[General]
- I feel like the HP of the HD, NM and EZ are all too low, so I'd consider bumping all of them up by .5
- Increase your hitsound volume to 50% in Allezard's diff cause it's kind of hard to hear them at 35% and 45%
[Allezard's Move]
00:06:132 (6132|0) - I would move this to col 3 for pitch relevancy cause of the repeating vocal. Might try an arrangement like so
https://osu.ppy.sh/ss/8527729 (I actually meant to stack the upbeat not the blue tick lol)
00:27:132 - Might consider adding another note here in col 3 for the crash I guess.
00:20:201 - 00:20:408 - Might be able to add a short jack in here for the vocals on the hand opposite the LN if you reduce the hand at 00:20:305 - to a jump,
like this
https://osu.ppy.sh/ss/852774000:33:753 (33753|0,34167|0) - I'd make these 1/2 LNs at least to make them visually distinct from the rest of the stream as the current break in the 1/4 stream is a bit unintuitive to play cause there's no obvious stop in the music for it.
00:37:374 - Think you're missing a note here since this measure of the song is identical to 00:34:063 - . Additionally, I would reduce the hands to jumps for consistency too
00:43:374 - Dunno why you broke the stream off here too. Like, the music doesnt give a clear audio queue to suddenly switch your base rhythm from 1/4 to 1/2.
01:27:132 (87132|3,87132|0) - Similar to what I said previously about those two identical jumps, I would make this the same [34] jump as 01:26:718 (86718|2,86718|3) - due to the synth being the same pitch. Something like this might work
https://osu.ppy.sh/ss/8527787hitsounds00:58:167 (58167|0) - missing whistle
01:14:201 (74201|0) - ^?
[HD]
00:06:029 (6029|1) - Same thing I mentioned in Allezard's diff, I'd move this to col 1 to create a three note stack with 00:05:822 (5822|0,6029|1,6236|0) - for the vocals
00:22:581 (22581|3,22581|2,22787|3) - I'd flip LN and short note position here so the LN is in col 4 and the short notes that used to be in col 4 are in col 3 cause it's easier to hit notes using the index finger while holding down an LN imo
01:01:684 (61684|2,62098|2,62512|2,62925|2,63132|2) - Unsure of whether or not these stacks are intentional cause I can't really hear anything in the music to support it, but I could also be an idiot.
Hitsounds01:08:615 (68615|3,68718|2,68822|1,68925|0,69029|2,69132|3,69236|1) - Add whistles to be consistent with allezards diff.
[NM]
00:03:960 (3960|3,4374|3) - Consider making these two short notes 1/2 LNs for the synth.
00:06:029 (6029|2,6236|1,6443|3) - Would also stack these three notes for vocals.
00:16:270 (16270|0,16477|1) - I'd put these in the same column cause the way the synth is set up, it uses 1/4 hooked rhythms so the two connecting notes with 1/2 of space between them are the same pitch, with only the outside notes differing.
00:19:374 (19374|0) - Should belong at 00:19:477 - Im pretty sure cause the hooked rhythms only come at 00:19:581 - and have a 1/2 lead into it.
00:26:201 - Would add a note here in col 3 to be stacked with 00:26:408 (26408|2) - for pitch similar to what I mentioned at the start
00:29:615 - Dunno why you used LNs here to represent the 1/4 percussion when you mapped it completely at 01:09:339 - or 01:35:822 -
00:50:098 - I think it'd be fair to add a jump here for the kick too. You could even stack it like [12][12][34] like this
https://osu.ppy.sh/ss/852785701:24:029 (84029|2,84443|2,84856|2,85270|2) - bit of an unneeded stack. Pretty sure you can break it at 01:24:856 (84856|2) - by arranging a bit like so
https://osu.ppy.sh/ss/8527878hitsounds01:08:718 (68718|2,68925|1,69132|3,69443|2) - add whistles for same reason as in HD
01:09:650 (69650|3) - ^
[EZ]
00:13:063 (13063|0,13167|2,13374|3,13477|1) - In a NM diff, this would be fine, but because this is an easy diff, you're target audience is people who have pretty much never picked up a rhythm game in their life, so you shouldn't be using 1/4 at all because it's too fast for a beginner to predict or time properly.
I would simplify all of this to 1/2 at the most. Yes, you could argue that the BPM is low, but I'm going to be pretty strict in enforcing the fact that easies shouldnt have 1/4 usage at all, at least until the map is under around 120 bpm.
00:27:753 (27753|2,27856|0) - ^
00:56:718 (56718|0,56822|1,56925|2) - ^ and so on
00:40:374 (40374|2,40787|3) - Same stuff I've been suggesting in all the diffs about stacking these notes for pitch relevancy cause synths \o/. Same with other parts of the music that I'm too lazy to point out
hitsoundsok