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posted
wajinshu - я добавил тегов ! спасибо за звезду

Sieg wrote:

привет

офсет + 10 имо лучше добавил

хард:
00:26:503 (5,6) - старайся меньше использовать прямых слайдеров, алсо эти не параллельны перелопатил правя след паттерн
00:28:693 (3,4,5) - такие паттерны лучше размещать прямо по центру, хуже от это стилю не будет, а баланс будет лучше http://puu.sh/krxmi/81a3f56342.jpg ok
00:34:823 (6,1,2) - лучше их не стакать сразу после 00:34:166 (4,5) будут путать с 1\2 в мапе должны быть подковырки, но тут мало кто мажет - апроч циркл сразу это показывает
00:40:845 (3,4,6) - 6 ниже, уберет оверлап http://puu.sh/krxxt/47906e6874.jpg сделал, хотя заметно только в редакторе

в целом вполне, стиль немного стаорват, но все сделано аккуратно я такой да )

нормал
00:18:620 (2,3,4) - как-то не очень паттерн ну смотря как посмотреть - по мне норм (если с пред слайдером глянуть)
00:31:539 (3,5) - лучше без оверлапов ок

изи
00:16:868 (2,3,4,1) - как-то это все не взаимодействует между собой, нужен флоу
в целом изи смотрится как-то деревянно, оч. не хватает флоу
я перелопатил изи (начало)

Если поработать над изи, то можно и что-нибудь выжать из сета, хард понравился
posted
Hi from queue!

Easy
00:18:630 (4) - Distance
00:22:571 (4) - Consider Straightening this to match like 00:22:133 (3) - ?

Normal
Approach rate can't go higher than 5 for normal difficulties, so set it to 5 instead.
posted
привет, мод по англиский)

[Easy]
seems fine)

[Normal]
maybe CS4.2 not necessary?
00:28:703 (3,4) - too close
00:34:834 (4,5) - better placed separately

[Hard]
00:01:768 (4,5,1,2,3,4) - overlap 00:03:191 (5) -
00:20:491 (4) - move to x:256 y:132?
00:21:257 (6,7) - mb too faraway
00:28:045 (1,2) - a little crook
00:38:338 sure skip this sound?
01:06:148 (1,2,3,4,5,6,7) - this stream maybe kinda hard?
01:19:725 (6) - y:184
some notes placed seems not symmetry enough

btw the fireworks are so cute. i like it)
удачи!
posted

LittlePigRMX wrote:

Hi from queue!

Easy
00:18:630 (4) - Distance done - thanks!
00:22:571 (4) - Consider Straightening this to match like 00:22:133 (3) - ? i made it like this to match next slider

Normal
Approach rate can't go higher than 5 for normal difficulties, so set it to 5 instead. i seen a lot of normals maped with 5.5

rs_fadeaway wrote:

привет, мод по англиский)

[Easy]
seems fine)

[Normal]
maybe CS4.2 not necessary? i will keep it for now (=
00:28:703 (3,4) - too close its like a hand stack i think its fine
00:34:834 (4,5) - better placed separately

[Hard]
00:01:768 (4,5,1,2,3,4) - overlap 00:03:191 (5) - its not easy to check overlaps ) and its only can be seen in redactor, not visible while playing
00:20:491 (4) - move to x:256 y:132? it breacks symmetry with 00:19:944 (2,4) -
00:21:257 (6,7) - mb too faraway didnt changed
00:28:045 (1,2) - a little crook intentional
00:38:338 sure skip this sound?yes, kiai is vocal based, and this slider kinda change it to vocals i think )
01:06:148 (1,2,3,4,5,6,7) - this stream maybe kinda hard? added repeat slider in the end
01:19:725 (6) - y:184
some notes placed seems not symmetry enough i think it flows better like this

btw the fireworks are so cute. i like it) спасибо )
удачи!
posted
Hello :3~~
NM mod from my queue

Easy>
00:08:995 (1,3) - if you want to pretty things up a bit, you can take advantage of the curve on 00:08:995 (1,3) - to blanket like this
00:40:527 (3) - this blanket can be fixed to look better
00:54:542 (3) - this one too
01:08:556 (3) - this one too
01:26:075 (3) - I would make this a 1/1 slider and then do a 1/1 circle after it like this

Normal>
00:13:374 (2,3) - this can be blanketed better
00:28:703 (3,4) - enable stacking in the editor to make this overlap cleanly

Hard>
00:21:257 (5,6,7) - I would stack 6 under 5 to emphasis 7 because the way it currently is, 6 is getting the emphasis when really I think 7 should be getting the emphasis
01:21:148 (2) - it would probably be better to space this circle similarly to how you spaced 01:22:024 (5,2,5) -

Best of wishes with the mapset ego :3
posted

Lafayla wrote:

Hello :3~~
NM mod from my queue

Easy>
00:08:995 (1,3) - if you want to pretty things up a bit, you can take advantage of the curve on 00:08:995 (1,3) - to blanket like this
00:40:527 (3) - this blanket can be fixed to look better
00:54:542 (3) - this one too
01:08:556 (3) - this one too
^fixed all
01:26:075 (3) - I would make this a 1/1 slider and then do a 1/1 circle after it like this its same pattern i used in the begining, and i like sound on start of 01:26:513 (4) - slider be clickable so no changes

Normal>
00:13:374 (2,3) - this can be blanketed better im not for blankets in this place - its more for triangles ) so no changes
00:28:703 (3,4) - enable stacking in the editor to make this overlap cleanly done!

Hard>
00:21:257 (5,6,7) - I would stack 6 under 5 to emphasis 7 because the way it currently is, 6 is getting the emphasis when really I think 7 should be getting the emphasis
mb its different point of view bit for me its like both 00:21:476 (6,7) - getting emphasis there and in musics they sound somhow equal to me
01:21:148 (2) - it would probably be better to space this circle similarly to how you spaced 01:22:024 (5,2,5) -
you selected objects that realy to far from each other on time line - i didnt understand your idea sorry

Best of wishes with the mapset ego :3


thank you for suggestions - kudos!
posted
I think Slider velocity is too high beginners won't be able to follow that easily distance snap should be lower too for easy slider velocity should be 0.9~1.1
00:26:513 (1,2) - I think 00:26:513 (1) - should be faced 00:27:389 (2) its hard to follow for beginners
00:37:024 (1) - thats sudden in easy you should start from 00:38:776 (1)
Its almost a hard diff slider velocity is too high aswell for example 00:28:703 (3,4) - this isnt recommended in normal but its okay in hard for normal slider velocity should be 1.2~1.3
00:03:739 (3) - should be under 00:01:768 (2)
00:01:768 (4,5,1,2) - overlap like this one is not recommended in hard its okay in insane
Hard looks much worse than normal i would make spacing in normal kinda higher and turn it into hard and make normal again which would be easier
posted

PeterEU wrote:

I think Slider velocity is too high beginners won't be able to follow that easily distance snap should be lower too for easy slider velocity should be 0.9~1.1 i think its not so high - new players also try to move coursor fast on sliders - so there are no standart cure for this and big distance helps read map better
00:26:513 (1,2) - I think 00:26:513 (1) - should be faced 00:27:389 (2) its hard to follow for beginners changed
00:37:024 (1) - thats sudden in easy you should start from 00:38:776 (1)there are 3 fair seconds to react - i think its easy to hit this slider (=
Its almost a hard diff slider velocity is too high aswell for example 00:28:703 (3,4) - this isnt recommended in normal but its okay in hard for normal slider velocity should be 1.2~1.3 its a common stack for me and stacks are alowed for normals, about velosity again - 1,4 its a default one - changing it for 0.2 doesnt change much
00:03:739 (3) - should be under 00:01:768 (2) it doesnt flows good for me
00:01:768 (4,5,1,2) - overlap like this one is not recommended in hard its okay in insane hard shoud be hard - and its a stack for me - nothing insane there (also its the beggining of the map - easy to retry)
Hard looks much worse than normal i would make spacing in normal kinda higher and turn it into hard and make normal again which would be easier but it will be just a normal diff with high spacing - its not how hard supposed to be
thanks for looking through!
posted
21:52 ego_17: hello coud you please  test a map and say is diffspread are ok or not ?
21:52 DeRandom Otaku: ok
21:53 ego_17: this one (its kinda old so i need clarification) https://osu.ppy.sh/s/331892
21:56 DeRandom Otaku: rhythm wise. spread from easy to normal is not that good right now
21:57 DeRandom Otaku: i havent checked hard yet
21:57 DeRandom Otaku: but you need to definitely nerf 1/4 rhythms like 00:46:659 (2,3) - this one
21:57 ego_17: on normal?
21:57 DeRandom Otaku: yep on normal
21:58 DeRandom Otaku: its on 00:18:630 (2,3) - as well
21:58 DeRandom Otaku: probably repeats more times
21:58 ego_17: i think i can change this to repeat sliders
21:59 DeRandom Otaku: that will work fine
22:00 DeRandom Otaku: playability wise, you can nerf patterns like 00:40:965 (6,7,8) - this one in normal to a slider+circle
22:01 DeRandom Otaku: in easy you don't have two 1/1 circles in a row while in normal you have 3 1/2 circles repeat many times in the map
22:02 DeRandom Otaku: hard has kind of a gimmicky feeling to it, but spread from normal to hard seems ok
22:03 DeRandom Otaku: in hard, just dont make patterns like 00:51:914 (6,7,8,9,10,1) - this one because they are really tough for a hard
22:04 DeRandom Otaku: both stacks are next to each other, both have 3 circles each but one of the stack is 1/2 while the other one is 1/4
22:04 ego_17: thanks - i was most worried about normal-hard gap ) about 3 circles i added them in kiai most intence part for a little chalenge - thats fine i guess )
22:05 DeRandom Otaku: its ok to me but some BNs might not be too fond of it lol
22:05 DeRandom Otaku: every one has a different opinion so ya
22:07 ego_17: i think i can change this stack - not a big deal ) mb add slider
22:07 DeRandom Otaku: yep that works too
posted

DeRandom Otaku wrote:

21:52 ego_17: hello coud you please  test a map and say is diffspread are ok or not ?
21:52 DeRandom Otaku: ok
21:53 ego_17: this one (its kinda old so i need clarification) https://osu.ppy.sh/s/331892
21:56 DeRandom Otaku: rhythm wise. spread from easy to normal is not that good right now
21:57 DeRandom Otaku: i havent checked hard yet
21:57 DeRandom Otaku: but you need to definitely nerf 1/4 rhythms like 00:46:659 (2,3) - this one
21:57 ego_17: on normal?
21:57 DeRandom Otaku: yep on normal
21:58 DeRandom Otaku: its on 00:18:630 (2,3) - as well
21:58 DeRandom Otaku: probably repeats more times
21:58 ego_17: i think i can change this to repeat sliders
21:59 DeRandom Otaku: that will work fine
22:00 DeRandom Otaku: playability wise, you can nerf patterns like 00:40:965 (6,7,8) - this one in normal to a slider+circle
22:01 DeRandom Otaku: in easy you don't have two 1/1 circles in a row while in normal you have 3 1/2 circles repeat many times in the map
22:02 DeRandom Otaku: hard has kind of a gimmicky feeling to it, but spread from normal to hard seems ok
22:03 DeRandom Otaku: in hard, just dont make patterns like 00:51:914 (6,7,8,9,10,1) - this one because they are really tough for a hard
22:04 DeRandom Otaku: both stacks are next to each other, both have 3 circles each but one of the stack is 1/2 while the other one is 1/4
22:04 ego_17: thanks - i was most worried about normal-hard gap ) about 3 circles i added them in kiai most intence part for a little chalenge - thats fine i guess )
22:05 DeRandom Otaku: its ok to me but some BNs might not be too fond of it lol
22:05 DeRandom Otaku: every one has a different opinion so ya
22:07 ego_17: i think i can change this stack - not a big deal ) mb add slider
22:07 DeRandom Otaku: yep that works too
updated rhythm on normal as suggested
minor fixes on hard and changed discussed stack
thanks!
posted
Q

[General]
  1. Could you turn on epilepsy warning? this map has SB, so you should add it.


[Hard]
  1. 00:01:878 (5,1,2,3) - 00:02:862 (4,5,6) - ~ this 4/3 rhythm is hard to read for players, they could read it as 1/1 or 1/2, you can make it as slider, then players can read it easily.
  2. 00:09:870 (3,4) - this part has same problem as above, for seeing this, this rhythm can be easy to read for players.
  3. 00:14:250 (2,3) - in here, you didn't use big jump like this, but you made jump without any reason, then it is really weird for playing. could you set consistent DS with others?
  4. 00:30:017 (5) - you should add NC in here? You divided NC around 1 downbeats, but only this part doesn't have NC
  5. 00:38:338 - this part has vocal sound, but why you didn't follow this downbeat? this felt weird,
  6. 00:38:775 (1,2,3) - 00:42:279 (4,5,6) - 00:45:783 (2,3,4) - etc...~ you followed ONLY vocal? this rhythm feels just old maps, and this part doesn't give any fun things, you should make it into sliders and follow drum and vocals, and map can be fun./
  7. 01:06:914 (1) - this spinner is too uneven, nothing follows this spinner, and makes weird rhythm in here, you should map this part.
  8. 01:11:622 (5,6) - too big DS even if this part doesn't have any emphasis. You should set consistent pattern for better expression,


[Normal]
  1. DS is too big comparing with other normal diffs? It looks little bit hard to play for newbie players....
  2. 00:05:491 (1,2) - Ah, this part has 3/4 beats, but you only this part is expressed with 1/1 and 1/2? It has really bad rhythms, you didn't set consistency with 00:06:367 (3) - 00:01:987 (1,2) - .
  3. 00:04:615 (5,6) - change it into 1/1 slider or 2 circles, you didn't add 1/2 beats even Hard diff.
  4. 00:22:790 (6) - Unnecessary beat thinking about it is Normal diff, not so necessary in here.
  5. 00:28:703 (3,4) - you didn't stacked ever, why you stacked here? It makes really weird pattern? And this part doesn't have emphasis. You should unstack for better moving for consistency.
  6. 00:40:965 (6,7,8) - Do you think this part should be emphasized that you should add 3 clickable beats? I don't think this part has really strong emphasis. Just make slider for better music expressing.
  7. 01:26:951 (2,3) - Don't make 1/4 rhythm in Normal diff, it makes really hard and confusing pattern for newbies. Remember, Easy and Normal diffs are for newbies.


GL
posted

Neoskylove wrote:

Q

[General]
  1. Could you turn on epilepsy warning? this map has SB, so you should add it.

i think there is nothing special in SB that needs warning - its not a pulsing nightcore map

[Hard]
  1. 00:01:878 (5,1,2,3) - 00:02:862 (4,5,6) - ~ this 4/3 rhythm is hard to read for players, they could read it as 1/1 or 1/2, you can make it as slider, then players can read it easily.
    i think its only hard then you dont know the song, but after you learn it its easy to follow
  2. 00:09:870 (3,4) - this part has same problem as above, for seeing this, this rhythm can be easy to read for players.
    i changed this one and a 2 same patterns later
  3. 00:14:250 (2,3) - in here, you didn't use big jump like this, but you made jump without any reason, then it is really weird for playing. could you set consistent DS with others?
    i nerfed this jump its not so big right now
  4. 00:30:017 (5) - you should add NC in here? You divided NC around 1 downbeats, but only this part doesn't have NC
    its cos i wanted 00:28:703 (1,2,3) - be in one color
  5. 00:38:338 - this part has vocal sound, but why you didn't follow this downbeat? this felt weird,
    changed to repeat slider
  6. 00:38:775 (1,2,3) - 00:42:279 (4,5,6) - 00:45:783 (2,3,4) - etc...~ you followed ONLY vocal? this rhythm feels just old maps, and this part doesn't give any fun things, you should make it into sliders and follow drum and vocals, and map can be fun./
    this lyrics so strong, i cant imagine clicking smething except this de-de-destiny (= and i think i added enough notes to drums
  7. 01:06:914 (1) - this spinner is too uneven, nothing follows this spinner, and makes weird rhythm in here, you should map this part.
    i want at last one spinner per diff and this looong note singer holds fits it
  8. 01:11:622 (5,6) - too big DS even if this part doesn't have any emphasis. You should set consistent pattern for better expression,
    now it not so big


[Normal]
  1. DS is too big comparing with other normal diffs? It looks little bit hard to play for newbie players....
    its smalest DS when objects dont overlap
  2. 00:05:491 (1,2) - Ah, this part has 3/4 beats, but you only this part is expressed with 1/1 and 1/2? It has really bad rhythms, you didn't set consistency with 00:06:367 (3) - 00:01:987 (1,2) - .
    there also 1/2 and 1/1 beats, so i folow 3/4 for first part and 1/2 for second
  3. 00:04:615 (5,6) - change it into 1/1 slider or 2 circles, you didn't add 1/2 beats even Hard diff.
    changed to slider
  4. 00:22:790 (6) - Unnecessary beat thinking about it is Normal diff, not so necessary in here. deleted
  5. 00:28:703 (3,4) - you didn't stacked ever, why you stacked here? It makes really weird pattern? And this part doesn't have emphasis. You should unstack for better moving for consistency.
    its stacked to fit pattern in playfield
  6. 00:40:965 (6,7,8) - Do you think this part should be emphasized that you should add 3 clickable beats? I don't think this part has really strong emphasis. Just make slider for better music expressing.
    its middle diff so a little challenge there ) and i seen a lot ranked normals with 4 circles in a row
  7. 01:26:951 (2,3) - Don't make 1/4 rhythm in Normal diff, it makes really hard and confusing pattern for newbies. Remember, Easy and Normal diffs are for newbies.
    well changed to 1/2 sliders, for me only lowest diff in set for beginers


GL

thankyou for modding very helpfull
posted
Hard
  1. 00:20:381 (2,4) - if you moved these inwards a bit they wouldnt touch each other, making it visually cleaner
  2. 00:33:519 (2) - this one should rather be stacked on 00:33:848 (3) - i think? Like that you'd have a good jump towards the strong finish/vocal sound.
  3. 00:34:833 (1,2,3) - pls dont put different rhythms together in one stack, that makes it really confusing to read, especially with the blue tick rhythms here.
  4. 01:04:177 (2,3,4,5,1) - you can make the pattern symmetrical?
  5. 01:08:885 (2) - i think it would look cool if you made 01:08:885 (2) - parallel to 01:09:433 (4) -
  6. 01:09:433 (4,5) - why is the movement change so slight? either make them completely parallel or make it more obvioous like https://voli.s-ul.eu/i3Vb7nKa.png
  7. 01:12:060 (1,8) - move them a bit left so theyre on the y axis perfectly (sorry it triggers me lol)
  8. 01:16:002 (1,3) - you could stack these for visual cleanliness - probably would need to move 01:17:316 (4) - a little more down for spacing
  9. 01:18:849 (4,5,6) - symmetrical? I mean theyre basically almost symmetrical, why not make them entirely :p
  10. 01:21:148 (2) - why is this one stacked underneath (no movement) but there is movement towards 01:22:024 (5) - ? I think theyre the same sounds and should use similar movements by that logic. I feel you executed it better here: 01:24:323 (1,2,3,4,5,6,7) -
  11. 01:23:885 (4) - the rhythm fits better here if you extend the slider to the red tick
  12. 01:27:279 (5,6,7,8,9,10) - Due to the weird rhythm of the drums there, this feels really off. To portray it accurately, this rhythm would work: https://voli.s-ul.eu/1BI9w5kX.png (1/6, 1/8 (yellow tick), 1/6). This may seem really weird though but may work if you put them in a stack as i've did. I feel you should ask some other bns what they think though..
  13. see if similar things occur in other patterns too please, i don't point the same issue out multiple times



Normal
  1. 00:01:768 (2,3) - Why not stack these? It looks way easier to read and visually cleaner
  2. 00:05:491 (1) - the rhythm of this slider seems weird, the repeats (00:01:987 (1,2) - ) cover all of the sounds but this one goes over the middle sound, maybe just make it a repeat just like the other. same goes for 01:24:323 (1) - and maybe others i didnt notice
  3. 00:10:308 (3,4,5) - plz make it a perfect triangle (ctrl+up 00:10:746 (5) - 4 times)
  4. 00:12:060 (2,4) - blanket could be visually better: https://voli.s-ul.eu/h1ZZ4BTV.png (make sure to fix the symmetry too then)
  5. 00:31:768 (4) - maybe make this slider move to the left instead of upwards? overlapping it with 00:30:673 (1) - doesn't look very good and might be confusing for normal players as the repeat is covered that way. you might have to move some objects around etc. to make this work



Easy
  1. 00:51:914 (3) - rotate it like this? the angle is less harsh for this difficulty then: https://voli.s-ul.eu/70XALDFn.png
  2. 01:03:739 (1,2) - you can make these curves work together way better by rotating 01:05:053 (2) - by about -15 degrees and moving it like https://voli.s-ul.eu/26UsJcS9.png -- you'll have to do it for the other side too if you apply


Alright, feel free to call me back for recheck. I think the map can be ranked but some things could be improved tho. Cute storyboard and cool simple/old style mapping ^^
posted
redownload for new mp3

Voli wrote:

Hard
  1. 00:20:381 (2,4) - if you moved these inwards a bit they wouldnt touch each other, making it visually cleaner moved, now they not touch each other
  2. 00:33:519 (2) - this one should rather be stacked on 00:33:848 (3) - i think? Like that you'd have a good jump towards the strong finish/vocal sound.
    i prefer summetry pattern there 00:33:256 (1,2,4,5) -
  3. 00:34:833 (1,2,3) - pls dont put different rhythms together in one stack, that makes it really confusing to read, especially with the blue tick rhythms here. unstacked 00:35:555 (3) -
  4. 01:04:177 (2,3,4,5,1) - you can make the pattern symmetrical?
    mb its not realy obvious but its a part of this pattern 01:04:351 (3,4,5,1,2,3,4,5,6) - rotated it to make it look better
  5. 01:08:885 (2) - i think it would look cool if you made 01:08:885 (2) - parallel to 01:09:433 (4) - done!
  6. 01:09:433 (4,5) - why is the movement change so slight? either make them completely parallel or make it more obvioous like https://voli.s-ul.eu/i3Vb7nKa.png
    made them more like on screenshot, also did it for 01:13:767 (1,2) -
  7. 01:12:060 (1,8) - move them a bit left so theyre on the y axis perfectly (sorry it triggers me lol) moved from y256 to y255 tell me if it enoungh or not =)
  8. 01:16:002 (1,3) - you could stack these for visual cleanliness - probably would need to move 01:17:316 (4) - a little more down for spacing ok (now 01:18:366 (3,5) - also stacked
  9. 01:18:849 (4,5,6) - symmetrical? I mean theyre basically almost symmetrical, why not make them entirely :p looks good - done
  10. 01:21:148 (2) - why is this one stacked underneath (no movement) but there is movement towards 01:22:024 (5) - ? I think theyre the same sounds and should use similar movements by that logic. I feel you executed it better here: 01:24:323 (1,2,3,4,5,6,7) -
    i think its because i like how tripple is stacked with next circle 01:20:601 (3,4,1,2) - no changes
  11. 01:23:885 (4) - the rhythm fits better here if you extend the slider to the red tick
    but there woud be big jump for next circle, better left it like this or i can make it a circle like in the begining
  12. 01:27:279 (5,6,7,8,9,10) - Due to the weird rhythm of the drums there, this feels really off. To portray it accurately, this rhythm would work: https://voli.s-ul.eu/1BI9w5kX.png (1/6, 1/8 (yellow tick), 1/6). This may seem really weird though but may work if you put them in a stack as i've did. I feel you should ask some other bns what they think though..
    i edited this place in Audacity to fit 1/4 ticks - hope its good now
  13. see if similar things occur in other patterns too please, i don't point the same issue out multiple times



Normal
  1. 00:01:768 (2,3) - Why not stack these? It looks way easier to read and visually cleaner
    done (changed pattern a little)
  2. 00:05:491 (1) - the rhythm of this slider seems weird, the repeats (00:01:987 (1,2) - ) cover all of the sounds but this one goes over the middle sound, maybe just make it a repeat just like the other. same goes for 01:24:323 (1) - and maybe others i didnt notice
    i did it cos there would be to many same repeat sliders - like 3 in a row, so i changed one to long slider and circle. and i like how its visualy better - 00:04:570 (5,1) - and 01:23:402 (5,1) -
  3. 00:10:308 (3,4,5) - plz make it a perfect triangle (ctrl+up 00:10:746 (5) - 4 times)
    done (didnt get ctrl+up 00:10:746 (5) - 4 times but perfected tiangle for shure)
  4. 00:12:060 (2,4) - blanket could be visually better: https://voli.s-ul.eu/h1ZZ4BTV.png (make sure to fix the symmetry too then)
    ok i like how sliders flow better with 00:13:110 (1) - now
  5. 00:31:768 (4) - maybe make this slider move to the left instead of upwards? overlapping it with 00:30:673 (1) - doesn't look very good and might be confusing for normal players as the repeat is covered that way. you might have to move some objects around etc. to make this work

done, but i changed pattern tell me if its ok or not


Easy
  1. 00:51:914 (3) - rotate it like this? the angle is less harsh for this difficulty then: https://voli.s-ul.eu/70XALDFn.png ok
  2. 01:03:739 (1,2) - you can make these curves work together way better by rotating 01:05:053 (2) - by about -15 degrees and moving it like https://voli.s-ul.eu/26UsJcS9.png -- you'll have to do it for the other side too if you apply

rotated them

Alright, feel free to call me back for recheck. I think the map can be ranked but some things could be improved tho. Cute storyboard and cool simple/old style mapping ^^

thank you!
also can you check offset - my is always ~5ms wrong )

used this for meta ) http://puu.sh/yUNVR/7cd51073b2.jpg
posted
привет) (кудосу не надо)
[easy]

  • 00:10:711 (3,4) - ой,бланкет
    00:49:690 (1) - ого вот это слайдер,прям из 2009го,откуда спёр :^) ?? (мне нравится этот момент)
    00:56:259 (2) - не хватает какого-то сильного удара в голове слайдера,прям надо очень ><

~~~~~~~~~~~~~~~~~~~

Good Luck ;)
posted

Gordon123 wrote:

привет) (кудосу не надо)
[easy]

  • 00:10:711 (3,4) - ой,бланкет подправил
    00:49:690 (1) - ого вот это слайдер,прям из 2009го,откуда спёр :^) ?? (мне нравится этот момент) окау
    00:56:259 (2) - не хватает какого-то сильного удара в голове слайдера,прям надо очень ><ставил финиши только на звуки тарелок в припеве - потому только whistle

~~~~~~~~~~~~~~~~~~~

Good Luck ;)
спасибо =)
posted
recheck, sorry for being late, i said i'd do it in the weekend but yeah some stuff came in between D:

Hard
  1. 00:10:701 (6) - nc here instead of 00:11:139 (1) - i think, the square pattern starts here
  2. 00:12:015 (3,4,5) - could you move these a bit to the left? it's kinda awkward when 00:11:139 (1,3) - touch each other
  3. 00:12:453 (5,3) - how about making these extended sliders instead? the last notes are longer vocals so i feel it'd fit here much better instead of having the breaks in the rhythm constantly. Like that you'll get a better feel that you're actually following vocals
  4. 00:15:957 (5) - nc here instead of 00:16:395 (1) - , the measure starts here (check the map pls for other spots like this, also 00:17:709 (5) - and 00:24:716 (5) - for example)
  5. 00:18:147 (1,4) - fix the stack?
  6. 00:42:234 (4) - missed nc
  7. 00:42:672 (5,6,7) - could make it a triangle by moving 7 move to the middle?
  8. 00:44:643 (4) - really feel like you should follow the drums there somehow since you use a lot of triples etc. in this part, you could do it for example like this https://osu.ppy.sh/ss/997146
  9. 00:49:461 (1,2,3) - this feels a bit sudden, you dont use a spaced triple like this anywhere else, perhaps just stack it on top of the slider like 00:52:526 (9,10,1) -
  10. 01:05:008 (1,2,3) - its weird to me that you ignore this triple but not this one 01:05:665 (4,5,6) -
  11. 01:06:760 - would be really nice if you could make this last strong beat clickable somehow, this is a possibility: https://osu.ppy.sh/ss/9971500
  12. 01:19:023 - dont you wanna map the triple here? since you have it mapped here 01:20:555 (3,4,1) -
  13. 01:26:906 (3,4) - maybe not a manual stack since you dont use any double manual stacks elsewhere
  14. 01:26:906 (3) - maybe a nc here for the finisher pattern?
  15. 01:27:234 (5,6,7,8,9,10) - you forgot the hs!


also the hitsound volume at 01:20:774 - seems really really low compared to this part which is identical: 00:05:446 -
posted

Voli wrote:

recheck, sorry for being late, i said i'd do it in the weekend but yeah some stuff came in between D:


Hard
  1. 00:10:701 (6) - nc here instead of 00:11:139 (1) - i think, the square pattern starts here
    done
  2. 00:12:015 (3,4,5) - could you move these a bit to the left? it's kinda awkward when 00:11:139 (1,3) - touch each other
    okay ) (didnt cheked for this things, cos you know it's visible only in redactor =)
  3. 00:12:453 (5,3) - how about making these extended sliders instead? the last notes are longer vocals so i feel it'd fit here much better instead of having the breaks in the rhythm constantly. Like that you'll get a better feel that you're actually following vocals
    i tried adding sliders , but didnt liked it - red ticks are so weak, missing a few wouldnt hurt i think, and i kinda like this tringles ) (im open for remap this part if its rely bothers you)
  4. 00:15:957 (5) - nc here instead of 00:16:395 (1) - , the measure starts here (check the map pls for other spots like this, also 00:17:709 (5) - and 00:24:716 (5) - for example)
  5. 00:18:147 (1,4) - fix the stack? done
  6. 00:42:234 (4) - missed nc
  7. 00:42:672 (5,6,7) - could make it a triangle by moving 7 move to the middle? i think its not visible while playing
  8. 00:44:643 (4) - really feel like you should follow the drums there somehow since you use a lot of triples etc. in this part, you could do it for example like this https://osu.ppy.sh/ss/997146
    i made it similar to other parts - 00:58:658 (3,4,5,1,2) - and 01:12:672 (3,4,5,6,7) -
  9. 00:49:461 (1,2,3) - this feels a bit sudden, you dont use a spaced triple like this anywhere else, perhaps just stack it on top of the slider like 00:52:526 (9,10,1) - stacked
  10. 01:05:008 (1,2,3) - its weird to me that you ignore this triple but not this one 01:05:665 (4,5,6) -
    yes looks loke i just missed it ) but to be honest 2 tripples in a row and small stream would be to much for this difficulty and tripple ruin pattern
  11. 01:06:760 - would be really nice if you could make this last strong beat clickable somehow, this is a possibility: https://osu.ppy.sh/ss/9971500
    it becomes realy hard to hit circle after slider, better left it like this, or make 7 circle stream, like it was before, but stream this long is too hard for diff and i changed it to repeat slider after a few modders pointed to this stream
  12. 01:19:023 - dont you wanna map the triple here? since you have it mapped here 01:20:555 (3,4,1) -
    wanted to follow this lyrics on red ticks, tripple will ruin it
  13. 01:26:906 (3,4) - maybe not a manual stack since you dont use any double manual stacks elsewhere
    idea was to make this double look more similar to the next stream, but i can change it if you disagre
  14. 01:26:906 (3) - maybe a nc here for the finisher pattern?
    combo becomes to short, did it for next stream instead
  15. 01:27:234 (5,6,7,8,9,10) - you forgot the hs!
    added soft whistles


also the hitsound volume at 01:20:774 - seems really really low compared to this part which is identical: 00:05:446 -
raised it a little, made it to balance change from soft HS to normal. standart volume i used in first part makes change to sudden

about new combos - i recheked all diffs. now they should be more classic - on big white tick. didnt did it to easy kiai. for ones left on other ticks (like in first part of hard diff) - did it to look some patterns like one whole. hope its good now.
thanks again!

edit: updated after irc (sorry im so slow )
changed repeatштп slider on normal 00:07:198 (1,2) -
and for a hard 00:03:694 (1,2,3,4) - i think i better leave 4 as a circle for a first part - so there would be a little variety
posted
ok lets try, gl!
posted
O:
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