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WEAVER - Kuchizuke Diamond

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Topic Starter
Lurei
This beatmap was submitted using in-game submission on lunes, 7 de septiembre de 2015 at 08:27:45 p. m.

Artist: WEAVER
Title: Kuchizuke Diamond
Source: 山田くんと7人の魔女
Tags: Yamada-kun to 7-nin nana-nin no Majo and the seven witches tv size opening op LixRei
BPM: 164
Filesize: 17665kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.58 stars, 115 notes)
  2. Hard (3.17 stars, 269 notes)
  3. Insane (3.93 stars, 333 notes)
  4. Normal (1.96 stars, 173 notes)
Download: WEAVER - Kuchizuke Diamond
Download: WEAVER - Kuchizuke Diamond (no video)
Information: Scores/Beatmap Listing
---------------
Note as of March 13th, 2020: I'm seriously considering on reviving this set. More due to personal attachment to it than anything, but we'll see.

Changelog
  1. Applied Reditum's modding.
  2. Applied McLaren12's modding.
  3. Applied Xinchii's modding and resnapped some inherited sections (and their notes). Applied inspectorscout's modding, plus minor changes on my accord.
  4. Applied klonoa's modding and fixed many patterns on Easy. ;w;
  5. Added few tags I forgot. :p
  6. Applied LucaSA4's modding.
  7. Minor self-modding on Hard (changed sightly some sliders' shape).
  8. Applied HappyRocket88's mod and did some minor self-modding.
  9. Finished Easy. Ready for mods!
  10. Uploaded a finished Hard. After that, a Normal.
  11. Uploaded a finished Insane.
Some notes I just wanted to write
  1. I tried to make a diff spike at the third Kiai/outro of every diff, since diff spread. :P
  2. Timing might look weird for anyone, but it seems it's actually synced with every beat on the song. At first, I thought it was decimal timing, but after testing, that didn't really worked, hence the reason of the actual timing.
  3. I just wanna clarify this beforehand, to say what I consider my diff spread is:
    1. Easy: Several 2/1 and 3/2 sliders to make the diff what it actually is (easy :p), with rhythms of 1/1. 1/1 beats are mainly used here together with several polarity changes, to prepare players for a bit more advanced rhythms.
    2. Normal: Mainly composed by using 1/1 and 1/2 rhythms. 1/1 rhythms try to keep the diff as intuitive to play as possible, so that players can easily predict the 1/2 rhythms. Stacks are used on this diff to make it more easier to play, as the song seems to easily allow stacking. This, and the fact I use quite the amount of 1/2 rhythms prepares players for a bit more advanced things.
    3. Hard: Arranged by using 1/2 beats and a bit of 1/4 triplets. I still use 1/1 sliders in here, merely to make the rhythm a bit more interesting to play, but not as much as previous diffs. 1/2 stacking is still used on this diff, to make jumps a bit more intuitive to play, as I think the AR allows to predict the rhythms quite easily, without making it too hard or "dense". Bigger jumps are used during the third Kiai to prepare players for the sightly advanced jumps on next diff.
    4. Insane: There isn't really much to say here, since I arranged Insane almost the same way as I did on Hard. I just added more harder jumps, more triplets and few streams around. Since I'm not really a creative person, I just used several poligonal and symmetric patterns while keeping the diff as most flow-friendly as possible.
  4. I created all diffs based on flow, but I tried to keep them as nice-looking as possible, using poligons and symmetry. Sometimes, this might not really look good for you, though. ;w;
  5. As weird as this might seem, I don't really use a lot of blankets here, unlike my other maps.
  6. 00:17:900 (1) - on every diff (except for Easy, as I map things differently there to make it Easy) has a NC because it's practically part of a different pattern, it follows a different instrument (so it makes musical sense) and it's easier to know what it does follow like this. Not NCing it makes things a bit harder. I think it should really keep its NC.
  7. Urara best girl (?
Maruyu
oo
Topic Starter
Lurei
o.o
Hi. \o
Aerous
Shirashi best girl
HappyRocket88
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Ey! (。◕‿◕。)! Desde my queue, pero vaya mapa que tenemos aquí. :> Sólo lo modeo porque es el mejor anime que he visto hasta el momento (?) okno. Bueno, en general todo está blanket, tienes patrones fluídos y tienes simetría... Así que aquí termina mi mod, kudosu pls. bueno ya, ¡empecemos! ºuº)/

General
  1. La insane presenta una inconsistencia del kiai entre las otras dificultades... básicamente porque el tercer kiai empieza aquí 00:59:424 , el cuál difiere de las demás dificultades que empieza un mili-segundo 00:59:424 antes . :>
  2. Creo que eso es todo. ._. ¡qué asco! Se ve que te fijaste en todo. Good job. Tendré que sugerir cambios nazis para que este mod se alargue

Easy
  1. 00:32:351 (5) Persolmente, reemplazaría esto por dos círculos para evitar el sobre uso de sliders.

Normal
  1. 00:12:412 De pronto aquí falta una nota?
  2. 00:17:900 (1) ¿Esto fue intencional respecto al NC?
  3. 00:16:802 Agrega una nota (?)
  4. 01:04:363 Aquí encajaría una nota.
  5. 01:14:653 ^

Insane
  1. 00:02:900 (3,5) Aquí un stack no se vería mal.
  2. 00:11:132 (1,3) Stack.

La hard no le encontre nada. De hecho, no le encontré casi nada malo al mapa. ºuº)/

Ten una estrella a raíz de mi incompetencia. (•ω•)


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Topic Starter
Lurei

HappyRocket88 wrote:

—————————————————————————————————————————————————————



Ey! (。◕‿◕。)! Desde my queue, pero vaya mapa que tenemos aquí. :> Sólo lo modeo porque es el mejor anime que he visto hasta el momento (?) okno. Bueno, en general todo está blanket, tienes patrones fluídos y tienes simetría... Así que aquí termina mi mod, kudosu pls. bueno ya, ¡empecemos! ºuº)/

General
  1. La insane presenta una inconsistencia del kiai entre las otras dificultades... básicamente porque el tercer kiai empieza aquí 00:59:424 , el cuál difiere de las demás dificultades que empieza un mili-segundo 00:59:424 antes . :> Oh, buena observación. Fixed!
  2. Creo que eso es todo. ._. ¡qué asco! Se ve que te fijaste en todo. Good job. Tendré que sugerir cambios nazis para que este mod se alargue Nazi mods best mods (?

Easy
  1. 00:32:351 (5) Persolmente, reemplazaría esto por dos círculos para evitar el sobre uso de sliders. Hecho.

Normal
  1. 00:12:412 De pronto aquí falta una nota? Estoy siguiendo la voz. :p
  2. 00:17:900 (1) ¿Esto fue intencional respecto al NC? Completamente intencional. Siento que eso enfatiza un poco más el slider por sí solo (al tener diferente sonido y seguir un instrumento completamente distinto), además de que así no aparecen las flechas (follow points... se llamaban? no recuerdo xP), puesto que cambia el pattern y realmente no deberían aparecer allí. ;w;
  3. 00:16:802 Agrega una nota (?) De nuevo sigo la vocal, y una nota allí sería algo problemático para los jugadores. ;p Siento que así queda mejor.
  4. 01:04:363 Aquí encajaría una nota. A mi parecer, el ritmo quedaría algo complicado para una Normal después de eso, puesto que un pattern círculo-slider-círculo con 1/2 beats se me hace un poco complicado... Si alguien más lo sugiere, lo consideraré.
  5. 01:14:653 ^ Aquí enfatizo los instrumentos, a diferencia de los patterns anteriores. Además, agregar una nota allí afectará mayormente a la unión entre patterns anteriores y siguientes, por lo que es mejor dejarlo así. ;w;
>Intenté evitar aumentos en la densidad de las notas para evitar hacer esta diff muy complicada y crear un "hueco" entre diffs Easy-Normal (y ya de por sí uso buena cantidad de 1/2 beats), así que realmente no quiero comprometer la estabilidad aquí. :cry:

Insane
  1. 00:02:900 (3,5) Aquí un stack no se vería mal. Apilar la nota manualmente es, a mi parecer, más fácil de predecir, puesto que el hitburst (el 300, 100, w/e, que aparece al completar el slider) taparía la nota, y como el slider se inclina hacia la dirección del stack de osu!, hace un poco difícil de ver el círculo. Por eso está allí. ;w;
  2. 00:11:132 (1,3) Stack. Aquí tengo una razón más o menos parecida a la de arriba, y es que los hitburst del círculo 00:11:040 (4) - taparían la nota si lo dejara al stack automático, y por eso mejor lo dejé así. Además cambiar eso me forzaría a remapear prácticamente todo lo que sigue. ;w;

La hard no le encontre nada. De hecho, no le encontré casi nada malo al mapa. ºuº)/ \o

Ten una estrella a raíz de mi incompetencia. (•ω•)
Thank you very much!

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¡Gracias! Aunque no veo la estrella o3o */me runs*
Lumael


This is a NM Request! Visit my queue here!


[Normal]

  1. I didn't point out everywhere I found the pattern a bit weird because it would be a long list.. but those I linked are the ones that imo are a problem for QAT
    00:06:375 (6,1) - This transition is a bit weird considering your pattern
    00:17:717 - I can hear something here, add a circle?
    00:21:375 (1,2) - This feels really weird because (2) is too wiggy and it doesn't fit the previews slider
    00:25:034 (2,4) - There isn't any problems here with flow, consistency or anything but it's not asthericaly pleasant
    00:55:034 (5,6,7) - Same thing
[Hard]

  • I prefer to don't say anything here because the beatmap overall is good, I can just complain about some very personal things that probably doesn't fit your mapping style ^^ so I won't make a subjective mod
[Insane]

00:03:632 (5) - stack with 00:02:900 (3) - ?
00:09:303 (5,1) - Fix slider blanket
00:12:229 (5,1) - ^ fix this mirror too
00:44:790 (1) - Fix overlap

Good mapset but focus on making patterns prettier, I didn't link those things as I said on Hard it's very personal. I don't like sliders that are very slightly curved (almost straight) but it's just my opinion and this is not ranking criteria ^^
Topic Starter
Lurei

LucaSA4 wrote:



This is a NM Request! Visit my queue here!


[Normal]

  1. I didn't point out everywhere I found the pattern a bit weird because it would be a long list.. but those I linked are the ones that imo are a problem for QAT
    00:06:375 (6,1) - This transition is a bit weird considering your pattern Er... is it weird in the rhythmical sense, or in the flow-like sense? If it has to see with the music, I can't see any problem as I'm only mapping the chime-like sounds and they are consistent enough, considering the pause on 00:04:363 (2,3) - is more or less like the one on 00:06:375 (6,1) - . If it's about flow (which I also considered a bit), I changed it and made it a bit more intuitive (I guess?).
    00:17:717 - I can hear something here, add a circle? It's a vocal note from what I can hear, and I'm not really into mapping vocals in a place without any other instrument (I did it on Easy only since it was the only way to change polarity while keeping it easier). I make this consistent on my other diffs as I want to prepare players for the stream of drums there.
    00:21:375 (1,2) - This feels really weird because (2) is too wiggy and it doesn't fit the previews slider I tried making it a normal curved slider at first, but after that, the flow 00:21:924 (2,3) - becomes a bit weird IMO. Also, I really want some kind of curve aiming at 00:22:656 (3) - , and a normal curve makes flow and aesthetics a bit more weird...
    00:25:034 (2,4) - There isn't any problems here with flow, consistency or anything but it's not asthericaly pleasant How to make it look nicer? (I only curved it sightly to keep flow, but after reading your declaration at the end of the post Idk anymore)
    00:55:034 (5,6,7) - Same thing Yeah, just curved slider the other way. Looks nicer, even if it's such a small detail.
[Hard]

  • I prefer to don't say anything here because the beatmap overall is good, I can just complain about some very personal things that probably doesn't fit your mapping style ^^ so I won't make a subjective mod kk
[Insane]

00:03:632 (5) - stack with 00:02:900 (3) - ? The manual stack is intended, since if I stack it, the slider body and the hitburst would difficult playing it. So, I have to decline this. (wrote it in green since it's technically "stacked", but not automatically stacked)
00:09:303 (5,1) - Fix slider blanket Fixed slider 00:09:303 (5) - trajectory to make it look like 00:09:668 (1) - . If you're, however, saying I should blanket it like 00:02:900 (3,1) - , I have to decline, as blanketing's not my intention.
00:12:229 (5,1) - ^ fix this mirror too Fixed like ^
00:44:790 (1) - Fix overlap I don't think the overlapping is a major issue here. It's not even noticeable in-game so it's okay IMO.

Good mapset but focus on making patterns prettier, I didn't link those things as I said on Hard it's very personal. I don't like sliders that are very slightly curved (almost straight) but it's just my opinion and this is not ranking criteria ^^
Thanks for modding!

SPOILER

Reiki wrote:

I created all diffs based on flow, [...] Sometimes, this might not really look good for you, though. ;w;
Seems my hunch was right on the money. ;w; I don't really mind, though. Opinions are much appreciated.
-rage
Greetings from my queue!
You can visit my queue right here.

Easy:
  1. 00:35:278 (3) - this slider should probobly have a curve to the left instead of the right. (Example)
  2. 00:45:522 (2) - Angle here is kinda sharp for an easy difficulty in my opinion. (and considering how well the rest of map flows).
  3. 00:57:961 (2,3) - the (2) should be facing downwards and the (3) should be facing upwards. i feel like it belongs more that way for an easy diff.
  4. 01:02:351 (1) - another slight sharp angle, i'd say just move it up a bit (and be careful for DS )

Normal:
  1. 00:15:156 (5) - should NC start here instead?
  2. 00:17:900 (1) - No NC
  3. 00:56:131 (7) - NC ?
  4. 01:10:994 (6) - NC here instead

I really like your beatmap, and it makes me wanna watch the anime! I only had minor issues with your combos and if you choose to not change it, it's fine.
Good luck with your beatmap!
Topic Starter
Lurei

klonoa wrote:

Greetings from my queue!
You can visit my queue right here.

Easy:
  1. 00:35:278 (3) - this slider should probobly have a curve to the left instead of the right. (Example) Yeah. I thought so at first, but then flow becomes a bit boring. I did this for variety, and to make flow a little bit different (and because I kinda want to prepare players for flow changes on Normal), so I'll keep this.
  2. 00:45:522 (2) - Angle here is kinda sharp for an easy difficulty in my opinion. (and considering how well the rest of map flows). Blame me for placing this at the edge of the grid, but I hadn't any other option. Tried to make it less sharp, though. :>
  3. 00:57:961 (2,3) - the (2) should be facing downwards and the (3) should be facing upwards. i feel like it belongs more that way for an easy diff. You're quite right here (and it also looks nicer). Idk why I did it like that anyway, so changed.
  4. 01:02:351 (1) - another slight sharp angle, i'd say just move it up a bit (and be careful for DS ) Er... in here, I just adjusted the curve to make the flow easier. Believe me, moving this would break following patterns. :o (and it's still easy to play, so no problems I think :P)

Normal:
  1. Uh... I practically denied all of the NC changes here because I follow the pattern of NCing every two measures. NCing on places you said breaks my pattern, and some things stop making musical sense. 00:17:900 (1) - will keep its NC because it's practically part of a different pattern, it follows a different instrument and it's easier to know what it does follow like this. Not NCing it just makes things more hard.

I really like your beatmap, and it makes me wanna watch the anime! I only had minor issues with your combos and if you choose to not change it, it's fine.
Good luck with your beatmap!
The anime is actually fun. You should try it when you can! :p
Thanks for the mod! :)

Uh... and actually noticed that Easy had a section where I changed the DS without even realizing. I'll be remapping it, so I'll delay in updating. ;w; Actually, just noticed it wasn't a great issue. Just fixed the spacing while keeping most of the patterns the same way. I'm glad it was like this. ;)
Xinchii
Hello , from queue ~

[General]
  1. Seems fine
[Hard]
  1. 00:33:083 (1) - Deliberately ? or consider to overlapping better ?
  2. 00:35:644 (5,1) - Flow awkward for me :<
    How about change (4) and (5) ?
    flow will be better , but jump will gone here
    Just a suggestion
  3. 00:36:924 (2,3) - Spacing instability with other
[Insane]
  1. ai said
  2. 00:15:979 (2) - yay , I didn't hear sound here , maybe delete this note ?
    Just like you do at 00:09:668 (1,2) - , 00:27:229 (1,2) - , 00:33:083 (1,2) - , they're similar part
  3. btw , if you want 1/4 beat
    they should be here ---> 00:15:431 - if you listen carefuly
    and every similar part like so , like you do at 00:32:900 (4) -
  4. 00:24:211 (5) - I really don't heard any voice here too :<
    In fact , it shock me some during playing.
    maybe delete this note will be better.
  5. 00:35:644 (5) - I will like to see this one like something like :
    view and flow will be better for me
  6. 00:37:290 (3) - consider to detach (2) and (3) ?
    Not so tidy for me :<
    It can have similar effect with your currently pattern , but give more tidy
  7. 01:07:107 (2) - Overlapping complete with 01:06:010 (3) - will be better on this one

I like Idou san xD

However , nice map ~

good luck !! :D
Topic Starter
Lurei

Xinchii wrote:

Hello , from queue ~

[General]
  1. Seems fine
[Hard]
  1. 00:33:083 (1) - Deliberately ? or consider to overlapping better ? Pretty much deliberately.
  2. 00:35:644 (5,1) - Flow awkward for me :<
    How about change (4) and (5) ?
    flow will be better , but jump will gone here
    Just a suggestion It could work, I guess.
  3. 00:36:924 (2,3) - Spacing instability with other Fixed!
[Insane]
  1. ai said Fixed. :p
  2. 00:15:979 (2) - yay , I didn't hear sound here , maybe delete this note ?
    Just like you do at 00:09:668 (1,2) - , 00:27:229 (1,2) - , 00:33:083 (1,2) - , they're similar part Yeah, you're right. I got a little confused by the sound of the drum. ;p
  3. btw , if you want 1/4 beat
    they should be here ---> 00:15:431 - if you listen carefuly
    and every similar part like so , like you do at 00:32:900 (4) - Yep, I can hear it.
  4. 00:24:211 (5) - I really don't heard any voice here too :<
    In fact , it shock me some during playing.
    maybe delete this note will be better. Not vocal, but there's definitively a chime-like sound there, so keeping.
  5. 00:35:644 (5) - I will like to see this one like something like :
    view and flow will be better for me But I like the looks and inverted flow on here! With all my heart! ;w; Maybe more than any other pattern on the diff, and it plays perfectly as it creates some tension for the next part due to the unexpected arrangements. :p
  6. 00:37:290 (3) - consider to detach (2) and (3) ?
    Not so tidy for me :<
    It can have similar effect with your currently pattern , but give more tidy Yeah, this is more cool. 8-)
  7. 01:07:107 (2) - Overlapping complete with 01:06:010 (3) - will be better on this one They were fully overlapping. :< I wonder when did this happened, but fixed.

I like Idou san xD

However , nice map ~

good luck !! :D
Yay~
Thanks for the mod! :)
Zaphkael


Yo, from my queue

Maybe make the hitsounds 5-10% louder? I barely hear them.

Easy
00:04:729 (2) - I suggest removing this note, since the rhythm it is snapped on might confuse players.

Nothing found really, but this song might have too much of a swing rhythm to have an easy for it.

Normal
00:18:448 (1) - either remove NC here or on the previous note.

01:22:335 (6) - this one is really weird, since the vocal to which I think this was snapped to is on the white tick, not the red one.

again, no real problems found, the map is quite good already.

Hard
00:07:473 (3,4) - maybe switch these around in time (4 first, then 3) since it feels better to play

00:14:059 (1,2,3) - I don't hear what the triple is made for? I highly suggest removing this triple

00:45:888 (2) - do not stack this one under the previous, but make them slightly overlap, it plays better

00:56:406 (5) - don't stack this one, but place it in between the slider-end and the next sliderhead.

This diff might need some more work, but I like it.

Insane
lower hp drain

00:41:498 (5,6) - flow feels bad, maybe bend the triple a bit more to the right?

00:28:693 (1) - NC on the next note, not this one

You stack triples rarely, and space them quite a lot of times. I suggest changing some hard to reach/aim triples into stacked ones for better looks, consistency and gameplay.

I hope it was useful :P

Good luck!
~Scout
Topic Starter
Lurei

inspectorscout wrote:



Yo, from my queue

Maybe make the hitsounds 5-10% louder? I barely hear them. I'll think about it. I can hear them perfectly right now, but I want more modders to tell me what they think.

Easy
00:04:729 (2) - I suggest removing this note, since the rhythm it is snapped on might confuse players. I think it's alright. It's only a 1/1 gap between this note and the previous and next slider, so the purpose of "Easy" still remains.

Nothing found really, but this song might have too much of a swing rhythm to have an easy for it. As long as there aren't really weird time gaps, it's okay IMO. I've only leaved 1/1 gaps between every note on this diff, and the 3/2 sliders are perfect for complex rhythms, to prepare players for next diff.

Normal
00:18:448 (1) - either remove NC here or on the previous note. Leaving the NC for consistency for now. If more modders keep saying this, I'll change it soon (TM).

01:22:335 (6) - this one is really weird, since the vocal to which I think this was snapped to is on the white tick, not the red one. It's not snapped to the vocal, but to the instruments (especially the drums).

again, no real problems found, the map is quite good already.

Hard
00:07:473 (3,4) - maybe switch these around in time (4 first, then 3) since it feels better to play That's far more weird to play since 00:07:656 - has a strong vocal, and moving things according to what you said makes things a bit more weird, as the beat isn't given the emphasis it needs. Keeping this, sorry.

00:14:059 (1,2,3) - I don't hear what the triple is made for? I highly suggest removing this triple First note is from the drum, second note follows the vocal and third note follows both.

00:45:888 (2) - do not stack this one under the previous, but make them slightly overlap, it plays better Can't really see the problem with this one. I think auto-stacking works fine for this as it's still visible and readable in-game.

00:56:406 (5) - don't stack this one, but place it in between the slider-end and the next sliderhead. My intention here is to aid the flow change with the stacking. It's also quite readable, and works fine for those notes.

This diff might need some more work, but I like it.

Insane
lower hp drain HP drain isn't really an issue here if you don't miss more than five notes. It's a fine setting.

00:41:498 (5,6) - flow feels bad, maybe bend the triple a bit more to the right? kk Actually, just stacked it. It's easier this way.

00:28:693 (1) - NC on the next note, not this one I'm NCing every measure, and if I NC on the next thing, it stops making musical sense and it breaks my pattern. No, thanks. ;w;

You stack triples rarely, and space them quite a lot of times. I suggest changing some hard to reach/aim triples into stacked ones for better looks, consistency and gameplay. I actually considered this and checked my triples around. However, I think spreaded triples/streams should be used more frecuently to make diff more interesting and avoid falling in the monotony of simply using stacked triples.

I hope it was useful :P

Good luck!
~Scout
Thanks for the mod! ;)
It helped me consider certain things, even if I didn't changed much, so it was overall helpful.
McLaren12
I'll see what I can do!

SPOILER
Hitsounds should be made a lot louder, can't really hear them and it would sound a lot better too.

Easy

Everything seems to be fine and dandy here!

Normal

00:17:900 (1) Remove NC here
01:26:543 (2) (3) Are a little far apart and feel a little awkward

Hard

00:04:363 (3) (4) Feels like a sudden and awkward jump here
00:21:375 (1) (2) Really big jump and it doesn't really feel like it fits here
01:09:714 (1) A curved slider would fit better here
01:27:274 (1) Vertical flipping of this slider perhaps?

Insane

Everything seems to be fine and dandy here!

Other than that I think everything looks great. Hope I helped! :D
Topic Starter
Lurei

McLaren12 wrote:

I'll see what I can do!

SPOILER
Hitsounds should be made a lot louder, can't really hear them and it would sound a lot better too. Raised all sections by 10% on all diffs, according to previous mod.

Easy

Everything seems to be fine and dandy here! ~

Normal

00:17:900 (1) Remove NC here Why everyone hates the NC here? ;w; I've already explained why it shouldn't be changed in the notes in the OP (that I actually wonder if someone even reads). I'll seriously think about it with the next coming mod, but I'll really keep it for now. ;w;
01:26:543 (2) (3) Are a little far apart and feel a little awkward Wow. Definitively needs a fix!

Hard

00:04:363 (3) (4) Feels like a sudden and awkward jump here Uh... I don't really think about it as ankward. I mean, the flow of the slider aims at the circle, and the stacking allows players to recover from jumping, and the jump emphasizes the chime, so I can't really see (nor feel while testing) something wrong with it...
00:21:375 (1) (2) Really big jump and it doesn't really feel like it fits here Mostly the same as ^
01:09:714 (1) A curved slider would fit better here I want to keep the consistency of the shape, the jump and the pattern with 01:09:302 (4) -
01:27:274 (1) Vertical flipping of this slider perhaps? Doesn't fit with the pattern here. The idea of this pattern is to form a diamond with 01:26:543 (3,4,5,1) - (see the sliders' heads as circles, and there's your diamond), and then rotate 01:26:909 (5) - 30° and place it as 01:27:274 (1) - . This thing links this pattern and the next one (01:27:640 (2,3,4,5,6) - ) while it keeps flow and playability, making it nice to play.

Insane

Everything seems to be fine and dandy here! Yay~

Other than that I think everything looks great. Hope I helped! :D
Thanks for modding!
You did quite the effort (I can notice it with your words used), so here's some kudosu. ;)
And a friendly tip: you can enhance your modding a little bit if you place all the reasoning behind your suggestions, so that you can convince more mappers to analize them deeply.
Shohei Ohtani
omg beach is innapropriate turn on the NSFW

Insane:
00:03:632 (5) - this stack pls
00:14:059 (1,2,3) - why tho
00:43:327 (1) - this stack pls
01:13:006 (2) - jumps like these suck since there's no real reason to have this back and forth motion

The last note just randomly cuts off like is that how the song is or what because the last tiem I modded this song from a different mapper the issue was still there.

Hard:
00:14:058 - why do you need these triples tho (apply to all similar patterns)

Easy:
Tick rate 1 pls. There's not a lot of red tick action so it's pointless to have a 1/2 thing in the sliderticks.
01:09:485 (3) - You might honestly just want to have notes here because no matter what you do it's going to look fucked up

woohoo. Good stuff
Topic Starter
Lurei
Thanks for modding. :)
I've been a bit too busy with stuff so I haven't had the time to reply, but will do so soon.

Edit: okay

Reditum wrote:

omg beach is innapropriate turn on the NSFW

Insane:
00:03:632 (5) - this stack pls Yeah, changed it a little bit, but I prefer keeping it as a manual one.
00:14:059 (1,2,3) - why tho Drum+vocals?
00:43:327 (1) - this stack pls Changed into a perfect stack.
01:13:006 (2) - jumps like these suck since there's no real reason to have this back and forth motion Uh... here I was trying to make a mirror of 01:11:726 (2) - but as making a reverse didn't emphasized 01:13:006 - I just ended doing this. Plus, it's not really a jump as I increased the spacing during this whole Kiai, and there's the slider leniency.

The last note just randomly cuts off like is that how the song is or what because the last tiem I modded this song from a different mapper the issue was still there. Yeah, the song just cuts off randomly like that so... But I might as well ending up adding a slider ending on a 1/8th beat to mark the end on a different way, maybe?

Hard:
00:14:058 - why do you need these triples tho (apply to all similar patterns) Same as Insane. And this is like the single special case along the whole song as it's like the only place where vocals are on 1/4th snapping; and all other triplets follow drums more than vocals.

Easy:
Tick rate 1 pls. There's not a lot of red tick action so it's pointless to have a 1/2 thing in the sliderticks. I honestly thought about this but decided to keep it until someone mentioned it because I kinda wanted to keep it consistent on all diffs. But I don't really mind changing this as it's pretty much a minor change.
01:09:485 (3) - You might honestly just want to have notes here because no matter what you do it's going to look fucked up Well, this was like pretty much the only way to change polarity that came into my mind, and it's not as hard as it looks like as you can just like hold it until it just ends, and since it's only like 1/8th of difference on timing even if it's relased earlier players would still get 300s.

woohoo. Good stuff ~
Once again, thanks. :)
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