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BlackY - Empty Skydiving -xiRemix- (Remixed by xi) [Taiko]

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Topic Starter
Kurokotei
This beatmap was submitted using in-game submission on mercredi 11 novembre 2015 at 18:34:07

Artist: BlackY
Title: Empty Skydiving -xiRemix- (Remixed by xi)
Tags: MAXXXBURNING!!!!
BPM: 180
Filesize: 9339kb
Play Time: 05:28
Difficulties Available:
  1. Oni (7,37 stars, 2808 notes)
Download: BlackY - Empty Skydiving -xiRemix- (Remixed by xi)
Information: Scores/Beatmap Listing
---------------
Another 1/6 heavy map? Yup, another 1/6 heavy map.
For approval since many people asked me to do it lol

I should rank HAELEQUIN before orz
kouzuki_karen
Sayaka- 毁灭世界 *shot*

[General]

add "MAXXXBURNING!!!!" to tags? it's the name of the album from which this song appears in.

[Oni]

(which btw seems too hard to be an Oni but since you have deaf-mutes already we'll just go with that).

00:24:709 (177,178,179,180,181,182,183,184,185) - I think this pattern starts to get boring after the break, maybe vary it a bit by deleting (181)? feels too much like jehovah's yahveh..
00:26:459 (192) - same thing.
00:27:792 (204) - ^
00:29:125 (215) - ^
00:36:542 (281) - could probably remove the finisher on this one, the bell sound is not really distinctively loud, also might help to change 00:36:709 (282) - to d.
00:39:209 (301) - same as above, and change back to kat to match the bell sound (I know I said just then that it isn't distinct, but it's for consistency lol)

00:51:209 - maybe you could add some SV change here, make it slower from here and make it gradually increase (to match the music)

00:54:625 (16) - change to kat = more appropriate. matches the sound better, I think this part would be nice if it were consistent with the first part after the spinner (just so you know what I'm talking about, I consider this the "third part".
01:09:709 (126,127,128) - change to all k? would be good to break away from the ddk ddk repetitve parts from before and it matches the sound.
01:16:209 (175,176,177,178,179,180,181) - change to all d? I feel there is only one tone of drum sound
01:26:875 (273,274,275,276,277,278) - same^

01:35:209 (344,345,346,347,348,349,350,351,352,353,354,355,356) - those are some really nice patterns, but I think it would make more sense if you swapped this combo with 01:33:875 (330,331,332,333,334,335,336,337,338,339,340,341,342) - . It seems to fit the music better.
01:37:875 (372,373,374,375,376,377,378,379,380,381,382,383,384) - same here, do whatever with 01:36:542 (358,359,360,361,362,363,364,365,366,367,368,369,370) - to reflect the choice made above
01:40:542 (400,401,402,403,404,405,406,407,408,409,410,411,412) - ^ with 01:39:209 (386,387,388,389,390,391,392,393,394,395,396,397,398) -
01:49:542 (499) - change to d? seems to fit the 1/6 drums better, but is still equally fine if you leave it.

02:38:042 (931) - to 02:57:875 (1169) - most ridiculous pattern ever lol. It's good but maybe you could add some gradual SV change here to reflect the buildup in the music?

03:17:625 - add a note here? may help lead into the 1/6 part immediately afterwards.
03:44:875 (1571,1572) - ctrl + g? music
03:45:125 (1573,1574) - change to double d?
03:45:375 (1575) - change to d as well - that way I think this part mirrors 03:42:042 (1550,1551,1552,1553,1554,1555,1556,1557,1558) - better.
03:55:542 (1670,1671,1672,1673,1674,1675) - same ^

04:21:875 (1894,1895,1896,1897,1898) - add finishers? these isolated sounds make it seem appropriate for them.
04:27:542 (1928,1929,1930,1931,1932,1933) - same as before with a similar pattern regarding the double notes.

idk what else to say. though it's very challenging, it's a very high quality map nevertheless.

Good luck with it!

m4m accomplished orz
Topic Starter
Kurokotei

mrdumpling64 wrote:

Sayaka- 毁灭世界 *shot* pls

[General]

add "MAXXXBURNING!!!!" to tags? it's the name of the album from which this song appears in. added

[Oni]

(which btw seems too hard to be an Oni but since you have deaf-mutes already we'll just go with that).

00:24:709 (177,178,179,180,181,182,183,184,185) - I think this pattern starts to get boring after the break, maybe vary it a bit by deleting (181)? feels too much like jehovah's yahveh..I think it's okay (consistent mapping *runs*)
00:26:459 (192) - same thing. ^
00:27:792 (204) - ^ ^
00:29:125 (215) - ^ ^
00:36:542 (281) - could probably remove the finisher on this one, the bell sound is not really distinctively loud, also might help to change 00:36:709 (282) - to d. well I think it's okay, the bell sound is periodic, but changed to D for consistency
00:39:209 (301) - same as above, and change back to kat to match the bell sound (I know I said just then that it isn't distinct, but it's for consistency lol) kept since I don't want to remove finisher and I already changed the previous one to D

00:51:209 - maybe you could add some SV change here, make it slower from here and make it gradually increase (to match the music) idk, I don't feel like it should have a SV here, it would work with a LP filter but the song uses a HP filter so the effect is a bit weird imo

00:54:625 (16) - change to kat = more appropriate. matches the sound better, I think this part would be nice if it were consistent with the first part after the spinner (just so you know what I'm talking about, I consider this the "third part". yeah but no, i'm following the pitch of the synth here, there wasn't any pitch change in the first part
01:09:709 (126,127,128) - change to all k? would be good to break away from the ddk ddk repetitve parts from before and it matches the sound. consistent mapping ftw *runs*
01:16:209 (175,176,177,178,179,180,181) - change to all d? I feel there is only one tone of drum sound I used kats here to emphasize the bell just after this
01:26:875 (273,274,275,276,277,278) - same^ ^ but this time it's the beat

01:35:209 (344,345,346,347,348,349,350,351,352,353,354,355,356) - those are some really nice patterns, but I think it would make more sense if you swapped this combo with 01:33:875 (330,331,332,333,334,335,336,337,338,339,340,341,342) - . It seems to fit the music better. umm the current pattern is okay for this part imo
01:37:875 (372,373,374,375,376,377,378,379,380,381,382,383,384) - same here, do whatever with 01:36:542 (358,359,360,361,362,363,364,365,366,367,368,369,370) - to reflect the choice made above same as above
01:40:542 (400,401,402,403,404,405,406,407,408,409,410,411,412) - ^ with 01:39:209 (386,387,388,389,390,391,392,393,394,395,396,397,398) - ^
01:49:542 (499) - change to d? seems to fit the 1/6 drums better, but is still equally fine if you leave it. k here is because of the synth

02:38:042 (931) - to 02:57:875 (1169) - most ridiculous pattern ever lol. It's good but maybe you could add some gradual SV change here to reflect the buildup in the music? it doesn't need any SV imo (also this pattern is quite easy actually (for me at least lol))

03:17:625 - add a note here? may help lead into the 1/6 part immediately afterwards. added d
03:44:875 (1571,1572) - ctrl + g? music dk fits the song well imo
03:45:125 (1573,1574) - change to double d? dk is okay too imo/color]
03:45:375 (1575) - change to as well - that way I think this part mirrors 03:42:042 (1550,1551,1552,1553,1554,1555,1556,1557,1558) - better. changed
03:55:542 (1670,1671,1672,1673,1674,1675) - same ^ changed

04:21:875 (1894,1895,1896,1897,1898) - add finishers? these isolated sounds make it seem appropriate for them. I didn't put finishers here to emphasize 04:24:209 (1905) -
04:27:542 (1928,1929,1930,1931,1932,1933) - same as before with a similar pattern regarding the double notes. these are okay imo

idk what else to say. though it's very challenging, it's a very high quality map nevertheless.

Good luck with it!

m4m accomplished orz
Thanks for the mod!
Volta
hello, from my queue. here's your order~

[Oni]
Change the diff's name to Inner Oni, Death Oni, Burning Oni, Diving Oni or something like that? definitely not for oni player (like me).

00:02:876 (12,13,14,15,16,17) - sounds like 1/8, but unrankable yeah right. forget this.
00:22:042 (157,158) - swap? i was expecting that because k d k d sound you made before but suddenly its reversed
00:22:709 (162,163) - ^

00:42:709 (329) - change this to d

01:00:959 (52,53) - swap because sounds same with 01:00:709 (50,51) -
01:03:625 (72,73) - how about make this dd and 01:03:875 (74,75) - this is kk?

01:52:459 (529) - delete for consistency

05:17:875 ~ 05:22:875 - feels weird to me since it's too simple but i don't know what to suggest.

okay, the rest seems either good or beyond my ability, so bye :(


sorry if my mod isn't very helpful. i tried my best.
Topic Starter
Kurokotei

Flying Pan wrote:

hello, from my queue. here's your order~

[Oni]
Change the diff's name to Inner Oni, Death Oni, Burning Oni, Diving Oni or something like that? definitely not for oni player (like me). I like Oni lol

00:02:876 (12,13,14,15,16,17) - sounds like 1/8, but unrankable yeah right. forget this. yeah that's why I put 1/6
00:22:042 (157,158) - swap? i was expecting that because k d k d sound you made before but suddenly its reversed changed
00:22:709 (162,163) - ^ changed

00:42:709 (329) - change this to d kepping k because I'm following the synth

01:00:959 (52,53) - swap because sounds same with 01:00:709 (50,51) - keeping kd just to make a reverse pattern
01:03:625 (72,73) - how about make this dd and 01:03:875 (74,75) - this is kk? the current pattern is okay imo

01:52:459 (529) - delete for consistency yeah but there is a kick sound here

05:17:875 ~ 05:22:875 - feels weird to me since it's too simple but i don't know what to suggest. well it's the end of the song here so I suppose it's okay to have a calm part here

okay, the rest seems either good or beyond my ability, so bye :(


sorry if my mod isn't very helpful. i tried my best.
Thanks for the mod!
Lover
00:51:209 (1) -
green lines
use them
Topic Starter
Kurokotei

MarisaLover wrote:

00:51:209 (1) -
green lines
use them
nu
HashishKabob
Alrighty, here's my mod for ya. I hope it helps.

[Oni]

  • So I usually start these mods with a context sandwich. It's where I list good and bad points of your map.
    Music Choice: 10/10
    Mapping Context: 8/10
    Consistency: 9/10
    Flow/Transition: 4/10
    Overall: 6/10

    You have great song choice because it comes with it's own beat that's easy to follow with a harmony that's easy to listen to. This makes for an easy mappable song and it has a lot of variety so you can basically create it how you want. The way you follow the harmony in-line with the beat for the music itself creates a very smooth sounding rhythm. Your consistency is very well done but there are one or two spots it could be more thorough. These are definitely the highlights of your mapping style for this song. Because there are a lot of longer stream patterns and many 1/6th bursts/streams, the flow and transition through patterns is quite rough, this is where I'll focus on most of my mod. I want to help your transitions become more smooth, without altering your mapping style as much as possible. Unfortunately this means I must mod with suggestions like "kat/don" or "try xxx pattern", which I typically don't enjoy doing. Take it with a grain of salt and catch me in game if you want more detail and help. Don't misunderstand, this is a great map and 1/6th patterns are generally not easy to map well, particularly with the style of the song itself.

    00:02:292 - Because this is where the glitch-tone ends for this beat, maybe try changing this note to a don. The pattern itself isn't afflicted with any transitional or flow issues, but I feel the sounds itself calls for this type of beat.

    00:16:125 - Maybe remove this don for consistency at 00:18:792 - ?

    00:38:292 - I really like this type of off-beat pattern you decided to pick up here, although it feels like it may break from the flow of your consistency. Maybe make similar off-beats at 00:35:625 - and 00:40:959 - . That way you can keep the 1/2 ; 1/1 stanza consistency you've used, and help this off-beat pattern to flow into that consistency without causing any issues sound-wise.

    01:10:709 - Maybe change this pattern to ddkkd? Either way, I say remove the note at 01:11:125 - to create a finish note just ahead (read next note).
    01:11:209 - That way, at this time you can turn this into a finisher to keep consistent with the following finishers just ahead in the song.

    01:12:875 - This note doesn't really belong here. There isn't any audible sound to it other than maybe the background drums (which you do follow just ahead), but creates a gap in audible sound that may make the player think you created the note wrong. I played around with a couple of patterns to maybe help this section's transition from harmony into drums feel and sound smoother. Here is what I came up with:
    starting at 01:12:709 - dk()dkd()kddk()kdk()()kd()kd()dk()k()kkd - ending at 01:15:209 - .
    Here is an actual image, if that helps more.

    01:20:542 - I recommend changing this 1/6th to a straight kkkk stream. It will help smooth out the sound to following the glitch-tone better and make the transition sound better.
    01:20:792 - Couple the above suggestion with turning this note into a don. Try this out and see if you like it as well.

    01:22:459 - You missed a sound here. I think a don will work just fine.
    01:22:625 - And here ^^^

    01:27:125 - At this part here you can clearly hear the glitch tone settles back down so I would remove the 1/6th notes here in favor of just 1/4th. So the whole 1/6th burst in this stream will only be 4 notes long.

    01:54:209 - to 01:54:729 - I would use the pattern suggested below. Like before, this will allow the 1/6th to stay true to the beat and help smooth the transitions to flow better with the fingers.

    01:57:709 - I would simplify this pattern to kddd. It sounds more appropriate for the glitch-tone than kdkd.

    02:00:375 (614,615) - Maybe change these both to kats? This a minor suggestion for consistency.

    02:02:542 - While there is nothing wrong, overall, with this pattern. The image below is a suggestion I found that helped smooth the transition in my fingers when played.

    02:05:209 - By changing this note here to a kat you can help ease this pattern to flow smoother as well.

    02:45:323 - This kind of stream is very difficult to mod. I am going to say you need to find a way to smooth out transitions in the pitch for the harmony you follow. Even if that means making more simple streams to fill it in. I will list below areas I found the transitions to be very rough and could be patched up. Think of odd-plet patterns like kdkkkdk. If they can end on a 1/1 or 1/2 stanza it makes it easier to flow than on say 1/4 or 3/4 bar. Use more red/white bars for the ddd or kkk (or any odd-plet pattern) if you can. You can use ddkddk or kddkdd or kdkddkk as well to possibly help smooth transitions. If you feel it absolutely unavoidable to use ddd or kkk-type patterns on a blue bar instead, make sure you make the transition as smooth as possible. Use patterns like kdkkkdkdddkdkkk. These play far better than using ddkkkddkkkddkkk and will be far more approved by the player.
    02:38:959 -
    02:40:542 -
    02:41:042 -
    02:41:709 -
    02:42:542 -
    02:43:792 -
    02:46:875 -
    02:49:209 -
    02:51:125 -
    02:56:542 -
    02:57:042 -
    ^^^ These are locations I've found in the stream that made very bad transitions to play. ^^^

    03:06:542 - Here is another very awkward transition. I might use (starting at 03:06:042 - ) ddkkdddkdkkkdkd instead.

    03:07:209 - I hear a glitch tone here that could possibly be mapped with a simple 1/6th pattern.

    03:36:709 - There are a few more awkward transitions in this stream, I will list their locations below.
    03:37:292 -
    03:38:042 -

    03:47:375 - And also in this stream.
    03:47:792 -
    03:48:709 -

    03:57:209 - This stream is awkward because it's an even-plet stream with odd-plet patterns within. Try to stay away from this type of pattern-base (dddkkdkd type patterns do not work well). Either change the pattern transition at 03:57:292 - or at 03:57:625 - and it should be good.

    04:30:042 - Here are some more awkward transitions to look through.
    04:30:459 -
    04:31:375 -

    04:39:792 - Same suggestion as at 03:57:209 - .

    04:44:875 - Same suggestion as at 01:54:209 - .

    04:48:375 - Same suggestion as at 01:57:709 - .

    04:50:542 - Same suggestion as at 02:02:542 - .

    04:55:875 - Same as at 02:05:209 - .

    Anyway, that's all! By the way, I'm not trying to say don't use ddd or kkk in your streams at all. I'm saying you need to find better ways of making them fluid in the stream. Otherwise it feels forced and creates very awkward playstyles. A great mapper to look at for good examples on how to do this well is Tasha, and Firce777. dddkkkddd is great. dkdddkdkkkdkddd is great. ddkdddkddkddd is not so great. kkdddkkdddkk is not so great. Anyway, good luck on rank!



Edit: tomorrow sometime I will reupload the images. My usual image host site was not working and it would appear the substitute I used doesn't like this website at all. Forgive me, I will fix it as soon as I can.
Topic Starter
Kurokotei

HashishKabob wrote:

Alrighty, here's my mod for ya. I hope it helps.

[Oni]

  • So I usually start these mods with a context sandwich. It's where I list good and bad points of your map.
    Music Choice: 10/10
    Mapping Context: 8/10
    Consistency: 9/10
    Flow/Transition: 4/10
    Overall: 6/10

    You have great song choice because it comes with it's own beat that's easy to follow with a harmony that's easy to listen to. This makes for an easy mappable song and it has a lot of variety so you can basically create it how you want. The way you follow the harmony in-line with the beat for the music itself creates a very smooth sounding rhythm. Your consistency is very well done but there are one or two spots it could be more thorough. These are definitely the highlights of your mapping style for this song. Because there are a lot of longer stream patterns and many 1/6th bursts/streams, the flow and transition through patterns is quite rough, this is where I'll focus on most of my mod. I want to help your transitions become more smooth, without altering your mapping style as much as possible. Unfortunately this means I must mod with suggestions like "kat/don" or "try xxx pattern", which I typically don't enjoy doing. Take it with a grain of salt and catch me in game if you want more detail and help. Don't misunderstand, this is a great map and 1/6th patterns are generally not easy to map well, particularly with the style of the song itself.

    00:02:292 - Because this is where the glitch-tone ends for this beat, maybe try changing this note to a don. The pattern itself isn't afflicted with any transitional or flow issues, but I feel the sounds itself calls for this type of beat. changed

    00:16:125 - Maybe remove this don for consistency at 00:18:792 - ? instead I added a note at 00:18:792, since it's the only pattern here which isn't a stream

    00:38:292 - I really like this type of off-beat pattern you decided to pick up here, although it feels like it may break from the flow of your consistency. Maybe make similar off-beats at 00:35:625 - and 00:40:959 - . That way you can keep the 1/2 ; 1/1 stanza consistency you've used, and help this off-beat pattern to flow into that consistency without causing any issues sound-wise. did that dkkd pattern at 00:35:625 - and 00:40:959 -

    01:10:709 - Maybe change this pattern to ddkkd? Either way, I say remove the note at 01:11:125 - to create a finish note just ahead (read next note). well I prefer to be consistent instead of having a big note at 01:11:209 -
    01:11:209 - That way, at this time you can turn this into a finisher to keep consistent with the following finishers just ahead in the song. ^

    01:12:875 - This note doesn't really belong here. There isn't any audible sound to it other than maybe the background drums (which you do follow just ahead), but creates a gap in audible sound that may make the player think you created the note wrong. I played around with a couple of patterns to maybe help this section's transition from harmony into drums feel and sound smoother. Here is what I came up with:
    starting at 01:12:709 - dk()dkd()kddk()kdk()()kd()kd()dk()k()kkd - ending at 01:15:209 - .
    Here is an actual image, if that helps more. as you said, I'm following the background drum here, but I don't feel like putting a transition here since it still sounds good imo

    01:20:542 - I recommend changing this 1/6th to a straight kkkk stream. It will help smooth out the sound to following the glitch-tone better and make the transition sound better. actually I put kkdd here to emphasize the pitch of 01:20:792 - , and I don't have that effect with a plain kkkk
    01:20:792 - Couple the above suggestion with turning this note into a don. Try this out and see if you like it as well. it would sound weird with a d since the pitch of the drum goes a bit higher

    01:22:459 - You missed a sound here. I think a don will work just fine. oh yeah you're right, added
    01:22:625 - And here ^^^ ^

    01:27:125 - At this part here you can clearly hear the glitch tone settles back down so I would remove the 1/6th notes here in favor of just 1/4th. So the whole 1/6th burst in this stream will only be 4 notes long. actually the glitch sound goes up to 01:27:209 - , listen to it at 25% speed

    01:54:209 - to 01:54:729 - I would use the pattern suggested below. Like before, this will allow the 1/6th to stay true to the beat and help smooth the transitions to flow better with the fingers. will look at it when the pictures will be fixed, I really want to put something else here lol

    01:57:709 - I would simplify this pattern to kddd. It sounds more appropriate for the glitch-tone than kdkd. changed to kkkd, kddd sounds a bit weird since it's the same sound

    02:00:375 (614,615) - Maybe change these both to kats? This a minor suggestion for consistency. changed, follows the song a bit better too

    02:02:542 - While there is nothing wrong, overall, with this pattern. The image below is a suggestion I found that helped smooth the transition in my fingers when played. will look at this later

    02:05:209 - By changing this note here to a kat you can help ease this pattern to flow smoother as well. tbh I think that it makes the pattern harder to play since the previous note was also a k

    02:45:323 - This kind of stream is very difficult to mod. I am going to say you need to find a way to smooth out transitions in the pitch for the harmony you follow. Even if that means making more simple streams to fill it in. I will list below areas I found the transitions to be very rough and could be patched up. Think of odd-plet patterns like kdkkkdk. If they can end on a 1/1 or 1/2 stanza it makes it easier to flow than on say 1/4 or 3/4 bar. Use more red/white bars for the ddd or kkk (or any odd-plet pattern) if you can. You can use ddkddk or kddkdd or kdkddkk as well to possibly help smooth transitions. If you feel it absolutely unavoidable to use ddd or kkk-type patterns on a blue bar instead, make sure you make the transition as smooth as possible. Use patterns like kdkkkdkdddkdkkk. These play far better than using ddkkkddkkkddkkk and will be far more approved by the player.
    02:38:959 - changed 02:38:875 (943) - to d
    02:40:542 - changed 02:40:459 (962) - to d
    02:41:042 - tbh I don't think this one is weird, it's like playing kdddkdddkdddk
    02:41:709 - ^
    02:42:542 - changed 02:42:459 (986) - to k
    02:43:792 - changed 02:43:875 (1003) - to d
    02:46:875 - this one is okay imo
    02:49:209 - changed to d
    02:51:125 - changed (I lost myself in the stream so I don't know what I changed anymore lol)
    02:56:542 - this one looks okay imo
    02:57:042 - ^
    ^^^ These are locations I've found in the stream that made very bad transitions to play. ^^^

    03:06:542 - Here is another very awkward transition. I might use (starting at 03:06:042 - ) ddkkdddkdkkkdkd instead. this one was made awkward on purpose lol

    03:07:209 - I hear a glitch tone here that could possibly be mapped with a simple 1/6th pattern. added a dddk 1/6

    03:36:709 - There are a few more awkward transitions in this stream, I will list their locations below. it was also made on purpose lol
    03:37:292 -
    03:38:042 -

    03:47:375 - And also in this stream. same as above
    03:47:792 -
    03:48:709 -

    03:57:209 - This stream is awkward because it's an even-plet stream with odd-plet patterns within. Try to stay away from this type of pattern-base (dddkkdkd type patterns do not work well). Either change the pattern transition at 03:57:292 - or at 03:57:625 - and it should be good. changed 03:57:625 (1694) - to d

    04:30:042 - Here are some more awkward transitions to look through. it was also made on purpose
    04:30:459 -
    04:31:375 -

    04:39:792 - Same suggestion as at 03:57:209 - . changed to dddkkddkkd

    04:44:875 - Same suggestion as at 01:54:209 - . will look at it later

    04:48:375 - Same suggestion as at 01:57:709 - . changed to kkkd

    04:50:542 - Same suggestion as at 02:02:542 - . changed 04:51:042 (2149,2150) - to k

    04:55:875 - Same as at 02:05:209 - . no, for se same reason

    Anyway, that's all! By the way, I'm not trying to say don't use ddd or kkk in your streams at all. I'm saying you need to find better ways of making them fluid in the stream. Otherwise it feels forced and creates very awkward playstyles. A great mapper to look at for good examples on how to do this well is Tasha, and Firce777. dddkkkddd is great. dkdddkdkkkdkddd is great. ddkdddkddkddd is not so great. kkdddkkdddkk is not so great. Anyway, good luck on rank!



Edit: tomorrow sometime I will reupload the images. My usual image host site was not working and it would appear the substitute I used doesn't like this website at all. Forgive me, I will fix it as soon as I can.
Thanks for the mod, it was really helpful!
HashishKabob
(Reply to your reply: not a new mod: do not KD)

Below I'm just listing responses to your comments. I'm basically just trying to elaborate upon why I feel these changes are necessary/appropriate. I am not a BN/QAT so you do not HAVE to listen to me.

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  • 01:10:709 - Maybe change this pattern to ddkkd? Either way, I say remove the note at 01:11:125 - to create a finish note just ahead (read next note). well I prefer to be consistent instead of having a big note at 01:11:209 -
    01:11:209 - That way, at this time you can turn this into a finisher to keep consistent with the following finishers just ahead in the song. ^
The reason why I suggest this is because, in my opinion, it feels and sounds far better when the finishers keep consistent to the song rather than the specific note/patterns. It creates a "completed" feeling to have a definite start/finish to the finish patterns, more-so than by keeping consistency aimed towards patterns. So this change is still highly recommended.

  • 01:12:875 - This note doesn't really belong here. There isn't any audible sound to it other than maybe the background drums (which you do follow just ahead), but creates a gap in audible sound that may make the player think you created the note wrong. I played around with a couple of patterns to maybe help this section's transition from harmony into drums feel and sound smoother. Here is what I came up with:
    starting at 01:12:709 - dk()dkd()kddk()kdk()()kd()kd()dk()k()kkd - ending at 01:15:209 - .
    Here is an actual image, if that helps more. as you said, I'm following the background drum here, but I don't feel like putting a transition here since it still sounds good imo
This suggestion is not as highly recommended as the others, because it is more opinion-based rather than theory-based (music theory). I still suggest this only because in the brief moment just before the section where drums become the dominant sound, you even have mapped your kats towards emphasizing the harmony in the music. This change allows for a more fluid transition from your own style of following that harmony, into following drums at the segment just ahead of this.

  • 02:05:209 - By changing this note here to a kat you can help ease this pattern to flow smoother as well. tbh I think that it makes the pattern harder to play since the previous note was also a k
This change is still highly recommended because while you think it may make the song harder compared to flowing into the 1/6th transition with kkkddd (which is generally a good thing), in this case it does not work. Because of the transition into 1/6th using the same color note makes it alternate smoother to the player instead of attempting to find a number-base to use as the transition. Example: it's easier to alternate hands/fingers when playing the same color note (especially on long streams) as apposed to trying to alternate the pattern midway. IE: kkkkk is a smooth pattern. ddkkddkk is a smooth pattern. dkdkdkdkd is semi-smooth pattern. dddkkkddd is a semi-smooth pattern. kddkddkddkd is not a smooth pattern. It's a very challenging concept to explain because I'm basically trying to elaborate upon using a beat-base as your tone for notes/patterns or using number-base as the tone for patterns. Changing from using beat-base to using number-base creates bad transitions where as using only numbers (don two three four don two three four) or only sounds/beat as the base (usually pitch-relative patterns and more complex patterns like dddkkkddd or kddkddk or dkdkkkdkdddkdkkk). Changing from one base to another in the middle of a stream is complicated and very difficult to do efficiently. For sake of saving difficulty of this pattern, I strongly recommend this change, unless you have more complaints from modders saying the opposite. Half of this suggestion is matter of opinion, the other half is complexity of patterns. I think it is less complex to transition into 1/6th from 1/4th if you're already hitting the same colored note, especially when playing a long stream of 1/4th, 1/6th, or any combination of the two.

  • 02:45:323 -
Don't fret about this stream too much. It is probably going to need a lot more mods before it is okay. Just remember to take into account everything everyone says about it, and make the best judgement your call. Remember that if it doesn't sound it, if it doesn't feel right, and it doesn't play right, it isn't. You're going to be the best mod for this type of stream over anyone else's opinion on it.

I should mention that most of the awkward-ness in streams should almost never be done "on-purpose" if you're seriously trying to rank a map. Purposefully mapping sounds to create challenge jumps or complexity in a song is generally frowned upon by the map approval teams. It will be incessantly hard to convince BNs to allow that kind of style. I am in no way saying you are mapping incorrectly or that there is a better way (because your mapping style is your mapping style, there is no right or wrong styles, just different ideas), and I'm not saying complexity is a bad thing. I am saying the transition from complex to simplistic is very rough, and that will be where you have trouble. Look at maps by Tasha and Firce and even some Nyan maps to get good examples of how it can be done. This might give you some ideas of patterns you might try out. Looking at their unsubmitted works from their profile will probably paint a better picture than the BSS (or at least the ranked/approved) maps. Anyway, below are the pictures I meant to submit before. They are in order with the location they originally belong to.



Topic Starter
Kurokotei
Read the reply to my reply (lol what), still no more changes for me, sorry (but it helped me to understand your points so it was still helpful)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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