forum

M2U - Memoirs (Shamisen Version)

posted
Total Posts
42
Topic Starter
Jycool
This beatmap was submitted using in-game submission on 2021年6月3日 星期四 at 3:58:00

Artist: M2U
Title: Memoirs (Shamisen Version)
Tags: bakahuang Ethnic Pop Axey folk instrumental
BPM: 140
Filesize: 4075kb
Play Time: 02:22
Difficulties Available:
  1. Easy (1.51 stars, 141 notes)
  2. Hard (3.34 stars, 412 notes)
  3. Insane (4.07 stars, 490 notes)
  4. Normal (1.81 stars, 208 notes)
Download: M2U - Memoirs (Shamisen Version)
Information: Scores/Beatmap Listing
---------------
bg source:https://www.pixiv.net/artworks/44768817
Hard by bakahuang(Axey)

mapped 6 years ago,enjoy
DeletedUser_1574070
ok
ive got motivation again
[ BJ ]
You're alive <3
Reol
I love this map <3
Lapis
饼干神麻婆
Kyouren
Normal plz ;w;
Mafumafu
饼干神马破
【跟风】
Topic Starter
Jycool

gokugohan12468 wrote:

Normal plz ;w;
ok~
Mafumafu
Done!
osu file format v14

[General]
AudioFilename: M2U - Memoirs (Shamisen Version) [Audiosurf.mp3
AudioLeadIn: 0
PreviewTime: 60560
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 129131,142845
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Memoirs (Shamisen Version)
TitleUnicode:Memoirs (Shamisen Version)
Artist:M2U
ArtistUnicode:M2U
Creator:jyc-Binggan
Version:Regraz's Advanced
Source:
Tags:bakahuang
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4.5
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"12.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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103,58,57774,2,4,L|249:91,1,130,4|0,1:0|0:0,0:0:0:0:
302,42,58417,2,0,L|383:43,1,65,0|0,0:0|0:0,0:0:0:0:
429,99,58845,2,0,P|485:173|470:226,1,130,0|8,1:0|0:0,0:0:0:0:
427,270,59488,2,0,L|290:235,1,130,2|2,0:0|0:0,0:0:0:0:
231,286,60131,1,8,0:0:0:0:
231,286,60345,1,4,0:0:0:0:
159,241,60560,6,0,L|48:246,2,97.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
215,177,61417,2,0,L|204:128,2,32.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
295,202,61845,2,0,L|383:192,1,65,8|4,0:0|0:0,0:0:0:0:
408,125,62274,2,0,P|354:84|284:86,1,130,0|8,0:0|0:0,0:0:0:0:
211,64,62917,2,0,L|55:67,1,130,0|2,0:0|0:0,0:0:0:0:
82,145,63560,2,0,L|7:153,1,65,8|2,0:0|0:0,0:0:0:0:
23,236,63988,6,0,L|136:229,2,97.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
159,337,65060,1,2,0:0:0:0:
217,276,65274,2,0,P|237:231|237:188,1,65,8|2,0:0|0:0,0:0:0:0:
184,150,65702,1,0,0:0:0:0:
112,104,65917,2,0,L|108:18,2,65,2|8|0,0:0|0:0|0:0,0:0:0:0:
85,136,66452,1,0,0:0:0:0:
85,136,66560,2,0,P|73:195|79:224,1,65,2|2,0:0|0:0,0:0:0:0:
153,225,66988,2,0,P|165:284|159:313,1,65,8|2,0:0|0:0,0:0:0:0:
123,362,67417,6,0,L|17:343,2,97.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
289,333,68488,1,2,0:0:0:0:
372,319,68702,2,0,L|452:330,1,65,8|4,0:0|0:0,0:0:0:0:
447,243,69131,2,0,P|478:177|467:101,1,130,0|8,0:0|0:0,0:0:0:0:
407,70,69774,2,0,L|410:11,2,32.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
349,131,70202,1,2,0:0:0:0:
273,93,70417,2,0,P|208:64|192:65,1,65,8|2,0:0|0:0,0:0:0:0:
147,114,70845,6,0,P|78:146|39:142,2,97.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
138,283,71917,1,0,0:0:0:0:
204,231,72131,2,0,L|283:253,1,65,8|0,0:0|0:0,0:0:0:0:
325,308,72560,1,0,0:0:0:0:
385,249,72774,2,0,L|382:162,2,65,2|8|0,0:0|0:0|0:0,0:0:0:0:
416,277,73310,1,0,0:0:0:0:
416,277,73417,2,0,P|469:293|503:288,1,65,2|2,0:0|0:0,0:0:0:0:
493,209,73845,1,8,0:0:0:0:
479,125,74060,1,0,0:0:0:0:
418,65,74274,6,0,L|301:89,2,97.5,2|2|0,0:0|0:0|0:0,0:0:0:0:
253,26,75345,1,2,0:0:0:0:
93,81,75774,2,0,P|61:147|116:252,1,195,4|8,0:0|0:0,0:0:0:0:
187,211,76631,2,0,L|190:164,2,32.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
252,264,77060,1,2,0:0:0:0:
317,210,77274,2,0,L|392:233,1,65,8|2,0:0|0:0,0:0:0:0:
445,177,77702,6,0,P|425:131|368:111,2,97.5,2|0|2,0:0|0:0|0:0,0:0:0:0:
433,346,78774,1,2,0:0:0:0:
268,310,79202,2,0,L|131:303,1,130,2|0,0:0|0:0,0:0:0:0:
65,346,79845,1,8,0:0:0:0:
41,264,80060,2,0,L|39:172,2,65,0|2|0,0:0|0:0|0:0,0:0:0:0:
121,239,80702,2,0,L|119:147,1,65,8|2,0:0|0:0,0:0:0:0:
190,127,81131,6,0,P|193:80|146:30,2,97.5,2|0|2,0:0|0:0|0:0,0:0:0:0:
318,237,82202,1,0,0:0:0:0:
372,171,82417,2,0,L|365:86,1,65,8|2,0:0|0:0,0:0:0:0:
450,100,82845,2,0,L|463:224,2,97.5,2|0|2,0:0|0:0|0:0,0:0:0:0:
287,50,83917,1,2,0:0:0:0:
215,94,84131,2,0,P|167:108|141:107,1,65,8|2,0:0|0:0,0:0:0:0:
102,39,84560,6,0,P|55:32|-3:52,2,97.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
118,207,85631,2,0,L|32:209,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
187,255,86274,1,0,0:0:0:0:
268,276,86488,2,0,L|265:350,2,65,2|8|0,0:0|0:0|0:0,0:0:0:0:
352,271,87131,2,0,L|354:206,1,65,2|2,0:0|0:0,0:0:0:0:
367,122,87560,2,0,L|369:57,1,65,8|0,0:0|0:0,0:0:0:0:
288,33,87988,6,0,P|242:73|163:59,1,130,4|8,1:2|0:0,0:0:0:0:
100,104,88631,2,0,L|102:264,1,130,0|0,1:0|1:0,0:0:0:0:
156,298,89274,1,8,0:0:0:0:
323,268,89702,2,0,L|456:295,1,130,0|8,1:2|0:0,0:0:0:0:
489,219,90345,2,0,L|362:194,1,130,0|0,1:0|1:0,0:0:0:0:
292,146,90988,2,0,L|216:147,1,65,8|0,0:0|0:0,0:0:0:0:
160,198,91417,6,0,P|111:242|91:322,1,130,0|8,1:0|0:0,0:0:0:0:
151,361,92059,2,0,L|287:342,1,130,0|8,1:0|0:0,0:0:0:0:
335,279,92702,1,8,0:0:0:0:
261,127,93131,2,0,P|191:97|123:101,1,130,0|8,1:0|0:0,0:0:0:0:
120,181,93774,2,0,P|190:211|258:207,1,130,0|0,1:0|1:0,0:0:0:0:
326,190,94417,1,8,0:0:0:0:
326,190,94631,1,0,0:0:0:0:
381,126,94845,6,0,L|380:272,1,130,4|8,1:2|0:0,0:0:0:0:
465,254,95488,2,0,L|466:125,1,130,0|0,1:2|1:0,0:0:0:0:
424,51,96131,1,8,0:0:0:0:
256,66,96559,2,0,P|165:46|111:56,1,130,0|8,1:0|0:0,0:0:0:0:
97,129,97202,2,0,L|93:278,1,130,0|0,1:0|1:0,0:0:0:0:
174,288,97845,2,0,L|176:209,1,65,8|0,0:0|0:0,0:0:0:0:
249,180,98274,6,0,P|290:250|354:266,1,130,0|0,1:0|0:0,0:0:0:0:
405,220,98917,2,0,L|391:78,1,130,0|8,1:0|0:0,0:0:0:0:
321,47,99559,1,8,0:0:0:0:
176,133,99988,2,0,P|106:142|57:96,1,130,0|8,1:0|0:0,0:0:0:0:
14,38,100631,2,0,L|18:195,1,130,0|0,1:0|1:0,0:0:0:0:
77,230,101274,1,8,0:0:0:0:
77,230,101488,1,2,0:0:0:0:
150,273,101702,6,0,B|199:276|199:276|235:265|235:265|296:269,1,130,0|8,1:0|0:0,0:0:0:0:
280,184,102345,2,0,B|237:182|237:182|201:193|201:193|152:190,1,130,0|0,1:0|1:0,0:0:0:0:
82,143,102988,1,8,0:0:0:0:
237,74,103417,2,0,P|324:41|384:56,1,130,0|8,1:0|0:0,0:0:0:0:
434,84,104059,2,0,L|433:219,1,130,0|0,1:0|1:0,0:0:0:0:
357,250,104702,2,0,L|354:321,1,65,8|0,0:0|0:0,0:0:0:0:
274,341,105131,6,0,P|218:358|147:320,1,130,0|8,1:0|0:0,0:0:0:0:
137,248,105774,2,0,B|151:198|113:167|144:96,1,130,0|8,1:0|0:0,0:0:0:0:
201,65,106417,2,0,P|231:84|262:87,1,65,8|2,0:0|0:0,0:0:0:0:
325,34,106845,2,0,L|465:31,1,130,0|8,1:0|0:0,0:0:0:0:
439,115,107488,2,0,P|471:186|460:259,1,130,0|0,1:0|1:0,0:0:0:0:
426,311,108131,1,8,0:0:0:0:
426,311,108345,1,0,0:0:0:0:
343,329,108560,6,0,P|272:286|202:297,1,130,0|8,1:0|0:0,0:0:0:0:
179,357,109202,2,0,L|19:351,1,130,0|2,1:0|0:0,0:0:0:0:
16,274,109845,1,8,0:0:0:0:
46,107,110274,2,0,P|139:67|192:80,1,130,0|8,1:0|0:0,0:0:0:0:
239,108,110917,2,0,P|299:151|354:154,1,130,0|0,1:0|1:0,0:0:0:0:
423,106,111560,1,8,0:0:0:0:
458,271,111988,6,0,L|312:243,1,130,0|0,1:0|0:0,0:0:0:0:
299,325,112631,2,0,L|153:297,1,130,0|2,0:0|0:0,0:0:0:0:
102,250,113274,2,0,L|18:259,1,65,8|2,0:0|0:0,0:0:0:0:
38,172,113702,2,0,L|102:165,2,65,0|0|8,1:0|0:0|0:0,0:0:0:0:
19,89,114345,2,0,P|97:57|158:75,1,130,0|0,1:0|1:0,0:0:0:0:
204,120,114988,1,8,0:0:0:0:
204,120,115202,1,0,0:0:0:0:
250,190,115417,6,0,L|252:45,1,130,2|8,0:0|0:0,0:0:0:0:
335,74,116060,2,0,L|333:203,1,130,4|0,1:0|0:0,0:0:0:0:
401,254,116702,1,8,0:0:0:0:
468,304,116917,1,2,0:0:0:0:
474,219,117131,2,0,P|490:170|479:102,2,97.5,0|4|2,0:0|0:0|0:0,0:0:0:0:
343,326,118202,1,0,0:0:0:0:
262,300,118417,2,0,L|175:313,1,65,8|0,0:0|0:0,0:0:0:0:
136,251,118845,6,0,L|15:227,2,97.5,2|0|2,0:0|0:0|0:0,0:0:0:0:
254,129,119917,1,0,0:0:0:0:
324,82,120131,2,0,P|379:79|407:87,1,65,8|0,0:0|0:0,0:0:0:0:
456,131,120560,2,0,L|468:281,1,130,2|0,0:0|0:0,0:0:0:0:
387,289,121202,2,0,P|334:354|272:357,1,130,2|0,0:0|0:0,0:0:0:0:
223,311,121845,1,8,0:0:0:0:
76,226,122274,5,4,0:0:0:0:
26,157,122488,2,0,L|27:76,2,65,2|8|2,0:0|0:0|0:0,0:0:0:0:
76,226,123131,2,0,P|121:220|166:234,1,65,2|0,0:0|0:0,0:0:0:0:
210,269,123560,2,0,P|241:275|273:271,1,65,8|2,0:0|0:0,0:0:0:0:
308,194,123988,1,0,1:0:0:0:
250,132,124202,2,0,L|181:140,2,65,2|8|2,0:0|0:0|0:0,0:0:0:0:
407,68,125060,1,0,0:0:0:0:
460,133,125274,2,0,L|457:219,1,65,8|0,0:0|0:0,0:0:0:0:
375,217,125702,6,0,L|370:331,2,97.5,4|0|2,0:0|0:0|0:0,0:0:0:0:
248,103,126774,1,0,0:0:0:0:
170,137,126988,2,0,P|130:113|95:109,1,65,8|0,0:0|0:0,0:0:0:0:
55,172,127417,2,0,P|51:248|63:284,2,97.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
68,88,128274,1,2,0:0:0:0:
234,58,128702,2,0,L|323:75,1,65,8|0,0:0|0:0,0:0:0:0:
309,154,129131,6,0,L|176:128,1,130,4|0,0:0|0:0,0:0:0:0:
116,183,129774,2,0,P|85:264|99:323,1,130,2|2,0:0|0:0,0:0:0:0:
173,327,130417,2,0,L|263:315,1,65,8|2,0:0|0:0,0:0:0:0:
316,348,130845,2,0,P|373:330|466:346,1,130,0|8,0:0|0:0,0:0:0:0:
478,259,131488,2,0,L|483:106,1,130,2|0,0:0|0:0,0:0:0:0:
428,63,132131,1,8,0:0:0:0:
261,93,132560,6,0,P|207:123|159:122,2,97.5,0|4|0,0:0|0:0|0:0,0:0:0:0:
370,221,133631,1,0,0:0:0:0:
299,268,133845,2,0,P|248:256|216:259,1,65,8|0,0:0|0:0,0:0:0:0:
176,317,134274,2,0,P|108:342|71:338,2,97.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
152,235,135131,2,0,L|116:234,2,32.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
175,153,135560,1,8,0:0:0:0:
313,56,135988,6,0,L|452:65,1,130,4|8,0:0|0:0,0:0:0:0:
450,148,136631,2,0,L|320:139,1,130,0|0,0:0|0:0,0:0:0:0:
259,198,137274,2,0,P|209:185|181:190,1,65,8|2,0:0|0:0,0:0:0:0:
154,259,137702,2,0,L|143:127,1,130,0|8,0:0|0:0,0:0:0:0:
60,148,138345,2,0,L|70:277,1,130,4|0,0:0|0:0,0:0:0:0:
127,340,138988,1,8,0:0:0:0:
292,305,139417,6,0,P|350:295|401:326,2,97.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
173,184,140488,1,0,0:0:0:0:
102,137,140702,2,0,L|105:57,1,65,8|0,0:0|0:0,0:0:0:0:
19,68,141131,2,0,L|16:184,2,97.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
104,72,141988,2,0,P|175:110|239:99,1,130,2|8,0:0|0:0,0:0:0:0:
293,59,142631,2,0,L|291:21,2,32.5,0|0|4,0:0|0:0|1:1,0:0:0:0:
Topic Starter
Jycool
go


if i can find a bn 8-)
Mafumafu
Random Mod here!
[General]
sb\light.png This is unused in storyboard, you can delete it.
00:00:560 this greenline is unecessary, you can delete it.

[Insane]
01:00:560 Duplicate timing line.

00:12:345 (3,1) - It feels like the DS suddenly becomes quite large here. It plays awful, try to reduce it to 2.0x or so.
00:31:202 (5) - This 3/4 sliders plays weird. The end of the slider doesnt cover any sound and also the confusing layout of 00:31:202 (5,1) - will cause read issues when playing. Consider using normal rhythm here.
00:31:845 (2,3) - Use larger spacing here. The rhythm is 1/1 and it could be read as 1/2 since your latter notes use approximately the same spacing as here's.
00:32:917 (6,1) - There ought to be a jump to emphasize the music.
00:38:488 (1,2,3,1,2,1,2) - No need to NC so many times.
00:49:952 (8,1) - So large spacing, pls reduce it. 00:51:345 (6,1) - Same here.
00:53:702 (1,2,3,1,2,3,4) - Yes I know you want to form up patterns here but the spacing is completely messed up. 00:54:988 (3,1) - This is 1/1 but you use same spacing as 00:54:345 (2,3) - Also 00:53:702 (1,2) - 00:55:417 (1,2) - the two spacing should be the same.
01:03:988 (1,2) - Enlarge the spacing here 3/4 could be easily misread as 1/2 in current spacing.
01:08:702 (7,1) - Imo there should be a jump
01:16:791 - ???? This is 1/4 triplet please! use normal spacing
01:51:345 (3,4,5,6,7) - The music is in high pitch here. Consider using higher spacing for these.

[Hard]
00:00:988 (1,1) - Too short recovery spinner time.
00:14:702 (4,6) - Do not completely hide sliders under another. Especially in Hard diff.
00:26:060 (3,1) - Too large spacing for Hard. Also the music doesnt support the jump either.
00:32:060 (3) - Consider adding a hitsound to cover the background drum.
00:47:488 (3,4) - Too large spacing for Hard
01:27:131 (5,6,7,8) - square shape?
02:10:631 Consider adding something here. There is a sound.
02:20:488 (6,7) - Too large spacing. 前面是三连接这个跳,更难了啊

[Normal]

Maybe you need to keep a consistent spacing between every two objects in this difficulty. Small jumps in Normal are fine yet you have many large sudden jumps which surprisingly enhance the spacing to even 1.7x. This is not nice in Normal imo. Highly recommend to re-arrange the spacing.

Another thing is that you use some multiple-reverse sliders, personally I dont recommend it to be used in 1/2 sliders. Normal difficulties are new player oriented. New players could not react very fast, so they may end pressing the keys while there's still another reverse. This may cause hp-dropping and (if more severe) combo breaking. Two 1/2 sliders are better than multiple reverse sliders imo.

However I am still very glad to see this style, it reminds me maps several years ago. Overall this map is nice, especially the outstanding rhythms!
Good Luck!
Topic Starter
Jycool

Regraz wrote:

Random Mod here!
[General]
sb\light.png This is unused in storyboard, you can delete it. ok
00:00:560 this greenline is unecessary, you can delete it. ok

[Insane]
01:00:560 Duplicate timing line. ok

00:12:345 (3,1) - It feels like the DS suddenly becomes quite large here. It plays awful, try to reduce it to 2.0x or so. no
00:31:202 (5) - This 3/4 sliders plays weird. The end of the slider doesnt cover any sound and also the confusing layout of 00:31:202 (5,1) - will cause read issues when playing. Consider using normal rhythm here. no
00:31:845 (2,3) - Use larger spacing here. The rhythm is 1/1 and it could be read as 1/2 since your latter notes use approximately the same spacing as here's. no
00:32:917 (6,1) - There ought to be a jump to emphasize the music. no
00:38:488 (1,2,3,1,2,1,2) - No need to NC so many times. no
00:49:952 (8,1) - So large spacing, pls reduce it. 00:51:345 (6,1) - Same here. no
00:53:702 (1,2,3,1,2,3,4) - Yes I know you want to form up patterns here but the spacing is completely messed up. 00:54:988 (3,1) - This is 1/1 but you use same spacing as 00:54:345 (2,3) - Also 00:53:702 (1,2) - 00:55:417 (1,2) - the two spacing should be the same. no
01:03:988 (1,2) - Enlarge the spacing here 3/4 could be easily misread as 1/2 in current spacing. no
01:08:702 (7,1) - Imo there should be a jump no
01:16:791 - ???? This is 1/4 triplet please! use normal spacing no
01:51:345 (3,4,5,6,7) - The music is in high pitch here. Consider using higher spacing for these. yes

[Hard]
00:00:988 (1,1) - Too short recovery spinner time. no
00:14:702 (4,6) - Do not completely hide sliders under another. Especially in Hard diff. no
00:26:060 (3,1) - Too large spacing for Hard. Also the music doesnt support the jump either. no
00:32:060 (3) - Consider adding a hitsound to cover the background drum. no
00:47:488 (3,4) - Too large spacing for Hard no
01:27:131 (5,6,7,8) - square shape? no
02:10:631 Consider adding something here. There is a sound. yes
02:20:488 (6,7) - Too large spacing. 前面是三连接这个跳,更难了啊 no

我先帮她改了一下
[Normal]
我个人感觉还是不要这个Normal比较好 你的Easy CS改成3.5,再加点节奏(让星数超过1.5),ARODHP提高一些然后改名成Normal就很完美了。
你这个Normal反而拖了后腿,一是节奏比Advance都难,而且Advance都保持了恒定的间距 你的Normal还变来变去的这不是给自己增加障碍吗?反而把spread都打乱了。
如果你实在想带着这个Normal那也是可以的,不过要做好和BN解释,和QAT解释的思想准备。

SPOILER
大家都做一样的normal有什么意思呢,我觉得节奏游戏突出一个节奏,虽然是normal,也有normal的乐趣。我觉得你的advanced,最好再改的节奏丰富一点就好了,its a good diff,but not fun

Good Luck!
Misure
饼干神麻婆
P o M u T a
(:

[General]
  1. add sourse 'DJMAX Portable 2' i am not sure, but http://callusnext.com/djmax/DJMAX%20Portable%202/%B6%CA%A5%EA%A5%B9%A5%C8/
  2. add tag 'Ethnic Pop' ? so, music genre. (standard Memoirs)
[Easy]
  1. 00:20:060 (1) - delete this. i was DQed that issue haha. It's easy diff, try consider it.
    I recommend to map the spinners. If you want you can also shorten them and start the new lines properly but make sure to leave ~1 measure between the spinner ending and the next note.
  2. 00:59:702 (1,2) - ^
  3. 01:54:560 (1) - ^
  4. 01:30:345 (3,2) - really near this. try (3) move 1grid right.
  5. 01:36:560 (2,5) try leave overlaps. so, (5) move (x:406 y:95) better imo.
  6. 01:45:560 (2) - middle point move (x:376 y:40). so make blanket.
  7. 02:15:988 (1,2,3) - (1) is overlaps. so, (1,2) select and move (x:230 y:247) and (3) move (x:428 y:295)
[Normal]
  1. try AR+1 or +2? AR2 is bit low imo :D
  2. try HP and OD +2!
  3. have some big spacing in normal diff. it's fine or not idk, try ask QAT better :)
[Advanced]
  1. 02:06:988 (3,5) - overlaps in moment. make (3) slider end and (4) start and (5) triangle? https://osu.ppy.sh/ss/3959729
[Hard]
  1. 01:53:381 - add circle?
[Insane]
  1. 01:55:202 (2,3,4) - 0.20x distance? make https://osu.ppy.sh/ss/3959881
:)
Topic Starter
Jycool

P o M u T a wrote:

(:

[General]
  1. add sourse 'DJMAX Portable 2' i am not sure, but http://callusnext.com/djmax/DJMAX%20Portable%202/%B6%CA%A5%EA%A5%B9%A5%C8/ i didnt add this to the sourse,i will seek a bn to ensure that 8-)
  2. add tag 'Ethnic Pop' ? so, music genre. (standard Memoirs)
yes

[Easy]
  1. 00:20:060 (1) - delete this. i was DQed that issue haha. It's easy diff, try consider it.
    I recommend to map the spinners. If you want you can also shorten them and start the new lines properly but make sure to leave ~1 measure between the spinner ending and the next note.
  2. 00:59:702 (1,2) - ^
  3. 01:54:560 (1) - ^ i delete these above :?
  4. 01:30:345 (3,2) - really near this. try (3) move 1grid right. ok
  5. 01:36:560 (2,5) try leave overlaps. so, (5) move (x:406 y:95) better imo.
  6. 01:45:560 (2) - middle point move (x:376 y:40). so make blanket.
  7. 02:15:988 (1,2,3) - (1) is overlaps. so, (1,2) select and move (x:230 y:247) and (3) move (x:428 y:295)
almost all fixed 8-)
[Normal]
  1. try AR+1 or +2? AR2 is bit low imo :D ok
  2. try HP and OD +2! ok
  3. have some big spacing in normal diff. it's fine or not idk, try ask QAT better :)
oh,i dont wanna this diff harder...

[Advanced]
  1. 02:06:988 (3,5) - overlaps in moment. make (3) slider end and (4) start and (5) triangle? https://osu.ppy.sh/ss/3959729
[Hard]
  1. 01:53:381 - add circle?
[Insane]
  1. 01:55:202 (2,3,4) - 0.20x distance? make https://osu.ppy.sh/ss/3959881
not change

:)

thank you for your general help 8-)
polka
Hey from my modding queue.

Easy:


00:12:560 I feel like you'd be better off mapping the beat, as it is more prominent, from this point on.

00:14:917 (4) - Blanketing needs work.

00:24:560 (3) - The position of this slider in correlation to the last one will be confusing for easy players. The circle in between is so out of the way of the flow, they will skip right over it.

00:26:917 (2) - I suggest you blanket this. If it is, it needs work.

00:31:417 This beat needs to be skipped.

00:33:131 (1) - The end of this slider over laps the end of the previous one. I suggest you move it.

00:42:988 (4) - This circle is so out of the way of the flow, it will be skipped over by easy players. They will go straight for the next slider.

01:02:917 (3,1) - Red white transitions should not be used in easy mode.

01:09:774 (3,4) - ^

01:37:845 (3,4) - Easy players will see 4 before they see 3. I suggest CTRL + G.

01:57:131 (3,4) - Red white transitions should not be used in easy mode.

02:03:988 (4,5) - ^

02:05:702 (1,2,3) - This flow is bad, as the slider does not lead the direction of the map at all.

02:10:845 (3,4) - Red white transitions should not be used in easy mode.

02:15:988 (1) - This circle overlaps the slider body.

02:17:703 (4,5) - Red white transitions should not be used in easy mode.

Normal:


The spacing on normal is not good. Stick to 1.0x snap because this is really inconsistent.

Advanced:


00:24:560 I advise you don't skip over this beat.

00:34:845 (4,5) - Make these parallel for neatness.

01:05:917 (5,6,7) - I don't agree with a triplet in advanced mode.

01:12:774 (5,6,7) - ^

02:22:845 I feel this should end on a circle, and not the end of a slider.

Hard:


Spacing is really odd for this... I suppose it works?

00:00:988 (1,1) - Hard modes should have at least 1 beat of a break after a spinner before the next note.

00:15:560 (6,7) - The music does not call for this increase in spacing.

00:16:631 (2,4) - This slider head overlaps the slider body. This works for flow, but for play ability and neatness, not so much. ( I don't even think this is rankable).

00:35:702 (3,4,5) - This overlaps that slider body. Once again, I am unsure this is rankable.

00:45:774 (3,2,3,4,1) - These overlapping spreads will be confusing for hard players.

00:47:702 (4) - Jump is not called for here.

00:53:702 I don't think you should slow the SV here, as it is still part of Kiai Time.

01:06:774 (5,6,7,1) - These overlapping spreads will be confusing for hard players.

01:23:167 (2) - Players might play this as a white red jump as opposed a white to blue. Consider remapping/respacing.

01:26:274 (1,2,3,4,5,6,7) - This pattern will be confusing for Hard players.

01:38:595 (2) - Players might play this as a white red jump as opposed a white to blue. Consider remapping/respacing.

02:10:524 (5,6,1,2,3,4,5) - This pattern might be confusing for hard players.

:!: I love this hard mode. The spacing is odd, but as a person who plays around 5 stars, it's not hard for me. It fits the music very well.

Love the song; love the map. I want your stuff ranked, man. Good luck.
Topic Starter
Jycool

PolkaMocha wrote:

Hey from my modding queue.

Easy:


00:12:560 I feel like you'd be better off mapping the beat, as it is more prominent, from this point on. i think now is good,add a note here may be a bit hard for the fresh players

00:14:917 (4) - Blanketing needs work. ok

00:24:560 (3) - The position of this slider in correlation to the last one will be confusing for easy players. The circle in between is so out of the way of the flow, they will skip right over it.

00:26:917 (2) - I suggest you blanket this. If it is, it needs work. yes

00:31:417 This beat needs to be skipped. i dont think so

00:33:131 (1) - The end of this slider over laps the end of the previous one. I suggest you move it.

00:42:988 (4) - This circle is so out of the way of the flow, it will be skipped over by easy players. They will go straight for the next slider.

01:02:917 (3,1) - Red white transitions should not be used in easy mode. that transition may fit song better

01:09:774 (3,4) - ^

01:37:845 (3,4) - Easy players will see 4 before they see 3. I suggest CTRL + G. not so hard?

01:57:131 (3,4) - Red white transitions should not be used in easy mode.

02:03:988 (4,5) - ^

02:05:702 (1,2,3) - This flow is bad, as the slider does not lead the direction of the map at all.

02:10:845 (3,4) - Red white transitions should not be used in easy mode.

02:15:988 (1) - This circle overlaps the slider body.

02:17:703 (4,5) - Red white transitions should not be used in easy mode.

Normal:


The spacing on normal is not good. Stick to 1.0x snap because this is really inconsistent.

:!: I love this hard mode. The spacing is odd, but as a person who plays around 5 stars, it's not hard for me. It fits the music very well.

Love the song; love the map. I want your stuff ranked, man. Good luck.

thank U for your help :)
im glad you like the song and map 8-)
Kyle Y


Modding request on 15 Nov, sorry for late modding.
Any diff → 1 diff, here it is.

[Insane]
First, I don't think it suits CS5, the star rating is not that high and even if you use CS4, the map will not mess up.
00:05:702 (1,2) - 00:06:345 (3,4) - the spacing of circle and slider for this two is 1/2 and 1/1, I think it is better to stack (1) and (2) to make it different. Of course, when players play, they won't mess up but just for mapping theory.
00:12:560 (1) - you missed strong music sound here 00:12:774 - and 00:13:202 - mainly the strong sound cannot miss, because missing it seems weird in rhythm. just say, if you do not follow strong sound, then what can you follow to make the map player-friendly?
Mainly it is still 1/2 snapping not 1/4 here.
Ah.... I know why mis-hear 00:13:310 (2) - is sound, incorrect offset. Offset +25ms
for the following timing, I use the old one.
00:13:792 - 1/8 sound haha.
01:02:060 (1) - 01:31:417 (2) - remove the red dot, check all slider once please.
01:03:774 (8,1) - The spacing for this and 01:03:988 (1,2) - is nearly the same, however the snapping is not the same, it will totally mislead the player as 1/2 snapping.
Sorry I can't mod forward.
I think you need to fix the distance snapping first.
Also, I think this map is a little boring, just becasue too much circle. Osu is not circle-clicking only. I think if you can compile with slider, then it is better.
You mapping style is totally different from me, I am not to comment on your mapping style, but I prefer mapping based on feel, as it can make the map feel suitable, and fun. If you use a lot of circle with 1/2, then it is not unique for that song, but every song. Even if you use 1/2 slider, you can base on the feel and draw different slider shape right?

Last, if you have any question on it, please find me in game or through forum.
Topic Starter
Jycool
首先,你是中国人,那我就用汉语回复你,你应该看得懂

Modding request on 15 Nov, sorry for late modding.
Any diff → 1 diff, here it is.

[Insane]
First, I don't think it suits CS5, the star rating is not that high and even if you use CS4, the map will not mess up.
00:05:702 (1,2) - 00:06:345 (3,4) - the spacing of circle and slider for this two is 1/2 and 1/1, I think it is better to stack (1) and (2) to make it different. Of course, when players play, they won't mess up but just for mapping theory.
00:12:560 (1) - you missed strong music sound here 00:12:774 - and 00:13:202 - mainly the strong sound cannot miss, because missing it seems weird in rhythm. just say, if you do not follow strong sound, then what can you follow to make the map player-friendly? 不。曲子在这里加入了鼓的音轨,所以我用节奏来强调这个单音轨,让玩家逐渐进入曲子的感觉中,this is my “friendly”
Mainly it is still 1/2 snapping not 1/4 here.
Ah.... I know why mis-hear 00:13:310 (2) - is sound, incorrect offset. Offset +25ms 这里不是我听错,我用二连的beat来加重这个重音的打击感。而且,offset+25也是错的。
for the following timing, I use the old one.
00:13:792 - 1/8 sound haha. 哈哈。
01:02:060 (1) - 01:31:417 (2) - remove the red dot, check all slider once please. 首先你要知道红点加不加在这里,滑条的弧度会不会产生变化。请你自己试一下。而且,我也不只检查了once,我检查了many times。
01:03:774 (8,1) - The spacing for this and 01:03:988 (1,2) - is nearly the same, however the snapping is not the same, it will totally mislead the player as 1/2 snapping. 既然我加了nc,这不仅是new color而且意味着new combo。所以读图的时候要从这个数字1重新读,01:03:988 (1,2,3,4) - 这一组放到一起读,distance有什么问题吗?
Sorry I can't mod forward.
I think you need to fix the distance snapping first.
Also, I think this map is a little boring, just becasue too much circle. Osu is not circle-clicking only. I think if you can compile with slider, then it is better. 恰恰相反,滑条多了才是boring,音乐游戏连打击感都没了,变成画图游戏。当然,我并没有否定滑条的积极性。
You mapping style is totally different from me, I am not to comment on your mapping style, but I prefer mapping based on feel, as it can make the map feel suitable, and fun. If you use a lot of circle with 1/2, then it is not unique for that song, but every song. Even if you use 1/2 slider, you can base on the feel and draw different slider shape right? 不知道你究竟有没有好好连贯的看过我的图,你哪里看出来节奏只有1/2???

Last, if you have any question on it, please find me in game or through forum.

最后,如果对我的回答有问题,请不要找我,自己思考,谢谢。
Vert
m4m req from Axey(bakahuang)

[全局]
cb颜色和背景太接近了好像unrank,建议调一下

[I]
hp有点高建议-1或者-0.5
00:51:131 (4,5) - 这个摆的有点扭曲不太好看
01:16:631 (1,2,3) - 太难了,远远超过图现在的星数
00:06:774 (4,4) - 这两个建议换成1/4折返
00:29:702 (1,2,3) - 感觉这里不太对,但是我耳残具体也不知道是怎么个节奏
00:41:274 (7) - 可以再往右挪一点
02:22:845 - 这么短的kiai我记得是unrank?
和我的风格差的比较多,摸不太动

[H]
01:03:560 (7) - 这不做个包吗
有点厉害感觉没什么问题啊

低难度就不会看了OTL,有点水送个星吧
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