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Exilia - Lifegame

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Topic Starter
P o M u T a
This beatmap was submitted using in-game submission on 2019年4月27日 at 3:07:47

Artist: Exilia
Title: Lifegame
Tags: pomuta Stop playing God Limited Edition italy milan metal masha mysmane carlo chiarenza marco privacy mark campailla
BPM: 106
Filesize: 6830kb
Play Time: 03:55
Difficulties Available:
  1. Expert (5.86 stars, 799 notes)
  2. Hard (2.95 stars, 560 notes)
  3. Insane (4.26 stars, 659 notes)
  4. Normal (2.07 stars, 264 notes)
Download: Exilia - Lifegame
Information: Scores/Beatmap Listing
---------------
Warning : Lyrics may be offensive

Normal:Done.
Hard:Done.
Insane:Done.
Expert:Done.

Lyrics
n**ody's waiting for you
get nothing for nothing
pay the
price and learn
from your mistakes
Insert your coin
you gotta play
the life game
a million mother f***ers waiting for the next sucker

Load
and reload
don't get nothing for love
life is a lesson. Make the
revolution turn

you go round and around. you go round you go

farther, cause everything is money
but you know how to get away
never forget your true colors
true colors light your way

n**ody cares about you
slave to the system
in a plastic existence
greed that you don't need

Insert your coin
you gotta play the life game
a million
mother f***ers waiting for the next sucker

Load and reload
you know
money talks
learn your lesson. Save your mind and save your soul
you go round and around, and around you go

farther, cause everything is money
but you know how to get away
never forget your true colors
true colors light your way

You gotta play the life,
you gotta play the life game (x3)

farther, cause everything is money
and you know how to get away
never forget your true colors
true colors light your way

everything is money
and your heart needs another place
never forget your true colors
true colors light your way
true colors light your way
https://www.youtube.com/watch?v=o3mWk8BueFM
OK_oreGENKI
q.hz|Yami 8-)
Topic Starter
P o M u T a
My Respect Player 8-)
Akiyama Mizuki
dude (really) nice
_vanity
Hello, from my modding queue. o/
[Normal]
  1. 03:47:638 (2) - This reverse slider doesn't really follow anything. Remove it.
  2. 03:52:166 (2) - ^
  3. 00:24:996 (2) - NC
  4. 01:05:751 (4) - NC
  5. Check your overall NC. :3
[Hard]
  1. 00:31:223 (5,6) - Move this over to the right, so that it doesn't get overlapped.
  2. 00:43:958 (4,1) - I find this transition from vocals to drums to be a bit weird.
  3. 00:55:562 (4) - The rhythm sounds weird here. Remove (4) and place a note on the blue tick.
  4. 03:38:015 (2,3,4,5,6,7,8,9,10) - Try reverse sliders instead.
  5. From 00:00:091 (1) - to 00:08:581 (6) - you could lower the volume down to about 30%. Also, consider removing the finishes.
  6. 00:13:109 (7,8,9) - Try a reverse slider here instead.
[]
Good song. Good luck. ;)
Topic Starter
P o M u T a

_vanity wrote:

Hello, from my modding queue. o/
[Normal]
  1. 03:47:638 (2) - This reverse slider doesn't really follow anything. Remove it. yes
  2. 03:52:166 (2) - ^ yes
  3. 00:24:996 (2) - NC keep. 2 long white line add NC all.
  4. 01:05:751 (4) - NC ^
  5. Check your overall NC. :3 ^
[Hard]
  1. 00:31:223 (5,6) - Move this over to the right, so that it doesn't get overlapped.
  2. 00:43:958 (4,1) - I find this transition from vocals to drums to be a bit weird. I know your feel. but, this drum too strong. i want keep this.
  3. 00:55:562 (4) - The rhythm sounds weird here. Remove (4) and place a note on the blue tick.
  4. 03:38:015 (2,3,4,5,6,7,8,9,10) - Try reverse sliders instead. keep mind.
  5. From 00:00:091 (1) - to 00:08:581 (6) - you could lower the volume down to about 30%. Also, consider removing the finishes. done volume change all diff. finish is keep. i like it.
  6. 00:13:109 (7,8,9) - Try a reverse slider here instead. keep.
[]
Good song. Good luck. ;)
thanks for modding _vanity :)
DahplA
[Expert]
  1. 00:18:770 (3,4,5) - Very small aesthetic inconsistency here. As you can see, 4 and 5 are not the same distance from 3. The only reason I mention it is because it's quite noticeable.
  2. 00:21:883 (6) - Similar thing here with 4,5,6
  3. 00:23:581 (5) - Here as well. Since you use a lot of triangle patterns, it's nice to go around and try to get the perfectly spaced.
  4. 01:06:600 (4,5,6) - I would move 6 a bit lower to be more in line with a triangle sort of shape.
  5. 01:11:977 - Very strong drum beat on this note, should be represented with a hitsound.
  6. 01:38:581 (1,1,1,2,3,4,5,6,1) - NC pattern is sort of confusing here. If you want to NC every 1/3 beat pattern, then add a NC on 01:39:430 (4) -
  7. 01:47:496 (4,5,6,8) - Similar thing to what I mentioned earlier on. Would be nice to have uniform spacing here.
  8. 02:09:147 - I don't see a reason to delay this break. Nothing special about this timing point. May apply in other difficulties.
  9. 02:59:807 (1,2) - Spacing is really awkward here since the two objects are really close to each other.
  10. Lastly I would highly recommend bumping the AR to at least 9.3. It makes a lot of sense considering how drum intense this song is, and since it's quite a fast BPM. It would also work really nicely with the low CS.
[Insane]
  1. At the start, I don't see any reasoning for all the random SV changes. You haven't done it in your expert difficulty, so it creates a sort of inconsistency. Not to mention, it doesn't play out nicely.
The rest of it is fine. Nice spacings, I like it. Good luck.
Topic Starter
P o M u T a

DahplA wrote:

[Expert]
  1. 00:18:770 (3,4,5) - Very small aesthetic inconsistency here. As you can see, 4 and 5 are not the same distance from 3. The only reason I mention it is because it's quite noticeable. done
  2. 00:21:883 (6) - Similar thing here with 4,5,6 nice, fixed.
  3. 00:23:581 (5) - Here as well. Since you use a lot of triangle patterns, it's nice to go around and try to get the perfectly spaced. instead, fix (2,3,5) perfect triangle.
  4. 01:06:600 (4,5,6) - I would move 6 a bit lower to be more in line with a triangle sort of shape. fix perfect triangle.
  5. 01:11:977 - Very strong drum beat on this note, should be represented with a hitsound. done.
  6. 01:38:581 (1,1,1,2,3,4,5,6,1) - NC pattern is sort of confusing here. If you want to NC every 1/3 beat pattern, then add a NC on 01:39:430 (4) - fixed, yeah seems nice.
  7. 01:47:496 (4,5,6,8) - Similar thing to what I mentioned earlier on. Would be nice to have uniform spacing here. fixed.
  8. 02:09:147 - I don't see a reason to delay this break. Nothing special about this timing point. May apply in other difficulties. instead add spinner all diff.
  9. 02:59:807 (1,2) - Spacing is really awkward here since the two objects are really close to each other. x1.70→x.2.00 move.
  10. Lastly I would highly recommend bumping the AR to at least 9.3. It makes a lot of sense considering how drum intense this song is, and since it's quite a fast BPM. It would also work really nicely with the low CS. okay. trying AR9.3
[Insane]
  1. At the start, I don't see any reasoning for all the random SV changes. You haven't done it in your expert difficulty, so it creates a sort of inconsistency. Not to mention, it doesn't play out nicely. I believe the pros and cons this thing. now, keep it.
The rest of it is fine. Nice spacings, I like it. Good luck.
thanks for modding :)
- HellBird -
Hello from my modding queue!

First off, I only modded the Insane diff because the expert diff is still too high for my modding skills. So let's begin!

Insane

General

The normal-hitsounds that start at 00:18:204 (1) is really low for a loud rock song like this.. When I test played it, I kinda got confused at some parts because I couldn't follow the hitsounds because of how low they were. So I suggest you increase the volume of the hitsounds to 85% at least.

Hitsounds

These are the parts where I think a clap should be added:
Open
00:23:581 (4)
00:24:430 (7) (Only at the start of the slider)
00:34:053 (1) (Only at the start of the slider)
02:47:072 (10) (Only at the start of the slider)
02:51:600 (10) (Only at the start of the slider)
02:56:128 (8) (Only at the start of the slider)

Technical

00:02:072 (1) - I'm gonna have to agree with the person who pointed this out. There really is no reason for the random SV change for all of the sliders like this. Plus this is a 4 star so it might be confusing to some players.

00:14:524 (2) - Move to x:72, y:336 so it would be in the middle of the sliders. (Looks better and more appealing this way)

01:25:562 (7) - This slider doesn't really fit the flow that the your map has. Maybe do it like this instead?

02:27:260 (5) - NC

02:29:241 (1) - Remove NC

02:36:317 (5) - NC

02:46:506 (6) - ^

02:51:034 (6) - ^

02:55:562 (5) - ^

And that's about it!

The rest is perfect for me. Really solid map. Good luck! :)
TequilaWolf
mod
Expert-

I testplayed this a few times and when watching my own replays I realise I was hitting too early starting from 01:21:600 to 01:39:713. I feel offset there is around -7ms or so (which doesn't make sense since the whole map is supposed to be timed perfectly), but I'm not a timing expert.

00:09:147 (1,2) - since music changes here maybe you wanna increase spacing from 00:09:147 (1,2) - to 00:09:572 (3,4) - instead of using DS
00:21:317 (4) - maybe move 3 grids up y48 for better blanket, also 00:22:024 (7) -
00:30:657 - note maybe, there is a sound
00:50:751 (2) - would ctrl+g, and also ctrl+g 00:51:034 (1) -
00:54:430 (1,2,3) - hmm..you can consider http://puu.sh/mnwIV/8d818988b5.jpg I think it fits better
01:05:326 - note
02:23:864 (1) - maybe make it 1/4 slider
02:27:260 (4) - would ctrl+g, too small spacing
03:04:902 (1,2,1,2,3,4) - found 1/3 stream here hard to read. maaaybe just use 1/4 slider and circle in center of playfield
#
Topic Starter
P o M u T a

Scebtile wrote:

Hello from my modding queue!

First off, I only modded the Insane diff because the expert diff is still too high for my modding skills. So let's begin!

Insane

General

The normal-hitsounds that start at 00:18:204 (1) is really low for a loud rock song like this.. When I test played it, I kinda got confused at some parts because I couldn't follow the hitsounds because of how low they were. So I suggest you increase the volume of the hitsounds to 85% at least. volume is fine imo.

Hitsounds

These are the parts where I think a clap should be added:
Open
00:23:581 (4)
00:24:430 (7) (Only at the start of the slider)
00:34:053 (1) (Only at the start of the slider)
02:47:072 (10) (Only at the start of the slider)
02:51:600 (10) (Only at the start of the slider)
02:56:128 (8) (Only at the start of the slider) All hitsound added to all diff.

Technical

00:02:072 (1) - I'm gonna have to agree with the person who pointed this out. There really is no reason for the random SV change for all of the sliders like this. Plus this is a 4 star so it might be confusing to some players. I have reason. I took cymbal sound. so, i can slow SV and fit. also, good playable pattern.

00:14:524 (2) - Move to x:72, y:336 so it would be in the middle of the sliders. (Looks better and more appealing this way) done

01:25:562 (7) - This slider doesn't really fit the flow that the your map has. Maybe do it like this instead? done

02:27:260 (5) - NC

02:29:241 (1) - Remove NC

02:36:317 (5) - NC

02:46:506 (6) - ^

02:51:034 (6) - ^

02:55:562 (5) - ^ some NC fixed.

And that's about it!

The rest is perfect for me. Really solid map. Good luck! :)
thanks for modding :)

TequilaWolf wrote:

mod
Expert-

I testplayed this a few times and when watching my own replays I realise I was hitting too early starting from 01:21:600 to 01:39:713. I feel offset there is around -7ms or so (which doesn't make sense since the whole map is supposed to be timed perfectly), but I'm not a timing expert. I can feel bit weird timing. I'll get more nicely.

00:09:147 (1,2) - since music changes here maybe you wanna increase spacing from 00:09:147 (1,2) - to 00:09:572 (3,4) - instead of using DS It's not big change, so, i think keep fine.
00:21:317 (4) - maybe move 3 grids up y48 for better blanket, also 00:22:024 (7) - instead fix slider.
00:30:657 - note maybe, there is a sound have sound, but, i want empty here.
00:50:751 (2) - would ctrl+g, and also ctrl+g 00:51:034 (1) - done
00:54:430 (1,2,3) - hmm..you can consider http://puu.sh/mnwIV/8d818988b5.jpg I think it fits better sorry, i want keep rhythm
01:05:326 - note i don't need here imo.
02:23:864 (1) - maybe make it 1/4 slider nice idea, consider it.
02:27:260 (4) - would ctrl+g, too small spacing not too small imo.
03:04:902 (1,2,1,2,3,4) - found 1/3 stream here hard to read. maaaybe just use 1/4 slider and circle in center of playfield i want keep 1/3 and i'll find more good pattern.
#
thanks for mod :D
Electoz
Hi, from my modding queue~ We meet again.

[Normal]

  1. 00:13:675 (1) - Not a fan of this spinner, basically I think you could just remove it and map sth there, because it's just a shame to leave those 4 white ticks because of that recovery time.
  2. 00:28:251 - Feels weird when there's no clap here despite the same instrument landed on both 00:28:109 and 00:28:251 .
  3. 00:38:581 (5,6) - I would change these kicksliders into sth else, I can see that you're following the instrument but it feels weird when the first one has hitsound on the head and the other one on the tail.
  4. 03:23:864 (1,2) - Angle of the flow here looks funny for some reason.
[Hard]

  1. 00:17:638 (7) - Somehow I feel like this could have been a 1/2 slider or something.
  2. 00:36:317 (1) - Suddenly 2 kicks out of nowhere might confuse the players tho, since most kicksliders earlier did have only 1 kick. (Well I guess you already put NC there but it's still kinda hard to detect tho, maybe because it's a coincidence that this kickslider landed on the downbeat)
  3. 01:21:034 (1) - I would ctrl+g this since it's kinda hard to grasp the rhythm after the break when it's a small jump.
Didn't mod Insane because I failed it lol, sry for that. Good map as usual.
Good luck~
Topic Starter
P o M u T a

Electoz wrote:

Hi, from my modding queue~ We meet again.

[Normal]

  1. 00:13:675 (1) - Not a fan of this spinner, basically I think you could just remove it and map sth there, because it's just a shame to leave those 4 white ticks because of that recovery time. i want calm part this. either way not fan start part.
  2. 00:28:251 - Feels weird when there's no clap here despite the same instrument landed on both 00:28:109 and 00:28:251 . Nah, It's working.
  3. 00:38:581 (5,6) - I would change these kicksliders into sth else, I can see that you're following the instrument but it feels weird when the first one has hitsound on the head and the other one on the tail. Normal diff, i don't make kickslider.
  4. 03:23:864 (1,2) - Angle of the flow here looks funny for some reason. I want many patterns. it's fine imo.
[Hard]

  1. 00:17:638 (7) - Somehow I feel like this could have been a 1/2 slider or something. okay.
  2. 00:36:317 (1) - Suddenly 2 kicks out of nowhere might confuse the players tho, since most kicksliders earlier did have only 1 kick. (Well I guess you already put NC there but it's still kinda hard to detect tho, maybe because it's a coincidence that this kickslider landed on the downbeat) i want keep this. consider it.
  3. 01:21:034 (1) - I would ctrl+g this since it's kinda hard to grasp the rhythm after the break when it's a small jump. okay.
Didn't mod Insane because I failed it lol, sry for that. Good map as usual.
Good luck~
thanks so much!
brdzxh
from my queue~

screenshot of sightread
rip singletap speed ;-;

Expert
Definitely not my type of map, but I like the song! :)
cs5 and od9 is not my thing either, so maybe cs4.7~?
I also miss some sliders in inbetween instead of singles, but that might be because of my singletap stamina is shit Xd
There is not a lot of things to say about this, because it seems pretty good already, but here is some of the things I noticed
00:18:911 (4) - maybe move this a bit to the right
00:20:609 (2) - ending point out of grid - not that it matters, but I thought I would let you know
00:35:751 (1,2,3,4) - this felt kinda awkward while playing, so maybe move 00:36:034 (3,4) - a bit to the right?
00:37:874 (4) - mby put this a bit to the left
00:51:317 (2,3,4) - unstack?
00:54:147 (7,8) - it feels so awkward when the jumps are so close to each other on the x axis, so maybe move them like this?
01:12:543 (1) - stack this with 01:13:251 (4) - ?
01:19:336 (1,2) - Feels a bit awkward, but its fine
01:20:043 (4) - move a bit down
01:30:374 (3) - move to x400 y212?
01:37:874 (3) - move a bit down
02:54:572 (2) - move a bit to the right

As I mentioned before, there weren't a lot of things to touch. Really good job on the map Pomuta, and good luck with rank :D
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