recheck since i really like this song
nm from
queueyour map has improved a lot!
[Basic]
00:32:970 - I feel this should be mapped as it signifies the end of the end of the melody, I know you want to leave a gap as a breather for players, but this might not be the best place for it
00:38:170 (1) - This would be a better place for a gap imo, as the drum fill isn't as significant to hit in easy diffs, so changing this to a circle would work better imo
00:58:970 (1,2) - Potentially confusing, as it is an obscure visual distance. It looks cool but it's not very noob friendly since noobs often just hit whenever a circle pops up, try making this easier to read,
maybe like this? (obviously do a better job than me xd)
01:45:370 (3) - Wouldn't it be better to have this as a circle, then have a 1/1 slider starting where the slider ends? Having the slider end on the tick where the melody restarts is a bit strange
01:48:570 (3) - same ^
01:51:770 (4) - same ^
01:58:170 (3,4) - This is the rhythm I would use for the section mentioned above, it does a good job of hitting the melody whilst still giving the player a rest
02:26:170 (2,3) - Weird blanket? If this isn't meant to be a blanket try to make it more obvious (e.g redpoint sliders or less curved)
[Advanced]
00:57:370 (1,2,3,4) - This feels a bit overmapped, especially as you make an easier rhythm for the same piece of music 01:10:570 (4,5,6) - here, maybe make the last 2 sliders into a 1/1 slider?
01:54:570 (2,3) - Flow feels a little awkward, maybe raise 3 a bit to make a wide triangle flow? (
eg like this)
02:04:570 (1,2,3) - Swap this pattern around with 02:02:970 (1,2,3,4) - ? The build up is getting more intense but you're lowering note density, feels anticlimactic
02:55:770 (1) - Remove NC, breaks consistency with previous 2 patterns
[Hyper]
00:28:570 (1,4) - Fix parallel ((4) slider end)
00:54:970 (4) - Feels weird not being able to click the downbeat here as its the start of another melody + strong bass kick, maybe turn into 1/1 slider and circle?
01:01:370 (3) - same ^
01:46:770 (1,2) - Strange decision NCing the drum triple when you NC the start of the melody for every other section of the song? I would suggest keeping your NC's on the downbeats for this part
01:53:170 (1,2) - same ^
02:23:770 (1) - Sliders with red points so close to the slider head/tail look super weird xd, move it a little further down the slider for a better aesthetic
02:46:570 (5,6) - Long held note in melody starts in white tick. I understand this if you followed the guitar throughout the section, but you seem to stop following it after 02:50:970 (1) - suddenly, so I would suggest flipping the rhythm around here or follow the guitar for the full section
[Another]
00:17:370 (1) - Missing clap hitsound? The other diffs have clap hitsounds here
00:38:170 (1,1) - This is really hard for a 4* diff, I would suggest either ending the spinner 00:39:370 - here or moving 00:39:770 (1) - closer to the center of the circle so its easier to hit
01:03:770 (1,1) - same ^
02:08:970 (1) - This slider shape could be changed visually to make it easier to read the sv change, it's already pretty readable, but I think making it look different too the other sliders in the map helps emphasise this sound better, maybe try
a shape like this?02:11:370 (2) - Red tick is the stronger beat out of these three imo and should be clickable, maybe try a rhythm
like this to better match the drum/melody?
I feel your rhythm choice could be slightly improved in the final kiai, as you are giving emphasis on the 'lesser' notes in my opinion, and should be focusing on the main melody and hitting the drums passively like you do at the end of the kiai here 02:32:170 (1,2,3,4,1,2,3,4,5,6,7) - (nice rhythm btw)
Your SV also feels a little bit low on the outro, maybe increase it by 0.1~?
nice!