forum

Utatsuki Kaori - Hold on me ~Koi no Mahou~

posted
Total Posts
122
Topic Starter
Renka
This beatmap was submitted using in-game submission on 2017年1月17日 at 22:30:53

Artist: Utatsuki Kaori
Title: Hold on me ~Koi no Mahou~
Source: ラブライド・イヴ
Tags: short ver op opening eroge Love-Bride Eve LEVEL OCTAVE Girls Compilation C.G mix whitesoft I've Sound No_Dap Moeka Shioi Momoka
BPM: 140
Filesize: 15756kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.37 stars, 95 notes)
  2. Hard (2.83 stars, 228 notes)
  3. Momoka's Insane (3.61 stars, 303 notes)
  4. Normal (1.73 stars, 137 notes)
Download: Utatsuki Kaori - Hold on me ~Koi no Mahou~
Download: Utatsuki Kaori - Hold on me ~Koi no Mahou~ (no video)
Information: Scores/Beatmap Listing
---------------
Easy - 100%
Normal - 100%
Hard - 100%
Momoka's Insane - 100%,by Momoka
Muzukashii - 100%
Oni - 100%


OP Movie


Thank you for Modding
game rock /taiko
Pnkmjp /taiko
Deadmadeon /std
murutattack /std
Panda King /std
R / taiko
ManP /taiko
Raediaufar / taiko
xtrem3x / taiko
Shyotamaze /std
Etsu / taiko
snowball112 / taiko
Spork Lover / taiko
Nishizumi / taiko
Phyloukz / std
Lorkee / std
Lassikko /std
Lorkee / std
Axon / std
Alveryn / std
Revialink / std
Mihaugoku / taiko
Electoz / std
eclipselotus / std
Lefia / std
hikikochan / taiko
LeQuack / std
Momochikun / std
SherryCherry / std
MaridiuS / std
lazyboy007 / std
Hey lululu /std
eeezzzeee / std
Underforest / std
Nardoxyribonucleic / taiko
ShogunMoon / std
-NanoRIPE- /std
toara_fict / std
Annika Flina / std
-Sh1n1- / std
Left / std
-Nanaka- / std
Sonnyc / std
Gemu-
Hi chaica! :3

M4M

Request In-Game


d
k
D (Big d)
K (Big k)


  • [ Muzukashii]
  1. 00:04:151 - In this part can hear a drum sound, so If you want can you add a d there.
  2. 00:07:579 - Add a d because in this part can ehar a sound of a drum. Also, to emphasize more the finish D 00:07:794 (18) -
  3. 00:11:008 - Here the same suggestion, this part can hear a drum sound, so If you want can you add a d.
  4. 00:42:508 (4,5,6,7,8,9) - You started with kdk kdd, so in this part 00:44:222 (10,11,12,13,14,15) - should go the same to have a coherence in this part. For that reason Ctrl G here 00:44:437 (11,12) - and change to D here 00:45:508 (15) -
  5. 01:23:222 (174,175,176,177,178,179,180,181) - For follow the sharp sound I recommend you Change that to --->
  6. 01:26:651 (192) - Change to a finish K to manifest the end of the song.

  • [ Oni]

    HP: 5
  1. 00:15:294 (47) - Change to k to manifest the high tone with the low note 00:15:401 (48) - And sounds very good with 00:15:615 (49,50,51,52,53) -
  2. 00:18:722 (63) - Change same here^ change to k to manifest the high tone wand low note 00:18:829 (64) -
  3. 00:19:044 (65) - Here can hear a low tone, and here can hear a high tone 00:19:151 (66) - so my question is, Why is there a note d? Change to k. Also, to keep consistency with 00:15:294 (47,48,49,50) -
  4. 00:26:972 (104) - Change to k, the same for 00:27:722 (108) - sounds very good.
  5. 00:33:508 (135,136,137,138,139,140,141,142,143,144,145) - In this part can hear a sound perfect for a stream, so, If you want can you change it to --> or -->
  6. 01:13:151 (55) - Change to k, have a sound very good with 01:13:579 (58,59,60,61,62,63,64,65,66) -
  7. 01:25:794 (132,133,134,135,136,137,138) - In this part can hear two fast sounds, high and low, for that I suggest you change this stream to -->
  8. 01:26:651 (139) - Change to a finish K to manifest the end of the song.

Great Beatmap! I hope my mod has been helpful you, Good luck!
Ozato Fumika
mistake w
Topic Starter
Renka

game rock wrote:

Hi chaica! :3

M4M

Request In-Game


d
k
D (Big d)
K (Big k)


  • [ Muzukashii]
  1. 00:04:151 - In this part can hear a drum sound, so If you want can you add a d there. - umm..keep.Oni and similar to the made for arrangement.and a little break.
  2. 00:07:579 - Add a d because in this part can ehar a sound of a drum. Also, to emphasize more the finish - D 00:07:794 (18) - ok.
  3. 00:11:008 - Here the same suggestion, this part can hear a drum sound, so If you want can you add a d. - keep.same as 00:04:151.
  4. 00:42:508 (4,5,6,7,8,9) - You started with kdk kdd, so in this part 00:44:222 (10,11,12,13,14,15) - should go the same to have a coherence in this part. For that reason Ctrl G here 00:44:437 (11,12) - and change to D here 00:45:508 (15) - - ok
  5. 01:23:222 (174,175,176,177,178,179,180,181) - For follow the sharp sound I recommend you Change that to ---> - hmm..I'll think about it.
  6. 01:26:651 (192) - Change to a finish K to manifest the end of the song. - nope.

  • [ Oni]

    HP: 5 - nope.my style.
  1. 00:15:294 (47) - Change to k to manifest the high tone with the low note 00:15:401 (48) - And sounds very good with 00:15:615 (49,50,51,52,53) - ok
  2. 00:18:722 (63) - Change same here^ change to k to manifest the high tone wand low note 00:18:829 (64) - ^
  3. 00:19:044 (65) - Here can hear a low tone, and here can hear a high tone 00:19:151 (66) - so my question is, Why is there a note d? Change to k. Also, to keep consistency with 00:15:294 (47,48,49,50) - ^
  4. 00:26:972 (104) - Change to k, the same for 00:27:722 (108) - sounds very good. - nope.
  5. 00:33:508 (135,136,137,138,139,140,141,142,143,144,145) - In this part can hear a sound perfect for a stream, so, If you want can you change it to --> or --> -
  6. 01:13:151 (55) - Change to k, have a sound very good with 01:13:579 (58,59,60,61,62,63,64,65,66) -
  7. 01:25:794 (132,133,134,135,136,137,138) - In this part can hear two fast sounds, high and low, for that I suggest you change this stream to --> -
  8. 01:26:651 (139) - Change to a finish K to manifest the end of the song. - ok.

Great Beatmap! I hope my mod has been helpful you, Good luck!
thank you for modding!update.
crim
hi

[Muzukashii]

  • 00:09:508 - change k ボーカルの方が取ったほうがいいかな?

[Oni]


  • 00:20:014 - change k 裏の音取ってると思うけどボーカル取ったほうがいいかな~みたいな
    00:26:871 (103,104) - change k 裏の音のほうが合うかな?
    01:03:300 - change k 上に同じく
初めてのModでどこを指摘していいか分からなかったので許してください
Ranked待ってるぞ~!
Topic Starter
Renka

Pnkmjp wrote:

hi

[Muzukashii]

  • 00:09:508 - change k ボーカルの方が取ったほうがいいかな? - ご了承

[Oni]


  • 00:20:014 - change k 裏の音取ってると思うけどボーカル取ったほうがいいかな~みたいな - 00:21:085と同じようにしたいと思ったので変えました
    00:26:871 (103,104) - change k 裏の音のほうが合うかな? - ok
    01:03:300 - change k 上に同じく - ん~keepで
初めてのModでどこを指摘していいか分からなかったので許してください
Ranked待ってるぞ~!
modありがとう:3 update
jossieP
#TimingHelp


Code
[TimingPoints]
937,-133.333333333333,4,2,6,55,0,0
950,428.571428571429,4,2,6,55,1,0
14651,-111.111111111111,4,2,6,60,0,0
21079,-66.6666666666667,4,2,5,80,0,0
21508,428.571428571429,4,2,5,65,1,0
33722,-100,4,2,4,40,0,0
35222,-100,4,2,5,65,0,0
46365,-100,4,2,4,45,0,0
47222,-100,4,2,5,65,0,0
48950,428.571428571429,4,2,5,70,1,1
82365,-100,4,2,4,45,0,1
83222,-100,4,2,6,70,0,1
85794,-100,4,2,6,55,0,1
86651,-100,4,2,5,70,0,0

Fix your inherited timelines please
Deadmadeon
Hi, here is my mod :3
The bpm is correct...

Easy
01:24:936 (1) - add "finish" (?)

Normal
00:45:508 (1,2) - Don't overlap in normal difficulties
01:00:937 (3) - align It with 01:01:579 (4) -
00:33:508 (3,4,1) -do a pretty triangle :3
00:33:508 (3,4,1) - align 5 with 4

Hard
I suggest you to move these three circles 00:28:365 (1,2,3) - because of the time interval that confuses a little with that distance from 3
The distance between these 3 00:47:544 (1,2,3) - can't be the same (2 and 3 must be more closer)
01:12:079 (1,2,3) - move to these due to the distance of 1 to 01:11:437 (2) -
Topic Starter
Renka

Deadmadeon wrote:

Hi, here is my mod :3
The bpm is correct...

Easy
01:24:936 (1) - add "finish" (?) - ok

Normal
00:45:508 (1,2) - Don't overlap in normal difficulties - ok
01:00:937 (3) - align It with 01:01:579 (4) - ^
00:33:508 (3,4,1) -do a pretty triangle :3
00:33:508 (3,4,1) - align 5 with 4 - ok

Hard
I suggest you to move these three circles 00:28:365 (1,2,3) - because of the time interval that confuses a little with that distance from 3
The distance between these 3 00:47:544 (1,2,3) - can't be the same (2 and 3 must be more closer)
01:12:079 (1,2,3) - move to these due to the distance of 1 to 01:11:437 (2) - ok.
thank you for modding!
Moeruattack
#NM Reqs from modding queue :3

General
Disable widescreen support because no Storyboard.

Easy
00:16:378 (1) - New Combo
00:24:937 (1) - Majority from outside the grid, try move to x:24 y:140 for (1) and 00:26:651 (2) move to x:204 y:92 to add a bit movement.
00:33:508 (2) - End the slider to 00:34:365 instead, and try move the 00:35:222 (3) to x:344 y:172 and 00:36:079 (1) move to x:416 y:292.
00:36:937 (2) - Similar to ^ here, give some space on this slider, end the slider to 00:37:793.
00:40:365 (4) - Fix slider shape a bit, remove the red point, and move the second point slider to x:428 y:192.
00:50:664 (3,1) - 2 of this slider almost overlapping the HP bar, try lowering it by pick all of this 00:48:950 (1,2,3,1,2,3) - and move to x:252 y:240.
01:07:378 (1) - It seems didn`t fit to add spinner here, slider seems fine. Try make slider starting at 01:07:807 (7) - and ends on 01:09:092. while add notes on 01:09:521.

Normal
00:13:807 (4) - This one overlapping HP, try move all of the 00:12:950 (3,4,5) to x:240 y:120
00:30:079 (3) - Try move to x:116 y:96 to make space between previous sliders. Use Grid Level 4.
00:31:794 (1) - Move to x:352 y:308 to fix the distance from ^ mod.
00:35:222 (1) - Move this to x:276 y:168, prefer if stick all of the difficulties using similar distance (1.00x)
00:42:937 (3,4) - I think you can make interesting flow in here, like moving the 00:42:937 (3) to x:316 and y: 112 and 00:43:365 (4) move to x:408 y:52. So it create down and up pattern.
00:47:544 (6) - Maybe using slider fits on this one, but next will be note instead. Use this time :

01:00:092 (2) - Correct this slider bowels by moving the end point slider to x:484 y:240.
01:02:664 (1) - Flow movement could be better, maybe you can move the (1) and change the (2) using slider bowel. Maybe this will help :

Hard
The HP and OD might be better if lowering to 5.

00:12:092 (1) - I`m not agreeing with using New combo here, remove NC.
00:14:664 (1) - New combo
00:28:365 (1) - This distance between previous slider is very near.
00:45:508 (4) - I think prefer if you can make it straight repeated slider and use New Combo :
00:46:365 (2) - Remove combo here
00:49:164 (2) - Move to x:376 y:128 to create interesting movements.
00:52:378 (1,2,3) - I suggest make a space between most of the notes, use DS frequently on normal flow.
01:08:450 (3,4) - Move to x:365 y:289 to stack the notes to the slider.

I think there`s some notes that is very inconsistance distance, leading to a bit messy patterns. Try using most of the notes and sliders using distance spacing 1.0x, while use 1.5x if you wish to make a jump pattern. For example, check the Kiai section and look for the pattern that using below 1.0x.

Muzukashi (Still trying out)
00:43:794 (15) - Big Drum?
01:05:664 (103) - k

Good luck for ranking :)
Topic Starter
Renka

murutattack wrote:

#NM Reqs from modding queue :3

General
Disable widescreen support because no Storyboard.

Easy
00:16:378 (1) - New Combo
00:24:937 (1) - Majority from outside the grid, try move to x:24 y:140 for (1) and 00:26:651 (2) move to x:204 y:92 to add a bit movement.
00:33:508 (2) - End the slider to 00:34:365 instead, and try move the 00:35:222 (3) to x:344 y:172 and 00:36:079 (1) move to x:416 y:292.
00:36:937 (2) - Similar to ^ here, give some space on this slider, end the slider to 00:37:793.
00:40:365 (4) - Fix slider shape a bit, remove the red point, and move the second point slider to x:428 y:192.
00:50:664 (3,1) - 2 of this slider almost overlapping the HP bar, try lowering it by pick all of this 00:48:950 (1,2,3,1,2,3) - and move to x:252 y:240.
01:07:378 (1) - It seems didn`t fit to add spinner here, slider seems fine. Try make slider starting at 01:07:807 (7) - and ends on 01:09:092. while add notes on 01:09:521.

Normal
00:13:807 (4) - This one overlapping HP, try move all of the 00:12:950 (3,4,5) to x:240 y:120
00:30:079 (3) - Try move to x:116 y:96 to make space between previous sliders. Use Grid Level 4.
00:31:794 (1) - Move to x:352 y:308 to fix the distance from ^ mod.
00:35:222 (1) - Move this to x:276 y:168, prefer if stick all of the difficulties using similar distance (1.00x)
00:42:937 (3,4) - I think you can make interesting flow in here, like moving the 00:42:937 (3) to x:316 and y: 112 and 00:43:365 (4) move to x:408 y:52. So it create down and up pattern.
00:47:544 (6) - Maybe using slider fits on this one, but next will be note instead. Use this time :

01:00:092 (2) - Correct this slider bowels by moving the end point slider to x:484 y:240.
01:02:664 (1) - Flow movement could be better, maybe you can move the (1) and change the (2) using slider bowel. Maybe this will help :

Hard
The HP and OD might be better if lowering to 5.

00:12:092 (1) - I`m not agreeing with using New combo here, remove NC.
00:14:664 (1) - New combo
00:28:365 (1) - This distance between previous slider is very near.
00:45:508 (4) - I think prefer if you can make it straight repeated slider and use New Combo :
00:46:365 (2) - Remove combo here
00:49:164 (2) - Move to x:376 y:128 to create interesting movements.
00:52:378 (1,2,3) - I suggest make a space between most of the notes, use DS frequently on normal flow.
01:08:450 (3,4) - Move to x:365 y:289 to stack the notes to the slider.

I think there`s some notes that is very inconsistance distance, leading to a bit messy patterns. Try using most of the notes and sliders using distance spacing 1.0x, while use 1.5x if you wish to make a jump pattern. For example, check the Kiai section and look for the pattern that using below 1.0x.

Muzukashi (Still trying out)
00:43:794 (15) - Big Drum?
01:05:664 (103) - k

Good luck for ranking :) - i tolerate roughly,hardis a little thought.thank you for modding!
Charlotte
Hi form game-in chat

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Taiko diffでKiai timeの線引きが異なっています。

    Muzukashii http://puu.sh/oDx2J.png

    Oni http://puu.sh/oDx5A.png

    どちらも緑線消して、赤線にKiai timeつければいいと思います。緑線が必要なら申し訳ない。
[ Muzukashii]


  • * 00:00:950 - 00:03:735 - Oniとの差別化を図るSpread調整は大事だと思いますが、最初の1/1-5連はMuzukashiiにふさわしくないように思います。

    00:02:021 - add don.

    * 00:05:450 - add don.上記と似たような理由です。

    * 00:08:878 - add kat.^ Oniと同じですが密度が詰まってないので良いと思います。

    * 00:11:021 - add don.^

    * 00:12:307 - add don.

    * 00:16:378 - Move to 00:16:164 - & change to don & 00:16:592 - add don. 00:17:021 - remove. 00:17:664 - change to kat. 00:17:878 - add don.

    参考画像。00:15:735 - 00:18:092 - http://puu.sh/oDz65.jpg 00:16:164 - ここの音拾ってパターン考えました。少し奇妙だった配置が改善されたように思います。

    * 00:19:807 - Move to 00:19:592 - & change to d & 00:20:021 - add don & 00:20:223 - change to k.上記と似たような理由です。

    * 00:23:650 - Move to 00:23:543 - 00:25:793 - Move to 00:25:686 - & change to k & 00:26:436 - add kat.個人的にMuzukashiiでは1/4(青線のVocal)も拾っていくと良いと思います。

    1/1-1/2のみでは物足りない感じがします。00:22:150 - 個人的にここのnotesも00:22:258 - ここへ移動させたほうが無難なのかもしれませんが、1/2でも聞こえが悪くないと思うところは、残すと良いように思います。1/4ばっかりだと辛いので。

    * 00:27:079 - change to k.

    * 00:30:508 - 1/4前へ。Follow the vocal

    * 00:32:650 - ^

    * 00:33:079 - add don.

    * 00:36:079 - 1/2右へ。2連のほうが聞こえがいいように感じます。

    * 00:36:722 - add notes? Follow the vocal.

    * 00:40:579 - うーんここより Move to 00:41:008 - ここのが合う気がします。& 00:41:008 (6,7) - Ctrl + G

    * 00:42:079 - 00:45:508 - 個人的にここのvocalの1/4も取りたいです。

    * 00:45:829 - change to k & 00:46:150 - change to k.Follow the vocal.

    * 00:50:450 - k

    * 00:52:592 - kkk vocalが高くなってるのでkkkのが合うかと思います。

    * 00:53:021 (49,50,51,52) - kddk

    * 00:54:092 - k-ddd(1/4)-d-kのがよりVocalに合ってると思います。

    * 01:08:235 - k

    * 01:10:164 - add don.01:10:378 - 1/2右へ。& change to don.よりよいリズムが作れます。

    * 01:12:092 - 1/2右へ。上記と似た理由です。

    * 01:16:378 - 01:21:521 - 一貫性考えると2回目kiaiの前半と同様なリズムのパターンが良いかと思います。

    * 01:22:592 - d
[ Oni]


  • * 00:01:807 - Oniはここからddkkdどうですか?Muzukashiiをddkに変更したのであれば、良いと思います。

    * 00:05:878 - Muzuでkdkに変更したのであればここk入れてkdkkdを薦めます。VocalもFollowできて良いと思います。

    * 00:13:164 - Move to 00:12:735 - & change to k.今までのパターンの組み方考えると5連-2連のがしっくりきます。00:12:092 - ここkにしてkdkkdのが合うと思います。

    W I P
最後のところSand Stormっぽい(小並感)
Kujinn
Hi Hi

Shioi's Insane
00:48:079 (2) - Doesn't really flow
00:51:735 (4) - Ctrl G maybe?
00:55:807 (1,2,3,4) - Same thing here, Doesn't really flow

Hard
00:38:650 (1) - Try this https://osu.ppy.sh/ss/5061520 and https://osu.ppy.sh/ss/5061531
00:46:365 (2) - https://osu.ppy.sh/ss/5061540
01:12:950 (4) - Fix shape

GL With Map ^^
Topic Starter
Renka

Charlotte wrote:

Hi form game-in chat

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Taiko diffでKiai timeの線引きが異なっています。

    Muzukashii http://puu.sh/oDx2J.png

    Oni http://puu.sh/oDx5A.png

    どちらも緑線消して、赤線にKiai timeつければいいと思います。緑線が必要なら申し訳ない。- 緑線たぶんいらないと思うので変えました
[ Muzukashii]


  • * 00:00:950 - 00:03:735 - Oniとの差別化を図るSpread調整は大事だと思いますが、最初の1/1-5連はMuzukashiiにふさわしくないように思います。

    00:02:021 - add don.

    * 00:05:450 - add don.上記と似たような理由です。

    * 00:08:878 - add kat.^ Oniと同じですが密度が詰まってないので良いと思います。

    * 00:11:021 - add don.^

    * 00:12:307 - add don.

    * 00:16:378 - Move to 00:16:164 - & change to don & 00:16:592 - add don. 00:17:021 - remove. 00:17:664 - change to kat. 00:17:878 - add don.

    参考画像。00:15:735 - 00:18:092 - http://puu.sh/oDz65.jpg 00:16:164 - ここの音拾ってパターン考えました。少し奇妙だった配置が改善されたように思います。

    * 00:19:807 - Move to 00:19:592 - & change to d & 00:20:021 - add don & 00:20:223 - change to k.上記と似たような理由です。

    * 00:23:650 - Move to 00:23:543 - 00:25:793 - Move to 00:25:686 - & change to k & 00:26:436 - add kat.個人的にMuzukashiiでは1/4(青線のVocal)も拾っていくと良いと思います。

    1/1-1/2のみでは物足りない感じがします。00:22:150 - 個人的にここのnotesも00:22:258 - ここへ移動させたほうが無難なのかもしれませんが、1/2でも聞こえが悪くないと思うところは、残すと良いように思います。1/4ばっかりだと辛いので。 - 自分的にはこれは違和感を感じたのでkeep.

    * 00:27:079 - change to k.

    * 00:30:508 - 1/4前へ。Follow the vocal

    * 00:32:650 - ^

    * 00:33:079 - add don.

    * 00:36:079 - 1/2右へ。2連のほうが聞こえがいいように感じます。

    * 00:36:722 - add notes? Follow the vocal.

    * 00:40:579 - うーんここより Move to 00:41:008 - ここのが合う気がします。& 00:41:008 (6,7) - Ctrl + G

    * 00:42:079 - 00:45:508 - 個人的にここのvocalの1/4も取りたいです。

    * 00:45:829 - change to k & 00:46:150 - change to k.Follow the vocal.

    * 00:50:450 - k

    * 00:52:592 - kkk vocalが高くなってるのでkkkのが合うかと思います。

    * 00:53:021 (49,50,51,52) - kddk

    * 00:54:092 - k-ddd(1/4)-d-kのがよりVocalに合ってると思います。

    * 01:08:235 - k

    * 01:10:164 - add don.01:10:378 - 1/2右へ。& change to don.よりよいリズムが作れます。

    * 01:12:092 - 1/2右へ。上記と似た理由です。

    * 01:16:378 - 01:21:521 - 一貫性考えると2回目kiaiの前半と同様なリズムのパターンが良いかと思います。

    * 01:22:592 - d
[ Oni]


  • * 00:01:807 - Oniはここからddkkdどうですか?Muzukashiiをddkに変更したのであれば、良いと思います。

    * 00:05:878 - Muzuでkdkに変更したのであればここk入れてkdkkdを薦めます。VocalもFollowできて良いと思います。

    * 00:13:164 - Move to 00:12:735 - & change to k.今までのパターンの組み方考えると5連-2連のがしっくりきます。00:12:092 - ここkにしてkdkkdのが合うと思います。

    W I P

    理由書いたところ以外はかえました
最後のところSand Stormっぽい(小並感) - こういうの困るよね::
thank you for modding!
[R]
[Muzukashii]
00:19:807 - this part is really akward, move backward 00:19:592 -
00:20:021 - add don, kicks very strong here also follow the vocal
00:26:865 - add note ?
00:27:722 - this part are calm, guess you can delete or move to 00:28:150 - to follow the drum
00:53:235 (50,51) - ctrl+g ?
00:55:378 (59,60,61) - ddk will stronger this vocal 00:55:807 - or if you want like that 00:54:735 - change to kat
01:02:235 - move 01:02:878 -
01:20:664 - change to don ?
01:23:664 - | 01:24:521 - change to kat, too much don in here

[Oni]
00:09:735 - add note, this pattern are similiar with 00:13:164 -
00:34:686 - add note ?
00:47:543 - change to kat

Good Luck
Topic Starter
Renka

Panda King wrote:

Hi Hi

Shioi's Insane
00:48:079 (2) - Doesn't really flow
00:51:735 (4) - Ctrl G maybe?
00:55:807 (1,2,3,4) - Same thing here, Doesn't really flow

Hard
00:38:650 (1) - Try this https://osu.ppy.sh/ss/5061520 and https://osu.ppy.sh/ss/5061531 - ok
00:46:365 (2) - https://osu.ppy.sh/ss/5061540 - fixed
01:12:950 (4) - Fix shape - okay

GL With Map ^^
thank you for modding!
Topic Starter
Renka

[R] wrote:

[Muzukashii]
00:19:807 - this part is really akward, move backward 00:19:592 - ok
00:20:021 - add don, kicks very strong here also follow the vocal - ^
00:26:865 - add note ? - nope
00:27:722 - this part are calm, guess you can delete or move to 00:28:150 - to follow the drum - ok
00:53:235 (50,51) - ctrl+g ? - no change.
00:55:378 (59,60,61) - ddk will stronger this vocal 00:55:807 - or if you want like that 00:54:735 - change to kat - no change.
01:02:235 - move 01:02:878 - no change.
01:20:664 - change to don ? - ok
01:23:664 - | 01:24:521 - change to kat, too much don in here - nope

[Oni]
00:09:735 - add note, this pattern are similiar with 00:13:164 - ok
00:34:686 - add note ? - add k :D
00:47:543 - change to kat - no change

Good Luck
thank you for moding! update.
ManP
;3/

[Muzukashii]
  1. 00:21:092 (57) - big? 小さいのは違和感あります;;
    出来いいし他に言うことないです。。。

[oni] 
  1. 00:04:164 (11,12) - ctrl g して、後ろのdを大音符に? same as 一番最初の音符 and 00:07:807 (26)
  2. 00:04:807 (13) - k? 上の指摘で言ったDを強調するためって感じで
  3. 00:11:021 (36,37,38,39) - k dkddから kk Ddk とかどうです? やっぱ大音符おきたみあります
  4. 00:21:092 (35) - finish? ちょうど曲の転換点でもありますし、ここのスパーンはbigでもいいかなと
  5. 00:42:078 (6) - 00:45:507 (24) - ここの二つがDなのに、00:43:793 (15,16,17,18) - ここだけ違うのは変な感じです;
短い感じになって申し訳ない; GL ;3
Topic Starter
Renka

ManP wrote:

;3/

[Muzukashii]
  1. 00:21:092 (57) - big? 小さいのは違和感あります;; - no change.そんな大きい音でもない気がする
    出来いいし他に言うことないです。。。

[oni] 
  1. 00:04:164 (11,12) - ctrl g して、後ろのdを大音符に? same as 一番最初の音符 and 00:07:807 (26) - ここは大きい音がないのでno change.00:07:592をkに変えました
  2. 00:04:807 (13) - k? 上の指摘で言ったDを強調するためって感じで - ^
  3. 00:11:021 (36,37,38,39) - k dkddから kk Ddk とかどうです? やっぱ大音符おきたみあります - 大音符をおくほどの音でもないとおもう 少し配置をかえました
  4. 00:21:092 (35) - finish? ちょうど曲の転換点でもありますし、ここのスパーンはbigでもいいかなと -
  5. 00:42:078 (6) - 00:45:507 (24) - ここの二つがDなのに、00:43:793 (15,16,17,18) - ここだけ違うのは変な感じです; - kaemasita
短い感じになって申し訳ない; GL ;3
thank you for modding!update.
Ozato Fumika

Panda King wrote:

Shioi's Insane
00:48:079 (2) - Doesn't really flow
00:51:735 (4) - Ctrl G maybe?
00:55:807 (1,2,3,4) - Same thing here, Doesn't really flow
no fix. I don't understand why you think they don't flow..
show more
Please sign in to reply.

New reply