Asphyxia wrote:Just my two cents.
Some of the overmaps would be much better off as 1/2 though, especially the ones in the choruses. Since the choruses already offer enough rhythm diversity from actual 1/4's, I think keeping rest of it as 1/2 would be much more beneficial and it'd just feel overall much better with the song. I'm talking about overmaps like 01:44:143 (2,3,1) - , 01:49:318 (4) - , 01:54:118 (2) - , 03:43:993 (2,3) - , 03:48:868 (2) - and so on... (01:43:243 (5,6,7) - if you're going to do this, you might as well could try silencing the slider ends, since they don't have any beats to support their ends) I picked those notes to emphasize the vocals mostly, I could probably remove those, change the pattern to support the vocals in a different way (sliders, spacing, whatever). However I feel that those 1/4 (1/8) are fine as they are, and removing them will force me to change the struct of the patterns and it is probably not a good idea.
Slowdowns such as 01:53:293 (1) - and 03:58:093 (1) - feel weird to play, because you're still in the intense chorus part, you want to move fast. I personally don't think a slowdowns fit in the first place, but it seems that you think they fit. That being the case, I'd recommend using something faster, like 0,9 slider velo? That wouldn't feel nearly as anti-climatic as these do currently. That's the cool thing, you are moving with the intensity of the strong drums and then the long ring is coming, stopping the strong drums and the player continiues with the slider that follows the ring. I like the way the sliders go with the instrument so I am persistent on keeping it.
Lastly, I think this suffers a lot for the very same reasons as your Rolling Star map, you might remember that, but maybe that's just me... :p Map tries to be so many different things, yet it ends up being a little random in general. 04:05:293 (1) - Also, if you're going for symmetry, you might as well do it properly because this looks really off, especially when you have 04:05:893 (3,4) - these which are perfectly symmetrical. A while ago I took a look on Rolling Star, I realised how much better it could've been, but I was not experienced enough to see what stuff I could change, from poor asthetics to overall feel, I started remapping it but I lazied out in the end, I might get to it some time. I have paid a lot of attention to this map and it might be random in general, as long as it isn't wonky or completely erm, stupid, it's completely fine. Oh and for that slider, I don't know how no one noticed it by far, fixed.
Anyhow, best of luck with your map!