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DragonForce - The Warrior Inside [OsuMania]

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Arzenvald
6K is hot damn layered

i won't really mod the technical aspect of the mapset structure because it looks awesome, rather some meta thingy that might be better to fix first

[Mania General]
dat metadata

Artist:
4K Collab Gladiator: DragonForce
6K Collab Guardian: Dragonforce

Artist unicode:
4K Collab Gladiator: DragonForce
6K Collab Guardian: Dragonforce

fix thx

and im not sure, but http://puu.sh/pVNva/9e43ba5a24.png drum-hitfinish has delay


there's a lot of not hitsounded part (in guitar layering) that makes the hitsound rhythm become awkward, i highly suggest to add the kick-&-snare hitsounds (snare using normal-hitclap.wav) even you're layering the guitar for better hitsound feedback to player
and some awkward drum hitsound can be replaced with normal-hitclap as well (such in 04:34:135 (274135|5) - and so on)

lastly, idk if its correct but these red lines in the ending can be removed because you don't snap anything in there.. hence these timing points are useless.. o.o
(better to create a back up in case you remove it)

[4K]
00:31:585 (31585|3) - 00:41:185 (41185|0) - better to give drum hitsound because it looks awkward without hitsound feedback to the player
01:14:260 (74260|1,74410|1) - remove, ghost
01:49:360 (109360|2,109510|2) - not sure if ghost.. remove?
05:23:166 (323166|3,323335|0) - what is this, resnap again
04:42:535 (282535|1,282535|0) - 1313 2424 pls C:

[6K]
00:31:585 (31585|3) - 00:41:185 (41185|0) - better to give drum hitsound because it looks awkward without hitsound feedback to the player
01:49:360 (109360|3) - 01:49:510 (109510|2) - not sure if ghost.. remove?
02:03:435 - add in 2, 02:03:535 (123535|0,123535|1,123685|0,123685|1) - 13 13, 02:03:835 (123835|2) - 5
05:32:785 (332785|2,332935|1) - 2 13 05:33:085 (333085|2,333160|1,333235|0) - 123
05:33:535 (333535|1,333535|0,333685|2,333760|1,333835|0) - ^
and so on for each 2 beats (or maybe 4), 321 23 321 23 looks very repetitive
05:25:935 (325935|2,326035|1) - aaa swap this

aaaa neat <3 actually i couldn't find anything else than that, it should be ready for star icon / bubble after you fix metadata and other stuff i guess..

good luck guys!
Skalim

ajeemaniz wrote:

6K is hot damn layered

i won't really mod the technical aspect of the mapset structure because it looks awesome, rather some meta thingy that might be better to fix first

[Mania General]
dat metadata

Artist:
4K Collab Gladiator: DragonForce
6K Collab Guardian: Dragonforce

Artist unicode:
4K Collab Gladiator: DragonForce
6K Collab Guardian: Dragonforce

fix thx

and im not sure, but http://puu.sh/pVNva/9e43ba5a24.png drum-hitfinish has delay


there's a lot of not hitsounded part (in guitar layering) that makes the hitsound rhythm become awkward, i highly suggest to add the kick-&-snare hitsounds (snare using normal-hitclap.wav) even you're layering the guitar for better hitsound feedback to player
and some awkward drum hitsound can be replaced with normal-hitclap as well (such in 04:34:135 (274135|5) - and so on)

lastly, idk if its correct but these red lines in the ending can be removed because you don't snap anything in there.. hence these timing points are useless.. o.o
(better to create a back up in case you remove it)

[4K]
00:31:585 (31585|3) - 00:41:185 (41185|0) - better to give drum hitsound because it looks awkward without hitsound feedback to the player
01:14:260 (74260|1,74410|1) - remove, ghost
01:49:360 (109360|2,109510|2) - not sure if ghost.. remove?
05:23:166 (323166|3,323335|0) - what is this, resnap again
04:42:535 (282535|1,282535|0) - 1313 2424 pls C:

[6K]
00:31:585 (31585|3) - 00:41:185 (41185|0) - better to give drum hitsound because it looks awkward without hitsound feedback to the player
01:49:360 (109360|3) - 01:49:510 (109510|2) - not sure if ghost.. remove?
02:03:435 - add in 2, 02:03:535 (123535|0,123535|1,123685|0,123685|1) - 13 13, 02:03:835 (123835|2) - 5
05:32:785 (332785|2,332935|1) - 2 13 05:33:085 (333085|2,333160|1,333235|0) - 123
05:33:535 (333535|1,333535|0,333685|2,333760|1,333835|0) - ^
and so on for each 2 beats (or maybe 4), 321 23 321 23 looks very repetitive
05:25:935 (325935|2,326035|1) - aaa swap this

aaaa neat <3 actually i couldn't find anything else than that, it should be ready for star icon / bubble after you fix metadata and other stuff i guess..

good luck guys!
Hahahah the metadata is because we was worked so goddamn hard for the hitsounds, some minutes me and some minutes underjoy, now he`s working hard for the and apply the mods XD
Skalim

ajeemaniz wrote:

6K is hot damn layered

i won't really mod the technical aspect of the mapset structure because it looks awesome, rather some meta thingy that might be better to fix first

[Mania General]
dat metadata

Artist:
4K Collab Gladiator: DragonForce
6K Collab Guardian: Dragonforce

Artist unicode:
4K Collab Gladiator: DragonForce
6K Collab Guardian: Dragonforce

fix thx

and im not sure, but http://puu.sh/pVNva/9e43ba5a24.png drum-hitfinish has delay


there's a lot of not hitsounded part (in guitar layering) that makes the hitsound rhythm become awkward, i highly suggest to add the kick-&-snare hitsounds (snare using normal-hitclap.wav) even you're layering the guitar for better hitsound feedback to player
and some awkward drum hitsound can be replaced with normal-hitclap as well (such in 04:34:135 (274135|5) - and so on)

lastly, idk if its correct but these red lines in the ending can be removed because you don't snap anything in there.. hence these timing points are useless.. o.o
(better to create a back up in case you remove it)

[6K]
00:31:585 (31585|3) - 00:41:185 (41185|0) - better to give drum hitsound because it looks awkward without hitsound feedback to the player The hitsounds is done now :) maybe should check again lol
01:49:360 (109360|3) - 01:49:510 (109510|2) - not sure if ghost.. remove? no thanks, look a little akward without that
02:03:435 - add in 2, 02:03:535 (123535|0,123535|1,123685|0,123685|1) - 13 13, 02:03:835 (123835|2) - 5 Ok
05:32:785 (332785|2,332935|1) - 2 13 05:33:085 (333085|2,333160|1,333235|0) - 123
05:33:535 (333535|1,333535|0,333685|2,333760|1,333835|0) - ^
and so on for each 2 beats (or maybe 4), 321 23 321 23 looks very repetitive ok i maded it like a mirror now
05:25:935 (325935|2,326035|1) - aaa swap this changed pattern

aaaa neat <3 actually i couldn't find anything else than that, it should be ready for star icon / bubble after you fix metadata and other stuff i guess..

good luck guys!
Sorry for the double post, but all fixed :), now i`ll send it to underjoy.
Topic Starter
_underjoy
Applied ajee's mod, now the map is fully ready and hitsounded <3
Jinjin
gogo rank!
[ A v a l o n ]
reserved post, will edit this later
wew, goddamn extreme song here . . . also charts too


  • |1|2|3|4|5|6|


    [General]
  1. Your drum-hitfinish was delayed please http://puu.sh/qplJe/8ba8f0725a.png replace it with this http://puu.sh/qplOn/8d2ce6f6e5.wav i just fix that
    also Rim.wav have much unnecessary blank spot in the end part ==> replace with this http://puu.sh/qplV3/12f65913d4.wav
  2. I can't found "lr_drum kick low.wav" hitsound in your song folder . . . so you should delete that sample in your .osu files too http://puu.sh/qplZr/e8329e6640.png
  3. Metadata fine http://www.dragonforce.com/ultra-beatdown/ but, should artist use all caps like on that website ? maybe you've better ask QAT for this time . . . since i know "DragonForce" is right too like on this itunes page https://itunes.apple.com/us/album/ultra ... d285518680
  4. You have so much useless greenline timing on 6K diff, for example http://puu.sh/qpms2/cb92167c6e.png i would like suggest you to copy your current timing on 4K diff to 6K then

    [4K Collab Gladiator]
  5. 00:29:785 (29785|0) - well, i listen that many times . . . i feel that should be start on red lines 00:29:935 - since the guitar is clearly start on that http://puu.sh/qpmDr/6bf472fa73.jpg same goes to 6K diff too
  6. 00:31:585 - 00:41:185 - different snap with 6K this time, are you following same sound ? or different sound this time ? because i can sure 6K following guitar sound with those LN's so this is just feel weird to me
  7. 01:42:685 (102685|1,102835|1,102985|1,103135|1,103285|1,103435|1,103585|1,103735|1) - this just give too much press with your left index finger imo, please try to make them more joy to play like other parts
  8. 02:13:735 - well this happen again, snapping conflict with 6K diff
  9. 02:59:185 - you can start to create LN from here, since actually guitar is start clear from that too, just like on 6K diff
  10. 04:00:385 - oh my god . . . and also 04:02:185 (242185|2,242785|2) - this kind of shield was really heavy while you press 1/2 jack alongside with that i feel, try to http://puu.sh/qpniC/a7235c4ab8.jpg please
  11. 04:03:985 - same as above ^
  12. 04:14:785 (254785|0) - this would be better if you extend that to white lines since that instrument still clearly not stopped until that timing, example http://puu.sh/qpnpm/95091a1f86.jpg
  13. i have nothing to say with 6K, so just please check those snapping issues carefully again
  14. damn xD
Topic Starter
_underjoy

[ A v a l o n ] wrote:

reserved post, will edit this later
wew, goddamn extreme song here . . . also charts too


  • |1|2|3|4|5|6|


    [General]
  1. Your drum-hitfinish was delayed please http://puu.sh/qplJe/8ba8f0725a.png replace it with this http://puu.sh/qplOn/8d2ce6f6e5.wav i just fix that
    also Rim.wav have much unnecessary blank spot in the end part ==> replace with this http://puu.sh/qplV3/12f65913d4.wav done
  2. I can't found "lr_drum kick low.wav" hitsound in your song folder . . . so you should delete that sample in your .osu files too deleted in both diffshttp://puu.sh/qplZr/e8329e6640.png
  3. Metadata fine http://www.dragonforce.com/ultra-beatdown/ but, should artist use all caps like on that website ? maybe you've better ask QAT for this time . . . since i know "DragonForce" is right too like on this itunes page https://itunes.apple.com/us/album/ultra ... d285518680 I think it's correct as there are maaaaaany ranked songs with name DragonForce.
  4. You have so much useless greenline timing on 6K diff, for example http://puu.sh/qpms2/cb92167c6e.png i would like suggest you to copy your current timing on 4K diff to 6K then fixed

    [4K Collab Gladiator]
  5. 00:29:785 (29785|0) - well, i listen that many times . . . i feel that should be start on red lines 00:29:935 - since the guitar is clearly start on that http://puu.sh/qpmDr/6bf472fa73.jpg same goes to 6K diff too I listened to it and I see the guitar as one sound which starts at where I mapped it, I think it's correct as it is. Can't imagine how you would hear the guitar start somewhere else ?_?
  6. 00:31:585 - 00:41:185 - different snap with 6K this time, are you following same sound ? or different sound this time ? because i can sure 6K following guitar sound with those LN's so this is just feel weird to me I'll talk about that with Skalim, I think he mapped 1/4 drum with LN emphasing the fact that guitar also plays here, will see
  7. 01:42:685 (102685|1,102835|1,102985|1,103135|1,103285|1,103435|1,103585|1,103735|1) - this just give too much press with your left index finger imo, please try to make them more joy to play like other parts fixed the jumpstream patterning
  8. 02:13:735 - well this happen again, snapping conflict with 6K diff fixed the 4K
  9. 02:59:185 - you can start to create LN from here, since actually guitar is start clear from that too, just like on 6K diff Tidek's part
  10. 04:00:385 - oh my god . . . and also 04:02:185 (242185|2,242785|2) - this kind of shield was really heavy while you press 1/2 jack alongside with that i feel, try to http://puu.sh/qpniC/a7235c4ab8.jpg please
  11. 04:03:985 - same as above ^
  12. 04:14:785 (254785|0) - this would be better if you extend that to white lines since that instrument still clearly not stopped until that timing, example http://puu.sh/qpnpm/95091a1f86.jpg
  13. i have nothing to say with 6K, so just please check those snapping issues carefully again
  14. damn xD
Waiting for Skalim and Tidek, thanks for check <3
Skalim
00:31:585 - 00:41:185 - different snap with 6K this time, are you following same sound ? or different sound this time ? because i can sure 6K following guitar sound with those LN's so this is just feel weird to me In any case this is done now :), thanks [ A v a l o n ] for the mod :D
Tidek

[ A v a l o n ] wrote:

reserved post, will edit this later
wew, goddamn extreme song here . . . also charts too


  • |1|2|3|4|5|6|


    [4K Collab Gladiator]
  1. 02:59:185 - you can start to create LN from here, since actually guitar is start clear from that too, just like on 6K diff done
  2. 04:00:385 - oh my god . . . and also 04:02:185 (242185|2,242785|2) - this kind of shield was really heavy while you press 1/2 jack alongside with that i feel, try to http://puu.sh/qpniC/a7235c4ab8.jpg please
  3. 04:03:985 - same as above ^ made a little shorter LNs to make it easier to read
  4. 04:14:785 (254785|0) - this would be better if you extend that to white lines since that instrument still clearly not stopped until that timing, example http://puu.sh/qpnpm/95091a1f86.jpg fixd
Thanks!

Update: http://puu.sh/qtT7Z/062a59a159.txt
Topic Starter
_underjoy
All applied and ready for a re-check.
[ A v a l o n ]
some issue has been fixed via pm
bbb
Topic Starter
_underjoy
wooooo
Kamikaze
alright you fag, here we go

meta confirmed by Avalon via official DragonForce website

[Both diffs]
00:00:385 - is 5% volume and first ~10 seconds of the map has inaudible hitsounds. Fix that.

[6K]
01:09:985 - 01:13:510 - No hitsounds at all? Pretty sure you could add 1/1 hitclap
01:55:660 (115660|2,115735|0,115810|3,115885|2) - http://puu.sh/quY8I/56bbe7fffa.png?
02:11:185 (131185|5,132385|5) - Why are those LNs on the same column? Makes no sense pitch wise.
02:13:585 (133585|3) - This being a short LN also doesn't make any sense considering that you mapped this 1/6 fully just when this ends. Change to 1/6 streams
02:50:785 - 02:54:235 - Same this as on 1:09
02:55:585 - Those 1/4 LNs also make no real sense to me, I hear 1/6 guitars here for this whole section.
04:23:185 (263185|3,263260|1,263335|3,263410|1,263485|4,263560|2,263635|4,263710|2,263785|5,263860|3,263935|5,264010|3,264085|1,264160|4,264235|1,264310|4) - I don't know man, this really doesn't fit into trills, you could go for stairs to match the piano's pitch or just stairs like 6543 5432 4326
04:51:535 (291535|2,291610|2,291685|1,291760|1,291835|0,291910|0,292135|0,292210|0,292285|1,292360|1,292435|2,292510|2) - Spread those minijacks on both hand, this is stupidly hard to hit
05:55:585 - 06:14:485 - No hitsounds for 20 seconds. Come on, you can layer some for synth thingy at least.
Actually the whole outro is very insufficiently hitsounded and is just lacking. The hitsounds in rest of the map are done very nicely, just the outro that has nearly nothing

Will do a detailed check of hitsounds and 4k check after you apply this
Skalim

-Kamikaze- wrote:

alright you fag, here we go

meta confirmed by Avalon via official DragonForce website

[Both diffs]
00:00:385 - is 5% volume and first ~10 seconds of the map has inaudible hitsounds. Fix that.

[6K]
01:09:985 - 01:13:510 - No hitsounds at all? Pretty sure you could add 1/1 hitclap
01:55:660 (115660|2,115735|0,115810|3,115885|2) - http://puu.sh/quY8I/56bbe7fffa.png?
02:11:185 (131185|5,132385|5) - Why are those LNs on the same column? Makes no sense pitch wise. Dem i didn`t notice that, fixed
02:13:585 (133585|3) - This being a short LN also doesn't make any sense considering that you mapped this 1/6 fully just when this ends. Change to 1/6 streams Fixed
02:50:785 - 02:54:235 - Same this as on 1:09
02:55:585 - Those 1/4 LNs also make no real sense to me, I hear 1/6 guitars here for this whole section.Sorry but i hear 1/4, the reason of the 1/6 is the fast 1/4 that do with the guitar (is like 1/6-1/4-1/6-1/4), and with the correct snap maybe looks damn weird to play
04:23:185 (263185|3,263260|1,263335|3,263410|1,263485|4,263560|2,263635|4,263710|2,263785|5,263860|3,263935|5,264010|3,264085|1,264160|4,264235|1,264310|4) - I don't know man, this really doesn't fit into trills, you could go for stairs to match the piano's pitch or just stairs like 6543 5432 4326 hmm yea, looks good too
04:51:535 (291535|2,291610|2,291685|1,291760|1,291835|0,291910|0,292135|0,292210|0,292285|1,292360|1,292435|2,292510|2) - Spread those minijacks on both hand, this is stupidly hard to hit Rearranged for fit with the pitch of the guitar and balanced... i think this continues being hard haha
05:55:585 - 06:14:485 - No hitsounds for 20 seconds. Come on, you can layer some for synth thingy at least.
Actually the whole outro is very insufficiently hitsounded and is just lacking. The hitsounds in rest of the map are done very nicely, just the outro that has nearly nothing

Will do a detailed check of hitsounds and 4k check after you apply this
The hitsounds mod was done by underjoy, so, all fixed i think XD
Kamikaze

Skalim wrote:

02:55:585 - Those 1/4 LNs also make no real sense to me, I hear 1/6 guitars here for this whole section.Sorry but i hear 1/4, the reason of the 1/6 is the fast 1/4 that do with the guitar (is like 1/6-1/4-1/6-1/4), and with the correct snap maybe looks damn weird to play Man, you're doing all those minijacks and hard AF patterns, and you don't layer a polyrhythm here because it's weird to play? That seems odd. Also correct snapping is advised, this just feels wrong
Topic Starter
_underjoy

-Kamikaze- wrote:

Skalim wrote:

02:55:585 - Those 1/4 LNs also make no real sense to me, I hear 1/6 guitars here for this whole section.Sorry but i hear 1/4, the reason of the 1/6 is the fast 1/4 that do with the guitar (is like 1/6-1/4-1/6-1/4), and with the correct snap maybe looks damn weird to play Man, you're doing all those minijacks and hard AF patterns, and you don't layer a polyrhythm here because it's weird to play? That seems odd. Also correct snapping is advised, this just feels wrong
Applied changes in 6K diff. Side note - I also hear 1/4, and in both diffs this section is layered as 1/4. It's well audible in 50% playback. Also, we went for playability in this one instead of trying to layer a polyrhythm which is wonky and irregular.
Kamikaze


IRC mod on some consistency issues between diffs and mostly hitsounding errors
chatlog
19:43 -Kamikaze-: cześ
19:45 _underjoy: kk
19:45 -Kamikaze-: dobra panie
19:45 -Kamikaze-: możesz pan ściszyć drum-hitclap (2) ?
19:45 -Kamikaze-: te co są 01:11:785 (71785|1) -
19:45 -Kamikaze-: bo to głośne w uj jest
19:46 -Kamikaze-: reszta hitsoundów brzmi w miare równo ale hitclapy napierdalają jak działa w '35
19:47 _underjoy: do 55 dalem
19:47 -Kamikaze-: tak z 50 bardziej
19:47 _underjoy: dam 45
19:47 -Kamikaze-: (i chodzi mi wszędzie)
19:49 _underjoy: jezu cooooooooooo
19:49 -Kamikaze-: 06:33:985 (393985|5,393985|4) - tu drum hitnormale?
19:49 _underjoy: przeciez tego od uja jest
19:49 -Kamikaze-: możesz z pozycji notatnika edytować btw
19:49 -Kamikaze-: opcją zamień
19:49 _underjoy: o
19:49 _underjoy: 01:09:985 -
19:49 _underjoy: na 6k tutaj jest chyba ok?
19:49 -Kamikaze-: chodzi ci o hs?
19:51 _underjoy: tak
19:51 -Kamikaze-: no tak, jest ok, ale lekko za głośno
19:52 _underjoy: ok dalem te normale
19:52 _underjoy: ja w tym notatniku bede siedzial do usranej smierci zmieniajac 60 na 45 xD
19:52 -Kamikaze-: mówie ci, daj sobie opcje zamień
19:53 -Kamikaze-: wklep sobie 60:drum-hitclap (2).wav w znajdź i 45:drum-hitclap (2).wav w zamień
19:53 -Kamikaze-: i zamień wszystkie
19:53 -Kamikaze-: brawo, zmieniłeś w 3 sekundy
19:53 _underjoy: o dobre
19:54 _underjoy: zrobilem to
19:54 _underjoy: <3
19:54 -Kamikaze-: hehe
19:54 -Kamikaze-: w sumie nie wiem czy się czepiać HSów na outro czy nie
19:54 -Kamikaze-: bo są takie 8/10
19:54 _underjoy: tam ma byc cicho i tak :v
19:54 _underjoy: bo to outro
19:54 -Kamikaze-: 06:11:485 (371485|2) - jak dobrze rozumiem to tu powinien być soft kek
19:55 -Kamikaze-: bo pod to pianinko idzie
19:55 _underjoy: nie
19:55 -Kamikaze-: to pod co
19:55 _underjoy: wczesniej dawalem 1/2 keki pod akordy pianina
19:55 _underjoy: tfu
19:56 _underjoy: 2/1
19:56 _underjoy: a 1/1 tylko jak gralo wyrazniej
19:56 _underjoy: tam gdzie sa chordy
19:56 -Kamikaze-: a
19:56 -Kamikaze-: e
19:56 -Kamikaze-: no nie wiem
19:57 -Kamikaze-: no ale już się nie mam zbytnio do czego przyczepić
19:57 _underjoy: jak dla mnie jest git xD
19:57 -Kamikaze-: na tym 6k
19:57 _underjoy: woo
19:57 -Kamikaze-: jak dla mnie jest ok, nie perfekcyjnie ale chuj tam
19:57 -Kamikaze-: zrób update przejade po mapie jeszcze raz
19:58 _underjoy: jak chcesz epickie hitsoundy to mapy raiki/puxtu huehue
19:58 -Kamikaze-: puxtu
19:58 -Kamikaze-: nie tkne
19:58 -Kamikaze-: kurwa
19:58 -Kamikaze-: nawet
19:58 -Kamikaze-: patykiem
19:58 -Kamikaze-: kilometrowym
19:59 _underjoy: XDD
19:59 _underjoy: donne
19:59 _underjoy: done*
19:59 -Kamikaze-: kk
19:59 -Kamikaze-: ztrot już nagrał showcase na sobote
19:59 -Kamikaze-: hehe
19:59 _underjoy: kek
19:59 _underjoy: znowu bedzie czytal z kartki
20:00 _underjoy: to strasznie slychac xD jak on tak sie leciutko czasem zacina i jakby poprawia
20:00 -Kamikaze-: http://puu.sh/qxMaS/99b824e02a.png
20:00 -Kamikaze-: :ok_hand:
20:00 _underjoy: najs
20:00 -Kamikaze-: mam fajnego plejsa na freemodzie
20:00 -Kamikaze-: szkoda że nomod
20:00 -Kamikaze-: heh
20:01 _underjoy: btw
20:01 _underjoy: TheZiemniakPL
20:01 _underjoy: zaczyna grac 7k
20:01 _underjoy: hype
20:01 -Kamikaze-: kurwa miałem plan ale ty nick zmieniłeś
20:01 -Kamikaze-: ziemniak + ziemniax w teamie
20:01 -Kamikaze-: komentatorzy rozjebani
20:02 _underjoy: co jaki ziemniak
20:02 -Kamikaze-: no ten theziemniakpl
20:02 _underjoy: ze on na mwc
20:02 _underjoy: huehue
20:02 -Kamikaze-: i ty na starym nicku
20:02 -Kamikaze-: no
20:02 _underjoy: soon
20:02 _underjoy: jak on bedzie gral na mwc
20:02 -Kamikaze-: a po chuju ja nie oddam miejsca
20:02 _underjoy: to revertuje do starego
20:03 -Kamikaze-: btw halogen prawie skończył swój set 6k z którym mu pomagam
20:03 -Kamikaze-: zajebisty będzie
20:03 -Kamikaze-: hehe
20:03 _underjoy: ktory
20:03 -Kamikaze-: ten co na yt wrzucał preview
20:04 _underjoy: umknelo mi
20:04 -Kamikaze-: sec
20:04 _underjoy: btw mam 20 minut
20:04 -Kamikaze-: no dobra leci mi ten autoplay
20:04 _underjoy: wiec jak nie skonczymy teraz to wrzuc reszte moda
20:04 -Kamikaze-: ok
20:05 -Kamikaze-: https://www.youtube.com/watch?v=c5iH-2Ltz-o
20:07 _underjoy: powiedz mu ze tych trillpartow jest tam na moje oko za duzo przez co moga byc nudne (no i 1313 4646 za duzo ich, widzialbym wiecej 2323 5656)
20:07 _underjoy: 4545*
20:07 -Kamikaze-: sam mu powiedziałem żeby było 13 46 bo te LNy są trudne
20:07 -Kamikaze-: ale napomne w modzie
20:07 -Kamikaze-: 4k mod
20:08 -Kamikaze-: 00:31:635 (31635|2,31685|1,31785|2,31835|1,31935|2,31985|1,32085|2,32135|1,32235|2,32285|1,32385|3,32435|2,32535|3,32585|2,32685|3,32735|2) - soft keki
20:08 -Kamikaze-: 00:41:235 (41235|1,41285|2,41385|1,41435|3,41535|2,41585|3,41685|2,41735|3,41835|0,41885|3,41985|0,42035|1) - tu też
20:08 _underjoy: o Skalim co przegapil
20:09 -Kamikaze-: skalim nie zmapił 4k
20:09 -Kamikaze-: l0l
20:09 _underjoy: a wait
20:09 _underjoy: zapomnialem ze ja to konwertowalem
20:09 _underjoy: ok my fault
20:09 -Kamikaze-: kek
20:09 _underjoy: a czekaj
20:09 _underjoy: czy przypadkiem kekow nie bylo w storyboardzie
20:09 -Kamikaze-: nie wiem
20:09 -Kamikaze-: ale jak są w sb to chujowo
20:10 -Kamikaze-: i powinny być na nutkach
20:10 _underjoy: yup byly xD
20:10 -Kamikaze-: brawo
20:10 -Kamikaze-: xD
20:10 _underjoy: to je usune
20:10 _underjoy: bo w sumie zbedne sa
20:11 -Kamikaze-: 02:13:585 (133585|2) - wytknąłem to na 6k, 1/6 panie
20:11 -Kamikaze-: zamiast Lna
20:11 -Kamikaze-: bo sensu nie ma
20:12 _underjoy: a czy przypadkiem to takie vibrato chuj wie nie zaczyna sie po tym LN
20:12 -Kamikaze-: nie
20:12 -Kamikaze-: skalim to zmienił u siebie
20:12 _underjoy: slysze co innego ale dam dla consistency
20:13 -Kamikaze-: ja tam słysze wyraźne 1/6
20:14 -Kamikaze-: 03:18:385 - pitch change, przerzut akordów?
20:14 -Kamikaze-: albo te wcześniejsze 124 zamiast 134
20:15 _underjoy: to do threada dla Tidka
20:15 _underjoy: zmiana logiczna tho
20:15 -Kamikaze-: zmień po prostu
20:15 -Kamikaze-: mała zmiana
20:15 -Kamikaze-: ten znowu odpowie jutro
20:15 -Kamikaze-: a chce to zaraz bublnąć
20:15 -Kamikaze-: xD
20:15 _underjoy: ok jak cos bedzie na ciebie
20:15 -Kamikaze-: jak coś to tidek może mi ssać pałe
20:16 -Kamikaze-: mam 20 fpsów jak scrolluje przez solówke z widocznymi samplami i porównaniem do 6k
20:16 -Kamikaze-: bEKA
20:17 _underjoy: hihi
20:17 -Kamikaze-: btw jak postne loga to weź napisz że accepted all czy thanks for mod żeby przerwa była między moimi postami
20:17 -Kamikaze-: aesthetic memes
20:18 -Kamikaze-: ty w sumie czemu na 05:42:985 - nie ma soft keków
20:18 -Kamikaze-: na 1/6
20:18 -Kamikaze-: na obu diffach
20:18 _underjoy: ok
20:18 -Kamikaze-: dodaj soft keki na obu diffach na tym i następnym 1/6 i będzie ok
20:18 _underjoy: o
20:19 _underjoy: wiem czemu
20:19 _underjoy: bo jest soft-hitnormal
20:19 _underjoy: ktory u mnie brzmi jak cichszy kek
20:19 _underjoy: ale poprawie
20:19 -Kamikaze-: no
20:19 -Kamikaze-: bo tak średniawo
20:19 -Kamikaze-: xD
20:19 -Kamikaze-: dobra więcej sugestii nie mam to robie saveloga i czekam na update
Topic Starter
_underjoy

-Kamikaze- wrote:



IRC mod on some consistency issues between diffs and mostly hitsounding errors
chatlog
19:43 -Kamikaze-: cześ
19:45 _underjoy: kk
19:45 -Kamikaze-: dobra panie
19:45 -Kamikaze-: możesz pan ściszyć drum-hitclap (2) ?
19:45 -Kamikaze-: te co są 01:11:785 (71785|1) -
19:45 -Kamikaze-: bo to głośne w uj jest
19:46 -Kamikaze-: reszta hitsoundów brzmi w miare równo ale hitclapy napierdalają jak działa w '35
19:47 _underjoy: do 55 dalem
19:47 -Kamikaze-: tak z 50 bardziej
19:47 _underjoy: dam 45
19:47 -Kamikaze-: (i chodzi mi wszędzie)
19:49 _underjoy: jezu cooooooooooo
19:49 -Kamikaze-: 06:33:985 (393985|5,393985|4) - tu drum hitnormale?
19:49 _underjoy: przeciez tego od uja jest
19:49 -Kamikaze-: możesz z pozycji notatnika edytować btw
19:49 -Kamikaze-: opcją zamień
19:49 _underjoy: o
19:49 _underjoy: 01:09:985 -
19:49 _underjoy: na 6k tutaj jest chyba ok?
19:49 -Kamikaze-: chodzi ci o hs?
19:51 _underjoy: tak
19:51 -Kamikaze-: no tak, jest ok, ale lekko za głośno
19:52 _underjoy: ok dalem te normale
19:52 _underjoy: ja w tym notatniku bede siedzial do usranej smierci zmieniajac 60 na 45 xD
19:52 -Kamikaze-: mówie ci, daj sobie opcje zamień
19:53 -Kamikaze-: wklep sobie 60:drum-hitclap (2).wav w znajdź i 45:drum-hitclap (2).wav w zamień
19:53 -Kamikaze-: i zamień wszystkie
19:53 -Kamikaze-: brawo, zmieniłeś w 3 sekundy
19:53 _underjoy: o dobre
19:54 _underjoy: zrobilem to
19:54 _underjoy: <3
19:54 -Kamikaze-: hehe
19:54 -Kamikaze-: w sumie nie wiem czy się czepiać HSów na outro czy nie
19:54 -Kamikaze-: bo są takie 8/10
19:54 _underjoy: tam ma byc cicho i tak :v
19:54 _underjoy: bo to outro
19:54 -Kamikaze-: 06:11:485 (371485|2) - jak dobrze rozumiem to tu powinien być soft kek
19:55 -Kamikaze-: bo pod to pianinko idzie
19:55 _underjoy: nie
19:55 -Kamikaze-: to pod co
19:55 _underjoy: wczesniej dawalem 1/2 keki pod akordy pianina
19:55 _underjoy: tfu
19:56 _underjoy: 2/1
19:56 _underjoy: a 1/1 tylko jak gralo wyrazniej
19:56 _underjoy: tam gdzie sa chordy
19:56 -Kamikaze-: a
19:56 -Kamikaze-: e
19:56 -Kamikaze-: no nie wiem
19:57 -Kamikaze-: no ale już się nie mam zbytnio do czego przyczepić
19:57 _underjoy: jak dla mnie jest git xD
19:57 -Kamikaze-: na tym 6k
19:57 _underjoy: woo
19:57 -Kamikaze-: jak dla mnie jest ok, nie perfekcyjnie ale chuj tam
19:57 -Kamikaze-: zrób update przejade po mapie jeszcze raz
19:58 _underjoy: jak chcesz epickie hitsoundy to mapy raiki/puxtu huehue
19:58 -Kamikaze-: puxtu
19:58 -Kamikaze-: nie tkne
19:58 -Kamikaze-: kurwa
19:58 -Kamikaze-: nawet
19:58 -Kamikaze-: patykiem
19:58 -Kamikaze-: kilometrowym
19:59 _underjoy: XDD
19:59 _underjoy: donne
19:59 _underjoy: done*
19:59 -Kamikaze-: kk
19:59 -Kamikaze-: ztrot już nagrał showcase na sobote
19:59 -Kamikaze-: hehe
19:59 _underjoy: kek
19:59 _underjoy: znowu bedzie czytal z kartki
20:00 _underjoy: to strasznie slychac xD jak on tak sie leciutko czasem zacina i jakby poprawia
20:00 -Kamikaze-: http://puu.sh/qxMaS/99b824e02a.png
20:00 -Kamikaze-: :ok_hand:
20:00 _underjoy: najs
20:00 -Kamikaze-: mam fajnego plejsa na freemodzie
20:00 -Kamikaze-: szkoda że nomod
20:00 -Kamikaze-: heh
20:01 _underjoy: btw
20:01 _underjoy: TheZiemniakPL
20:01 _underjoy: zaczyna grac 7k
20:01 _underjoy: hype
20:01 -Kamikaze-: kurwa miałem plan ale ty nick zmieniłeś
20:01 -Kamikaze-: ziemniak + ziemniax w teamie
20:01 -Kamikaze-: komentatorzy rozjebani
20:02 _underjoy: co jaki ziemniak
20:02 -Kamikaze-: no ten theziemniakpl
20:02 _underjoy: ze on na mwc
20:02 _underjoy: huehue
20:02 -Kamikaze-: i ty na starym nicku
20:02 -Kamikaze-: no
20:02 _underjoy: soon
20:02 _underjoy: jak on bedzie gral na mwc
20:02 -Kamikaze-: a po chuju ja nie oddam miejsca
20:02 _underjoy: to revertuje do starego
20:03 -Kamikaze-: btw halogen prawie skończył swój set 6k z którym mu pomagam
20:03 -Kamikaze-: zajebisty będzie
20:03 -Kamikaze-: hehe
20:03 _underjoy: ktory
20:03 -Kamikaze-: ten co na yt wrzucał preview
20:04 _underjoy: umknelo mi
20:04 -Kamikaze-: sec
20:04 _underjoy: btw mam 20 minut
20:04 -Kamikaze-: no dobra leci mi ten autoplay
20:04 _underjoy: wiec jak nie skonczymy teraz to wrzuc reszte moda
20:04 -Kamikaze-: ok
20:05 -Kamikaze-: https://www.youtube.com/watch?v=c5iH-2Ltz-o
20:07 _underjoy: powiedz mu ze tych trillpartow jest tam na moje oko za duzo przez co moga byc nudne (no i 1313 4646 za duzo ich, widzialbym wiecej 2323 5656)
20:07 _underjoy: 4545*
20:07 -Kamikaze-: sam mu powiedziałem żeby było 13 46 bo te LNy są trudne
20:07 -Kamikaze-: ale napomne w modzie
20:07 -Kamikaze-: 4k mod
20:08 -Kamikaze-: 00:31:635 (31635|2,31685|1,31785|2,31835|1,31935|2,31985|1,32085|2,32135|1,32235|2,32285|1,32385|3,32435|2,32535|3,32585|2,32685|3,32735|2) - soft keki
20:08 -Kamikaze-: 00:41:235 (41235|1,41285|2,41385|1,41435|3,41535|2,41585|3,41685|2,41735|3,41835|0,41885|3,41985|0,42035|1) - tu też
20:08 _underjoy: o Skalim co przegapil
20:09 -Kamikaze-: skalim nie zmapił 4k
20:09 -Kamikaze-: l0l
20:09 _underjoy: a wait
20:09 _underjoy: zapomnialem ze ja to konwertowalem
20:09 _underjoy: ok my fault
20:09 -Kamikaze-: kek
20:09 _underjoy: a czekaj
20:09 _underjoy: czy przypadkiem kekow nie bylo w storyboardzie
20:09 -Kamikaze-: nie wiem
20:09 -Kamikaze-: ale jak są w sb to chujowo
20:10 -Kamikaze-: i powinny być na nutkach
20:10 _underjoy: yup byly xD
20:10 -Kamikaze-: brawo
20:10 -Kamikaze-: xD
20:10 _underjoy: to je usune
20:10 _underjoy: bo w sumie zbedne sa
20:11 -Kamikaze-: 02:13:585 (133585|2) - wytknąłem to na 6k, 1/6 panie
20:11 -Kamikaze-: zamiast Lna
20:11 -Kamikaze-: bo sensu nie ma
20:12 _underjoy: a czy przypadkiem to takie vibrato chuj wie nie zaczyna sie po tym LN
20:12 -Kamikaze-: nie
20:12 -Kamikaze-: skalim to zmienił u siebie
20:12 _underjoy: slysze co innego ale dam dla consistency
20:13 -Kamikaze-: ja tam słysze wyraźne 1/6
20:14 -Kamikaze-: 03:18:385 - pitch change, przerzut akordów?
20:14 -Kamikaze-: albo te wcześniejsze 124 zamiast 134
20:15 _underjoy: to do threada dla Tidka
20:15 _underjoy: zmiana logiczna tho
20:15 -Kamikaze-: zmień po prostu
20:15 -Kamikaze-: mała zmiana
20:15 -Kamikaze-: ten znowu odpowie jutro
20:15 -Kamikaze-: a chce to zaraz bublnąć
20:15 -Kamikaze-: xD
20:15 _underjoy: ok jak cos bedzie na ciebie
20:15 -Kamikaze-: jak coś to tidek może mi ssać pałe
20:16 -Kamikaze-: mam 20 fpsów jak scrolluje przez solówke z widocznymi samplami i porównaniem do 6k
20:16 -Kamikaze-: bEKA
20:17 _underjoy: hihi
20:17 -Kamikaze-: btw jak postne loga to weź napisz że accepted all czy thanks for mod żeby przerwa była między moimi postami
20:17 -Kamikaze-: aesthetic memes
20:18 -Kamikaze-: ty w sumie czemu na 05:42:985 - nie ma soft keków
20:18 -Kamikaze-: na 1/6
20:18 -Kamikaze-: na obu diffach
20:18 _underjoy: ok
20:18 -Kamikaze-: dodaj soft keki na obu diffach na tym i następnym 1/6 i będzie ok
20:18 _underjoy: o
20:19 _underjoy: wiem czemu
20:19 _underjoy: bo jest soft-hitnormal
20:19 _underjoy: ktory u mnie brzmi jak cichszy kek
20:19 _underjoy: ale poprawie
20:19 -Kamikaze-: no
20:19 -Kamikaze-: bo tak średniawo
20:19 -Kamikaze-: xD
20:19 -Kamikaze-: dobra więcej sugestii nie mam to robie saveloga i czekam na update
done lmao
Kamikaze
Topic Starter
_underjoy
HOLYSHITASIISVCMEICMEFMWIAMFF
Daikyi
oh holy shit
Pope Gadget
BOIS
Julie
oh dayuummmm hawwwt boiiiiiiizzz

is happening boyzzz
Jole
go get it
MrDorian
Now it's time for me and eree
Topic Starter
_underjoy
notice the pattern on screen
also time to pump the map into BN queue
[ A v a l o n ]
ayy lmao live bubble AHHAHAHA nice =w=)v
Sies

[ A v a l o n ] wrote:

ayy lmao live bubble AHHAHAHA nice =w=)v
on my way to avalon's house xD
Amascite
This is a masterpiece.
Julie


Ayy let's goo after month of waiting owo
[6K Collab Guardian]

00:33:310 (33310|2) - Shouldn't this be at 00:33:460 - , the drum kinda stop at 00:33:235 - and you only hear guitar at 00:33:310 - . While the drum kick back in at 00:33:385 - +.

00:48:385 - Add another notes to emphasize the cymbal + new section, it should at least be 3 notes minimum, just like your 4K or more. Instead of being like those 00:48:985 - , 00:49:585 - , etc.

00:52:135 (52135|2,52435|3) - Ok this might be just me, but uhh, I'm really not sure why those short LNs have to start there, I feel like those short LNs should start at 00:51:985 - and 00:52:285 - (keeping the same lenght, showing a pic in case I wasn't clear : http://puu.sh/rL6CQ/6782bffffd.jpg&#41;, just like what you did on your 4K, I found it way more fitting and feel better to hit those short LNs. (You'll have to adjust some few normal notes.

00:54:160 (54160|4) - Hmm, forgot a normal-hitwhistle.wav here? Consistent with these 00:53:560 (53560|1,53785|2,54385|4,54760|1) - xD.

01:07:435 - Not sure if you might want to map this, but the hithat here 01:07:435 - sound pretty clear, as clear as the one you map here 01:05:185 (65185|0,65485|0,65785|0,66085|0,66385|0,66685|0) - .

01:11:335 -, 01:11:635 - Not sure if is intentional to feel like there is a 1/1 tap break at those point, while is not even a relax part of the song hmm.

01:14:185 (74185|1,74185|3) - Really just a suggestion but maybe turn these into LNs to 01:14:335 - so it have a difference feeling between 01:14:185 (74185|1,74185|3,74335|5,74335|0) - and 01:14:335 (74335|5,74335|0,74485|1,74485|2) - .

02:03:460 (123460|1,123910|1) - hmm? http://puu.sh/rUs79/cd3c33b3d7.jpg Pretty sure you are matching the same thing for those 2, probably feel the 1/6 being more close.

03:48:085 - Add a note here for the piano? I mean the piano sound pretty clear, while we just see a 2 notes on the same column, some might think those are mapped for the hithat but is different timing. If is because you want to keep the same as this 03:52:135 (232135|2,232435|2,232735|1,233035|1) - , there no piano sound at 03:52:885 - . Also if you do add a note, consider adding a note here 03:47:785 - as well, since the LNs aren'T for the piano.

03:59:185 - , 03:59:485 - , 03:54:385 - ^

04:23:485 - Are you sure you might not be able to start the drum stream at 04:23:335 - or 04:23:185 - like 4K? Due to this drum 04:23:335 - being really loud and clear, player might tend to want and hit that drum stream from the song earlier, since this drum 04:23:485 (263485|1) - do follow the drum sound from here 04:23:410 - for example.

05:03:385 - Add a drum-whistle to keep it consistent? Not sure if your using a hitsound copier or intent, since is also missing in the 4K.

05:11:710 - since hitsound copier was 6k to 4k owo, add a normal-hitwhistle to keep the drum consistent.

05:37:585 (337585|4,337810|3,338035|4) - For that part, you mapped all these LNs for the guitar just like in 4K, but I kinda hear the same as the 4K. 05:37:585 (337585|4) - LNs should end at 05:37:735 - , and then a new LNs, etc. Just like 4K. If I'm wrong, then I really don't know what you were trying to do there, the guitar is pretty clear even on 100%. Or gotta admit the guitar does sound a bit different then 05:36:535 (336535|4,336685|3,336835|5,336985|3,337135|4,337285|5,337435|3) - for example, since this 05:37:735 - and this 05:37:885 - the same pitch, you could make a one long LNs for a different feeling just like you did now, but 05:37:735 (337735|3) - should start at 05:37:735 - http://puu.sh/rVKuh/82d903f68c.jpg.

05:40:185 (340185|2,340385|1) - wowow, I'm not against polyrhythm at all, but 100% sure those are match for the guitar, but I do hear them clearly on 1/4, 05:40:210 - and 05:40:360 - . The 1/6 line and this 05:40:210 - is pretty close, which might be a bit hard to hear, but I really do hear the guitar start later. Is easier to notice on this note 05:40:385 (340385|1) - , just try to listen on 25% and before reaching that note, I do hear guitar starting up.

05:43:135 (343135|5,343135|0) - Can I be nazi and make you do a ctrl+h on this? owo So that if they miss this notes 05:43:135 (343135|5) - , they don't hear the drum hitsound feedback and all of these 05:42:985 (342985|3,343035|0,343085|3,343135|0,343185|3,343235|0) - are match for the same thing.

05:47:935 - Add one more notes, since you're still matching those chord for the drum, just pattern trying to fit with the guitar pitch I guess, add one more note for consistency with the loud drum sound.

05:53:185 (353185|5,353285|4,353385|3,353485|2,353585|3,353685|4,353785|5,353885|4,353985|3,354085|2,354185|3,354285|4) - Are you sure about those snap? The thing is, the guitar doesn'T seem much consistent here, so it kinda dont match with some snap, and on 4K you made it all 1/4 snap, the guitar is totally not on 1/4 but at least the drum is, so hmm, we better recheck this if you approve with what I say.

05:54:985 - No note here like 05:54:535 (354535|1) - and 05:55:435 (355435|3) - for consistent? =w= (same hitsound too)

06:31:603 (391603|1) - Can you kinda confirm this with the person who gave you this snap, gotta admit is tricky to hear. (Confirm for 4k too)
[4K Collab Gladiator]

00:19:510 (19510|2) - Not sure if this might be consider a ghost notes, since those triplet were for the really really low hithat sound that kinda go more and more loud, and I kinda hear it clearly that it insta stop at 00:19:435 - .

00:32:035 (32035|0,32085|2,32135|1,32185|0,32235|2,32285|1,32335|0,32385|3,32435|2,32485|1,32535|3,32585|2,32635|1,32685|3,32735|2) - It can be quite easy, since is easy to read, but might be also easy to lose consistency, because your not really starting those triplet on each stanza like this 00:31:585 (31585|3,31635|2,31685|1,31735|3,31785|2,31835|1,31885|3,31935|2,31985|1) - . Playing on 100%, some player might not feel it, but maybe some would feel that at this part of the song 00:32:485 - it should be the starting of a triplet stairs due to the change in pitch. I would probably suggest something that each stairs start at a new stanza just like 6K.

00:33:310 (33310|1,33460|0) - Pretty sure you used hitsound copier, but yeah, check out what I mention in 6K, feeling that this might be a ghost notes, since no drum, and the drum-hitwhistles hitsound should be on 00:33:460 (33460|0) - .

00:41:185 - After rechecking and rechecking, I'm kinda unsure about the snap, you are matching the same thing as 6K, so probably want to check that out. Also this part too 00:42:085 (42085|3,42160|2,42235|1,42310|0) - , different snap then 6K while you are mapping the same sound, doubt you suddenly went to match the 1/4 drum, since this would be inconsistent.

For these note 01:03:422 (63422|2) - , 01:03:422 (63422|2,64622|2) - add soft-hitclap to give feedback to the drum you were trying to match and remove one "soft-hitclap.wav" on those sample (storyboard hitsound, NOT the note) at 01:03:385 - and 01:04:585 - .

01:07:285 (67285|2) - Nazi mod :^), same reason as 6K.

02:12:985 (132985|2) - Missing drum-hitwhistle, once again I'm sure you're using hitsoundcopier, and 6K only have one note due LNs, so missing a hitsound for your 4K.

03:20:035 (200035|2) - , 03:20:935 (200935|0) - , etc is it ok if I ask you to switch hitsound with the storyboard, "soft kek" and "drum-hitwhistle5" -> "drum-hitclap (2)", to keep those clap consistent and better feedback for player, so that if they miss, they miss the actual consistent hitsound. This is why, I kinda hate copy hitsound program xD, thats one of the bad point. It all depend on you if you want to change it or not, since there is a lots, since storyboard hitsound doesn't really provide hit feedback here, since they just play it whether you miss or not.

04:05:522 (245522|0) - Honestly not sure about this, yes the snap is correct, but you're not keeping it consistent, look at here 04:05:785 (245785|0,246235|0,246535|0,246835|0) - , etc. And then sometimes you do those 1/6 04:07:585 (247585|1,247622|3,247922|3) - . Try to maybe keep them consistent? Also add a notes for those drum, since those LNs aren'T for the drum sound.

04:15:085 (255085|3,255122|2,255385|1,255385|2,255535|3,255572|2) - ^

04:27:385 - , 04:27:535 - , 04:28:135 - , 04:28:435 - , 04:28:585 - shouldn't you be keeping consistent on those double 1/4 | 1/6?

04:50:710 (290710|1) - Hmm, not sure if you hear any new sound, feel like this is a ghost notes, I only hear the ending of the sound.

05:00:985 - same hitsound as 05:01:585 - because baka hitsound copier program and you didn't match that loud drum in your 6K.

05:07:035 (307035|0,307085|3,307185|3,307235|0) - I'm pretty sure you try those 1/6 for the guitar, but 1/4 probably safer, the drum is there and also, I don't know about you, but between these 2 notes 05:06:985 (306985|1,307085|3) - , I do hear only 1 new guitar sound. I the 2nd guitar sound is kinda after this note 05:07:085 (307085|3) - , so I don't know if you want to be safe or not, but this is also what I hear.

05:07:735 (307735|3,308635|0) - Same reason with 05:00:985 - for missing hitsound, add normal-hitclap.

05:11:260 (311260|1) - add a normal-hitwhistle hitsound to keep the drum consistent with 05:11:635 (311635|2,311710|1) - (there was no note in 6K).

05:19:660 (319660|3) - and 05:20:860 (320860|1) - ^ same reason, keep consistent with 05:20:035 (320035|0,320110|2) - , so drum-hitwhistles.

05:49:635 (349635|1,349685|3) - welp starting from here 05:48:385 - , you started matching the 1/4 drum instead of the guitar, but then there a 1/6 guitar hmm.

05:59:785 (359785|3) - Judging from the sound you are matchign those LNs for, shouldn't it end at 06:00:385 - and a new LN start here =w=?

06:31:603 (391603|3) - Don't forget to confirm this with 6K too.

A small tips if you are planning to use hitsound copier again in the future, try to put your hitsound in order on the highest difficulty, so everything that copie to the other difficulty stay consistent.
Topic Starter
_underjoy
weeeeeeee
will apply once you do 4K xD
Topic Starter
_underjoy

Julie wrote:



Ayy let's goo after month of waiting owo
[6K Collab Guardian]

00:33:310 (33310|2) - Shouldn't this be at 00:33:460 - , the drum kinda stop at 00:33:235 - and you only hear guitar at 00:33:310 - . While the drum kick back in at 00:33:385 - +.

00:48:385 - Add another notes to emphasize the cymbal + new section, it should at least be 3 notes minimum, just like your 4K or more. Instead of being like those 00:48:985 - , 00:49:585 - , etc.

00:52:135 (52135|2,52435|3) - Ok this might be just me, but uhh, I'm really not sure why those short LNs have to start there, I feel like those short LNs should start at 00:51:985 - and 00:52:285 - (keeping the same lenght, showing a pic in case I wasn't clear : http://puu.sh/rL6CQ/6782bffffd.jpg&#41;, just like what you did on your 4K, I found it way more fitting and feel better to hit those short LNs. (You'll have to adjust some few normal notes.

00:54:160 (54160|4) - Hmm, forgot a normal-hitwhistle.wav here? Consistent with these 00:53:560 (53560|1,53785|2,54385|4,54760|1) - xD.

01:07:435 - Not sure if you might want to map this, but the hithat here 01:07:435 - sound pretty clear, as clear as the one you map here 01:05:185 (65185|0,65485|0,65785|0,66085|0,66385|0,66685|0) - .

01:11:335 -, 01:11:635 - Not sure if is intentional to feel like there is a 1/1 tap break at those point, while is not even a relax part of the song hmm.

01:14:185 (74185|1,74185|3) - Really just a suggestion but maybe turn these into LNs to 01:14:335 - so it have a difference feeling between 01:14:185 (74185|1,74185|3,74335|5,74335|0) - and 01:14:335 (74335|5,74335|0,74485|1,74485|2) - .

02:03:460 (123460|1,123910|1) - hmm? http://puu.sh/rUs79/cd3c33b3d7.jpg Pretty sure you are matching the same thing for those 2, probably feel the 1/6 being more close.

03:48:085 - Add a note here for the piano? I mean the piano sound pretty clear, while we just see a 2 notes on the same column, some might think those are mapped for the hithat but is different timing. If is because you want to keep the same as this 03:52:135 (232135|2,232435|2,232735|1,233035|1) - , there no piano sound at 03:52:885 - . Also if you do add a note, consider adding a note here 03:47:785 - as well, since the LNs aren'T for the piano.

03:59:185 - , 03:59:485 - , 03:54:385 - ^

04:23:485 - Are you sure you might not be able to start the drum stream at 04:23:335 - or 04:23:185 - like 4K? Due to this drum 04:23:335 - being really loud and clear, player might tend to want and hit that drum stream from the song earlier, since this drum 04:23:485 (263485|1) - do follow the drum sound from here 04:23:410 - for example.

05:03:385 - Add a drum-whistle to keep it consistent? Not sure if your using a hitsound copier or intent, since is also missing in the 4K.

05:11:710 - since hitsound copier was 6k to 4k owo, add a normal-hitwhistle to keep the drum consistent.

05:37:585 (337585|4,337810|3,338035|4) - For that part, you mapped all these LNs for the guitar just like in 4K, but I kinda hear the same as the 4K. 05:37:585 (337585|4) - LNs should end at 05:37:735 - , and then a new LNs, etc. Just like 4K. If I'm wrong, then I really don't know what you were trying to do there, the guitar is pretty clear even on 100%. Or gotta admit the guitar does sound a bit different then 05:36:535 (336535|4,336685|3,336835|5,336985|3,337135|4,337285|5,337435|3) - for example, since this 05:37:735 - and this 05:37:885 - the same pitch, you could make a one long LNs for a different feeling just like you did now, but 05:37:735 (337735|3) - should start at 05:37:735 - http://puu.sh/rVKuh/82d903f68c.jpg.

05:40:185 (340185|2,340385|1) - wowow, I'm not against polyrhythm at all, but 100% sure those are match for the guitar, but I do hear them clearly on 1/4, 05:40:210 - and 05:40:360 - . The 1/6 line and this 05:40:210 - is pretty close, which might be a bit hard to hear, but I really do hear the guitar start later. Is easier to notice on this note 05:40:385 (340385|1) - , just try to listen on 25% and before reaching that note, I do hear guitar starting up.

05:43:135 (343135|5,343135|0) - Can I be nazi and make you do a ctrl+h on this? owo So that if they miss this notes 05:43:135 (343135|5) - , they don't hear the drum hitsound feedback and all of these 05:42:985 (342985|3,343035|0,343085|3,343135|0,343185|3,343235|0) - are match for the same thing.

05:47:935 - Add one more notes, since you're still matching those chord for the drum, just pattern trying to fit with the guitar pitch I guess, add one more note for consistency with the loud drum sound.

05:53:185 (353185|5,353285|4,353385|3,353485|2,353585|3,353685|4,353785|5,353885|4,353985|3,354085|2,354185|3,354285|4) - Are you sure about those snap? The thing is, the guitar doesn'T seem much consistent here, so it kinda dont match with some snap, and on 4K you made it all 1/4 snap, the guitar is totally not on 1/4 but at least the drum is, so hmm, we better recheck this if you approve with what I say.

05:54:985 - No note here like 05:54:535 (354535|1) - and 05:55:435 (355435|3) - for consistent? =w= (same hitsound too)

06:31:603 (391603|1) - Can you kinda confirm this with the person who gave you this snap, gotta admit is tricky to hear. (Confirm for 4k too)
[4K Collab Gladiator]

00:19:510 (19510|2) - Not sure if this might be consider a ghost notes, since those triplet were for the really really low hithat sound that kinda go more and more loud, and I kinda hear it clearly that it insta stop at 00:19:435 - . fixed

00:32:035 (32035|0,32085|2,32135|1,32185|0,32235|2,32285|1,32335|0,32385|3,32435|2,32485|1,32535|3,32585|2,32635|1,32685|3,32735|2) - It can be quite easy, since is easy to read, but might be also easy to lose consistency, because your not really starting those triplet on each stanza like this 00:31:585 (31585|3,31635|2,31685|1,31735|3,31785|2,31835|1,31885|3,31935|2,31985|1) - . Playing on 100%, some player might not feel it, but maybe some would feel that at this part of the song 00:32:485 - it should be the starting of a triplet stairs due to the change in pitch. I would probably suggest something that each stairs start at a new stanza just like 6K. changed the pattern

00:33:310 (33310|1,33460|0) - Pretty sure you used hitsound copier, but yeah, check out what I mention in 6K, feeling that this might be a ghost notes, since no drum, and the drum-hitwhistles hitsound should be on 00:33:460 (33460|0) - . the first note is a ghost but the second is clearly a sound, added drumhitwhistle

00:41:185 - After rechecking and rechecking, I'm kinda unsure about the snap, you are matching the same thing as 6K, so probably want to check that out. Also this part too 00:42:085 (42085|3,42160|2,42235|1,42310|0) - , different snap then 6K while you are mapping the same sound, doubt you suddenly went to match the 1/4 drum, since this would be inconsistent. it's not fully 1/6 snap but I believe that it should be like it because the guitar is wanky and it was meant to be a 1/6 snap. About the last 1/4 - Tidek pointed out that the guitar fades out with 1/4 instead of 1/6 (can be heard), so I'll ask Skalim to change the snap to 1/4.

For these note 01:03:422 (63422|2) - , 01:03:422 (63422|2,64622|2) - add soft-hitclap to give feedback to the drum you were trying to match and remove one "soft-hitclap.wav" on those sample (storyboard hitsound, NOT the note) at 01:03:385 - and 01:04:585 - . done

01:07:285 (67285|2) - Nazi mod :^), same reason as 6K. I would rather keep the pattern entrance clear (especially that's an unusual one) and not map this hihat. I focused on drums on this part.

02:12:985 (132985|2) - Missing drum-hitwhistle, once again I'm sure you're using hitsoundcopier, and 6K only have one note due LNs, so missing a hitsound for your 4K. aww the hitsound shenanigans

03:20:035 (200035|2) - , 03:20:935 (200935|0) - , etc is it ok if I ask you to switch hitsound with the storyboard, "soft kek" and "drum-hitwhistle5" -> "drum-hitclap (2)", to keep those clap consistent and better feedback for player, so that if they miss, they miss the actual consistent hitsound. This is why, I kinda hate copy hitsound program xD, thats one of the bad point. It all depend on you if you want to change it or not, since there is a lots, since storyboard hitsound doesn't really provide hit feedback here, since they just play it whether you miss or not. well... you have a point in here but I think the change wouldn't really be that significant, I think I will leave it as is it.

04:05:522 (245522|0) - Honestly not sure about this, yes the snap is correct, but you're not keeping it consistent, look at here 04:05:785 (245785|0,246235|0,246535|0,246835|0) - , etc. And then sometimes you do those 1/6 04:07:585 (247585|1,247622|3,247922|3) - . Try to maybe keep them consistent? Also add a notes for those drum, since those LNs aren'T for the drum sound. Tidek's part~

04:15:085 (255085|3,255122|2,255385|1,255385|2,255535|3,255572|2) - ^

04:27:385 - , 04:27:535 - , 04:28:135 - , 04:28:435 - , 04:28:585 - shouldn't you be keeping consistent on those double 1/4 | 1/6?

04:50:710 (290710|1) - Hmm, not sure if you hear any new sound, feel like this is a ghost notes, I only hear the ending of the sound. There is a silent guitar sound but yeah, less confusing when the note isn't here. Also I added a 3-chord on the entrance for crash.

05:00:985 - same hitsound as 05:01:585 - because baka hitsound copier program and you didn't match that loud drum in your 6K. fixed

05:07:035 (307035|0,307085|3,307185|3,307235|0) - I'm pretty sure you try those 1/6 for the guitar, but 1/4 probably safer, the drum is there and also, I don't know about you, but between these 2 notes 05:06:985 (306985|1,307085|3) - , I do hear only 1 new guitar sound. I the 2nd guitar sound is kinda after this note 05:07:085 (307085|3) - , so I don't know if you want to be safe or not, but this is also what I hear. I kept 1/6 only for the last measure and deleted the previous so that it now has 5 sounds and is okay

05:07:735 (307735|3,308635|0) - Same reason with 05:00:985 - for missing hitsound, add normal-hitclap. yep

05:11:260 (311260|1) - add a normal-hitwhistle hitsound to keep the drum consistent with 05:11:635 (311635|2,311710|1) - (there was no note in 6K). done

05:19:660 (319660|3) - and 05:20:860 (320860|1) - ^ same reason, keep consistent with 05:20:035 (320035|0,320110|2) - , so drum-hitwhistles. ye

05:49:635 (349635|1,349685|3) - welp starting from here 05:48:385 - , you started matching the 1/4 drum instead of the guitar, but then there a 1/6 guitar hmm. I wanted to do 1/4 drums and add 1/6 guitar when possible, idk if this kind of layer mixing is okay but I felt like it is acceptable in solo so that there is so much going on you want to focus on as much as possible. Side note: added 1/6 at the beginning of this section

05:59:785 (359785|3) - Judging from the sound you are matchign those LNs for, shouldn't it end at 06:00:385 - and a new LN start here =w=? ask Tidekk

06:31:603 (391603|3) - Don't forget to confirm this with 6K too.
Should be good.

A small tips if you are planning to use hitsound copier again in the future, try to put your hitsound in order on the highest difficulty, so everything that copie to the other difficulty stay consistent.
I also polished some of the jumpstream patterns in 1 chorus, fixed some LN patterns and added some LNs to guitar in parts before solo.
Now waiting for Tidek and Skalim :3
Tidek

Julie wrote:



[4K Collab Gladiator]

04:05:522 (245522|0) - Honestly not sure about this, yes the snap is correct, but you're not keeping it consistent, look at here 04:05:785 (245785|0,246235|0,246535|0,246835|0) - , etc. And then sometimes you do those 1/6 04:07:585 (247585|1,247622|3,247922|3) - . Try to maybe keep them consistent? Also add a notes for those drum, since those LNs aren'T for the drum sound.

04:15:085 (255085|3,255122|2,255385|1,255385|2,255535|3,255572|2) - ^

04:27:385 - , 04:27:535 - , 04:28:135 - , 04:28:435 - , 04:28:585 - shouldn't you be keeping consistent on those double 1/4 | 1/6?

05:59:785 (359785|3) - Judging from the sound you are matchign those LNs for, shouldn't it end at 06:00:385 - and a new LN start here =w=? For me pitch of that sound doesnt change, so i kept that LN longer

06:31:603 (391603|3) - Don't forget to confirm this with 6K too.
Rest fixed I think, still not sure about grace snaps because some of them are very very quiet, but I decided to keep consistency.

update http://puu.sh/rZKYc/7ff79706cf.txt
Skalim

Julie wrote:



Ayy let's goo after month of waiting owo
[6K Collab Guardian]

00:33:310 (33310|2) - Shouldn't this be at 00:33:460 - , the drum kinda stop at 00:33:235 - and you only hear guitar at 00:33:310 - . While the drum kick back in at 00:33:385 - +. I can hear a sound in 00:33:460 - but i hear a sound too in 33:310 (drum) so, i`ll add one and keep the note of 33:310

00:48:385 - Add another notes to emphasize the cymbal + new section, it should at least be 3 notes minimum, just like your 4K or more. Instead of being like those 00:48:985 - , 00:49:585 - , etc. yea looks good lol

00:52:135 (52135|2,52435|3) - Ok this might be just me, but uhh, I'm really not sure why those short LNs have to start there, I feel like those short LNs should start at 00:51:985 - and 00:52:285 - (keeping the same lenght, showing a pic in case I wasn't clear : http://puu.sh/rL6CQ/6782bffffd.jpg&#41;, just like what you did on your 4K, I found it way more fitting and feel better to hit those short LNs. (You'll have to adjust some few normal notes). First: the 4K is not mine lol XD, Second: OK

00:54:160 (54160|4) - Hmm, forgot a normal-hitwhistle.wav here? Consistent with these 00:53:560 (53560|1,53785|2,54385|4,54760|1) - xD. damn, thanks XD

01:07:435 - Not sure if you might want to map this, but the hithat here 01:07:435 - sound pretty clear, as clear as the one you map here 01:05:185 (65185|0,65485|0,65785|0,66085|0,66385|0,66685|0) - . yea, that give me a reason for me a suspense here beside of the little rest XD.

01:11:335 -, 01:11:635 - Not sure if is intentional to feel like there is a 1/1 tap break at those point, while is not even a relax part of the song hmm. intentiontal because i can`t hear nothing there, added because consistency haha

01:14:185 (74185|1,74185|3) - Really just a suggestion but maybe turn these into LNs to 01:14:335 - so it have a difference feeling between 01:14:185 (74185|1,74185|3,74335|5,74335|0) - and 01:14:335 (74335|5,74335|0,74485|1,74485|2) - . Modified

02:03:460 (123460|1,123910|1) - hmm? http://puu.sh/rUs79/cd3c33b3d7.jpg Pretty sure you are matching the same thing for those 2, probably feel the 1/6 being more close. true, but the 4K is not my diff XD

03:48:085 - Add a note here for the piano? I mean the piano sound pretty clear, while we just see a 2 notes on the same column, some might think those are mapped for the hithat but is different timing. If is because you want to keep the same as this 03:52:135 (232135|2,232435|2,232735|1,233035|1) - , there no piano sound at 03:52:885 - . Also if you do add a note, consider adding a note here 03:47:785 - as well, since the LNs aren'T for the piano.fixed many parts, the LNs are suppose to follow another pitch for make a more interesting pattern, and all the normal notes are supposed to be "piano" (hard so hear i know).

03:59:185 - , 03:59:485 - , 03:54:385 - ^ not totally clear to hear, i hope the peoples don`t complain about that

04:23:485 - Are you sure you might not be able to start the drum stream at 04:23:335 - or 04:23:185 - like 4K? Due to this drum 04:23:335 - being really loud and clear, player might tend to want and hit that drum stream from the song earlier, since this drum 04:23:485 (263485|1) - do follow the drum sound from here 04:23:410 - for example. that makes me to put a double chord of piano-drum, and that`s not the idea of the section XD

05:03:385 - Add a drum-whistle to keep it consistent? Not sure if your using a hitsound copier or intent, since is also missing in the 4K. nope, just coincidenses XD, i was worked in the half of the hitsounds in 6k, and underjoy in the other half of the diff, i am not sure if he uses the copypasta tool and its not my business XD, but maybe is just a coincidense lmao

05:11:710 - since hitsound copier was 6k to 4k owo, add a normal-hitwhistle to keep the drum consistent. In 6k or 4k, because i see a normal-hitwhistle here lmao, however, added DRUM-hitwhistle in both notes lol

05:37:585 (337585|4,337810|3,338035|4) - For that part, you mapped all these LNs for the guitar just like in 4K, but I kinda hear the same as the 4K. my error lol, fixed

05:37:585 (337585|4) - LNs should end at 05:37:735 - , and then a new LNs, etc. Just like 4K. If I'm wrong, then I really don't know what you were trying to do there, the guitar is pretty clear even on 100%. Or gotta admit the guitar does sound a bit different then 05:36:535 (336535|4,336685|3,336835|5,336985|3,337135|4,337285|5,337435|3) - for example, since this 05:37:735 - and this 05:37:885 - the same pitch, you could make a one long LNs for a different feeling just like you did now, but 05:37:735 (337735|3) - should start at 05:37:735 - http://puu.sh/rVKuh/82d903f68c.jpg. yea yea, you are right, i was the dumb here hahaha, fixed

05:40:185 (340185|2,340385|1) - wowow, I'm not against polyrhythm at all, but 100% sure those are match for the guitar, but I do hear them clearly on 1/4, 05:40:210 - and 05:40:360 - . The 1/6 line and this 05:40:210 - is pretty close, which might be a bit hard to hear, but I really do hear the guitar start later. Is easier to notice on this note 05:40:385 (340385|1) - , just try to listen on 25% and before reaching that note, I do hear guitar starting up.Yea, i can hear a 1/4 in the first two LNs, but in the third LN i can hear clearly a 1/6, the problem here is if i put a LN in 1/6 and i put the last part of the LN in 1/4, the entirely LN keeps in 1/4, so its the problem of the editor. I was not sure if put that in 1/4 but well, maybe i can do an exception

05:43:135 (343135|5,343135|0) - Can I be nazi and make you do a ctrl+h on this? owo So that if they miss this notes 05:43:135 (343135|5) - , they don't hear the drum hitsound feedback and all of these 05:42:985 (342985|3,343035|0,343085|3,343135|0,343185|3,343235|0) - are match for the same thing. sure lol

05:47:935 - Add one more notes, since you're still matching those chord for the drum, just pattern trying to fit with the guitar pitch I guess, add one more note for consistency with the loud drum sound. fixed

05:53:185 (353185|5,353285|4,353385|3,353485|2,353585|3,353685|4,353785|5,353885|4,353985|3,354085|2,354185|3,354285|4) - Are you sure about those snap? The thing is, the guitar doesn'T seem much consistent here, so it kinda dont match with some snap, and on 4K you made it all 1/4 snap, the guitar is totally not on 1/4 but at least the drum is, so hmm, we better recheck this if you approve with what I say. THE 4K IS NOT MINE XDD, however, underjoy will fix his snap in 4k, my diff will keep the 1/6 snap

05:54:985 - No note here like 05:54:535 (354535|1) - and 05:55:435 (355435|3) - for consistent? =w= (same hitsound too) my bad, fixed

06:31:603 (391603|1) - Can you kinda confirm this with the person who gave you this snap, gotta admit is tricky to hear. (Confirm for 4k too) welp, is a 1/16 clearly, but is in wrong snap, fixed.
[notice]
Awesome job julie, and thanks for the mod :D, i hope you got time now for "bangin burst" too haha.
Topic Starter
_underjoy
Applied all stuff, hope I didn't miss anything :P
Julie
IS TIME BOIZ!!!                                                                                                                                                                                              

nyaho, nyaho, nya nya nyaho! dudududududududu
2016-10-30 15:25 _underjoy: nyaho
2016-10-30 15:26 Julie: alright
2016-10-30 15:26 Julie: is only
2016-10-30 15:26 Julie: hitsound fixing so you can fix
2016-10-30 15:26 Julie: skalim part
2016-10-30 15:26 Julie: since he said "fix"
2016-10-30 15:26 Julie: but you know =w=
2016-10-30 15:26 Julie: is not fix
2016-10-30 15:26 Julie: same for some of your part
2016-10-30 15:26 Julie: is it like fully update?
2016-10-30 15:26 _underjoy: I updated it with all the mods
2016-10-30 15:27 Julie: yaeh
2016-10-30 15:27 Julie: seem some
2016-10-30 15:27 Julie: part still remain
2016-10-30 15:27 Julie: even after you guys said is fix
2016-10-30 15:27 Julie: is gonna bequick
2016-10-30 15:27 Julie: just hitsound
2016-10-30 15:27 _underjoy: which ones
2016-10-30 15:27 _underjoy: oke
2016-10-30 15:27 Julie: skalim 6k
2016-10-30 15:27 Julie: 03:20:035 (200035|2) -
2016-10-30 15:27 Julie: OUPS
2016-10-30 15:27 Julie: WRONG
2016-10-30 15:27 Julie: COPY PASTE
2016-10-30 15:27 Julie: uhh
2016-10-30 15:27 Julie: my copy paste dont work let me relog
2016-10-30 15:28 Julie: hmm
2016-10-30 15:28 Julie: 05:38:035 (338035|4) - Forgot soft-kek after fix.
2016-10-30 15:28 Julie: there you go
2016-10-30 15:28 Julie: he forgot to add the soft-kek on the LNs when he added that LNs
2016-10-30 15:29 _underjoy: wo this was nice
2016-10-30 15:29 _underjoy: fixed
2016-10-30 15:29 Julie: 05:43:135 (343135|5,343135|0) - that baka skalim didn'T ctrl+h it, even when he said he fix it =w=
2016-10-30 15:29 Julie: he probably didnt see the difference for ctrl+h
2016-10-30 15:29 _underjoy: btw im laughing everytime I see softkek
2016-10-30 15:29 Julie: is just switching hitsound, note remain the same
2016-10-30 15:29 Julie: LOL
2016-10-30 15:29 _underjoy: ok done
2016-10-30 15:29 Julie: ok now 4k
2016-10-30 15:30 Julie: 00:19:510 (19510|2) - I still see that notes @.@
2016-10-30 15:30 Julie: liek it was the 1st point of my mods
2016-10-30 15:30 Julie: try removing the note and hear if you actually hear a drum, if you do then is my fault, but I actually dont hear it
2016-10-30 15:31 _underjoy: omfg
2016-10-30 15:31 Julie: you wrote "fix" on the mods, but I still see it there
2016-10-30 15:31 _underjoy: I am 100% sure I deleted it :///
2016-10-30 15:31 Julie: haha is oki xD
2016-10-30 15:31 Julie: 00:33:460 (33460|0) - normal-hitnormal
2016-10-30 15:31 _underjoy: so I moved the chord to [23]
2016-10-30 15:31 _underjoy: so it is better
2016-10-30 15:31 Julie: ights :D
2016-10-30 15:31 Julie: :D
2016-10-30 15:31 _underjoy: good catch
2016-10-30 15:31 Julie: and last one 00:33:460 (33460|0) - normal-hitnormal
2016-10-30 15:32 Julie: oups wrong copy pasta
2016-10-30 15:32 Julie: 02:12:985 (132985|2) - missing drum-hitwhistle
2016-10-30 15:32 _underjoy: its the same baka
2016-10-30 15:32 Julie: hahahaha

HAPPY HALLOWEEN!! I HOPE YOU GET SPOOK OUT BY THIS MAP!!!
Topic Starter
_underjoy
WOOOOOOOOOO
-Konner-
whoever decided to remove that one ln trill whilst holding two other lns. Thank you kind soul
Tidek

-Konner- wrote:

whoever decided to remove that one ln trill whilst holding two other lns. Thank you kind soul
Will consider to add it back :^)
Chalwa
Gratuluję!
Raediaufar
More 4K/6K Dragonforce \o/
Surono

Raediaufar wrote:

More 6K/9K Dragonforce \o/
Feerum
Greetings _underjoy!

After an little discussion with the other QAT i decided to take this map down to fix following things:
--
The hitsound "drum-hitfinish" has clearly a delay over 5ms like u can see here:


Audacity shows a "little" noise there, but this noise is not audible and therefore there is a clear delay to hear.
Here is a fix for you, just replace it: click

--
One more thing. Can you explain me this snap in the 6K diff on 00:42:085 - ?`


There is clearly no 1/6 sound anymore so i would like to know why you still use the 1/6 in the 6K diff, while you have the correct snap (1/4) in the 4K diff.

Should this be missed please fix it. Or explain me why there is this 1/6.


When everything is clarified i can re-qualify the beatmap immediately for you since this are really just minor issues.
Topic Starter
_underjoy

Feerum wrote:

Greetings _underjoy!

After an little discussion with the other QAT i decided to take this map down to fix following things:
--
The hitsound "drum-hitfinish" has clearly a delay over 5ms like u can see here:


Audacity shows a "little" noise there, but this noise is not audible and therefore there is a clear delay to hear.
Here is a fix for you, just replace it: click

--
One more thing. Can you explain me this snap in the 6K diff on 00:42:085 - ?`


There is clearly no 1/6 sound anymore so i would like to know why you still use the 1/6 in the 6K diff, while you have the correct snap (1/4) in the 4K diff.

Should this be missed please fix it. Or explain me why there is this 1/6.


When everything is clarified i can re-qualify the beatmap immediately for you since this are really just minor issues.
Fixed the issues. However, I would like that Julie requalifies this instead to thank her for her work on the first qualification :P
Feerum
Sure sure. There you go

Re-Bubble #1
Kamikaze
#2
Sebaex

Feerum wrote:

When everything is clarified i can re-qualify the beatmap immediately for you since this are really just minor issues.
I don't see it qualified :(
Rivals_7

sebaex wrote:

Feerum wrote:

When everything is clarified i can re-qualify the beatmap immediately for you since this are really just minor issues.
I don't see it qualified :(

_underjoy wrote:

Fixed the issues. However, I would like that Julie requalifies this instead to thank her for her work on the first qualification :P
Julie
AND WE BACK!!!                                                                                                                                                                                              
Topic Starter
_underjoy

Julie wrote:

AND WE BACK!!!                                                                                                                                                                                              
LETS GOOO AGAIN!!!!
Chalwa
Gratulacje!!!
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