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DragonForce - The Warrior Inside [OsuMania]

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Davin Fortune
Hello

Modding Request Via Queue

Sorry for EXTRA LATE :3

MOD STATUS : NOT COMPLETED
NOTE : DONT APPLY THEM UNTIL ITS COMPLETED

No hitsound
... okay

6K column : 1-2-3-4-5-6

HOPE THIS NEWBIE'S MOD IS USEFUL >_<

6K Collab Guardian
USE 1/8 to avoid unsanpped notes

00:14:785 - make it same like 00:15:085 -

00:25:810 (25810|0) - ghost
00:28:210 (28210|5) - ^, i guess the mistake is same at the same beat
00:30:910 (30910|1) - ghost
00:33:460 (33460|2) - ^
00:48:610 (48610|5) - ^
00:48:910 (48910|5) - ^
00:49:810 (49810|5) - ^
00:54:010 (54010|3) - ^
00:55:510 (55510|3) - ^
01:20:860 (80860|3) - ^
01:23:260 (83260|2) - ^
01:46:060 (106060|5) - ^
01:51:010 (111010|2) - ^
02:10:210 (130210|5) - ^
02:12:610 (132610|2) - ^
02:22:660 (142660|5) - ^
02:22:960 (142960|0) - ^
02:27:460 (147460|4) - ^
02:37:060 (157060|1) - ^

00:29:785 - start from here until 00:30:385 - make it like this, actually just add LN from 00:29:785 - to 00:29:860 -
http://puu.sh/mq4gA/21479295f4.jpg&#40;you can rearranged it if u want)

00:39:985 (39985|5,40435|4,40885|3) - delete these, keep this part as chord style pattern as you did before

00:50:786 - add a note , same as 00:50:635 -

00:52:285 - 6 is too much make 4, i guess(4 reference 00:51:985 - )


00:42:835 (42835|1,42910|3) - this pattern is unmatch with the flow of song

00:58:285 - make it 3

01:02:285 (62285|2) - delete
01:02:685 (62685|0) - ^, since it already the part of 01:02:635 (62635|2) -

01:01:685 (61685|5) - unsnapped
01:01:985 (61985|3) - ^
01:01:985 (61985|3,62285|2,62385|1,62585|0,62685|0) - ^
02:42:485 (162485|0,162585|1,162785|2,162885|2) - ^

01:03:085 - this part doesn't has sound as big as 01:03:685 -
01:04:285 - ^

01:04:285 - start from here, seems there is differentiation pattern with the beginning part, which this part become simpler than first part, while first part use many chord to catch the drum's beat.(thats okay i guess since its collab), and start from this part pattern start to be easier, i mean don't raise SR much

01:10:885 (70885|4,70885|5,70885|0,70885|2,70885|3,71035|4) - apply this pattern to other part start from 01:11:185 - until 01:11:785 -
02:52:135 - 02:52:435 - again? ^

01:13:435 (73435|5) - delete this LN, and change into some chord note like the patterns after this part

01:18:985 (78985|2) - change it with notes, since this is insane/high stars diff

01:23:260 (83260|2) - make it 3

start 01:24:385 - till 01:29:110 - NICE PATTERN :oops:

01:29:185 (89185|5,90385|3,90385|4,90685|3,90985|4,91285|5) - these LN style mustn't placed in normal mania map like this, but it should be in LN mania map(Rearranged it)

01:32:035 - add a note at column 3 and 01:31:885 (91885|2) - move to column 4

01:32:485 (92485|0,92485|1) - make these only a LN please

01:32:935 - add a note here

01:36:085 - make it 4 like other part

01:36:385 (96385|4,96385|1) - make these into other column, it doesnt count in the repeative beats after this part

01:45:985 - make it 3

Start from 02:01:135 - until 02:05:410 - should be same at the very first part, which there is LN and note and make sure make they have same pattern(not so much changes)

02:12:235 - better make it into 3 or 4 to differeniate with the notes behind

02:18:385 - no special, so make it 3

02:18:535 - make it 1, just in case to differeniate it with 02:18:685 (138685|4,138685|5,138760|1,138760|0) -

02:19:585 (139585|3,139660|5) - make them into 1 LN
02:20:035 (140035|2,140110|4) - ^

02:27:610 - this part make it like this
http://puu.sh/mqkSf/2409a61863.jpg

02:43:585 (163585|2) - ehh..., make it easier please -_-
02:44:785 (164785|3) - ^

02:48:460 (168460|3,168460|2,168535|5,168535|0,168610|3,168610|1,168610|2,168685|4,168685|5,168685|0,168760|3,168760|2,168835|5,168835|0,168910|4,168910|3,168910|2,168985|1,168985|5,168985|0,169060|2,169060|4,169135|3,169135|0,169210|1,169210|4,169210|5,169285|3,169285|0,169285|2,169360|1,169360|5,169435|4,169435|2,169510|3,169510|1,169510|0,169585|5,169585|4,169585|2,169660|3,169660|0,169735|5,169735|1,169810|2,169810|3,169810|4,169885|5,169885|1,169885|0) - (if i don't wrong click)same with 01:07:660 (67660|4,67660|5,67735|1,67735|0,67810|4,67810|5,67810|2,67885|1,67885|3,67885|0,67960|5,67960|4,68035|1,68035|0,68110|5,68110|4,68110|2,68185|3,68185|0,68185|1,68260|5,68260|4,68335|1,68335|0,68410|2,68410|5,68410|4,68485|3,68485|1,68485|0,68560|5,68560|4) - this special pattern :D

02:54:385 (174385|4,174385|1,174460|0,174535|2,174535|3,174610|0,174610|5,174685|1,174685|2,174760|3,174760|4,174835|5,174835|0,174985|2,174985|5,174985|0,175060|3,175060|4,175135|0,175135|2,175210|3,175210|5,175285|0,175285|1,175360|3,175360|4,175435|2,175435|1,175510|4,175510|5) - with 01:13:585 (73585|3,73585|1,73660|5,73660|0,73735|2,73735|4,73810|5,73810|0,73885|3,73885|1,73960|4,73960|0,74035|3,74035|2,74110|4,74110|1,74185|2,74185|5,74335|3,74335|0,74485|2,74485|1,74560|4,74560|3,74635|2,74635|0,74710|5,74710|3) - make them same >.>

02:59:710 - 02:59:860 - 03:00:160 - miss beat
apply ^ also in the beginning part

03:01:585 (181585|5,182185|5) - better make them into 1, to make easier in playing this beatmap

03:06:310 (186310|3,186310|5) - make these like 03:06:235 (186235|1,186235|2) - , this LNs don't get into this flow 03:06:385 (186385|4,186385|2,186460|3,186460|1,186535|0,186535|2) -

03:06:910 (186910|3,186910|5) - ^

03:15:535 - make this 2 like other part near this part

03:15:985 - 03:16:585 - 03:16:885 - make it 4 please

03:20:485 - this only normal bass, make it 2
03:20:785 - ^
03:20:935 - ^
03:21:085 - ^
03:21:385 - ^
03:22:285 - ^
03:22:585 - ^
03:22:885 - ^
03:23:185 - ^
03:23:485 - ^
03:23:785 - ^
03:24:085 - ^
03:24:385 - ^
03:24:685 - ^
03:24:985 - ^
Okay, maybe you can point this notes yourself(cant point out more than this)
Help to differeniate : Kick 03:35:935 - ; normal bass : 03:35:485 -

03:20:635 - this is a kick sound, make it 3
03:24:235 - ^
03:32:935 - ^

03:28:885 (208885|1,208885|0,208885|2) - make the end at 03:29:035 -

03:55:885 (235885|5,236185|5) - these notes mustn't in the jack, so move it to other column which also has LN far from this note
03:58:285 (238285|0,238585|0) - ^

03:58:585 - should be in 2 notes
03:56:185 - ^

04:14:785 (254785|0) - make like 04:17:185 (257185|2) - please

04:19:735 (259735|2,260185|1) - 04:20:935 (260935|3,261385|4) - 04:22:135 (262135|2,262585|4) - ghost, if this part change into short LN will be no problem

04:38:935 (278935|2,278935|0,278935|3,279085|5,279235|5,279235|1,279235|4,279235|3) - make these pattern like 04:38:185 (278185|3,278185|5,278335|0,278335|2,278485|0,278560|1,278635|0,278635|2,278785|0,278785|2,278785|4) - the focus is 04:39:085 (279085|5,279235|4,279235|5) - and add notes that isn't find there

04:38:485 (278485|0,278560|1,278635|2,278635|0) - apply this pattern at 04:40:210 -

Okay maybe 5 minutes get modded is enough, its already much >w<

GOODLUCK ~~
Skalim

Davin Fortune wrote:

Hello

Modding Request Via Queue

Sorry for EXTRA LATE :3

MOD STATUS : NOT COMPLETED
NOTE : DONT APPLY THEM UNTIL ITS COMPLETED

No hitsound
... okay

6K column : 1-2-3-4-5-6

HOPE THIS NEWBIE'S MOD IS USEFUL >_<

6K Collab Guardian
USE 1/8 to avoid unsanpped notes

00:14:785 - make it same like 00:15:085 - umm, they are the same, be more specific?

00:25:810 (25810|0) - ghost lol thanks
00:28:210 (28210|5) - ^, i guess the mistake is same at the same beat listen with 50% rate, here is drum
00:30:910 (30910|1) - ghost a big evidence of drum here.
00:33:460 (33460|2) - ^ fixed
00:48:610 (48610|5) - ^ no thanks
00:48:910 (48910|5) - ^ guitar sound
00:49:810 (49810|5) - ^ ^
00:54:010 (54010|3) - ^ ^
00:55:510 (55510|3) - ^ ^
01:20:860 (80860|3) - ^ no thanks
01:23:260 (83260|2) - ^ ^
01:46:060 (106060|5) - ^ drum sound
01:51:010 (111010|2) - ^ ^
02:10:210 (130210|5) - ^ ok
02:12:610 (132610|2) - ^ ok
02:22:660 (142660|5) - ^ ok and changed patterns
02:22:960 (142960|0) - ^ changed pattern
02:27:460 (147460|4) - ^ main pitch
02:37:060 (157060|1) - ^ ^

00:29:785 - start from here until 00:30:385 - make it like this, actually just add LN from 00:29:785 - to 00:29:860 -
http://puu.sh/mq4gA/21479295f4.jpg&#40;you can rearranged it if u want) looks a little strange, no thanks

00:39:985 (39985|5,40435|4,40885|3) - delete these, keep this part as chord style pattern as you did before no thanks

00:50:786 - add a note , same as 00:50:635 - just in 50:635

00:52:285 - 6 is too much make 4, i guess(4 reference 00:51:985 - ) the real pattern got 4 notes, the other LNs are just the end lmao


00:42:835 (42835|1,42910|3) - this pattern is unmatch with the flow of song fixed a bit, but why?

00:58:285 - make it 3 i am following guitar - drum, is not really necessary

01:02:285 (62285|2) - delete i listened that like 10 times with 50% playback rate and i feel a drum here
01:02:685 (62685|0) - ^, since it already the part of 01:02:635 (62635|2) - drum

01:01:685 (61685|5) - unsnapped listen carefull with 25% rate, i am following the 1/3 drum
01:01:985 (61985|3) - ^ ^
01:01:985 (61985|3,62285|2,62385|1,62585|0,62685|0) - ^ ^
02:42:485 (162485|0,162585|1,162785|2,162885|2) - ^ ^

01:03:085 - this part doesn't has sound as big as 01:03:685 - 1 note for the sound of the background.
01:04:285 - ^ ^

01:04:285 - start from here, seems there is differentiation pattern with the beginning part, which this part become simpler than first part, while first part use many chord to catch the drum's beat.(thats okay i guess since its collab), and start from this part pattern start to be easier, i mean don't raise SR much the song got a lot of tones, but we can´t follow all (NOT ALL XD) for make the diff more harder, the map need a introduction, a middle and a final

01:10:885 (70885|4,70885|5,70885|0,70885|2,70885|3,71035|4) - apply this pattern to other part start from 01:11:185 - until 01:11:785 - rearranging all, ghost notes lmao
02:52:135 - 02:52:435 - again? ^ rearranged

01:13:435 (73435|5) - delete this LN, and change into some chord note like the patterns after this part ^

01:18:985 (78985|2) - change it with notes, since this is insane/high stars diff no thanks

01:23:260 (83260|2) - make it 3 why o_o

start 01:24:385 - till 01:29:110 - NICE PATTERN :oops: lol thanks

01:29:185 (89185|5,90385|3,90385|4,90685|3,90985|4,91285|5) - these LN style mustn't placed in normal mania map like this, but it should be in LN mania map(Rearranged it) ok

01:32:035 - add a note at column 3 and 01:31:885 (91885|2) - move to column 4 rearranged

01:32:485 (92485|0,92485|1) - make these only a LN please ok

01:32:935 - add a note here deleted the note of before, not necessary now

01:36:085 - make it 4 like other part This is not intense like the other patterns like drum-guitar-background

01:36:385 (96385|4,96385|1) - make these into other column, it doesnt count in the repeative beats after this part i need more reviews and test about that

01:45:985 - make it 3 not intense sound

Start from 02:01:135 - until 02:05:410 - should be same at the very first part, which there is LN and note and make sure make they have same pattern(not so much changes) i can´t understand that, why?

02:12:235 - better make it into 3 or 4 to differeniate with the notes behind ok, but looks a little tight

02:18:385 - no special, so make it 3 ok

02:18:535 - make it 1, just in case to differeniate it with 02:18:685 (138685|4,138685|5,138760|1,138760|0) - good point

02:19:585 (139585|3,139660|5) - make them into 1 LN ok
02:20:035 (140035|2,140110|4) - ^ listen with 25% rate

02:27:610 - this part make it like this
http://puu.sh/mqkSf/2409a61863.jpg yea, but for different sound above that, i keep that

02:43:585 (163585|2) - ehh..., make it easier please -_- rearranged
02:44:785 (164785|3) - ^ rearranged

02:48:460 (168460|3,168460|2,168535|5,168535|0,168610|3,168610|1,168610|2,168685|4,168685|5,168685|0,168760|3,168760|2,168835|5,168835|0,168910|4,168910|3,168910|2,168985|1,168985|5,168985|0,169060|2,169060|4,169135|3,169135|0,169210|1,169210|4,169210|5,169285|3,169285|0,169285|2,169360|1,169360|5,169435|4,169435|2,169510|3,169510|1,169510|0,169585|5,169585|4,169585|2,169660|3,169660|0,169735|5,169735|1,169810|2,169810|3,169810|4,169885|5,169885|1,169885|0) - (if i don't wrong click)same with 01:07:660 (67660|4,67660|5,67735|1,67735|0,67810|4,67810|5,67810|2,67885|1,67885|3,67885|0,67960|5,67960|4,68035|1,68035|0,68110|5,68110|4,68110|2,68185|3,68185|0,68185|1,68260|5,68260|4,68335|1,68335|0,68410|2,68410|5,68410|4,68485|3,68485|1,68485|0,68560|5,68560|4) - this special pattern :D Ironically this is possible :/

02:54:385 (174385|4,174385|1,174460|0,174535|2,174535|3,174610|0,174610|5,174685|1,174685|2,174760|3,174760|4,174835|5,174835|0,174985|2,174985|5,174985|0,175060|3,175060|4,175135|0,175135|2,175210|3,175210|5,175285|0,175285|1,175360|3,175360|4,175435|2,175435|1,175510|4,175510|5) - with 01:13:585 (73585|3,73585|1,73660|5,73660|0,73735|2,73735|4,73810|5,73810|0,73885|3,73885|1,73960|4,73960|0,74035|3,74035|2,74110|4,74110|1,74185|2,74185|5,74335|3,74335|0,74485|2,74485|1,74560|4,74560|3,74635|2,74635|0,74710|5,74710|3) - make them same >.> rearranged a little, but no for make it more easy or harder

02:59:710 - 02:59:860 - 03:00:160 - miss beat
apply ^ also in the beginning part this will destroy the coordination of the player XD

03:01:585 (181585|5,182185|5) - better make them into 1, to make easier in playing this beatmap we got two guitars here, sorry

03:06:310 (186310|3,186310|5) - make these like 03:06:235 (186235|1,186235|2) - , this LNs don't get into this flow 03:06:385 (186385|4,186385|2,186460|3,186460|1,186535|0,186535|2) - but how i should rearrange it :/?

03:06:910 (186910|3,186910|5) - ^ ^

03:15:535 - make this 2 like other part near this part

03:15:985 - 03:16:585 - 03:16:885 - make it 4 please the 885 yes, the other patterns are not necessary

03:20:485 - this only normal bass, make it 2
03:20:785 - ^
03:20:935 - ^
03:21:085 - ^
03:21:385 - ^
03:22:285 - ^
03:22:585 - ^
03:22:885 - ^
03:23:185 - ^
03:23:485 - ^
03:23:785 - ^
03:24:085 - ^
03:24:385 - ^
03:24:685 - ^
03:24:985 - ^
Okay, maybe you can point this notes yourself(cant point out more than this)
Help to differeniate : Kick 03:35:935 - ; normal bass : 03:35:485 - Yea, i should fix all that patterns, that was the zenx part (so well maded lol)but i don´t know why he put all in triple

03:20:635 - this is a kick sound, make it 3 ok
03:24:235 - ^ rearranged but with good intentions
03:32:935 - ^ ok

03:28:885 (208885|1,208885|0,208885|2) - make the end at 03:29:035 - wut?

03:55:885 (235885|5,236185|5) - these notes mustn't in the jack, so move it to other column which also has LN far from this note
03:58:285 (238285|0,238585|0) - ^

03:58:585 - should be in 2 notes fixed a LN with that intention
03:56:185 - ^ is not really necessary

04:14:785 (254785|0) - make like 04:17:185 (257185|2) - please i can´t understand the purpose of this

04:19:735 (259735|2,260185|1) - 04:20:935 (260935|3,261385|4) - 04:22:135 (262135|2,262585|4) - ghost, if this part change into short LN will be no problem fixed

04:38:935 (278935|2,278935|0,278935|3,279085|5,279235|5,279235|1,279235|4,279235|3) - make these pattern like 04:38:185 (278185|3,278185|5,278335|0,278335|2,278485|0,278560|1,278635|0,278635|2,278785|0,278785|2,278785|4) - the focus is 04:39:085 (279085|5,279235|4,279235|5) - and add notes that isn't find there fixed... i think XD

04:38:485 (278485|0,278560|1,278635|2,278635|0) - apply this pattern at 04:40:210 - no thanks

Okay maybe 5 minutes get modded is enough, its already much >w<

GOODLUCK ~~
Holy damn so big mod dude XD, but thanks for you effort, really appreciated, fixed a lot of ilogic patterns and maked a little more easy some more, thanks ^^
Pope Gadget


Some issues with morality in 4 notable places.

1) 03:19:585 - to 03:38:785 - Patterns here get tedious after a while. Would prefer streams here, not jumpstreams.
2) 03:41:185 (221185|3) - Absolute cock to hit - pls delete. Alternatively, delete the note before it if you still want to keep the 3 note crash.
3) 05:02:785 - to 05:08:785 - Feels undercharted in comparison to the rest of it. Pls try to make it more denser (yet still sane) somehow.
4) 05:55:585 - I'd much rather prefer this be a gradient slope slowing down rather than a sudden unpredictable 0.8x which catches offguard.
Perhaps 0.92x then reduce by 0.03x until 0.8x per 2/1 beats.

The rest is everything I hoped for in a Dragonforce chart. Good going, guys!
Evening
uh yea things

Most of these are approximations, but it should be a good enough reason to not try to map them accurately and still be rankable

04:46:381 - 1/8

05:00:385 - uhh are you planning to make this guitar specific? 1/4 is fine if you're going for the drums, if you're going for the guitar solely it might be quite awkward to play(?)

05:01:435 - 1/3 +1/4 poly if you'd like

05:25:585 - approximately 1/6 as a whole

05:43:585 (343585|1,344035|1) - between these 2 notes are 1/6 approximately for guitar

05:46:885 - approximately....1/5? for half a measure... probably just not follow this guitar for simplicity

05:47:785 (347785|2,347935|4) - 1/6 approximately

others looks simple enough/correct
Tidek
Applied all from Pope Gadget mod:

http://puu.sh/mRTDC/e05e3b22d4.txt
Valedict
Short mod b/c the real meat of this difficulty is jumpstreams/handstreams outside of light noodle sections and there isnt much to say about them (with this mod being similar to the one i did for kakuzetsu)


4k Collab Gladiator HOO BOY DRAGGINFARCE
02:06:385 (126385|3) - Change to 2

02:32:785 (152785|3) - I only hear the short LNs in this spot, and even then this feels cluttered.

03:00:460 (180460|0) - You really love one hand trills don't you? Lmao, I know you are pretty adamant about things like these so I'll just suggest that you at least shorten the length of these trills and have them alternate a bit more.

03:05:185 (185185|3) - Fill me in here, what are these holds mapped to? Playability-wise they are fine, but even at 60% playback speed I'm having a hard time figuring out what sound these are placed down for.

03:19:585 (199585|1) - Is the guitar here really worth mapping holds to and making a rather long section of holdstreams? If the streams were broken that'd be another thing, but repetitive runningmen patterns feels tacky.

good luck with rank potatoman, this map looks super polished and we could always use hard marathons
Tidek

Valedict wrote:

Short mod b/c the real meat of this difficulty is jumpstreams/handstreams outside of light noodle sections and there isnt much to say about them (with this mod being similar to the one i did for kakuzetsu)


4k Collab Gladiator HOO BOY DRAGGINFARCE
02:32:785 (152785|3) - I only hear the short LNs in this spot, and even then this feels cluttered. fixd

03:00:460 (180460|0) - You really love one hand trills don't you? Lmao, I know you are pretty adamant about things like these so I'll just suggest that you at least shorten the length of these trills and have them alternate a bit more. trills are 2x shorter now

03:05:185 (185185|3) - Fill me in here, what are these holds mapped to? Playability-wise they are fine, but even at 60% playback speed I'm having a hard time figuring out what sound these are placed down for. significant guitar sound

03:19:585 (199585|1) - Is the guitar here really worth mapping holds to and making a rather long section of holdstreams? If the streams were broken that'd be another thing, but repetitive runningmen patterns feels tacky. yes, because its a collaboration and choruses SHOULD be different, my chorus is more about finger control. About repetative runningman patterns, i can consider that, but i need suggestions. At the moment I tried to imitate drums
Thanks!

Also fixed that section 03:08:785 -

http://puu.sh/mUSCW/5692f04e4e.txt
Skalim

Evening wrote:

uh yea things

Most of these are approximations, but it should be a good enough reason to not try to map them accurately and still be rankable

04:46:381 - 1/8

05:00:385 - uhh are you planning to make this guitar specific? 1/4 is fine if you're going for the drums, if you're going for the guitar solely it might be quite awkward to play(?)

05:01:435 - 1/3 +1/4 poly if you'd like

05:25:585 - approximately 1/6 as a whole

05:43:585 (343585|1,344035|1) - between these 2 notes are 1/6 approximately for guitar

05:46:885 - approximately....1/5? for half a measure... probably just not follow this guitar for simplicitythis feels so strange lol

05:47:785 (347785|2,347935|4) - 1/6 approximately its 1/4 with 25% playback

others looks simple enough/correct
Thanks for that zenx :D, btw i modified some streams for fit with the pitch of the guitar too
Pope Gadget

http://puu.sh/mVUy6/a1ed90d676.osr
shit

pls edit? c:

also this chart deserves epic status, I love it so much <3
Topic Starter
_underjoy

Pope Gadget wrote:


http://puu.sh/mVUy6/a1ed90d676.osr
shit

pls edit? c:

also this chart deserves epic status, I love it so much <3
woah this score is beyond me
also thanks! >_< glad you like it!
XeoStyle
Yo UJ o/

Dragonforce - The 4K Mod Inside
00:29:335 (29335|1,29335|0,29410|3,29485|1,29485|0,29560|2,29635|1,29635|0,29710|3,29785|1,29785|0,29860|3,29935|1,29935|2,30010|3,30085|1,30160|3,30235|2,30235|1,30310|3,30385|2,30385|1) - What about CTRL + H here ? Gonna be easier too accu for the LN I think
00:31:585 (31585|3,31635|2,31685|1,31735|3,31785|2,31835|1,31885|3,31935|2,31985|1,32035|0,32085|2,32135|1,32185|0,32235|2,32285|1,32335|0,32385|3,32435|2,32485|1,32535|3,32585|2,32635|1,32685|3,32735|2) - What about this ? https://osu.ppy.sh/ss/4499013 . It's a little bit harder to hit but follow the guitar So I think it's better.
00:54:835 (54835|0,54835|3) - For this section you have 2 choices :
You follow the guitar : add a note at 00:54:910- and maybe some of them before ?
You follow the drum (My favourite, looks better and more concistant) : remove 00:55:210 (55210|1) - .
01:12:985 (72985|3,73135|3,73285|3,73435|3,73585|3,73735|3,73885|3,74035|3,74185|3,74335|3,74485|3,74635|3,74785|3) - rly ? lol
01:23:935 (83935|1,83935|0,84235|1,84235|2) - Why chords just here ?
02:36:910 (156910|1) - flow better is you remove this one
02:44:635 (164635|2) - move to 2 ?
02:45:835 (165835|1) - move to 3 ?
02:59:935 (179935|2,180160|2) - Looks hard to hit.
03:39:235 (219235|2,219310|1) - move 4 and 1 ?
the 04:33:385 (273385|1) - trills start at 04:33:085-
04:34:060 (274060|2,274135|1,274135|3,274285|0,274360|1,274435|0,274435|2,274585|1,274660|2,274735|1,274735|0,274885|3,274960|2,275035|1,275035|3) - what about add some notes like this? : https://osu.ppy.sh/ss/4499116
04:37:135 (277135|0,277135|1,277435|1,277435|0) - If you map the guitar, I don't think adding 2 chords like this is a good idee, consitency problem I think.
04:38:035 (278035|2,278035|1) - ^
(04:45:985 (285985|0) - oh god thats part is rood lol haha)
04:55:435 (295435|2,295510|2) - Looks like accu killer for me but it's ok if you stay it like this.
04:57:535 (297535|2,297610|2) - This one looks tricky to hit/accu because of the notes befores :/
05:05:110 (305110|2) - remove

Ok i'm not really fan of the chart, I probably wouldn't have chart it in this way (with like LN, hands for the snare in stream sections...). But it's metal, so you know I still kinda like it :P
Topic Starter
_underjoy

XeoStyle wrote:

Yo UJ o/ Yo!

Dragonforce - The 4K Mod Inside
00:29:335 (29335|1,29335|0,29410|3,29485|1,29485|0,29560|2,29635|1,29635|0,29710|3,29785|1,29785|0,29860|3,29935|1,29935|2,30010|3,30085|1,30160|3,30235|2,30235|1,30310|3,30385|2,30385|1) - What about CTRL + H here ? Gonna be easier too accu for the LN I think There is no change in pitch, so LNs stay at the first column
00:31:585 (31585|3,31635|2,31685|1,31735|3,31785|2,31835|1,31885|3,31935|2,31985|1,32035|0,32085|2,32135|1,32185|0,32235|2,32285|1,32335|0,32385|3,32435|2,32485|1,32535|3,32585|2,32635|1,32685|3,32735|2) - What about this ? https://osu.ppy.sh/ss/4499013 . It's a little bit harder to hit but follow the guitar So I think it's better. I went for playability here, no change
00:54:835 (54835|0,54835|3) - For this section you have 2 choices :
You follow the guitar : add a note at 00:54:910- and maybe some of them before ?
You follow the drum (My favourite, looks better and more concistant) : remove 00:55:210 (55210|1) - . second option
01:12:985 (72985|3,73135|3,73285|3,73435|3,73585|3,73735|3,73885|3,74035|3,74185|3,74335|3,74485|3,74635|3,74785|3) - rly ? lol lol xD moved one note so it's fine now
01:23:935 (83935|1,83935|0,84235|1,84235|2) - Why chords just here ? to accent the guitar in this moment
02:36:910 (156910|1) - flow better is you remove this one
02:44:635 (164635|2) - move to 2 ?
02:45:835 (165835|1) - move to 3 ?
02:59:935 (179935|2,180160|2) - Looks hard to hit.
03:39:235 (219235|2,219310|1) - move 4 and 1 ?
the 04:33:385 (273385|1) - trills start at 04:33:085-
04:34:060 (274060|2,274135|1,274135|3,274285|0,274360|1,274435|0,274435|2,274585|1,274660|2,274735|1,274735|0,274885|3,274960|2,275035|1,275035|3) - what about add some notes like this? : https://osu.ppy.sh/ss/4499116 I don't put doubles on pedals
04:37:135 (277135|0,277135|1,277435|1,277435|0) - If you map the guitar, I don't think adding 2 chords like this is a good idee, consitency problem I think. actually I map both of those at this moment, doing 1/4 for guitar and adding chords for drums. Seems fine.
04:38:035 (278035|2,278035|1) - ^
(04:45:985 (285985|0) - oh god thats part is rood lol haha) hue
04:55:435 (295435|2,295510|2) - Looks like accu killer for me but it's ok if you stay it like this. jacksss
04:57:535 (297535|2,297610|2) - This one looks tricky to hit/accu because of the notes befores :/ I moved the jack to 4 to lessen the emphasis on column 3
05:05:110 (305110|2) - remove oke

Ok i'm not really fan of the chart, I probably wouldn't have chart it in this way (with like LN, hands for the snare in stream sections...). But it's metal, so you know I still kinda like it :P
Thanks for the mod!
Tidek
puxtu
had a lil talk with _uj about general issues
2016-02-21 18:14 puxtu: rip hitsounds
2016-02-21 18:14 puxtu: i thought it's already hitsounded
2016-02-21 18:14 _underjoy: huh
2016-02-21 18:14 _underjoy: noo not yet
2016-02-21 18:14 _underjoy: but it will be relatively soon
2016-02-21 18:19 puxtu: atleast make the hitsound softer pls
2016-02-21 18:19 puxtu: normal-hitnormal is too noisy tbh
2016-02-21 18:19 _underjoy: ok will do :>
2016-02-21 18:20 puxtu: and maybe turn down the sample volume into 20%?
2016-02-21 18:21 _underjoy: well it will all be fixed when the actual hitsounds come
2016-02-21 18:21 _underjoy: for now just turn them down :P
2016-02-21 18:21 puxtu: nice
2016-02-21 18:21 puxtu: http://puu.sh/nfV61/6b6eaa1469.png do you know what this is?
2016-02-21 18:22 _underjoy: well it's our collab spread
2016-02-21 18:22 _underjoy: who mapped how much
2016-02-21 18:22 puxtu: yes
2016-02-21 18:22 _underjoy: actually there will be an easier 4k diff
2016-02-21 18:22 puxtu: [http://puu.sh/nfV9F/17a3019572.png i'm really concern about this rc]
2016-02-21 18:22 puxtu: oh right
2016-02-21 18:22 puxtu: that new rc
2016-02-21 18:23 puxtu: so you're gonna make easier diff?
2016-02-21 18:23 puxtu: it's ok then
2016-02-21 18:23 _underjoy: well I don't have to since we got 6 months for ranking
2016-02-21 18:23 _underjoy: but I think I will anyway
2016-02-21 18:23 _underjoy: and my percentages together are more than skalim
2016-02-21 18:23 _underjoy: so it's fine
2016-02-21 18:23 _underjoy: I even asked Starry about this
2016-02-21 18:23 puxtu: orly
2016-02-21 18:23 _underjoy: yarly
2016-02-21 18:24 puxtu: but it's so close to skalim
2016-02-21 18:25 puxtu: 76,2 vs 76,9
2016-02-21 18:27 _underjoy: yeah
2016-02-21 18:27 _underjoy: but still more :>
2016-02-21 18:27 puxtu: damn you're right :v
2016-02-21 19:22 puxtu: it's like skalim made 3 diffs and you 3,1 diffs
2016-02-21 19:22 _underjoy: yeah xD
I'll continue the rest here..
6k- 00:15:235 - seems like you forgot to add 1/4 notes like in 4K - 00:15:235 (15235|2,15310|1) -
both - 00:18:685 (18685|0,18835|1) - missing one 1/4 at blue thick? I'm pretty sure the hi-hat stream is more longer at this part
6k - 00:18:985 - you have enough columns to put a ln here for that legit guitar sound
4k - 00:22:060 (22060|1) - I don't think this note is necessary. but well, because you layered the bgm sound so I think it's fine
4k - 00:23:185 - from this point, the guitar sound becomes much faster than 1/4, so use higher snaps maybe?
both - 00:31:585 - snaps conflict, I think both diffs are following the same sound but why are you guys using different snaps?
4k - 00:31:585 - maybe add jumps in every 1/1 for snare sound if you don't think it's too much for 1/6 stream
both - 00:41:185 - ^ again
4k - 00:55:585 - this pattern looks familiar hmm...
6k - 01:02:785 - hmm this part lack a lot of 1/2 notes idk if it was intended or not, add graces for 01:03:385 (63385|0) - and anything else and extend the lns maybe? it looks weird if it's just 1/1 long
4k - 01:05:185 (65185|0) - extend until 01:07:585 -
4k - 01:07:585 - dude nice anchors
6k - 01:09:985 - and nice mini lns lol, ignoring all those 1/4 drums tho..
both - 01:14:785 - this snapping conflict is a no-go from me
4k - 01:19:360 (79360|3) - oh aren't you the cutest hammer ever lol
6k - 01:32:935 - the 1/4 stream starts here
4k - 01:33:685 (93685|0) - why
6k - 01:34:810 - missing a 1/4 note for drum kick
4k - 01:36:160 - same tbh
both - 01:38:785 - TAKE MY STREAAAM~
6k - 01:42:760 (102760|3) - remove for consistency?
6k - 02:03:385 - add grace?
6k - 02:05:785 (125785|4) - remove, no sound
4k - 02:06:985 - follow the hi-hat?
both - 02:13:735 - another conflict
6k - 02:43:885 - same issues like in 01:02:785 -
both - 02:55:585 - a
4k - 04:33:085 - kamui v2.0
Topic Starter
_underjoy

puxtu wrote:

had a lil talk with _uj about general issues
2016-02-21 18:14 puxtu: rip hitsounds
2016-02-21 18:14 puxtu: i thought it's already hitsounded
2016-02-21 18:14 _underjoy: huh
2016-02-21 18:14 _underjoy: noo not yet
2016-02-21 18:14 _underjoy: but it will be relatively soon
2016-02-21 18:19 puxtu: atleast make the hitsound softer pls
2016-02-21 18:19 puxtu: normal-hitnormal is too noisy tbh
2016-02-21 18:19 _underjoy: ok will do :>
2016-02-21 18:20 puxtu: and maybe turn down the sample volume into 20%?
2016-02-21 18:21 _underjoy: well it will all be fixed when the actual hitsounds come
2016-02-21 18:21 _underjoy: for now just turn them down :P
2016-02-21 18:21 puxtu: nice
2016-02-21 18:21 puxtu: http://puu.sh/nfV61/6b6eaa1469.png do you know what this is?
2016-02-21 18:22 _underjoy: well it's our collab spread
2016-02-21 18:22 _underjoy: who mapped how much
2016-02-21 18:22 puxtu: yes
2016-02-21 18:22 _underjoy: actually there will be an easier 4k diff
2016-02-21 18:22 puxtu: [http://puu.sh/nfV9F/17a3019572.png i'm really concern about this rc]
2016-02-21 18:22 puxtu: oh right
2016-02-21 18:22 puxtu: that new rc
2016-02-21 18:23 puxtu: so you're gonna make easier diff?
2016-02-21 18:23 puxtu: it's ok then
2016-02-21 18:23 _underjoy: well I don't have to since we got 6 months for ranking
2016-02-21 18:23 _underjoy: but I think I will anyway
2016-02-21 18:23 _underjoy: and my percentages together are more than skalim
2016-02-21 18:23 _underjoy: so it's fine
2016-02-21 18:23 _underjoy: I even asked Starry about this
2016-02-21 18:23 puxtu: orly
2016-02-21 18:23 _underjoy: yarly
2016-02-21 18:24 puxtu: but it's so close to skalim
2016-02-21 18:25 puxtu: 76,2 vs 76,9
2016-02-21 18:27 _underjoy: yeah
2016-02-21 18:27 _underjoy: but still more :>
2016-02-21 18:27 puxtu: damn you're right :v
2016-02-21 19:22 puxtu: it's like skalim made 3 diffs and you 3,1 diffs
2016-02-21 19:22 _underjoy: yeah xD
I'll continue the rest here..
6k- 00:15:235 - seems like you forgot to add 1/4 notes like in 4K - 00:15:235 (15235|2,15310|1) - I just remapped the beginning XD
both - 00:18:685 (18685|0,18835|1) - missing one 1/4 at blue thick? I'm pretty sure the hi-hat stream is more longer at this part I don't think so
6k - 00:18:985 - you have enough columns to put a ln here for that legit guitar sound yeah added
4k - 00:22:060 (22060|1) - I don't think this note is necessary. but well, because you layered the bgm sound so I think it's fine
4k - 00:23:185 - from this point, the guitar sound becomes much faster than 1/4, so use higher snaps maybe? I am not sure, no change for now
both - 00:31:585 - snaps conflict, I think both diffs are following the same sound but why are you guys using different snaps? I map 1/6, he follows 1/4 drums while adding LNs because the guitar is here
4k - 00:31:585 - maybe add jumps in every 1/1 for snare sound if you don't think it's too much for 1/6 stream the streams are singlestreams only
both - 00:41:185 - ^ again
4k - 00:55:585 - this pattern looks familiar hmm... that's how I map that part
6k - 01:02:785 - hmm this part lack a lot of 1/2 notes idk if it was intended or not, add graces for 01:03:385 (63385|0) - and anything else and extend the lns maybe? it looks weird if it's just 1/1 long
4k - 01:05:185 (65185|0) - extend until 01:07:585 - of course
4k - 01:07:585 - dude nice anchors they're intentional
6k - 01:09:985 - and nice mini lns lol, ignoring all those 1/4 drums tho..
both - 01:14:785 - this snapping conflict is a no-go from me
4k - 01:19:360 (79360|3) - oh aren't you the cutest hammer ever lol =^.^= I didn't map the stream because of that hammer though
6k - 01:32:935 - the 1/4 stream starts here
4k - 01:33:685 (93685|0) - why oops
6k - 01:34:810 - missing a 1/4 note for drum kick
4k - 01:36:160 - same tbh ??
both - 01:38:785 - TAKE MY STREAAAM~
6k - 01:42:760 (102760|3) - remove for consistency?
6k - 02:03:385 - add grace?
6k - 02:05:785 (125785|4) - remove, no sound
4k - 02:06:985 - follow the hi-hat? No, but I forgot to add more notes for melody
both - 02:13:735 - another conflict
6k - 02:43:885 - same issues like in 01:02:785 -
both - 02:55:585 - a
4k - 04:33:085 - kamui v2.0
Thanks for the mod! :D I will mod your map tomorrow!
Skalim
6k - 01:02:785 - hmm this part lack a lot of 1/2 notes idk if it was intended or not, add graces for 01:03:385 (63385|0) - and anything else and extend the lns maybe? it looks weird if it's just 1/1 long Fixed the LNs, but yea, that was a little intentional
6k - 01:09:985 - and nice mini lns lol, ignoring all those 1/4 drums tho.. intentional
both - 01:14:785 - this snapping conflict is a no-go from me Thats because we try to hear the snap and is 1/4 with the playback.... is complicated
6k - 01:32:935 - the 1/4 stream starts here ok
6k - 01:34:810 - missing a 1/4 note for drum kick is like a surpricing stream... but well, dragonforce XD
6k - 01:42:760 (102760|3) - remove for consistency? ok
6k - 02:03:385 - add grace? fixed
6k - 02:05:785 (125785|4) - remove, no sound fixed
6k - 02:43:885 - same issues like in 01:02:785 - intentional
both - 02:55:585 - a fixed in 4k

Thanks for the mod puxtu, but for the next be more arranged haha
Tidek

puxtu wrote:

4k - 04:33:085 - kamui v2.0 How short LN trill is similar to kamui? :O
Anyway fixed another 1/6 wrong snapped stream into 1/4 LN stream.

http://puu.sh/nrfb6/c6c0b411eb.txt
MEGAtive

Dragonforce - The Warrior Inside



Column
|1|2|3|4|5|6|

[General]
Hitsounds: Should be hitsounded
Graphics: 1366x768
Timing: Looks good
Audio: 192kbps
AIMod: I can see AIMod bitching about size over 10MB, but yeah there's nothing to do for this lel
Metadata: I assume this is right since I don't really know about Dragonforce's metadata

[6K Collab Guardian]
Mods
  1. 00:20:785 - I prefer pattern like http://puu.sh/nDQjy/415ea699b4.png because it have the same symmetrical method like 00:19:585
  2. 00:47:035 (47035|0) - I'd prefer you to move this to |6|. I see that 00:45:985 (45985|0,46135|0,46285|0,46285|4,46435|4,46585|4,46585|2,46735|2,46885|2) are actually alternating hand from left hand-right hand-left hand. So end it with right hand should be more balanced.
  3. 00:52:135 (52135|2,52435|3) - I'm actually can't see what instrument that sounds long here so I'd suggest you to make these normal notes. But it's still up to you.
  4. 00:55:735 (55735|0,55960|5,56185|5,56410|0) - I think these are just additional notes for the pattern since well, 00:55:735 - 00:55:810 - 00:55:885 - 00:55:960 - and ahead are playing same instruments.
  5. 01:00:235 - I think this should be triple considering on how you map it at 00:58:135 - 00:58:435 - etc.
  6. 01:03:235 - 01:03:835 - 01:05:035 - You can add note here since there's a drum sound here and you are adding notes for these instruments in 01:05:635 (65635|3,66235|3) .
  7. 02:19:360 - IDK if it's intentional or not, but you missed a note for the drum.
  8. 02:38:185 - I think you misplaced the triple notes since the snare is sounding at 02:38:335 and 02:38:485 .
  9. 02:44:035 - 02:44:335 - 02:44:635 - Is it intentional to miss the drum sounds here?
  10. 03:55:585 - I think it's better for you to map the piano sounds here like before.
  11. 06:14:485 - Quint here? You sure? I think this should be Quad like 06:14:185 -

This map is so rock. I mean, yeah the genre is metallic rock here but wow the map is so awesome. Have some star here. Good Luck~
Skalim

MEGAtive wrote:

Dragonforce - The Warrior Inside



Column
|1|2|3|4|5|6|

[General]
Hitsounds: Should be hitsounded
Graphics: 1366x768
Timing: Looks good
Audio: 192kbps
AIMod: I can see AIMod bitching about size over 10MB, but yeah there's nothing to do for this lel
Metadata: I assume this is right since I don't really know about Dragonforce's metadata

[6K Collab Guardian]
Mods
  1. 00:20:785 - I prefer pattern like http://puu.sh/nDQjy/415ea699b4.png because it have the same symmetrical method like 00:19:585 yea, looks good XD
  2. 00:47:035 (47035|0) - I'd prefer you to move this to |6|. I see that 00:45:985 (45985|0,46135|0,46285|0,46285|4,46435|4,46585|4,46585|2,46735|2,46885|2) are actually alternating hand from left hand-right hand-left hand. So end it with right hand should be more balanced. welp, for no overcharge the left
  3. 00:52:135 (52135|2,52435|3) - I'm actually can't see what instrument that sounds long here so I'd suggest you to make these normal notes. But it's still up to you. is part of the guitar´s sound, changing his tone
  4. 00:55:735 (55735|0,55960|5,56185|5,56410|0) - I think these are just additional notes for the pattern since well, 00:55:735 - 00:55:810 - 00:55:885 - 00:55:960 - and ahead are playing same instruments. fixed a little, but no the apperture of the pattern
  5. 01:00:235 - I think this should be triple considering on how you map it at 00:58:135 - 00:58:435 - etc. fixed, but the difference is in 85:135 we no got sound, so, fixed too
  6. 01:03:235 - 01:03:835 - 01:05:035 - You can add note here since there's a drum sound here and you are adding notes for these instruments in 01:05:635 (65635|3,66235|3) . sorry but the symmetry of the patterns lost with the other sounds :/
  7. 02:19:360 - IDK if it's intentional or not, but you missed a note for the drum. lol thanks
  8. 02:38:185 - I think you misplaced the triple notes since the snare is sounding at 02:38:335 and 02:38:485 . thanks
  9. 02:44:035 - 02:44:335 - 02:44:635 - Is it intentional to miss the drum sounds here? the same about symmetry
  10. 03:55:585 - I think it's better for you to map the piano sounds here like before. rearranged
  11. 06:14:485 - Quint here? You sure? I think this should be Quad like 06:14:185 - true XD

This map is so rock. I mean, yeah the genre is metallic rock here but wow the map is so awesome. Have some star here. Good Luck~
Thanks for the feedback and the mod ^^, really apreciated, and thanks for the stars.
Nivrad00
From Nivrad00's Mania Queue

The 4K is too much for my limited experience to handle sadly

6K Collab Guardian
00:25:585 - what's the purpose of the green line here
00:58:660 (58660|4,58660|5,58660|3,58735|1,58735|2) - looks like the layering got messed up here
01:24:385 - I find this so hard to read lmao. Not that I want you to change it; in a way a reading challenge is just as valid as a playing challenge and it's interesting to see one so clearly. Also the lane colors kind of makes it look like art when it goes by so fast .o.
02:00:310 - why leave this out?
03:09:985 - HAHA this pattern is so audacious
03:30:835 - missing note
04:41:185 - holy shit
04:50:785 - holy sh- actually nvm, if I react to every interesting pattern this mod will be two pages long
05:04:735 - missing note
05:07:585 (307585|4,307660|1,307735|3,307810|2) - er I only hear three notes in the solo for the duration of these four notes
05:26:785 - i'm gonna have to object to the shields in this part. if you replace all the LNs with single notes it looks plain ridiculous and unjustified, especially the deal at 05:26:685 (326685|3,326785|3,326860|3,327010|3) -
05:31:585 - oh my god i love this layering so much. It reminds me of FtB. No one EVER does this on osu even though it's a great effect that makes your map stand out. ilu
05:53:185 - the guitar is definitely not doing 1/4ths here. or are these LNs for drums o-o
06:38:785 - missing notes?
06:43:585 - er there are overlapping notes here, unless my osu is messing up ;n;

I love everything about this. Challenging 6K, fun streams, daring and stylish patterns, cool jacks/anchors/trills/LNs. It even has a cool bg!! You know, Heroes of Our Time was like my holy grail when I first started playing osu!mania :P

@Skalim tbh the amount of anchors makes me twitch a little. I couldn't help but notice all the embedded trills in the dense chordstreams, and what's up with stuff like 00:58:510 (58510|5,58660|5,58810|5,58960|5,59110|5,59260|5,59410|5,59560|5,59710|5,59860|5) - ?? On the other hand I do think the excessive anchorage plays an important part in establishing the style and difficulty of this map, so despite my mapper instincts I suppose this isn't a bad thing ;p;

I'ma go see if I can pass it. Have some stars, really hope this gets ranked!
Skalim

Nivrad00 wrote:

From Nivrad00's Mania Queue

The 4K is too much for my limited experience to handle sadly

6K Collab Guardian
00:25:585 - what's the purpose of the green line here i don´t know lol
00:58:660 (58660|4,58660|5,58660|3,58735|1,58735|2) - looks like the layering got messed up here lol thanks XD
01:24:385 - I find this so hard to read lmao. Not that I want you to change it; in a way a reading challenge is just as valid as a playing challenge and it's interesting to see one so clearly. Also the lane colors kind of makes it look like art when it goes by so fast .o. changed due to a more easy pattern in 03:05:185 - for make coherence
02:00:310 - why leave this out? a mistake XD
03:09:985 - HAHA this pattern is so audacious lol XD
03:30:835 - missing note damn thanks XD
04:41:185 - holy shit and is FCable XD
04:50:785 - holy sh- actually nvm, if I react to every interesting pattern this mod will be two pages long lmao
05:04:735 - missing note lol ok
05:07:585 (307585|4,307660|1,307735|3,307810|2) - er I only hear three notes in the solo for the duration of these four notes i continue hearing 4 notes, but i´ll rearrange it lol
05:26:785 - i'm gonna have to object to the shields in this part. if you replace all the LNs with single notes it looks plain ridiculous and unjustified, especially the deal at 05:26:685 (326685|3,326785|3,326860|3,327010|3) - welp, just rearranged a little pattern for justify the LNs and follow the pitch of the guitar XD
05:31:585 - oh my god i love this layering so much. It reminds me of FtB. No one EVER does this on osu even though it's a great effect that makes your map stand out. ilu Thanks :)
05:53:185 - the guitar is definitely not doing 1/4ths here. or are these LNs for drums o-o the guitar, but now fixed :)
06:38:785 - missing notes? That´s the part of underjoy
06:43:585 - er there are overlapping notes here, unless my osu is messing up ;n; This too lol

I love everything about this. Challenging 6K, fun streams, daring and stylish patterns, cool jacks/anchors/trills/LNs. It even has a cool bg!! You know, Heroes of Our Time was like my holy grail when I first started playing osu!mania :P

@Skalim tbh the amount of anchors makes me twitch a little. I couldn't help but notice all the embedded trills in the dense chordstreams, and what's up with stuff like 00:58:510 (58510|5,58660|5,58810|5,58960|5,59110|5,59260|5,59410|5,59560|5,59710|5,59860|5) - ?? On the other hand I do think the excessive anchorage plays an important part in establishing the style and difficulty of this map, so despite my mapper instincts I suppose this isn't a bad thing ;p;
That was a big mistake for my part sincerelly, i take precautions about the column spam lately, thanks for notice that

I'ma go see if I can pass it. Have some stars, really hope this gets ranked!
Thanks for the helpfull mod nivradoo, i´ll send the changes to underjoy :)
Arf
Just passing through, I think the artist should be spelled DragonForce with a capital F? This is the preferred spelling everywhere as far as I can see. It may seem small but remember that there have been maps DQ'd over this sort of thing (never forget Pierce the Veil versus Pierce The Veil)

:P
Tidek
Removed running man patterns (in 2nd chorus) and added notes for piano in middle calm part.

Update: http://puu.sh/ou3Ij/610e217477.txt
Pazzaz
03:31:585 - There's a note hidden behind the end of this slider in 4k
ArcherLove
hi~

this chart actually already good lol so this suggestion only
1~6

6k

00:25:585 (25585|0) - add 1 more note here?
01:02:185 (62185|5,62335|4,62485|3,62635|2) - change to short note? (short LN)
01:18:985 (78985|2) - add to 1?

4k

01:29:485 (89485|3,89635|2,89785|1,89785|3) - how about http://puu.sh/pbfI2/7e15f00201.jpg?


only that .. this is already perfect lol
no kd if no help

good luck!~
pporse
hi~ from pm

column set
1 2 3 4 5 6

6K MOD
[6K Collab Guardian]
00:11:635 (11635|4) - move to 1st column
for pitch


00:12:535 (12535|1) - move to 3rd column
00:12:685 (12685|2) - move to 2nd column
00:12:835 (12835|1) - move to 3rd column
for pitch


00:25:810 (25810|0) - delete?
there is no sound


00:27:010 (27010|2) - ^ same as before


01:11:635 - add a note on 3rd column
there is empty. i guess it is your intention.
but i think it is better to add a note :3


01:27:985 - ~ 01:29:185 -
i think that there is sound at 01:28:210 - 01:28:510 - 01:28:810 - 01:29:110 -

and 01:27:985 (87985|4,87985|5,88060|2,88060|3) - there is drum bass + drum snare sound
but 01:28:135 (88135|5,88135|4) - there is just drum bass

so i think it is better to use just one note on 01:28:135 -

how about this?



01:45:835 - add a note?
it is snare timing. you should use 3-chords like other red-line :)
but if it is your intention, then pass it :3


02:26:185 (146185|3) - move to 5th column
02:26:260 (146260|2) - move to 2nd column
it is different sound from 02:26:035 (146035|3,146110|2,146335|3,146410|2) -


02:36:235 - add a note?
it is snare timing. you should use 3-chords like other red-line


02:54:910 (174910|0) - delete?
there is no sound


03:08:785 - ~ 03:09:985 -
it is similar to 01:27:985 - ~ 01:29:185 -
i think that you should use note at 03:09:010 - 03:09:310 - 03:09:610 - 03:09:910 -
but if you want to highlight 03:08:785 (188785|4,188785|5,188860|3,188860|2) -
then pass my opinion :)


03:43:435 (223435|3) - delete?


03:45:985 - ~ 04:00:385 -
pattern structure of this interval is not constant.

03:55:735 (235735|3,236035|4) - delete
03:58:435 (238435|2) - delete
03:59:935 - add a note
it you want to keep the constant pattern, you should follow this.

but i don't know why do not use note on 03:46:135 - 03:46:435 - 03:46:735 - @_@
actually i think it is better to use notes on all red-line.


04:05:185 (245185|5,245335|5,245485|5) - it is not suited :(
04:05:335 (245335|5) - move to 4th or 5th column

04:07:735 (247735|5,247885|5) - same opinion as before
04:07:735 (247735|5) - move to 2nd or 3rd column

04:10:135 (250135|0,250285|0) - same opinion as before
04:10:135 (250135|0) - move to 4th or 5th column

04:12:535 (252535|5) - ^
04:14:935 (254935|5) - ^
04:17:335 (257335|5) - ^


04:34:435 (274435|2,274435|4,274435|0,274435|5) - delete one note.
this is 4-chords. too many orz
you should use 3-chords.

04:37:735 (277735|3,277735|5,277735|0,277735|4,278035|4,278035|0,278035|3,278035|5) - ^ same as before


05:05:035 - add note? like 05:07:435 (307435|0,307435|3,307435|4) -


05:11:260 - add a note on 4th column

Do not forget to check the AiMOD in 4K diff ! :3



really REALLY hard map for me lol but nice pattern :)

good luck :D
Skalim

pporse wrote:

hi~ from pm

column set
1 2 3 4 5 6

6K MOD
[6K Collab Guardian]
00:11:635 (11635|4) - move to 1st column
for pitch All ok


00:12:535 (12535|1) - move to 3rd column
00:12:685 (12685|2) - move to 2nd column
00:12:835 (12835|1) - move to 3rd column
for pitch All ok


00:25:810 (25810|0) - delete?
there is no sound rearranged and all ok


00:27:010 (27010|2) - ^ same as before
All ok

01:11:635 - add a note on 3rd column
there is empty. i guess it is your intention.
but i think it is better to add a note :3 its intentional XD


01:27:985 - ~ 01:29:185 -
i think that there is sound at 01:28:210 - 01:28:510 - 01:28:810 - 01:29:110 - a little sound of drum lol

and 01:27:985 (87985|4,87985|5,88060|2,88060|3) - there is drum bass + drum snare sound
but 01:28:135 (88135|5,88135|4) - there is just drum bass

so i think it is better to use just one note on 01:28:135 -

how about this?
https://osu.ppy.sh/ss/5308772 meeh like this, but good refference :)


01:45:835 - add a note?
it is snare timing. you should use 3-chords like other red-line :) already fixed in the work of hitsound lmao
but if it is your intention, then pass it :3


02:26:185 (146185|3) - move to 5th column
02:26:260 (146260|2) - move to 2nd column
it is different sound from 02:26:035 (146035|3,146110|2,146335|3,146410|2) - we got already a different hitsound, but beside of the original, originally maybe we can add some notes there, but better keep that XD


02:36:235 - add a note?
it is snare timing. you should use 3-chords like other red-line ok


02:54:910 (174910|0) - delete?
there is no sound lol true, rearranges a pattern too


03:08:785 - ~ 03:09:985 -
it is similar to 01:27:985 - ~ 01:29:185 -
i think that you should use note at 03:09:010 - 03:09:310 - 03:09:610 - 03:09:910 -
but if you want to highlight 03:08:785 (188785|4,188785|5,188860|3,188860|2) -
then pass my opinion :) guitar + drum, so close XD


03:43:435 (223435|3) - delete? is from the guitar


03:45:985 - ~ 04:00:385 -
pattern structure of this interval is not constant. fixed... i did my best XD

03:55:735 (235735|3,236035|4) - delete
03:58:435 (238435|2) - delete
03:59:935 - add a note
it you want to keep the constant pattern, you should follow this.

but i don't know why do not use note on 03:46:135 - 03:46:435 - 03:46:735 - @_@
actually i think it is better to use notes on all red-line. because i don`t wanna overcharge that part, is like the "rest"... i erased the snare notes too for more balance


04:05:185 (245185|5,245335|5,245485|5) - it is not suited :(
04:05:335 (245335|5) - move to 4th or 5th column ok

04:07:735 (247735|5,247885|5) - same opinion as before
04:07:735 (247735|5) - move to 2nd or 3rd column ok

04:10:135 (250135|0,250285|0) - same opinion as before
04:10:135 (250135|0) - move to 4th or 5th column ok

04:12:535 (252535|5) - ^
04:14:935 (254935|5) - ^
04:17:335 (257335|5) - ^
All ok

04:34:435 (274435|2,274435|4,274435|0,274435|5) - delete one note.
this is 4-chords. too many orz
you should use 3-chords. a mistake lol XD, now rearranged the jacks for more sense

04:37:735 (277735|3,277735|5,277735|0,277735|4,278035|4,278035|0,278035|3,278035|5) - ^ same as before ok


05:05:035 - add note? like 05:07:435 (307435|0,307435|3,307435|4) - ok


05:11:260 - add a note on 4th column its intentional

Do not forget to check the AiMOD in 4K diff ! :3



really REALLY hard map for me lol but nice pattern :)

good luck :D

ArcherLove wrote:

hi~

this chart actually already good lol so this suggestion only
1~6

6k

00:25:585 (25585|0) - add 1 more note here? ok
01:02:185 (62185|5,62335|4,62485|3,62635|2) - change to short note? (short LN) the sound say :nope: (or maybe its intentional XD)
01:18:985 (78985|2) - add to 1? no thanks

good luck!~
Thanks guys for the effort guys :), now i am working in the hitsounds as fast as i can, and sorry for the stream festival haha
Arzenvald
6K is hot damn layered

i won't really mod the technical aspect of the mapset structure because it looks awesome, rather some meta thingy that might be better to fix first

[Mania General]
dat metadata

Artist:
4K Collab Gladiator: DragonForce
6K Collab Guardian: Dragonforce

Artist unicode:
4K Collab Gladiator: DragonForce
6K Collab Guardian: Dragonforce

fix thx

and im not sure, but http://puu.sh/pVNva/9e43ba5a24.png drum-hitfinish has delay


there's a lot of not hitsounded part (in guitar layering) that makes the hitsound rhythm become awkward, i highly suggest to add the kick-&-snare hitsounds (snare using normal-hitclap.wav) even you're layering the guitar for better hitsound feedback to player
and some awkward drum hitsound can be replaced with normal-hitclap as well (such in 04:34:135 (274135|5) - and so on)

lastly, idk if its correct but these red lines in the ending can be removed because you don't snap anything in there.. hence these timing points are useless.. o.o
(better to create a back up in case you remove it)

[4K]
00:31:585 (31585|3) - 00:41:185 (41185|0) - better to give drum hitsound because it looks awkward without hitsound feedback to the player
01:14:260 (74260|1,74410|1) - remove, ghost
01:49:360 (109360|2,109510|2) - not sure if ghost.. remove?
05:23:166 (323166|3,323335|0) - what is this, resnap again
04:42:535 (282535|1,282535|0) - 1313 2424 pls C:

[6K]
00:31:585 (31585|3) - 00:41:185 (41185|0) - better to give drum hitsound because it looks awkward without hitsound feedback to the player
01:49:360 (109360|3) - 01:49:510 (109510|2) - not sure if ghost.. remove?
02:03:435 - add in 2, 02:03:535 (123535|0,123535|1,123685|0,123685|1) - 13 13, 02:03:835 (123835|2) - 5
05:32:785 (332785|2,332935|1) - 2 13 05:33:085 (333085|2,333160|1,333235|0) - 123
05:33:535 (333535|1,333535|0,333685|2,333760|1,333835|0) - ^
and so on for each 2 beats (or maybe 4), 321 23 321 23 looks very repetitive
05:25:935 (325935|2,326035|1) - aaa swap this

aaaa neat <3 actually i couldn't find anything else than that, it should be ready for star icon / bubble after you fix metadata and other stuff i guess..

good luck guys!
Skalim

ajeemaniz wrote:

6K is hot damn layered

i won't really mod the technical aspect of the mapset structure because it looks awesome, rather some meta thingy that might be better to fix first

[Mania General]
dat metadata

Artist:
4K Collab Gladiator: DragonForce
6K Collab Guardian: Dragonforce

Artist unicode:
4K Collab Gladiator: DragonForce
6K Collab Guardian: Dragonforce

fix thx

and im not sure, but http://puu.sh/pVNva/9e43ba5a24.png drum-hitfinish has delay


there's a lot of not hitsounded part (in guitar layering) that makes the hitsound rhythm become awkward, i highly suggest to add the kick-&-snare hitsounds (snare using normal-hitclap.wav) even you're layering the guitar for better hitsound feedback to player
and some awkward drum hitsound can be replaced with normal-hitclap as well (such in 04:34:135 (274135|5) - and so on)

lastly, idk if its correct but these red lines in the ending can be removed because you don't snap anything in there.. hence these timing points are useless.. o.o
(better to create a back up in case you remove it)

[4K]
00:31:585 (31585|3) - 00:41:185 (41185|0) - better to give drum hitsound because it looks awkward without hitsound feedback to the player
01:14:260 (74260|1,74410|1) - remove, ghost
01:49:360 (109360|2,109510|2) - not sure if ghost.. remove?
05:23:166 (323166|3,323335|0) - what is this, resnap again
04:42:535 (282535|1,282535|0) - 1313 2424 pls C:

[6K]
00:31:585 (31585|3) - 00:41:185 (41185|0) - better to give drum hitsound because it looks awkward without hitsound feedback to the player
01:49:360 (109360|3) - 01:49:510 (109510|2) - not sure if ghost.. remove?
02:03:435 - add in 2, 02:03:535 (123535|0,123535|1,123685|0,123685|1) - 13 13, 02:03:835 (123835|2) - 5
05:32:785 (332785|2,332935|1) - 2 13 05:33:085 (333085|2,333160|1,333235|0) - 123
05:33:535 (333535|1,333535|0,333685|2,333760|1,333835|0) - ^
and so on for each 2 beats (or maybe 4), 321 23 321 23 looks very repetitive
05:25:935 (325935|2,326035|1) - aaa swap this

aaaa neat <3 actually i couldn't find anything else than that, it should be ready for star icon / bubble after you fix metadata and other stuff i guess..

good luck guys!
Hahahah the metadata is because we was worked so goddamn hard for the hitsounds, some minutes me and some minutes underjoy, now he`s working hard for the and apply the mods XD
Skalim

ajeemaniz wrote:

6K is hot damn layered

i won't really mod the technical aspect of the mapset structure because it looks awesome, rather some meta thingy that might be better to fix first

[Mania General]
dat metadata

Artist:
4K Collab Gladiator: DragonForce
6K Collab Guardian: Dragonforce

Artist unicode:
4K Collab Gladiator: DragonForce
6K Collab Guardian: Dragonforce

fix thx

and im not sure, but http://puu.sh/pVNva/9e43ba5a24.png drum-hitfinish has delay


there's a lot of not hitsounded part (in guitar layering) that makes the hitsound rhythm become awkward, i highly suggest to add the kick-&-snare hitsounds (snare using normal-hitclap.wav) even you're layering the guitar for better hitsound feedback to player
and some awkward drum hitsound can be replaced with normal-hitclap as well (such in 04:34:135 (274135|5) - and so on)

lastly, idk if its correct but these red lines in the ending can be removed because you don't snap anything in there.. hence these timing points are useless.. o.o
(better to create a back up in case you remove it)

[6K]
00:31:585 (31585|3) - 00:41:185 (41185|0) - better to give drum hitsound because it looks awkward without hitsound feedback to the player The hitsounds is done now :) maybe should check again lol
01:49:360 (109360|3) - 01:49:510 (109510|2) - not sure if ghost.. remove? no thanks, look a little akward without that
02:03:435 - add in 2, 02:03:535 (123535|0,123535|1,123685|0,123685|1) - 13 13, 02:03:835 (123835|2) - 5 Ok
05:32:785 (332785|2,332935|1) - 2 13 05:33:085 (333085|2,333160|1,333235|0) - 123
05:33:535 (333535|1,333535|0,333685|2,333760|1,333835|0) - ^
and so on for each 2 beats (or maybe 4), 321 23 321 23 looks very repetitive ok i maded it like a mirror now
05:25:935 (325935|2,326035|1) - aaa swap this changed pattern

aaaa neat <3 actually i couldn't find anything else than that, it should be ready for star icon / bubble after you fix metadata and other stuff i guess..

good luck guys!
Sorry for the double post, but all fixed :), now i`ll send it to underjoy.
Topic Starter
_underjoy
Applied ajee's mod, now the map is fully ready and hitsounded <3
Jinjin
gogo rank!
[ A v a l o n ]
reserved post, will edit this later
wew, goddamn extreme song here . . . also charts too


  • |1|2|3|4|5|6|


    [General]
  1. Your drum-hitfinish was delayed please http://puu.sh/qplJe/8ba8f0725a.png replace it with this http://puu.sh/qplOn/8d2ce6f6e5.wav i just fix that
    also Rim.wav have much unnecessary blank spot in the end part ==> replace with this http://puu.sh/qplV3/12f65913d4.wav
  2. I can't found "lr_drum kick low.wav" hitsound in your song folder . . . so you should delete that sample in your .osu files too http://puu.sh/qplZr/e8329e6640.png
  3. Metadata fine http://www.dragonforce.com/ultra-beatdown/ but, should artist use all caps like on that website ? maybe you've better ask QAT for this time . . . since i know "DragonForce" is right too like on this itunes page https://itunes.apple.com/us/album/ultra ... d285518680
  4. You have so much useless greenline timing on 6K diff, for example http://puu.sh/qpms2/cb92167c6e.png i would like suggest you to copy your current timing on 4K diff to 6K then

    [4K Collab Gladiator]
  5. 00:29:785 (29785|0) - well, i listen that many times . . . i feel that should be start on red lines 00:29:935 - since the guitar is clearly start on that http://puu.sh/qpmDr/6bf472fa73.jpg same goes to 6K diff too
  6. 00:31:585 - 00:41:185 - different snap with 6K this time, are you following same sound ? or different sound this time ? because i can sure 6K following guitar sound with those LN's so this is just feel weird to me
  7. 01:42:685 (102685|1,102835|1,102985|1,103135|1,103285|1,103435|1,103585|1,103735|1) - this just give too much press with your left index finger imo, please try to make them more joy to play like other parts
  8. 02:13:735 - well this happen again, snapping conflict with 6K diff
  9. 02:59:185 - you can start to create LN from here, since actually guitar is start clear from that too, just like on 6K diff
  10. 04:00:385 - oh my god . . . and also 04:02:185 (242185|2,242785|2) - this kind of shield was really heavy while you press 1/2 jack alongside with that i feel, try to http://puu.sh/qpniC/a7235c4ab8.jpg please
  11. 04:03:985 - same as above ^
  12. 04:14:785 (254785|0) - this would be better if you extend that to white lines since that instrument still clearly not stopped until that timing, example http://puu.sh/qpnpm/95091a1f86.jpg
  13. i have nothing to say with 6K, so just please check those snapping issues carefully again
  14. damn xD
Topic Starter
_underjoy

[ A v a l o n ] wrote:

reserved post, will edit this later
wew, goddamn extreme song here . . . also charts too


  • |1|2|3|4|5|6|


    [General]
  1. Your drum-hitfinish was delayed please http://puu.sh/qplJe/8ba8f0725a.png replace it with this http://puu.sh/qplOn/8d2ce6f6e5.wav i just fix that
    also Rim.wav have much unnecessary blank spot in the end part ==> replace with this http://puu.sh/qplV3/12f65913d4.wav done
  2. I can't found "lr_drum kick low.wav" hitsound in your song folder . . . so you should delete that sample in your .osu files too deleted in both diffshttp://puu.sh/qplZr/e8329e6640.png
  3. Metadata fine http://www.dragonforce.com/ultra-beatdown/ but, should artist use all caps like on that website ? maybe you've better ask QAT for this time . . . since i know "DragonForce" is right too like on this itunes page https://itunes.apple.com/us/album/ultra ... d285518680 I think it's correct as there are maaaaaany ranked songs with name DragonForce.
  4. You have so much useless greenline timing on 6K diff, for example http://puu.sh/qpms2/cb92167c6e.png i would like suggest you to copy your current timing on 4K diff to 6K then fixed

    [4K Collab Gladiator]
  5. 00:29:785 (29785|0) - well, i listen that many times . . . i feel that should be start on red lines 00:29:935 - since the guitar is clearly start on that http://puu.sh/qpmDr/6bf472fa73.jpg same goes to 6K diff too I listened to it and I see the guitar as one sound which starts at where I mapped it, I think it's correct as it is. Can't imagine how you would hear the guitar start somewhere else ?_?
  6. 00:31:585 - 00:41:185 - different snap with 6K this time, are you following same sound ? or different sound this time ? because i can sure 6K following guitar sound with those LN's so this is just feel weird to me I'll talk about that with Skalim, I think he mapped 1/4 drum with LN emphasing the fact that guitar also plays here, will see
  7. 01:42:685 (102685|1,102835|1,102985|1,103135|1,103285|1,103435|1,103585|1,103735|1) - this just give too much press with your left index finger imo, please try to make them more joy to play like other parts fixed the jumpstream patterning
  8. 02:13:735 - well this happen again, snapping conflict with 6K diff fixed the 4K
  9. 02:59:185 - you can start to create LN from here, since actually guitar is start clear from that too, just like on 6K diff Tidek's part
  10. 04:00:385 - oh my god . . . and also 04:02:185 (242185|2,242785|2) - this kind of shield was really heavy while you press 1/2 jack alongside with that i feel, try to http://puu.sh/qpniC/a7235c4ab8.jpg please
  11. 04:03:985 - same as above ^
  12. 04:14:785 (254785|0) - this would be better if you extend that to white lines since that instrument still clearly not stopped until that timing, example http://puu.sh/qpnpm/95091a1f86.jpg
  13. i have nothing to say with 6K, so just please check those snapping issues carefully again
  14. damn xD
Waiting for Skalim and Tidek, thanks for check <3
Skalim
00:31:585 - 00:41:185 - different snap with 6K this time, are you following same sound ? or different sound this time ? because i can sure 6K following guitar sound with those LN's so this is just feel weird to me In any case this is done now :), thanks [ A v a l o n ] for the mod :D
Tidek

[ A v a l o n ] wrote:

reserved post, will edit this later
wew, goddamn extreme song here . . . also charts too


  • |1|2|3|4|5|6|


    [4K Collab Gladiator]
  1. 02:59:185 - you can start to create LN from here, since actually guitar is start clear from that too, just like on 6K diff done
  2. 04:00:385 - oh my god . . . and also 04:02:185 (242185|2,242785|2) - this kind of shield was really heavy while you press 1/2 jack alongside with that i feel, try to http://puu.sh/qpniC/a7235c4ab8.jpg please
  3. 04:03:985 - same as above ^ made a little shorter LNs to make it easier to read
  4. 04:14:785 (254785|0) - this would be better if you extend that to white lines since that instrument still clearly not stopped until that timing, example http://puu.sh/qpnpm/95091a1f86.jpg fixd
Thanks!

Update: http://puu.sh/qtT7Z/062a59a159.txt
Topic Starter
_underjoy
All applied and ready for a re-check.
[ A v a l o n ]
some issue has been fixed via pm
bbb
Topic Starter
_underjoy
wooooo
Kamikaze
alright you fag, here we go

meta confirmed by Avalon via official DragonForce website

[Both diffs]
00:00:385 - is 5% volume and first ~10 seconds of the map has inaudible hitsounds. Fix that.

[6K]
01:09:985 - 01:13:510 - No hitsounds at all? Pretty sure you could add 1/1 hitclap
01:55:660 (115660|2,115735|0,115810|3,115885|2) - http://puu.sh/quY8I/56bbe7fffa.png?
02:11:185 (131185|5,132385|5) - Why are those LNs on the same column? Makes no sense pitch wise.
02:13:585 (133585|3) - This being a short LN also doesn't make any sense considering that you mapped this 1/6 fully just when this ends. Change to 1/6 streams
02:50:785 - 02:54:235 - Same this as on 1:09
02:55:585 - Those 1/4 LNs also make no real sense to me, I hear 1/6 guitars here for this whole section.
04:23:185 (263185|3,263260|1,263335|3,263410|1,263485|4,263560|2,263635|4,263710|2,263785|5,263860|3,263935|5,264010|3,264085|1,264160|4,264235|1,264310|4) - I don't know man, this really doesn't fit into trills, you could go for stairs to match the piano's pitch or just stairs like 6543 5432 4326
04:51:535 (291535|2,291610|2,291685|1,291760|1,291835|0,291910|0,292135|0,292210|0,292285|1,292360|1,292435|2,292510|2) - Spread those minijacks on both hand, this is stupidly hard to hit
05:55:585 - 06:14:485 - No hitsounds for 20 seconds. Come on, you can layer some for synth thingy at least.
Actually the whole outro is very insufficiently hitsounded and is just lacking. The hitsounds in rest of the map are done very nicely, just the outro that has nearly nothing

Will do a detailed check of hitsounds and 4k check after you apply this
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