thank you for the mod! ill try to implement this soon
L0rdCthulhu wrote:Choo choo
EDIT: Forgot to put in which map is this mod for. LOLYOU is the diff.
00:07:952 (3) and 00:08:309 (1) - Really nice triples, but a bit spaced out. Clicking triples shouldn't have to constitute to clicking and moving a lot; if you do want jumps maybe put the notes closer and space the triple sets out. Especially when the flow you want to maintain here is linear to the right.
00:18:309 (1) to 00:19:559 (6) - Awkward flow. Cursor curves up, drops awkwardly to catch number 6 and goes straight up to catch the next stream. Feels a little awkward to play for me.
Stream from 00:20:452 (3) to 00:20:809 (7) - Overlaps this slider 00:21:524 (4) ; I got the opinion from one of my more experienced mappers and he suggested to try stacking the tail up with number 5. Either that or shift 4 to get the flow you wish to have; as long as it covers the tail note of the slider in question
00:29:917 (1) - Stack with 00:29:381 (5) so that 00:29:917 (1) doesn't look out of place.
00:33:577 (4) - Nice slider bruh.
00:36:077 and 00:36:345 (2) - Stack with the start of 00:36:345 (2) so it looks much neater and plays better; the cursor goes back to the same spot and the stacking looks nice in play too.
00:40:809 (1,1,1,1,1,1,1,1) - Music does not fit with the weird amount of short sliders; try removing them and listening to the music to decide whether they should be there or not
00:51:434 (4,5) - Stack with one of the notes in the stream; Preferably 00:50:899 (2) so it doesn't look like a mess of notes in editor and plays nicer.
00:58:488 (1,4) - Stacking again here; stack these two with the end of the stream at 00:57:952 (5), same reason as above.
00:37:952 (12) - Try shifting this slider to align with the line of sight between note 00:38:488 (1) and note 00:38:667 (2)
Related to above: I'm not too sure you'd want to stack 00:59:559 (7) with the rest of the notes, but if you wish to it's nice by me.
01:05:095 (4) could stack with the end of stream 01:04:381 (10) here.
01:06:524 (10) - Weird S slider shape. Try making it look like this?01:04:292 (9) - Note number 9 is out of place from the other notes.
01:07:595 (4) - The curve in this slider is out of place. Try this?01:19:917 (4,7) - Stacking~~ Either at the end of the slider or the start
01:26:524 (1,1,1,1,1,1,1,1) - Same as the long string of 1,1,1,1,1 above. It's up to you to decide whether should this be inside. One thing is, the music is a bit too soft to put to inside. Maybe hitsounding it to make it a soft hitsounds?
01:31:524 (6) - Soft wobble. The oh-OH-ay-OH seems like it requires a much more powerful wobble.
01:55:809 (3,5) - Are these sliders supposed to curve slightly to the left, right or both?
02:00:809 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - REALLY PRETTY TRIANGLES <3<3
02:06:167 (1,1,1,1) - Look and long string of 1,1,1,1,1 again.
02:06:524 (1) - Zig-zag too soft. See if you can make the red points separate further apart/overlap each other. Refer to the delicious sliders thread for more details.
02:12:952 (8) - Refer to02:14:202 (5) - Shift to align and space properly between 02:13:488 (1,2) - Alignment = pretty.
Between 02:13:488 (1,2) - Is this supposed to be curved?
It was a really nice map; if this was your first one it was a good one. The flow had little mistakes (to me at least) and it was really fun to play with. Apparently the hacks worked huh?
You know the drill; Background image; Ai Mod, and heriting timing points over to other difficulties. If this is going for ranked. Good Luck with Rank!
PS. First time modding, so I'd have to get used to this. Please forgive me if there was any mistakes whatsoever. Again, good map and GL with rank!