Hey mate, I was finally able to download the map lol.
So regardless of what I feel about the sliders early on (which has improved), the wub parts are really fkn cool. However I found a lot of inconsistencies in the NCing. While I do see that you NC a great deal of sliderchanges, there are sliders going from 0,75x to 1,5x SV without proper NC's to point them out.
04:12:224 (2) - from 1x to 1,5x
04:27:814 (2) - 0,75x to 1,5x
04:28:572 (3,4,5) - 1x to 0,5x to 1x to 1,25x without NC's
04:29:920 (6,1,2,3,4,5) - 1,25x to 0,8x to 1,6x then back to 0,8x with no indication of sv changes
04:32:617 (4) - 1,3x to 0,68x
there are also a great deal of 0,20-0,30x changes that doesn't have NC's, but I haven't listed them. I just looked at a small portion of the last kiai and found this. What's the reasoning behind using a lot of NC's to show SV changes in places like 03:09:359 (6,1,1) - 03:11:213 (1,1,1,1) - 04:15:932 (1,1,1,1) - 02:58:741 (1,1) - , but not do it consistently throughout the map, especially with such big changes in speed?
You're being consistently inconsistent in NCing, as you're doing the same inconsistencies throughout the map, which is the only thing I can see that would somehow justify it, but how can that justify SV changes of almost 1x difference with no NC? Maybe I'm missing something important here, I tried getting other opinions but nobody really had anything to say so I'm posting here for clarification. Before someone jumps the DQ, I'd like to hear what the mapper has to say as I might have missed something (he's not online atm).
EDIT: Reason why I brought this up was because I'm working on a similar styled map that I'm planning to rank soon, and want to know how NC's ought to be handled, because I NC every slider and has always been told that's how you should do (especially big sv changes)
Just realized it's actually ranked... welp
also BIG congrats for first ranked map!!!!!!