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Back to this map~fixeddddddddddd
-The minor difference on the audio lead-in doesn't really matter as no one could notice it in game but I guess you might as well fix it
01:31:809 (3) - I agree that this could be more beginner friendly as it is harder to follow so many repeat on a short slider
01:44:900 (1) - looking at the sliders like this again, it would be nice if they could be changed so it is clear how to follow the slider path instead of holding it in 1 place (seeing as this is only a Normal)
-I would say raise the tick rate but it doesn't seem to make any difference between 0.5 / 1.0 in this case so that's fineviewtopic.php?p=974962#p974962
-Again isn't a big issue, but might as well snap the end of the kiai as mentioned earlier
-I still recommend having a short break somewhere on the map to give players a rest
00:37:082 (7) - kind of a strange place to have a slowed down slider imo
01:04:172 (1,2,3) - keep the spacing equal
-Consider lowering the AR to 8 as people have mentioned in the thread
00:13:627 (1,2,3,4,5) - try and keep the spacing on this combo consistent?
01:09:991 (1,2,3,4) - keep the spacing consistent
01:42:900 (4,5) - odd jump
01:46:718 (7,8) - ^
Still slightly more jumps on Lunatic than I would like to see but isn't too bad overall, call me back after fixes and I should be able to rank
Do you maybe want now a Taiko guest diff.? I would made an easy one if you like!you are persistent
Sorry, it is Nuclear Fusion... so I need to ask severel times to be sure. ._.
This song and mapset is too nice to have not a Taiko diff. ...
The Taiko diff dosen't even need a mod. ._.
you are persistentまぁ・・・しかたないーよ・・・石頭のを本当にごめんなさい。< For the not jpn speaker, I'm giving up at this point. > <
no, thank you
・Ne! James! Say something!> <