DOUBLE POST BCS LATE MOD REPLY GGGHHGHGGH
will continue this post with other's mod reply
EDIT:Kroytz wrote:
~modAnother:
Change HP 7 to 6 or 6.5 because 7 is kind of high for this low SR Insane. fix
00:19:970 (4,5,6,1,2,3,1) - Not a fan of overly linear streams like this so my idea would be to do something like this: [ example ] fix
00:20:970 (5,6,7) - DS between these three are a little awkward. From 5->6 is kind of high but the way 6->7 plays is very close together, as in, very little movement from the player. It's also quite sharp, I'd move (6) elsewhere. fix
00:22:170 (1,2,3,4,1,2,3,4) - Here I don't agree with the spacing changes simply because the music doesn't deviate in pitch to accompany this idea. The only DS change I hear is 00:22:770 (4,1) - So what you could do is create two sets of squares on different quadrants of the editor and that'll work with the music. fix
00:23:570 (4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - As a stream mapper, I'll just say that this stream is pretty boring lol. On the second half of the measure ( 00:24:470 (8,1) - ) you could try a different angle so for instance a stream that looks like this: [ example ] damn im not really good at mapping streams. also i checked this mod months late so the puush link already expired im cri but yea i got your point. going to experiment with it when i got enough confidence
00:30:770 (4,5) - Overlap is nono. Move (5) just a tad bit away so it doesn't get overlappd like that fix
00:37:170 (3,4) - This one is slightly eh, but I'd still move (3) away from (4) . The way (3) is played is like a hold so you can get away with spacing this out more. also consider slider leniency to help the player if you think that spacing this would be too high, it really isn't : p I'd probably use a linear slider on (3) just to help compliment the shape of (4) moved (3) a bit away from (4), but i still keep the shape for better flow
00:41:770 (2) - I don't like how you decided to come back to the top part of the screen again during this combo. It feels very tight and there's more playfield that could be utilized. damnn but i like the flow here ;;;;;
00:44:570 (1) - Same goes here: lots of attention on the top portion of the playfield, you could create more patterns or complimentary sliders to utilize the full range of the playfield. whooops fixed
00:54:770 (2,3,4,1) - This is really confusing as to what's getting 1/4'd and what's getting 1/2'd. Don't make them the same spacing if they're not timed equally. fix
01:31:770 (4,5,6,7) - Instead of stacking over completely, move this part out by a few pixels as a visual guide to the player. To me, it also looks more pleasing this way. changed this pattern with something else
01:32:770 (1,2,3,4,5) - I would've continued with single tapping notes to match the other combo of yours. It was a good idea. Just be more creative with this one I guess.
01:58:170 (5) - NC first. Also, maybe have this as two stacked circles as well? Like you did for the similar sounding section here 01:56:570 (1,2) -
02:05:570 (4) - red tick slider is v_v You could have a design like this for the three sliders [ example ] and then place the circle elsewhere before continuing with the map. eee same rhythm pattern with 02:03:970 (4) -
02:05:970 (4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is a better stream idea than your previous that I mentioned but when highlighting this, I can see that it's not smooth or well rounded lol. Slider to convert or use an approach circle for reference when creating these roundish streams to make it look cleaner. dang im not really good with streams, but i actually also dislike roundish streams
02:18:770 (9) - gotta hit that downbeat, can't have slider over it :/ following the melody here
02:25:170 (8) - Same goes here. I see youre trying to follow that synth-y sound in the back but trust its better to make this as a circle and have that downbeat clickable. I won't repeat this anymore just cuz you do it throughout the rest of this kiai but yeah i think im going to keep the consistency here
02:37:370 (1,2,3,4) - Maybe space out more and repeat across x axis similar to your previous doubles [ example ] fix
02:49:370 (5) - NC keeping that combo pattern
02:47:770 (1) - 1/1 slider for all these new measures works much better imo than making beats on the red ticks with 1/2 sliders. Maybe try a timeline like this to see how it works out? [ exmaple ]
BriedisLT wrote:
i said something some time ago irc.
im still going to mod this properly.
00:20:170 (6,1,2) - this edge might now work, no problems, though. fixed
00:26:570 - 00:26:770 - could be a note with a different velocity than the kiai time because the climax pause might be too long nice idea! but i think i'll keep this one
02:03:970 (4,4) - sliders on red tick don't work that well fix. changed those into circles
ok, not properly, only the hardest diff and very little, because it doesn't have almost any problems.
cheers.
SnowNiNo_ wrote:
From my queue
1pc test play
[Another]
nice mapping, no big problems i can found
but some part like 01:37:370 - to 01:40:570 - and 01:34:370 - to 01:35:570 - im wondering why dont make DS the same
and 01:46:570 (5,6) - awkward spacing here, try to make it more consistent for a better flow, example 01:49:770 (6,7) -
02:07:670 (8,1) - maybe the DS is wrong here whoops fixed those ds problems
i think maybe the big snap stream is a little bit hard for an another diff owo
GL~ nice song tho
Thank you for mods!! :'Dego_17 wrote:
little mod there
nice hitsounding
beginer - looks good - no suggestions
advanced
00:57:370 (1,2,3,4) - https://osu.ppy.sh/ss/4533042 like this? you can easily move this pattern to the left by changing this a litle - 00:56:370 (2,3) - its kinda out of the gameplay screen so i'll just keep the current one
01:41:770 (3,4,5,1) - i know DS changed cos green point, but still looks weird - better make same ds manualy the music's atmosphere kinda changed from here 01:43:770 (1) -
02:28:570 (1,2,3) - looks like you cornered there - better change 02:25:770 (2,3,4,5) - so there would be more space for this pattern
also i dont like this repeat slider 02:29:370 (3) - better slider and circle 02:29:370 (3) - but you did it so many times before.. i dont care ) lmaoo will reconsider this
collab
01:36:170 (2,4) - make 4 look like 2 ? leaving this to anre
02:02:970 (1,2,3,4) - ds didnt look same - mb fix it? fix
cant play last diff on my laptop