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Nanatsu no Taizai The Seven Deadly Sins second 2nd opening
Hey thx for the modIpas wrote:
Hello! As your request, sorry for the long delay, really :<
[General][Easy]
- Because the single isn't contains any of TV version of this song according to this website, I guess you don't need "~Tv Size~" on the title
- Add this to source "七つの大罪" , then write the romanised source on Tags . Let me provide you the tags which it should be in my opinion
Nanatsu no Taizai The Seven Deadly Sins second 2nd opening- No video? You should try to ask people who reliable to encode it for you
- You should try to add custom hitsounds, to make the map feels alive for players
[Normal]
- Maybe, a little 2/1 gaps should help to make the diff more easier as a lowest diff in this mapset . The current feels complicated for an Easy for me . The SV is way too fast, consider to lower it into 0.80~1.00 . Check again your spacing, they must be consistent throughout the map . Check your new combo too, they still feels carelessly
- 00:11:400 (7) - I feel the new combo at 00:11:820 (1) - should be placed on this circle, because the new stanza started over there, and have more capability than this slider 00:11:820 (1) - for being a new combo-ed object
- 00:16:435 (6,1) - With the same reason above, switching the new combo between these two is my suggestion over here
- 00:21:470 - , 00:23:988 - It sounds more better if you could rearrange the current rhythm and make this point clickable because it would creates nice accentuation towards the song itself, since this point have a rather strong sound here and become a starter to a new stanza
- 00:25:247 (3) - Could be supposed to be new combo, because the beat really support to
- 00:26:505 (1) - This spinner feels really weird . How about try to rearrange the current pattern over here? Let me provide you a better suitable rhythm over there . First, delete the spinner and put a circle here 00:26:505 - to replace the spinner . After that, start a spinner here 00:26:925 - and end it on 00:28:603 - . I'm sure the rhythm sounds more better now
- 00:37:414 (4) - Better try another shape, the current looks messy for me
- 00:44:967 (6,7) - Honestly, I wouldn't recommend you to use 1/2 rhythm in Easy, but I guess it's okay regarding to the BPM, which could be being said low here . If you're going to change this one, make sure you find another same pattern yourself
- 01:03:009 (1) - I would like to replace this slider by a spinner, to make the map more easy to play for me . If you're going to, end it on 01:04:268 -
and put circle on 01:05:526 -- 01:25:247 - I guess you need 1/1 slider too here, so that the rhythm doesn't sounds awkward, like the how the current works . If you're going to, then start the spinner at 01:26:086 - and end it at the current place of the current spinner now
- 01:27:864 - Useless greenline point, delete it, it's unrankable
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- Same like Easy, you need to rework in those point I've mentioned above . For a Normal, I guess 1.00~1.20 is recommendable here
- 00:16:435 (1) - Ehh, the SV changes feels really nonsense here . The rhythm still constant with the previous rhythm from 00:06:365 (1) - . If you have a reason, I would like to hear it out, but honestly, I don't recommend SV changes too in a Normal, even if it's appropriated
- 00:26:715 (1) - Maybe this spinner should be started here 00:26:925 -
- 00:34:477 (7,1) - Well, I feel like the overlaps looks untidy here, for me, and better to avoid it honestly...
- 01:02:589 (9) - I guess you need to keep the previous rhythm too here, and move it 1/2 afterwards, so it'll be placed here 01:03:009 - . Then, this place 01:02:589 - which is where the slider first arrived, being place by 1/2 slider too like the previous pattern
- 01:15:596 - 01:20:631 - I would like to see this downbeat being clickable, so that it could give nice rhythm towards the song
Hey, I feel like you need to rework on SV :< Make them have clear levels for each circumstances
Good Luck!
about the stack its a hard remember i can use a bit stackKalibe wrote:
#modreqs Hi
[Easy]
00:11:400 (7,1) - reverse NC
00:16:435 (7) - NC
00:18:533 (1) - remove ^
00:35:317 (1,2) - symmetry sliders
00:39:932 (6,7) - fix red structure and make blanket
00:45:386 (7) - NC?
00:58:393 (4,6) - overlapped
01:02:170 (8,1) - somethings wrong here
01:03:009 (1) - extend the slider
01:03:009 (1,1) - ^ then DS
01:10:561 (6) - NC
01:13:079 (1) - remove ^
01:15:596 (4) - N.C
01:19:372 (1) - you know
01:20:631 (2) - ^
[Normal]
Decrease HP to 3, OD to 3
00:11:400 (9,1) - reverse NC
00:45:806 (7) - NC
00:48:324 (1) - remove ^
00:51:261 (10) - NC
00:51:261 (1,2) - DS error
00:53:778 (2,3) - ^
00:55:456 (4) - NC
01:02:589 (9) - this slider looks... strange
01:10:142 (7) - NC
01:11:820 (1) -
01:15:177 (1,2) - DS problem
01:17:694 (5,6) - ^
01:19:372 (7,8,9) - ^
01:23:149 (4,5) - DS
[Hard]
00:14:338 (5,6,1) - woot? DS !
00:20:212 (4,5) - don't stack
00:26:925 (1) - Short the reverse arrow by one
00:29:338 (2) - remove, really unnecessary
This map needs a lot of work
GL
chacharacha
[Easy]AiMod wrote:
- Tags conflicts
- Countdown conflicts
- Audio time preview conflicts
- Uninherited timing point conflicts (Example: Easy starts at 1/3 beat while Normal starts at 1/4 beat.)