This beatmap was submitted using in-game submission on lunes, 7 de septiembre de 2015 at 08:27:45 p. m.
Artist: WEAVER
Title: Kuchizuke Diamond
Source: 山田くんと7人の魔女
Tags: Yamada-kun to 7-nin nana-nin no Majo and the seven witches tv size opening op LixRei
BPM: 164
Filesize: 17665kb
Play Time: 01:28
Difficulties Available:
Download: WEAVER - Kuchizuke Diamond (no video)
Information: Scores/Beatmap Listing
---------------
Note as of March 13th, 2020: I'm seriously considering on reviving this set. More due to personal attachment to it than anything, but we'll see.
Artist: WEAVER
Title: Kuchizuke Diamond
Source: 山田くんと7人の魔女
Tags: Yamada-kun to 7-nin nana-nin no Majo and the seven witches tv size opening op LixRei
BPM: 164
Filesize: 17665kb
Play Time: 01:28
Difficulties Available:
- Easy (1.58 stars, 115 notes)
- Hard (3.17 stars, 269 notes)
- Insane (3.93 stars, 333 notes)
- Normal (1.96 stars, 173 notes)
Download: WEAVER - Kuchizuke Diamond (no video)
Information: Scores/Beatmap Listing
---------------
Note as of March 13th, 2020: I'm seriously considering on reviving this set. More due to personal attachment to it than anything, but we'll see.
Changelog
- Applied Reditum's modding.
- Applied McLaren12's modding.
- Applied Xinchii's modding and resnapped some inherited sections (and their notes). Applied inspectorscout's modding, plus minor changes on my accord.
- Applied klonoa's modding and fixed many patterns on Easy. ;w;
- Added few tags I forgot. :p
- Applied LucaSA4's modding.
- Minor self-modding on Hard (changed sightly some sliders' shape).
- Applied HappyRocket88's mod and did some minor self-modding.
- Finished Easy. Ready for mods!
- Uploaded a finished Hard. After that, a Normal.
- Uploaded a finished Insane.
Some notes I just wanted to write
- I tried to make a diff spike at the third Kiai/outro of every diff, since diff spread.
- Timing might look weird for anyone, but it seems it's actually synced with every beat on the song. At first, I thought it was decimal timing, but after testing, that didn't really worked, hence the reason of the actual timing.
- I just wanna clarify this beforehand, to say what I consider my diff spread is:
- Easy: Several 2/1 and 3/2 sliders to make the diff what it actually is (easy :p), with rhythms of 1/1. 1/1 beats are mainly used here together with several polarity changes, to prepare players for a bit more advanced rhythms.
- Normal: Mainly composed by using 1/1 and 1/2 rhythms. 1/1 rhythms try to keep the diff as intuitive to play as possible, so that players can easily predict the 1/2 rhythms. Stacks are used on this diff to make it more easier to play, as the song seems to easily allow stacking. This, and the fact I use quite the amount of 1/2 rhythms prepares players for a bit more advanced things.
- Hard: Arranged by using 1/2 beats and a bit of 1/4 triplets. I still use 1/1 sliders in here, merely to make the rhythm a bit more interesting to play, but not as much as previous diffs. 1/2 stacking is still used on this diff, to make jumps a bit more intuitive to play, as I think the AR allows to predict the rhythms quite easily, without making it too hard or "dense". Bigger jumps are used during the third Kiai to prepare players for the sightly advanced jumps on next diff.
- Insane: There isn't really much to say here, since I arranged Insane almost the same way as I did on Hard. I just added more harder jumps, more triplets and few streams around. Since I'm not really a creative person, I just used several poligonal and symmetric patterns while keeping the diff as most flow-friendly as possible.
- I created all diffs based on flow, but I tried to keep them as nice-looking as possible, using poligons and symmetry. Sometimes, this might not really look good for you, though. ;w;
- As weird as this might seem, I don't really use a lot of blankets here, unlike my other maps.
- 00:17:900 (1) - on every diff (except for Easy, as I map things differently there to make it Easy) has a NC because it's practically part of a different pattern, it follows a different instrument (so it makes musical sense) and it's easier to know what it does follow like this. Not NCing it makes things a bit harder. I think it should really keep its NC.
- Urara best girl (?