Afilia Saga - Neptune*Sagashite

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Total Posts
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Topic Starter
Gear
This beatmap was submitted using in-game submission on Wednesday, February 24, 2016 at 6:47:07 AM

Artist: Afilia Saga
Title: Neptune*Sagashite
Source: 超次元ゲイム ネプテューヌ
Tags: THE ANIMATION Hyperdimension Neptunia Ending Choujigen Game Neptune Kosuke Oshima Momoi Haruko East
BPM: 145
Filesize: 14828kb
Play Time: 01:26
Difficulties Available:
  1. Advanced (2.38 stars, 193 notes)
  2. Easy (1.34 stars, 106 notes)
  3. Hard (3.15 stars, 251 notes)
  4. Insane (4.02 stars, 313 notes)
  5. Normal (1.84 stars, 144 notes)


Download: Afilia Saga - Neptune*Sagashite
Download: Afilia Saga - Neptune*Sagashite (no video)
Information: Scores/Beatmap Listing
---------------
Here we go, good to go, Neptune!


MP3 taken from LordRaika's CTB set here.
The background image is official game art from Hyperdimension Neptunia mk2 (Re;Birth2).



Skyfly
Hi from #modreqs


Normal:
adding one circle at 00:07:722 on top of 00:07:929 (1) - sounds better

Moderate:
adding one circle at 00:07:722 on top of 00:07:929 (1) - sounds better
00:17:860 (1) - move to x:20 y:144 - placement sounds better
00:18:067 (2) - move to x:20 y:228 - ^
00:18:274 (3,4,5) - maybe moving the 00:18:895 (4) - in a direct line to the end of 00:18:274 (3) - ( you will need to change much placement ) - ^
00:59:860 (6) - move one down (spacing - flow)
01:00:481 (9) - move one to the left ( ^ )

everything else seems fine to me

Greetings
Blade
Topic Starter
Gear

Blade12629 wrote:

Hi from #modreqs


Normal:
adding one circle at 00:07:722 on top of 00:07:929 (1) - sounds better rather not, i want to start the combo on the white tick

Moderate:
adding one circle at 00:07:722 on top of 00:07:929 (1) - sounds better same as normal
00:17:860 (1) - move to x:20 y:144 - placement sounds better
00:18:067 (2) - move to x:20 y:228 - ^
00:18:274 (3,4,5) - maybe moving the 00:18:895 (4) - in a direct line to the end of 00:18:274 (3) - ( you will need to change much placement ) - ^
00:59:860 (6) - move one down (spacing - flow)
01:00:481 (9) - move one to the left ( ^ ) did all of the above

everything else seems fine to me

Greetings
Blade
Thanks.
Kyle Y
#modding queue
[Easy]
use CS 2, AR 3
00:01:309 (1,2) - too curve
00:04:619 (1) - ds from (2)
00:26:136 (1,2) - combine
00:32:757 (1) - del nc
00:32:757 - try this

00:41:033 - same as ^

00:49:309 (3,4) - circle and one beat slider
00:55:929 (3) - ^
01:00:481 (4) - 1/2 beat to next notes? Don't do that in Easy, keep at least one beat
01:08:757 - no kiai time after this, I think
01:25:722 (3) - nc here

please use nc every 8 beats

[Normal]
00:07:102 (4,5) - slider
00:10:412 (4,5) - slider
00:13:722 (4,5) - ^
00:17:033 (4,5) - ^
00:19:929 (4,5) - ^
00:23:240 (4,5) - two 1/2 beat slider
00:26:136 (1) - 2 beat slider

I don'y like using that much circle continuously, I think max 2 for Easy and Normal. 1/2 beat slider for Normal is more preferable.

Sorry that do not mod very detail.
Topic Starter
Gear

Kyle Y wrote:

#modding queue
[Easy]
use CS 2, AR 3
00:01:309 (1,2) - too curve not really a big issue, keep for now
00:04:619 (1) - ds from (2) fixed
00:26:136 (1,2) - combine eh? what do you mean @_@
00:32:757 (1) - del nc did it
00:32:757 - try this i like the current pattern, will consider it tho

00:41:033 - same as ^ ^

00:49:309 (3,4) - circle and one beat slider keep
00:55:929 (3) - ^ ^
01:00:481 (4) - 1/2 beat to next notes? Don't do that in Easy, keep at least one beat i kind of want to keep this, i think it's fine cause it's a slider and the bpm is slow so it's comfortable to play in my opinion. i will probably change if more people suggest it
01:08:757 - no kiai time after this, I think keep, will consider
01:25:722 (3) - nc here keep, want it consistent with other diffs

please use nc every 8 beats

[Normal]
00:07:102 (4,5) - slider
00:10:412 (4,5) - slider
00:13:722 (4,5) - ^
00:17:033 (4,5) - ^
00:19:929 (4,5) - ^
00:23:240 (4,5) - two 1/2 beat slider
00:26:136 (1) - 2 beat slider

I don'y like using that much circle continuously, I think max 2 for Easy and Normal. 1/2 beat slider for Normal is more preferable. didn't change anything in normal, i think the circles are fine and will help spread when going from normal to moderate! the low bpm and low DS make it easy to play to me

Sorry that do not mod very detail. It's fine! All mods are appreciated.

Thanks.
Kiramatic
Mod here :)



00:07:102 (7,8) - I think it would be better if these two were just a single slider, opposed to two notes. It would feel a lot better when playing it, but that's just my opinion.

That's it :D
00:27:585 (6) - I think it would be better if this note were just underneath 00:27:378 (5) - It ruins the flow having out there and it would feel much better to play if it were underneath the previous note.

00:53:447 (4,5,6) - Instead of making this a 90° angle, I would put it like this:


or like this:

I think having it a 90° would be a little difficult, but this one is just personal preference. It's up to you if you want to change it.

Such a cute song :3 Hopefully this helps :D
Topic Starter
Gear

Kiramatic wrote:

Mod here :)



00:07:102 (7,8) - I think it would be better if these two were just a single slider, opposed to two notes. It would feel a lot better when playing it, but that's just my opinion. Hm, I will use this suggestion and change the two circles in moderate and normal into a slider and keep the circles for hard! Thanks for the suggestion

That's it :D
00:27:585 (6) - I think it would be better if this note were just underneath 00:27:378 (5) - It ruins the flow having out there and it would feel much better to play if it were underneath the previous note. Changed!

00:53:447 (4,5,6) - Instead of making this a 90° angle, I would put it like this:


or like this:

I think having it a 90° would be a little difficult, but this one is just personal preference. It's up to you if you want to change it. nice idea, but I think it already plays fine with the current pattern ^^

Such a cute song :3 Hopefully this helps :D:D/
Thank you for mod + star
Lily Bread
hi,from #modreqs.

[General]
ranking rule:A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.

01:08:757 - 01:09:585 - 01:10:412 - shoule be a KIAI point.

when i test the Insane diff, i got a lot of 100 at the beginning.so i think the offset is wrong.
after my timing,i think BPM is correct,but offset is about -360.
i'm not sure about this offset, i recommend you ask another people who is good at timing to check timing.

[Normal]
General:there are too many circles with a Normal diff.try to use more sliders instead of circles.


[Hard]
00:59:654 (2,3,4,5,6,7) - unusual in Hard diff.

good luck!
Topic Starter
Gear

Lily Bread wrote:

hi,from #modreqs.

[General]
ranking rule:A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming. um... are you saying I can rename the Insane? xD i'll keep it the way it is though.

01:08:757 - 01:09:585 - 01:10:412 - shoule be a KIAI point. changed for all difficulties

when i test the Insane diff, i got a lot of 100 at the beginning.so i think the offset is wrong.
after my timing,i think BPM is correct,but offset is about -360.
i'm not sure about this offset, i recommend you ask another people who is good at timing to check timing. it does sound better, changed to -360

[Normal]
General:there are too many circles with a Normal diff.try to use more sliders instead of circles. it's only a few more than the easy mode, I think it's fine~


[Hard]
00:59:654 (2,3,4,5,6,7) - unusual in Hard diff. hm... just a star, i wanted moderate to be a 'lighter' hard mode so i can make this one a bit more jumpy for the spread from H to I, so I'll keep this and consider changing it if more people think I should

good luck!

Thanks for mod.
Sc4v4ng3r
Hello there, mod as saw in #modreqs~
Will be modding Easy and Normal~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[General]
  1. Moderate should be re-named to Light Hard, which fits into the spread better.
  2. Looks fine other than that.


[Easy]
  1. 00:07:915 (1,3) - Nitpicky, but these are bit too close to each other. Rotate (3) bit more to avoid this.
  2. 00:12:881 (3,1) - Flow could be better if (1) was rotated in this manner :

  3. 00:20:743 (1,2) - NC should be swapped between these 2 notes, since (2) is the starting of a new music section/part and it is a downbeat.
  4. 00:57:571 (1,2) - I feel that it is weird to give (2) a little curve when (1) didn't suggest the flow to flow that way. Either curve (1) a little like (2), or just make both of them straight.
  5. 01:02:536 (3,1) - (1) appears when (3) is being played out, and it makes a overlap between them. Avoid the overlap. Try this for example :

  6. 01:15:777 (3,1) - Similar point like 00:12:881 (3,1) - , rotate these similarily.
  7. 01:19:088 (3,1) - ^^ But this is pretty insignificant, you may not choose to do it.
  8. 01:20:743 (1,2,3,4) - Honestly the flow could be better like this :

    (You will need to ctrl + g (1))
  9. 01:24:053 (1,3) - This is a bit messy, try to do this :

  10. Still, a nice Easy difficulty :D


[Normal]
  1. 00:07:088 (4,1) - This is a bad idea for Normal. The hitcircle for (1) is blocked by (4), giving the new players less time to react to it. I suggest you to blanket (4) with (1) instead.
  2. 00:10:398 (4,5) - The flow would be better if these two were ctrl + g-ed.
  3. 00:26:950 (2,3) - ^^
  4. 00:36:881 (6,1) - Try to make these blanketed onto each other... Or were you trying to blanket these in the first place?
  5. 00:59:846 (2) - Right now this is making it feel like the whole combo is a straight/linear flow, but since the previous slider was a curve, try to move this bit to the right.
  6. 01:16:605 (4,5,1) - Why not make these triangle equal like you did for all others?
  7. 01:19:088 (3) - Try to make this slider point in the middle of 01:18:260 (2,4) - , which will enhance the flow.
  8. 01:19:088 (3,4,5,1) - This pattern is irregular... I assume you tried to make a rotated square.
  9. 01:22:398 (3) - Same thing like 01:19:088 (3) - .
  10. Nice Normal too :D


That is all from me. GL!
Topic Starter
Gear

[Sc4v4ng3r] wrote:

Hello there, mod as saw in #modreqs~
Will be modding Easy and Normal~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[General]
  1. Moderate should be re-named to Light Hard, which fits into the spread better.
    I kinda like the name as moderate >w<
  2. Looks fine other than that.


[Easy]
  1. 00:07:915 (1,3) - Nitpicky, but these are bit too close to each other. Rotate (3) bit more to avoid this. changed
  2. 00:12:881 (3,1) - Flow could be better if (1) was rotated in this manner : hm, i think current is fine

  3. 00:20:743 (1,2) - NC should be swapped between these 2 notes, since (2) is the starting of a new music section/part and it is a downbeat. changed
  4. 00:57:571 (1,2) - I feel that it is weird to give (2) a little curve when (1) didn't suggest the flow to flow that way. Either curve (1) a little like (2), or just make both of them straight. made (2) straight
  5. 01:02:536 (3,1) - (1) appears when (3) is being played out, and it makes a overlap between them. Avoid the overlap. Try this for example : rearranged the area a bit there so it doesn't overlap

  6. 01:15:777 (3,1) - Similar point like 00:12:881 (3,1) - , rotate these similarily.
    it's fine
  7. 01:19:088 (3,1) - ^^ But this is pretty insignificant, you may not choose to do it.
    keep
  8. 01:20:743 (1,2,3,4) - Honestly the flow could be better like this : cool, changed

    (You will need to ctrl + g (1))
  9. 01:24:053 (1,3) - This is a bit messy, try to do this : changed, re-arranged

  10. Still, a nice Easy difficulty :Dthank you


[Normal]
  1. 00:07:088 (4,1) - This is a bad idea for Normal. The hitcircle for (1) is blocked by (4), giving the new players less time to react to it. I suggest you to blanket (4) with (1) instead. chaaaanged
  2. 00:10:398 (4,5) - The flow would be better if these two were ctrl + g-ed. changed
  3. 00:26:950 (2,3) - ^^ changed~
  4. 00:36:881 (6,1) - Try to make these blanketed onto each other... Or were you trying to blanket these in the first place?
    wasn't trying to blanket *^*
  5. 00:59:846 (2) - Right now this is making it feel like the whole combo is a straight/linear flow, but since the previous slider was a curve, try to move this bit to the right. agreed, move a bit to right
  6. 01:16:605 (4,5,1) - Why not make these triangle equal like you did for all others? changed
  7. 01:19:088 (3) - Try to make this slider point in the middle of 01:18:260 (2,4) - , which will enhance the flow. ok
  8. 01:19:088 (3,4,5,1) - This pattern is irregular... I assume you tried to make a rotated square.
    wasn't trying for any shape tbh, changed it up a lil tho
  9. 01:22:398 (3) - Same thing like 01:19:088 (3) - .
    ^
  10. Nice Normal too :Dthank you

That is all from me. GL!

Thank you for the mod, very helpful~
Asserin

Hard

  1. 00:05:433 (3) - U shloud have longer slider :D I think u didnt see that
  2. 00:10:398 (4) - I think you can round it http://osu.ppy.sh/ss/3612485
  3. 00:14:950 (3) - ^ http://osu.ppy.sh/ss/3612489
  4. 00:18:260 (2,4) - ^ http://osu.ppy.sh/ss/3612493
  5. 00:20:536 (5,6) - Ctr+G will better i think
  6. 00:21:571 (3) - Rotate: 18 (Ctr+Shift+R and press selection centre) and put there http://osu.ppy.sh/ss/3612496
  7. 00:26:950 (3,4) - Rotate this :D (Ctr+H) http://osu.ppy.sh/ss/3612499
  8. 00:28:605 (3) - ^ But not Ctr+H XD http://osu.ppy.sh/ss/3612505
  9. 00:59:846 (3,4) - This jump is too big for hard i think ;=;
  10. 01:10:398 (6) - I think you can round it http://osu.ppy.sh/ss/3612509
  11. 01:26:122 (1) - And its just suggestion so u haven't to do this http://osu.ppy.sh/ss/3612515

Really good map :D Good luck !
Topic Starter
Gear

Asserin wrote:

Hard

  1. 00:05:433 (3) - U shloud have longer slider :D I think u didnt see that oh my, how embarrassing xD fixed
  2. 00:10:398 (4) - I think you can round it http://osu.ppy.sh/ss/3612485
  3. 00:14:950 (3) - ^ http://osu.ppy.sh/ss/3612489
  4. 00:18:260 (2,4) - ^ http://osu.ppy.sh/ss/3612493 neat, but i think i'll settle with the linear sliders for these
  5. 00:20:536 (5,6) - Ctr+G will better i think hm, maybe, but with the (4) slider pointing downwards in an angle to the left I think it feels better
  6. 00:21:571 (3) - Rotate: 18 (Ctr+Shift+R and press selection centre) and put there http://osu.ppy.sh/ss/3612496 changed
  7. 00:26:950 (3,4) - Rotate this :D (Ctr+H) http://osu.ppy.sh/ss/3612499 okay~
  8. 00:28:605 (3) - ^ But not Ctr+H XD http://osu.ppy.sh/ss/3612505 i think it's fine, i want (3) pointing down into (4)
  9. 00:59:846 (3,4) - This jump is too big for hard i think ;=; put 3 under 2 so the jump isn't too big then
  10. 01:10:398 (6) - I think you can round it http://osu.ppy.sh/ss/3612509 ok, rotated it as well
  11. 01:26:122 (1) - And its just suggestion so u haven't to do this http://osu.ppy.sh/ss/3612515 using all linear sliders for the last slider for all difficulties except insane :)


Really good map :D Good luck ! Thanks!

Thanks for mod!
McLaren12
Greetings from #modreqs!

My mod

Easy

00:02:950 (2) (1)- Watch your DS
00:26:122 (1) (2) - This blanket could be cleaned up a bit

Normal

00:40:605 (6) - Add NC
00:41:019 (1) - Remove NC
00:42:260 (4) - Add NC
01:26:743 A hitcircle somewhere here may be nice

Hard

00:19:915 (7) - Add NC
01:12:881 (3) (4) - Bit of a large jump compared to the others

All the problems I noticed. Awesome beatmap! Hope this helped! ;)
Topic Starter
Gear

McLaren12 wrote:

Greetings from #modreqs!

My mod

Easy

00:02:950 (2) (1)- Watch your DS oops fixed
00:26:122 (1) (2) - This blanket could be cleaned up a bit not meant to blanket

Normal

00:40:605 (6) - Add NC
00:41:019 (1) - Remove NC
00:42:260 (4) - Add NC no change on these
01:26:743 A hitcircle somewhere here may be nice no change, keeping same with all difficulties

Hard i assume ur modding moderate

00:19:915 (7) - Add NC ok
01:12:881 (3) (4) - Bit of a large jump compared to the others it's not a jump, it's just 1.4x spacing o.o

All the problems I noticed. Awesome beatmap! Hope this helped! ;)thank you
Thanks for mod!
osu! won't let me upload the map atm so can't update right now

edit: updated
guineaQ
from #modreqs because I'm bored af right now

and only modding insane cus im lazy as well 2lazybutimbored asdfasdf

Insane


Please try to defend your map as best as you can, that will help you a lot to improve.

  1. 00:01:295 - to 00:01:295 (1,2,3) - AND 00:01:295 (1,2,3) - to 00:01:295 (1,2,3) - Simple single-tap Triangle part -
    Honestly speaking, it is a nice attempt to the map out the synth (or whatever this high pitch instrument is) with low distance, clustered pattern but having large distance for pattern to pattern. But you did miss out on one thing: 00:01:295 (1,2,3) - the first two notes do have similar intensity, but the final beat of 3 is much stronger then previous two, so it would make more sense (and actually more fun) to drastically increase the distance from 2 to 3 OR make the direction of flow extremely sharp.
  2. 00:03:364 (1) - this should be just a note, as having that 1/1 pause is correct to music AND sudden pauses are good for emphasizing the pattern that is about to come as well.
  3. 00:06:674 (1) - ^
  4. 00:07:088 (2,3) - having drastically different two musical notes STACKED is very awkward and can throw people off pretty hard.
  5. 00:11:019 (6) - I would remove this as the rest of the map does give "tap to the 1/2 metronome" feeling a lot...and it would do pretty good justice on emphasizing the previous note.
  6. About 00:07:915 - to 00:20:743 - Sad to say that this part is pretty monotone and sluggish even if its due to repetitive rhythm the song offers.
    So how do we fix this? Well, if you analyze the the rhythm more carefully in which you take in the account of pitch direction you will notice that the part with 2 1/2 circles -> 1/2 slider -> 2 1/2 circles -> 1/2 slider's flow could be arranged in a way that the sliders point towards the same direction (their position can be different, but the point is that they are pointing the towards the same point to symbolize that the music is reusing the same rhythm) and the part with two sliders in a row can be used to move to different position :S
  7. 00:21:571 (2) - this should be further away since there is a vocal introduction here :<
  8. 00:23:226 (3,4) - yeah I would space this further away as well..
  9. 00:24:467 (1) - and this
  10. 00:24:881 (3) - this one is done right
  11. 00:25:295 (5) - ^
  12. 00:27:364 (5) - and yeah, definitely space this one out as well
  13. 00:27:777 (1) - ^
  14. 00:30:674 (4) - imo this is more interesting flow wise (and the slider direction hints the vocal pitch increase as well so its kewl)
  15. 00:32:743 (1,2,3,4,5,6) - this should be all sliders, it ain't really the best choice to use circle spam when you mixed in sliders when there were vocals around :c
  16. 00:37:708 (1) - unlike the next two sliders, the red tick vocal syllable is significant enough to get its own note
  17. 00:39:157 (5) - *remove for dramatic 1/1 pause www
  18. 00:40:605 (4) - should definitely be two notes..
  19. 00:41:019 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - would have been cool if this was actually a perfect square instead of a rhombus since that would hint gamepad direction keys :c (yes I know what this song's source game is about lol)
  20. 00:44:329 (1,2) - unlike the previous pattern where the drum kick was introduced at 1/1 interval, both of the notes are kicks, so it would be more sensible to have larger spacing here
  21. 01:05:019 (3) - use WAYYY BIGGER spacing here, my player instincts were screaming for jump here
  22. 01:06:053 (2) - anddd this should be smaller
  23. 01:06:674 (5) - eh, double note please, 01:07:088 (6,7) - you could make 1/2 slider here instead
  24. Ok, it seems like you are sacrificing too much spacing wise for the sake of aesthetics, although it is nice to see all these triangular based patterns executed in a neat way, you can still do that without sacrificing too much spacing to musical intensity correspondingness (is this even a word) :c

    and yeah speaking of triangles you should actually try using more irregular shapes because you do use them too often D:
  25. 01:12:467 (1,2,3,4,5,6) - I would actually like to see something more like this, especially in repetitive pitch parts at the intro/outro


k i dont want to spam this mod with "increase spacing here" so I'll stop although its already too late
Topic Starter
Gear

guineaQ wrote:

from #modreqs because I'm bored af right now

and only modding insane cus im lazy as well 2lazybutimbored asdfasdf

Insane


Please try to defend your map as best as you can, that will help you a lot to improve.

  1. 00:01:295 - to 00:01:295 (1,2,3) - AND 00:01:295 (1,2,3) - to 00:01:295 (1,2,3) - Simple single-tap Triangle part -
    Honestly speaking, it is a nice attempt to the map out the synth (or whatever this high pitch instrument is) with low distance, clustered pattern but having large distance for pattern to pattern. But you did miss out on one thing: 00:01:295 (1,2,3) - the first two notes do have similar intensity, but the final beat of 3 is much stronger then previous two, so it would make more sense (and actually more fun) to drastically increase the distance from 2 to 3 OR make the direction of flow extremely sharp. i understand completely but i don't want the beginning to be toooo jumpy lol
  2. 00:03:364 (1) - this should be just a note, as having that 1/1 pause is correct to music AND sudden pauses are good for emphasizing the pattern that is about to come as well.
  3. 00:06:674 (1) - ^ i like it, changed
  4. 00:07:088 (2,3) - having drastically different two musical notes STACKED is very awkward and can throw people off pretty hard. also changed
  5. 00:11:019 (6) - I would remove this as the rest of the map does give "tap to the 1/2 metronome" feeling a lot...and it would do pretty good justice on emphasizing the previous note. hm, i think it's fine and plays better this way ^^
  6. About 00:07:915 - to 00:20:743 - Sad to say that this part is pretty monotone and sluggish even if its due to repetitive rhythm the song offers.
    So how do we fix this? Well, if you analyze the the rhythm more carefully in which you take in the account of pitch direction you will notice that the part with 2 1/2 circles -> 1/2 slider -> 2 1/2 circles -> 1/2 slider's flow could be arranged in a way that the sliders point towards the same direction (their position can be different, but the point is that they are pointing the towards the same point to symbolize that the music is reusing the same rhythm) and the part with two sliders in a row can be used to move to different position :S i agree with all, but instead i just made the 1/2 sliders in each pattern use the same shape instead, just different angle/direction they point in
  7. 00:21:571 (2) - this should be further away since there is a vocal introduction here :< ok
  8. 00:23:226 (3,4) - yeah I would space this further away as well..
  9. 00:24:467 (1) - and thisdone and done
  10. 00:24:881 (3) - this one is done right
  11. 00:25:295 (5) - ^ yay xdd
  12. 00:27:364 (5) - and yeah, definitely space this one out as well
  13. 00:27:777 (1) - ^ ok
  14. 00:30:674 (4) - imo this is more interesting flow wise (and the slider direction hints the vocal pitch increase as well so its kewl)
    i like it, changed
  15. 00:32:743 (1,2,3,4,5,6) - this should be all sliders, it ain't really the best choice to use circle spam when you mixed in sliders when there were vocals around :c okay, i made 00:33:157 a slider but i don't want to make it all sliders because i think having circles mixed in will help for the incoming circle jumps
  16. 00:37:708 (1) - unlike the next two sliders, the red tick vocal syllable is significant enough to get its own note true! but i kinda wanna keep it a slider, i think its more comfortable to play especially after the jumps
  17. 00:39:157 (5) - *remove for dramatic 1/1 pause www i don't want to ignore the sound there, and i think stacking them is a good way to like "pause" your cursor at that spot owo
  18. 00:40:605 (4) - should definitely be two notes.. heh, i agree, symmetry love got the best of me, changed
  19. 00:41:019 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - would have been cool if this was actually a perfect square instead of a rhombus since that would hint gamepad direction keys :c (yes I know what this song's source game is about lol) that would be cool, but i'm not the biggest fan of squares too much and i like how the current one plays~
  20. 00:44:329 (1,2) - unlike the previous pattern where the drum kick was introduced at 1/1 interval, both of the notes are kicks, so it would be more sensible to have larger spacing here increased spacing slightly :)
  21. 01:05:019 (3) - use WAYYY BIGGER spacing here, my player instincts were screaming for jump here okay xD
  22. 01:06:053 (2) - anddd this should be smaller ]
  23. 01:06:674 (5) - eh, double note please, 01:07:088 (6,7) - you could make 1/2 slider here instead agree both, rearranged 01:05:846 (1,2,3,4,5,6,7) and rearranged the combo before it, tho i did not make (6,7) a slider
  24. Ok, it seems like you are sacrificing too much spacing wise for the sake of aesthetics, although it is nice to see all these triangular based patterns executed in a neat way, you can still do that without sacrificing too much spacing to musical intensity correspondingness (is this even a word) :c

    and yeah speaking of triangles you should actually try using more irregular shapes because you do use them too often D: i see what you are saying, i will keep note of that for future reference, as for the triangle spam, i can't help it xD i just love them.
  25. 01:12:467 (1,2,3,4,5,6) - I would actually like to see something more like this, especially in repetitive pitch parts at the intro/outro


k i dont want to spam this mod with "increase spacing here" so I'll stop although its already too late
it's cool, all of it helped me realize many things xD thanks!

Thank you for the mod! It really helped :)
Map is unchanged atm, won't let me update. Like, it uploads but the insane doesn't get changed so I don't know what's up with that...

edit: Updating using Stable instead of Cutting Edge seemed to do the trick :)
Weber
This is such a good mapset already, I honestly had trouble finding anything wrong with it at all, i'm sorry for the very small mod.

Moderate:

  • 01:07:088 (9,1) - I wouldn't advise having this note directly underneath for a full beat, I would suggest just moving it slightly so it's a little easier to hit.


Insane:

  • 00:34:398 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I would suggest making these repetitive formations a little easier to hit (smaller triangles) at first and expanding them as well as the rotation you've already added. Even i'm having some trouble consistently pulling these off after a few attempts.

    Consider adding some notes after the final slider at the end like here:
    For something a little different to the easier difficulties.


Take this shit mod and some SP and get this ranked already.
Topic Starter
Gear

qzy wrote:

This is such a good mapset already, I honestly had trouble finding anything wrong with it at all, i'm sorry for the very small mod. thanks, and np, all mods appreciated

Moderate:

  • 01:07:088 (9,1) - I wouldn't advise having this note directly underneath for a full beat, I would suggest just moving it slightly so it's a little easier to hit. changed


Insane:

  • 00:34:398 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I would suggest making these repetitive formations a little easier to hit (smaller triangles) at first and expanding them as well as the rotation you've already added. Even i'm having some trouble consistently pulling these off after a few attempts. changed it a bit :)

    Consider adding some notes after the final slider at the end like here:
    For something a little different to the easier difficulties. i'd like to keep the map ending on that final slider


Take this shit mod and some SP and get this ranked already. haha, soon maybe

Thank you for the mod and stars! :)
riktoi
Since nobody asks me for mods (as written on my Userpage™) I decided to find a map to mod myself, and this was the map that looked the most interesting out of the massive list of maps being flooded to #modreqs

[Insane]

00:07:295 (3,4,1) - I don't really like the idea of all of these being stacked on top each other. Even though the reverse slider doesn't really require any kind of mouse movement to compensate it, I would still move it a bit for the sake of readibility(?) and for the feel of it.

- Nothing else, great diff

[Hard]

00:14:743 (2,5) - Don't really know how to explain this but I would prefer these hitcircles to be placed on top of the following sliders. ( 00:14:743 (2) - on 00:14:950 (3) - etc)

01:17:640 (2,5) - ^

[MODERATE EH?]

00:13:295 (7) - You could make the sliderend of this touch the sliderend of this slider here 00:14:950 (2) -

00:46:812 (3,4,5) - This pattern can be a bit confusing for the players this map is designed for, maybe switch the position of 3 with 4.

01:24:053 (1,2,3,4,5,6) - This one can also be confusing, so try something like this:
oops it's a gigantic picture

[Normal]

00:04:191 (4) - If possible put this one the same location as the start of 00:06:260 (3) - just for visual purposes

00:14:122 (5) - same for this 00:16:191 (3) -

01:22:398 (3) - Tilt this a bit to the left so its clearer where the next hitcircle will be also you can put the sliderend below the sliderend of 01:24:053 (1) -

[Easy]

01:07:502 (1,3) - Tilt these a bit to the right (use the same angle for both)

Overall: Great map
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