Thanks!! ( =w=)/- Yoshimaro - wrote:
was going to come by for a second mod but after looking over much of it, i really like it and decided to just shoot <3
Thanks!! ( =w=)/- Yoshimaro - wrote:
was going to come by for a second mod but after looking over much of it, i really like it and decided to just shoot <3
Thank you!!Maq wrote:
SPOILER[*] 00:54:943 (1) - Try changing the spacing here, feels kinda odd how it's similar spacing compared to the faster jumps that happened just before I think it's fine. It's quite readable.
[*] 01:34:013 (1) - until 01:45:175 (1) - Should be a bit quieter (30-35%?). Just came off the kiai and that part feels like the song is building up back up from that part Increased the volume on the kiai instead.
[*] 01:56:425 Maybe it's just me, but this whole part should be quieter as well, around 35-40% Just the first part.
[*] 02:40:989 (1) - A change in volume here isn't necessary It is. This part is calmer than the prior soooo...
[*] 04:34:721 (1) - Same idea as earlier in the song, these can be a bit confusing especially with the relatively new tempo, something similar to what you did at 04:38:932 (1) is what i think should be done here, too Same.
Never played taiko at all so i can't help you with that, really sorry >.< It's okay :3
This map looks really good, you put a ton of work into it and it deserves to be ranked soon, GL with this! Thanks!
Thanks! It's okay. •w•)/Vulkin wrote:
i really wish i could mod this but i suck
and i dont have any more kudosu stars to shoot rn ;w;
still good mappu ^^
np :3-[ Snowflake ]- wrote:
Just posting to update you. I'm going to need to raincheck. Very busy with life atm as I graduate soon. Howbeit, your map is at the very top and highest priority on my queue. I will get to it, I just need a little time.
Thank you for the mod!!SnowNiNo_ wrote:
From my queue
this map is toooooooooo long ;w;
- [Red Miles]
the NC usage on kiai part is very messy so i think i would only mod there
- 03:51:785 (5,6,1) - as a player i dont like linear flow since is really hard to play Changed.
- 04:08:669 - 04:09:195 (2) - add clap would sound perfect It would, yeah. But it'd seem a bit pointless since there are no snares at those parts.
- 04:12:879 (2,3) - same Yeah. Same here too.
- 04:08:405 (6) - NC here to consist the NC usage with 04:12:616 (1) - and 04:16:826 (1) -
- 04:19:721 (1) - NC off, not suppose to have NC here
- 04:34:721 (1,2,3,4) - this part seems pretty inconsistent with other part like 04:22:090 - 04:26:300 - 04:30:511 - Changed. As well as the one similar to that on the latter.
- 04:36:300 (1) - NC off to consist the NC usage
- 04:37:353 (3) - NC here to consist the NC usage
- 04:39:458 (1) - NC off to consist the NC usage
- 04:41:563 (3) - 04:42:616 (4) - NC these to consist the NC usage
- 04:43:142 (1,2,1,2) - same 04:34:721 (1,2,3,4) -
- 04:45:774 (5,5) - NC and 04:46:958 (1) - NC off
- 04:47:879 (1) - NC off to consist the NC usage
- 04:49:984 (5) - NC here to consist the NC usage
- 04:52:090 (1) - NC off to consist the NC usage
- 04:55:774 (5) - NC here instead of 04:56:037 (1) - Hm... I think I'll leave it as it is.
GL~
Thank you!!8Bit wrote:
Hello m4m from #modreqs ~~!Red Miles00:02:219 (2) - NC It won't make sense.
00:15:433 (2,3) - Align these perfectly It's fine. Doesn't need to be changed.
00:39:362 (1,2,3,4,1,2,3,4) - Fix these circles, it ruins the flow Repositioned 00:40:076 (1,2,3,4) -
00:48:648 (1,2,3,4) - I don't understand the spacing here The music is gradually fading in.
01:24:245 (1,2,3,4) - Again, weird spacing It's not. Each object in this part are properly put based on the music.
01:31:571 (3) - Move this further down No need to.
01:52:152 (1,2,3,4,5,6,7,8) - (This is a compliment), I really like how you executed this combo c: Thanks :3
02:48:664 (5) - This slider feels very awkward I think it's fine the way it is.
03:39:593 (1,2,3,4,5) - This spacing right here looks terrible Again, these were mapped based on the music.
03:42:385 (1,2,3,4,5) - ^ •
06:09:825 (5) - Ugly slider It's fine.
06:12:616 (5,1) - These aren't exactly ugly but these are good opporutinities to make some slider art. Same.
06:21:083 (1,1,1) - More ugly sliders Same.
Well done map, you just need to work on spacing.
Btw, I don't think your sliders are THAT ugly, but im just very knitpicky at this type of thing
Good luck, I hope to see thisrankedapproved
Ummm... No? :^)Mechanizen wrote:
Some kudosu dropped out of my pocket did you see them?
Thank you for the mod!Doctor Flippers wrote:
My end of the M4M
My map https://osu.ppy.sh/b/959442SPOILERRed Miles
Most of these changes are cosmetic or flow related as the rhythm and timing are spot on.
01:03:315 (1,2,1,2) - Try making all four sliders curve in a similar way. I kinda wanted to have some variety.
01:10:292 (1,2,3,4) - All other jumps in this section are counter-clockwise. Making this jump counter-clockwise as well would flow better.
Alternatively, do what you did at 01:36:803 (three jumps and a backjump for each group of four) idk, the flow seems nice. Like on 01:10:118 (4,1) - .
02:35:408 (1,2,3,4,5) - The inflection at (3) doesnt fit. Subsequent curves inflect on 1 and 5 so this should too. ( Sloppy Suggestion http://puu.sh/p6ZMX/f697c24a8d.jpg ) fixed
03:39:767 (2,3) - Odd placement. I'd stack Errr... I like it the way it is rn.
03:42:559 (2,3) - ^ same.
03:50:756 (1) - Nothing wrong here. I just think this is the best mapped accel I have ever seen Mad Props! Thank you!
04:55:248 (1,2,3,4,5) - I think this would be more fitting to the mood of the music if it was an upside-down star. Would just have to edit where you start/end on the prior square jumps to make it flow well. Hm... I'll think about it. But for now, I'll keep it. :3
I love the song and the map even though its too hard for me
If I had kudosu right now, you'd be taking my stars.
This needs to get ranked! :DDD
Thank you!NotTyph wrote:
heya, nice map
gonna mod little to nothing, this is perfect tbh
[Red Miles]
01:14:129 (7) - CTRL+G, flow feels much better tbh It seems fine .-.
01:46:571 (1,2,3) - Make something like this pls https://gyazo.com/96c5881225a7151c9f8449ddbaea162b
03:20:059 (5) - NC
03:39:593 (1,2,3,4,5,1,2,3,4,5) - they look a little bad tbh, your preference xd I like it tho :3
04:19:984 (1) - take off nc and put it here 04:20:248 (2) Maybe not.
04:59:853 (2,3) - ^ NC'ed 04:59:984 (1) -
good luck on approval, god map xD :3
o:HighTec wrote:
this map triggers me
the speedup section especially because of the inconsistency and very doubtable spacing
[red miles]
00:15:433 (2,3) - would love to see these be at the same y coordinate, something minor but would look better
00:25:076 (3) - consider a NC here due to the big gap in timing
00:29:183 (6) - not sure whether this note should be here, there is nothing that truly indicates this sound
00:33:648 (1,2) - for aesthetic reasons, try to make (1) point towards (2)
00:42:219 (3,4) - spacing may be a little higher, it might confuse several players
00:45:969 (1) - spinner imo starts too early, it now catches 2 completely different sounds. try to make 00:45:790 (6) - a slider that goes until 00:46:505 - and then begin the slider, it makes more sense when you combine it with the song
00:48:648 (1,2,3,4) - are you completely sure these beats exist? i don't hear them ): Drums :3
00:54:943 (1,2,3,4) - i love the symmetry, but it fits the song better if 00:54:943 (1,2) - had a slight higher spacing since the song is way stronger at this point
01:07:850 (5) - the direction of this slider doesn't make real sense, maybe put it in line with 01:07:501 (1,2,3,4) - and get it to have a 90 degrees angle with 01:08:024 (6) -
01:16:396 (5,6,7) - owo this triple breaks flow please make it spaced ok tnaks
01:22:327 (2,3,4) - a spacing decrease would fit the song perfectly, as the song clearly is weaker at this point Increased the spacing on 01:21:455 (1,2,3,4) - .
01:32:705 (1) - u.u y u no map drums instead of catching the boring organ rythm with a spinner I wanted that part to have something like a separation between sections. Aaaaand I thought a spinner would do... at least imo.
01:38:723 (4) - why not put this in the middle of the triangle ?? 01:38:548 (3,4,1) - Straight line.
02:01:745 (5,1) - smallest jump in the section eventho it needs the most emphasis, make it jump more pls \o/
02:24:245 (1,2,3,4,5,6,7,8,1,2) - mm maybe consider adding doubletaps here because the piano is not a constant stream here so this section is a bit overmapped I've actually done that before- when I first submitted this map. Many thought it was bad, so I changed it. Anw, the fast piano still continues at this part. Actually, I decreased the spacing in that part because of the double-piano-thing.
02:39:681 (1) - i thought this was 7* more streams here wooo The spinner serves as a good transition imo :3 .
02:57:734 (1) - to keep the section consistent, i would love to have this circle at the same place as 02:59:129 (1,1) - since it might confuse some players (like me xd)
03:10:641 (3,4) - reconsider the stack, i don't see it emphasise anything I really didn't know what to do here tbh lol
03:15:175 (4) - since it's a big change in rythm consider to NC this
~the section of the speedup seems solid, but the thing that triggers me the most is the lack of sliders, yes you read that correctly, sliders. having so many circles makes it hard to identify the speedup sections, thus hard to play for no reason. i always ruin my acc at this point because there is no way i can identify those speed changes without knowing the whole map on top of my head. therefor i request u as mapper to think about this and maybe add some more sliders.
again the section looks p good and i can't complain about anything in there really ~ I tried to put some.
04:05:248 (1) - maybe decrease the spacing a bit in this section, it's as hard as the kiai for what i feel but it shouldn't be that hard
~note for kiai: i see a lot of spacing inconsistencies at points that it shouldn't be like that. lemme grab an example very quickily
04:47:353 (1) - this for example should have a great spacing because of the change in the song and to fit the jump section that was going on before, but u decided to break both emphasis and flow with this ;w;
try to check more of these points and try to see where the spacing problems are ! ~
I LOVE YOU FOR MAPPING THE OUTRO THO I LOVE THAT PART SO MUCH IDK WHY AAAA Thanks =w=)v
guess thats it okbye gl!!
Thank you for the mod!Snow-- wrote:
hi! M4M
i try to play it (relax+HD lol...)
amazing! for me, it was almost perfect
but some notes make it not smooth
there are some advices
Red Miles
01:31:222 (1,2) - i don't know why it is hard to jump to (3) Edited
01:47:792 (6) - put it on top of the slider (1) or under it
03:12:036 (3,4,5,1,2,3,4,1) - make the spacing between them "a little" farther These seem fine.
04:09:195 (5,6) - make spacing between them "a little" bit closer
04:13:142 (1,2) - ^ No need to.
04:22:353 (3,4) - ^
04:39:590 (4) - move to the right, hmm put it on top of 04:39:984 (1) - ?
just some advices! you can try it, maybe it will be better
and sorry bed english It's okay :3
GOOD LUCK!
Thank you for the mod!Alveryn wrote:
Hi from modreqs, I'm not BN but I can pretend I am one
[General]
- soft-hitclap60.mp3
soft-hitclap61.mp3
soft-hitclap62.mp3
soft-hitclap65.mp3
soft-hitfinish40.mp3
soft-hitnormal30.mp3
soft-hitnormal31.mp3
soft-hitnormal32.mp3
soft-hitnormal40.mp3
soft-hitnormal41.mp3
soft-hitnormal45.mp3
soft-hitwhistle19.mp3
soft-hitwhistle25.mp3
soft-hitwhistle29.mp3
soft-hitwhistle30.mp3
soft-hitwhistle31.mp3
soft-hitwhistle32.mp3
soft-hitwhistle40.mp3
soft-hitwhistle41.mp3
None of the hitsounds above are used, please remove or apply to circles. Removed.- Your hitsound files should be *.wav and not *.mp3, that is unrankable issue.
I think I could break it. The package would have a very large filesize (about 30MB before) if the filetypes were .wav's. Thus, cannot be uploaded via bss. I think that's very reasonable.- Both Oni and Red Miles don't end at the same spot, all diffs should end on same point according to RC https://osu.ppy.sh/wiki/Ranking_Criteria#Guidelines
▼imo it would be highly recommended if this were a one-mode-only mapset. But since we're talking about two different modes here, I think it's fine, really. Like... They're two separate-ish things...? But then again, that's just for me.Guidelines
Guidelines are important and should be followed in most maps. However, they are NOT rules, so they may be broken in special cases.
Also, I know Raiden knows what he's doing so I trust him on this one.
[Red Miles]
- 00:00:791 - these two overlapping timing should have the same hitsound (S:C7) They don't need to be the same, but... Okay. I think I'll just change the sampleset number in the uninherited, then remove the inherited.
- 01:15:275 - The timing point here is useless, not because volume change, but because if you want to access the slidertick you should be using soft-slidertick21.mp3, changing it to from 20 to 24 makes no sense because it changes nothing. Also it's not snapped correctly, it should be on the blue tick 01:15:263 - here I do need to change the snapping, but I wasn't really aiming for the slidertick. I put it there because 01:15:699 (4) - has a whistle sample and it shouldn't be a bell. I don't really know why I put it there, so I think I'll position the timing point at 01:15:699 - .
- 04:53:669 - unsnapped inherited timing point
- 04:54:717 - 04:54:853 - same as above
- 05:12:703 (1) - this spinner is too long, resulting it being unrankable. try to keep it max 5 or 7 sec at max. I'm not quite sure about this. I need to ask a bn about this.
Well, there is a heavier mod, get prepared.HighTec wrote:
i feel like this map needs some truly heavy experienced modders
it can help a lot
Thank you! This really helps tbh. :3Mechanizen wrote:
Well, there is a heavier mod, get prepared.HighTec wrote:
i feel like this map needs some truly heavy experienced modders
it can help a lotRed MilesThe major problem of your map is that you rythm is realy dense, you'r placing notes where there is no sound or you are following an instrument during 5 sec then you'r changing of for a beat then you comeback on it to make a flat 1/2 jumpy rythm that doesn't make sense. You should try to listen more carefully the track and take a look at PoMuTa's mapset to make a less sleepy rythm, this is a major problem in the part before your first kiai, there is exemples of what your rythm should look like: I'll try to consider these.
01:20:059v (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) The rythm is more like this (use 25% replay you'll notice it immediatly): ^
01:24:245 (1,2,3,4,1,2,3,4) Same problem ^
01:26:687 (2,3,1,2,3,4,1,2,3,4) Same rythm issue the rythm should be like ^
01:29:827 There is no issue for the following jumps because it makes sense with the speed up so i noticing you this to make you know that there is not only the music in the composition of rythms.
01:35:408 (1,2,3,4,5) You should remove the first slider and make a 4 circles patern instead. The melody is restarting from this point so this is easier to understand how it goes when it's starting by circles. I guess so.
"A few minutes later"
Kiai: An heavier experimented modder will tell you that your spacing is realy chaotic, for me that's ok in the artistic way, that fits the music's theme but when it makes your map hard to play that's kinda bad. Like these: I've actually considered remapping this part about a week ago .-. I'll try to consider your points here though :3
04:41:037 (1,2,1,2,3,4,5) The jump between 2 and 1 is realy random, like you have your cursor going ham to the Left but the next circle is to the right and it's not predictable because it's not even in the same combo. I mean you need to be more logical in the placing of your jumps, take your map and ask you "Why did i place something there?" everythin,g you'r placing must be justfied or your map will be as rankable as a casual Arles map. ^
04:45:248 (1,2,3,4) Second common issue that you can get on jumps: Spacing. Nothing there justifies a high spacing between 2 and 3. Just compare this spacing the previous jump between 1 and 2 this is like 1/3 larger without a reason. ^
04:46:300 (1,2,3,4,1,2,3,4) Exactly the same problem there, your first 1,2,3,4 patern hasn't form this is realy hard to play, it goes like a small jump then it becomes larger and larger to get to the last jump of the last patern (3,4) which is huge compared to your first jump. There is no reason for these jumps to be like this and i can notice you that this note has no reason to be 04:47:221 (4) there is nothing in the music that justfies this, the melody stopped 2 ticks before. You can correct this by making paterns more geometrical, so you will have a less contrasted spacing. ^Maybe you could re-mod the kiai after I finish remapping it? :3(Ended up remapping most parts lmao)
Well, iv'e shown the 3 huge issues of your map which are notes that shouldn't exist, spacing and randomness. Take your map from the begining and correct it with those things in your head then it will go realy well.
Gl o/ Cya
Oh my... Thank you!!!Spork Lover wrote:
Hi mate, I wanna see this pushed forward soon, so I'm gonna point a few things out again (Don't gimme kudosu, 'cause, you know, I already modded your map :3) I'll just shoot a star on Inokori Sensei :33
Since I don't know how to check hitsound delay, I'd advice you to check that to make sure it's below <5ms delay (preferably 0ms) for all of them, so it doesn't get DQ'ed when that happens.
I couldn't find anything regarding offset, timing, metadata, filesize etc that would need changes before it can get ranked, so that aspect is on fleek.
Onto a few suggestions:
01:09:071 (2) - This finish is on the offbeat, I'd add it to 01:08:896 (1) - instead. (You added a finish to the next four NC's as well lol :3) I didn't notice lol
02:18:664 (1,2,3,4,5,6,7,8) - Make this a perfect circle instead so it doesn't look hand-made :3
04:19:984 (1,2) - Since you have a pretty large jump from 04:19:853 (9,1), I'd advice to make this jump kind of a screen jump so the user isn't forced to stop the cursor after that jump section. (An idea (applies to 2 (same timeline placement)): x476 y112)
04:31:826 (2) - Overlap this note like this instead. (Moved it to perfectly overlap the anchor.)
04:38:405 (1,2,3,4) - I'd tone the second part down a tiiiny bit, so it's more aesthetically pleasing.
04:43:669 (3,4,5,6) - Same goes for this one.
04:55:774 (5) - This note is highly in need of an NC, it's the strongest downbeat in the entire song. Whoops lol
04:56:037 (1) - In response, remove this NC.
05:54:127 (1,2) - Switch NC 'cause downbeat :3
06:14:011 (1,1,1,1) - The custom hitsounds here are still off by a slight margin, should be completely accurate with the music. ~
06:23:322 (1,1,1) - Some parts of the slider art seems very sharp compared to the soft nature of the music here. I'd add a few more smooth overlaps/turns if I were you.
Yahuri wrote:
i bet that deathstream is fun to play in taiko lol
Thank you! <3Spork Lover wrote:
Yo, as promised, a hitsound delay check :3
I might ask for some help here. I can't seem to do this in Audacity by exporting multiple tracks ._.
Onto something completely different that I found that is ALSO unrankable:
On Raiden's Taiko Oni, at 05:12:616 - There's a volume issue with a timing point (20%) and inherited point (30%) that interfere. Please change this, since you're only allowed to change SV if they're on the same spot.
That's it, I hope I could help (If you're lazy about the hitsound delay, ask Shiguma, he told me he'd remove the delay :3)
(Totally didn't take like 40 minutes to do >.>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>)
Thank you!Yahuri wrote:
super late mod, sorry for the wait @w@
i bet that deathstream is fun to play in taiko lol
Red Miles
-not really good with flow or anything on maps this difficult, so i cant really help you with that D:
-triangle/square/star structures look nice, stacking looks good on the deathstream
-i dont really have any complaints about anything except object spacing. the spacing changes very frequently, which sometimes makes the map look a bit messy, so you might want to make the spacing more consistent. The song has lots of pitch changes so I tried to make it as a basis of spacing. There may be objects with wrong spacing there, and I'm gonna look for them... Or at least try to.
00:49:710 (2,2) - blanket might look nicer I don't really intend to have a blanket there lol
00:50:059 (1,1) - spacing looks close, separate em more Huh... I think it's fine.
00:52:675 (4) - move this into the middle of the triangle 00:52:152 (1,2,3) - then move 00:53:199 (3,3) - onto 4 so that the overlap spacings are the same?
01:30:524 (1,2,3,4) - move left a bit so 4 is right in the middle of 01:29:827 (1,2,3,4)
01:45:175 (1,2,3) - blankets? I might put some there.
03:47:965 (1,2,1,2) - fix blankets No intentions of blanketing.
04:08:405 (1,2,3,4,5,6) - move 5,6 under 2 so that the overlap of 2,5 matches the overlap of 1,3 Oooh. I like the idea.
04:22:090 (1,4) - fix blanket
06:14:011 (1,1) - ^
cute sliders at the end, love em :33
hope this helps, good luck~
I assume you're waiting for Raiden to get back to that timing section xd-Harpuia- wrote:
Thank you! <3Spork Lover wrote:
Yo, as promised, a hitsound delay check :3
I might ask for some help here. I can't seem to do this in Audacity by exporting multiple tracks ._.
Onto something completely different that I found that is ALSO unrankable:
On Raiden's Taiko Oni, at 05:12:616 - There's a volume issue with a timing point (20%) and inherited point (30%) that interfere. Please change this, since you're only allowed to change SV if they're on the same spot.
That's it, I hope I could help (If you're lazy about the hitsound delay, ask Shiguma, he told me he'd remove the delay :3)
(Totally didn't take like 40 minutes to do >.>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>)
Thank you!
Yea lolSpork Lover wrote:
I assume you're waiting for Raiden to get back to that timing section xd