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DM Ashura feat. Skizzo & Hanna - Move That Body! [OsuMania]

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Topic Starter
AJIekceu

Rivals_7 wrote:

There seem to be not much of progression from the last time i mod this. (I'm also didnt get the mod reply hhh p/5300556 :roll: ) | Oh I really don't remember why I don't replied D:

1|2|3|4

[HD]

00:16:891 (16891|1) - would probably omit this for a better sightreading to percussion kicks. and probably move - 00:16:994 (16994|2) - to 2 | Yes, I agree. It's more sensetive

00:21:132 (21132|0,21236|1,21339|3,21339|2,21443|1,21546|0,21650|1,21753|2,21753|3) - doable enough but uh....... not really aesthetic if you ask me, but thats just me i guess. feel free to change into something more appealing

00:26:822 (26822|1) - omit this one too. same reason

00:43:477 (43477|2,43581|2) - this jack doesnt exist anywhere else. therefore, it is inconsistent with the rest of this diffs. | Repatterned this part. I think now it's more sensetive (include a little following to vocal)

01:20:408 (80408|1,80512|0,80512|2,80512|3,80615|1,80718|3,80822|1,80822|2,80925|0,80925|3,81132|3) - i'm curious why is this are the only section which has more notes than the other three concept that are similar ( - 01:17:201 (77201|2,77201|0,77201|3,77408|1,77512|3,77512|0,77615|2,77615|1,77822|3) - 01:13:891 (73891|3,73891|0,73891|2,74098|1,74201|3,74201|0,74305|1,74305|2,74512|0) - 01:10:581 (70581|2,70581|0,70581|3,70787|2,70891|1,70891|0,70994|2,70994|3,71201|0) - ) | Oh god, it's just a mistake. I got carried away a bit. :o Un Momento. Yeah, it's not for HD. There are also missing note and a lot of notes in 4th column lol

most of the roll are pretty much doable tho, the thing is there seems to be no concept of whats this roll pattern for. triple stack aka mini-anchor - 01:25:684 (85684|1,85891|1,86098|1) - 01:28:994 (88994|2,89201|2,89408|2) - like this are exist in almost every section but giving no indication about the pitch or whatever youre idea behind this. random thrill - 01:31:374 (91374|0,91477|1,91581|0) - 01:37:581 (97581|1,97684|3,97787|1) - 01:38:822 (98822|3,98925|0,99029|2) - is also doesnt mapped to anything in particular that happen in the song. | What about rolls - yeah, to be honest there is no concept to following song, just rolls. But what about thrills - I'm just tried to diversify patterns and chart. And maybe playing PIU is affected to patterns in my o!m mapping style O.o Will try to repattern these as good as I can

NM is probably got some questionable pattern, ex: - 00:36:236 (36236|1,36650|1,37063|1,37477|1,37891|1,38305|1,38718|1,39132|1) - . altho its pretty doable for NM players, but it seems to be quite heavy for the left hand. I might mention more in the future | Oh lol. Thank you very much

EZ is pretty much almost got nothing to say, maybe i'll going really nitpicky if sometimes i came back

Not going to be harsh, but HD is pretty much the one that really sums up my concern about this mapset. idk what other BN will think about it, but it doesnt seem to be my taste. Anyways, If you can explain the idea behind the patterning, i might come back to this.
Thank you very much Rivals. Insane will be uploaded some later

Yeah, now I see some troubles with patterning, tried to fix them
Allezard

Rivals_7 wrote:

There seem to be not much of progression from the last time i mod this. (I'm also didnt get the mod reply hhh p/5300556 :roll: )

1|2|3|4

[Allezard's IN]

00:14:822 (14822|1,14925|2,15029|1,15236|1,15339|2,15443|1) - cant really seem to recall the usage of the trill here honestly. like.... they dont exist in the other places, they're mostly roll. which is inconsistent

00:51:960 (51960|3,51960|2) - starting here. idk why you mostly do the roll to the left here. the atmosphere is changing in every 2 measures (8/4) and it always change in the big white tick/line. which i assume you got no concept about all this roll section.

00:58:994 (58994|2,59201|2,59408|2,59615|2,59822|2,60029|2,60236|2,60443|2,60650|2) - think i didnt mention this big anchor back then. its pretty painful to play

01:16:581 (76581|2,76581|1,76581|0,76787|0,76787|3,76787|2) - pretty sure this wasnt supposed to be triple since...... they are kicks? i heard those are kind of lower noises than - 01:16:374 (76374|1,76374|2,76374|3) -

01:25:063 (85063|0,85063|2,85063|3) - eh yea whats with the random triple here?. i see most of them are double

01:35:305 (95305|1) - did i say that this transition is utterly awful back then? p/5300556

ah
Done. Thanks)
Topic Starter
AJIekceu
All Updated~
eyes
irc
2017-05-24 19:36 eyes: asd
2017-05-24 19:36 eyes: ACTION is editing [https://osu.ppy.sh/b/910023 DM Ashura feat. Skizzo & Hanna - Move That Body! [HD]]
2017-05-24 19:36 AJIekceu: shas, я уже подправил моментик один в нормале :D
2017-05-24 19:37 AJIekceu: Итс тайм ту хард
2017-05-24 19:38 eyes: 00:04:374 (4374|0,4581|0,4581|1,4787|1) -
2017-05-24 19:38 eyes: выглядит неочень, да?
2017-05-24 19:38 eyes: 00:04:787 (4787|1) - перемести эту на правую руку
2017-05-24 19:38 AJIekceu: хм, и там еще 1-3-1 выходит, круто
2017-05-24 19:38 AJIekceu: 3-1-3*
2017-05-24 19:38 eyes: поправь дальнейшие ноты
2017-05-24 19:38 eyes: я про конкретно это говорю
2017-05-24 19:39 eyes: 00:16:581 (16581|2,16787|2,17201|3,17408|3,17822|3,17925|2,18029|3,18132|2) -
2017-05-24 19:40 eyes: 00:44:098 (44098|2,44512|2,44615|3,44718|2,44925|3,45029|2,45132|3) -
2017-05-24 19:41 eyes: 00:54:960 (54960|2,55167|2,55270|3,55477|3,55581|2,55787|2,55891|3,56098|2,56098|3,56305|2,56512|3,56718|3,56925|3) -
2017-05-24 19:41 AJIekceu: Ну в последнем думаю просто сбалансировать, раскидать
2017-05-24 19:42 eyes: всё выше нужно просто сбалансировать
2017-05-24 19:42 eyes: 01:37:684 - в этом парте слишком много триллов на указательные пальцы
2017-05-24 19:43 eyes: ACTION is editing [https://osu.ppy.sh/b/732830 DM Ashura feat. Skizzo & Hanna - Move That Body! [NM]]
2017-05-24 19:43 eyes: 00:03:546 (3546|3,3960|3,4374|3,4787|3,5201|3) -
2017-05-24 19:45 AJIekceu: Хард отредачен ~ (вроде)
2017-05-24 19:47 AJIekceu: 00:23:408 - так полагаю отсюда тоже :D
2017-05-24 19:48 AJIekceu: http://osu.ppy.sh/ss/8166679 вот так вот сделал
2017-05-24 19:55 AJIekceu: Ну вроде отабалнсировал нормал более менее
2017-05-24 19:55 AJIekceu: Где это возможно

Allezard's Move

00:04:787 (4787|2,4891|1) - CTRL+H balance
00:10:063 - думаю этот звук вносит достаточно эффекта чтобы сделать из него дабл
01:08:512 (68512|0,68512|1,68615|3,68615|2,68718|0,68718|1,68822|2,68822|3,68925|0,68925|1,69029|2,69029|3,69132|0,69132|1,69236|3,69236|2,69339|1,69339|0,69443|3,69443|2) - сделай вместо этого джампстрим, чтобы выделить "увеличение" звука
Topic Starter
AJIekceu

eyes wrote:

irc
2017-05-24 19:36 eyes: asd
2017-05-24 19:36 eyes: ACTION is editing [https://osu.ppy.sh/b/910023 DM Ashura feat. Skizzo & Hanna - Move That Body! [HD]]
2017-05-24 19:36 AJIekceu: shas, я уже подправил моментик один в нормале :D
2017-05-24 19:37 AJIekceu: Итс тайм ту хард
2017-05-24 19:38 eyes: 00:04:374 (4374|0,4581|0,4581|1,4787|1) -
2017-05-24 19:38 eyes: выглядит неочень, да?
2017-05-24 19:38 eyes: 00:04:787 (4787|1) - перемести эту на правую руку
2017-05-24 19:38 AJIekceu: хм, и там еще 1-3-1 выходит, круто
2017-05-24 19:38 AJIekceu: 3-1-3*
2017-05-24 19:38 eyes: поправь дальнейшие ноты
2017-05-24 19:38 eyes: я про конкретно это говорю
2017-05-24 19:39 eyes: 00:16:581 (16581|2,16787|2,17201|3,17408|3,17822|3,17925|2,18029|3,18132|2) -
2017-05-24 19:40 eyes: 00:44:098 (44098|2,44512|2,44615|3,44718|2,44925|3,45029|2,45132|3) -
2017-05-24 19:41 eyes: 00:54:960 (54960|2,55167|2,55270|3,55477|3,55581|2,55787|2,55891|3,56098|2,56098|3,56305|2,56512|3,56718|3,56925|3) -
2017-05-24 19:41 AJIekceu: Ну в последнем думаю просто сбалансировать, раскидать
2017-05-24 19:42 eyes: всё выше нужно просто сбалансировать
2017-05-24 19:42 eyes: 01:37:684 - в этом парте слишком много триллов на указательные пальцы
2017-05-24 19:43 eyes: ACTION is editing [https://osu.ppy.sh/b/732830 DM Ashura feat. Skizzo & Hanna - Move That Body! [NM]]
2017-05-24 19:43 eyes: 00:03:546 (3546|3,3960|3,4374|3,4787|3,5201|3) -
2017-05-24 19:45 AJIekceu: Хард отредачен ~ (вроде)
2017-05-24 19:47 AJIekceu: 00:23:408 - так полагаю отсюда тоже :D
2017-05-24 19:48 AJIekceu: http://osu.ppy.sh/ss/8166679 вот так вот сделал
2017-05-24 19:55 AJIekceu: Ну вроде отабалнсировал нормал более менее
2017-05-24 19:55 AJIekceu: Где это возможно
Спасибо, все было отредачено ~
Allezard

eyes wrote:

Allezard's Move

00:04:787 (4787|2,4891|1) - CTRL+H balance
00:10:063 - думаю этот звук вносит достаточно эффекта чтобы сделать из него дабл
01:08:512 (68512|0,68512|1,68615|3,68615|2,68718|0,68718|1,68822|2,68822|3,68925|0,68925|1,69029|2,69029|3,69132|0,69132|1,69236|3,69236|2,69339|1,69339|0,69443|3,69443|2) - сделай вместо этого джампстрим, чтобы выделить "увеличение" звука
Спасибо, однако последний пункт принять не могу.
Protastic101
shimmy shimmy shimmy
[General]
  1. I feel like the HP of the HD, NM and EZ are all too low, so I'd consider bumping all of them up by .5
  2. Increase your hitsound volume to 50% in Allezard's diff cause it's kind of hard to hear them at 35% and 45%
[Allezard's Move]
00:06:132 (6132|0) - I would move this to col 3 for pitch relevancy cause of the repeating vocal. Might try an arrangement like so https://osu.ppy.sh/ss/8527729 (I actually meant to stack the upbeat not the blue tick lol)

00:27:132 - Might consider adding another note here in col 3 for the crash I guess.

00:20:201 - 00:20:408 - Might be able to add a short jack in here for the vocals on the hand opposite the LN if you reduce the hand at 00:20:305 - to a jump,
like this https://osu.ppy.sh/ss/8527740

00:33:753 (33753|0,34167|0) - I'd make these 1/2 LNs at least to make them visually distinct from the rest of the stream as the current break in the 1/4 stream is a bit unintuitive to play cause there's no obvious stop in the music for it.

00:37:374 - Think you're missing a note here since this measure of the song is identical to 00:34:063 - . Additionally, I would reduce the hands to jumps for consistency too

00:43:374 - Dunno why you broke the stream off here too. Like, the music doesnt give a clear audio queue to suddenly switch your base rhythm from 1/4 to 1/2.

01:27:132 (87132|3,87132|0) - Similar to what I said previously about those two identical jumps, I would make this the same [34] jump as 01:26:718 (86718|2,86718|3) - due to the synth being the same pitch. Something like this might work https://osu.ppy.sh/ss/8527787

hitsounds
00:58:167 (58167|0) - missing whistle
01:14:201 (74201|0) - ^?


[HD]
00:06:029 (6029|1) - Same thing I mentioned in Allezard's diff, I'd move this to col 1 to create a three note stack with 00:05:822 (5822|0,6029|1,6236|0) - for the vocals

00:22:581 (22581|3,22581|2,22787|3) - I'd flip LN and short note position here so the LN is in col 4 and the short notes that used to be in col 4 are in col 3 cause it's easier to hit notes using the index finger while holding down an LN imo

01:01:684 (61684|2,62098|2,62512|2,62925|2,63132|2) - Unsure of whether or not these stacks are intentional cause I can't really hear anything in the music to support it, but I could also be an idiot.

Hitsounds
01:08:615 (68615|3,68718|2,68822|1,68925|0,69029|2,69132|3,69236|1) - Add whistles to be consistent with allezards diff.


[NM]
00:03:960 (3960|3,4374|3) - Consider making these two short notes 1/2 LNs for the synth.

00:06:029 (6029|2,6236|1,6443|3) - Would also stack these three notes for vocals.

00:16:270 (16270|0,16477|1) - I'd put these in the same column cause the way the synth is set up, it uses 1/4 hooked rhythms so the two connecting notes with 1/2 of space between them are the same pitch, with only the outside notes differing.

00:19:374 (19374|0) - Should belong at 00:19:477 - Im pretty sure cause the hooked rhythms only come at 00:19:581 - and have a 1/2 lead into it.

00:26:201 - Would add a note here in col 3 to be stacked with 00:26:408 (26408|2) - for pitch similar to what I mentioned at the start

00:29:615 - Dunno why you used LNs here to represent the 1/4 percussion when you mapped it completely at 01:09:339 - or 01:35:822 -

00:50:098 - I think it'd be fair to add a jump here for the kick too. You could even stack it like [12][12][34] like this https://osu.ppy.sh/ss/8527857

01:24:029 (84029|2,84443|2,84856|2,85270|2) - bit of an unneeded stack. Pretty sure you can break it at 01:24:856 (84856|2) - by arranging a bit like so https://osu.ppy.sh/ss/8527878

hitsounds
01:08:718 (68718|2,68925|1,69132|3,69443|2) - add whistles for same reason as in HD
01:09:650 (69650|3) - ^


[EZ]
00:13:063 (13063|0,13167|2,13374|3,13477|1) - In a NM diff, this would be fine, but because this is an easy diff, you're target audience is people who have pretty much never picked up a rhythm game in their life, so you shouldn't be using 1/4 at all because it's too fast for a beginner to predict or time properly.
I would simplify all of this to 1/2 at the most. Yes, you could argue that the BPM is low, but I'm going to be pretty strict in enforcing the fact that easies shouldnt have 1/4 usage at all, at least until the map is under around 120 bpm.
00:27:753 (27753|2,27856|0) - ^
00:56:718 (56718|0,56822|1,56925|2) - ^ and so on

00:40:374 (40374|2,40787|3) - Same stuff I've been suggesting in all the diffs about stacking these notes for pitch relevancy cause synths \o/. Same with other parts of the music that I'm too lazy to point out

hitsounds
ok
Topic Starter
AJIekceu

Protastic101 wrote:

shimmy shimmy shimmy
[General]
  1. I feel like the HP of the HD, NM and EZ are all too low, so I'd consider bumping all of them up by .5 | Wow, HD with HP7. Seems like I just forgot increase it :lol:
  2. Increase your hitsound volume to 50% in Allezard's diff cause it's kind of hard to hear them at 35% and 45%

[HD]
00:06:029 (6029|1) - Same thing I mentioned in Allezard's diff, I'd move this to col 1 to create a three note stack with 00:05:822 (5822|0,6029|1,6236|0) - for the vocals

00:22:581 (22581|3,22581|2,22787|3) - I'd flip LN and short note position here so the LN is in col 4 and the short notes that used to be in col 4 are in col 3 cause it's easier to hit notes using the index finger while holding down an LN imo | Agree, Repatterned bit for balance

01:01:684 (61684|2,62098|2,62512|2,62925|2,63132|2) - Unsure of whether or not these stacks are intentional cause I can't really hear anything in the music to support it, but I could also be an idiot. | It's just an imbalance :D Thanks for marking

Hitsounds
01:08:615 (68615|3,68718|2,68822|1,68925|0,69029|2,69132|3,69236|1) - Add whistles to be consistent with allezards diff.


[NM]
00:03:960 (3960|3,4374|3) - Consider making these two short notes 1/2 LNs for the synth. | 4-1 :roll:

00:06:029 (6029|2,6236|1,6443|3) - Would also stack these three notes for vocals. | Stacked them for 2-3-2-3

00:16:270 (16270|0,16477|1) - I'd put these in the same column cause the way the synth is set up, it uses 1/4 hooked rhythms so the two connecting notes with 1/2 of space between them are the same pitch, with only the outside notes differing. | I thought that it may be hard for NM. Okay, let's try

00:19:374 (19374|0) - Should belong at 00:19:477 - Im pretty sure cause the hooked rhythms only come at 00:19:581 - and have a 1/2 lead into it.

00:26:201 - Would add a note here in col 3 to be stacked with 00:26:408 (26408|2) - for pitch similar to what I mentioned at the start | My opinion that's players needs some time for "warm-up" so stairs right from start isn't good idea for warm-up :D idk it's "legal" or I must map same moments with the same structure?

00:29:615 - Dunno why you used LNs here to represent the 1/4 percussion when you mapped it completely at 01:09:339 - or 01:35:822 -

00:50:098 - I think it'd be fair to add a jump here for the kick too. You could even stack it like [12][12][34] like this https://osu.ppy.sh/ss/8527857

01:24:029 (84029|2,84443|2,84856|2,85270|2) - bit of an unneeded stack. Pretty sure you can break it at 01:24:856 (84856|2) - by arranging a bit like so https://osu.ppy.sh/ss/8527878 | Damn, why I'm so inattentive

hitsounds
01:08:718 (68718|2,68925|1,69132|3,69443|2) - add whistles for same reason as in HD
01:09:650 (69650|3) - ^


[EZ]
00:13:063 (13063|0,13167|2,13374|3,13477|1) - In a NM diff, this would be fine, but because this is an easy diff, you're target audience is people who have pretty much never picked up a rhythm game in their life, so you shouldn't be using 1/4 at all because it's too fast for a beginner to predict or time properly.
I would simplify all of this to 1/2 at the most. Yes, you could argue that the BPM is low, but I'm going to be pretty strict in enforcing the fact that easies shouldnt have 1/4 usage at all, at least until the map is under around 120 bpm.
00:27:753 (27753|2,27856|0) - ^
00:56:718 (56718|0,56822|1,56925|2) - ^ and so on

00:40:374 (40374|2,40787|3) - Same stuff I've been suggesting in all the diffs about stacking these notes for pitch relevancy cause synths \o/. Same with other parts of the music that I'm too lazy to point out ||| Well, fixed all mistakes (I think.. :'D)

hitsounds
ok
Thank you very much :)
Waiting Allezard's response~
Allezard

Protastic101 wrote:

shimmy shimmy shimmy
[General]
  1. I feel like the HP of the HD, NM and EZ are all too low, so I'd consider bumping all of them up by .5
  2. Increase your hitsound volume to 50% in Allezard's diff cause it's kind of hard to hear them at 35% and 45%
[Allezard's Move]
00:06:132 (6132|0) - I would move this to col 3 for pitch relevancy cause of the repeating vocal. Might try an arrangement like so https://osu.ppy.sh/ss/8527729 (I actually meant to stack the upbeat not the blue tick lol)

00:27:132 - Might consider adding another note here in col 3 for the crash I guess.

00:20:201 - 00:20:408 - Might be able to add a short jack in here for the vocals on the hand opposite the LN if you reduce the hand at 00:20:305 - to a jump,
like this https://osu.ppy.sh/ss/8527740

00:33:753 (33753|0,34167|0) - I'd make these 1/2 LNs at least to make them visually distinct from the rest of the stream as the current break in the 1/4 stream is a bit unintuitive to play cause there's no obvious stop in the music for it.

00:37:374 - Think you're missing a note here since this measure of the song is identical to 00:34:063 - . Additionally, I would reduce the hands to jumps for consistency too

00:43:374 - Dunno why you broke the stream off here too. Like, the music doesnt give a clear audio queue to suddenly switch your base rhythm from 1/4 to 1/2.

01:27:132 (87132|3,87132|0) - Similar to what I said previously about those two identical jumps, I would make this the same [34] jump as 01:26:718 (86718|2,86718|3) - due to the synth being the same pitch. Something like this might work https://osu.ppy.sh/ss/8527787

hitsounds
00:58:167 (58167|0) - missing whistle
01:14:201 (74201|0) - ^?
Thanks, d o n e)
Topic Starter
AJIekceu
Updated~
Protastic101
Uh, Allezard, am I supposed to take it as you accepted all my suggestions then?
Allezard

Protastic101 wrote:

Uh, Allezard, am I supposed to take it as you accepted all my suggestions then?
Okay, if it is difficult to check difu, will paint the points.

Protastic101 wrote:

shimmy shimmy shimmy
[General]
  1. I feel like the HP of the HD, NM and EZ are all too low, so I'd consider bumping all of them up by .5
  2. Increase your hitsound volume to 50% in Allezard's diff cause it's kind of hard to hear them at 35% and 45% + (40-50%)
[Allezard's Move]
00:06:132 (6132|0) - I would move this to col 3 for pitch relevancy cause of the repeating vocal. Might try an arrangement like so https://osu.ppy.sh/ss/8527729 (I actually meant to stack the upbeat not the blue tick lol) +++++

00:27:132 - Might consider adding another note here in col 3 for the crash I guess.

00:20:201 - 00:20:408 - Might be able to add a short jack in here for the vocals on the hand opposite the LN if you reduce the hand at 00:20:305 - to a jump,
like this https://osu.ppy.sh/ss/8527740 decided to do otherwise https://osu.ppy.sh/ss/8558428

00:33:753 (33753|0,34167|0) - I'd make these 1/2 LNs at least to make them visually distinct from the rest of the stream as the current break in the 1/4 stream is a bit unintuitive to play cause there's no obvious stop in the music for it. +++++

00:37:374 - Think you're missing a note here since this measure of the song is identical to 00:34:063 - . Additionally, I would reduce the hands to jumps for consistency too

00:43:374 - Dunno why you broke the stream off here too. Like, the music doesnt give a clear audio queue to suddenly switch your base rhythm from 1/4 to 1/2. +++++

01:27:132 (87132|3,87132|0) - Similar to what I said previously about those two identical jumps, I would make this the same [34] jump as 01:26:718 (86718|2,86718|3) - due to the synth being the same pitch. Something like this might work https://osu.ppy.sh/ss/8527787 +++++

hitsounds
00:58:167 (58167|0) - missing whistle +++++
01:14:201 (74201|0) - ^? add +++++
Protastic101
fam pls, i need a response to all mods so I can keep track of what's changed and what's not

recheck
[ez]
01:05:201 (65201|2) - move this to col 4 as the pattern you've set up here is a mini stack that disconnects after a jump. see how 01:06:029 (66029|1,66443|1) - isn't stacked with the previous jump. yeah, that

01:26:718 (86718|2,87132|0) - these should just be two short notes right? Cause at 00:30:443 (30443|1,30856|1) - or 00:33:753 (33753|2,34167|2) - which are identical to the sound present, you only used two stacked short notes


[nm]
cool


[hd]
00:34:167 (34167|0) - would move this to col 2 to make a shield with 00:33:753 (33753|1) - for consistency with 00:30:443 (30443|3,30856|0,30856|3,31270|0) - the first time you did it
00:37:477 (37477|3) - Same thing as above, move this to col 3, and then control J 00:37:684 (37684|2,37787|3) - to avoid a 1/2 stack in col 3 if accepted. Pretty much goes on for the rest of the section I guess. Or you could save yourself the headache of finding them all and changing it by just making the first occurrence not use shields but where's the fun in that flies away

01:20:925 (80925|0,81132|0) - Bit of an awkward timing for the LN + 1/2 stack on the same hand. I'd try to isolate the notes on both hands like this instead https://osu.ppy.sh/ss/8562314

01:30:753 (90753|1,90856|2,90960|1,91063|2,91270|2,91374|1,91581|1,91684|2) - this stair like pattern puts a lot of the weight on the inner columns but little on the outer. I'd try to make it a bit more balanced then like this https://osu.ppy.sh/ss/8562319

01:49:063 (109063|1,109167|2,109270|1,109374|2,109477|1,109581|2) - Long trill that i dont really think is necessary. I'd break it up like this https://osu.ppy.sh/ss/8562321


[allezard's move]
00:26:925 (26925|2,26925|3,27029|3,27029|2,27132|3,27132|2) - Dunno why you stacked all three of these together when you didnt use a full three note jump jack at 00:13:684 (13684|1,13684|0,13787|1,13787|0,13891|0) - . I'd try to be consistent with one or the other
Topic Starter
AJIekceu

Protastic101 wrote:

fam pls, i need a response to all mods so I can keep track of what's changed and what's not

recheck
[ez]
01:05:201 (65201|2) - move this to col 4 as the pattern you've set up here is a mini stack that disconnects after a jump. see how 01:06:029 (66029|1,66443|1) - isn't stacked with the previous jump. yeah, that | lol, wrong stack since beginning. Moved

01:26:718 (86718|2,87132|0) - these should just be two short notes right? Cause at 00:30:443 (30443|1,30856|1) - or 00:33:753 (33753|2,34167|2) - which are identical to the sound present, you only used two stacked short notes | I wanted to mark here long sound (idk how ti name this instrument), second and third point without this sound. But yes, I saw this moment many times and I think that it's looks strange. There is a strange transition between notes, LNs and then notes again. So I suppose that it must be remapped a bit. Something like this https://osu.ppy.sh/ss/8562457


[nm]
cool | :^D


[hd]
00:34:167 (34167|0) - would move this to col 2 to make a shield with 00:33:753 (33753|1) - for consistency with 00:30:443 (30443|3,30856|0,30856|3,31270|0) - the first time you did it
00:37:477 (37477|3) - Same thing as above, move this to col 3, and then control J 00:37:684 (37684|2,37787|3) - to avoid a 1/2 stack in col 3 if accepted. Pretty much goes on for the rest of the section I guess. Or you could save yourself the headache of finding them all and changing it by just making the first occurrence not use shields but where's the fun in that flies away | Well, (if I understood this problem correctly) making shields it's good idea anyway. Playability is increasing (LN's releasing is easier) and it's more fun. Maybe. Let's check them all :^)

01:20:925 (80925|0,81132|0) - Bit of an awkward timing for the LN + 1/2 stack on the same hand. I'd try to isolate the notes on both hands like this instead https://osu.ppy.sh/ss/8562314 | It's more better. I like it :D

01:30:753 (90753|1,90856|2,90960|1,91063|2,91270|2,91374|1,91581|1,91684|2) - this stair like pattern puts a lot of the weight on the inner columns but little on the outer. I'd try to make it a bit more balanced then like this https://osu.ppy.sh/ss/8562319 | Accepted too

01:49:063 (109063|1,109167|2,109270|1,109374|2,109477|1,109581|2) - Long trill that i dont really think is necessary. I'd break it up like this https://osu.ppy.sh/ss/8562321 | ..maybe it's right. On another hand final trills in Hard difficulty, why not. It's smth like a bit overmap? Or I just playing PIU for a long time and my mapping styles are mixed lol. Accepted anyway~
Thank you, all accepted. Hard repatterned a bit in the moments with shields. Trying to save hand balance
DustMoon
hi!,kind lamb didn't mod NM diff,so i moded
1|2|3|4
NM
00:26:408 (26408|2,26512|3) - Ctrl+g
00:43:270 (43270|0) - move to 4 avoid jack
01:10:167 (70167|2) - move to 2
Good luck! :)
Allezard

Protastic101 wrote:

fam pls, i need a response to all mods so I can keep track of what's changed and what's not

recheck

[allezard's move]
00:26:925 (26925|2,26925|3,27029|3,27029|2,27132|3,27132|2) - Dunno why you stacked all three of these together when you didnt use a full three note jump jack at 00:13:684 (13684|1,13684|0,13787|1,13787|0,13891|0) - . I'd try to be consistent with one or the other

I do not quite understand what you want, but do the first place is similar to the second.
Topic Starter
AJIekceu
All updated ofk :roll:

DustMoon wrote:

hi!,kind lamb didn't mod NM diff,so i moded
1|2|3|4
NM
00:26:408 (26408|2,26512|3) - Ctrl+g
00:43:270 (43270|0) - move to 4 avoid jack
01:10:167 (70167|2) - move to 2
Good luck! :)
Thanks, but I think it's a bit late for mod since there is check
Protastic101
I'd move but I'm too lazy to get up.
Topic Starter
AJIekceu

Protastic101 wrote:

I'd move but I'm too lazy to get up.

Thank you Protastic <3
Critical_Star
so late :( sorry

pattern check

EZ
00:08:305 (8305|0,8718|1,9132|2,9546|3) - try normal note? i think they are just the same as the other normal note here
00:18:443 (18443|2) - move to 2 to make a symmetry flow as 00:17:201 (17201|2,17408|3,17615|2) -
00:24:650 (24650|2,24856|0,25063|1) - same idea like above if you like ^ , mirror against 00:23:822 (23822|0,24029|1,24236|3) -
00:49:270 (49270|1,49477|2,50098|1,50305|2) - suggestion > http://puu.sh/xzDT5/43a91509bd.png , rather the repeating 2-3 here
00:57:339 (57339|2) - either move this to 2 or 4 for consistent 1/1 kick hammer
01:06:856 (66856|3,67270|0,67270|2,67684|1,68098|2,68098|0) - suggestion > http://puu.sh/xzDYu/f6100c0717.png , similiar flow concept like 01:03:546 (63546|3,63960|1,63960|3,64374|0,64787|2,64787|0) -
01:15:546 (75546|2) - move to 4? just to diffentiate the sound from 01:15:132 (75132|2) - , also like you did at 01:21:753 (81753|0,82167|1) -

NM
00:10:994 (10994|3,11822|3) - how about making double note for these sound here?
00:18:753 - sound are obvious here, you should consider to add a note.
00:19:063 (19063|2,19270|1,19270|3,19477|0,19581|2,19684|3,19684|1,19787|0,19891|2) - suggestion > http://puu.sh/xzEdY/82a0f4d078.png i think it flows better here, same concept as 00:16:167 (16167|2,16270|0,16477|0,16581|3) -
00:28:994 (28994|2) - how about delete this note, i think you can focus on drum tick sound here
01:24:236 (84236|1) - 01:27:546 (87546|3) - same concept like above, u can delete the note here like you did at 01:25:891 -

HD
00:13:787 (13787|3) - move up by 1 to make above triple for crash seems nice
00:26:925 (26925|2,26925|3,27029|0,27029|1,27132|2,27132|3,27236|1,27339|0,27443|3,27546|2,27546|1) - suggestion > http://puu.sh/xzEAx/50ccc6ca43.png
00:50:615 - missing a note here i assume
00:56:822 (56822|2) - like my suggestion before to move up by 1

Allezard's Move
00:38:098 (38098|2,38201|3) - CTRL+G? a little twist of variation here instead the same stair flows
00:39:650 (39650|3,39753|2,39856|1,39960|3,39960|0,40063|2,40167|0,40270|1) - suggestion > http://puu.sh/xzEVH/01d591eaff.png , just a different pattern flow for the vocal sync
01:03:546 - till 01:08:512 - suggest double on each red tick here for snare as the sound density are slightly stronger compare to the first one
01:08:512 (68512|0,68512|1,68615|3,68615|2,68718|0,68718|1,68822|2,68822|3,68925|0,68925|1,69029|2,69029|3,69132|0,69132|1,69236|3,69236|2,69339|1,69339|0,69443|3,69443|2,69546|1,69546|0,69650|3,69650|2,69753|1,69753|0,69856|3,69856|2,69960|1,69960|0,70063|3,70063|2,70167|3,70167|1,70167|0) - suggestion > http://puu.sh/xzF7S/79104cffd1.png , i thought if it would be nice to differentiate the sound impact after 01:08:925 - also to variate it
01:30:443 - 01:32:925 - don't see if any reason why u skip this as double, you can just add it here too
Allezard

Critical_Star wrote:

so late :( sorry

pattern check

Allezard's Move
00:38:098 (38098|2,38201|3) - CTRL+G? a little twist of variation here instead the same stair flows
00:39:650 (39650|3,39753|2,39856|1,39960|3,39960|0,40063|2,40167|0,40270|1) - suggestion > http://puu.sh/xzEVH/01d591eaff.png , just a different pattern flow for the vocal sync
01:03:546 - till 01:08:512 - suggest double on each red tick here for snare as the sound density are slightly stronger compare to the first one
01:08:512 (68512|0,68512|1,68615|3,68615|2,68718|0,68718|1,68822|2,68822|3,68925|0,68925|1,69029|2,69029|3,69132|0,69132|1,69236|3,69236|2,69339|1,69339|0,69443|3,69443|2,69546|1,69546|0,69650|3,69650|2,69753|1,69753|0,69856|3,69856|2,69960|1,69960|0,70063|3,70063|2,70167|3,70167|1,70167|0) - suggestion > http://puu.sh/xzF7S/79104cffd1.png , i thought if it would be nice to differentiate the sound impact after 01:08:925 - also to variate it
01:30:443 - 01:32:925 - don't see if any reason why u skip this as double, you can just add it here too
Thank you CS:)
All done!
Topic Starter
AJIekceu

Critical_Star wrote:

so late :( sorry

pattern check

EZ
00:08:305 (8305|0,8718|1,9132|2,9546|3) - try normal note? i think they are just the same as the other normal note here | Why not. I followed sound which in not enough long to follow it (and understood only now :roll: )
00:18:443 (18443|2) - move to 2 to make a symmetry flow as 00:17:201 (17201|2,17408|3,17615|2) - | ~
00:24:650 (24650|2,24856|0,25063|1) - same idea like above if you like ^ , mirror against 00:23:822 (23822|0,24029|1,24236|3) - | Correct mirror I put there now or not.. :thinking: Btw seems legit :D
00:49:270 (49270|1,49477|2,50098|1,50305|2) - suggestion > http://puu.sh/xzDT5/43a91509bd.png , rather the repeating 2-3 here
00:57:339 (57339|2) - either move this to 2 or 4 for consistent 1/1 kick hammer | Oh lol. I repatterned this part now and put note to 3rd column for hand balance
01:06:856 (66856|3,67270|0,67270|2,67684|1,68098|2,68098|0) - suggestion > http://puu.sh/xzDYu/f6100c0717.png , similiar flow concept like 01:03:546 (63546|3,63960|1,63960|3,64374|0,64787|2,64787|0) - | I like it :D
01:15:546 (75546|2) - move to 4? just to diffentiate the sound from 01:15:132 (75132|2) - , also like you did at 01:21:753 (81753|0,82167|1) - | ofk

NM
00:10:994 (10994|3,11822|3) - how about making double note for these sound here? | Sure
00:18:753 - sound are obvious here, you should consider to add a note. | Accepted
00:19:063 (19063|2,19270|1,19270|3,19477|0,19581|2,19684|3,19684|1,19787|0,19891|2) - suggestion > http://puu.sh/xzEdY/82a0f4d078.png i think it flows better here, same concept as 00:16:167 (16167|2,16270|0,16477|0,16581|3) - | Agree. Looks like I missed hitsound lol. Also applied this concept there 00:25:477 -
00:28:994 (28994|2) - how about delete this note, i think you can focus on drum tick sound here
01:24:236 (84236|1) - 01:27:546 (87546|3) - same concept like above, u can delete the note here like you did at 01:25:891 - | Accepted

HD
00:13:787 (13787|3) - move up by 1 to make above triple for crash seems nice | :thumbup: :D
00:26:925 (26925|2,26925|3,27029|0,27029|1,27132|2,27132|3,27236|1,27339|0,27443|3,27546|2,27546|1) - suggestion > http://puu.sh/xzEAx/50ccc6ca43.png | ~
00:50:615 - missing a note here i assume | Oh, you're right
00:56:822 (56822|2) - like my suggestion before to move up by 1
Well, looks like all accepted
Thank you :)
Also I changed source a bit - added "2015". Discussion about game's title is here p/6154761 so I'd prefer to use this title :roll:
Critical_Star
yup, confirmed it is from pump it up prime 2015 track list
also please remove one of the unused BG, then we are good to go :)
Topic Starter
AJIekceu
Oh, AnatOWJIya told me about this BG ~ 2 mounths ago D:

Done
Also checked and fixed all hitsound in all diffs. Lol we're forgot about them :D
Critical_Star
ok :)
Topic Starter
AJIekceu
Let's move :roll:
Thank you for this <3
Shmiklak
Эта сучка потекла
Topic Starter
AJIekceu
Сори я не ранкаю каждый день :roll: :roll: :roll:
Shmiklak
я тоже!!
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