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FELT - Roll Ground

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Topic Starter
Natsu
This beatmap was submitted using in-game submission on martes, 07 de julio de 2015 at 6:58:11

Artist: FELT
Title: Roll Ground
Source: 東方Project
Tags: Kanari touhou 舞花 美歌 Ground Snow NAGI☆ 月まで届け、不死の煙 東方永夜抄 ~ Imperishable Night Extra Stage Boss Theme Maika Mika Fujiwara no Mokou Comiket 83
BPM: 164
Filesize: 10041kb
Play Time: 03:41
Difficulties Available:
  1. Easy (1,84 stars, 287 notes)
  2. Hard (3,35 stars, 573 notes)
  3. Lunatic (4,19 stars, 727 notes)
  4. Normal (2,14 stars, 387 notes)
Download: FELT - Roll Ground
Information: Scores/Beatmap Listing
---------------
Mapset by me
SB by Kanari
Kinshara
To tags:

Imperishable Night Extra Stage Boss Theme
Maika
Mika
Fujiwara no Mokou
Comiket 83
Topic Starter
Natsu
thanks Kinshara, fixed :)
Battle
Hi

[General]
You might want to add a break at 01:37:618 - for the lower difficulties to spare new players' health bars
add 東方永夜抄 so it's not just Reach (from Touhou wiki)

[Hard]
I'm assuming you're going by vocals because there are some awkward pauses :v
00:06:703 (1) - Personally I like slider that goes smoothly if it's a 1/1 slider like so
00:16:032 (2,3) - Stack on 00:15:301 (4) - maybe?
01:12:557 (1,2,3) - Reposition 1 so that 2,3 stack on on the previous 2,3 perhaps? (This doesn't affect the visual since the AR but still it's nice to stack things)
02:22:435 (3) - Maybe move the blanket toward the inner area (like x:50 y:177 since it's relatively in the same y region as 02:22:618 (1) - )
03:13:654 - I suggest making this part at 40% volumes for the difficulties because at 50% it somewhat overpowers the music
03:35:057 (4,5) - maybe move 4 a little down so that way you can stack 5 on the 03:33:593 (3) -
03:38:715 (1) - Maybe stack on 03:37:801 (3) - (ruins the blanket tho ;-; even tho you can only see it in editor)

[Lunatic]
00:35:971 (1,2) - stack on 00:35:423 (4) - (one of those times where you can actually see it while playing)
00:43:106 (1,2,3,4,5) - Just saying, this could confuse people since the 1,2 are tapped 1/2 but then 3,4,5 is 1/4
01:14:752 (3) - 01:15:484 (1,2,3) - Doesn't stack with 01:14:020 (1) - , it doesn't really make sense for the other slider to stack on 01:13:837 (7) - consistently .3.

The difficulties are very well made imo :v
Topic Starter
Natsu
-Deemo-

[-Deemo-] wrote:

Hi

[General]
You might want to add a break at 01:37:618 - for the lower difficulties to spare new players' health bars even if you miss before, you will survive the drain zone, also a break will be confused, people will get relaxed then ¨wdf¨
add 東方永夜抄 so it's not just Reach (from Touhou wiki) that tag its already added

[Hard]
I'm assuming you're going by vocals because there are some awkward pauses :v yes, I always map to vocals
00:06:703 (1) - Personally I like slider that goes smoothly if it's a 1/1 slider like so I did something, hope its better now
00:16:032 (2,3) - Stack on 00:15:301 (4) - maybe? not really noticeable in game, but yes done
01:12:557 (1,2,3) - Reposition 1 so that 2,3 stack on on the previous 2,3 perhaps? (This doesn't affect the visual since the AR but still it's nice to stack things) I did keep this, since in game isn't noticeable, plus I'll need to move alot of objects cause of this part being mapped with a specific space
02:22:435 (3) - Maybe move the blanket toward the inner area (like x:50 y:177 since it's relatively in the same y region as 02:22:618 (1) - ) did fix the blanket, but I keep the objects where they are, since its on purpose
03:13:654 - I suggest making this part at 40% volumes for the difficulties because at 50% it somewhat overpowers the musicya, I'll work with hitsounds volume later, I was working with a really weird audio settings when hitsounding so I did mess them a bit
03:35:057 (4,5) - maybe move 4 a little down so that way you can stack 5 on the 03:33:593 (3) - not noticeable in game, + will mean alot of work respacing stuff
03:38:715 (1) - Maybe stack on 03:37:801 (3) - (ruins the blanket tho ;-; even tho you can only see it in editor) ya keep this aswell

[Lunatic]
00:35:971 (1,2) - stack on 00:35:423 (4) - (one of those times where you can actually see it while playing) ya
00:43:106 (1,2,3,4,5) - Just saying, this could confuse people since the 1,2 are tapped 1/2 but then 3,4,5 is 1/4 I did ask for several test plays, when this was unsubmit and no one did fail at this parts, my spacing its really different at the 1/2 one, plus the approach circle always help to read them
01:14:752 (3) - 01:15:484 (1,2,3) - Doesn't stack with 01:14:020 (1) - , it doesn't really make sense for the other slider to stack on 01:13:837 (7) - consistently .3. its for visuals, if you notice I do somethings more for visuals than consistency

The difficulties are very well made imo :v

thanks c:

wow koreapenguin!! thanks <3
nazzinoz
Hello, m4m from your queue:
[General]
  1. I think your combo colour is too similar to the background and to each other. I suggest this:
    [Colours]
    Combo1 : 166,18,254
    Combo2 : 255,198,255
    Combo3 : 82,95,252
    Combo4 : 252,65,219
  2. 03:41:825 to 03:43:289 can be mapped...
[Easy]
  1. There must be something wrong... please fix: http://puu.sh/iGZj3.png
  2. SV 1.1 for a 164 song may be too high. That, it's 1.84 stars
  3. 00:07:801 (2,3,4,1) - I think this look better: http://osu.ppy.sh/ss/3319790
  4. 00:39:447 (2) - Maybe a bit too hard. I suggest: http://puu.sh/iH1hd.jpg
  5. 00:54:264 (2) - Draw better: http://puu.sh/iH2Ao.jpg
  6. 01:03:959 (3) - Look better at (260,184)
  7. 01:32:862 (3) - I think this look better: http://osu.ppy.sh/ss/3319854
  8. 01:37:801 - Break time?
  9. 01:53:166 (3) - Blanket more: http://puu.sh/iH2MF.jpg
  10. 01:55:545 (2) - How about this? http://osu.ppy.sh/ss/3319967
  11. 02:06:703 (1) - Look dissymmetrical
  12. 02:10:361 (2) - Blanket better
  13. 02:13:105 (2,3) - I think curve them is better: http://osu.ppy.sh/ss/3320012
  14. 02:25:545 - The sound here is loud, I think making 02:25:362 (2) a repeat 1/4 slider is better
  15. 02:48:959 (3,4) - How about this? http://osu.ppy.sh/ss/3320100
  16. 02:50:606 - How about a spinner to 02:53:532 ?
  17. 03:03:959 (3) - Draw the blanket better
  18. 03:11:002 (1) - I think end this at 03:14:020 is better
[Normal]
  1. SV 1.3, DS 1.2 for half-beat, BPM 164? This diff is quite hard...
  2. 00:12:557 (1) - I think it should be a circle, to make the beat similar to 00:00:850 (1), 00:06:703 (1) and 00:18:410 (1)
  3. 00:56:459 (1) - Maybe a circle is better
  4. 00:57:740 (4,5) - I like this way more: http://puu.sh/iH713.jpg
  5. 01:06:520 (4) - ^ : http://puu.sh/iH7ai.jpg
  6. 01:30:301 (4,5) - I think make them in one repeat slider is OK
  7. 02:10:179 (2) - Blanket with 02:09:630 (1) ?
  8. 02:22:618 (3,4) - Blanket better
  9. 02:35:971 (1,2) - ^
  10. 02:46:398 (4,5) - Make them in one repeat slider?
  11. 02:50:606 - How about a spinner to 02:53:532 ?
  12. 03:11:002 (1) - I think end this at 03:14:020 is better
[Hard]
  1. 00:44:386 (1) - Curve more?
  2. 00:48:959 - Add a circle here to follow the music
  3. 00:51:520 (2) - Remove it be cause nothing happens here, and place 00:51:703 (3) somewhere else
  4. 00:54:630 (4) - Make this a 1/2 slider?
  5. 01:15:484 (1,2,3) - Triplet here is unnature
  6. 01:19:691 (1,2,3) - ^
  7. 01:49:691 - Add a circle here
  8. 02:07:252 - ^
  9. 02:11:276 - The sound here is loud, please replace 02:11:093 (1)
  10. 02:35:789 (1,2,3) - This triplet is unnature
  11. 02:41:643 (6,1) - I think this is a bit too far
  12. 02:42:191 (2) - I think it's prettier if you reverse it
  13. 02:42:923 (4) - ^, then change the position and direction of 02:42:923 (4)
[Lunatic]
Can not say much, because I can't get SS :| Otherwise, I'm still bad at mapping and modding Insane
  1. I think AR 8.8 is better
  2. 00:38:715 (6) - Moving to (173,308) (same as 00:37:618 (1) ) makes my hand feel better
  3. 00:40:545 (1) - Move to (156,160) (same as 00:40:910 (3) )
  4. 00:48:319 - How about a triplet?
  5. 02:11:094 (1) - I think this is better: http://puu.sh/iHbFB.jpg
  6. 02:22:618 (1) - Prettier? https://osu.ppy.sh/ss/3320732
  7. 03:27:191 (1) - I think this fit the music more: http://osu.ppy.sh/ss/3320752
Your map is really good :D Goodluck on ranking!
Topic Starter
Natsu
noz1995

noz1995 wrote:

Hello, m4m from your queue:
[General]
  1. I think your combo colour is too similar to the background and to each other. I suggest this: done, thanks
  2. 03:41:825 to 03:43:289 can be mapped... yes. but I think its not necesary, plus I'm kinda bad at mapping non vocal parts, also I guess the map its long enought
[Easy]
  1. There must be something wrong... please fix: http://puu.sh/iGZj3.png ups
  2. SV 1.1 for a 164 song may be too high. That, it's 1.84 stars 1.84 its enought for the easy diff of the set, there aren't any hard to play patterns, the map its pretty linear so its ok, don't need to be a bored map, just cuz its an easy also the bpm its low
  3. 00:07:801 (2,3,4,1) - I think this look better: http://osu.ppy.sh/ss/3319790 I prefer my current one, since its more linear to play
  4. 00:39:447 (2) - Maybe a bit too hard. I suggest: http://puu.sh/iH1hd.jpg those 1/2 transitions are on purpose, since normal diff has alot of 1/2 patterns and I need to introduce them in this diff as well, with easy diffs we are teaching to new players how to play the game, they don't need to SS or FC, but pass and understand how the game is
  5. 00:54:264 (2) - Draw better: http://puu.sh/iH2Ao.jpg fixed
  6. 01:03:959 (3) - Look better at (260,184) its the same to me, tbh
  7. 01:32:862 (3) - I think this look better: http://osu.ppy.sh/ss/3319854 oh man, I like my big curvy sliders >:
  8. 01:37:801 - Break time? its too short also the game remove it after its added, already tryed
  9. 01:53:166 (3) - Blanket more: http://puu.sh/iH2MF.jpg fixed
  10. 01:55:545 (2) - How about this? http://osu.ppy.sh/ss/3319967 looks the same as mine :o
  11. 02:06:703 (1) - Look dissymmetrical ya more a flow thing, its on purpose tho
  12. 02:10:361 (2) - Blanket better sure
  13. 02:13:105 (2,3) - I think curve them is better: http://osu.ppy.sh/ss/3320012 nah I like them in the current way
  14. 02:25:545 - The sound here is loud, I think making 02:25:362 (2) a repeat 1/4 slider is better well its just an easy diff, I prefer to don't
  15. 02:48:959 (3,4) - How about this? http://osu.ppy.sh/ss/3320100 straigh sliders play well too
  16. 02:50:606 - How about a spinner to 02:53:532 ? I think the break fit better there
  17. 03:03:959 (3) - Draw the blanket better done
  18. 03:11:002 (1) - I think end this at 03:14:020 is better nah the current one end where the new section in the music its starting, I prefer it like it is
[Normal]
  1. SV 1.3, DS 1.2 for half-beat, BPM 164? This diff is quite hard... 164 bpm its really slow tbh, I do expect have DT scores also in insane, I always map the normal diffs a bit more hard than the 1/1 spam ones, to make a better spread between easy and hard diff, also normal diffs are for players that already are in an advance lvl of playing, that's why my maps always have an easy diff to introduce new players
  2. 00:12:557 (1) - I think it should be a circle, to make the beat similar to 00:00:850 (1), 00:06:703 (1) and 00:18:410 (1) uh IMO, i think I need the slider to follow the hold sound from the cymbal
  3. 00:56:459 (1) - Maybe a circle is better same as above
  4. 00:57:740 (4,5) - I like this way more: http://puu.sh/iH713.jpg I'm a vocal mapper, so my rhythms always are trying to follow them
  5. 01:06:520 (4) - ^ : http://puu.sh/iH7ai.jpg ^
  6. 01:30:301 (4,5) - I think make them in one repeat slider is OK mmmmm ok
  7. 02:10:179 (2) - Blanket with 02:09:630 (1) ? I like my current way
  8. 02:22:618 (3,4) - Blanket better fixed
  9. 02:35:971 (1,2) - ^ ^
  10. 02:46:398 (4,5) - Make them in one repeat slider? nah sound here 02:46:581 its too strong and need a click
  11. 02:50:606 - How about a spinner to 02:53:532 ? same as easy
  12. 03:11:002 (1) - I think end this at 03:14:020 is better same as easy
[Hard]
  1. 00:44:386 (1) - Curve more? current way its ok
  2. 00:48:959 - Add a circle here to follow the music nah having pauses here and there its nice, considering that this is not the hardest diff in the set, plus mapping everything its a bit annoying to me
  3. 00:51:520 (2) - Remove it be cause nothing happens here, and place 00:51:703 (3) somewhere else remove object and listen again, there is a beat in the music
  4. 00:54:630 (4) - Make this a 1/2 slider? same as 00:48:959
  5. 01:15:484 (1,2,3) - Triplet here is unnature how can be unnature, if those triplets are in the music?
  6. 01:19:691 (1,2,3) - ^ ^
  7. 01:49:691 - Add a circle here same as 00:48:959
  8. 02:07:252 - ^ same as 00:48:959
  9. 02:11:276 - The sound here is loud, please replace 02:11:093 (1) slider tick do cover that sound as well, don't need to map every single beat, that's why slider has ticks >:
  10. 02:35:789 (1,2,3) - This triplet is unnature its in the music
  11. 02:41:643 (6,1) - I think this is a bit too far its a tiny jump, I need to introduce them in hard diff, so people can be able to play my insane
  12. 02:42:191 (2) - I think it's prettier if you reverse it ya done
  13. 02:42:923 (4) - ^, then change the position and direction of 02:42:923 (4) I did ctrl g 2 and 4, play really nice now
[Lunatic]
Can not say much, because I can't get SS :| Otherwise, I'm still bad at mapping and modding Insane
  1. I think AR 8.8 is better nah 8.5 its enought, since the bpm its slow and I don't have big jumps or hard to read patterns
  2. 00:38:715 (6) - Moving to (173,308) (same as 00:37:618 (1) ) makes my hand feel better I think its the same
  3. 00:40:545 (1) - Move to (156,160) (same as 00:40:910 (3) ) ^
  4. 00:48:319 - How about a triplet? I can't listen a beat there
  5. 02:11:094 (1) - I think this is better: http://puu.sh/iHbFB.jpg current rhythm its also ok, also I like my current pattern alot
  6. 02:22:618 (1) - Prettier? https://osu.ppy.sh/ss/3320732 > no one like my curvy sliders LOL
  7. 03:27:191 (1) - I think this fit the music more: http://osu.ppy.sh/ss/3320752 my current rhythm follow vocals better
Your map is really good :D Goodluck on ranking!

thanks c:
Giralda
o/

[Lunatic]
  1. 00:10:728 (5) - Now this 1/4 double kick slider a bit difficult to read due to the proximity between this object and the 1/4 single kick slider that occurred prior, but in the same combo. Since that was the first occurrence of a 1/4 kick slider, the next one that appeared would cause a misread into thinking it's only a single repeat. As a feasible solution, either start the new combo at 00:10:728 (5), or use variations of circle and 1/4 sliders to offset the single kick slider from earlier. For example, something like this: http://puu.sh/iHuRa/a71a5c5fb0.jpg
  2. 00:16:032 (2) - Well this 1/4 slider seems a bit forced and unwarranted. Playing through the beginning I was kind of expecting things to be simple because it's such a calm intro. Given this, I think you should consider using a circle over a 1/4 slider since it's a bit difficult to catch.
  3. 00:56:825 (2,3,4,5) - Not the most comfortable pattern to play. It's quite jerky and doesn't really fit into the impact of the music at this point. If you really wanna keep it, I think the repeat at 00:57:008 (3) is what really throws me off the most. Maybe try this kind of rhythm instead: http://puu.sh/iH1LO/423353a229.jpg
  4. 00:50:789 (2,3) - Using normal sampleset doesn't really fit the soft snares in the background. Try using a drum-sampleset instead since the intended use for that are snare drum hits
Topic Starter
Natsu
Giralda

Giralda wrote:

o/

[Lunatic]
  1. 00:10:728 (5) - Now this 1/4 double kick slider a bit difficult to read due to the proximity between this object and the 1/4 single kick slider that occurred prior, but in the same combo. Since that was the first occurrence of a 1/4 kick slider, the next one that appeared would cause a misread into thinking it's only a single repeat. As a feasible solution, either start the new combo at 00:10:728 (5), or use variations of circle and 1/4 sliders to offset the single kick slider from earlier. For example, something like this: http://puu.sh/iHuRa/a71a5c5fb0.jpg didn't change rhythm, since I prefer the repeat, but I did stack it with the next slider heads, so people will notice that's something its different there
  2. 00:16:032 (2) - Well this 1/4 slider seems a bit forced and unwarranted. Playing through the beginning I was kind of expecting things to be simple because it's such a calm intro. Given this, I think you should consider using a circle over a 1/4 slider since it's a bit difficult to catch. changed to circles
  3. 00:56:825 (2,3,4,5) - Not the most comfortable pattern to play. It's quite jerky and doesn't really fit into the impact of the music at this point. If you really wanna keep it, I think the repeat at 00:57:008 (3) is what really throws me off the most. Maybe try this kind of rhythm instead: I did remove the repeat and I did add a circle instead, should play better now
  4. 00:50:789 (2,3) - Using normal sampleset doesn't really fit the soft snares in the background. Try using a drum-sampleset instead since the intended use for that are snare drum hitsYup

thanks :D
GoldenWolf
meow

[Lunatic]

00:10:728 (5) - This feels better as a stream imo

01:48:593 (4) - Move this circle under 01:48:777 (5) - this slider's head? Gives a nicer movement going to 01:48:777 (5) - this slider

02:37:801 (2,3,4,5) - I think you can improve the shape here, making it more neat :p

03:26:643 (4) - could blanket it with 03:26:094 (2) - this slider, would also make the 3>4>5 equidistant

[Hard]

00:20:606 (3) - ctrl+g ?

01:28:472 (1,2) - I get why you did that, but that's a weird-looking custom stack ;_;

[Normal]

01:39:447 (1) - finish instead of clap :3

02:23:167 (4) - could make this blanket perfect by moving this slider one grid down!



baaaaka, good luck with rank :3
Topic Starter
Natsu
GoldenWolf

GoldenWolf wrote:

meow

[Lunatic]

00:10:728 (5) - This feels better as a stream imoya I just did an stack stream people are having sissues with reading the slider anyways

01:48:593 (4) - Move this circle under 01:48:777 (5) - this slider's head? Gives a nicer movement going to 01:48:777 (5) - this slider mmm keeped I want to have a bit more spacing from 4 to 5, due to the clap on 5 head

02:37:801 (2,3,4,5) - I think you can improve the shape here, making it more neat :p yeah I did move the beginning somehow

03:26:643 (4) - could blanket it with 03:26:094 (2) - this slider, would also make the 3>4>5 equidistant did improve blanket, but always away from 3 since my clap tiny jumps

[Hard]

00:20:606 (3) - ctrl+g ? ya

01:28:472 (1,2) - I get why you did that, but that's a weird-looking custom stack ;_; but my blank got rekt if I let the auto stack work LOL

[Normal]

01:39:447 (1) - finish instead of clap :3 YA

02:23:167 (4) - could make this blanket perfect by moving this slider one grid down! K



baaaaka, good luck with rank :3

Thanks :D
RandF
- no kds -

FELT<3
good mapping and awesome SB!
star for you ~☆

and Kanari, notice a little
[SB]
  1. C-3-3.png: ついた 嘘の数だけ 息を止める
    lyrics card :arrow: http://puu.sh/iLLTt/da8fd93e13.jpg
i'm looking forward to ranked ;)
Topic Starter
Natsu
I did KD you, since that did help me :D, I'll let kanari know about this c: fixed

btw anyone curious about metadata: http://feltmusic.net/FELT009/
Gero
Soon.
Yuii-
Nunca hice un mod estando tan cansado, nunca vas a ver algo tan malo como esto JAJA

[General]

Offset 842, imo.

[Easy]

  1. 01:26:825 (4) - Te quedaría genial si encontrases la forma de que tenga 0.99x ds con respecto al próximo objeto y 1.01x al anterior. x268 y308 es la solución!
  2. 01:39:447 - Lindo toque sería agregar un círculo acá para que el tiempo de espera no sea tan alto.
  3. 02:45:483 (2) - Este slider no suena tan bien como debería al estar tapando muchos sonidos juntos, sobre todo es el hecho de ignorar el beat más fuerte de la sección en 02:45:849 - y aparte de eso, opacar mucho el vocal con dicho objeto. Mi sugerencia sería terminar el slider donde te dije antes y después agregar un círculo en 02:46:032 - . De esta manera, estarías cubriendo tanto los beats relevantes como el vocal, y además de eso, seguirías cumpliendo con la pausa que hacés después donde no hay nada.
    03:32:314 (2) - ^ El "a~ko~la~lo~" en un mismo objeto, estamos todos locos acá!
    03:33:593 (4,1) - Y ojo acá, esto cambia la cosa. Creo que esto es algo que realmente deberías pensar en cambiar para intentar otra cosa ya que el beat en 03:34:325 - está siendo completamente ignorado y hace que, en cierto punto, (1) quede aislado del ritmo original de la canción. La idea sigue siendo la misma... o por lo menos similar a la que planteé como alternativa, pero deberías trabajar en esto.

    ^ Ahora dudo el por qué escribí eso, ya que al re-analizar el mapa, veo que hacés eso todo el tiempo. Estoy en desacuerdo, pero no puedo romper tu estilo si no coincidís conmigo.
  4. 02:47:862 (1) - En mi opinión muy personal, este slider quedaría mejor si copiase la forma de los dos anteriores en 02:46:398 (4,5) - . Principalmente porque sigue la MISMA función que los otros, tanto en beat como en vocal, al estar acentuado en 02:48:045 - de la misma manera.
  5. 01:31:764 (1) - ^
  6. 03:11:002 (1) - No te parece que deberías dejar un tiempito antes de comenzar un slider? No estoy hablando del recovery time después, sino del ANTES. Convertir (4) en un círculo para darle énfasis al golpe de la batería y después dar tiempo de reacción al newbie para que pueda ver el spinner correctamente es una buena idea, también podrías considerar empezar el spinner en 03:10:910 - ya que ahí es donde está el beat originario.
  7. 03:23:898 (2) - Novato, lo mío suena más chévere (?) http://puu.sh/iMDcv/4ba254fddb.jpg
  8. 01:24:264 (3) - ^

[Normal]

General: 02:15:484 - Unnecessary green line.

  1. 00:38:349 (7) - ¿Este círculo está realmente marcando algo? Fuertemente creo que sería mejor hacer hincapié en 00:38:532 - . Por otra parte, en la medida que no quieras cambiarlo, tampoco me parece del todo correcto que pongas este círculo en diagonal al slider, ya que los novatines pueden malinterpretarlo y verlo como si hubiera una pausa en el medio.
  2. 02:18:045 (8,9) - Quizás invertir hitsounds quedaría mejor, acordate que seguís beats en la mayoría, y el beat bajo está en (8), no suena del todo bien con Clap.
  3. 02:30:484 (2,3) - Esto no tiene 1.00x ds!! AAAAA

[Hard]

Hay algunos triplets que suenan un poco overmapped en el mapa a no haber beat audible real en dicho lugar. Por otra parte, no le veo mucho sentido en una dificultad no tan avanzada el hecho de poner triplets porque suenan bien. Hay opciones mejores ya sean borrar dicho círculo o bien replantearse la situación y reemplazarlo por sliders o distintas alternativas. A continuación, los que a mí opinión están overmapped: 01:16:856 (2) - 01:19:774 (2) - 01:28:556 (2) - 02:35:872 (2) - 03:31:491 (2) -

  1. 01:17:862 (5,6) - Acá no hay 1.20x de ds!! AAAAA
  2. 03:20:598 (1,2) - ^ AAAAAA
  3. 03:08:707 (3) - Quizás intentar stackear con el sliderhead en 03:07:061 (2) - ?
[Insane]

  1. 00:27:008 (5,1) - ¿Por qué tanto spacing cuando la entonación es tan poca? Por otra parte, deberías arreglar este blanket en 00:26:642 (4,1) - auch. Quizás moviendo (5) a x397 y120 va a arreglar las cosas.
  2. 00:39:447 (3,4) - El beat que se escucha en (3) es casi inaudible, lo que hace que pueda ser considerado como un círculo innecesario. Por otra parte, pienso que quedaría muchísimo mejor si juntás estos dos objetos para hacer un único slider y que tengan una mejora en el ritmo del mapa, en este caso, siguiendo al vocal.
  3. 00:58:106 (2,3,4) - El spacing entre estas 3 notas debería ser mayor, considerando que hay un beat muy fuerte en (3) y que de hecho decidís remarcar con un Finish+clap.
  4. 02:14:204 (2,3,4) - ^
  5. 01:09:447 (7,1,2) - Best flow Dacota del Sur.
  6. 02:25:545 (7,1,2) - ^ este flow pertenece a Los Lavaderos
  7. 01:53:715 (1,2) - Esto no tiene 1.21 de ds!! AAAAA
  8. 03:20:789 (2,3) - ^ le 1.30x!!
  9. 03:28:015 (4,5) - Quizás te conviene intentar con Whistle+Clap (respectivamente) para marcar la batería en (5) e ignorar un poco (pero que aún suene bien) el beat inaudible en (4).
  10. 03:30:119 (1) - Sólo una opinión, pero para mí este círculo tendría muchísimo más sentido en x265 y201 por bueno... distintos motivos personales.
Ayy lamorza, qué sueño
Topic Starter
Natsu
Yuii

Yuii- wrote:

Nunca hice un mod estando tan cansado, nunca vas a ver algo tan malo como esto JAJA

[General]

Offset 842, imo. el que esta ahorita suena mejor, la verdad lo confirmare con alguien mas

[Easy]

  1. 01:26:825 (4) - Te quedaría genial si encontrases la forma de que tenga 0.99x ds con respecto al próximo objeto y 1.01x al anterior. x268 y308 es la solución! pls es solamente 0.01 xD, ademas a los circulos les hice copy past 01:25:728 (1,2) - y 01:26:459 (3,4) -
  2. 01:39:447 - Lindo toque sería agregar un círculo acá para que el tiempo de espera no sea tan alto. si mapeare ese tendria que mapear las siguientes dos porque son lo mismo en la musica, asi que creo que considerando que es solo una easy, es mejor empezar con las vocales de nuevo en : 01:40:362 -
  3. 02:45:483 (2) - Este slider no suena tan bien como debería al estar tapando muchos sonidos juntos, sobre todo es el hecho de ignorar el beat más fuerte de la sección en 02:45:849 - y aparte de eso, opacar mucho el vocal con dicho objeto. Mi sugerencia sería terminar el slider donde te dije antes y después agregar un círculo en 02:46:032 - . De esta manera, estarías cubriendo tanto los beats relevantes como el vocal, y además de eso, seguirías cumpliendo con la pausa que hacés después donde no hay nada. para esos sirven los sliderticks para cubrir esos sonidos que por una o mas de una determinada razon no podees mapear, agregar un circulo en 1/2 en el rojo seria muy dificil para esta easy y dejar sin mapearlo seria romper con la transferencia de 1/1 por objecto en el timeline, asi que si necesito dejar el ritmo del slider como esta igual el tick y la forma del slider hacen enfasis con las teres vocales


    03:32:314 (2) - ^ El "a~ko~la~lo~" en un mismo objeto, estamos todos locos acá! igual que en el anterior, con el slider puedo cubrir una gran cantidad de beats sin necesidad de hacer muy densa la dificultad, es una easy despues de todo tenes que ignorar bastantes beats
    03:33:593 (4,1) - Y ojo acá, esto cambia la cosa. Creo que esto es algo que realmente deberías pensar en cambiar para intentar otra cosa ya que el beat en 03:34:325 - está siendo completamente ignorado y hace que, en cierto punto, (1) quede aislado del ritmo original de la canción. La idea sigue siendo la misma... o por lo menos similar a la que planteé como alternativa, pero deberías trabajar en esto. en este si te doy la razón, cambie el ritmo a tick rojos

    ^ Ahora dudo el por qué escribí eso, ya que al re-analizar el mapa, veo que hacés eso todo el tiempo. Estoy en desacuerdo, pero no puedo romper tu estilo si no coincidís conmigo. si por la misma razon que te digo las easy no deben ser muy densas, y cubrir bastantes objetos con sliders es esencial
  4. 02:47:862 (1) - En mi opinión muy personal, este slider quedaría mejor si copiase la forma de los dos anteriores en 02:46:398 (4,5) - . Principalmente porque sigue la MISMA función que los otros, tanto en beat como en vocal, al estar acentuado en 02:48:045 - de la misma manera. son variaciones, bajo tu logica tendria que mapear todos mis slider en 1/2 porque la cancion va asi todo el tiempo, pero no una easy es una dificultad en la que debes de mostrar diferentes ritmos, sliders, circulos, spinners etc, para que el jugador nuevo tenga una idea del gameplay general del juego
  5. 01:31:764 (1) - ^ ^
  6. 03:11:002 (1) - No te parece que deberías dejar un tiempito antes de comenzar un slider? No estoy hablando del recovery time después, sino del ANTES. Convertir (4) en un círculo para darle énfasis al golpe de la batería y después dar tiempo de reacción al newbie para que pueda ver el spinner correctamente es una buena idea, también podrías considerar empezar el spinner en 03:10:910 - ya que ahí es donde está el beat originario. 03:10:910 - es un beat muy fuerte y debo añadir un hitsound cosa que en los spinners no podes al principio, asi que esta es la mejor forma de hacerlo, si añado un solo circulo rompería con el esquema que utilice en cada diff para cubrir ese beat y empezar el spinner despues
  7. 03:23:898 (2) - Novato, lo mío suena más chévere (?) http://puu.sh/iMDcv/4ba254fddb.jpg el problema es que tu ritmo practicamente esta fuera de lugar para una easy 3 y 4 tienen un gap diferente en el linea de tiempo que compromete el hit de 4, lo cambie a mi manera supongo que es lo mejor que se puede sacar ahi:
  8. 01:24:264 (3) - ^ este es diferente porque todas las beats están igual de tonalidad

[Normal]

General: 02:15:484 - Unnecessary green line. ya

  1. 00:38:349 (7) - ¿Este círculo está realmente marcando algo? Fuertemente creo que sería mejor hacer hincapié en 00:38:532 - . Por otra parte, en la medida que no quieras cambiarlo, tampoco me parece del todo correcto que pongas este círculo en diagonal al slider, ya que los novatines pueden malinterpretarlo y verlo como si hubiera una pausa en el medio. claro que si esta marcando algo, las vocales que es a lo que principalmente mapeo, en el segundo hay un clap, pero lo que inspira son las vocales :p
  2. 02:18:045 (8,9) - Quizás invertir hitsounds quedaría mejor, acordate que seguís beats en la mayoría, y el beat bajo está en (8), no suena del todo bien con Clap. en 8 suena un aplauso en siguiente es otro tipo de sonido asi que decidi agregar un silbido solamente
  3. 02:30:484 (2,3) - Esto no tiene 1.00x ds!! AAAAA pls lol is 0.01, es siempre causado por el grid

[Hard]

Hay algunos triplets que suenan un poco overmapped en el mapa a no haber beat audible real en dicho lugar. Por otra parte, no le veo mucho sentido en una dificultad no tan avanzada el hecho de poner triplets porque suenan bien. Hay opciones mejores ya sean borrar dicho círculo o bien replantearse la situación y reemplazarlo por sliders o distintas alternativas. A continuación, los que a mí opinión están overmapped: 01:16:856 (2) - 01:19:774 (2) - 01:28:556 (2) - 02:35:872 (2) - 03:31:491 (2) - para empezar no se cual es tu definicion de overmap, pero la mia es agregar objetos cuando no hay musica en ese tiempo, podes borrar cualquiera y escuchar a 25% o 50% y veras que en todos hay beats, lo de agregar triplets es muy comun en las hard, dado que las insane siempre usan algun que otro stream como es el caso en este mapset, he hard es una dificultad avanzada no se de donde pensas lo contrario, pero si ves la spread de mi mapset
easy 1/1 y algunos 1/2
normal bastantes 1/2
Hard 1/2 y algunos 1/4
Insane todo lo que en la cancion se podria mapear
asi que la spread la veo bastante bien la verdad y los objetos en hard estan mapeados a la musica asi que :o


  1. 01:17:862 (5,6) - Acá no hay 1.20x de ds!! AAAAA 1.19 es por el grid
  2. 03:20:598 (1,2) - ^ AAAAAA ^ AAAA
  3. 03:08:707 (3) - Quizás intentar stackear con el sliderhead en 03:07:061 (2) - ? en juego no se nota por eso ni me moleste en hacerlo
[Insane]

  1. 00:27:008 (5,1) - ¿Por qué tanto spacing cuando la entonación es tan poca? Por otra parte, deberías arreglar este blanket en 00:26:642 (4,1) - auch. Quizás moviendo (5) a x397 y120 va a arreglar las cosas. es por el cambio de estrofa en las vocales, igual la vocal tiene cierta entonación alta, con respecto al blanket esta perfecto tal como esta:
  2. 00:39:447 (3,4) - El beat que se escucha en (3) es casi inaudible, lo que hace que pueda ser considerado como un círculo innecesario. Por otra parte, pienso que quedaría muchísimo mejor si juntás estos dos objetos para hacer un único slider y que tengan una mejora en el ritmo del mapa, en este caso, siguiendo al vocal. aqui hay una vocal 00:39:447 (3) - cada silaba que sale de la boca de la vocalista la sigo con un click, si te fijas yo mapeo inclinándome mas a las vocales que al instrumental
  3. 00:58:106 (2,3,4) - El spacing entre estas 3 notas debería ser mayor, considerando que hay un beat muy fuerte en (3) y que de hecho decidís remarcar con un Finish+clap. las vocales tiene la misma entonacion ademas es un pattern de estrella no me gustaria romperlo, y como dije antes mis mapas siguen mas las vocales que la instrumental
  4. 02:14:204 (2,3,4) - ^ lo mismo que el anterior por eso son consistentes
  5. 01:09:447 (7,1,2) - Best flow Dacota del Sur. mmm? este tipo de patterns de 7 pasas a 1 de forma lineal entonces le das click a uno sin moverte por el circulo de aproximacion y de ahi te movers con dos es basico
  6. 02:25:545 (7,1,2) - ^ este flow pertenece a Los Lavaderos igual que el anterior
  7. 01:53:715 (1,2) - Esto no tiene 1.21 de ds!! AAAAA 1.19 pls
  8. 03:20:789 (2,3) - ^ le 1.30x!! 1,31 lol
  9. 03:28:015 (4,5) - Quizás te conviene intentar con Whistle+Clap (respectivamente) para marcar la batería en (5) e ignorar un poco (pero que aún suene bien) el beat inaudible en (4). el hit normal solo queda bien ahi >:
  10. 03:30:119 (1) - Sólo una opinión, pero para mí este círculo tendría muchísimo más sentido en x265 y201 por bueno... distintos motivos personales. prefiero como esta
Ayy lamorza, qué sueño
gracias o/
Gero
Ayy lmao.
Yuii-
Lo rojo es lo que corrigió.
KAPPITA
Kanari
sb update, i realized it looked fine in the editor but not in actual gameplay
http://puu.sh/iOq0L.osb
now it may look odd in the editor but it plays fine
Topic Starter
Natsu
oh oki, will look at it in like 1 hour :D

@ yuii problem is that no one will fix 0.01 spacing issues, also there are pics related to how those 1/4 sliders flow, less nazi pls :(
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