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Sunrise Avenue - Fairytale Gone Bad

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Topic Starter
Squichu
This beatmap was submitted using in-game submission on Freitag, 5. Februar 2016 at 13:58:10

Artist: Sunrise Avenue
Title: Fairytale Gone Bad
Tags: ave on the way to wonderland singstar pop hits out of my head mind
BPM: 138
Filesize: 6488kb
Play Time: 03:06
Difficulties Available:
  1. Easy (1,55 stars, 217 notes)
  2. For(n)ever (3,45 stars, 499 notes)
  3. Light Hard (2,55 stars, 418 notes)
  4. Normal (1,84 stars, 346 notes)
Download: Sunrise Avenue - Fairytale Gone Bad
Information: Scores/Beatmap Listing
---------------
Amazing song. mapped for an amazing person. ♥
Storyboard by Bakari, thank you!




there's no more rabbits in my hat to make things right. ♥


Thanks!
Bakari
Battle
Bonsai
Chibi Maruko
ColdTooth
Crimmi
-Faded-
-Hakurei-
hanyuu_nanodesu
jyu
KASUM1
Kocari
Natsu
Nozhomi
Reditum
Sc4v4ng3r
Shana Yami
Silverboxer
SkinnyJommy
TheOnlyLeon
Tshemmp
Yoges
- for modding! ♥

Bonsai
-Faded-
hanyuu_nanodesu
jyu
Reditum
TheOnlyLeon
- for star(s)! ♥

Cyreal
Fukita
Kiiria
- for motivating me to re-do stuff! ♥
Yamicchi
[Normal]
For a map without an Easy diff, You should make Normal easier, without too much 1/2 object, reduce it
Some way to reduce it:
SPOILER
-Remove object, then make the slider before it longer
-Remove objects, have some planket
-Shouldn't put 3 objects of 1/2 next to each other, change it to a return slider or something
-Most easy way is to have some planket, I think
+Finally: don't put object on the red stick to much. This could be hard for newbie
The others, I see your map has a really nice flow, keep it up!
[Advanced]
Like I said, have some planket at the beginning, don't make the map too hard to breath
From the beginning till 00:17:492 - delete all the circle on the red stick (not sliders) then refix the DS, it's better.
00:31:623 (1) - Do this: keep the place of the slider start, then relocate the slider end to the right
00:39:232 (3) - Delete it
00:41:405 (6) - del
00:45:101 - It's the Kiai time of the song, delete 00:45:318 so players know, and it'll make the difference between parts in the map
00:50:318 (4) - Flip Horizontal
00:50:753 (5) - Flip vertical
The part that he sings: "Out of my..." At the start of all Chorus, should make 2 1/1 sliders, don't put anything else in
01:10:318 - That part is soft and slow, reduce object for better feel
01:13:362 - Yeah you do it right!!
01:55:971 (7) - Slider end at 01:56:405
02:09:884 (8,9,10,11) - change to 2 sliders at the same spot, but different direction, you know, opposite each other
02:54:666 to End - remove all circles that placed on red stick
[Heartless]
First thing, Idk why you name this diff Heartless :?
And this is the last diff, so I'd be easy for you:
00:45:318 (8) - Del
Here's a combo:
SPOILER
01:58:579 (7) - switch place of slider start and end to each other, same with (8) and (9)
02:13:362 (7) - Do the same
02:22:710 (4,5) - switch place to each other
Okay then, tbh, I really, really like your flow style, it's perfect! Keep it up :D
Good map, and good luck ranking this map :3
Topic Starter
Squichu
Thanks, Shana! I'll get to your map asap. :3
reply

[ Shana Yami ] wrote:

[Normal]
For a map without an Easy diff, You should make Normal easier, without too much 1/2 object, reduce it
I think the Normal is fine as it is difficulty-wise. I agree that I can use less 1/2 objects and map less red ticks, but that doesn't fit the song, imo. That's also the reason I decided against an Easy diff, it just doesn't fit (or I can't make it fit, I'm sure there are plenty of people who could map an Easy). Anyway, I still removed some circles and replaced a few with sliders. Not many, tho.

The others, I see your map has a really nice flow, keep it up! Thanks! :)

[Advanced]
Like I said, have some planket at the beginning, don't make the map too hard to breath
From the beginning till 00:17:492 - delete all the circle on the red stick (not sliders) then refix the DS, it's better.
I don't see how that improves the diff overall, tbh. It just adds inconsistency. :/
00:31:623 (1) - Do this: keep the place of the slider start, then relocate the slider end to the right
Nah, I like the current position, the flow etc. Keeping this!
00:39:232 (3) - Delete it okay
00:41:405 (6) - del okay
00:45:101 - It's the Kiai time of the song, delete 00:45:318 so players know, and it'll make the difference between parts in the map okay
00:50:318 (4) - Flip Horizontal I prefer the current flow.
00:50:753 (5) - Flip vertical ^
The part that he sings: "Out of my..." At the start of all Chorus, should make 2 1/1 sliders, don't put anything else in
Why not? There are beats and the current rhythm emphasizes the vocals.
01:10:318 - That part is soft and slow, reduce object for better feel
I'll see what I can do about that. It already is 'calmer' than the average, tho.
01:13:362 - Yeah you do it right!!
01:55:971 (7) - Slider end at 01:56:405 the slider follows the drum roll.
02:09:884 (8,9,10,11) - change to 2 sliders at the same spot, but different direction, you know, opposite each other
All beats should be clickable.
02:54:666 to End - remove all circles that placed on red stick
Nah, same reason as above.

[Heartless]
First thing, Idk why you name this diff Heartless :?
because it matches the song's subject. o3o
also, I like the irony in naming the 'Hard' diff 'Heart'less,.. :D


And this is the last diff, so I'd be easy for you:
00:45:318 (8) - Del okay
Here's a combo:
SPOILER
01:58:579 (7) - switch place of slider start and end to each other, same with (8) and (9)
I like the current flow better. >-<
02:13:362 (7) - Do the same ^
02:22:710 (4,5) - switch place to each other okay

Okay then, tbh, I really, really like your flow style, it's perfect! Keep it up :D
Good map, and good luck ranking this map :3
Thanks a lot! :3
updated.
Nozhomi
Hi~ from M4M request in-game.

- General :

  1. Disable Widescreen Support, you don't use any SB.
  2. Fix your AiMod issues (letterbox, countdown).

- Normal :

  1. 00:04:666 (3,4) - Just personnal but I think a straight slider for 00:04:666 (3) - would makes flow more smoother there.
  2. 00:47:275 (3,4) - Flow is a little forced imo when it should be smooth and clear. Would be better to rotate 00:47:275 (3) - by 45°.
  3. 00:52:927 - and 00:56:405 - what is the point to forget 2 strong beats from drums when you follow them with your mapping ? It makes this incoherent.
  4. 01:01:188 - This is worst than before to forget this one, because it's stronger than other, so pls if you don't want to make players feel weird here just map this beat !
  5. 01:46:840 - Pls...
  6. 01:00:101 (2) - Because here singer finish his last word, the slider feels like unsnapped. I would make more sens to start it at 01:00:318 - who is a stronger beat and fit with vocal correctly.
  7. 01:32:492 (1,2) - Maybe make them both alike like this -> http://puu.sh/iL8WG/74f982e859.jpg ?
  8. 01:42:275 (5,6,1) - Your movement to the top is really forced. >hat if you try this -> http://puu.sh/iL94J/f69f3a9d29.jpg ?
  9. 01:43:362 - / 01:46:840 - / 01:50:318 - ;w;
  10. 02:07:927 (2) - I suggest you to snap it at 02:07:710 - . The restart of the voice should be maximum on a slider's end because it's a kinda passive sound here, instead of drums who are much stronger and logic to follow for a new player.
  11. 02:35:536 - ;w;

- Advanced :

  1. 00:52:927 - Like Normal, you should map this strong beat, it makes it empty and inconsistent with the rest of the diff.
  2. 00:55:536 (8,1) - So ok blanket is nice, but this flow moving down is rough and forced imo, I would redo this pattern to avoid it.
  3. 00:58:362 (6,7) - Make the movement straight between would make the play moreflow friendly and less forced by breaking the rotation started by 00:57:710 (5) - .
  4. 01:55:971 (7) - I think to avoid confusion here by using a reverse witn 1 and 2 arrows, it would be better to change it for 2 sliders 1/2, I would also fit well music here.

- Heartless :

  1. 00:46:188 (2) - I would see more it stacked with 00:46:405 (3) - . It's more readable at this BPM imo.
  2. 01:12:058 (6) - Try to center it perfectly into 01:12:710 (7) - ?
  3. 01:18:145 (10,1) - They're not perfectly parallel.

Nice set.
Mukyu~
Topic Starter
Squichu
Nozhomi

Nozhomi wrote:

Hi~ from M4M request in-game. Hi! o3o

- General :

  1. Disable Widescreen Support, you don't use any SB.
  2. Fix your AiMod issues (letterbox, countdown).
    fixed both

- Normal :

  1. 00:04:666 (3,4) - Just personnal but I think a straight slider for 00:04:666 (3) - would makes flow more smoother there. rearranged the pattern
  2. 00:47:275 (3,4) - Flow is a little forced imo when it should be smooth and clear. Would be better to rotate 00:47:275 (3) - by 45°. sure
  3. 00:52:927 - and 00:56:405 - what is the point to forget 2 strong beats from drums when you follow them with your mapping ? It makes this incoherent.
  4. 01:01:188 - This is worst than before to forget this one, because it's stronger than other, so pls if you don't want to make players feel weird here just map this beat !
  5. 01:46:840 - Pls...
    I left the breaks on purpose, but sure, I can add circles on the beats. c:
  6. 01:00:101 (2) - Because here singer finish his last word, the slider feels like unsnapped. I would make more sens to start it at 01:00:318 - who is a stronger beat and fit with vocal correctly. okay
  7. 01:32:492 (1,2) - Maybe make them both alike like this -> http://puu.sh/iL8WG/74f982e859.jpg ? sure
  8. 01:42:275 (5,6,1) - Your movement to the top is really forced. >hat if you try this -> http://puu.sh/iL94J/f69f3a9d29.jpg ? I prefer the current flow over the zig-zaggy movement, tho. ;o;
  9. 01:43:362 - / 01:46:840 - / 01:50:318 - ;w; added circles c:
  10. 02:07:927 (2) - I suggest you to snap it at 02:07:710 - . The restart of the voice should be maximum on a slider's end because it's a kinda passive sound here, instead of drums who are much stronger and logic to follow for a new player. sure
  11. 02:35:536 - ;w; added!

- Advanced :

  1. 00:52:927 - Like Normal, you should map this strong beat, it makes it empty and inconsistent with the rest of the diff. okay
  2. 00:55:536 (8,1) - So ok blanket is nice, but this flow moving down is rough and forced imo, I would redo this pattern to avoid it. I like this flow here. ;-; keeping it this way for now
  3. 00:58:362 (6,7) - Make the movement straight between would make the play moreflow friendly and less forced by breaking the rotation started by 00:57:710 (5) - . same as above, I like this flow. I know it doesn't flow perfectly smoothly, but it doesn't always have to, imo.
  4. 01:55:971 (7) - I think to avoid confusion here by using a reverse witn 1 and 2 arrows, it would be better to change it for 2 sliders 1/2, I would also fit well music here.I'm not sure about this yet. I agree that this can be confusing for some people, but for an Advanced diff the pattern should be fine. And I like how it plays, so no changes for now, but I'll ask around what others think of this!

- Heartless :

  1. 00:46:188 (2) - I would see more it stacked with 00:46:405 (3) - . It's more readable at this BPM imo. okay
  2. 01:12:058 (6) - Try to center it perfectly into 01:12:710 (7) - ? refined blanket
  3. 01:18:145 (10,1) - They're not perfectly parallel. fixed!

Nice set.
Mukyu~
thanks a lot! >w<
I'll try to hurry with my mod, I'm more busy than I expected atm. Sorry. ;-;
(I'll have it done by tomorrow evening at the latest!)

updated.
Speed of Snail
Hey, Your mod as requested.

NORMAL


00:09:449 - Try making this slider curved so that it rolls down and back up to the combo 6 circle.

00:38:145 - Try moving these three notes slightly downwards.

00:53:362 - These two sliders (3 and 4) aren't quite parallel, 3 is a little too steep vertically.

01:02:058 - This pattern would feel better if you removed the 1 circle and made the 6 slider repeat. To adapt the follow-up to this pattern simply lower the 2 slider.

02:23:579 - I'd recommend adding a bridging circle here

Quite solid so far, Good work on the Normal.

ADVANCED


00:24:666 - I don't like this being vertical, Try curving it away from the direction the cursor comes from.

00:50:753 - I find this transition awkward, I'd suggest moving the entire pattern from combo 5 - 8 right so that the 8 circle overlaps the 1 circle.

02:09:884 - I guess this is fine, but it's not terribly great from a playing perspective. Perhaps make a small square?

Yea, Honestly I can't find much to complain about here, Surprised this isn't bubbled right now.

HEARTLESS


Yea, it's rare I get these, but I love this map so far and don't really have anything I'd like to change about it. I'm not sure why this hasn't been bubbled yet as I'm pretty sure this is good enough already to rank. Good job and hopefully my few suggestions could've been worth something to you.
Topic Starter
Squichu
Thanks for your mod, Leon! >w<
reply

TheOnlyLeon wrote:

Hey, Your mod as requested.

NORMAL


00:09:449 - Try making this slider curved so that it rolls down and back up to the combo 6 circle. okay
00:38:145 - Try moving these three notes slightly downwards. sure
00:53:362 - These two sliders (3 and 4) aren't quite parallel, 3 is a little too steep vertically. fixed
01:02:058 - This pattern would feel better if you removed the 1 circle and made the 6 slider repeat. To adapt the follow-up to this pattern simply lower the 2 slider. I want to have the downbeat clickable here, but I'll think about how I can change the previous rhythm to match this better.
02:23:579 - I'd recommend adding a bridging circle here okay
Quite solid so far, Good work on the Normal. Thanks! >w<

ADVANCED


00:24:666 - I don't like this being vertical, Try curving it away from the direction the cursor comes from. I really like the movement and flow here, keeping it.
00:50:753 - I find this transition awkward, I'd suggest moving the entire pattern from combo 5 - 8 right so that the 8 circle overlaps the 1 circle. since you're the second person to mention this - changed. I rearranged the objects completely, tho.
02:09:884 - I guess this is fine, but it's not terribly great from a playing perspective. Perhaps make a small square? used a polygon pattern instead!
Yea, Honestly I can't find much to complain about here, Surprised this isn't bubbled right now. Haha, I wish I could bother BNs before getting this to +12 SP, buuuuut well.

HEARTLESS


Yea, it's rare I get these, but I love this map so far and don't really have anything I'd like to change about it. I'm not sure why this hasn't been bubbled yet as I'm pretty sure this is good enough already to rank. Good job and hopefully my few suggestions could've been worth something to you.
Yup, thanks a lot for modding this! (:

updated, also with new hitsouds!
Battle
M4M from you queue:

[Normal]
00:14:232 (1) - Blanketing on 00:13:362 (4) - looks nicer imo
00:58:579 (6,1) - Make 1 blanket 6 properly
01:30:753 (4) - Slightly covered by health bar

[Advanced]
00:01:840 (4,5) - I would blanket 4, it looks neater
00:22:275 (4,5) - ^ Though leaving this one here is fine too
00:24:666 (1,2,3) - I would blanket 1 into 3
00:25:536 (3,4,5) - Blanket properly
00:41:623 (6,1) - I would make it so 6 doesn't go past 1
00:45:536 (1,2,3) - like 00:24:666 (1,2,3) -
00:55:536 (8,1) - Don't overlap
01:02:058 (7,8,1) - Blanket properly (also 01:02:710 (8) - breaks DS)
01:23:579 (4,5) - I don't think you should overlap
01:55:318 (6,7) - I suggest making these 1/4 sliders instead, it better follows the rhythm than 1/2 sliders
02:04:232 (2,3,4,5) - AR is too slow, so you can see that 4 overlaps with 2, I don't suggest overlapping 4 with 5
02:17:710 (1) - Breaks DS
02:25:536 (3) - Properly stack on end of 1,2 properly blanket 2

[Heartless]
01:04:666 (5,6,7) - Stack these on top of 01:04:014 (3) - , the AR is not fast enough to the point where it doesn't show 3, and it looks messy atm
01:05:971 (9,1) - Blanket 1
01:20:971 (6,7,8) - Place 7 in the center, it's more toward 6 right now
01:41:188 (5) - perfectly stack on 01:40:101 (2) -
01:41:623 (6,7) - Maybe make 7's end toward the right to blanket 6 better
01:47:275 (3) - Perfectly stack on 01:46:405 (1) -
02:27:710 (9,1,2) - Same thing as 01:20:971 -, btw, are 1 and 2 the same slider? If not, then make it the same. And 1 is higher than 2 atm so fix that.
02:34:666 (8,1) - The red point makes the blanket look ugly imo, I suggest removing it and just having it be a regular blanket

GL~
Topic Starter
Squichu
Thanks, Deemo!
replyyy

[-Deemo-] wrote:

M4M from you queue:
Hi. o3o

[Normal]
00:14:232 (1) - Blanketing on 00:13:362 (4) - looks nicer imo
looks nicer, but the current pattern flows better
00:58:579 (6,1) - Make 1 blanket 6 properly
fixed
01:30:753 (4) - Slightly covered by health bar
I know. If I move it further down, the flow's ruined, tho. and since it's only super minor it shouldn't confuse players.

[Advanced]
00:01:840 (4,5) - I would blanket 4, it looks neater
Prefer to blanket 00:01:188 (3) - here. (Sorry if I refuse a lot of blanket suggestions, they're not bad. I just prefer my own way of using them.)
00:22:275 (4,5) - ^ Though leaving this one here is fine too ^
00:24:666 (1,2,3) - I would blanket 1 into 3
didn't like your flow but blanketed it differently :3
00:25:536 (3,4,5) - Blanket properly fixed!
00:41:623 (6,1) - I would make it so 6 doesn't go past 1 okay
00:45:536 (1,2,3) - like 00:24:666 (1,2,3) -
can't really change this cause it totally overlaps with the previous objects.
00:55:536 (8,1) - Don't overlap
Why not? Pattern looks good to me. o3o
01:02:058 (7,8,1) - Blanket properly (also 01:02:710 (8) - breaks DS)
eeh, but it's properly blanketed. and DS is 1.3 like almost everywhere else.. @@
01:23:579 (4,5) - I don't think you should overlap changed
01:55:318 (6,7) - I suggest making these 1/4 sliders instead, it better follows the rhythm than 1/2 sliders
i'd love to, but imo that doesn't fit with the overall difficulty of this.
02:04:232 (2,3,4,5) - AR is too slow, so you can see that 4 overlaps with 2, I don't suggest overlapping 4 with 5 fixed
02:17:710 (1) - Breaks DS
Actually, it doesn't? it's 1.3
02:25:536 (3) - Properly stack on end of 1,2 properly blanket 2 fixed

[Heartless]
01:04:666 (5,6,7) - Stack these on top of 01:04:014 (3) - , the AR is not fast enough to the point where it doesn't show 3, and it looks messy atm
Ah, now I get it. Actually, they are stacked. Perfectly. The problem here's stack leniency. osu automatically moves the circles on top a few pixels to the upper left so players can see the object that's stacked below. I could decrease stack leniency to the point where it's not visible as much, but honestly - I think it's better for readability to keep it this way.
01:05:971 (9,1) - Blanket 1 okay
01:20:971 (6,7,8) - Place 7 in the center, it's more toward 6 right now fixed
01:41:188 (5) - perfectly stack on 01:40:101 (2) - fixed
01:41:623 (6,7) - Maybe make 7's end toward the right to blanket 6 better sure
01:47:275 (3) - Perfectly stack on 01:46:405 (1) - okay
02:27:710 (9,1,2) - Same thing as 01:20:971 -, btw, are 1 and 2 the same slider? If not, then make it the same. And 1 is higher than 2 atm so fix that. refined except for height. I didn't want them at the same height. :3
02:34:666 (8,1) - The red point makes the blanket look ugly imo, I suggest removing it and just having it be a regular blanket
I like it, sorry. \o/

GL~ Thank you!

updated.
Battle
Ehhhhhhhhhh ;-;

Squirrel wrote:

01:30:753 (4) - Slightly covered by health bar
I know. If I move it further down, the flow's ruined, tho. and since it's only super minor it shouldn't confuse players.

Avoid placing hitobjects under the HP/life bar at the top of the screen, as this can greatly impair the visibility of notes and approach circles to the player. It doesn't hurt to use the default skin to check this!
Remember, there are skins with gigantic HP bars, you should probably be mindful to those who have big HP bars ;-;
Topic Starter
Squichu
@Deemo -
Yah, that's a guideline I followed for a really reaaally long time, but I have a little more experience by now and that's how I currently see this:
It's okay if objects overlap the _default_ HP bar slightly, because it doesn't impact gameplay, not even on lower levels. I've been asking people about stuff like this after they testplayed my maps and most of them don't even notice minor overlaps. Of course there are some people who care more about this than the people I know, but then there's this certain aspect about mapping where everyone likes or dislikes something different and someone's always gonna be unhappy with something.
I am happy when I can click stuff everywhere on the playfield, move around in circles and see sliders that somehow 'interact' with eacht other, so that's how I map. While I don't care the slightest about objects that overlap with the interface, I still keep in mind that there are people who think differently. So I kind of try to avoid this, but sometimes - like now, when I really like the current flow - that's just more important to me.

Considering the 'skins with gigantic HP bars' - why would I constrict the space I can use for mapping by minding HP bars that are bigger than the default one? It's the players' choice to cover up a part of the playfield by using them. If they don't like overlaps, they probably shouldn't use a skin that covers stuff up, but use a smaller HP bar instead. If they don't care - well, then they just don't care this way or the other.

Sorry, I don't mean to sound rude (but somehow I always do orz ..and I didn't plan to write a wall of text, haha xD), but that's just my point of view. >w<
micchi_chi
Hi~ M4M from your Q~
My map so you don't have to search : https://osu.ppy.sh/s/322414

Let's start~

[General]
  1. You have a unique diff spread don't you... Hard (I assume "Heartless" as Hard), Advanced (Light Hard, right?) and Normal while normally it's Hard, Normal, Easy. But it's alright xD Just pointing it out.
  2. 02:59:449 The music still continue and ending the map here make it seems weird .-. it's just another short way before the actual ending (03:06:405 - ) why don't you end it there instead?
  3. There's kinda long silence part at the end maybe it's pretty wise to cut it a bit?

[Normal]
  1. 00:01:188 (3) - This is kinda flow breaker imo .-. it goes left and it suddenly goes right... I actually would suggest to make it pointing to the left but considering the shape of the next notes I think you won't change.
  2. 00:21:623 (3) - ^ same case...
  3. 00:31:623 (1) - The vocal sound here 00:32:492 is pretty big to ignore... Furthermore I don't really think there's a significant sound that support long slide so I suggest to end the slider at the vocal ^ and add a note here 00:32:927 to follow the clap. http://puu.sh/iRhIs/e2803ea8e0.jpg
  4. 00:39:449 (3,4,5) - This don't look that good imo .-. Maybe it because of the space limit... If it was me I would do it like this http://puu.sh/iRhTQ/5f8d1da9d7.jpg but considering the next notes, I think it'll be pretty hard .-.
  5. 00:51:188 (4) - same as first mod ^
  6. 00:54:884 (5) - flow breaker again .-. It goes to suddenly to the right while the previous slider goes left... Maybe you could reduce the "steepness" a bit kinda like this http://puu.sh/iRi6i/c9d493731f.jpg with the next note, I kinda tried to make some triangle form http://puu.sh/iRibp/bc72b90171.jpg
  7. 00:59:449 (1,2,3) - Uhh this flow is very pointy >.< Maybe you could try to fix it while keeping the blanket; like this? http://puu.sh/iRifM/0b667d7bd3.jpg notice the (5)'s tail at the left.
  8. 01:01:623 (5,6) - I think blanketing (5)'s head is not really a nice option at this case >~<
  9. 01:10:318 (2) - I think it would cover the vocal better if you change this to 1/1 reverse slider. Furthermore I don't really think 1/1 reverse slider here 01:11:623 (4) - is really needed so maybe you can ctrl+g 01:10:318 (2,4) -
  10. 01:22:058 (1) - I think blanketing (5)'s tail is not a wise choice as well... It kinda ruin the flow... I prefer something smooth like this http://puu.sh/iRixg/89fc2557d5.jpg
  11. 01:44:666 (5) - ^ it not even blanketed properly .-.
  12. 01:48:797 (6) - Same case as the first mod...
  13. 02:45:536 (1) - If you move it to the left a bit I think it'll flow better http://puu.sh/iRiGx/3a1b882c0f.jpg
  14. Nice rhythm but somehow I find your flow is kinda pointy .-. (at least at the Normal, I don't really care about flow in harder diffs unless it's very severe xD)

[Advanced]
  1. 00:12:058 (3) - Random kink slider :3 I don't think a kink slider is really needed here, did you try to make some variation? I think normal curve would work nicely.
  2. 00:25:536 (3) - I honestly think it looks better if you use a straight slider that parallel with (1) o-o
  3. 00:35:971 (3,5) - This mean to look like slider bow, right? o-o but I think this one is pretty messy... I somehow prefer something classic like this http://puu.sh/iRj1l/0c5333d00b.jpg for this case. Or maybe you can do it kinda like this one 00:55:971 (1) -
  4. 01:19:232 (2) - Same as before, I prefer straight slider that parallel with (1)
  5. 01:35:971 (1,3) - ^
  6. 02:02:927 (7,1) - This overlap don't look that good .-. For this rhythm I prefer this pattern http://puu.sh/iRjc9/4e211bc88d.jpg
  7. 02:10:101 (9) - I think you only add clap at 2nd and 4th tick but for me this is a nice place to add clap as well because it had similar sound as (10) (snare drum?) 01:13:579 (2) - And at every part of this slider too, actually. If you apply this, do it at other diffs too.
  8. 02:50:318 (4) - Kinda flow breaker imo xD This'll work better http://puu.sh/iRjoz/37e567ddc6.jpg but not really with the next note so I think if you apply this you have to change (5)'s shape as well http://puu.sh/iRjrt/60ff4926ca.jpg
  9. Nice diff ^^

[Heartless]
  1. HP 7 is pretty high for Hard... and so is OD 7... is this supposed to be Insane?
  2. 00:29:666 (4) - Unnecessary stack and these 00:29:014 (3,5) - are overlapped... o-o out of place? maybe like this look better? http://puu.sh/iRjB3/da74af9c08.jpg and ah, if you do that, fix the blanket.
  3. 00:57:927 (6) - This slider seems off .-. I mean the vocal and clap start here 00:58:145 the vocal "be" here 00:57:927 is a short one so I think you better use a circle there and start the slider at where the "hind" and clap start http://puu.sh/iRjJn/b668d7864d.jpg
  4. 01:10:971 (3) - Making slider art with short slider like this somehow looks weird xD (it's alright, no need to change it, just pointing out my opinion :3)
  5. 01:47:058 (2,4) - stack?
  6. 02:20:753 (9) - Form breaker, maybe make a little jump from (8) and make a perfect "square" shape. http://puu.sh/iRjWj/72df5fde0a.jpg
  7. 02:35:101 (1) - I think normal blanket would work better .-.
  8. That's all, another nice diff ^^

Good luck ^^
Nice song and map :3
~
Sc4v4ng3r
Hello~ M4M from your queue~ Sorry this took a bit long :/

[General]
  1. Judging by the star difficulties, the spread should be Easy, Normal and Hard. Maybe rename the difficulties accordingly.
  2. Since you are not mapping the ending of the song, you could make a smooth outro.
[Normal]
  1. I assume this is Easy? Again I am judging by the star difficulty.
  2. 00:06:405 (6,1) - Blanket can be improved.
  3. 00:15:101 (3,4,5,6) - Beginners can get confused over this, because (3) is pointing at (6), which will make them move to (6), and they will miss. I instead did this :


    (6) is blanketing (3)'s tail. Whether you stack (5) on (6) or not, its your choice.
  4. 00:17:710 (1,2,3,4) - You are going towards the right, then going back to left, while following the same pattern like you did with (1) and (2). You could rotate (4) so that it is travelling upwards.
  5. 00:21:868 (4) - Why is a circle here?
  6. 00:42:058 (1,2) - Curve (2) bit lesser, the flow can be improved.
  7. 00:49:449 (2) - Rotate this bit more so that the tail of this doesn't touch the previous circles.
  8. 00:59:449 (1,2,3) - It is okay to make a bit of overlap, so you can do this :


    (3)'s angle increased to fit the flow better.
  9. 01:03:362 (2) - You can make this a sharp-curved slider, to improve the flow towards (3).
  10. 01:34:666 (5,1) - You could curve (5), in order to make it face towards (1). That can improve the flow too.
[Advanced]
  1. I may be wrong, but renaming this difficulty to "Hard" is better, since "Advanced" are usually harder than "Hard"
  2. 00:42:927 (3,5) - These 2 has the same shape? I think this can confuse players. Just make (5) go above (4) in order to avoid that.
  3. 00:55:536 (8,1) - (8) is blanketing (1), but (1) is not doing it to (8), looking pretty awkward. Make (1) not overlap (8) at least.
  4. 00:59:449 (1,2,3) - Blanket of (1) and (3)'s tail is ok, but blanket of (1) and (2) isn't correct. You could move the red anchor point to the left to fix this.
  5. 01:02:710 (8,1) - You wouldn't want to blanket (8) for this, instead you could just place (8) below (7) to avoid the stack with (7) and (1).
  6. 01:55:971 (7) - Instead of a slider with multiple repeats, you can go for this :

  7. 02:07:275 (1,2,3,4,5,6,7,8,9,10,11) - Combo is getting too long. Either NC at (8) or change 02:09:884 (8,9,10,11) - as two 1/2 sliders.
  8. 02:32:492 (3) - Curve this to blanket with (2).
[Heartless]
  1. 01:13:579 (2) - Well since this is the hardest difficulty of the set, it is better to make this as a triplet.
  2. 01:14:884 (5) - I don't think circle is needed here, you can remove this to make a pause effect which goes well with the song.
  3. 01:55:971 (8,9) - Maybe you can improve these as kick sliders. Don't worry, since this is the hardest difficulty of the song.


    Or as streams, or just keep them be. Its your choice :D
  4. Honestly I couldn't find much here, I can't really mod Insane difficulties in slow songs :/
That is all from me. GL!
Topic Starter
Squichu
reply to hanyuu

hanyuu_nanodesu wrote:

Hi~ M4M from your Q~ Hi! :3
My map so you don't have to search : https://osu.ppy.sh/s/322414 ah, thanks! >w<

Let's start~

[General]
  1. You have a unique diff spread don't you... Hard (I assume "Heartless" as Hard), Advanced (Light Hard, right?) and Normal while normally it's Hard, Normal, Easy. But it's alright xD Just pointing it out.
    Aah, yah, I guess I do. I would've mapped an Easy, but I'd have to ignore so many beats and all - I figured it's better to leave out the Easy and just map a Normal. And I added the Advanced diff, because the gap between N and H diff is too big..
  2. 02:59:449 The music still continue and ending the map here make it seems weird .-. it's just another short way before the actual ending (03:06:405 - ) why don't you end it there instead?
    Sure, I'll see what I can do!
  3. There's kinda long silence part at the end maybe it's pretty wise to cut it a bit?
    I don't think that's necessary. .o. of course there are ~10% of the song at the end that aren't mapped, but it's still part of the song >o<

[Normal]
  1. 00:01:188 (3) - This is kinda flow breaker imo .-. it goes left and it suddenly goes right... I actually would suggest to make it pointing to the left but considering the shape of the next notes I think you won't change. didn't change 3, but rearranhed the following pattern a little. should flow a little better now
  2. 00:21:623 (3) - ^ same case... I'd like to keep this as it is, tho. .o.
  3. 00:31:623 (1) - The vocal sound here 00:32:492 is pretty big to ignore... Furthermore I don't really think there's a significant sound that support long slide so I suggest to end the slider at the vocal ^ and add a note here 00:32:927 to follow the clap. http://puu.sh/iRhIs/e2803ea8e0.jpg
    changed, but added a short slider instead of a circle
  4. 00:39:449 (3,4,5) - This don't look that good imo .-. Maybe it because of the space limit... If it was me I would do it like this http://puu.sh/iRhTQ/5f8d1da9d7.jpg but considering the next notes, I think it'll be pretty hard .-. changed, but differently
  5. 00:51:188 (4) - same as first mod ^ should be fine, I think :3
  6. 00:54:884 (5) - flow breaker again .-. It goes to suddenly to the right while the previous slider goes left... Maybe you could reduce the "steepness" a bit kinda like this http://puu.sh/iRi6i/c9d493731f.jpg with the next note, I kinda tried to make some triangle form http://puu.sh/iRibp/bc72b90171.jpg
    I prefer the current flow
  7. 00:59:449 (1,2,3) - Uhh this flow is very pointy >.< Maybe you could try to fix it while keeping the blanket; like this? http://puu.sh/iRifM/0b667d7bd3.jpg notice the (5)'s tail at the left. that goes against the previous flow then.. I'll think about it, maybe I can change this, but I'm not sure how yet.. xD
  8. 01:01:623 (5,6) - I think blanketing (5)'s head is not really a nice option at this case >~< sorry, I like this. >-<
  9. 01:10:318 (2) - I think it would cover the vocal better if you change this to 1/1 reverse slider. Furthermore I don't really think 1/1 reverse slider here 01:11:623 (4) - is really needed so maybe you can ctrl+g 01:10:318 (2,4) - changed differently
  10. 01:22:058 (1) - I think blanketing (5)'s tail is not a wise choice as well... It kinda ruin the flow... I prefer something smooth like this http://puu.sh/iRixg/89fc2557d5.jpg changed
  11. 01:44:666 (5) - ^ it not even blanketed properly .-. changed
  12. 01:48:797 (6) - Same case as the first mod... keeping this. the flow isn't actually that bad, considering you barely have to move here to catch all objects
  13. 02:45:536 (1) - If you move it to the left a bit I think it'll flow better http://puu.sh/iRiGx/3a1b882c0f.jpg changed
  14. Nice rhythm but somehow I find your flow is kinda pointy .-. (at least at the Normal, I don't really care about flow in harder diffs unless it's very severe xD)
    At some parts, the flow is pointy, yes. but most times the patterns just look pointy. While playing that's barely noticeable, because players don't move the cursor exactly like the sliders are shaped. There are many slider where you actually don't have to move at all or just like 5 pixels

[Advanced]
  1. 00:12:058 (3) - Random kink slider :3 I don't think a kink slider is really needed here, did you try to make some variation? I think normal curve would work nicely. I like the shape. o3o also I like variety, so I try to use as many shapes as possible xD
  2. 00:25:536 (3) - I honestly think it looks better if you use a straight slider that parallel with (1) o-o sure
  3. 00:35:971 (3,5) - This mean to look like slider bow, right? o-o but I think this one is pretty messy... I somehow prefer something classic like this http://puu.sh/iRj1l/0c5333d00b.jpg for this case. Or maybe you can do it kinda like this one 00:55:971 (1) - aah, your suggestion actually looks really nice. changed! but what's a sliderbow? o3o
  4. 01:19:232 (2) - Same as before, I prefer straight slider that parallel with (1) I prefer the curved one here.. otherwise there are just too many straight sliders in a row xD
  5. 01:35:971 (1,3) - ^ prefer the current, cause a straight one looked awful with 01:37:710 (5) - .o.
  6. 02:02:927 (7,1) - This overlap don't look that good .-. For this rhythm I prefer this pattern http://puu.sh/iRjc9/4e211bc88d.jpg
    theoretically that's a good idea, but if I move 1 like suggested then I'd have to hide 02:04:232 (2) - below the long slider which is even more confusing
  7. 02:10:101 (9) - I think you only add clap at 2nd and 4th tick but for me this is a nice place to add clap as well because it had similar sound as (10) (snare drum?) 01:13:579 (2) - And at every part of this slider too, actually. If you apply this, do it at other diffs too. nice idea!
  8. 02:50:318 (4) - Kinda flow breaker imo xD This'll work better http://puu.sh/iRjoz/37e567ddc6.jpg but not really with the next note so I think if you apply this you have to change (5)'s shape as well http://puu.sh/iRjrt/60ff4926ca.jpg
    I like how this plays currently better .o.
  9. Nice diff ^^ Thank you!

[Heartless]
  1. HP 7 is pretty high for Hard... and so is OD 7... is this supposed to be Insane?
    Since there's an Advanced diff I think this should be okay. The spread feels better balanced like this
  2. 00:29:666 (4) - Unnecessary stack and these 00:29:014 (3,5) - are overlapped... o-o out of place? maybe like this look better? http://puu.sh/iRjB3/da74af9c08.jpg and ah, if you do that, fix the blanket. stack plays fine, imo, I'd like to keep it. (also I don't think a stack ever has been necessary.. it just adds variety. (but I refined the blanket! >w<)
  3. 00:57:927 (6) - This slider seems off .-. I mean the vocal and clap start here 00:58:145 the vocal "be" here 00:57:927 is a short one so I think you better use a circle there and start the slider at where the "hind" and clap start http://puu.sh/iRjJn/b668d7864d.jpg okay
  4. 01:10:971 (3) - Making slider art with short slider like this somehow looks weird xD (it's alright, no need to change it, just pointing out my opinion :3) didn't use that for any specific reason tho.. changed xD
  5. 01:47:058 (2,4) - stack? whops, fixed!
  6. 02:20:753 (9) - Form breaker, maybe make a little jump from (8) and make a perfect "square" shape. http://puu.sh/iRjWj/72df5fde0a.jpg changed, but I'm not really sure if the jump isn't too much.. .o.
  7. 02:35:101 (1) - I think normal blanket would work better .-. I prefer the current shape >o<
  8. That's all, another nice diff ^^ Thanks again!

Good luck ^^
Nice song and map :3
~
Thanks thanks thanks! also for the star! :3
reply to Sc4v4ng3r

[Sc4v4ng3r] wrote:

Hello~ M4M from your queue~ Sorry this took a bit long :/ hi! No worries, I'm not in a hurry :3

[General]
  1. Judging by the star difficulties, the spread should be Easy, Normal and Hard. Maybe rename the difficulties accordingly.
    Judging by starrating isn't always the best idea. The Normal is mapped like a Normal, so that's what I named it. Also the Advanced is a diff between Normal and Hard, not a Normal diff.
  2. Since you are not mapping the ending of the song, you could make a smooth outro.
    Should be fine now, since I mapped the end by now. >w<
[Normal]
  1. I assume this is Easy? Again I am judging by the star difficulty. It's a Normal. >:
  2. 00:06:405 (6,1) - Blanket can be improved. okay
  3. 00:15:101 (3,4,5,6) - Beginners can get confused over this, because (3) is pointing at (6), which will make them move to (6), and they will miss.
    (6) is blanketing (3)'s tail. Whether you stack (5) on (6) or not, its your choice.
    This shouldn't be confusing, because 5 and 6 aren't visible when players reach the end of 3. They'll hit 4 first.
  4. 00:17:710 (1,2,3,4) - You are going towards the right, then going back to left, while following the same pattern like you did with (1) and (2). You could rotate (4) so that it is travelling upwards. I prefer the current flow >:
  5. 00:21:868 (4) - Why is a circle here? because it matches the melody and emphasizes the vocals :3
  6. 00:42:058 (1,2) - Curve (2) bit lesser, the flow can be improved. changed
  7. 00:49:449 (2) - Rotate this bit more so that the tail of this doesn't touch the previous circles. the circles aren't visible anymore when the tail appears, it's fine as it is. >w<
  8. 00:59:449 (1,2,3) - It is okay to make a bit of overlap, so you can do this : (3)'s angle increased to fit the flow better.
    still thinking about this!
  9. 01:03:362 (2) - You can make this a sharp-curved slider, to improve the flow towards (3). that doesn't flow well with 2, then, so I only curved it slightly
  10. 01:34:666 (5,1) - You could curve (5), in order to make it face towards (1). That can improve the flow too. okay
[Advanced]
  1. I may be wrong, but renaming this difficulty to "Hard" is better, since "Advanced" are usually harder than "Hard"
    I can give you plenty of examples where an Advanced diff is used as a gap closer between Normal/Hard. And this isn't mapped as a Hard diff. :/
  2. 00:42:927 (3,5) - These 2 has the same shape? I think this can confuse players. Just make (5) go above (4) in order to avoid that.
    I prefer the current flow. also, this shouldn't be too confusing since they have a different length.
  3. 00:55:536 (8,1) - (8) is blanketing (1), but (1) is not doing it to (8), looking pretty awkward. Make (1) not overlap (8) at least. changed
  4. 00:59:449 (1,2,3) - Blanket of (1) and (3)'s tail is ok, but blanket of (1) and (2) isn't correct. You could move the red anchor point to the left to fix this. refined
  5. 01:02:710 (8,1) - You wouldn't want to blanket (8) for this, instead you could just place (8) below (7) to avoid the stack with (7) and (1). okay
  6. 01:55:971 (7) - Instead of a slider with multiple repeats, you can go for this :
    but in your suggetion there are even more repeats .o.
  7. 02:07:275 (1,2,3,4,5,6,7,8,9,10,11) - Combo is getting too long. Either NC at (8) or change 02:09:884 (8,9,10,11) - as two 1/2 sliders. I don't think that's too long tbh. but I'll ask around. O:
  8. 02:32:492 (3) - Curve this to blanket with (2). didn't want to blanket 2 here, matches better with 02:33:362 (5) - as it is
[Heartless]
  1. 01:13:579 (2) - Well since this is the hardest difficulty of the set, it is better to make this as a triplet. reverse sldier plays better for me, tho. o:
  2. 01:14:884 (5) - I don't think circle is needed here, you can remove this to make a pause effect which goes well with the song. there's a sound there, it'S slightly weaker than the previous, but still audiable
  3. 01:55:971 (8,9) - Maybe you can improve these as kick sliders. Don't worry, since this is the hardest difficulty of the song. prefer the current sliders over kick sliders. The idea is nice, but I didn't map blue ticks in the lower diffs and starting with kicksliders here results in a bad spread (imo)
  4. Honestly I couldn't find much here, I can't really mod Insane difficulties in slow songs :/ No worries, every comment is appreciated! Even if I decline suggestions, it still helps me, because I get to know more opinions. :3
That is all from me. GL! Thanks a lot!

updateeed! thanks!
micchi_chi

Squirrel wrote:

hanyuu_nanodesu wrote:

[*]00:35:971 (3,5) - This mean to look like slider bow, right? o-o but I think this one is pretty messy... I somehow prefer something classic like this http://puu.sh/iRj1l/0c5333d00b.jpg for this case. Or maybe you can do it kinda like this one 00:55:971 (1) - aah, your suggestion actually looks really nice. changed! but what's a sliderbow? o3o
I'm pretty sure it's like this
Sc4v4ng3r

Squirrel wrote:

[Sc4v4ng3r] wrote:

[*]01:55:971 (7) - Instead of a slider with multiple repeats, you can go for this :
but in your suggetion there are even more repeats .o.
Oh this is because I am using 1/4 kick sliders to emphasize the strong drum snares in the background, instead of a stream. Well I guess you could still use your pattern :D
Topic Starter
Squichu
@Sc4v4ng3r - aah, I see. xD

@hanyuu_nanodesu - thanks! Never knew this type of overlap hat a name, haha :3
riffy
Oh hello! Am I dreaming? Did you really map this song? ♥ Randomly taken request out of this queue.

You are free to apply/deny suggestions as you want. nothing is obligatory in this mod post. :)

[General]
  1. Add Ave to the tags, it's a short from Avenue and some poeple might find the tag helpful. Picture.
    Note: how about adding out of my head mind to the tags as well? These are very memorable lines, it might actually help players to look for the map.
[Normal]
  1. The difficulty feels scaed too tightly, and I believe that this is due to usage of 1/2s compressed with such spacing. In addition too this, the way 1/2s used is too pressing for the easiest difficulty of the set. I would recommend to reduce the amount of 1/2 circles used here significantly. The advanced diff you have here will still cover the spread well.
  2. Consider lowering your difficulty settings (OD/HP and AR) by 0,5-1 as the difficulty is meant to be the easiest one in the set.
  3. 01:07:492 (3) - the stronger beat with a clap (01:07:710) is left unclickable. Players can not really fell it. A single circle at 01:07:710 - would fit better, try it.
  4. 01:13:362 (1,3) - minor - an overlap of these two notes appears untidy and might stress newmbies a little. If it is possible, try to avoid it?
  5. 01:30:753 (4) - minor - a slight overlap with the HP-Bar is a confusing thing in the easiest diff. Consider re-arranging the pattern in order to avoid it.
  6. 02:09:014 - a strong downbeat is left out, are you sure about it? I would probably re-arrange your rhythm herte into something like that.
  7. 02:34:666 (5) - minor - the slider gets slightly ovrlapped with the score-meter. Not a big issue but it is worth fixing.

    I feel sort of uncomfortable with such an amount of tightly spaced 1/2s. It'd be great if you could focus your attention on that thing.
[Advanced]
  1. Try Slider Tick Rate 2, it will match perfectly with your rhythm choice.
  2. 00:42:927 (3,5) and 02:53:362 (3,5) - - as they appear one after another a little unstack would increase their readability a little bit.
  3. 00:53:362 (3) and 00:59:449 (1)- minor - consider starting the curve a little earlier, so it would perfectly match with the vocals.
    Note: there are a few similar ones, look through the difficulty and fix them as well, if you agree.
  4. 01:10:971 (3,4) - try to Ctrl+G the pattern. It will give you better rhythm but will require some spacing fixes afterwards.
  5. 01:55:318 (6,7) - the second repeat here felt unnatural and was really hard to read. Try to use two 1/2 sliders without repeats?
    Note: or you can copy a pattern from 02:09:666 (7,8,9,10,11) - that'd work nicely, too!
  6. 03:03:797 (3) - minor - overlapped with score meter. Not a big issue, but moving the slider a little higher won't hurt.

    Well done! It might be better to drop out some 1/2s out of this diff as well, just to be o the safe side, though.
[Hard]
  1. Don't forget to set Slider Tick Rate 2. It will make more sense with the rhyth you use.
  2. 01:09:449 (8,1,2) - if only you could make 1/1 and 1/2 more distinguishable in this case.
    Note: 02:20:753 (9,1,2) - same here.
    Note: 01:55:318 (6,7,8,9) - similar with the thing above, the 1/4 jump might be something really hard to read.
  3. 01:59:884 (10,11) - don't use stacks right after jumps, please. Players need to slow down gradually, so the stacks is something unpleasant to play. Maybe this pattern?
  4. 02:50:753 (5) - minor - be sure not to push sliders too high! Overlaps with user interface appear untidy.

    Pretty impressive. I like your structure of the difficulty. :)
Normal and Adbanced need a little more attention, I believe. But it's still a really nice set.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

Edit: maybe we could find a better BG? Ask me if you want me to help you out!
Topic Starter
Squichu
reply!

Bakari wrote:

Oh hello! Am I dreaming? Did you really map this song? ♥ Randomly taken request out of this queue.
Hi there! I always thought it was sad that there's no ranked map of this.. so I just had to try mapping it. >w<

You are free to apply/deny suggestions as you want. nothing is obligatory in this mod post. :)

[General]
  1. Add Ave to the tags, it's a short from Avenue and some poeple might find the tag helpful. Picture.
    Note: how about adding out of my head mind to the tags as well? These are very memorable lines, it might actually help players to look for the map.
    both added
[Normal]
  1. The difficulty feels scaed too tightly, and I believe that this is due to usage of 1/2s compressed with such spacing. In addition too this, the way 1/2s used is too pressing for the easiest difficulty of the set. I would recommend to reduce the amount of 1/2 circles used here significantly. The advanced diff you have here will still cover the spread well.
    I don't think it's too many 1/2 tbh, you're not the first one to point that out tho, so I'll take a look at this later.
  2. Consider lowering your difficulty settings (OD/HP and AR) by 0,5-1 as the difficulty is meant to be the easiest one in the set.
    lowered HP and OD, but kept AR. with lower AR the map looks incredibly crowded
  3. 01:07:492 (3) - the stronger beat with a clap (01:07:710) is left unclickable. Players can not really fell it. A single circle at 01:07:710 - would fit better, try it. okay
  4. 01:13:362 (1,3) - minor - an overlap of these two notes appears untidy and might stress newmbies a little. If it is possible, try to avoid it? sure
  5. 01:30:753 (4) - minor - a slight overlap with the HP-Bar is a confusing thing in the easiest diff. Consider re-arranging the pattern in order to avoid it.
    should be allright, the overlap's barely noticeable. and testplayers didn't mind at all.
  6. 02:09:014 - a strong downbeat is left out, are you sure about it? I would probably re-arrange your rhythm herte into something like that. nice, changed
  7. 02:34:666 (5) - minor - the slider gets slightly ovrlapped with the score-meter. Not a big issue but it is worth fixing. moved a little. since score-metre is optional, I don't really pay attention to it..

    I feel sort of uncomfortable with such an amount of tightly spaced 1/2s. It'd be great if you could focus your attention on that thing.
    I'll try!
[Advanced]
  1. Try Slider Tick Rate 2, it will match perfectly with your rhythm choice. alright
  2. 00:42:927 (3,5) and 02:53:362 (3,5) - - as they appear one after another a little unstack would increase their readability a little bit. changed
  3. 00:53:362 (3) and 00:59:449 (1)- minor - consider starting the curve a little earlier, so it would perfectly match with the vocals. sure
    Note: there are a few similar ones, look through the difficulty and fix them as well, if you agree. will do that!
  4. 01:10:971 (3,4) - try to Ctrl+G the pattern. It will give you better rhythm but will require some spacing fixes afterwards. okay
  5. 01:55:318 (6,7) - the second repeat here felt unnatural and was really hard to read. Try to use two 1/2 sliders without repeats?
    Note: or you can copy a pattern from 02:09:666 (7,8,9,10,11) - that'd work nicely, too!
    I really like the second repeat, it matches the drumroll so well. also, I like to have a little variety.. I'll think about it some more.
  6. 03:03:797 (3) - minor - overlapped with score meter. Not a big issue, but moving the slider a little higher won't hurt. moved slightly, but not much. :c

    Well done! It might be better to drop out some 1/2s out of this diff as well, just to be o the safe side, though.
    Will see what I can do!
[Hard]
  1. Don't forget to set Slider Tick Rate 2. It will make more sense with the rhyth you use. *
  2. 01:09:449 (8,1,2) - if only you could make 1/1 and 1/2 more distinguishable in this case. changed
    Note: 02:20:753 (9,1,2) - same here. changed slightly
    Note: 01:55:318 (6,7,8,9) - similar with the thing above, the 1/4 jump might be something really hard to read. changed
  3. 01:59:884 (10,11) - don't use stacks right after jumps, please. Players need to slow down gradually, so the stacks is something unpleasant to play. Maybe this pattern? nice idea
  4. 02:50:753 (5) - minor - be sure not to push sliders too high! Overlaps with user interface appear untidy. I don't really mind, I'll see what I can do, tho. c:

    Pretty impressive. I like your structure of the difficulty. :) Thanks!
Normal and Adbanced need a little more attention, I believe. But it's still a really nice set.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you! :3

Edit: maybe we could find a better BG? Ask me if you want me to help you out!
I'm always open to background suggestions! Personally, I like this one, but if you -or anyone else- have a nice idea just tell me! :)
Thank you, Bakari!

didn't update yet, gotta fix some more stuff and mess with hitsounds.
updated!
Winnie
Here from modding queue


[Hard]

  • 00:01:188 (3) - I feel you skipped an important part of the rhythm here, a repeat here can utilize that red tick measure even more, but I guess it's ok if you want to keep it
    00:04:449 (2) - Starting here, the rhythm you had on note (2) is a bit off, as only the middle and end portion of the repeat slider has significant values, try something like this, to easy out sound, so the downbeat can be played properly and of course the repeat at a later time to utilize those sounds http://puu.sh/jbghA/1cd58a509f.jpg
    00:07:927 (3) - Same as above here for the rhythm
    00:15:753 (4) - Somewhat can adjust this for a blanket or the slider, so it looks neater
    00:25:536 (3,5) - The overlap here is kind of strange just to play the next note, but its fine
    00:38:362 (1) - Wow skipped a really big downbeat for NC here, I think you should map the rhythm into the downbeat otherwise it will look weird as it is now
    00:45:536 - Pretty small kiai time, maybe try to adjust it to fit with the other because it's strange just to have a single kiai burst on the chorus
    02:02:058 (5) - Weird slider, just having anchors at the end if strange
    02:04:232 (2) - Slightly adjust to make the blanket feel smooth http://puu.sh/jbgIr/ae96b0418e.jpg
    It looks pretty good

[Advanced]

  • 00:29:884 (5,7) - This might cause a struggle because of hidden notes, but I'm not too sure if this could be applied for advanced, so just keep that in mind
    00:38:362 (1) - Same as on hard with this skipping a downbeat
    Nothing more

[Normal]

  • It's good, just check up on the DS of each note and this mapset will be godly, but it already is
Topic Starter
Squichu
Thank you, Kocari! :3
reply

Kocari wrote:

[Hard]

  • 00:01:188 (3) - I feel you skipped an important part of the rhythm here, a repeat here can utilize that red tick measure even more, but I guess it's ok if you want to keep it changed
    00:04:449 (2) - Starting here, the rhythm you had on note (2) is a bit off, as only the middle and end portion of the repeat slider has significant values, try something like this, to easy out sound, so the downbeat can be played properly and of course the repeat at a later time to utilize those sounds http://puu.sh/jbghA/1cd58a509f.jpg changed, slightly differently tho
    00:07:927 (3) - Same as above here for the rhythm changed
    00:15:753 (4) - Somewhat can adjust this for a blanket or the slider, so it looks neater fixed
    00:25:536 (3,5) - The overlap here is kind of strange just to play the next note, but its fine changed
    00:38:362 (1) - Wow skipped a really big downbeat for NC here, I think you should map the rhythm into the downbeat otherwise it will look weird as it is now
    I'd prefer to keep this, cause it follows the vocals, not the beat. I know I don't always follow them, but it plays so nice here >o<
    00:45:536 - Pretty small kiai time, maybe try to adjust it to fit with the other because it's strange just to have a single kiai burst on the chorus deleted the Kiai instead.. I don't wanna spam Kiai everywhere and it gets sooo long if the whole chorus is Kiai.. meh.
    02:02:058 (5) - Weird slider, just having anchors at the end if strange moved the anchor more to the middle, I wanna keep the basic shape :)
    02:04:232 (2) - Slightly adjust to make the blanket feel smooth http://puu.sh/jbgIr/ae96b0418e.jpg sure!
    It looks pretty good Thaaanks!

[Advanced]

  • 00:29:884 (5,7) - This might cause a struggle because of hidden notes, but I'm not too sure if this could be applied for advanced, so just keep that in mind
    should be alright in an Advanced diff, imo
    00:38:362 (1) - Same as on hard with this skipping a downbeat keeping this for the same reason for now :3
    Nothing more

[Normal]

  • It's good, just check up on the DS of each note and this mapset will be godly, but it already is
    alright, will do that!
uuupdated!
Shohei Ohtani
I like it when I mod maps nowadays from people who's maps i bubbled when I was a BN

It's kind of like hanging out with your ex girlfriend it's like wow we're back together and we're chillin but we can't do so many of the things we used to do.

Overall:
I'd like for your clap hitsound to be a little louder. . . or more of a snare drum hitsound rather than an effect.

Hard:
00:33:362 (5) - Technically this stack isn't perfect boohoo.
00:55:971 (1) - Generally when dealing with overlaps like these, I like to have the sliderend of the previous slider be on the slidertick of the next slider. It looks pretty and makes you look like GladiOol

Advanced:
02:05:536 (5,6) - forgot you bass drum on the end of the slider

I love this map a lot.

Get this bubbled ASAP pls

You get kds stars because I'm shitty and didn't point out much, lol xP
Topic Starter
Squichu
Thank you!! :3
I don't know what you wrote (yet) cause I had to go to the dentist today and meh. I'll read and reply to this tomorrow!

edit
reply

Reditum wrote:

I like it when I mod maps nowadays from people who's maps i bubbled when I was a BN
It's kind of like hanging out with your ex girlfriend it's like wow we're back together and we're chillin but we can't do so many of the things we used to do.
Hi! owo glad to see you back modding ^w^

Overall:
I'd like for your clap hitsound to be a little louder. . . or more of a snare drum hitsound rather than an effect.
Okay, I'll try to find a snare drum hitsound. There has to be a matching one.. ovo

Hard:
00:33:362 (5) - Technically this stack isn't perfect boohoo. fixed xD
00:55:971 (1) - Generally when dealing with overlaps like these, I like to have the sliderend of the previous slider be on the slidertick of the next slider. It looks pretty and makes you look like GladiOol ooh, I really liked that maneater map.. >w<

Advanced:
02:05:536 (5,6) - forgot you bass drum on the end of the slider whoops D: added

I love this map a lot. Happy to hear that. >w<

Get this bubbled ASAP pls I'm trying!

You get kds stars because I'm shitty and didn't point out much, lol xP
Thank you. <3 owo

not updated yet, I'll look for the hitsounds first...
Tshemmp
This song. ♥

Some small things I wanted to say:

[General]
  1. I don't like your soft-hitwhistle2.wav, maybe try this here instead http://puu.sh/jluME.wav ?
[Hard]
  1. 00:20:753 (9) - what about putting a circle and a triplet here instead of the slider? Like this http://osu.ppy.sh/ss/3472983 .
  2. 00:42:710 (2,3,4) - instead of using circle-slider-slider you could use slider-slider-circle (like this http://puu.sh/jluUr.jpg), I feel that suits the rhythm better.
  3. 00:49:449 (2,3) - again I think this rhythm could be mapped differently, instead of longslider-repeatslider try circle-longslider-slider (http://puu.sh/jlv3U.jpg).
  4. 01:04:666 (5,6,7) - I wouldn't stack 3 objects on the same place here, too sudden of a tempo slowdown which doesn't really fit here imo. Two is fine but maybe you can move the (7) slider somewhere else?
  5. 01:20:753 (5,6) - I would do the slider first, then the circle.
  6. 02:24:232 (11) - mmhh, I don't like the alignment of this one, it makes the stream look jerky if you know what I mean. Maybe place it like this http://puu.sh/jlvnG.jpg .
  7. 03:06:405 (1) - delete? I would like it way way more, it would fit the fade out so much better.
[Advanced]
  1. 01:55:971 (7) - hate double repeats. Can't you add a circle instead of the last repeat here, please?
  2. 02:37:710 (7,8) - yeah, like you did it here.
  3. 03:06:405 (1) - delete?
[Normal]
  1. fine
Neat map.
Topic Starter
Squichu
Thanks, Tshemmp!
reply

Tshemmp wrote:

This song. ♥ exactly ♥

Some small things I wanted to say:

[General]
  1. I don't like your soft-hitwhistle2.wav, maybe try this here instead http://puu.sh/jluME.wav ?
    didn't change anything yet, but I'll try to find better matching hitsounds atm
[Hard]
  1. 00:20:753 (9) - what about putting a circle and a triplet here instead of the slider? Like this http://osu.ppy.sh/ss/3472983 . doesn't match the beat
  2. 00:42:710 (2,3,4) - instead of using circle-slider-slider you could use slider-slider-circle (like this http://puu.sh/jluUr.jpg&#41;, I feel that suits the rhythm better. I prefer the current rhythm cause the stronger beats on the white ticks are clickable
  3. 00:49:449 (2,3) - again I think this rhythm could be mapped differently, instead of longslider-repeatslider try circle-longslider-slider (http://puu.sh/jlv3U.jpg). ye, nice idea
  4. 01:04:666 (5,6,7) - I wouldn't stack 3 objects on the same place here, too sudden of a tempo slowdown which doesn't really fit here imo. Two is fine but maybe you can move the (7) slider somewhere else? changed, moved 5+6 tho
  5. 01:20:753 (5,6) - I would do the slider first, then the circle. changed
  6. 02:24:232 (11) - mmhh, I don't like the alignment of this one, it makes the stream look jerky if you know what I mean. Maybe place it like this http://puu.sh/jlvnG.jpg . I like the current better ;o;
  7. 03:06:405 (1) - delete? I would like it way way more, it would fit the fade out so much better. I don't want to ignore the last strong beat :/
[Advanced]
  1. 01:55:971 (7) - hate double repeats. Can't you add a circle instead of the last repeat here, please?
  2. 02:37:710 (7,8) - yeah, like you did it here.
    I prefer the variety between these two
  3. 03:06:405 (1) - delete (*)?
[Normal]
  1. fine yay! >w<
Neat map. Thank you!

updated, matching hitsounds are still missing tho.

edit :
updated with hitsounds
Natsu
Hi, quick check

General:

  1. note density between Advanced and Hard is almost the same, this is something that I personally don't feel comfortable with, I think you can do more 1/1 sliders and 1/2 breaks at advanced diff, same goes to Normal diff, reducing the amount of 1/2 patterns can be cool. Actually tbh I feel like playing the same in advanced and Hard diff.
  2. 03:06:405 Probably adding a spinner in every diff will be a nice idea to have some score variation.
Normal:

  1. I'll suggest AR4 or 4,5, I feel play better according to the map and bpm
  2. 00:20:318 (5,6) - generally this kind of patterns are really hard to play for beginners, since they tend to stop holding the slider to click the circle and this can cause breaks or misses. Maybe using repeat sliders can be a cool idea, since you can keep your rhytm and at the same time make the gameplay comfortable for non experienced players.
  3. 00:25:318 (2) - there are also some beats like this one, that doesn't really have a strong or important sound in the music, I guess is better if you ignore those and map others with more relevance in the song, such as 00:26:623 -
  4. 00:28:145 (1,2,3) - similar case as 00:20:318 - I usually don't point this kind of patterns in normal diffs, but since there isn't an easy diff, I feel that those patterns aren't appropiate for this diff.
  5. 00:43:362 (3,4) - ^ etc
  6. 01:13:362 (1,2,3) - patterns like this one are generally too hard for the easy diff in the set
  7. As I said in general, this diff probably need some nerf at 1/2 patterns.
Advanced:

  1. try AR 6 i think its enought for this diff
  2. this is fine, b-but looks the same as hard, since rhythms are basically the same and I feel the mapset is like Normal - Hard - Hard, probably gonna be nice if you consider redoing rhythms in this diff, more 1/1 sliders and more 1/2 breaks can help.
Hard:

  1. AR 7,5 is better imo, since you rarely use jumps and bpm is low
  2. 00:25:536 (3,4) - not really important, just if you care about design as I do, but some blankets in this diff as the example: 00:25:536 (3,4) - need some rework imo.
  3. 01:55:753 (7,8,9,1) - first to all the spacing between 01:55:753 (7,8,9) - is basically the same, but 7 and 8 gap is 1/2 and 8 and 9 is 1/4, in a diff like this one were you keep your spacing consistent this kind of pattern will break most of people combos, just use normal spacing, since is a hard diff.
  4. 01:59:449 (9,10) - kinda break the linear flow that you used during all this diff, I feel it a bit uncomfortable to play tbh
  5. 02:09:014 (6,7) - antijump break the flow here ;/, since its the chorus of the song keep people cursor dancing IMO.
  6. ya mostly fine
Did just a quick check, since I'm worry about normal and advanced diff, anyways GL with this >,<
Topic Starter
Squichu
Thanks a lot! updating the map later
reply

Natsu wrote:

Hi, quick check Hi there!

General:

  1. note density between Advanced and Hard is almost the same, this is something that I personally don't feel comfortable with, I think you can do more 1/1 sliders and 1/2 breaks at advanced diff, same goes to Normal diff, reducing the amount of 1/2 patterns can be cool. Actually tbh I feel like playing the same in advanced and Hard diff.
    I'll think about what I can do, but I probably won't lower the Normal diff any further. If I mapped less the diff doesn't really present the song. I could just copy the whole diff and use it for a totally different song, because it's so simplified, it matches _any_ other song just as well. Maybe I'm doing something wrong, but ya.
    About Advanced/Hard - Don't know what to do with them yet. Personally, I feel they work fine. The density in Advanced is kind of close to the one in Hard, but the diffs still play very different because of patterns etc.
  2. 03:06:405 Probably adding a spinner in every diff will be a nice idea to have some score variation.
    I don't really want to make the map any longer than it is atm, since I decided against a break and 3 minutes is more than enough constant playtime, imo. Also, I wouldn't know where to end the spinner tbh. xD The volume only drops slowly, so I'd probably have to use two spinners and not just one to make this not awkward..
Normal:

  1. I'll suggest AR4 or 4,5, I feel play better according to the map and bpm changed to 4.5
  2. 00:20:318 (5,6) - generally this kind of patterns are really hard to play for beginners, since they tend to stop holding the slider to click the circle and this can cause breaks or misses. Maybe using repeat sliders can be a cool idea, since you can keep your rhytm and at the same time make the gameplay comfortable for non experienced players.
    I'll go through the diff and see what I can/want to change. I see your point and there definitely would be some beginners who break the combo here, but this isn't an Easy. I don't expect beginners to fc this and I'm pretty sure some wouldn't even pass. And they don't have to, because the diff's not made to introduce players to the game, but for the ones who played it a few days already and are able to hold sliders and tap with two fingers.
  3. 00:25:318 (2) - there are also some beats like this one, that doesn't really have a strong or important sound in the music, I guess is better if you ignore those and map others with more relevance in the song, such as 00:26:623 - sure
  4. 00:28:145 (1,2,3) - similar case as 00:20:318 - I usually don't point this kind of patterns in normal diffs, but since there isn't an easy diff, I feel that those patterns aren't appropiate for this diff.
    Testplayers didn't have any trouble with this pattern so far. And two of them played less than a week.
  5. 00:43:362 (3,4) - ^ etc
    I'll take a look at the diff and decide for each pattern, don't know how that'll turn out in the end, but I'll try.
  6. 01:13:362 (1,2,3) - patterns like this one are generally too hard for the easy diff in the set (*same reason as 00:28:145 (1,2,3) - for now)
  7. As I said in general, this diff probably need some nerf at 1/2 patterns. (*)
Advanced:

  1. try AR 6 i think its enought for this diff okay
  2. this is fine, b-but looks the same as hard, since rhythms are basically the same and I feel the mapset is like Normal - Hard - Hard, probably gonna be nice if you consider redoing rhythms in this diff, more 1/1 sliders and more 1/2 breaks can help. (*covered somewhere further up)
Hard:

  1. AR 7,5 is better imo, since you rarely use jumps and bpm is low okay
  2. 00:25:536 (3,4) - not really important, just if you care about design as I do, but some blankets in this diff as the example: 00:25:536 (3,4) - need some rework imo. I know, but I don't really care tbh ;-; nobody notices stuff like this while playing. Maybe I'll fix some minor things, tho.
  3. 01:55:753 (7,8,9,1) - first to all the spacing between 01:55:753 (7,8,9) - is basically the same, but 7 and 8 gap is 1/2 and 8 and 9 is 1/4, in a diff like this one were you keep your spacing consistent this kind of pattern will break most of people combos, just use normal spacing, since is a hard diff.changed
  4. 01:59:449 (9,10) - kinda break the linear flow that you used during all this diff, I feel it a bit uncomfortable to play tbh changed
  5. 02:09:014 (6,7) - antijump break the flow here ;/, since its the chorus of the song keep people cursor dancing IMO. I like how it plays. ;o;
  6. ya mostly fine
Did just a quick check, since I'm worry about normal and advanced diff, anyways GL with this >,<
Thanks a lot! Guess I'll need to work on this some more. \o/

edit
updated with some minor fixes, for now;
decided to add an Easy instead of lowering the Normal any further;
renamed Advanced to Light Hard and Hard to For(n)ever;
also increased difficulty of Normal/Light Hard/Fornever slightly.

edit2
fixed hitsounds.
Yoges
here for m4m
Map:https://osu.ppy.sh/s/335864

[General]
Looks good

[Easy]
00:03:797 (1,3) - Overlaps and stacks should be avoided in easies and normals because they have a tendency to confuse new players.
00:21:188 (1,3) - ^
00:49:449 (2,3) - This one is fine because it's blanketed nicely you don't have to do anything here
02:12:492 - Add note?
02:32:058 - ^
02:35:536 - ^
02:29:884 (3,3,2) - You should put more emphasis on the white ticks as it will be easier to follow and will be faster (as it should because it's kiai time)
02:40:318 - Add note?
02:40:753 (3,2,3,3) - Same as 02:29:884
02:50:753 (2,1) - not a good overlap

[Normal]
00:32:927 (2,4) - Stack those?
01:11:188 (3,5) - ^
01:55:101 (3) - I think if you delete the 3 and add a slider from 01:54:884 - it would be more appropriate.

Can't find anything noteworthy in the other 2 diffs.
Phos-
Hi, m4m from your queue!

[Easy]
  1. 00:35:971 (2,3) - I feel as though (2) could be curved more for a better blanket over (3)
  2. 00:36:840 (3,1) - Why aren't there whistles at the end of (3) an on (1)? This is inconsistent to what you've usually been doing with the hitsounds, so you should add some.
  3. 00:54:232 (3,1) - Not too keen on this shape how about you move (1) to x:376 y:340? This way the triangle it forms with the slider will be a lot nicer.
  4. 01:31:623 (3,1) - This seems a bit bland, you could make them go at a very slight angle, it's boring just having it completely straight.
  5. 02:14:666 (2,3) - This patterns seems so out of place, you should remap it with the curvy style you have going, this is just bland and inconsistent.
  6. 02:19:014 (3) - Really not fond of this slider. I know you're trying to follow the vocals, but it's really not worth it if your having to skip two downbeats. It plays and sounds awkward compared to the rest of the map.
  7. 02:46:840 (3) - ^
[Normal]
  1. 00:32:927 (2,4) - These can be easily stacked, although you can't really notice it in gameplay it will make your map neater and it's quite easy to do.
  2. 00:52:058 (5,1,2,3) - The pattern would be so much better if you move (3) in a position where it's a proper zig-zag. Having the cursor suddenly go up after these erratic movements doesn't feel good.
  3. 01:11:188 (3,5) - Like I previously said, these can easily be stacked.
  4. 01:12:927 (5) - Add a clap here, it is very inconsistent with the clap pattern you had going.
  5. 01:19:449 (2) - Add a whistle here, like I said this is also inconsistent with the whistle pattern you're using.
  6. 01:48:145 (4,5) - I don't really like the angle this is going at. Move the end of (5) so it isn't getting overlapped then it should be fine.
  7. 02:09:014 (4,5) - Make these sliders parallel? I think it would look nicer that way.
  8. 02:10:753 (1,2) - The pattern would look nicer if this blanket were to be improved.
  9. 02:23:797 (5) - Add a whistle here, because again it is inconsistent with your whistle pattern.
  10. 02:54:232 (3,4,5,1,2,3) - This pattern feels so cramped and personally I don't like it at all. You should remap it to look nicer and clearer.
That's it for now. These two difficulties are pretty solid tbh, and there's not much to say. I shot a star, good luck!
Topic Starter
Squichu
Aah, thanks a lot to the both of you!
reply to Yoges

Yoges wrote:

[Easy]
00:03:797 (1,3) - Overlaps and stacks should be avoided in easies and normals because they have a tendency to confuse new players.
This might confuse them at first, but since this is frequently used in the diff I don't see any problem, considering that the second slidertrack appears while the first one disappears. There's enough time to read the pattern, even for beginners.
00:21:188 (1,3) - ^ I agree that this might be more confusing cause of the way they overlap, changed.
00:49:449 (2,3) - This one is fine because it's blanketed nicely you don't have to do anything here >w<
02:12:492 - Add note? okay
02:32:058 - ^ trying to match them to the vocals a bit, I prefer to leave this blank
02:35:536 - ^ (*)
02:29:884 (3,3,2) - You should put more emphasis on the white ticks as it will be easier to follow and will be faster (as it should because it's kiai time)
I like the current way .o.
02:40:318 - Add note? okay
02:40:753 (3,2,3,3) - Same as 02:29:884 (*)
02:50:753 (2,1) - not a good overlap (*)

[Normal]
00:32:927 (2,4) - Stack those? fixed
01:11:188 (3,5) - ^ okay
01:55:101 (3) - I think if you delete the 3 and add a slider from 01:54:884 - it would be more appropriate.
The downbeat 3 is placed on should be clickable, cause it's so dominant, imo. No change
reply to Faded

-Faded- wrote:

[Easy]
  1. 00:35:971 (2,3) - I feel as though (2) could be curved more for a better blanket over (3) yup, fixed
  2. 00:36:840 (3,1) - Why aren't there whistles at the end of (3) an on (1)? This is inconsistent to what you've usually been doing with the hitsounds, so you should add some. added!
  3. 00:54:232 (3,1) - Not too keen on this shape how about you move (1) to x:376 y:340? This way the triangle it forms with the slider will be a lot nicer. sure
  4. 01:31:623 (3,1) - This seems a bit bland, you could make them go at a very slight angle, it's boring just having it completely straight. okay
  5. 02:14:666 (2,3) - This patterns seems so out of place, you should remap it with the curvy style you have going, this is just bland and inconsistent. true. changed.
  6. 02:19:014 (3) - Really not fond of this slider. I know you're trying to follow the vocals, but it's really not worth it if your having to skip two downbeats. It plays and sounds awkward compared to the rest of the map. changed :c
  7. 02:46:840 (3) - ^ (*)
[Normal]
  1. 00:32:927 (2,4) - These can be easily stacked, although you can't really notice it in gameplay it will make your map neater and it's quite easy to do. fixed
  2. 00:52:058 (5,1,2,3) - The pattern would be so much better if you move (3) in a position where it's a proper zig-zag. Having the cursor suddenly go up after these erratic movements doesn't feel good. changed pattern completely, plays better now
  3. 01:11:188 (3,5) - Like I previously said, these can easily be stacked. (*)
  4. 01:12:927 (5) - Add a clap here, it is very inconsistent with the clap pattern you had going. added
  5. 01:19:449 (2) - Add a whistle here, like I said this is also inconsistent with the whistle pattern you're using. added
  6. 01:48:145 (4,5) - I don't really like the angle this is going at. Move the end of (5) so it isn't getting overlapped then it should be fine. changed differently
  7. 02:09:014 (4,5) - Make these sliders parallel? I think it would look nicer that way. sued flipped version of (4) instead, looks better to me
  8. 02:10:753 (1,2) - The pattern would look nicer if this blanket were to be improved. changed pattern
  9. 02:23:797 (5) - Add a whistle here, because again it is inconsistent with your whistle pattern. okay
  10. 02:54:232 (3,4,5,1,2,3) - This pattern feels so cramped and personally I don't like it at all. You should remap it to look nicer and clearer. I really like is. ;o;
That's it for now. These two difficulties are pretty solid tbh, and there's not much to say. I shot a star, good luck! Thank you!

really, thanks! I'll get to your maps asap.
updated!

edit
updated with slight adjustments to Fornever

edit
updated with some more adjustments. \o/
lit120
hi

[For(n)ever]
  1. 00:05:101 (4) - not a proper stack with (1)'s tail
  2. 00:14:232 (1,2) - improve this blanket
  3. 01:15:101 (1) - finish here
  4. 01:19:884 (3,4) - improve this blanket
  5. 01:36:840 (3) - this one touches the HP Bar on my 800x600 view. do something on this
  6. 02:07:275 (1) - not a proper stack with (7)'s head
  7. 02:18:362 (3,4) - you better make this blanket neat
  8. 02:34:014 (6) - you can just stack it on (4)'s head
  9. 02:55:971 (1) - not a proper stack with (9)'s tail
sorry for my lazy full mod D:. GL!
Topic Starter
Squichu
Thank you, Hakurei! I fixed everything except for -
01:36:840 (3) - this one touches the HP Bar on my 800x600 view. do something on this
because it's just the slidertrack that overlaps. the slider is still 100% readable and doesn't go offscreen, so I don't see any problem with this.

updated!
KASUM1
Hello~! As requested from my queue

Sorry for the delay! I apologize

[Easy]
Everything looks good

[Normal]
01:01:188 (4) - breaks the flow how about 00:59:884 (2) - x=192 y=16 and curve 01:00:318 (3) - down to (4)
everything else ok!

[Light Hard]
best hard ever :D

[For(n)ever]
I like it

I'm so sorry I couldn't find issues in your map , I think it's ready to get ranked
and sorry if I just wasted your time
no kds pls
Topic Starter
Squichu

KASUM1 wrote:

Hello~! As requested from my queue hi there!

Sorry for the delay! I apologize no need to apologize! I'm glad you looked at my map!

[Normal]
01:01:188 (4) - breaks the flow how about 00:59:884 (2) - x=192 y=16 and curve 01:00:318 (3) - down to (4)
everything else ok!
yep, moved (2) and changed (4), but I made it a straight slider c:

I'm so sorry I couldn't find issues in your map , I think it's ready to get ranked
and sorry if I just wasted your time
thank you, hopefully I'll get it ranked.. ;w; and of course not! thanks for your time! :3
and ofc you get kd! You looked at the map and tried to help me improve it so it's well worth the kudosu! c:
updated!
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