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MAN WITH A MISSION - Seven Deadly Sins ~Tv Size~

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Topic Starter
shurito1sao
This map has been deleted on the request of its creator. It is no longer available.
ErunamoJAZZ
Mod from #modreqs http://puu.sh/jues8/973fbc7de6.jpg

[General]
  1. Background dont have a adequate resolution (). Find a BG of 1366x768.
  2. why dont you use custom color for combo?
  3. See the AiMod (menu File>Open AiMod, or Ctrl+Shif+A).
  4. Why do you use same Slider Velocity (sv) as base in all diffs????, in low diffs this will be fine, but in high diff this made this diff... with a lot of uncomfortable jumps :/

[easy]
  1. 00:07:205 (2,4) - Avoid overlap notes!!! http://puu.sh/jufgi/1654ba8fdd.jpg
  2. 00:08:044 (3) - Very ugly slider :/, why not try some like this?
  3. 00:10:981 (1) - this is a bad rhythm. Avoid Slider tail over strong beat (big white tick), try some like this:
  4. 00:16:016 (8) - 00:17:694 (1) - ^
  5. 00:19:372 (3) - :!: this is unrankable, arrow must be noticeable!! , also, rhythm is not the adequate!!, try to keep big tick with something to press.
  6. 00:21:890 (6,2,4) - maaaaaany overlaps (looks ugly u.u)
  7. 00:29:442 (1,2) - stacks in a easy diff??? this is a bad idea.
  8. 00:31:121 (4) - okay, you have 00:30:282 (3) - and look fine (dont overlap slider head with tail), but... 00:31:121 (4) - looks different, and have overlap. So... try to copy (3) in (4)'s place, and use Ctr+H J G. Or some similar. A little suggestion (notice circle in big tick):
  9. 00:42:449 (6,8) - very ugly overlap. mm... my be you will try some like this:
  10. 00:53:359 (7,1) - This is a bad blanket, try to improve!
    From:


    To:
  11. 00:57:135 (6,7) - damn... man, this will be fine for a Hard diff... but not here xD
  12. -------------
  13. Well... in general, this diff need a LOT of work yet. A nice trick for know if a map is a good easy, is tri play with EZ mod. If the map is easy to read, then is a good signal :P
  14. Map looks ugly yet, so, try to improved aesthetics!!.
[Normal]
  1. All suggestion about rhythm, overlaps, stacks, and blankets, from Easy diff. (includes to play it with EZ mod)
  2. You have many bad spacing, actually a normal (and easy) diff must have a consistent spacing in all map!!!
  3. 00:16:435 (1) - overlap
  4. 00:17:275 (2) - ugly blanket, try to improve:
  5. 00:19:792 (6,7) - improve blanket:
  6. 00:23:149 (3) - misleading stack!!
  7. 00:34:268 (3,4,5,6) - wtf xD
  8. 00:55:456 (5,6) - 00:56:296 (7,8,1) - Okay, if you want to stack in a normal, it is acceptable, BUT, try to be consistente, ie, if you stack notes like 00:56:296 (7,8,1) - then dont stack notes like 00:55:456 (5,6) - or 00:57:974 (5,6) - (this is especially terrible xD).
  9. 01:00:491 (4,5,6) - :idea: what?? okay.. you are following voice here, but, remember this is a rhythm game, so, a better rhythm is this:
  10. 01:08:044 (8) - 01:13:079 (7) - ._.
  11. 01:14:757 (3,4) - wtf, man, im sure you will improve this a lot ;)
  12. In general, this is better that easy diff, but need improve n.n
[Hard]
  1. ... this diff have many bad rhythms (see easy and normal mod).
  2. About aesthetics and many rhythms... considers remap u.u
  3. 00:29:338 (2,3,4) - this is very difficult to read. A slider will be better
  4. asdasd well... idk, this diff need many work, and... i think you will want to fix many stuff on your own way.
[Insane]
This diff will need many work yet, so... try to improve on your own way n.n


Good luck man o/
Kyle Y
#modreqs
M4M
You basically need to remap all.
[General]
Use more blanket as blanket usually better in notes position.

SV for different difficulty is like this:
<1 stars Easy 0.5~0.6
1.0~1.6 stars Easy 0.8~0.9
Normal 1.0~1.1
Hard 1.4~1.6
Light Insane 1.7
Insane 1.8
>5 stars Insane maybe, 1.9

If the bpm is lower than 100bpm, you can double above.
If the song is 1/6 snapped, just increase SV more on above.
If you are not sure, map more, try more errors then you will know.

Also, sometimes we do not map for some parts, just like 00:29:442 - becasue no bgm here, and want to emphasize the notes after it, then we will not map it.

Read the following post:
t/86329
viewtopic.php?f=56&t=58959
t/208596

[Easy]
Requirment for Easy:
Most improtant is that you need to open Distance Snap to map it.
00:06:365 - better don't use any SV change, you can use it if you are experienced on mapping Easy.
00:07:205 (2,4) - avoid overlapping.
This song need a lot of 1 beat slider, basic rhythm and you know it is very boring.
You can play on the pattern, or use 1 beat, 2 beats and circles alternatively
just like 00:09:722 -

00:16:435 -

I think you will get it soon.

Common pattern in Easy:
SPOILER
Should be all blanket, but I don't have time.
I didn't mean that you must use these pattern.


Blanketing all, but I didn't draw it quite beautiful. Just mean 1 blanket with 2, blanket with 3 and 3 blanket with 1.

You can overlap a little bit, but Strongly not suggested to use. Just wait until you can map a good Map and then you can try.
Easy diff do not need a lot pattern. Just use simple and easy-to-read pattern is okay.
Remember to use all the objects need 1 beat spacing, and 1/2 beat for spinner. After a spinner need 4 beats for recovery time.
Just remember this for the very beginning, you will know the exception when you get more experience.

Normal
I am not experienced on mapping Normal, but just share something to you.


This two patterns (purple and green) seems quite common.
and then...
I think Normal is harder Easy diff, and you can use 1/2 spacing between slider/circle and circle/slider. Especially for the calm part, use long slider and spacing with 1, I think it is better to do so?
Recovery time for spinner is 2 beats.
blanket is also a must.
Just like 00:08:883 (4,5) - blanket it, and better looking.
Blanket is important for all diff, especially for Easy and Normal.
Same as Easy, do not overlap/ stack notes too much if you are still a beginner for mapping, just keep your map clear and readable for new players.

[Hard]
Hard diff is the most difficult too map, and I still don't know map to map.

[Insane]
Insane diff. I think better start learning it when you can play some ~4.1 stars song full combo, and then start learning it.
There is too much pattern, and not too much rules. Just playable, reasonable, readable, predictable, fluent and I think it is okay.
(If you want to know more about Insane-mapper, I can tell you what I know through message or in game, maybe)


If you are not quite sure on mapping, you can find me in game or message.
You can add me as friend also.
Good luck, and enjoy mapping.
Topic Starter
shurito1sao
thx man ill try to improve with mapping easy and normal diff's
Asonate
Hello...
m4m, i guess

[Easy]
In an easy flow is really important, things like 00:09:303 (5) - break this
You should use blankets for sliders like these
00:47:065 (4) - nothing really calls this slider
01:18:114 (1) - I wont point out all blankets and flow issues, (because there are too many) but search the map and try to fix them

[Normal]
00:06:995 (3) - Here again, you have flow issues, read the Thread Kyle linked, and try to apply it
00:12:449 (5) - why suddenly stack this here
00:49:163 (9) - potential blanket

[Hard]
00:14:338 (7) - hard to read
00:22:729 (7) - blanket
00:38:463 (6) - hard to read
you forgot kiai

[Insane]
00:28:602 (8) - this stream end 1 note earlier in Hard
Also, 1 more kiai than in the other diffs
00:56:295 (2) - way to high DS (applies to following as well)
01:27:239 (2) - this is way too overdone for 4.12 stars - dont consider the tapping, but the aim needed for this.

Thats it
gl
Linada
Hi
Source Nanatsu no taiza -> Nanatsu no Taizai ? (will probably mod later but need to sleep o3o)
LinearFaze
M4M.

And my posts keep disappearing. AAAAAAAAA

I can't really provide a traditional mod, but I'll do my best to explain what was going through my mind as I looked at these maps. Most of what I have to say has also already been said, but hopefully this provides at least some background.

First problem: the Easy time signature (3/4) is the correct one. All the other ones use incorrect timing signatures. In addition, all the timing points on all diffs are apparently inconsistent with each other (!?) so that definitely needs fixing.

Easy and Normal feel like 1/1 spam. Normal's second half is a bit better about including 1/2. But it's still really monotonous in general. The 1/1 spam also breaks one of the core rules of mapping: big white ticks (the downbeats) should almost always be clickable, because they are important beats that deserve the emphasis. The way the Easy diff is basically ensures that this never happens. As for how to avoid this, you can include 1/2 sliders in easy, with moderation.

The Hard diff is a little better about providing difficulty-appropriate rhythm, but the general complaint about 1/1 spam still stands for the first half.

Honestly, to fix this, you'll probably have to remap all of those diffs. I honestly can't provide help on placement, flow, etcetera, when the basic rhythm is in this state.
Slayed_old_1
m4m.

normal:
1. 00:08:044 (4) - this slider looks bad, as for me. i guess, you should make it similar to this: 00:06:365 (1) - http://cs627628.vk.me/v627628809/cb88/3Wa7RReizDU.jpg
2. 00:18:953 (4,5,6) - make the distance a little bit smaller.
3. 00:31:121 (2) - this slider doesnt look good (as for me). i think, u must try to change it.
4. 00:42:449 (2,3) - duno, but these two sliders look bad together. try to make them similar, maybe.
5. 00:44:967 (6,7) - same as 2.
6. 00:57:135 (7,8) - here distance is bad, make it a little bit bigger.
7.01:15:596 (1,2) - these two sliders look awful, try to make smth like this: http://cs627628.vk.me/v627628809/cb8f/SLENlhFjfoc.jpg Btw, the first slider should start on a white tick ahead.
8.01:22:729 (3,4) - same as 6.

hard:
1. 00:06:365 (1,2,3) - try to do this smth like that: http://cs627628.vk.me/v627628809/cb96/sUpr6stEZPY.jpg
2. 00:07:624 (4,5) - same as 1.
3. 00:08:463 (6,7) - NC and try to put a circle at the red tick. its Hard, not normal.
4. 00:11:820 (4,5,6) - same as 3, but these sliders dont look good. Try to change them.
5. 00:16:855 (4) - same as 1 in Normal. make the sliders similar to each other.
6. 00:20:212 (3,4,5) - here distance is bad for Hard. make it bigger.
7. 00:30:282 (3) - dont make the sliders speed faster! not so fast! :!:
8. 00:31:121 (4,5) - these two sliders look bad.
9. 00:33:638 (3) - this slider looks bad. try to do it similar to 00:34:477 (4) - this one.
10. 00:50:002 (5) - same as 9. make it similar to 00:49:372 (4) - this one.
11. 00:52:519 (1) - make a stream here. dont use the slider here (as here: 00:54:617 (6,7,8) )
12. 01:10:037 (6,7,8) - you dont use many notes, so make this stream smth like this: http://cs627628.vk.me/v627628809/cba8/1YQ4Yfd6nN8.jpg
13. 01:11:820 (3,4) - put a circle between these two.
14. 01:14:967 (1,2,3,4,5) - make here like this: http://cs627628.vk.me/v627628809/cbaf/V68tAdiyiUI.jpg
15. 01:17:589 (1,2,3) - same as 12.
16. put a spinner in the end.
Good luck! :)
HappyRocket88

This is a m4m request. \(o.o)/

General

I won't extend this mod because it can lead to boreness. So, I'll append a mini list of stuffs you should work on:
  1. Check the size of the background file. It must be 1366x768 or similarities.
  2. Consider renaming the bg.file, I guess nanatsu_no_taizai___wallpaper_2_the_deadly_7_sins_by_wariofreak_x-d801x4p.jpg it's not decent for a name.
  3. There are inconsistencies in tags and sources. They must be the same, so, keep on capital letters and those stuffs.
  4. Please the kai time should be the same among all the diffs. So make sure the first kiai starts at 00:16:016 and ends on 00:25:246; same as the second kiai that should start on 01:05:525 and end on 01:24:827.
  5. You should set a preview point. To do this you go to tool bar on editor, timing and set current point as the previe point. They should be the same among all the diffs.
  6. What about custom colors^the current ones are a bt odd.
  7. Uncheck widescreen support, letterbox during breaks and countdown. As you don't have storyboard, there's no need to have anabled these options.
[Easy]
Since it's still a nice diff to play you should take into a count some tips. First at all, the SV should be different of the other diffs. It means, every diff should have a diff SV change. I'd suggest you this one Easy: 1.0x Normal: 1.3x Hard: 1.6x Insane: 1.8x or 1.9x. Trough the diff, you should avid overlaps as these ones 00:09:722 (5) - 01:03:009 (1,2,3) - because visually the pattern looks ugly. I'd suggest you also to increase the AR +2 or +3 because this isn't an Easy. Indeed, this looks more like a normal. Be careful with the DS changes on the Easy, this is not allowed since this will be the diff that beginners players are going to play. Some exmaples to fix are 00:20:212 (3,4) - 01:02:170 (8,1) etc. SV changes in the easy are awkward because consistency with the other objects, so you'd better change this slider 01:03:009 (1) into a spinner. Also what about the hitsounds. Take this into a count if you want to rank the Easy.
[Normal]
This normal presents the same problems as the Easy diff. The overlaps are weird and are visually a pattern to work on. Remember, think of simple patterns and note placements that everyone would be able to hit and identify, no matter who plays your normal difficulty. Remember to use sliders whenever a long note or key is held in the song you are mapping. If the part of the map you're mapping plays better with a slider, add it in there too.
[Hard]
This hard is great done but you should work on this. These maps generally have a higher approach rate, HP drain rate and overall difficulty compared with Normal difficulties. More complex/difficult patterns also appear in this difficulty such as short streams and jumps. Depending on the mapper's ability and the song used, this name will be used instead of Insane, based on mapper's relative comparison on testplay results. If your map has a Hard difficulty you should try to keep the map considerably easier than the Insane. (Avoid big jumps and fast/long streams)
Good luck with the mapset.
Topic Starter
shurito1sao
About the spinner from easy i cant cause i need a 4 white ticks recovery
Blizs
Artist should be : MAN WITH A MISSION
and title : Seven Deadly Sins

references : 1 , 2 , 3 , 4

I'm still waiting a mapset with this song get ranked >w<
Good Luck with this!! ;) ;) ;)
Topic Starter
shurito1sao
thx :D :3
-Tochi
M4M


  • General

  1. Please fix these errors.

    Timing:
  2. Kiai isn't snapped! 00:16:226 -
  3. Kiai's end isn't snapped! 01:24:827 -
  4. A preview point for this map is not set. Consider setting one from the Timing menu.

    Mapset:
  5. Source conflicts with Easy diff.
  6. Tags conflict with Easy diff.
  7. Uninherited timing points conflict with Easy diff.
  8. Source conflicts with Hard diff.
  9. Uninherited timing points conflict with Hard diff.
  10. Uninherited timing points conflict with Normal diff.
  11. I recommend to disable countdown too, since it's an Insane diff. And you don't need it. Only to easier difficulties like Normal or Easy.

    Song Setup:
  12. Where's the custom colors? :p I recommend Green, Yellow, Red and Blue
  13. Please disable "Widescreen Support" because there's no SB.
  14. And disable "Letterbox during breaks" too, because there's no break.


  • Insane

  1. I'm saying this from the start. "I'm not a big fan of curvy sliders like: 00:09:092 (1,2,3) , they are not needed imo, it's only natural at least for me to make it curvy if it's longer than 1/2, so im not going to mod them, but i think you should make it less curvy."
  2. NC = New Combo, just if you didn't know.
  3. 00:06:365 (1) - it should be a slider-triple, because there's a sound on 00:06:469 - too.
  4. 00:09:302 - 00:09:721 - and 00:10:141 - should be clickable, like 00:06:365 (1,2,3,4,5,6,7,8) - Because you follow the main beat that's 1/4
  5. 00:10:141 - The strong beat starts here, so it should be clickable. It feels weird if it's not. And make the circle a new combo.
  6. 00:11:399 (9) - I recommend to do like this here so it fits the vocals better: http://puu.sh/jO93l/d17935965a.png And make a new combo here.
  7. 00:12:239 - This should be clickable too, since you switch to follow vocal, and there's a vocal here.
  8. Same here 00:12:658 - 00:12:868 (3,4) - I don't think this fits the song, it plays weird. Try to remake like here: http://puu.sh/jO93l/d17935965a.png It fits better imo.
  9. 00:13:917 - Same as above. And make a new combo.
  10. 00:14:966 (1) - Remove this NC, it's random imo.
  11. 00:14:966 (4,5) - This spacing should be like this 00:15:595 (6,7) - There's no signs of a bigger spacing there. And there's no signs of a smaller spacing here 00:15:805 (7,8) -
  12. 00:21:469 (7) - New NC.
  13. 00:22:309 (1) - Remove NC.
  14. 00:22:728 (12) - Make a new NC here.
  15. Please avoid this overlap 00:23:148 (2) -
  16. 00:32:169 (7) - Remove this and do like: http://puu.sh/jO9Rt/496aae3a44.png & http://puu.sh/jO9Tm/2c9ad31a83.png
  17. 00:31:749 (5,2) - Fix this blanket, make it better.
  18. 00:36:050 - There should be a circle here.
  19. 00:38:567 - Same as above.
  20. 00:39:931 (4,6) - Stack properly.
  21. 00:44:546 (8,9) - This jump is too big and sudden, please make it a bit smaller.
  22. 00:45:071 (1) - Remove this NC.
  23. 00:45:281 (3,4) - Add a circle here, and make it NC.
  24. 00:51:679 (4,5) - Same as 00:44:546 (8,9) -
  25. 00:54:931 - Add a circle here, and fix the stream.
  26. 00:55:455 (11) - Add NC.
  27. 00:55:875 (1) - Remove NC.
  28. 00:55:455 (11,1) - There should be a bigger spacing here.
  29. 00:57:973 (6) - Add NC.
  30. 00:59:232 (8) - Stack the sliderend with 00:57:973 (6) - This slider's head.
  31. 00:59:232 (3,4,5) - The spacing here should be equal.
  32. 01:00:490 (1) - This slider should end here 01:00:805 -
  33. 01:01:749 (5) - Add NC.
  34. 01:01:959 (6,8) - Delete.
  35. 01:03:008 (6) - Add NC.
  36. 01:05:945 (3,4,5) - I don't really like this flow, it's bad imo. Try to fix it (?)
  37. 01:06:784 (5) - Add NC here.
  38. 01:08:043 - There should be a circle here, and it should be NC.
  39. 01:08:253 (1) - Remove the NC.
  40. 01:09:302 (5) - Add NC.
  41. 01:14:337 (7) - Same as above.
  42. 01:15:595 (7) - Same as above.
  43. 01:16:015 (1) - Remove this NC:
  44. 01:18:113 - Same as 01:08:043 -
  45. 01:20:420 (9) - Remove, and make it circles, and the circle here should be NC.
  46. 01:21:050 (1) - Remove NC.
  47. 01:21:889 (12) - Add NC.
  48. 01:23:358 (7,8,9) - Fix this stack?
  49. 01:24:406 (5) - Add a new combo.
  50. 01:26:924 (9) - Add a new combo here, and here 01:27:763 (9) -



  • Hard

  1. 00:08:463 (6,7) - I don't really like this flow, maybe try to do like this: http://puu.sh/jOaWZ/6cdc6d1af0.png
  2. 00:10:142 (1) - Remove this NC.
  3. 00:11:400 - Again, same as in the Insane diff, Make the white ticks clickable, because it's the main beat. Also make a new combo here.
  4. 00:14:967 (1) - Remove NC, and make one here 00:15:177 (2) -
  5. 00:16:016 (2) - Same as ]00:11:400 -
  6. 00:18:953 (6) - NC here, and remove this NC 00:19:372 (1) -
  7. 00:20:841 (5,6) - Avoid this small overlap.
  8. 00:22:729 (8,1) - This doesn't fit the music. Please redo it like: http://puu.sh/jObaC/76e0ba32d8.png
  9. 00:23:568 - Add NC here.
  10. 00:25:247 - Make the end clickable, and make it a NC.
  11. 00:30:282 (3) - NC on SV changes.
  12. 00:33:638 (3) - This slider looks weird, i recommend to make it more decent.
  13. 00:35:317 (7) - Add NC.
  14. 00:37:834 (6) - Same as above.
  15. 00:40:771 - Make the sliderend clickable.
  16. 00:45:386 (6) - Add NC.
  17. 00:45:806 (7,8) - Fix this spacing.
  18. 00:47:694 - Add NC.
  19. 00:48:324 (1,2,3) - Please fix this spacing/overlap.
  20. 00:50:841 (7) - Add NC.
  21. 00:54:198 (4,5,6) - Same as 00:48:324 (1,2,3) -
  22. 00:57:974 (5) - Add NC.
  23. 01:00:806 - Add a circle here, or do like: http://puu.sh/jObv6/2ebddf5b8f.png Maybe with circle only too.
  24. 01:02:170 (1) - Move this to 01:02:170 (1) - and move this 01:02:379 (2,3,4) - to x:221 y:336.
  25. 01:03:009 (5) - Add NC.
  26. 01:05:002 (2) - Delete this circle, it's overmapped because there's no sound here.
    [*01:05:317 (1,2) - Make the sliderends clickable.
  27. 01:08:044 - There should be a note here. Shorten the slider and add a circle here? 01:08:254 -
  28. 01:17:589 (1) - Remove this NC and add one here 01:18:114 (4) -
  29. 01:19:792 (1) - Remove the NC.
  30. 01:20:631 (7) - Add NC.
  31. 01:22:519 (1) - Remove the NC.
  32. 01:26:086 (4) - Add NC.



  • Feedback


    I think that you should work more on how you make patterns, and how you place the objects.
    Good luck ^^
Topic Starter
shurito1sao
the first thing i want to say i followed the vocal over here 01:00:806 -
Pereira006
hi

[General]

Where you get that BG ? Just saying, That BG is pretty low quality and ugly because there huge cuts, bad shadows, etc... I suggest get another better BG

[Easy]

Gameplay:

  1. 00:16:435 (6,7) - my view, you miss fix this blanket
  2. 00:22:310 (5,6) - ^ same
  3. 00:36:995 (3) - I kindy don't like overlap with 00:38:673 (5), you must fix that blanket or change placements
  4. 00:47:904 (1,2) - blanket
  5. 01:03:009 (1) - just saying, I don like this shape and this shape is pretty low quality, you must change shape art slider like this http://puu.sh/jOp9n/0d6b17a4a6.jpg or something
  6. Now about NC, the Easy and Normal, you have put NC every after 2 time white tick long example
  7. 00:08:883 (4) -
  8. 00:13:918 (3) -
  9. 00:16:435 (6) -
  10. 00:21:051 (4) -
  11. and many more, is don't matter you see the number are short or long but matter is follow song. Easy and Normal will work if you put every after 2 time White tick long, if you do that, would be good
[Normal]

Gameplay:

  1. 00:11:400 (9,1) - my view, still need improve blanket
  2. 00:31:121 (2) - this shape, look like bad shymentric Triangle, try more better shape Triangle
  3. 00:35:736 (1) - i don't like that overlap, but you can stack with 00:34:477 (7) in begin if you do that, carefully in 00:36:575 (2)
  4. 00:42:449 (2) - the shape are different with 00:43:289 (3), why don't try same shape? would be good
  5. 00:52:519 (8) - the end, has no song, need increassing little length at 00:52:939
  6. 00:54:617 (3) - bad triangle, my view
  7. 01:00:491 (5,6) - isn't should blanket ?
  8. 01:02:589 (9) - I'm not sure...
  9. 01:15:177 (1) - would be good if you do stack with 01:13:918 (5) in end
  10. 01:15:177 (1,2) - missing blanket
  11. 01:21:051 (1,2) - shape are different, try same, you are fine Copy-past
  12. 01:24:827 (7,8) - missing blanket
NC need work too, Same happen in Easy

[Hard]

Gameplay:

  1. 00:10:561 (9,1) - inconsistency spacing
  2. 00:16:016 (2,3) - no need blanket ?
  3. 00:21:051 (6,7) - inconsistency spacing
  4. 00:23:988 (1) - no need NC, remove NC
  5. 00:32:275 (4,5,6) - I don't like overlaps with 00:32:799 (1), change placement or something
  6. 00:35:317 (1) - why Nc ? remove NC
  7. 00:47:275 (2,3,4,5,6,7) - the problem is 4 stream, you need remove note in 00:47:589 (5), as Level is pretty weird, also you need fix this spacing
  8. 00:48:324 (1) - no need NC
  9. 00:50:002 (3,4,1) - fix overlaps pls
  10. 00:54:198 (1,1) - no need NC, NC to follow song is important, but put random is not
  11. 01:26:086 (1,2,3) - abuse claps is hurt, remove
this need more work, follow song is fine but the main problem there huge inconsistency spacing, you need fix that. that placements is very weird. Use Distance snap, if you wanna make jump remove distance snap and make jump then back to original DS. Distance snap is very important. there huge inconsistency spacing

[Insane]

Gameplay:

  1. 00:30:281 (1,2,3) - why don't try shape slider, would be nice
  2. 00:44:756 (1,2,3,4,1) - remove this NC
  3. 00:48:532 (2,3) - incosnstency spacing
  4. 01:20:420 (1,1,1) - no need random nc, fix that
  5. 01:24:406 (1,1,1,1) - ^ same
About NC, you put every NC is 1 white long this is only work Insane and hard because level. also pls fix inconsistency and there lot need work the gameplay
[]
Not bad map actually, but The gameplay need more work about shape, nc, slider art, spacing etc... use Distance snap is important also need Hitsound is important too
Any question or whatever ask me in game and i will explain better
Good luck
Ipas
Hello! As your request, sorry for the long delay, really :<

[General]
  1. Because the single isn't contains any of TV version of this song according to this website, I guess you don't need "~Tv Size~" on the title
  2. Add this to source "七つの大罪" , then write the romanised source on Tags . Let me provide you the tags which it should be in my opinion
    Nanatsu no Taizai The Seven Deadly Sins second 2nd opening
  3. No video? You should try to ask people who reliable to encode it for you
  4. You should try to add custom hitsounds, to make the map feels alive for players :D
[Easy]
  1. Maybe, a little 2/1 gaps should help to make the diff more easier as a lowest diff in this mapset . The current feels complicated for an Easy for me . The SV is way too fast, consider to lower it into 0.80~1.00 . Check again your spacing, they must be consistent throughout the map . Check your new combo too, they still feels carelessly
  2. 00:11:400 (7) - I feel the new combo at 00:11:820 (1) - should be placed on this circle, because the new stanza started over there, and have more capability than this slider 00:11:820 (1) - for being a new combo-ed object
  3. 00:16:435 (6,1) - With the same reason above, switching the new combo between these two is my suggestion over here
  4. 00:21:470 - , 00:23:988 - It sounds more better if you could rearrange the current rhythm and make this point clickable because it would creates nice accentuation towards the song itself, since this point have a rather strong sound here and become a starter to a new stanza
  5. 00:25:247 (3) - Could be supposed to be new combo, because the beat really support to
  6. 00:26:505 (1) - This spinner feels really weird . How about try to rearrange the current pattern over here? Let me provide you a better suitable rhythm over there . First, delete the spinner and put a circle here 00:26:505 - to replace the spinner . After that, start a spinner here 00:26:925 - and end it on 00:28:603 - . I'm sure the rhythm sounds more better now
  7. 00:37:414 (4) - Better try another shape, the current looks messy for me
  8. 00:44:967 (6,7) - Honestly, I wouldn't recommend you to use 1/2 rhythm in Easy, but I guess it's okay regarding to the BPM, which could be being said low here . If you're going to change this one, make sure you find another same pattern yourself
  9. 01:03:009 (1) - I would like to replace this slider by a spinner, to make the map more easy to play for me . If you're going to, end it on 01:04:268 -
    and put circle on 01:05:526 -
  10. 01:25:247 - I guess you need 1/1 slider too here, so that the rhythm doesn't sounds awkward, like the how the current works . If you're going to, then start the spinner at 01:26:086 - and end it at the current place of the current spinner now
  11. 01:27:864 - Useless greenline point, delete it, it's unrankable
[Normal]
  1. Same like Easy, you need to rework in those point I've mentioned above . For a Normal, I guess 1.00~1.20 is recommendable here
  2. 00:16:435 (1) - Ehh, the SV changes feels really nonsense here . The rhythm still constant with the previous rhythm from 00:06:365 (1) - . If you have a reason, I would like to hear it out, but honestly, I don't recommend SV changes too in a Normal, even if it's appropriated
  3. 00:26:715 (1) - Maybe this spinner should be started here 00:26:925 -
  4. 00:34:477 (7,1) - Well, I feel like the overlaps looks untidy here, for me, and better to avoid it honestly...
  5. 01:02:589 (9) - I guess you need to keep the previous rhythm too here, and move it 1/2 afterwards, so it'll be placed here 01:03:009 - . Then, this place 01:02:589 - which is where the slider first arrived, being place by 1/2 slider too like the previous pattern
  6. 01:15:596 - 01:20:631 - I would like to see this downbeat being clickable, so that it could give nice rhythm towards the song
[]
Hey, I feel like you need to rework on SV :< Make them have clear levels for each circumstances
Good Luck!
Kalibe
#modreqs Hi

[Easy]

00:11:400 (7,1) - reverse NC
00:16:435 (7) - NC
00:18:533 (1) - remove ^
00:35:317 (1,2) - symmetry sliders
00:39:932 (6,7) - fix red structure and make blanket :P
00:45:386 (7) - NC?
00:58:393 (4,6) - overlapped
01:02:170 (8,1) - somethings wrong here
01:03:009 (1) - extend the slider
01:03:009 (1,1) - ^ then DS
01:10:561 (6) - NC
01:13:079 (1) - remove ^
01:15:596 (4) - N.C
01:19:372 (1) - you know
01:20:631 (2) - ^

[Normal]

Decrease HP to 3, OD to 3

00:11:400 (9,1) - reverse NC
00:45:806 (7) - NC
00:48:324 (1) - remove ^
00:51:261 (10) - NC
00:51:261 (1,2) - DS error :D
00:53:778 (2,3) - ^
00:55:456 (4) - NC
01:02:589 (9) - this slider looks... strange ;)
01:10:142 (7) - NC
01:11:820 (1) -
01:15:177 (1,2) - DS problem
01:17:694 (5,6) - ^
01:19:372 (7,8,9) - ^
01:23:149 (4,5) - DS

[Hard]

00:14:338 (5,6,1) - woot? DS !
00:20:212 (4,5) - don't stack
00:26:925 (1) - Short the reverse arrow by one
00:29:338 (2) - remove, really unnecessary

This map needs a lot of work :)

GL


chacharacha
Topic Starter
shurito1sao
.
Topic Starter
shurito1sao

Ipas wrote:

Hello! As your request, sorry for the long delay, really :<

[General]
  1. Because the single isn't contains any of TV version of this song according to this website, I guess you don't need "~Tv Size~" on the title
  2. Add this to source "七つの大罪" , then write the romanised source on Tags . Let me provide you the tags which it should be in my opinion
    Nanatsu no Taizai The Seven Deadly Sins second 2nd opening
  3. No video? You should try to ask people who reliable to encode it for you
  4. You should try to add custom hitsounds, to make the map feels alive for players :D
[Easy]
  1. Maybe, a little 2/1 gaps should help to make the diff more easier as a lowest diff in this mapset . The current feels complicated for an Easy for me . The SV is way too fast, consider to lower it into 0.80~1.00 . Check again your spacing, they must be consistent throughout the map . Check your new combo too, they still feels carelessly
  2. 00:11:400 (7) - I feel the new combo at 00:11:820 (1) - should be placed on this circle, because the new stanza started over there, and have more capability than this slider 00:11:820 (1) - for being a new combo-ed object
  3. 00:16:435 (6,1) - With the same reason above, switching the new combo between these two is my suggestion over here
  4. 00:21:470 - , 00:23:988 - It sounds more better if you could rearrange the current rhythm and make this point clickable because it would creates nice accentuation towards the song itself, since this point have a rather strong sound here and become a starter to a new stanza
  5. 00:25:247 (3) - Could be supposed to be new combo, because the beat really support to
  6. 00:26:505 (1) - This spinner feels really weird . How about try to rearrange the current pattern over here? Let me provide you a better suitable rhythm over there . First, delete the spinner and put a circle here 00:26:505 - to replace the spinner . After that, start a spinner here 00:26:925 - and end it on 00:28:603 - . I'm sure the rhythm sounds more better now
  7. 00:37:414 (4) - Better try another shape, the current looks messy for me
  8. 00:44:967 (6,7) - Honestly, I wouldn't recommend you to use 1/2 rhythm in Easy, but I guess it's okay regarding to the BPM, which could be being said low here . If you're going to change this one, make sure you find another same pattern yourself
  9. 01:03:009 (1) - I would like to replace this slider by a spinner, to make the map more easy to play for me . If you're going to, end it on 01:04:268 -
    and put circle on 01:05:526 -
  10. 01:25:247 - I guess you need 1/1 slider too here, so that the rhythm doesn't sounds awkward, like the how the current works . If you're going to, then start the spinner at 01:26:086 - and end it at the current place of the current spinner now
  11. 01:27:864 - Useless greenline point, delete it, it's unrankable
[Normal]
  1. Same like Easy, you need to rework in those point I've mentioned above . For a Normal, I guess 1.00~1.20 is recommendable here
  2. 00:16:435 (1) - Ehh, the SV changes feels really nonsense here . The rhythm still constant with the previous rhythm from 00:06:365 (1) - . If you have a reason, I would like to hear it out, but honestly, I don't recommend SV changes too in a Normal, even if it's appropriated
  3. 00:26:715 (1) - Maybe this spinner should be started here 00:26:925 -
  4. 00:34:477 (7,1) - Well, I feel like the overlaps looks untidy here, for me, and better to avoid it honestly...
  5. 01:02:589 (9) - I guess you need to keep the previous rhythm too here, and move it 1/2 afterwards, so it'll be placed here 01:03:009 - . Then, this place 01:02:589 - which is where the slider first arrived, being place by 1/2 slider too like the previous pattern
  6. 01:15:596 - 01:20:631 - I would like to see this downbeat being clickable, so that it could give nice rhythm towards the song
[]
Hey, I feel like you need to rework on SV :< Make them have clear levels for each circumstances
Good Luck!
Hey thx for the mod :D
but about the two slider tips u gave me u know that it needs a 4 white ticks recovery?
Topic Starter
shurito1sao

Kalibe wrote:

#modreqs Hi

[Easy]

00:11:400 (7,1) - reverse NC
00:16:435 (7) - NC
00:18:533 (1) - remove ^
00:35:317 (1,2) - symmetry sliders
00:39:932 (6,7) - fix red structure and make blanket :P
00:45:386 (7) - NC?
00:58:393 (4,6) - overlapped
01:02:170 (8,1) - somethings wrong here
01:03:009 (1) - extend the slider
01:03:009 (1,1) - ^ then DS
01:10:561 (6) - NC
01:13:079 (1) - remove ^
01:15:596 (4) - N.C
01:19:372 (1) - you know
01:20:631 (2) - ^

[Normal]

Decrease HP to 3, OD to 3

00:11:400 (9,1) - reverse NC
00:45:806 (7) - NC
00:48:324 (1) - remove ^
00:51:261 (10) - NC
00:51:261 (1,2) - DS error :D
00:53:778 (2,3) - ^
00:55:456 (4) - NC
01:02:589 (9) - this slider looks... strange ;)
01:10:142 (7) - NC
01:11:820 (1) -
01:15:177 (1,2) - DS problem
01:17:694 (5,6) - ^
01:19:372 (7,8,9) - ^
01:23:149 (4,5) - DS

[Hard]

00:14:338 (5,6,1) - woot? DS !
00:20:212 (4,5) - don't stack
00:26:925 (1) - Short the reverse arrow by one
00:29:338 (2) - remove, really unnecessary

This map needs a lot of work :)

GL


chacharacha
about the stack its a hard remember i can use a bit stack :P
zenithlight
hard

the song is 3/4 but in the editor is 4/4
00:24:407 (4) - it's hard to read because of distance spacing and it is unclear what part of music is being mapped here
00:30:282 (1) - make the slider symmetrical
00:45:386 (1) - new combo in the middle of the stack is weird
00:52:519 (1) - how come the drums was not mapped here but it was in 00:47:275 (2,3,4,5) - ?
01:07:834 (3) - slider start causes an extra sound that there is none in the music. you can remove 01:07:729 (2) - and extend slider by 1/4 instead
01:14:969 (1) - here the drums is in 1/4 beats but it is mapped as 1/3
01:26:086 (1) - it's difficult to read because they are stacked and they do not repeat the same number of times. you should consider spacing them or making them all repeat 3 times only

insane

fun jumps but SV is slightly low imo
00:12:029 (8) - the stop breaks momentum
00:28:078 (3,4,5,6,7,8) - here the stream looks a little unaesthetic, maybe it could be more curved
00:47:693 (12) - there is a slider start even though no note in the music
01:05:106 (1) - suddenly the SV is so high and there's no slider ticks to judge it
01:12:448 (6,7,8,9,1) - this was a fun part
01:26:085 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - personally i think this stream is simple for being the finish of the song. it's up to you though
Deppyforce
M4M :3

Red : Unrankable
Black : Recommended

[Overall / General]
  1. The Diff Jump From Hard --> Insane Is Too Big. Make A ''Hyper'' 3.5 Star Diff Or Remap Hard To 3.5 Stars
  2. ]Remove ''Nanatsu no taiza Seven deadly sins'' From Source Slot Since Its Already Have Japanese Name.
  3. NCs' Pretty Random. Add NC On Every Big White Tick If Possible
[Easy]
  1. Ez And Nm Needs Consistent Spacing. All The Jumps Must Have Same Distance / Spacing. Use DS To Make Jumps
  2. ^ Consider Remap
  3. Ez' Combos Should Be Lower Than 5 Notes
  4. 00:09:722 - I Don't Think This Tick Shouldn't Be Skipped ; Add Slider There End At 00:10:142 And Revert 00:10:142 (5) - Back To Normal Slider And Start NC
  5. 00:28:603 - Spinner Should End Here
  6. 00:36:575 - Big White Tick Should Map With Something Clickable
  7. 00:38:673 (5) - NC
  8. 00:45:386 (5) - NC
  9. 00:52:100 (5) - ^
  10. 01:10:561 (6) - ^
  11. 01:15:177 - Kiai Shouldn't Skip A White Tick
  12. 01:20:212 - ^
  13. 01:24:407 (6) - NC
  14. 01:27:869 - Remove Inherited Point Here. No Use.
[Normal]
  1. Again, Remap. NM Still Needs Consistent Spacing.
  2. It's 3/4 Time Signature
  3. 00:09:722 (7) - NC
  4. 00:24:407 (5) - NC
  5. 00:33:219 (5) - NC
  6. 00:36:575 (2) - This Is Too Far Off Grid
  7. 00:37:414 (3) - Fix The Shape
  8. 00:39:512 (6) - NC
  9. 00:45:806 (7) - NC
  10. 00:52:100 (7) - ^
  11. 00:57:974 (6) - NC
  12. 01:05:107 - White Tick Shouldn't Be Skipped
  13. 01:08:883 (5) - NC
  14. 01:24:407 (6) - ^
[Hard]
Too Easy. Remap It If You Want To Keep Your Insane, It Should Be 3 Star+

[Insane]
  1. 00:21:469 (1,2,3,4,5) - Ugly Star Shape
  2. 00:28:602 - Maybe Add 1/2 Slider
  3. 00:30:281 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - This Combo Way To Long. Divide To 2 Or 3 Combos
  4. 00:44:966 (1,1,2,3) - This Should Be Next To Each Other
  5. 01:03:008 (8,9,10,11) - NC All
  6. 01:26:085 (1,2,3,4,5,6,7,8,9) - Rewise The Pattern Here. Its Kinda Stupid Tbh, Dont Stack ALL Sliders
There
Kathex
Hard
about Rytm:
00:23:568 (1) - place a 5 ticks slider
00:23:988 (1) - remove
00:24:198 (2) - remove
00:24:617 - add a circle
00:31:750 (3) - start this slider at 00:31:960
00:50:002 (5) - start this slider at 00:50:107 end at 00:50:421
00:50:002 - add a circle
00:55:456 (1) - remove
00:55:247 (3) - replace to a 3 ticks slider ending at 00:55:456
01:02:170 (1) - remove
01:02:065 (1) - add circle here
01:10:352 (10) - add circle
about aesthetics and flow:
u need keep a flow and make some nice patterns, i recommend u look some Hard ranked maps and try make something like that, actualy u need remod all ur sliders to make they beautiful. :) after u make that, u can call mods to fix small things, because now its have big changes to do.

Insane
About Rytm:
I suggest u increase all slider velocity
ALL SLIDERS ARE OUT OF BEAT SNAP DIVISOR, fix all slider ends
00:10:980 (5) - starting at this point i suggest u to folow the voice ritmy, not the beat, u can remake all voice parts of the map
00:35:945 (2) - remove this
00:35:945 (2) - add a circle
00:36:155 (3) - add a circle
01:17:903 (7) - u placed 2 note at same time :?
aesthethics and flow:
00:09:721 (3) - move to x388 y316
00:38:462 (10,11,1) - remake to look good
01:13:288 (2,3,4,5,6,1,2) - remake this to look good
01:26:085 (1,2,3,4,5,6,7,8) - WTF? :(
thats is it the principal changes u need to do, after u need more small changes. 8-)
-Zeraora
Hi. M4M!

[General]

AiMod wrote:

  1. Tags conflicts
  2. Countdown conflicts
  3. Audio time preview conflicts
  4. Uninherited timing point conflicts (Example: Easy starts at 1/3 beat while Normal starts at 1/4 beat.)
[Easy]
General
  1. Try using 1.00x distance. Beginners may have a hard time reading notes.
Mapping
00:10:142 (1) - Remove NC. Instead, put one on 00:11:400 (2) -
00:14:757 (1) - Remove NC
00:16:226 - What's with the sudden change of SV? The music hasn't changed in any way or form here.
00:19:792 (1) - Remove NC, instead, put one on 00:21:051 (3) -
00:23:568 (1) - Remove NC
00:35:317 (3) - The slider shape needs to be changed a little.
00:40:352 (4) - Don't let this over lap with 00:38:673 (2) - .
00:42:030 (1) - Blanket 00:41:610 (5) -
00:44:128 (4) - Stretch the slider shape a bit
00:54:827 (3) - Will sound better if you place it at 00:54:894 -
00:55:456 (4) - Remove NC
00:57:135 (1) - Remove NC | Change into a 1/2 slider
***If you followed this ▲...
00:57:836 - Put a circle here and put a NC there.
***
01:02:170 (1) - Remove NC
01:00:491 (4) - NC
01:02:170 (6) - Remove NC
01:03:009 (1) - End at 01:05:107
***If you followed this ▲...
01:05:946 (1) - Put this at 01:05:526 - and put a circle at the previous position of the slider on the timeline.
***
01:14:338 (1) - Remove NC
01:20:212 - Awkward. There's no object here. Put something here.

[Normal]
00:06:365 (1,2,3,4,5,6,1,2,3) - 00:21:470 (1) - Blanket with 00:21:051 (7) -
00:16:016 - Unnecessary SV change
00:42:449 (2,3) -
00:50:421 (5) - NC
00:52:100 (1) - Remove NC
01:02:589 (1) - Not a good time to start a spinner.
01:02:589 - You have no sliders here. Delete the inherited timing point.
01:20:212 (3) - I think you could just make this a repeating slider
01:08:883 (1) - Remove NC
01:10:142 (3) - NC
01:11:820 (1) - Remove NC
01:19:372 (1) - Remove NC (?)

[Hard]
00:06:365 - Um... Is this even allowed? Having an inherited timing point on an uninherited one? Blaaaargh. Okay, it's allowed.
00:10:142 (8) - Unstack.
00:13:498 (4) - NC ... Or Here: 00:14:128 (5) -
00:14:128 (5,6,7,8) - Consider making them a bit more farther from each other.
00:14:128 (5) - Remove NC
00:16:016 (1) - NC
00:16:016 (1) - Blanket 00:16:855 (2) -
00:20:841 (5) - Unstack. The previous ones aren't. Making this a bit awkward, since this is sudden.
00:26:925 (1) - I guess you can break this down into two or four repeating sliders
00:31:750 (3,4,5,6,7) - Wut
00:40:352 (4,5,6,7) - Space. Put some of 'em.
00:46:645 (1) - Remove NC
00:47:904 (8) - NC
00:48:428 (3) - This is snapped on the blue tick lol
00:57:974 - NC
00:59:233 (2) - Stack at (7)?
01:00:491 (7) - NC
01:14:967 (1) - End with another slider? (Non-repeating)

[Insane]
00:34:686 (6) - NC here. Just to be safe.
00:35:945 (2) - This triple doesn't fit imo
00:44:546 (1,1) - Unnecessary NCs
00:52:728 (10) - NC
00:53:358 (1) - Remove NC
00:56:295 (3) - Stack with the previous note, NC, or add more distance. This might be confusing since you started with 1/2 beats.
01:03:427 (1,1,1) - Shouldn't they be going upwards?
01:14:127 - NC
01:14:337 (1) - Remove NC
Maybe I messed up some images... I hope not.
Anyway, here.

---
Sorry it took a long time. The power was suddenly cut here because of a lightning strike on a power line (I guess) when I was modding your map (8 PM at GMT +8, time when you started modding my map).

Good luck! :)
Topic Starter
shurito1sao
---
Sorry it took a long time. The power was suddenly cut here because of a lightning strike on a power line (I guess) when I was modding your map (8 PM at GMT +8, time when you started modding my map).

it isnt aproblem m8 anyways thanks! :3
nazzinoz
Hello :D M4M from #modreqs:
[General]
  1. Artist: MAN WITH A MISSION (Not "A MAN WITH A MISSION")
    Do not alter the source and the tags fiield.
  2. Source: 七つの大罪
  3. Tags: anime japanese nanatsu no taizai the second 2nd opening
  4. You place note too randomly. Maybe this could help your maps more beautiful.
  5. Place New Combo following the time line's big white ticks (no need to place every, both each beat or each two beats are ok), or you will confuse players.
  6. Uninherited timing sections must be the same in every difficulty
  7. Remove unnecessary timing point
  8. Move to the last timing point, chose Time signature 4/4, then 3/4 again, to see the true big white ticks
[Easy]
I think your map has too many bad things for me to point out, so I just can do on some example. If you agree with them, try to find similar things yourself
  1. Turn on when mapping in easy / normal diffs. Avoid DS warning or your map won't be ranked (http://puu.sh/jVeRY.jpg)
  2. 00:17:275 (2,3) - Do you think halfbeat is hard in Easy diff? I think making 00:17:275 (2) a circle is ok.
  3. 00:21:051 (1) - Avoid putting slider ends at big tick. Not follow the music theory, and break the New Combo counting. Try this? http://puu.sh/jVfX1.jpg
  4. 00:25:247 (1) - Cha cha, the slider end doesn't fit the music. I think it should end at 00:25:666
  5. 00:26:505 - Add a circle here, then move 00:26:505 (1) to 00:26:925 , and end it at 00:28:603
  6. 00:45:386 (1) - Why doesn't it end at 00:45:806 ?
  7. 01:03:009 (1) - Slider speed changing is not recommended in Easy difficulty.
  8. 01:05:526 - Why don't you use NC here? Not only a 1-in-4 big tick of the time signature, it is the start of the chorus!
[Normal]
  1. Turn Distance Snap on when mapping
  2. 00:06:365 (1,2,3,4,5,6,1) - Sound weird. Don't know if you are using slider head / tail or circle to put on vocal. Try this? http://puu.sh/jW106.jpg
  3. 00:24:407 (1) - Unsnapped? Fix it please.
  4. 00:26:715 (1) - Start at 00:26:925 is better, right?
  5. 00:30:911 - The guitar sound here is loud. Should add notes
  6. 00:49:163 (2,3,4,1) - A bit too hard. I suggest merge 00:49:792 (3,4) - in a slider, or a repeat slider if you want to follow the rhythm more
  7. 00:56:296 (3,4) - It's a trap! Separate them more
  8. 01:01:750 (3,4) - Sound not well, doesn't fit the music. Try this: http://puu.sh/jVLmM.jpg
  9. 01:03:009 - Sudden slider speed changing is not recommended in Normal difficulties
  10. 01:11:820 (3,4) - This will fit the music more: http://puu.sh/jVLXd.jpg
  11. 01:16:016 (2) - Reverse (Ctrl + G) to make a flow with 01:15:177 (1)
[Hard]
  1. 00:12:659 (3) - End at 00:12:974 and repeat to fit the music
  2. 00:14:128 (5) - Remove it. It does not fit anything in the music
  3. 00:30:911 - Loud sound. Should add notes
  4. 00:31:121 (2,3,4,5) - Really ankwark. Whatever music speed I hear, from 25% to 100%, I can't hear what did you mapped. Try this? http://puu.sh/jW22h.jpg
  5. 00:47:694 - Missing note?
  6. 00:50:212 - ^. Mute the sample volume and slow down the music to hear better.
  7. 00:50:107 (6,7,1) - Too close, can make players think they are triplet
  8. 00:52:414 (1,2,3) - Stack them. And you missed some notes at 00:52:310 and 00:52:729
  9. 01:00:491 (1,2) - Make them in only one repeat slider (End at 01:00:806 to follow the vocal)
  10. 01:01:750 (5,1) - ^
  11. 01:09:303 (6,7,8,9,1) - Sound ankwark. Try this, it fit the music better: http://puu.sh/jW3cv.jpg
  12. 01:13:079 (5,6,1) - In the flow, now the distance between 01:14:338 (6) and 01:14:967 (1) is too big, can make a trap.
  13. 01:15:596 - Why didn't you add something here?
  14. 01:17:904 - Sound here is loud. Just make 01:17:484 a slider end, you can make a normal stream here.
  15. 01:18:114 (1,2,3) - Don't do that. This is more beautiful :D
  16. 01:23:149 - The sound here is loud. Should add notes
[Insane]
  1. 00:08:882 (1) - Reverse for better flow
  2. 00:09:721 (3) - ^
  3. 00:12:658 (2) - ^
  4. 00:13:078 (3) - ^
  5. 00:13:497 (4) - ^
  6. 00:13:917 (1) - ^
  7. 00:14:756 (3,4) - Bring the slider to 00:14:756 end the circle to 00:15:176
  8. 00:16:015 (8) - Sound weird. Just keep the jumping
  9. 00:23:148 (2) - Reverse?
  10. 00:30:700 (2) - ^
  11. 00:30:700 (2) - Loud vocal. Should add notes
  12. 00:30:700 (2) - ^
  13. 00:44:966 (1,2,3,4,5) - I think the stream start at (384,152) give better feel for hand
  14. 00:46:015 (2) - Curve to the left maybe better than to the right like this
  15. 00:49:162 - Strong sound. Shouldn't be a slider end
  16. 00:49:581 - ^ So may be you should make a slider from 00:49:162 to here
  17. 00:53:777 (2) - Reverse
  18. 00:56:714 (5) - I think straight slider is better for flowing
  19. 00:57:973 (1,3) - Bad overlap
  20. 01:00:490 (1,2) - Merge them into only one repeat slider
  21. 01:03:008 (1,1,1,1) - Don't ever use colorful combo. It belongs to the past, and 2015 won't accept them (someone told me that, not I what I think =)) )
  22. 01:26:085 (1,2,3,4,5,6,7,8) - Separate them steadily
OK, that's my mod. Good luck with your map
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