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posted
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posted
Calm song.~ From queue and stuff.

Hard

  1. 00:49:376 (5,1) – No blanket?
  2. 01:51:876 (4,5) – oi spacing m8
  3. 02:02:084 (2) – You sure you want this sound on a slider end? I’d make a ½ slider then circle for the finish.
  4. 02:05:626 (3,1) – Blanket.
  5. 02:26:042 (4,4) – ;w; Can’t you move these around so it could look like so: https://puu.sh/sgQbj/29f54c6a3b.png ?
  6. 02:49:376 (4,1,2) – 4 and 1 are off definitely, but check 4 and 2.
  7. 02:56:042 (4) – Just pointing out you’re skipping drums at 02:56:251 -
  8. 02:57:917 (4,5) – Nazi blanket.
  9. 02:58:334 (5,6) – Legit blanket.
  10. 03:05:001 (2,5) – Eww they’re touching.
  11. 03:09:584 (1,2) – asdasdsd, try this instead?: https://puu.sh/sgQnc/f79008805a.png
  12. 03:13:751 (3,1) - ^ same
  13. 03:19:376 (4,1) – aaaaaaaaaaaaa overlap ;w;
  14. 03:27:917 (1,2) – u wot this blanket m8
  15. 03:30:209 (2,3,4) – Spacing? D:
  16. 03:30:834 (1) – WHERE DID THE EMPHASIS GO ASDASD try: https://puu.sh/sgQrV/12e5cd3df5.png
  17. 03:31:876 (4,5,6,1) – holy mother of overlaps im crying internally pls
  18. 03:33:542 (2) – Ctrl+G cuz people won’t realize they have to move the cursor to hit 3 and bam sliderbreak.
  19. 03:34:167 (4) – could NC here to avoid an 11 note combo.
  20. 04:02:917 (1,3) – aaaaaa overlap isn’t good ;w; Could try https://puu.sh/sgQzu/4e706aa967.png but that 04:03:542 (2) – is close as hell. Idk about this part tbh
  21. 04:05:417 (3,4,5,6) – um pls why circles? 04:05:417 (3,5) – sliders on these would fit waaaay better.
  22. 04:40:417 (2,3) – nazi blanket, head is too far ;w;
  23. 04:42:501 (4,5,1) – HOYL BLANKETS OMG ASDSADSd
  24. 04:55:417 (3,1) – No stack?
  25. 05:10:626 (4,1) - ^
  26. 05:11:876 (2,3) – Make this straight.
  27. 05:20:417 (2,3) – Again blanket. 05:22:084 (4) – too.


Good luck!
posted
I posted it for displaying the parts.

Miryle wrote:

Calm song.~ From queue and stuff.



  • Enon
  1. 00:49:376 (5,1) – No blanket?
  2. 02:49:376 (4,1,2) – 4 and 1 are off definitely, but check 4 and 2.

    Cellina
  3. 01:51:876 (4,5) – oi spacing m8
  4. 02:02:084 (2) – You sure you want this sound on a slider end? I’d make a ½ slider then circle for the finish.
  5. 02:05:626 (3,1) – Blanket.

    C u r i
  6. 02:26:042 (4,4) – ;w; Can’t you move these around so it could look like so: https://puu.sh/sgQbj/29f54c6a3b.png ?
  7. 03:05:001 (2,5) – Eww they’re touching.
  8. 03:09:584 (1,2) – asdasdsd, try this instead?: https://puu.sh/sgQnc/f79008805a.png
  9. 03:13:751 (3,1) - ^ same
  10. 05:10:626 (4,1) - ^
  11. 05:11:876 (2,3) – Make this straight.

    Leaf
  12. 02:56:042 (4) – Just pointing out you’re skipping drums at 02:56:251 -
  13. 02:57:917 (4,5) – Nazi blanket.
  14. 02:58:334 (5,6) – Legit blanket.
  15. 04:55:417 (3,1) – No stack?

    Reol
  16. 03:19:376 (4,1) – aaaaaaaaaaaaa overlap ;w;
  17. 03:27:917 (1,2) – u wot this blanket m8

    K i A i
  18. 03:30:209 (2,3,4) – Spacing? D:
  19. 03:30:834 (1) – WHERE DID THE EMPHASIS GO ASDASD try: https://puu.sh/sgQrV/12e5cd3df5.png
  20. 03:31:876 (4,5,6,1) – holy mother of overlaps im crying internally pls
  21. 03:33:542 (2) – Ctrl+G cuz people won’t realize they have to move the cursor to hit 3 and bam sliderbreak.
  22. 03:34:167 (4) – could NC here to avoid an 11 note combo.
  23. 05:20:417 (2,3) – Again blanket. 05:22:084 (4) – too.

    Moa
  24. 04:02:917 (1,3) – aaaaaa overlap isn’t good ;w; Could try https://puu.sh/sgQzu/4e706aa967.png but that 04:03:542 (2) – is close as hell. Idk about this part tbh
  25. 04:05:417 (3,4,5,6) – um pls why circles? 04:05:417 (3,5) – sliders on these would fit waaaay better.
  26. 04:40:417 (2,3) – nazi blanket, head is too far ;w;
  27. 04:42:501 (4,5,1) – HOYL BLANKETS OMG ASDSADSd
and, Here is my answer.

Miryle wrote:

Enon
  1. 00:49:376 (5,1) – No blanket? Absolutely, I didn't aim blanket it.
  2. 02:49:376 (4,1,2) – 4 and 1 are off definitely, but check 4 and 2. Sorry. but, I couldn't understand what you want to say.
thank you!
posted
@Miryle: all rejected except blanket cuz spacing and rhythm seem fine to me
posted

Epilogue


The spacing between the "Thank you for playing!" letters in the sb is really poorly done, I think you should remake that image.

K i A i:
  1. 00:06:251 (1,2,3) - I think this rhythm isn't too hard for playing and fits how you map the vocals for the rest of this part better.
  2. 03:30:209 (2) - Maybe stack under the previous slidertail for a nice stop motion, I think it breaks up 03:29:584 (1,2) - and 03:30:417 (3,4,1) - better.

Reol:
  1. 00:26:876 (2) - I don't think this circle is needed, feels like too much clicking, maybe just extend the previous slider to here.

Moa:
  1. 04:36:876 (3,1) - Because of how sliderends work, players will have their cursor over 1's head for a really long time here, and it really kills the energy. I think you should do something else here, 3's tail is too close to 1's head to be fun to play.

Enon:
  1. 00:55:348 (2) - This is closer to 1/16 than 1/12, but since it's mostly just a string of grace notes you can probably just put it on the white tick for easier playing.
  2. 00:55:834 (3,4) - Maybe turn these into 1/4 slider since even the stronger 00:42:501 (3) - vocals were like that.
  3. 01:34:584 (1,2) - Lowering SV back to .5x here would fit really well with both the song and your sb.

Startrick:
  1. 01:48:751 (3) - Maybe copy the 01:50:001 (3) - shape and placement like so, I don't think this curve slider is a strong enough motion into the next circle.

Cellina:
  1. 01:17:084 (1) - Think you should make this a straight slider like 01:17:917 (2) - to match how you show the vocals off at 01:10:417 (1,2) - .

C u r i:
  1. 02:31:876 (2,3) - I think this rhythm fits much better with how you do your vocal rhythming.

Leaf:
  1. 02:56:042 (4) - Really really think this should just be a 1/4 slider and not 1/2. The vocals have no clear ending where your slider ends, and the strong downbeat would be much more fun to lift off of.
  2. 03:01:251 (1,2) - Would ctrl+g these so there's a much larger distance between 03:00:417 (3,1) - , which fits the buildup effect better.


Shame on all of you for not making a single 1/3 beat clickable throughout this entire map.

---
Very pretty song~
posted
@Beomsan - all fix
@Gloria Guard - all fix
@Mir - 04:55:417 (3,1) - Intended unstack,blanket fix

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posted
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posted


[General]
  1. Intro has some doubtful snapping at 00:03:751 (2) - . With a quick MP3 fix this could be solved, as red lines wouldn't make this part much better for playing.
  2. Overall, the timing and snapping of objects sounds doubtful at times. Perhaps you could keep the current timing for simplicity as the song is pretty stable most of the times, but I strongly recommend you to look for more opinions whether this extra step is needed. // 04:44:584 (1,2) - 00:55:348 (2) - 00:03:751 (2) - 04:57:084 (3) -
  3. Can see where UndeadCapulet's concern comes from. The "Thank you for playing!" message does look a little bit squished in. Bumping up the character spacing would look better imo.


[Epilogue]
K i A i
  1. 00:07:084 (2) - I can't hear anything here, pretty sure this is overmapped. Just like 00:08:751 (4) - , there's only a vocal note on the 1/4 tick.
  2. 00:14:584 (1,2) - (HS) Inaudible.
  3. 03:33:542 (2,3) - It's pretty hard to read or predict whether (3) starts on (2)'s or (3)'s end. Would use some form of custom stack to make this more obvious, because this is pretty deceiving.

Enon
  1. 00:47:605 (2,3) - Doubt players can catch this snapping change at all... slider may seem more player-friendly.
  2. 00:55:348 (2) - Sounds pretty early still. Actually, 1/16 would fit better here, but that still doesn't sound the closest. Get someone (preferably a QAT) to consult you on whether to have strange snapping like these, or have an edited MP3 instead.

Cellina
  1. 02:02:084 (2) - Even though everyone is following vocal and all, there's none here. Would take advantage of this moment and perhaps give more attention to the instruments (like the doubleclap on the 1/2 ticks).
  2. 02:05:001 (2,3,1) - 02:07:917 (1,2,3) - Spacing tho...

Reol
  1. 03:45:417 (3) - 1/8?
  2. 03:46:251 (1,2,1,2,1,2,1,2) - Seems so hard for a calm part + how the song is so strictly DS mapped orz... love what you did with the spacing decrease though later on this.

Leaf
  1. 04:57:084 (3) - Not sure if I can let this pass, because the repeat is perfectly on time, but there's nothing on the end now.


Lovely map, SB and great hitsounding!

Not sure how I feel about, well, practically 60% of all main instrument tracks being skipped for the vocals - but I'm willing to give this a chance if you get some more opinions on this (iirc Yohanes' Let It Snow did the same concept and was perceived well by the community).

Will put a star here for now and I'll see what I can do. In the meantime, would be nice if you got some opinions on the timing in the sections I mentioned in the beginning of the mod.

GL!
posted
Thank you for coming. We'll have a discussion and try getting opinions regarding that we mapped the vocals mainly even though we ignored lots of instrument. Regarding snapping that you mentioned in the beginning of the mod, I set the red line as pishifat recommended. but, It still has some doubtful snapping issue. so, We'll try to fix it too.

Here is my answer: (since K i A i and Reol gonna army, I fixed their parts instead of them.)

UndeadCapulet wrote:


Epilogue


The spacing between the "Thank you for playing!" letters in the sb is really poorly done, I think you should remake that image. fixed

K i A i:
  1. 00:06:251 (1,2,3) - I think this rhythm isn't too hard for playing and fits how you map the vocals for the rest of this part better. i'm not k i a i, but current one is fine for me.
  2. 03:30:209 (2) - Maybe stack under the previous slidertail for a nice stop motion, I think it breaks up 03:29:584 (1,2) - and 03:30:417 (3,4,1) - better. i'm not k i a i, but current way is fits to the song more for me.

Enon:
  1. 00:55:348 (2) - This is closer to 1/16 than 1/12, but since it's mostly just a string of grace notes you can probably just put it on the white tick for easier playing. i changed it to 1/16
  2. 00:55:834 (3,4) - Maybe turn these into 1/4 slider since even the stronger 00:42:501 (3) - vocals were like that. done
  3. 01:34:584 (1,2) - Lowering SV back to .5x here would fit really well with both the song and your sb. current way is enough fits to the song. and there is no lowering SV at all of part before every kiai

appleeaterx wrote:



[General]
  1. Intro has some doubtful snapping at 00:03:751 (2) - . With a quick MP3 fix this could be solved, as red lines wouldn't make this part much better for playing. KuroKami suggested me moving it 00:03:803 - here would works. so, I did.
  2. Overall, the timing and snapping of objects sounds doubtful at times. Perhaps you could keep the current timing for simplicity as the song is pretty stable most of the times, but I strongly recommend you to look for more opinions whether this extra step is needed. // 04:44:584 (1,2) - 00:55:348 (2) - 00:03:751 (2) - 04:57:084 (3) - I have some talk with KuroKami and we decided how i will do. Of course, I will call someone for getting more opinions.
  3. Can see where UndeadCapulet's concern comes from. The "Thank you for playing!" message does look a little bit squished in. Bumping up the character spacing would look better imo. Done


[Epilogue]
K i A i
  1. 00:07:084 (2) - I can't hear anything here, pretty sure this is overmapped. Just like 00:08:751 (4) - , there's only a vocal note on the 1/4 tick. there is vocal o..........."........." <- like this. it's really small though.
  2. 00:14:584 (1,2) - (HS) Inaudible. increase volum a bit. but, I'm not sure whether it's fine
  3. 03:33:542 (2,3) - It's pretty hard to read or predict whether (3) starts on (2)'s or (3)'s end. Would use some form of custom stack to make this more obvious, because this is pretty deceiving. I have asked someone to play it and they're played it very well. It's fine to me.

Enon
  1. 00:47:605 (2,3) - Doubt players can catch this snapping change at all... slider may seem more player-friendly. changed to slider.
  2. 00:55:348 (2) - Sounds pretty early still. Actually, 1/16 would fit better here, but that still doesn't sound the closest. Get someone (preferably a QAT) to consult you on whether to have strange snapping like these, or have an edited MP3 instead. As have talked with KuroKami, I chagned it 1/16. but, Will getting more opinions.

Reol
  1. 03:45:417 (3) - 1/8? Changed
  2. 03:46:251 (1,2,1,2,1,2,1,2) - Seems so hard for a calm part + how the song is so strictly DS mapped orz... love what you did with the spacing decrease though later on this. I really think it's nice way to express the section. the song is lowering the tension, and still can hear strong sounds at where every 1/2. It's also fine to me.
Thank you.
posted
Fixed some snapping. The song is tricky so I hope its better now.

[list]
[*]Kurokami - Today at 12:11 PM
Nice song.
[*]Enon - Today at 12:13 PM
I agree :smiley:
[*]Kurokami - Today at 12:15 PM
00:55:365 (2) - well, for this 1/16 tick works. /o/
[*]Enon - Today at 12:16 PM
that part doesnt required changing mp3?(edited)
[*]Kurokami - Today at 12:16 PM
Why?
[*]Enon - Today at 12:16 PM
oh
nevermind
:smiley:
i just changed that to 1/16
how about other parts apple mentioned?
[*]Kurokami - Today at 12:18 PM
i'm checking that.
04:44:584 (1,2) - what are you trying to follow here?
Because the snapping depends on that
[*]Enon - Today at 12:22 PM
we're followed vocals mainly, and mapped something strong instrument
[*]Kurokami - Today at 12:22 PM
Hm
[*]Enon - Today at 12:23 PM
i guess moa thought just putting at white tick is the solution to map that part easily?
[*]Kurokami - Today at 12:23 PM
Yea, I thought that too
But the violin or I dunno what is that is just right before it by 1/16 and its strong as well. :c
[*]Enon - Today at 12:24 PM
you meant 04:44:532 - here?
[*]Kurokami - Today at 12:24 PM
Yap
[*]Enon - Today at 12:25 PM
then moving the head of the slider at there would make it better?
[*]Kurokami - Today at 12:25 PM
Tried that and nope
[*]Enon - Today at 12:25 PM
:frowning:
[*]Kurokami - Today at 12:25 PM
The drum is not covered that way and sounds bad as well. lol
[img]http://kurokami.s-ul.eu/WIkE6tdS[/img]
I made this but its optional tbh
[*]Enon - Today at 12:26 PM
that seems fine
if moa change like that
it would be fixed?(edited)
solved*
[*]Kurokami - Today at 12:27 PM
Its in the kiai so it can be a little bit harder.
But it definitely sounds better that way
Anyway, lets see the next one
[*]Enon - Today at 12:28 PM
ok
adding a circle at 04:44:532 - here wouldn't make sense?
because it seems fine for me
[*]Kurokami - Today at 12:29 PM
That works as well
[*]Enon - Today at 12:29 PM
ok
i will tell it and you suggested moa
just wating the next one ~_~
[*]Kurokami - Today at 12:30 PM
00:03:803 (2) - move this to the next 1/16 tick
Where my timestamp is.
00:01:251 (1,2) - I would move these 1/16 later as well
I managed 1ms that way. lol
But it really hard to guess the right timing for those
[*]Enon - Today at 12:35 PM
D:
[img]https://osu.ppy.sh/ss/6629937[/img]
btw is it you meant ?
[*]Kurokami - Today at 12:35 PM
Yap
[*]Enon - Today at 12:36 PM
00:02:084 (3,4) - these were fine?
oh
nvm
XDXDXDDX
[*]Kurokami - Today at 12:37 PM
4 could be moved but sounds much better this way
[*]Enon - Today at 12:37 PM
current one is better? or
[*]Kurokami - Today at 12:37 PM
Yap
Don't move
[*]Enon - Today at 12:37 PM
LOL ok.
that's all i guess
[*]Kurokami - Today at 12:39 PM
04:57:084 (3) - As for this the repeat not quite works(edited)
[*]Enon - Today at 12:39 PM
oh
yeah
that was left
[*]Kurokami - Today at 12:40 PM
Yea, but ends on nothing. :c
[img]http://kurokami.s-ul.eu/XXEVBmqj[/img]
Again optional
[*]Enon - Today at 12:42 PM
1/16 streams are evil tbh
xd
[*]Kurokami - Today at 12:43 PM
They are just 1/4s on ~240(edited)
And on that they are fine? :D
Ok, nvm
I can't 300 them
[*]Enon - Today at 12:45 PM
zzzzzzzzzz
[img]https://puu.sh/sqFEd/310eb01516.png[/img]
how about this
[*]Kurokami - Today at 12:45 PM
Move the second slider's tail 1/16 back and that is how I did. :P
Grey tick has stronger sound(edited)
[*]Enon - Today at 12:46 PM
i see
[*]Kurokami - Today at 12:46 PM
I will kill the artist
or composer
[/list]
posted
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posted
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posted
Ahoy, Enon asked me for my opinion on apple's concern of the instrumentals being skipped so much, so here it goes: Why does it matter? Everybody is free to map the rhythms they want, and no layer or combination of rhythm is inherently better or worse than any other. What matters is whether the rhythm-choices make sense and work well together, but that has nothing to do with which layer is mapped or not.
I have zero issues with the rhythm-layers in general, but there are quite a lot of short parts where the rhythm doesn't seem ideal to me mostly because it mixes up layers in a way that doesn't emphasize any of them really and makes it feel confusing. I'm just listing a few examples here as I haven't looked through the entire map / don't plan on checking it:
  1. 01:12:084 (3,4,5,1,2,3) - The rhythm here is extremely dense all of a sudden and it doesn't make any sense to me, mainly because of the simple fact that the tail of (3) and (5) are overmapped, which makes the map feel much more dense and hectic than the song, and together with mapping 01:13:334 these three combos seem pretty monotonous because you're mapping the same clicking-rhythm three times, even though there is different stuff going on each of them
  2. 01:05:209 (2,3) - When the map is built around following vocals so strongly all the time, leaving out strong holding vocals like the one between these two objects feels very to me. Musically, the whole previous line builds up to the note at 01:06:042 or 01:06:251 - (to me it sounds like the vocalist actually changes pitch there), but the start of the note is not emphasized at all by landing on the tail of a reverse-slider, and the holding note itself isn't mapped at all either :(
  3. 01:29:167 - Why is this note skipped? It would make sense to me if it were to transition to a rhythm that focuses less on vocals and more on instrumentals, like at 01:27:501 (3,1) -, but all following objects are 100% following the vocals why leaving out instrumentals along the way, so that doesn't make much sense to me
  4. 01:39:167 (6,7) - This is killing differentiation: (7) is mapped to a vocal note that starts the next combo, while (6) is just mapped to a regular filler-beat that isn't even particularly strong, but it takes away all the emphasis from (7) - If you just want to keep up the flow I'd recommend making 01:38:751 (5,6) a slider, this would also emphasize the held vocal note there. Emphasizing regular percussion-beats more than vocals doesn't make sense to me when you prioritize vocals everywhere else, like at 01:40:209 (3) -.
  5. 01:40:834 (4,5) - Why is this mapped with an offbeat-slider? Both vocals and instrumentals have distinctively stronger notes on the downbeat - ctrl-g'ing would also represent the fact that 01:41:042 is not a new syllable but just a change of pitch in the vocals.
    On the other hand, I'd suggest an offbeat-slider for 01:42:709 (2,3) because currently, this is neither emphasizing vocals (bc clicking on the downbeat feels much stronger by default, and there isn't really any movement onto this stack either as it's just flowing into it from a slidertail) nor emphasizing instrumentals (bc it's just a stack and not spaced out or anything), which makes it unclear to me what you're actually trying to follow here.


About snappings in the intro, it is very obvious that from a musical point of view 00:01:303 (1,2,2) are supposed to be on the white/red ticks, so please time it accordingly, I'm sure the composer of this song didn't think "ah and here the vocalist sings a 1/16-note!" ^^
But you should also take some time and think about how much sense not snapping notes like 00:03:751 (2) or 00:55:365 (2) on the white tick makes - There is only one diff in this set, and those notes are mapped as a circle, meaning that what the player hears depends entirely on when they click it, not what it's snapped to (we don't care about converts bc converts are ew). With the exception of the first two notes, a constant tempo of 72 BPM has been established, hence the player will intuitively click in that rhythm too since a difference of 1/16 isn't visually noticable/readable at all. Snapping it on 1/16 has no influence on gameplay at all but makes it more likely to get a 100 there.
tl;dr: When a single circle is off the metronome but it's clear that it's supposed to land on a regular snap in the song, snap it accordingly.

gl with this!
posted

Bonsai wrote:

There is only one diff in this set, and those notes are mapped as a circle, meaning that what the player hears depends entirely on when they click it, not what it's snapped to (we don't care about converts bc converts are ew).
I don't get the bolded sentence at all. It is out of context and irrelevant. Timing matters no matter which mode you play. Just quessing which tick was intented is not a wise choice because everyone hear those sounds differently. One might go for white-red ticks while someone else might want to play them as grey. One of them will end up with some frustrating 100. Well, its up to you guys.
posted

Kurokami wrote:

One might go for white-red ticks while someone else might want to play them as grey.

I wrote:

a difference of 1/16 isn't visually noticable/readable at all
The reason why I mentioned converts is that in Standard, as I wrote, the auditive feedback you get from a clickable note ( -> circles and sliderheads) depends entirely on the player's input, and I do not believe that any player is able to visually recognize and read that a note is snapped 1/16 later than usual in a song with constant BPM, and even after having heard the song you wouldn't notice on full speed that it's 1/16 off as long as there is no auditive feedback of how the note is snapped, which you would only get from either slidertails or CtB-converts.

My point is: It will make zero difference to anyone's visual and auditive perception whether that note is snapped to 1/1 or 1/16, but it will make a difference in what accuracy they might get, hence I highly recommend going for the option that is easier to acc, which is snapping it to 1/1.

man, I should finally start writing my timing-guide xd
posted
I really don't know about how i have to snap.
For now, I moved notes that i fixed through mod with kurokami to white/red ticks.

and I'll see some parts that bonsai mentioned on his mod post and have discussion with collab member.

Sorry for delaying.
posted
Response by Moa:

Beomsan

  • 04:42:917 (1) - 음... 그냥 제대로 쓰자는 말이 하고싶네요 - 블랭킷 수정했습니다

Gloria Guard

  • 04:02:709 (4) 간격 에러. - 강조를 위해 일부러 간격을 두었습니다.

Mir

  • 04:02:917 (1,3) ? aaaaaa overlap isn’t good ;w; Could try https://puu.sh/sgQzu/4e706aa967.png but that 04:03:542 (2) ? is close as hell. Idk about this part tbh - i don't want fix it because i love overlaped like that sry
    04:05:417 (3,4,5,6) ? um pls why circles? 04:05:417 (3,5) ? sliders on these would fit waaaay better. - i fixed it circles 3,4 changed slider
    04:40:417 (2,3) ? nazi blanket, head is too far ;w; - in my eyes that blanket is right
    04:42:501 (4,5,1) ? HOYL BLANKETS OMG ASDSADSd - fixed it thx!
posted
Some translation of Bonsai's mod requested by Enon.
  1. 01:12:084 (3,4,5,1,2,3) - 여기 리듬이 갑자기 밀도가 너무 높아졌는데 이해되지 않습니다. (3)과 (5)가 오버매핑되었다는 단순한 사실 때문에 노래에 비해 맵이 훨씬 밀도가 높고 빽빽해보여서 그렇습니다. 거기에 01:13:334 - 쪽이 상당히 단조롭게 느껴지는데, 노래가 각각에서 달라지는데도 불구하고 똑같은 클릭 리듬을 세번 연속으로 썼기 때문입니다.
  2. 01:05:209 (2,3) - 맵이 강하게 보컬을 따라가고 있는 상황에서, 이 두 노트 사이의 길게 늘어지는 보컬을 이렇게 놔두는 것은 아주 (??하게) 느껴집니다. 음악적으로, 직전의 가사 전부는 01:06:042 - 또는 01:06:251 - (저에게는 가수가 음정을 여기서 바꾼 것으로 보입니다)의 소리를 향해 쌓아왔는데, 이 소리를 리버스 슬라이더의 끝에 넣음으로써 전혀 강조가 안 되고, 길게 끌고 가는 소리도 표현이 되지 않았습니다.
  3. 01:29:167 - 왜 이 소리를 건너뛰었습니까? 01:27:501 (3,1) - 처럼 보컬에서 악기 소리로의 전이를 위한 것이라면 말이 되겠지만, 오브젝트가 100% 보컬을 따라가고 악기들을 무시하고 있던 상황에서 이건 이해가 되지 않네요.
  4. 01:39:167 (6,7) - 이건 구분이 부족합니다. (7)은 다음 콤보를 시작하는 보컬에 맞춰진 노트이고, (6)은 그다지 강하지도 않은 평범한 '채우기' 소리에 맞춰진 노트인데, 이건 (7)에 대한 강조를 전부 없애버립니다. 흐름을 유지하고 싶다면 01:38:751 (5,6) - 를 슬라이더로 묶는 것을 추천합니다. 이건 5의 끌고 가는 소리를 강조할 수도 있습니다. 01:40:209 (3) - 와 같이 다른 모든 곳에서 보컬을 우선시하는 상황에서, 보컬보다 평범한 타악기 소리를 더 강조하는 것은 이해가 되지 않습니다.
  5. 01:40:834 (4,5) - 왜 이것이 엇박 슬라이더로 표현이 되었습니까? 보컬과 악기 모두 다운비트에서 확실하게 더 강한데 말입니다. 컨트롤 g 하는 것이 01:41:042 - 가 또다른 음절이 아닌 단순 보컬 음높이의 변화라는 것도 나타낼 것입니다.
    반면에 01:42:709 (2,3) - 에 대해서는 엇박 슬라이더를 추천하겠습니다. 현재는 보컬도 강조가 안 되고 (왜냐하면 다운비트에 클릭하는 것은 기본적으로 강하게 느껴지며, 슬라이더 끝으로부터 흘러들어왔기 때문에 움직임도 거의 없기 때문입니다) 악기도 강조가 되지 않습니다 (왜냐하면 이건 간격도 없는 그냥 스택일 뿐이기 때문이니다). 그래서 무엇을 따라가려는 것인지 확실히 보이지가 않습니다.




Also here's my quick opinion to the snaps: No vocalists can sing perfectly to the time. There always will be some errors, but that doesn't mean we have to adjust every single notes by several milliseconds when we're following the vocal. Many other songs out there has some sounds that actually sound better when they're snapped to 1/16, 1/12, or even 1/8s, but as we know on which snap they're intended to be, we should just use these. It also gives players better rhythmic experience, because we all want (and expect) consistent speed to keep track with the rhythm, not a varying-by-few-milliseconds-every-time rhythm.
posted
@Bonsai: ok, let me explain about 01:12:084 (3,4,5,1,2,3) - this part, 01:10:417 - from the beginning, i used 3 1/1 sliders since there were not that much sounds from vocal, however, 01:12:084 - from here, vocal started using few 1/2 beats, which is also expressed as the atmosphere of the music/vocal is getting higher. This also shown at 01:20:417 - here, you will able to clearly here 1/2 beats from vocal at 01:20:626 - , 01:20:834 - and 01:21:042 - . I disagree that 01:12:084 (3,4,5,1,2,3) - those notes are overmapped, since I clearly followed the vocal, and those 1/2 notes are expressing them.
posted

Bonsai wrote:

  1. 01:05:209 (2,3) - When the map is built around following vocals so strongly all the time, leaving out strong holding vocals like the one between these two objects feels very to me. Musically, the whole previous line builds up to the note at 01:06:042 or 01:06:251 - (to me it sounds like the vocalist actually changes pitch there), but the start of the note is not emphasized at all by landing on the tail of a reverse-slider, and the holding note itself isn't mapped at all either :(04:22:501 - It's also applied on my part. I fixed that is same to startrick's part.
  2. 01:29:167 - Why is this note skipped? It would make sense to me if it were to transition to a rhythm that focuses less on vocals and more on instrumentals, like at 01:27:501 (3,1) -, but all following objects are 100% following the vocals why leaving out instrumentals along the way, so that doesn't make much sense to me ok, i changed the first slider to 1/2 so, 01:29:167 - here isn't ignored more.


I'm sure the composer of this song didn't think "ah and here the vocalist sings a 1/16-note!" ^^ LOL, it was really impressive.
thanks
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