Hi, from #modreqs
[General]
The video's audio track must be removed from the video file. It looks like there's audio in the video of your map, which is unnecessary. Please remove it to save file size.
Audio file bitrate is too high. Your mp3 is 320 kbps but to be rankable a song must be 192 kbps or lower. Please find a suitable mp3.
It looks like the sliderwhistle hitsound is unused I cant find where you use it, if you aren't using it please remove it.
[Easy]
You need to have a more consistent New Combo pattern. I suggest placing a new combo on
Every Downbeat. This would mean NCs go on 00:10:096 (3), 00:12:096 (3), and etc. This is consistent and follows the music well.
00:08:096 (1,2,3) - This is cool; it matches the music rather well; I like how the finish sound effect intensifies the effect that the pause has on the player. But why not do it again 00:16:096 (1,2,3) here? It's a shame not to use that effect again imo.
00:09:096 (2,3) - This flow isn't very good, I suppose you can say it's emphasizing the finish but this is just an Easy after all, this flow feels out of place for this difficulty. I would place the note so that the path from 2 to the circle is more obvious.
00:24:096 - As this is the start of the kiai time, it deserves to at least be clickable. Having the kiai start on a reverse is very underwhelming.
00:26:096 - In fact, I suggest making all of these downbeats clickable. They're powerful sounds and it makes more sense to the music to do so.
00:33:596 (1) -
This spinner is too long for an Easy. I think is practically unrankable; an Easy player does not have the stamina to clear a spinner this long. Map out of some the rhythm and then put the spinner later.
[Normal]
Same thing regarding NCs as I said in the Easy; put them on the downbeats. It's more consistent and it's cleaner.
00:00:596 (2,3,1) - I don't think this kind of overlap pattern is good for a Normal as it can be tough to read for newer players.
00:00:596 (2) - DS is broken on this slider, it's not a big deal but keep that in mind and see if you can fix it.
00:11:096 (1) - Maybe do this kind of shape to make the flow better? -
https://osu.ppy.sh/ss/6458853 the current flow from the circle into the slider 1 does not play well.
00:23:762 (1) -
This spinner is too short to be rankable. It needs to be a bit longer. Not enough time for the player to react and complete the spinner, especially at a Normal level.
[Light Insane]
Nice symmetry.
Same combos as before; Downbeats are a good place to put them!
00:03:596 (5) - This shape isn't symmetrical about the y axis (ctrl+h it to tell) so it ruins the symmetry effect. Try to perfect the shape.
00:10:096 (5,1) - Eh, I don't really like this overlap, would probably be better without it. This is just like my preference so feel free to ignore.
00:20:929 (6,7) - You could blanket these.
00:23:596 (3) - Because of the stacking this pattern doesn't look good, I would do something different.
00:24:096 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - The reason this diff is so hard compared to the normal is all of this single tapping. If you nerf it a bit, then it would be much more akin to a Hard diff than a Light Insane, which is what I think you should do. The map goes from pretty simple rhythm and patterns to this single tapping which is a big spike in difficulty.
[Insane]
This diff is really fun to be honest.
Again, combos on downbeats please.
00:30:096 (9,5) - Stack?
00:39:429 (4,5) - You could move this so that 5 stacks on 1.
00:41:429 (2) - Move this to x:356 y:244 and move to x:149 y:244 to stack under the triangle's corners properly.
Neat. It's a simple diff because of the symmetry but that doesn't make it inherently bad.
Good luck.