 (1) - add finish
  6. 00:47:640 (1) - ^
  7. 00:54:260 (1) - ^ did these
  8. 01:04:191 (1) - head finish none here
  9. 01:07:502 (1) - finish
  10. 01:14:122 (1) - ^
  11. 01:20:743 (1) - ^ did these
    these finish also available in all diff applied to other diffs


[Normal]
  1. 00:13:708 (4,5) - ctrl+g for a better flow did that
  2. 00:31:088 (1) - add whistle at the tail added


mapset is fine
some finish is missed, i pointed out that on the mod
after that i can do a recheck (please find me via forum-pm)
Thanks!
also changed source according to p/4685006
Rizia
recheck

[Insane]
01:14:136 - green line
Topic Starter
Gear

Rizia wrote:

recheck

[Insane]
01:14:136 - green line snapped dat shiet
wee
Rizia
here you go
Topic Starter
Gear
self popped cos variuos reasons zz sorry. (moved sliders, removed unnecessary hitsound in easy)
Rizia
rerererererere
Lanturn
random mod. I like this song and actually have had your map for awhile so I wanted to drop some things on it.


Your uninherited timing should start at 00:01:295 - to be on the correct starting measure.


[Easy]
  1. 00:04:605 (1,2) - I really think some symmetry could do wonders for this. Please consider it!
  2. 00:33:984 (4) - I would personally delete this. There isn't really much in the song to support this note anyways.
  3. 01:09:571 (4,5) - Try swapping these so it goes circle slider and then I also suggest adding a whistle to 01:09:984 -


[Normal]
  1. 00:09:571 (3,4) - Rhythm you can try to make it a bit different from easy. This works with almost all the other similar places as well, maybe half and half or something could work:
  2. 00:36:881 (6) - Try a horizontal flip so it flows nicely into the upcoming slider!
  3. 00:40:191 (5,6,1,2) - like your previous pattern similar to this?
  4. 01:00:467 (4) - Tail isn't really necessary imo as the only thing it hits is some very minor and forgettable vocals. Try using a reverse on the (3) instead.


[Advanced]
  1. 00:14:329 (8) - I suggest removing this as it doesn't hit anything powerful, much like 00:11:019 -
  2. 00:19:915 (1) - remove NC
  3. 00:21:364 (2) - slider instead? doesn't feel like a clickable note
  4. 00:50:950 (1,2) - 1/1 slider instead of two 1/2s
  5. 01:00:467 (9) - Change to a single circle for more air.
  6. 01:06:674 (7,8,9) - 01:06:674 (7,8,9) - I would personally remove the triangle and send them down more so it doesn't feel so cluttered:
  7. 01:20:536 (8) - same as 14 seconds. Leaves much desired 1/1 anyways.


[Hard]
  1. 00:21:364 (2) - same as advanced
  2. 00:32:329 (3,4) - 1/2 slider personally, since it's the same as 00:31:915 (2) -
  3. 00:29:433 (1,2,3,4,1) - Ideas. The main thing here is that (4,1) feels a bit too big. otherwise I love what you did here. Might need to adjust 00:31:915 (2) - a little afterwards
  4. 00:36:881 (4,5,6) - would have made more sense as a continued copy of the 00:36:053 (1,2,3) - pattern you were doing.
  5. 00:40:812 (5,1) - a bit forced and big for this diff imo. Something like this maybe?
  6. 00:45:984 (1,2) - Try either two 1/2s or two circles since they sound the same.
  7. 01:06:260 (2,3,4,5) - Jump would make more sense off (3,4,5) instead of (2,3) much like you did it for 01:00:053 (4,5,6) -
  8. 01:17:226 (4) - and 01:23:846 (5) - remove?


[Insane]
  1. 00:11:019 (6) - forced, not a good note to jump on. No sound to back it up.
  2. The main issue here is that you chose to emphasize on the above instead of where I believe 00:09:571 (1,2,3) - should have been emphasized on more, and continue it for this whole section. So you basically, in my opinion, did it backwards and emphasized jumps on the wrong notes. Just wanted to mention this.
  3. 00:17:846 (1,2,3) - as such to the above, this stopping on these notes makes it awkard as well since it pretty much kills the momentum when I feel it should be going at full force.
  4. 00:53:019 (2,3,4,5,6,7,1) - example of what I mean actually. you did this one right :)
  5. 01:02:743 (2) - stack on 4?
  6. 01:08:122 (4) - jump felt a bit forced here. Try reducing it some


Good luck o/ Hope to see this ranked soon.
Topic Starter
Gear

Lanturn wrote:

Mod
Thanks! I'll apply the mod later, kind of really busy atm.
Also might get a few more mods
IamKwaN
Want to push this forward, can you apply Lanturn's mod first?
Topic Starter
Gear

IamKwaN wrote:

Want to push this forward, can you apply Lanturn's mod first?
kind of forgot about this, but i am here now!

Lanturn wrote:

random mod. I like this song and actually have had your map for awhile so I wanted to drop some things on it.


Your uninherited timing should start at 00:01:295 - to be on the correct starting measure. is this necessary? tho I did it anyways :)


[Easy]
  1. 00:04:605 (1,2) - I really think some symmetry could do wonders for this. Please consider it! ok owo
  2. 00:33:984 (4) - I would personally delete this. There isn't really much in the song to support this note anyways. it sounds significant enough to me imo
  3. 01:09:571 (4,5) - Try swapping these so it goes circle slider and then I also suggest adding a whistle to 01:09:984 - cool, did this


[Normal]
  1. 00:09:571 (3,4) - Rhythm you can try to make it a bit different from easy. This works with almost all the other similar places as well, maybe half and half or something could work:ok
  2. 00:36:881 (6) - Try a horizontal flip so it flows nicely into the upcoming slider! ok
  3. 00:40:191 (5,6,1,2) - like your previous pattern similar to this? huh?
  4. 01:00:467 (4) - Tail isn't really necessary imo as the only thing it hits is some very minor and forgettable vocals. Try using a reverse on the (3) instead. wanted 4 to be clickable so just made it a circle instead


[Advanced]
  1. 00:14:329 (8) - I suggest removing this as it doesn't hit anything powerful, much like 00:11:019 - ok
  2. 00:19:915 (1) - remove NC yes
  3. 00:21:364 (2) - slider instead? doesn't feel like a clickable note it's a slider already? lol
  4. 00:50:950 (1,2) - 1/1 slider instead of two 1/2s feels better with two 1/2 imo
  5. 01:00:467 (9) - Change to a single circle for more air. keep for vocals
  6. 01:06:674 (7,8,9) - 01:06:674 (7,8,9) - I would personally remove the triangle and send them down more so it doesn't feel so cluttered: ok
  7. 01:20:536 (8) - same as 14 seconds. Leaves much desired 1/1 anyways. vocals kick in there i think it is fine here


[Hard]
  1. 00:21:364 (2) - same as advanced ok
  2. 00:32:329 (3,4) - 1/2 slider personally, since it's the same as 00:31:915 (2) - okay
  3. 00:29:433 (1,2,3,4,1) - Ideas. The main thing here is that (4,1) feels a bit too big. otherwise I love what you did here. Might need to adjust 00:31:915 (2) - a little afterwards lowered spacing
  4. 00:36:881 (4,5,6) - would have made more sense as a continued copy of the 00:36:053 (1,2,3) - pattern you were doing. yes
  5. 00:40:812 (5,1) - a bit forced and big for this diff imo. Something like this maybe? changed, its very similar
  6. 00:45:984 (1,2) - Try either two 1/2s or two circles since they sound the same. 00:46:398 (2) is a circle cause i wanted a little pause there before the stream thingy idk i mainly wanted it to be different from advanced, i think it is fine
  7. 01:06:260 (2,3,4,5) - Jump would make more sense off (3,4,5) instead of (2,3) much like you did it for 01:00:053 (4,5,6) - yess
  8. 01:17:226 (4) - and 01:23:846 (5) - remove? mm, keep


[Insane]
  1. 00:11:019 (6) - forced, not a good note to jump on. No sound to back it up.
  2. The main issue here is that you chose to emphasize on the above instead of where I believe 00:09:571 (1,2,3) - should have been emphasized on more, and continue it for this whole section. So you basically, in my opinion, did it backwards and emphasized jumps on the wrong notes. Just wanted to mention this.
    after reading this, i fully agree here, i changed it up, including the end of the map as well :) Also 00:07:915 (1,2,3,4,5) - has low spacing cause i want the player to get familiar with the rhythm before the jumps, which feels fine to me
  3. 00:17:846 (1,2,3) - as such to the above, this stopping on these notes makes it awkard as well since it pretty much kills the momentum when I feel it should be going at full force. same
  4. 00:53:019 (2,3,4,5,6,7,1) - example of what I mean actually. you did this one right :)
  5. 01:02:743 (2) - stack on 4? i feel the spacing would be too low from 1 to 2 so i'll keep
  6. 01:08:122 (4) - jump felt a bit forced here. Try reducing it some re-arranged


Good luck o/ Hope to see this ranked soon.
thank you for the mod, it helped plenty :)
I also fixed some stuff myself that I saw necessary.
IamKwaN
Hitsound suggestions in Insane could be applied on all the difficulties.
[Insane]
  1. AR8.5 is really enough, the jumps are not intense at all with such mild BPM.
  2. 00:07:295 (3) - Finish?
  3. 00:14:536 (1) - Probably you want to stack this on (4)'s tail?
  4. 00:14:743 (2) - This circle does not play very comfortably compared to other similar patterns as it stacks right at the object before. I would suggest you placing it at 00:14:122 (5) - and CTRL+G both 00:14:950 (3,6) - to achieve a nicer flow.
  5. 00:20:743 (7) - Clap with 45% volume?
  6. 00:21:157 - Missing a whistle?
  7. 00:57:570 - Finish? It also sounds good with a finish at 00:59:226 - and 01:10:812 - , each of these needs some emphasis.
  8. 01:09:157 (3,3) - ^ , may remove the whistles if you find them too loud. Same applies on 01:12:467 (1,4) - .
  9. 01:24:881 (3) - CTRL+G for a larger spacing between 01:24:881 (3,4) - , as the snare at 01:25:295 - is stronger than the bass at 01:24:881 - .
  10. 01:26:536 - Clap with 45% volume?

[Hard]
  1. 00:53:019 (2,3,4,5) - These do not look good, move 00:53:846 (5) - until the distance between 00:53:433 (3,5) - looks the same as that between 00:53:019 (2,4) - ? I also CTRL+G 00:53:846 (5) - , because it actually plays a lot better, up to you of course! Suggestion here
  2. 00:54:674 (3,5) - Use either curve or straight slider please, they are the stand-alone pair of kinked sliders I have found through the difficulty lol
  3. 01:00:260 (5,6) - The flow is kinda broken imo, try this? https://osu.ppy.sh/ss/4539211
  4. 01:06:260 (2,3,4,5) - I guess I have mentioned these above.

[Advanced]
  1. 00:32:743 (1) - The NC is not necessary, because the object is still within the calm part.
  2. 00:41:226 (2,5) - Stack them perfectly with the slider head.
  3. 01:09:157 - Feel really unnatural skipping both 01:09:363 - and 01:10:191 - although I know you are trying to follow the vocal. Please reconsider adjusting the rhythm, here is my suggestion: http://puu.sh/n8SFM/227e32be75.jpg Same for this stanza 01:12:467 - . At least make both stanzas consistent.

More finishes in the kiai would be cool. I have told Rizia to rebubble the set after you have applied stuff above, so please call me back after everything is ready.
Topic Starter
Gear

IamKwaN wrote:

Hitsound suggestions in Insane could be applied on all the difficulties.
[Insane]
  1. AR8.5 is really enough, the jumps are not intense at all with such mild BPM. changed
  2. 00:07:295 (3) - Finish? added one, but with 25% volume, sounds good
  3. 00:14:536 (1) - Probably you want to stack this on (4)'s tail? was supposed to stack it idk wat happened
  4. 00:14:743 (2) - This circle does not play very comfortably compared to other similar patterns as it stacks right at the object before. I would suggest you placing it at 00:14:122 (5) - and CTRL+G both 00:14:950 (3,6) - to achieve a nicer flow. okay, changed it up
  5. 00:20:743 (7) - Clap with 45% volume? cool, applied to other diffs too, tho I went with 30% instead
  6. 00:21:157 - Missing a whistle? i put whistles on the objects that you click for vocals
  7. 00:57:570 - Finish? It also sounds good with a finish at 00:59:226 - and 01:10:812 - , each of these needs some emphasis. sounds much better now :D
  8. 01:09:157 (3,3) - ^ , may remove the whistles if you find them too loud. Same applies on 01:12:467 (1,4) - . i think they are fine imo edit: i decided to remove them
  9. 01:24:881 (3) - CTRL+G for a larger spacing between 01:24:881 (3,4) - , as the snare at 01:25:295 - is stronger than the bass at 01:24:881 - . ooh, cool did this
  10. 01:26:536 - Clap with 45% volume? did this

[Hard]
  1. 00:53:019 (2,3,4,5) - These do not look good, move 00:53:846 (5) - until the distance between 00:53:433 (3,5) - looks the same as that between 00:53:019 (2,4) - ? I also CTRL+G 00:53:846 (5) - , because it actually plays a lot better, up to you of course! kept same pattern but gave it more space, it SHOULD be better now imo.Suggestion here
  2. 00:54:674 (3,5) - Use either curve or straight slider please, they are the stand-alone pair of kinked sliders I have found through the difficulty lol idk what I was thinking here tbh haha, changed
  3. 01:00:260 (5,6) - The flow is kinda broken imo, try this? https://osu.ppy.sh/ss/4539211 oo, I like this suggestion
  4. 01:06:260 (2,3,4,5) - I guess I have mentioned these above. did the same as i did with previous

[Advanced]
  1. 00:32:743 (1) - The NC is not necessary, because the object is still within the calm part. ok
  2. 00:41:226 (2,5) - Stack them perfectly with the slider head. i swear the editor is screwing me over cause i stacked these x.x
  3. 01:09:157 - Feel really unnatural skipping both 01:09:363 - and 01:10:191 - although I know you are trying to follow the vocal. Please reconsider adjusting the rhythm, here is my suggestion: http://puu.sh/n8SFM/227e32be75.jpg Same for this stanza 01:12:467 - . At least make both stanzas consistent. I made the first part the same as the last part, should be fine now~

More finishes in the kiai would be cool. i found other places to add some finishes, should be goodI have told Rizia to rebubble the set after you have applied stuff above, so please call me back after everything is ready.
Added more finishes to the kiai where necessary, and made 00:58:812 (2) - in Easy mode 2 circles instead. Decided to change 00:32:743 (1,2,3,4,5,6) in insane to a slider-circle-slider-circle pattern which feels much better. Also I added a whistle to the tail of the final slider, which I think sounds nice. Those are the other notable changes, should be alright.
Rizia
rebubbed
IamKwaN
01:10:812 - Missing finish in Normal.
01:09:157 (3,3) - I mean adding finishes on these in all difficulties, sorry that I didn't write properly. And you didn't remove the whistles in Easy.
01:20:950 (2) - really nazi, move this a bit so it stacks well with previous slider tail in Insane.

I guess that's all. O_O
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