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M2U - Memoirs (Shamisen Version)

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Mafumafu
Random Mod here!
[General]
sb\light.png This is unused in storyboard, you can delete it.
00:00:560 this greenline is unecessary, you can delete it.

[Insane]
01:00:560 Duplicate timing line.

00:12:345 (3,1) - It feels like the DS suddenly becomes quite large here. It plays awful, try to reduce it to 2.0x or so.
00:31:202 (5) - This 3/4 sliders plays weird. The end of the slider doesnt cover any sound and also the confusing layout of 00:31:202 (5,1) - will cause read issues when playing. Consider using normal rhythm here.
00:31:845 (2,3) - Use larger spacing here. The rhythm is 1/1 and it could be read as 1/2 since your latter notes use approximately the same spacing as here's.
00:32:917 (6,1) - There ought to be a jump to emphasize the music.
00:38:488 (1,2,3,1,2,1,2) - No need to NC so many times.
00:49:952 (8,1) - So large spacing, pls reduce it. 00:51:345 (6,1) - Same here.
00:53:702 (1,2,3,1,2,3,4) - Yes I know you want to form up patterns here but the spacing is completely messed up. 00:54:988 (3,1) - This is 1/1 but you use same spacing as 00:54:345 (2,3) - Also 00:53:702 (1,2) - 00:55:417 (1,2) - the two spacing should be the same.
01:03:988 (1,2) - Enlarge the spacing here 3/4 could be easily misread as 1/2 in current spacing.
01:08:702 (7,1) - Imo there should be a jump
01:16:791 - ???? This is 1/4 triplet please! use normal spacing
01:51:345 (3,4,5,6,7) - The music is in high pitch here. Consider using higher spacing for these.

[Hard]
00:00:988 (1,1) - Too short recovery spinner time.
00:14:702 (4,6) - Do not completely hide sliders under another. Especially in Hard diff.
00:26:060 (3,1) - Too large spacing for Hard. Also the music doesnt support the jump either.
00:32:060 (3) - Consider adding a hitsound to cover the background drum.
00:47:488 (3,4) - Too large spacing for Hard
01:27:131 (5,6,7,8) - square shape?
02:10:631 Consider adding something here. There is a sound.
02:20:488 (6,7) - Too large spacing. 前面是三连接这个跳,更难了啊

[Normal]

Maybe you need to keep a consistent spacing between every two objects in this difficulty. Small jumps in Normal are fine yet you have many large sudden jumps which surprisingly enhance the spacing to even 1.7x. This is not nice in Normal imo. Highly recommend to re-arrange the spacing.

Another thing is that you use some multiple-reverse sliders, personally I dont recommend it to be used in 1/2 sliders. Normal difficulties are new player oriented. New players could not react very fast, so they may end pressing the keys while there's still another reverse. This may cause hp-dropping and (if more severe) combo breaking. Two 1/2 sliders are better than multiple reverse sliders imo.

However I am still very glad to see this style, it reminds me maps several years ago. Overall this map is nice, especially the outstanding rhythms!
Good Luck!
Topic Starter
Jycool

Regraz wrote:

Random Mod here!
[General]
sb\light.png This is unused in storyboard, you can delete it. ok
00:00:560 this greenline is unecessary, you can delete it. ok

[Insane]
01:00:560 Duplicate timing line. ok

00:12:345 (3,1) - It feels like the DS suddenly becomes quite large here. It plays awful, try to reduce it to 2.0x or so. no
00:31:202 (5) - This 3/4 sliders plays weird. The end of the slider doesnt cover any sound and also the confusing layout of 00:31:202 (5,1) - will cause read issues when playing. Consider using normal rhythm here. no
00:31:845 (2,3) - Use larger spacing here. The rhythm is 1/1 and it could be read as 1/2 since your latter notes use approximately the same spacing as here's. no
00:32:917 (6,1) - There ought to be a jump to emphasize the music. no
00:38:488 (1,2,3,1,2,1,2) - No need to NC so many times. no
00:49:952 (8,1) - So large spacing, pls reduce it. 00:51:345 (6,1) - Same here. no
00:53:702 (1,2,3,1,2,3,4) - Yes I know you want to form up patterns here but the spacing is completely messed up. 00:54:988 (3,1) - This is 1/1 but you use same spacing as 00:54:345 (2,3) - Also 00:53:702 (1,2) - 00:55:417 (1,2) - the two spacing should be the same. no
01:03:988 (1,2) - Enlarge the spacing here 3/4 could be easily misread as 1/2 in current spacing. no
01:08:702 (7,1) - Imo there should be a jump no
01:16:791 - ???? This is 1/4 triplet please! use normal spacing no
01:51:345 (3,4,5,6,7) - The music is in high pitch here. Consider using higher spacing for these. yes

[Hard]
00:00:988 (1,1) - Too short recovery spinner time. no
00:14:702 (4,6) - Do not completely hide sliders under another. Especially in Hard diff. no
00:26:060 (3,1) - Too large spacing for Hard. Also the music doesnt support the jump either. no
00:32:060 (3) - Consider adding a hitsound to cover the background drum. no
00:47:488 (3,4) - Too large spacing for Hard no
01:27:131 (5,6,7,8) - square shape? no
02:10:631 Consider adding something here. There is a sound. yes
02:20:488 (6,7) - Too large spacing. 前面是三连接这个跳,更难了啊 no

我先帮她改了一下
[Normal]
我个人感觉还是不要这个Normal比较好 你的Easy CS改成3.5,再加点节奏(让星数超过1.5),ARODHP提高一些然后改名成Normal就很完美了。
你这个Normal反而拖了后腿,一是节奏比Advance都难,而且Advance都保持了恒定的间距 你的Normal还变来变去的这不是给自己增加障碍吗?反而把spread都打乱了。
如果你实在想带着这个Normal那也是可以的,不过要做好和BN解释,和QAT解释的思想准备。

SPOILER
大家都做一样的normal有什么意思呢,我觉得节奏游戏突出一个节奏,虽然是normal,也有normal的乐趣。我觉得你的advanced,最好再改的节奏丰富一点就好了,its a good diff,but not fun

Good Luck!
Misure
饼干神麻婆
P o M u T a
(:

[General]
  1. add sourse 'DJMAX Portable 2' i am not sure, but http://callusnext.com/djmax/DJMAX%20Portable%202/%B6%CA%A5%EA%A5%B9%A5%C8/
  2. add tag 'Ethnic Pop' ? so, music genre. (standard Memoirs)
[Easy]
  1. 00:20:060 (1) - delete this. i was DQed that issue haha. It's easy diff, try consider it.
    I recommend to map the spinners. If you want you can also shorten them and start the new lines properly but make sure to leave ~1 measure between the spinner ending and the next note.
  2. 00:59:702 (1,2) - ^
  3. 01:54:560 (1) - ^
  4. 01:30:345 (3,2) - really near this. try (3) move 1grid right.
  5. 01:36:560 (2,5) try leave overlaps. so, (5) move (x:406 y:95) better imo.
  6. 01:45:560 (2) - middle point move (x:376 y:40). so make blanket.
  7. 02:15:988 (1,2,3) - (1) is overlaps. so, (1,2) select and move (x:230 y:247) and (3) move (x:428 y:295)
[Normal]
  1. try AR+1 or +2? AR2 is bit low imo :D
  2. try HP and OD +2!
  3. have some big spacing in normal diff. it's fine or not idk, try ask QAT better :)
[Advanced]
  1. 02:06:988 (3,5) - overlaps in moment. make (3) slider end and (4) start and (5) triangle? https://osu.ppy.sh/ss/3959729
[Hard]
  1. 01:53:381 - add circle?
[Insane]
  1. 01:55:202 (2,3,4) - 0.20x distance? make https://osu.ppy.sh/ss/3959881
:)
Topic Starter
Jycool

P o M u T a wrote:

(:

[General]
  1. add sourse 'DJMAX Portable 2' i am not sure, but http://callusnext.com/djmax/DJMAX%20Portable%202/%B6%CA%A5%EA%A5%B9%A5%C8/ i didnt add this to the sourse,i will seek a bn to ensure that 8-)
  2. add tag 'Ethnic Pop' ? so, music genre. (standard Memoirs)
yes

[Easy]
  1. 00:20:060 (1) - delete this. i was DQed that issue haha. It's easy diff, try consider it.
    I recommend to map the spinners. If you want you can also shorten them and start the new lines properly but make sure to leave ~1 measure between the spinner ending and the next note.
  2. 00:59:702 (1,2) - ^
  3. 01:54:560 (1) - ^ i delete these above :?
  4. 01:30:345 (3,2) - really near this. try (3) move 1grid right. ok
  5. 01:36:560 (2,5) try leave overlaps. so, (5) move (x:406 y:95) better imo.
  6. 01:45:560 (2) - middle point move (x:376 y:40). so make blanket.
  7. 02:15:988 (1,2,3) - (1) is overlaps. so, (1,2) select and move (x:230 y:247) and (3) move (x:428 y:295)
almost all fixed 8-)
[Normal]
  1. try AR+1 or +2? AR2 is bit low imo :D ok
  2. try HP and OD +2! ok
  3. have some big spacing in normal diff. it's fine or not idk, try ask QAT better :)
oh,i dont wanna this diff harder...

[Advanced]
  1. 02:06:988 (3,5) - overlaps in moment. make (3) slider end and (4) start and (5) triangle? https://osu.ppy.sh/ss/3959729
[Hard]
  1. 01:53:381 - add circle?
[Insane]
  1. 01:55:202 (2,3,4) - 0.20x distance? make https://osu.ppy.sh/ss/3959881
not change

:)

thank you for your general help 8-)
polka
Hey from my modding queue.

Easy:


00:12:560 I feel like you'd be better off mapping the beat, as it is more prominent, from this point on.

00:14:917 (4) - Blanketing needs work.

00:24:560 (3) - The position of this slider in correlation to the last one will be confusing for easy players. The circle in between is so out of the way of the flow, they will skip right over it.

00:26:917 (2) - I suggest you blanket this. If it is, it needs work.

00:31:417 This beat needs to be skipped.

00:33:131 (1) - The end of this slider over laps the end of the previous one. I suggest you move it.

00:42:988 (4) - This circle is so out of the way of the flow, it will be skipped over by easy players. They will go straight for the next slider.

01:02:917 (3,1) - Red white transitions should not be used in easy mode.

01:09:774 (3,4) - ^

01:37:845 (3,4) - Easy players will see 4 before they see 3. I suggest CTRL + G.

01:57:131 (3,4) - Red white transitions should not be used in easy mode.

02:03:988 (4,5) - ^

02:05:702 (1,2,3) - This flow is bad, as the slider does not lead the direction of the map at all.

02:10:845 (3,4) - Red white transitions should not be used in easy mode.

02:15:988 (1) - This circle overlaps the slider body.

02:17:703 (4,5) - Red white transitions should not be used in easy mode.

Normal:


The spacing on normal is not good. Stick to 1.0x snap because this is really inconsistent.

Advanced:


00:24:560 I advise you don't skip over this beat.

00:34:845 (4,5) - Make these parallel for neatness.

01:05:917 (5,6,7) - I don't agree with a triplet in advanced mode.

01:12:774 (5,6,7) - ^

02:22:845 I feel this should end on a circle, and not the end of a slider.

Hard:


Spacing is really odd for this... I suppose it works?

00:00:988 (1,1) - Hard modes should have at least 1 beat of a break after a spinner before the next note.

00:15:560 (6,7) - The music does not call for this increase in spacing.

00:16:631 (2,4) - This slider head overlaps the slider body. This works for flow, but for play ability and neatness, not so much. ( I don't even think this is rankable).

00:35:702 (3,4,5) - This overlaps that slider body. Once again, I am unsure this is rankable.

00:45:774 (3,2,3,4,1) - These overlapping spreads will be confusing for hard players.

00:47:702 (4) - Jump is not called for here.

00:53:702 I don't think you should slow the SV here, as it is still part of Kiai Time.

01:06:774 (5,6,7,1) - These overlapping spreads will be confusing for hard players.

01:23:167 (2) - Players might play this as a white red jump as opposed a white to blue. Consider remapping/respacing.

01:26:274 (1,2,3,4,5,6,7) - This pattern will be confusing for Hard players.

01:38:595 (2) - Players might play this as a white red jump as opposed a white to blue. Consider remapping/respacing.

02:10:524 (5,6,1,2,3,4,5) - This pattern might be confusing for hard players.

:!: I love this hard mode. The spacing is odd, but as a person who plays around 5 stars, it's not hard for me. It fits the music very well.

Love the song; love the map. I want your stuff ranked, man. Good luck.
Topic Starter
Jycool

PolkaMocha wrote:

Hey from my modding queue.

Easy:


00:12:560 I feel like you'd be better off mapping the beat, as it is more prominent, from this point on. i think now is good,add a note here may be a bit hard for the fresh players

00:14:917 (4) - Blanketing needs work. ok

00:24:560 (3) - The position of this slider in correlation to the last one will be confusing for easy players. The circle in between is so out of the way of the flow, they will skip right over it.

00:26:917 (2) - I suggest you blanket this. If it is, it needs work. yes

00:31:417 This beat needs to be skipped. i dont think so

00:33:131 (1) - The end of this slider over laps the end of the previous one. I suggest you move it.

00:42:988 (4) - This circle is so out of the way of the flow, it will be skipped over by easy players. They will go straight for the next slider.

01:02:917 (3,1) - Red white transitions should not be used in easy mode. that transition may fit song better

01:09:774 (3,4) - ^

01:37:845 (3,4) - Easy players will see 4 before they see 3. I suggest CTRL + G. not so hard?

01:57:131 (3,4) - Red white transitions should not be used in easy mode.

02:03:988 (4,5) - ^

02:05:702 (1,2,3) - This flow is bad, as the slider does not lead the direction of the map at all.

02:10:845 (3,4) - Red white transitions should not be used in easy mode.

02:15:988 (1) - This circle overlaps the slider body.

02:17:703 (4,5) - Red white transitions should not be used in easy mode.

Normal:


The spacing on normal is not good. Stick to 1.0x snap because this is really inconsistent.

:!: I love this hard mode. The spacing is odd, but as a person who plays around 5 stars, it's not hard for me. It fits the music very well.

Love the song; love the map. I want your stuff ranked, man. Good luck.

thank U for your help :)
im glad you like the song and map 8-)
Kyle Y


Modding request on 15 Nov, sorry for late modding.
Any diff → 1 diff, here it is.

[Insane]
First, I don't think it suits CS5, the star rating is not that high and even if you use CS4, the map will not mess up.
00:05:702 (1,2) - 00:06:345 (3,4) - the spacing of circle and slider for this two is 1/2 and 1/1, I think it is better to stack (1) and (2) to make it different. Of course, when players play, they won't mess up but just for mapping theory.
00:12:560 (1) - you missed strong music sound here 00:12:774 - and 00:13:202 - mainly the strong sound cannot miss, because missing it seems weird in rhythm. just say, if you do not follow strong sound, then what can you follow to make the map player-friendly?
Mainly it is still 1/2 snapping not 1/4 here.
Ah.... I know why mis-hear 00:13:310 (2) - is sound, incorrect offset. Offset +25ms
for the following timing, I use the old one.
00:13:792 - 1/8 sound haha.
01:02:060 (1) - 01:31:417 (2) - remove the red dot, check all slider once please.
01:03:774 (8,1) - The spacing for this and 01:03:988 (1,2) - is nearly the same, however the snapping is not the same, it will totally mislead the player as 1/2 snapping.
Sorry I can't mod forward.
I think you need to fix the distance snapping first.
Also, I think this map is a little boring, just becasue too much circle. Osu is not circle-clicking only. I think if you can compile with slider, then it is better.
You mapping style is totally different from me, I am not to comment on your mapping style, but I prefer mapping based on feel, as it can make the map feel suitable, and fun. If you use a lot of circle with 1/2, then it is not unique for that song, but every song. Even if you use 1/2 slider, you can base on the feel and draw different slider shape right?

Last, if you have any question on it, please find me in game or through forum.
Topic Starter
Jycool
首先,你是中国人,那我就用汉语回复你,你应该看得懂

Modding request on 15 Nov, sorry for late modding.
Any diff → 1 diff, here it is.

[Insane]
First, I don't think it suits CS5, the star rating is not that high and even if you use CS4, the map will not mess up.
00:05:702 (1,2) - 00:06:345 (3,4) - the spacing of circle and slider for this two is 1/2 and 1/1, I think it is better to stack (1) and (2) to make it different. Of course, when players play, they won't mess up but just for mapping theory.
00:12:560 (1) - you missed strong music sound here 00:12:774 - and 00:13:202 - mainly the strong sound cannot miss, because missing it seems weird in rhythm. just say, if you do not follow strong sound, then what can you follow to make the map player-friendly? 不。曲子在这里加入了鼓的音轨,所以我用节奏来强调这个单音轨,让玩家逐渐进入曲子的感觉中,this is my “friendly”
Mainly it is still 1/2 snapping not 1/4 here.
Ah.... I know why mis-hear 00:13:310 (2) - is sound, incorrect offset. Offset +25ms 这里不是我听错,我用二连的beat来加重这个重音的打击感。而且,offset+25也是错的。
for the following timing, I use the old one.
00:13:792 - 1/8 sound haha. 哈哈。
01:02:060 (1) - 01:31:417 (2) - remove the red dot, check all slider once please. 首先你要知道红点加不加在这里,滑条的弧度会不会产生变化。请你自己试一下。而且,我也不只检查了once,我检查了many times。
01:03:774 (8,1) - The spacing for this and 01:03:988 (1,2) - is nearly the same, however the snapping is not the same, it will totally mislead the player as 1/2 snapping. 既然我加了nc,这不仅是new color而且意味着new combo。所以读图的时候要从这个数字1重新读,01:03:988 (1,2,3,4) - 这一组放到一起读,distance有什么问题吗?
Sorry I can't mod forward.
I think you need to fix the distance snapping first.
Also, I think this map is a little boring, just becasue too much circle. Osu is not circle-clicking only. I think if you can compile with slider, then it is better. 恰恰相反,滑条多了才是boring,音乐游戏连打击感都没了,变成画图游戏。当然,我并没有否定滑条的积极性。
You mapping style is totally different from me, I am not to comment on your mapping style, but I prefer mapping based on feel, as it can make the map feel suitable, and fun. If you use a lot of circle with 1/2, then it is not unique for that song, but every song. Even if you use 1/2 slider, you can base on the feel and draw different slider shape right? 不知道你究竟有没有好好连贯的看过我的图,你哪里看出来节奏只有1/2???

Last, if you have any question on it, please find me in game or through forum.

最后,如果对我的回答有问题,请不要找我,自己思考,谢谢。
Vert
m4m req from Axey(bakahuang)

[全局]
cb颜色和背景太接近了好像unrank,建议调一下

[I]
hp有点高建议-1或者-0.5
00:51:131 (4,5) - 这个摆的有点扭曲不太好看
01:16:631 (1,2,3) - 太难了,远远超过图现在的星数
00:06:774 (4,4) - 这两个建议换成1/4折返
00:29:702 (1,2,3) - 感觉这里不太对,但是我耳残具体也不知道是怎么个节奏
00:41:274 (7) - 可以再往右挪一点
02:22:845 - 这么短的kiai我记得是unrank?
和我的风格差的比较多,摸不太动

[H]
01:03:560 (7) - 这不做个包吗
有点厉害感觉没什么问题啊

低难度就不会看了OTL,有点水送个星吧
Misure
饼干神麻婆啊啊!
既然你说水两行 那就水两行...
[General]
  1. 是不是可以换个高分辨率的BG?
  2. 没有break的话 设置里面的letterbox during breaks是不是可以关掉
[Insane]
  1. 00:34:417 (7,1) - 感觉相对位置可以处理一下 比如包一下啥的
  2. 00:53:702 (1,2,3,1,2,3,4) - 没包好 目测
  3. 01:00:881 (2,4,5,6) - 好像可以包
  4. 02:22:845 (1) - 这个note要不要放到sb里面光晕的中心?
[Hard]
  1. 00:06:988 (3,4) - 往下一点点
  2. 00:16:631 (2) - ctrl+G?和前面flow反一下
  3. 00:34:845 (1) - 感觉最好再远一下,有点容易误读成1/2 只是有点.
  4. 00:54:345 (2) - 这个直接复制粘贴前面的就能正好把后面包上了..
  5. 00:56:060 (4,5,6) - 保持00:57:774 (3,4,5,6) - 这么大的间距?
  6. 01:23:167 (2) - 往下点感觉会好点
  7. 01:40:631 (2,3) - 有点难 容易断 你懂我意思..
诶那就水成这样吧,其实低难度也确实更没啥说的
Good luck!
Citrus
[General]
  • kiai在01:00:560结束怎么样?
[Insane]
  • 00:31:202 (5) - 这个slider在00:31:417结束比较好,因为这里有个音,直接越过去了我个人感觉有点别扭
    01:16:631 (1,2,3) - 好像在触卡的某张图里见过,还是缩小点吧

    01:17:702 (1) - 这是故意放歪的吗?
    01:31:417 (2,3) - 这间距有点大,为什么不像01:27:988 (2,3) - 一样呢?
[Normal]
  • AR4或5怎么样?Advanced是6,Normal是3,跨度略大,AR高一点的话新手看到01:05:917 (1,2,3,4,5) - 这种地方也不会发懵
[Easy]
  • AR提高到3吧
    02:12:560 (1,2) - 这两个都顺时针转个13°左右,碰到02:15:989 (1) - 了不太好看
水平有限,只能找到这些了,射了 :D
Topic Starter
Jycool
almost fixed!!
thanks to your generous help!
smallboat
圖的風格有點老了,建議E和N的間距修一修,現在都要一致了,不保證不會被其他外國BN挑這個碴

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. 這Kiai 線都不一致啊。現在規定自己的diff 的kiai time都要一樣
  2. 有點不太確定Advanced和那些Easy normal的diff name是否能共存,我可能會去問一下別的BN.
[Easy] 看了一下好多要改的呢..
  1. 00:24:560 (3,1) - Easy diff間距要一致,修改一下這兒
  2. 00:30:774 (2) - 現在規定最簡單的diff用1/2可能會被上層干,還是用1/1拍吧
  3. 00:31:631 (1) - 感覺這NC誤加到了
  4. 00:43:417 (1,2) - 間距
  5. 00:51:988 (2,1) - 間距
  6. 01:51:988 (1,1) - Easy轉盤後要4拍才能放節奏,那個01:54:988 (1) - 要去掉
  7. 02:11:489 (4,1) - 間距
  8. 02:14:275 (2) - 同上
  9. 02:22:845 (1) - 這SB的光源偏了吧,沒在中心耶?
[Normal] 這間距也是很多不一致的,槽點有點多 (間距只說一部分要改的,可能後面還有)
  1. 00:06:774 (3) - 間距
  2. 00:10:202 (2) - 間距
  3. 00:47:488 (2) - 不要疊起來啊這節拍間距都不對了。
  4. 00:49:845 (6,1) - 這間距..
  5. 00:57:131 (1,1) - Normal要離轉盤隔兩拍,可以把00:59:274 (1) - 去了
  6. 01:06:988 (5,1) - 類似的這種間距也改了,normal一般是都沒在跳的。
  7. 01:22:845 (1,2) - DS
  8. 01:51:988 (1,1) - 跟上面轉盤一樣問題
[Hard]
  1. 00:00:988 (1,1) - Hard的轉盤要隔一拍
  2. 00:24:560 (5,1) - 縮到3.00以內,現在Hard間距的跳很少3.0以上了
  3. 00:47:702 (4,5) - 這都用Ctrl+J才flow順吧?
  4. 01:47:595 (3) - 沒音,建議別放,現在上層不喜歡overmap..
[Insane]
  1. 00:13:310 (2) - 放錯節奏了吧這在前面紅線。
  2. 00:16:738 (3) - 同上
  3. 雖然有一點overmap但還行
[Advanced]
  1. 這就做得很好啊,那為何Normal diff做的有點糟糕而且沒照間距放
Axey

smallboat wrote:

[Hard]
  1. 00:00:988 (1,1) - Hard的轉盤要隔一拍 改了
  2. 00:24:560 (5,1) - 縮到3.00以內,現在Hard間距的跳很少3.0以上了 改了
  3. 00:47:702 (4,5) - 這都用Ctrl+J才flow順吧? 现在这样为啥就不叫顺flow了
  4. 01:47:595 (3) - 沒音,建議別放,現在上層不喜歡overmap..你放25%听
thanks
Topic Starter
Jycool

smallboat wrote:

圖的風格有點老了,建議E和N的間距修一修,現在都要一致了,不保證不會被其他外國BN挑這個碴 请问一致是rule吗?如果不是我不改,不好意思了。

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. 這Kiai 線都不一致啊。現在規定自己的diff 的kiai time都要一樣 改了
  2. 有點不太確定Advanced和那些Easy normal的diff name是否能共存,我可能會去問一下別的BN.
好的
[Easy] 看了一下好多要改的呢..
  1. 00:24:560 (3,1) - Easy diff間距要一致,修改一下這兒 改了
  2. 00:30:774 (2) - 現在規定最簡單的diff用1/2可能會被上層干,還是用1/1拍吧
  3. 00:31:631 (1) - 感覺這NC誤加到了 不是误加
  4. 00:43:417 (1,2) - 間距
  5. 00:51:988 (2,1) - 間距
  6. 01:51:988 (1,1) - Easy轉盤後要4拍才能放節奏,那個01:54:988 (1) - 要去掉
  7. 02:11:489 (4,1) - 間距
  8. 02:14:275 (2) - 同上
  9. 02:22:845 (1) - 這SB的光源偏了吧,沒在中心耶?
也不一定非要在中心吧
[Normal] 這間距也是很多不一致的,槽點有點多 (間距只說一部分要改的,可能後面還有)
  1. 00:06:774 (3) - 間距 我觉得没什么问题
  2. 00:10:202 (2) - 間距 同上
  3. 00:47:488 (2) - 不要疊起來啊這節拍間距都不對了。 删掉了
  4. 00:49:845 (6,1) - 這間距.. 改了
  5. 00:57:131 (1,1) - Normal要離轉盤隔兩拍,可以把00:59:274 (1) - 去了 改了
  6. 01:06:988 (5,1) - 類似的這種間距也改了,normal一般是都沒在跳的。我觉得没什么问题
  7. 01:22:845 (1,2) - DS 我觉得没什么问题,这里是个折返滑条,就算不移动也不会miss
  8. 01:51:988 (1,1) - 跟上面轉盤一樣問題
改了

[Insane]
  1. 00:13:310 (2) - 放錯節奏了吧這在前面紅線。 没错
  2. 00:16:738 (3) - 同上 同上
  3. 雖然有一點overmap但還行
[Advanced]
  1. 這就做得很好啊,那為何Normal diff做的有點糟糕而且沒照間距放

感谢mod,谢谢帮助
smallboat
Okay 客气Bubbled
Topic Starter
Jycool
thank U smallboat! 8-)
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. sb仅仅只是在kiai部分而其他地方基本都是黑bg,这样是不是太简陋了啊?我虽然不是很懂sb但是我觉得这不太好……
  2. 另外sb最后的闪光要是能跟每个diff的最后一个note的位置出现就更好了
Easy
  1. 01:55:417 - ends kiai here?
Normal
  1. 00:12:560 (1,2,3) - a, 这里的间距问题比较大,可能会被QAT抓,建议改为一致的;b, 00:14:274 (3) - 现在nm难度1/1以下的双折返基本都会枪毙
  2. 00:45:345 (2,3) - 新手的误读概率太高了,这里还是同间距比较好
  3. 00:46:417 (4,1,2) - 你这里1/2和1/1距离就一样了,所以00:46:417 (4,1) - 不要搞跳
  4. 01:55:417 - ends kiai here?
  5. 01:56:060 (1,2) - same,像02:09:774 (2,3) - 就可以
  6. 02:14:274 (1) - 放左边点不要overlap?
Advanced
  1. Fine.
Hard
  1. 00:39:131 (3,1,2) - 这个藏得有点6,不过我个人不太建议hard里面摆太难读的梗,感觉把后面的2stack在3的尾巴上然后1上移一点,至少这样1的滑条能读的比较清楚:http://puu.sh/mINrV/49d21bdafb.jpg
  2. 01:27:131 (5) - nc?
Insane
  1. 00:49:631 (7,8) - 这1/4第一次我竟然读错成1/2
  2. 00:50:274 (1) - 可以放在00:49:952 (8) - 的对称位置,00:50:595 (2,3) - 也可以放在00:49:417 (5,6,7) - 的对称位置
  3. 01:52:095 (1) - 我个人认为这个转盘放在这里并不合适,一是音乐这里还是有鼓点可以下节奏,既然可以下为什么不下,二是这个转盘时间太短,gameplay的效果并不好
  4. 01:55:417 - ends kiai here?
Axey

Minakami Yuki wrote:

Hard
00:39:131 (3,1,2) - 这个藏得有点6,不过我个人不太建议hard里面摆太难读的梗,感觉把后面的2stack在3的尾巴上然后1上移一点,至少这样1的滑条能读的比较清楚:http://puu.sh/mINrV/49d21bdafb.jpg 好 上个bn说间距不超过3.0 我就稍微拉大了点
01:27:131 (5) - nc? 好的
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412,316,111881,1,2,0:0:0:0:
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380,312,121524,1,0,0:0:0:0:
380,312,121631,1,0,0:0:0:0:
356,228,121845,6,0,P|344:184|340:120,1,105.000004005432,8|4,0:0|0:0,0:0:0:0:
336,36,122488,1,2,0:0:0:0:
260,84,122702,2,0,L|200:88,1,52.5000020027161,8|2,0:0|0:0,0:0:0:0:
88,40,123131,2,0,L|152:36,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
76,168,123560,2,0,L|16:172,2,52.5000020027161,8|2|0,0:0|0:0|1:0,0:0:0:0:
152,124,124202,5,2,0:0:0:0:
152,124,124310,1,0,0:0:0:0:
152,124,124417,1,8,0:0:0:0:
152,212,124631,2,0,P|148:264|160:316,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
248,332,125274,1,8,0:0:0:0:
248,332,125381,1,0,0:0:0:0:
376,292,125702,6,0,P|414:284|453:288,2,78.7500030040742,4|0|2,0:0|0:0|0:0,0:0:0:0:
292,260,126560,1,0,0:0:0:0:
292,260,126667,1,0,0:0:0:0:
292,260,126774,1,0,0:0:0:0:
248,332,126988,1,8,0:0:0:0:
156,192,127417,6,0,P|117:199|78:195,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
40,176,127845,2,0,L|28:124,1,52.5000020027161,8|0,0:0|0:0,0:0:0:0:
4,40,128274,1,2,0:0:0:0:
180,64,128702,1,8,0:0:0:0:
88,80,128917,1,0,0:0:0:0:
88,80,129024,1,0,0:0:0:0:
88,80,129131,5,4,0:0:0:0:
180,64,129345,2,0,L|240:56,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
316,120,129774,1,2,0:0:0:0:
316,120,129988,2,0,L|372:124,1,52.5000020027161
468,160,130417,1,8,0:0:0:0:
368,123,130631,1,0,0:0:0:0:
468,160,130845,5,0,0:0:0:0:
464,44,131060,1,2,0:0:0:0:
464,44,131167,1,0,0:0:0:0:
464,44,131274,1,8,0:0:0:0:
468,160,131488,2,0,L|472:244,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
476,292,131917,1,0,0:0:0:0:
388,352,132131,1,8,0:0:0:0:
388,352,132238,1,0,0:0:0:0:
280,236,132560,6,0,L|368:224,2,78.7500030040742,0|4|0,0:0|0:0|0:0,0:0:0:0:
196,172,133417,1,2,0:0:0:0:
196,172,133524,1,0,0:0:0:0:
196,172,133631,1,0,0:0:0:0:
180,276,133845,6,0,P|168:328|184:380,1,105.000004005432,8|0,0:0|0:0,0:0:0:0:
280,340,134595,1,2,0:0:0:0:
388,352,134917,1,0,0:0:0:0:
480,300,135131,1,2,0:0:0:0:
480,300,135238,1,0,0:0:0:0:
480,300,135345,1,0,0:0:0:0:
400,248,135560,6,0,P|412:196|396:144,1,105.000004005432,8|4,0:0|0:0,0:0:0:0:
332,76,136202,1,2,0:0:0:0:
332,76,136417,2,0,L|256:84,1,52.5000020027161,8|0,0:0|0:0,0:0:0:0:
260,208,136845,2,0,L|312:202,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
196,144,137274,1,8,0:0:0:0:
108,160,137488,6,0,L|56:168,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
32,80,137917,1,2,0:0:0:0:
32,80,138024,1,0,0:0:0:0:
32,80,138131,1,8,0:0:0:0:
63,252,138345,1,4,0:0:0:0:
63,252,138774,1,0,0:0:0:0:
128,320,138988,2,0,L|140:364,1,26.2500010013581,8|0,0:0|0:0,0:0:0:0:
256,288,139417,6,0,L|352:284,1,78.7500030040742,2|2,0:0|0:0,0:0:0:0:
376,268,139845,1,0,0:0:0:0:
452,316,140060,1,2,0:0:0:0:
372,356,140274,1,0,2:0:0:0:
372,356,140381,1,0,0:0:0:0:
372,356,140488,1,0,0:0:0:0:
380,176,140702,1,8,0:0:0:0:
256,48,141131,6,0,L|268:132,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
236,156,141560,2,0,L|228:224,1,52.5000020027161,8|0,0:0|0:0,0:0:0:0:
212,292,141988,1,2,0:0:0:0:
212,292,142202,1,0,0:0:0:0:
344,248,142417,2,0,L|454:262,1,105.000004005432,8|4,0:0|0:1,0:0:0:0:
Topic Starter
Jycool

Minakami Yuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. sb仅仅只是在kiai部分而其他地方基本都是黑bg,这样是不是太简陋了啊?我虽然不是很懂sb但是我觉得这不太好……
  2. 另外sb最后的闪光要是能跟每个diff的最后一个note的位置出现就更好了
我sb也不太懂,没想弄太复杂的。。

Easy
  1. 01:55:417 - ends kiai here?
fixed

Normal
  1. 00:12:560 (1,2,3) - a, 这里的间距问题比较大,可能会被QAT抓,建议改为一致的;b, 00:14:274 (3) - 现在nm难度1/1以下的双折返基本都会枪毙 ok
  2. 00:45:345 (2,3) - 新手的误读概率太高了,这里还是同间距比较好 ok
  3. 00:46:417 (4,1,2) - 你这里1/2和1/1距离就一样了,所以00:46:417 (4,1) - 不要搞跳 ok
  4. 01:55:417 - ends kiai here? ok
  5. 01:56:060 (1,2) - same,像02:09:774 (2,3) - 就可以 ok
  6. 02:14:274 (1) - 放左边点不要overlap?
这个我觉得还好

Advanced
  1. Fine.
Hard
  1. 00:39:131 (3,1,2) - 这个藏得有点6,不过我个人不太建议hard里面摆太难读的梗,感觉把后面的2stack在3的尾巴上然后1上移一点,至少这样1的滑条能读的比较清楚:http://puu.sh/mINrV/49d21bdafb.jpg
  2. 01:27:131 (5) - nc?
Insane
  1. 00:49:631 (7,8) - 这1/4第一次我竟然读错成1/2 :(
  2. 00:50:274 (1) - 可以放在00:49:952 (8) - 的对称位置,00:50:595 (2,3) - 也可以放在00:49:417 (5,6,7) - 的对称位置 我这个是故意这样摆的
  3. 01:52:095 (1) - 我个人认为这个转盘放在这里并不合适,一是音乐这里还是有鼓点可以下节奏,既然可以下为什么不下,二是这个转盘时间太短,gameplay的效果并不好 我觉得这里还好
  4. 01:55:417 - ends kiai here?
fixed

感谢mod! 8-)
Koiyuki
Qualified!
Satellite
wa! good job :3

congrats!
Topic Starter
Jycool

Minakami Yuki wrote:

Qualified!
thank U !! 8-)
Topic Starter
Jycool

Satellite wrote:

wa! good job :3

congrats!
thank U !!
Misure
wa
恭喜啊owo
riffy
Greetings, we have a few things that have o be addressed before this goes ranked.

[Storyboard]
  1. Is there any reason for Full1.png to be PNG? Converting it to jpg saves us over 1,5mb of free space, which is a lot for this beatmap.
  2. I also see no reason why we can't use full1 as the background image, too? The images are almost identical, except for the cut.
[Normal]
  1. Spacing in general feels inconsistent as it shifts frox x1.0 to x1.7 (for example 00:39:560 (4,1) - here). Try to stick to a more consistent spacing value and follow it throughout the difficulty.
  2. 00:38:488 (2,3) - this is confusing, as players will expect (2) to have two repeats due to the pattern's appearance. The jump here doesn't help to read it and the pattern in general feels confusing. Why not try something easier to read?
    Note: 00:45:345 (2,3,4) - same here.
[Insane]
  1. 00:17:810 (1) - the end of the spinner lands on nothing. Wouldn't it be better to end it on actual beat and start mapping when the other instrument appears? Example
Also, both Easy and Normal have a pretty big number of useless green lines. Why don't we get rid of them when we have a chance to?

Good luck on requalification.
Topic Starter
Jycool

Bakari wrote:

Greetings, we have a few things that have o be addressed before this goes ranked.

[Storyboard]
  1. Is there any reason for Full1.png to be PNG? Converting it to jpg saves us over 1,5mb of free space, which is a lot for this beatmap. ok
  2. I also see no reason why we can't use full1 as the background image, too? The images are almost identical, except for the cut.
[Normal]
  1. Spacing in general feels inconsistent as it shifts frox x1.0 to x1.7 (for example 00:39:560 (4,1) - here). Try to stick to a more consistent spacing value and follow it throughout the difficulty. ok
  2. 00:38:488 (2,3) - this is confusing, as players will expect (2) to have two repeats due to the pattern's appearance. The jump here doesn't help to read it and the pattern in general feels confusing. Why not try something easier to read?ok
    Note: 00:45:345 (2,3,4) - same here.
ok

[Insane]
  1. 00:17:810 (1) - the end of the spinner lands on nothing. Wouldn't it be better to end it on actual beat and start mapping when the other instrument appears? Example
Also, both Easy and Normal have a pretty big number of useless green lines. Why don't we get rid of them when we have a chance to? ok

Good luck on requalification.
thank u for your mod,almost fixed!
Topic Starter
Jycool
8-)
Mafumafu
thank you for your mod
almost fixed! 8-)
Atrue
老饼干回来了啊
RyoKazuka
insane

00:32:060 - add a note here? it really feels weird to play right now. And you did follow the melody, theres actually a synth going on here

good luck
the map feels super natural for me to play
BanchoBot
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