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Foreground Eclipse - In A Night When Her Sorrow Resounds Aro

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Topic Starter
repr1se

[ Scarlet Red ] wrote:

Hey~ M4M Queue. Apologies for the late response, IRL got in the way from most of my play time so I used the time I had to actually play and not map but here is my mod.

[Resounding Sorrow]
Quick note: In addition to the changes I also re-NC'ed the map.

  • - General Statement: The jumps... I understand this is an Extra but they don't feel natural to me. Like unnecessary. I'm sure this isn't a problem in the ranking process but I guess it's personal taste. It was fun though, but weird in other parts. I meant for the jumps to follow the drums. I had a few friends play test this and they said the same thing. I'll add/remove some stuff to make it more natural.
    - General Statement: A lot... if not... all of your sliders are just straight. Maybe make some curvy. Just a suggestion I probably should, since this is an Extra and I can get crafty.
    - 00:32:488 (4) - Move to (X:268,Y:52). I feel this is a better jumping pattern than a simply back and forth motion. Done, but made it stack with (1) instead.
    - 00:35:488 (4) - Move to around (X:40,Y:164). Another better jumping pattern I think. Done
    - 00:38:863 (5,6) - Prefer this either into a slider or remake the jumping pattern because right now it's... strange.I intended to make a triangle with (1) of the next combo.
    - 00:45:988 (3) - Move to (X:280,Y:16) it's more centered between the two and looks better. Done
    - 00:50:300 (5) - Maybe make this a slider going upwards? I feel that makes it less of a hassle in terms of reading and fits decently. And it doesn't have to go upwards, just make it a slider anyway you want. This is intended. If it's unrankable, I'll change it.
    - 00:51:425 (9) - Move to (X:264,Y:48) for a better jumping flow into the stream... my opinion this fits betterDone
    - 00:53:301 (6,7) - Maybe make this a down slider? This is intended as well.
    00:55:551 (1,2,3,4) - I have an... interesting idea for this part.. okay... so delete the (1) and make that a slider (you can do the placings anyway you want), then keep the (3) (which will now be 2) where it is and then make (3) a circle ontop of (4) as a slider... make sure the (3) directly ontop of the starting circle of (4)... so in total it will be (1) slider, (2) slider, (3) circle direction ontop of (4) slider... if you need help with this you can always PM me...
    Like this?

    If that's how it is, I'll change it after your confirmation, but I'll keep it as is for now.

    - 01:25:364 (1,2,3,4,5,6) - Very awkward pattern with this rhythm. CTRL+H the (4,5) and see if that works out better for ya. I think it looks good too Done
    - 01:27:051 (1,2,3,4,5,6) - Just personal preference I don't really like the fact (1),(3), and (6) land at the same spot... idk just me maybe Done. Made it zig zag somewhat.
    - 01:30:801 (4) - Overlapping... fix Done, stacks after 5
    - 01:45:801 (9) - Place a circle here (will probably be (9) like mine is) and place it directly ontop of(10)'s 1/1 slider. Just plays betterDone
    - 02:56:490 (3,4) - Move (3) to (X:216,Y:76) and move (4) to (X:92,Y:72) for a bit better look.Done
    - 03:37:365 (1,2,3,4,5) - Just... weird to playThis is intended. I'll evaluate this during testing, but so far I'd like to keep it.
Alright! So that's it with this difficulty. Some stuff I've covered here may be present around more areas of the map so I didn't talk about those but yeah... an interesting map... I'm sure with time and polish and modding it'll look a lot more profession. Right now you have some... strange spacings in places and weird jumps but those can be fixed. Also... NICE CHOICE OF SONG Thanks. :D I'll check the rest of the map.

[Insane]

  • - 00:15:613 (4,5) - Make these a slider... maybe?Done, also made a pseudo-blanket
    - 00:30:426 (3) - Too close to the (1), move it a bit away.Done
    - 00:55:551 (1,2,3,4) - Remember what I told you in <Resounding Sorrow> ? Try that rhythm here too. It definitely works a lot better on this difficulty. Done
    - 00:57:707 (2) - Place a perfect note here and dead between the two 1/1 sliders.Done
    - 01:57:613 (2,3) - I feel these are way too far away from each otherDone, moved (1) and (2) down.
    - 02:49:365 (1) - Way too close to the previous stack in my opinion Done, moved down slightly to make a square for the next combo
    - 03:18:428 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - I know it's long but this entire part feels awkward when playing the patterns with this rhythm... idk. A lot of sliders could work they don't have to all be circles xD Done, added a few sliders but not too many. I intended for that section to be tapped.
Nothing else here, interesting map definitely can be great once polished off. Good luck

[Hard]

  • - General Statement: You leave out a lot of fast snare drumrolls in this difficulty. You can always map these with fast 1/1 repeat sliders on hard and maybe small simple streams. But it's just an idea not really needed.=
    - 00:14:487 (3) - Way too close to previous note Done
    - 00:32:300 (3) - Overlaps sliderDone, repositioned next few combos
    - 01:48:426 (2,3,4,5,6) - This one is better to make a fast 1/1 repeatMade two 1/1 sliders instead
    - 01:51:612 (2,3,4,5) - Doesn't feel right... Done, made 4 and 5 into one slider.
Can't find that much on this difficulty....

OVERALL: This is a cool map with a lot of potential. Do I see a rank possibility? Yes, but not that soon. Keep working at it and you'll get there. Again... awesome song haha
Thanks for your mod. Take a kudosu!

[ Scarlet Red ] wrote:

Apologies for posting again but I wanna just ask something (Idk if it's possible to delete posts since I don't see that option and it's a habit of double posting whoops...) okay so... when you say that you can't make Easy a custom difficulty name... how is DJ Okawari - Flower Dance ranked... and other maps of the sort. Just questioningly.... unsure...
It might have been there before the rule was made? Not sure about that.

Map updated.
Zaphkael
Not really a mod, but I can't believe nobody noticed: change the bmp to 160 manually in the timing window, because now it is 159.999, not really a nice number ;)
Topic Starter
repr1se

hanyuu_nanodesu wrote:

Yeah, they look fine. But I think it would be better if you use dark blue and dark purple. And I don't know why but the red seems to be too stand out xD maybe try to give it a little (actually little) shade of blue :3
Done. I made them darker and paler.

inspectorscout wrote:

Not really a mod, but I can't believe nobody noticed: change the bmp to 160 manually in the timing window, because now it is 159.999, not really a nice number ;)
Done, thanks.

Mapset updated.
Hiyori
Hey there! I'm here (NM) as requested from my Modding Queue

NORMAL:
  1. 00:15:987 (6,1) -don't stack circles on sliders.
  2. 00:19:363 (1,2) - blanket
  3. 00:22:362 (1,2) - awkward overlap (looks untidy), fix please
  4. 00:26:113 (2,3) - blanket
  5. 00:41:862 (4) - move a bit downward
  6. 00:53:487 (3,1) - untidy overlap
  7. 00:56:112 (3,4) - a bit too sudden for new player. Try making the reverse slider into just a slider
  8. 00:59:112 (5,6) - don't stack
  9. 01:27:987 (6,7) - blanket better
  10. 01:46:738 (2,3,4,1) - maybe move this downwards? This looks really messy
  11. 02:03:238 (8,9) - don't stack. Move 9 so it is visible (Too hard for new players)
  12. 02:35:114 (6,7) - ^^ same problem above
  13. 02:37:363 (1,2) - ^^
  14. 02:39:613 (6,7) - ^^
  15. 02:41:112 (2,3) - ^^
  16. 02:50:864 (1,2) - ^^
  17. 03:05:114 (6,7) - ^^
  18. 03:39:989 (1,2,4) - fix overlap
  19. 03:55:364 (1,2) - Try me

HARD:

  • Firstly, I don't think you're following your DS 1.2x, maybe you should fix distance first.
  1. 00:20:113 (2,3,4) - triangle better
  2. 00:21:426 (6) - change this into a circle instead?
  3. 00:43:362 (1,2) - blanket
  4. 00:44:488 (3,4) - blanket
  5. 00:45:987 (6,1) - blanket
  6. 00:47:487 (3,4) - ^^
  7. 01:30:050 (3) - i don't think this is map to anything, the beat is here 01:29:675
  8. 02:43:364 (1) - Fix the points on this one
  9. 02:44:864 (7) - also this ^^ ... and so on with the other notes
  10. 03:24:426 (3,4) - untidy overlap
  11. 03:29:864 (4) - nice slider :)
  12. 04:18:613 (1) - end tail at 04:19:175, then at 04:19:363 - add circle

Hope this short mod helps :) Goodluck!
Topic Starter
repr1se

Hiyori wrote:

Hey there! I'm here (NM) as requested from my Modding Queue

NORMAL:
  1. 00:15:987 (6,1) -don't stack circles on sliders. Done
  2. 00:19:363 (1,2) - blanketDone
  3. 00:22:362 (1,2) - awkward overlap (looks untidy), fix please supposed to stack
  4. 00:26:113 (2,3) - blanket (2) blankets the end of (1)
  5. 00:41:862 (4) - move a bit downwardDone
  6. 00:53:487 (3,1) - untidy overlapDone
  7. 00:56:112 (3,4) - a bit too sudden for new player. Try making the reverse slider into just a sliderDone
  8. 00:59:112 (5,6) - don't stackI think this one is ok for now, see what other modders think
  9. 01:27:987 (6,7) - blanket betterDone
  10. 01:46:738 (2,3,4,1) - maybe move this downwards? This looks really messyMoved to the left instead
  11. 02:03:238 (8,9) - don't stack. Move 9 so it is visible (Too hard for new players) Done
  12. 02:35:114 (6,7) - ^^ same problem aboveDone
  13. 02:37:363 (1,2) - ^^Done
  14. 02:39:613 (6,7) - ^^ Done
  15. 02:41:112 (2,3) - ^^Done
  16. 02:50:864 (1,2) - ^^Done
  17. 03:05:114 (6,7) - ^^Done
  18. 03:39:989 (1,2,4) - fix overlap
  19. 03:55:364 (1,2) - Try me

HARD:

  • Firstly, I don't think you're following your DS 1.2x, maybe you should fix distance first. I fixed a few notes, but according to #modhelp, Hard doesn't need to be DS snapped. Highly recommended, but not a requirement
  1. 00:20:113 (2,3,4) - triangle betterDone
  2. 00:21:426 (6) - change this into a circle instead?Done
  3. 00:43:362 (1,2) - blanketDone
  4. 00:44:488 (3,4) - blanketdistance snap
  5. 00:45:987 (6,1) - blanketdistance snap
  6. 00:47:487 (3,4) - ^^distance snap
  7. 01:30:050 (3) - i don't think this is map to anything, the beat is here 01:29:675not sure what you mean, left as is for now
  8. 02:43:364 (1) - Fix the points on this one Done
  9. 02:44:864 (7) - also this ^^ ... and so on with the other notesDone
  10. 03:24:426 (3,4) - untidy overlapDone
  11. 03:29:864 (4) - nice slider :) Thanks
  12. 04:18:613 (1) - end tail at 04:19:175, then at 04:19:363 - add circleintended on that

Hope this short mod helps :) Goodluck!
Thanks for your mod!

Mapset updated.
Arusamour
WARNING!
I'm new to modding and I don't have a lot of experience. I might make a few mistakes here and there.



Insane (4.78 stars, 843 notes) Quick Mod
00:14:113 (5) - Improper placement for this slider. Blanket slider end of 00:13:363 (3).

And the whole intro is done very awkwardly. Example: 00:14:863 (1,2,3,4,5,6,7,1,2,3,4,5,6). If you're going to make your own rhythm, you have to use Distance Snap correctly and place them so they flow better. Since you can't from what it looks like, map it normally.

00:38:113 (2,3,4) - Inconsistent spacing.

00:39:426 (1) - ^

00:39:426 (1,2,3,4,5,6) - Pattern too jagged, therefore ugly.

00:39:988 (4) - Inconsistent spacing.

00:41:113 (7) - ^

00:42:613 (1,2,3,4,5) - ^

00:44:113 (2,3,4,5,6) - ^

00:46:363 (3,4,5) - ^

00:49:363 (1,2,3,4,5,6,7,8) - ^

00:54:426 (3,4,5,6) - Delete this part.

[General]

  • You're running into the same problems over and over.
    Your spacing is inconsistent, meaning it's all over the place and they don't have a pattern. So i would use Distance Snapping.
    You should follow the music more, like when you start the stream too early, or when you could add couple of sliders instead of single notes to much rather fit the song and the flow of the map.
Topic Starter
repr1se

Boobs wrote:

WARNING!
I'm new to modding and I don't have a lot of experience. I might make a few mistakes here and there.

Always nice to have a new modder. I'm a new mapper, so I make mistakes as well. Nothing to be ashamed about. :P


Insane (4.78 stars, 843 notes) Quick Mod
00:14:113 (5) - Improper placement for this slider. Blanket slider end of 00:13:363 (3).

[General]

  • You're running into the same problems over and over.
    Your spacing is inconsistent, meaning it's all over the place and they don't have a pattern. So i would use Distance Snapping.
    You should follow the music more, like when you start the stream too early, or when you could add couple of sliders instead of single notes to much rather fit the song and the flow of the map. I've DS'ed the notes that I feel needs DS-ing, and left all others as is. The map is intended to feel somewhat jagged. It's a song of pain and loss.

    And the whole intro is done very awkwardly. Example: 00:14:863 (1,2,3,4,5,6,7,1,2,3,4,5,6). If you're going to make your own rhythm, you have to use Distance Snap correctly and place them so they flow better. Since you can't from what it looks like, map it normally.The intro follows the drums closely. I've added/removed/moved some notes so it is closer to the drums, but a remap isn't needed.

    00:38:113 (2,3,4) - Inconsistent spacing. Done

    00:39:426 (1) - ^I don't see anything significant here

    00:39:426 (1,2,3,4,5,6) - Pattern too jagged, therefore ugly. Refer to the note above

    00:39:988 (4) - Inconsistent spacing.Not incredibly significant but adjusted.

    00:41:113 (7) - ^ ^

    00:42:613 (1,2,3,4,5) - ^it follows DS 0.8

    00:44:113 (2,3,4,5,6) - ^ Adjusted (5) and (6), the others seem consistent

    00:46:363 (3,4,5) - ^IMO this is fine. There's plenty of time to move the cursor (and also accentuates pauses in the vocals).

    00:49:363 (1,2,3,4,5,6,7,8) - ^Spacing here seems fine. I remapped the section however.

    00:54:426 (3,4,5,6) - Delete this part. It follows the drums so I'll keep it here
Note: Insane doesn't have to follow distance snapping. Normals need to 100%, and Hards are somewhere in between. The reason I chose to have some inconsistent distance snaps is because of the song (as noted at the top). They aren't drastically different in distance and are limited.

Thanks for your mod!

Mapset updated.
Shohei Ohtani
First thing I see is "spacing is inconsistent"

I'm ready for this.

Insane:
00:13:176 (1,2,3,4,5) - Ok so you're setting this up to follow the drums. Which is super cool. Except that you have added no hitsounds. Which is not cool. Add claps or something (or my personal preference of using soft hitsounds and then using hitnormals for the drum hits) to make the notes for the song.
00:16:363 (6) - NC pls
00:17:113 (7,8,1) - Ok so let's talk about spacing. Spacing is the relative distance between two notes. While varied spacing has become more popular throughout the years, it generally is done with purpose. There is often something in the music cueing spacing changes to happen, or a pattern that requires larger jumps. Additionally, spacing tends to not break the flow of a map by awkwardly pausing. That's what this does. There's no reason for me to suddenly drag slowly to the left, waiting for the next note, but I am, and it's making me very sad, because I was having fun moving around the map. But now I have no momentum, and the fun is gone. It's also hard to read, so I'm not sure when I should hit it.
00:18:613 (1,2,3) - Generally patterns like this tend to be done in slider(s), because it's hard to time out when to hit the middle note, especially when the pattern hasn't been prevelant before in the song
00:52:364 (1,2,3,4,5,6,7,8) - Jumps. Jumps have goals, generally. A good jump pattern will be planned out so it either makes some sort of shape, or goes in some sort of naturally flowing direction. Like when maps have stars, that's because a mapper wants to have 5 notes that jump, for a specific purpose in a specific way, not just because it's a pretty shape. When you have patterns like this, try thinking of shapes that would make sense to look at, but make sense to play as well. Right now, it looks kind of random, and the flow seems pretty messed up.
01:01:364 (1) - Finish pls
01:25:363 (1,2,3,4,5,6) - Explain to me what this is
01:26:676 (7,1) - It's spacing like this that I especially want to emphasize. Why is it suddenly shorter here? As a player, I'd hit this note way too early, and I'd additionally have to be waiting awkwardly for it to appear. If you want an anti-jump (which i personally hate but ehhh), then make it more extreme. Otherwise, just space it normally so it's easy to read.

So I'm a believer in general statements, rather than long mods. So I'm going to stop the specifics here. What you need are a few things

1) Hitsounds. Your last kiai is golden. Claps on 2 and 4. Do that for the rest of the map.
2) Spacing. Think about it. Why are jumps happening? You don't jump just because it's an insane. You jump with purpose
3) Design. Your map should at least look like it has direction. A big problem people have with my maps is that I "Roadmap", aka. I don't make my maps very pattern-based. However, in that road that I make, there's still direction and flow. A lot of times, I'm not sure where the next few notes are going to be.

Those 3 things should help you get started on the right track. I'm happy to help via PM (or if you can somehow find me in-game :P) if you need any assistance making that happen.

These things apply to all diffs, so I'll leave the mods for the other diffs to just those 3 things I listed above. If you'd like more specifics, PM me and I'd be happy to help out. A good thing to help you make nicely informed decisions is to look at other maps. I haven't played osu! realistically since about 2011, but I look at maps all the time, and I see what I like and don't like in ranked maps. I see what gets me excited to play, and I see what makes me not so excited. Take stuff like that, and apply it to your own maps. Why does it work? Does your map do that? Does this thing WORK in your map?

It's a lot, and I'm sorry that a lot of my suggestions are really vague. I really don't want to make a giant post of "this is all that is wrong", but I'd like you to possibly fix things on your own with the guidance I am giving you.

As I said, feel free to PM if you have any questions about the mod.

woohoo
Topic Starter
repr1se

Reditum wrote:

First thing I see is "spacing is inconsistent" I take it that you're referencing the pre-chorus versus the chorus versus the verse. I intended for them to be jumpy, because they are. I also intended for kiai to be more spaced. If you know the lyrics, it's a final cry. Shouldn't the map reflect that?

I'm ready for this.

Insane:
00:13:176 (1,2,3,4,5) - Ok so you're setting this up to follow the drums. Which is super cool. Except that you have added no hitsounds. Which is not cool. Add claps or something (or my personal preference of using soft hitsounds and then using hitnormals for the drum hits) to make the notes for the song. Added a finish on (1), not sure if that's satisfactory. The map should be adhering to the drums, not imitating it.
00:16:363 (6) - NC pls Done
00:17:113 (7,8,1) - Ok so let's talk about spacing. Spacing is the relative distance between two notes. While varied spacing has become more popular throughout the years, it generally is done with purpose. There is often something in the music cueing spacing changes to happen, or a pattern that requires larger jumps. Additionally, spacing tends to not break the flow of a map by awkwardly pausing. That's what this does. There's no reason for me to suddenly drag slowly to the left, waiting for the next note, but I am, and it's making me very sad, because I was having fun moving around the map. But now I have no momentum, and the fun is gone. It's also hard to read, so I'm not sure when I should hit it. I wasn't able to find the circles you highlighted here.
00:18:613 (1,2,3) - Generally patterns like this tend to be done in slider(s), because it's hard to time out when to hit the middle note, especially when the pattern hasn't been prevelant before in the songDecided not to change this, since a fair number of them are done in sliders already.
00:52:364 (1,2,3,4,5,6,7,8) - Jumps. Jumps have goals, generally. A good jump pattern will be planned out so it either makes some sort of shape, or goes in some sort of naturally flowing direction. Like when maps have stars, that's because a mapper wants to have 5 notes that jump, for a specific purpose in a specific way, not just because it's a pretty shape. When you have patterns like this, try thinking of shapes that would make sense to look at, but make sense to play as well. Right now, it looks kind of random, and the flow seems pretty messed up.Adjusted pattern.
01:01:364 (1) - Finish plsDone
01:25:363 (1,2,3,4,5,6) - Explain to me what this isJumps.
01:26:676 (7,1) - It's spacing like this that I especially want to emphasize. Why is it suddenly shorter here? As a player, I'd hit this note way too early, and I'd additionally have to be waiting awkwardly for it to appear. If you want an anti-jump (which i personally hate but ehhh), then make it more extreme. Otherwise, just space it normally so it's easy to read.Made to stack with (1). An anti-jump here is undesirable.

So I'm a believer in general statements, rather than long mods. So I'm going to stop the specifics here. What you need are a few things

1) Hitsounds. Your last kiai is golden. Claps on 2 and 4. Do that for the rest of the map.Done, but only for the other kiai time. Doing it for the whole song would be overdoing it.
2) Spacing. Think about it. Why are jumps happening? You don't jump just because it's an insane. You jump with purpose I looked over the jumps. All seem fitting. They follow the parts where the drums have a 1/2 bang.
3) Design. Your map should at least look like it has direction. A big problem people have with my maps is that I "Roadmap", aka. I don't make my maps very pattern-based. However, in that road that I make, there's still direction and flow. A lot of times, I'm not sure where the next few notes are going to be.Looks like it to me. Can you explain where you see lack of direction?

Those 3 things should help you get started on the right track. I'm happy to help via PM (or if you can somehow find me in-game :P) if you need any assistance making that happen.

These things apply to all diffs, so I'll leave the mods for the other diffs to just those 3 things I listed above. If you'd like more specifics, PM me and I'd be happy to help out. A good thing to help you make nicely informed decisions is to look at other maps. I haven't played osu! realistically since about 2011, but I look at maps all the time, and I see what I like and don't like in ranked maps. I see what gets me excited to play, and I see what makes me not so excited. Take stuff like that, and apply it to your own maps. Why does it work? Does your map do that? Does this thing WORK in your map?

It's a lot, and I'm sorry that a lot of my suggestions are really vague. I really don't want to make a giant post of "this is all that is wrong", but I'd like you to possibly fix things on your own with the guidance I am giving you.

As I said, feel free to PM if you have any questions about the mod.

woohoo
Thanks for your mod.

Mapset updated
Arusamour
Insane (4.78 stars, 851 notes) Quick Modding
00:14:863 (1,2,3,4,5) - This jump is weird because 00:14:863 (1,2,3) is curved but 00:15:425 (4,5) is straight. I could continue the curve.

00:15:425 (4,5) - Boring as fuck because you didn't emphasize this. I would stack 00:15:238 (3,4) and space 00:15:613 (5) to give that slider the emphasis it should have.

00:19:363 (1) - How come this is placed closer compared to the jumps at 00:18:238 (2,3,1,2,3)?

00:27:426 (6,7,8,9) - Inconsistent spacing. if you want to give 00:27:426 (6) more spacing, i would give it MORE spacing, this seem awkward to play and makes an ugly pattern.

00:30:613 (1,2,3,4,5,6,7,8) - Too close to 00:30:426 (5). Harder to read.

01:31:925 - Place note here please.

01:32:113 (2,3,4,5) - Fix pattern, use Distance Snapping properly and give the pattern a more prettier flow.

01:34:175 - Place note here.

01:35:676 (3,4,5) - please follow the vocals.

[General]

Your map is very inconsistent with spacing. Please use Distance Snapping 1.0x - 1.5x for non jumps and 1.5x -2.0x for jumps. Make sure the jumps have repeating spacings and more spread sometimes.

One other important thing. Your map is actually WAY TOO SPACED. Try to give space to parts that need emphasis instead of using crazy high Distance Snapping for everything.
Topic Starter
repr1se
Can't give Kudosu twice.

Boobs wrote:

Insane (4.78 stars, 851 notes) Quick Modding
00:14:863 (1,2,3,4,5) - This jump is weird because 00:14:863 (1,2,3) is curved but 00:15:425 (4,5) is straight. I could continue the curve.I don't know what you want. Conflicts with next suggested change.

00:15:425 (4,5) - Boring as fuck because you didn't emphasize this. I would stack 00:15:238 (3,4) and space 00:15:613 (5) to give that slider the emphasis it should have.Read above. Used this change however.

00:19:363 (1) - How come this is placed closer compared to the jumps at 00:18:238 (2,3,1,2,3)?It makes 00:18:613 (1,2,3,1) easier to read and play since 00:18:894 (2) is on a blue tick.

00:27:426 (6,7,8,9) - Inconsistent spacing. if you want to give 00:27:426 (6) more spacing, i would give it MORE spacing, this seem awkward to play and makes an ugly pattern.Fixed pattern

00:30:613 (1,2,3,4,5,6,7,8) - Too close to 00:30:426 (5). Harder to read.Done

01:31:925 - Place note here please.Nothing significant in the song here

01:32:113 (2,3,4,5) - Fix pattern, use Distance Snapping properly and give the pattern a more prettier flow.The map isn't supposed to flow like other maps. This is fine to read and play.

01:34:175 - Place note here.Again, nothing significant here.

01:35:676 (3,4,5) - please follow the vocals. The whole map centers around the drums, so I'm leaving this as is.

[General]

Your map is very inconsistent with spacing. Please use Distance Snapping 1.0x - 1.5x for non jumps and 1.5x -2.0x for jumps. Make sure the jumps have repeating spacings and more spread sometimes. I use 1.4x for non-jumps and 0.7x for streams. The jumps use 1.8x, 1.9x and 2.0x depending on emphasis and I don't intend for all jumps to have the same distance. Normally I would use more spread, but the map is intended to be jagged, as the song is so (not by the music, but by the lyrics).

One other important thing. Your map is actually WAY TOO SPACED. Try to give space to parts that need emphasis instead of using crazy high Distance Snapping for everything.I did what you said, then you tell me not to do it? Make sure your mod doesn't contradict itself.
Thanks for your mod.

Mapset updated
Ora
00:29:675 (1,2,3,4,5) - here I feel like you should continue the same patterns you had at 00:26:675 (1,2,3,4,5,6,7) -

01:31:363 (1) - 2 notes could added here such as
02:48:425 (1) - If you listen closely the drum makes a triplet similar to the place I marked at 01:31:363 (1) - , so this pattern could be changed if you wanted. and the place where you put the triplet: 02:48:800 (3,4,5) - , I don't think I even hear one there. so personally I think the pattern needs to be adjusted.

03:23:864 (1,2,3,4,5,1) - I think the pattern here should be more like because I hear a triplet from the drums starting at this circle: 03:24:425 (3) -

03:37:175 (4,1) - I say put a circle in between these so it is stacked on the slider like
03:42:425 (3) - Maybe do the same for this here and maybe here aswell: 03:57:989 (4) -

04:00:801 (4,5) - Here is another triplet I can hear that is similar to the one I suggested at: 03:24:425 (3) -

I really like this map :)

To be honest, some of the earlier streams start spaced too close to the previous circle which feels a little out of place for the difficulty of the song. For example the one at 00:51:614 (1,2,3,4,5) - , but the problem is if you spaced it out more from the previous circle: 00:51:426 (11) - , then it might mess up the spacing for the rest of the section. I did my best ^_^

I will mod more probably but this is just a quick one. Good luck Aaron :D
Topic Starter
repr1se

Ora wrote:

00:29:675 (1,2,3,4,5) - here I feel like you should continue the same patterns you had at 00:26:675 (1,2,3,4,5,6,7) - I can't change that because the second pattern has a 3/4 (blue tick) note. The differences should be more obvious to show that this is so.

01:31:363 (1) - 2 notes could added here such as Added notes
02:48:425 (1) - If you listen closely the drum makes a triplet similar to the place I marked at 01:31:363 (1) - , so this pattern could be changed if you wanted. and the place where you put the triplet: 02:48:800 (3,4,5) - , I don't think I even hear one there. so personally I think the pattern needs to be adjusted. Done

03:23:864 (1,2,3,4,5,1) - I think the pattern here should be more like because I hear a triplet from the drums starting at this circle: 03:24:425 (3) - Fixed

03:37:175 (4,1) - I say put a circle in between these so it is stacked on the slider like I don't hear a triplet here that justifies this
03:42:425 (3) - Maybe do the same for this here and maybe here aswell: 03:57:989 (4) - I don't hear a triplet here either

04:00:801 (4,5) - Here is another triplet I can hear that is similar to the one I suggested at: 03:24:425 (3) -Done

I really like this map :)

To be honest, some of the earlier streams start spaced too close to the previous circle which feels a little out of place for the difficulty of the song. For example the one at 00:51:614 (1,2,3,4,5) - , but the problem is if you spaced it out more from the previous circle: 00:51:426 (11) - , then it might mess up the spacing for the rest of the section. I did my best ^_^ I fixed this one and checked the remaining streams. The other streams are fixed.

I will mod more probably but this is just a quick one. Good luck Aaron :D
Thanks for your mod!

Mapset updated.
Ora

Repr1se wrote:

Ora wrote:

00:29:675 (1,2,3,4,5) - here I feel like you should continue the same patterns you had at 00:26:675 (1,2,3,4,5,6,7) - I can't change that because the second pattern has a 3/4 (blue tick) note. The differences should be more obvious to show that this is so. Yeah you are right, I was just hearing that wrong. I looked over it again and I suggest that you get rid of the 3rd and 4th circles of that combo 00:29:863 (3,4) - , and put a slider where the 3 is under circles 1 & 2. Reason I think this is because the beat in relation to the spacing kind of makes that part confusing.

01:31:363 (1) - 2 notes could added here such as Added notes
02:48:425 (1) - If you listen closely the drum makes a triplet similar to the place I marked at 01:31:363 (1) - , so this pattern could be changed if you wanted. and the place where you put the triplet: 02:48:800 (3,4,5) - , I don't think I even hear one there. so personally I think the pattern needs to be adjusted. Done

03:23:864 (1,2,3,4,5,1) - I think the pattern here should be more like because I hear a triplet from the drums starting at this circle: 03:24:425 (3) - Fixed

03:37:175 (4,1) - I say put a circle in between these so it is stacked on the slider like I don't hear a triplet here that justifies this Yeah I think I was just hearing things. I think you are right

03:42:425 (3) - Maybe do the same for this here and maybe here aswell: 03:57:989 (4) - I don't hear a triplet here either It looks like you added them anyways O.O I like the new pattern too

04:00:801 (4,5) - Here is another triplet I can hear that is similar to the one I suggested at: 03:24:425 (3) -Done

I really like this map :)

To be honest, some of the earlier streams start spaced too close to the previous circle which feels a little out of place for the difficulty of the song. For example the one at 00:51:614 (1,2,3,4,5) - , but the problem is if you spaced it out more from the previous circle: 00:51:426 (11) - , then it might mess up the spacing for the rest of the section. I did my best ^_^ I fixed this one and checked the remaining streams. The other streams are fixed.

I will mod more probably but this is just a quick one. Good luck Aaron :D
Thanks for your mod!

Mapset updated.
Seni
Hi from my mod queue :)

General
  1. All maps with Touhou as a source use the source "東方Project". I recall seeing this in some other thread and it turned out to be true when I looked it up myself. Using anything else as a source is probably unrankable.

  2. Add the tags "Meramipop 夜雀の歌声 Night Bird Mystia Lorelei もう歌しか聞こえない Imperishable Night"

Insane
Could change the name to "Lunatic" to fit better with the Touhou theme.

00:18:613 (1,2,3) - Could be more spaced out as it would be easier to read that they aren't 1/2.

00:20:863 (4) - New combo and move it further away from 00:20:300 (3)

00:30:145 (4,5) - Could be more spaced out to make it easier to read

00:35:863 (6) - Would sound better replaced by a 1/3 stream or maybe two return sliders like so

00:48:613 (2,3,4,5,6) - This stream should continue all the way to 00:49:363 (1)

00:50:675 (8,9) - Could connect this kind of awkward gap with a 1/1 slider starting on 8 ending on 9

00:51:614 (1,2,3,4,5) - Stream should continue till 00:52:364 (1)

00:53:676 (8,1) - Same as 00:50:675 (8,9)

00:55:550 (1,2,3,4) - These sliders end on strong beats. Strong beats should be either hit circles or starts of sliders. With sliders starting on proper beats now it would make for a sensible transition into this which would help bridge another awkward gap.
To add to all that, this triple 00:57:050 (5,6,7) really has no sound in the song to justify its usage. It's unnecessary and by forcing it you sacrifice this part 00:57:426 (1,2,3) which has a strong 1/4 sound to open space for a stream. With everything above changed it would comfortably lead into a stream
If you don't trust me you can try to map it like that for a second and listen to make sure it makes more sense music-wise

Changing 00:59:488 (3,4,5,1) to again, simply sounds much better to me and doesn't have sudden gaps that are awkward to play.

One big thing that bothers me is that kiai has ridiculously smaller spacing compared to the part just prior to it ( 01:25:363 to 01:49:364 -) which is actually calmer than kiai and the spacing difference should be the other way around.

02:40:550 (2,3,4,5,6,7,8) - Since these jumps are getting larger and the beat is getting louder maybe they should start out from the middle? Just a suggestion

In my opinion the part between 02:43:364 and 03:07:363 could use some work. The streams are very well made in my opinions but honestly lots of the jumps seem messy and unpolished. Try using some different jump patterns and tidying the spacing up a bit (For example 02:49:364 (1) is a whole beat apart from 02:48:988 (5) but it's much closer to it than regular 1/2 jumps, not very intuitive to read)

Another suggestion, instead of 02:54:614 (6,7,1) you could possibly put a slider like this.
You can make it somewhat distorted to reflect the guitar sound ( Something like 03:29:864 (4) in hard diff) + It would make for a good transition into the more intense part of the song.

03:24:988 to 03:28:175 You could use sliders instead since it is a very calm part and jumps needlessly stress every beat.

03:54:050 (7,8,9,10) - You could increase the spacing here since the beats are pretty strong; and on the contrary 03:55:364 (1,2,3,4,5,6,7,8) could use smaller spacing, as well as 03:58:363 (1,2,3,4,5,6,7,8) since the beats aren't that strong

That's all for Insane. If you disagree with anything you're free to ignore it :)

Hard
I don't have lots of experience with how easier difficulties should work because I never play them but I'll try my best to say something useful :D

00:35:862 (1) - Same suggestion as in Insane. 1/3 return slider would emphasize that sound very well.

00:53:487 (6,7,8) - Should be spaced out more because they are a whole beat apart yet they are still just as close as everything else

00:57:425 (2,3) - Could replace this with 01:36:613 (6,7)

01:42:050 (1,2) - Same as above

01:48:426 (2,3) - Same as above

02:36:614 (7,8) - Stack

Sorry for the wall of text, hope you can endure my rambling. Lovely song, I wish you the best of luck. :D
Hathz
Hi, for M4M :)

Bunch of spacing stuff in here (:

[Normal]
  1. 00:15:987 (6,1) - Blanket these
  2. 00:19:363 (1,2) - Imperfect blanket :3
  3. 00:30:987 (2) - I don't like that this ends on a new measure, so remove that repeat and add a circle 00:31:363 - here
  4. 00:46:363 (6,1) - Swap NC
  5. 01:26:113 (2,3) - Inconsistent spacing, here you have 1.0x
  6. 01:29:675 - I've noticed that in a lot of places you ignore sound cues like this drum hit, you might want to map this
  7. 01:33:612 (4,2) - Stack?
  8. 01:38:113 (2) - The extra repeat on this slider was kind of unexpected, and also I don't think it should overlap 01:39:612 (2) - this
  9. 01:52:363 (1,2) - Imperfect blanket :33
  10. 02:02:488 (7,8) - Inconsistent spacing
  11. 02:36:613 (3,1) - These two objects almost look too close, spacing is fine tho. A minor complaint, really
  12. 02:39:613 (6,7) - Spaaaaacing
  13. 02:43:364 (1,2,3,4,1) - ^
  14. 02:53:863 (1,2) - Maybe swap these objects in time so you don't have the passive slider
  15. 02:54:614 (3,4) - ^
  16. 03:20:864 (1,2,3) - Another spacing problem
  17. 03:31:364 (1,2) - ^
  18. 03:48:613 (4,5) - ^
  19. 03:34:175 - Skipping a vocal cue here too
  20. 03:49:739 (7,8) - Imperfect blanket :333
  21. 04:17:863 (1,1) - I don't know if these NCs are necessary
[Hard]
  1. 00:35:862 (1,1) - These are way too close
  2. 00:45:612 (5,1) - Stack?
  3. 00:51:987 (7,1) - Spacing
  4. 00:53:487 (6,7,8) - ^
  5. 01:33:988 (7,1,2,3,4,5,6,7,1) - Recheck spacing, this should be at 1.2x DS unless you want a small jump
  6. 02:00:613 (6,1) - Stack?
  7. 01:37:363 - Here you suddenly switch to 1.3x DS and then go back to 1.2x 01:40:363 - here
  8. 01:38:676 (6,7) - Spacing
  9. 01:39:987 (10,1) - ^
  10. 01:47:675 (7,1,2) - ^
  11. 01:51:612 (2,3,4,1) - ^
  12. 01:57:613 (7,8,1,2,3) - ^
  13. 01:59:488 (3,6) - You could potentially stack these if you move them around a bit, mind the spacing tho :D
  14. 02:04:363 (1,2,3,4) - Well you get the idea, spacing. Not gonna point them out anymore. Even though it's a hard difficulty it should be somewhat consistent.
  15. 02:09:426 (6,8) - Looks prettier if they don't overlap IMO
  16. 02:34:176 (9,1) - Maybe slightly too hard to play this because of the slider's direction
  17. 03:43:925 (7,8) - Same for this one
  18. 02:36:614 (7,8) - Why not just stack?
  19. 03:55:364 (1) - A slider would fit this part of the song better, you have a longer vocal sound cue which doesn't really fit to circles
  20. 04:12:613 (3,4) - Swap these or just fix the passive slider some other way
  21. 04:16:363 (1,2) - A slider would fit this better too I think
Overall my general complaint would be the lack of variety due to so many 1/4 sliders and circles

[Insane]
  1. 00:13:363 (3,5) - Blanket these woop
  2. 01:01:364 (1) - In the other two diffs this spinner is shorter
  3. 01:57:613 (2,3) - Maybe reduce the repeat count by one, because they're really far apart or just put them closer together so it's more intuitive to figure out the timing on them. 02:33:614 (1,2) - These two are kind of the same but they actually work well.
  4. 03:36:614 (1,2,3,4) - Select all of these and CTRL+G them, I think it plays much much better
  5. 04:14:863 (1) - Perhaps add another slider for a short break in here, this stream is quite long
I don't really have much complaints about the Insane diff, I like it. There are a few occasions where I feel like the spacing is a bit small, 00:15:613 (5,1) - say this for example. Also like I said in the Hard diff, it feels just a bit dull due to the lack of slider variety.

Overall, well done with the mapset
Good luck!
Kuki


[Insane]
00:13:363 (3,5) - Fix blanket.
00:19:176 (3,2) - Fix overlap or stack.
00:27:238 (5,8) - Fix overlap or stack.
00:57:800 (2,6) - Fix overlap.
00:59:675 (5,3,4) - Fix overlap.
01:52:175 (9,3) - Fix overlap.
02:04:364 (1,6) - Fix overlap.
04:18:613 (1) - Move to X=360 Y=160 to finish off with a nicer jump and also stack it on a prior note so it looks nice in editor. This flows very well in-game also.
Topic Starter
repr1se
Kuki's Mod

Kuki wrote:



[Insane]
00:13:363 (3,5) - Fix blanket. Done
00:19:176 (3,2) - Fix overlap or stack. This isn't an overlap (since I don't see both circles on the screen simultaneously), but I stacked it
00:27:238 (5,8) - Fix overlap or stack. Same as above, fixed
00:57:800 (2,6) - Fix overlap.Done
00:59:675 (5,3,4) - Fix overlap.The space in time between 5 and (3,4) is more than sufficient to not overlap ingame
01:52:175 (9,3) - Fix overlap.Same as above
02:04:364 (1,6) - Fix overlap. Not an overlap, but I moved to the end of 6. Looks a bit prettier.
04:18:613 (1) - Move to X=360 Y=160 to finish off with a nicer jump and also stack it on a prior note so it looks nice in editor. This flows very well in-game also.Indeed it does. Done
Thanks for your mod!

Hathz's Mod

Hathz wrote:

Hi, for M4M :)

Bunch of spacing stuff in here (:

[Normal]
  1. 00:15:987 (6,1) - Blanket these Done
  2. 00:19:363 (1,2) - Imperfect blanket :3Fixed
  3. 00:30:987 (2) - I don't like that this ends on a new measure, so remove that repeat and add a circle 00:31:363 - here Done
  4. 00:46:363 (6,1) - Swap NC The vocals begin a new line at 00:47:863 (1) - so I'll keep it as is
  5. 01:26:113 (2,3) - Inconsistent spacing, here you have 1.0xFixed
  6. 01:29:675 - I've noticed that in a lot of places you ignore sound cues like this drum hit, you might want to map this I made (1) a reverse. Will check the others. In a Normal I don't want the rhythm to be too... abstract?
  7. 01:33:612 (4,2) - Stack? Done
  8. 01:38:113 (2) - The extra repeat on this slider was kind of unexpected, and also I don't think it should overlap 01:39:612 (2) - this Removed repeat, added a circle. Also moved (2) to stack with (1) of next combo
  9. 01:52:363 (1,2) - Imperfect blanket :33 Done
  10. 02:02:488 (7,8) - Inconsistent spacingDone
  11. 02:36:613 (3,1) - These two objects almost look too close, spacing is fine tho. A minor complaint, really Moved up some
  12. 02:39:613 (6,7) - SpaaaaacingDone
  13. 02:43:364 (1,2,3,4,1) - ^Done
  14. 02:53:863 (1,2) - Maybe swap these objects in time so you don't have the passive sliderDone
  15. 02:54:614 (3,4) - ^Done
  16. 03:20:864 (1,2,3) - Another spacing problemDone
  17. 03:31:364 (1,2) - ^Done
  18. 03:48:613 (4,5) - ^Done
  19. 03:34:175 - Skipping a vocal cue here too Added circle
  20. 03:49:739 (7,8) - Imperfect blanket :333
  21. 04:17:863 (1,1) - I don't know if these NCs are necessaryI removed the first NC but kept the second one to indicate SV change
[Hard]
  1. 00:35:862 (1,1) - These are way too close I used 1.2x spacing. Not sure if it's the original SV or the reduced SV which DS is going by. I'll keep it for now
  2. 00:45:612 (5,1) - Stack?Keeping it as is, since the elements aren't simultaneously visible ingame
  3. 00:51:987 (7,1) - SpacingDone
  4. 00:53:487 (6,7,8) - ^Done
  5. 01:33:988 (7,1,2,3,4,5,6,7,1) - Recheck spacing, this should be at 1.2x DS unless you want a small jump Done
  6. 02:00:613 (6,1) - Stack?Done
  7. 01:37:363 - Here you suddenly switch to 1.3x DS and then go back to 1.2x 01:40:363 - here Fixed
  8. 01:38:676 (6,7) - SpacingDone
  9. 01:39:987 (10,1) - ^Done
  10. 01:47:675 (7,1,2) - ^Done
  11. 01:51:612 (2,3,4,1) - ^Done
  12. 01:57:613 (7,8,1,2,3) - ^Done
  13. 01:59:488 (3,6) - You could potentially stack these if you move them around a bit, mind the spacing tho :D For the sake of flow, I'll keep these as is
  14. 02:04:363 (1,2,3,4) - Well you get the idea, spacing. Not gonna point them out anymore. Even though it's a hard difficulty it should be somewhat consistent.Will go through and recheck
  15. 02:09:426 (6,8) - Looks prettier if they don't overlap IMO Done
  16. 02:34:176 (9,1) - Maybe slightly too hard to play this because of the slider's direction Added circle and removed reverse
  17. 03:43:925 (7,8) - Same for this oneRearranged to flow better
  18. 02:36:614 (7,8) - Why not just stack?Simple mistake. Fixed to stack
  19. 03:55:364 (1) - A slider would fit this part of the song better, you have a longer vocal sound cue which doesn't really fit to circlesThis section follows drums
  20. 04:12:613 (3,4) - Swap these or just fix the passive slider some other waySwapped
  21. 04:16:363 (1,2) - A slider would fit this better too I think
Overall my general complaint would be the lack of variety due to so many 1/4 sliders and circles

[Insane]
  1. 00:13:363 (3,5) - Blanket these woop These are already blanketed
  2. 01:01:364 (1) - In the other two diffs this spinner is shorterDone
  3. 01:57:613 (2,3) - Maybe reduce the repeat count by one, because they're really far apart or just put them closer together so it's more intuitive to figure out the timing on them. 02:33:614 (1,2) - These two are kind of the same but they actually work well. Decided to keep them the same, considering how the second one works
  4. 03:36:614 (1,2,3,4) - Select all of these and CTRL+G them, I think it plays much much betterAgreed, and done
  5. 04:14:863 (1) - Perhaps add another slider for a short break in here, this stream is quite longI intended for it to be a long stream. I tried adding a slider with 3 repeats but that felt awkward, and having 8 would simply be a repetition of previous.
I don't really have much complaints about the Insane diff, I like it. There are a few occasions where I feel like the spacing is a bit small, 00:15:613 (5,1) - say this for example. Also like I said in the Hard diff, it feels just a bit dull due to the lack of slider variety.

Overall, well done with the mapset
Good luck!
Thanks for your mod!

Seni's Mod

[ Seni ] wrote:

Hi from my mod queue :)

[box=General]
  1. All maps with Touhou as a source use the source "東方Project". I recall seeing this in some other thread and it turned out to be true when I looked it up myself. Using anything else as a source is probably unrankable. Changed metadata

  2. Add the tags "Meramipop 夜雀の歌声 Night Bird Mystia Lorelei もう歌しか聞こえない Imperishable Night" Added

Insane
Could change the name to "Lunatic" to fit better with the Touhou theme. Done

00:18:613 (1,2,3) - Could be more spaced out as it would be easier to read that they aren't 1/2. Used 1.5x to adjust

00:20:863 (4) - New combo and move it further away from 00:20:300 (3) Made (3)'s anchor turn the other direction instead

00:30:145 (4,5) - Could be more spaced out to make it easier to read Done

00:35:863 (6) - Would sound better replaced by a 1/3 stream or maybe two return sliders like so It does sound better but it doesn't go with the rhythm

00:48:613 (2,3,4,5,6) - This stream should continue all the way to 00:49:363 (1)Done

00:50:675 (8,9) - Could connect this kind of awkward gap with a 1/1 slider starting on 8 ending on 9Done

00:51:614 (1,2,3,4,5) - Stream should continue till 00:52:364 (1) Done

00:53:676 (8,1) - Same as 00:50:675 (8,9)Done

00:55:550 (1,2,3,4) - These sliders end on strong beats. Strong beats should be either hit circles or starts of sliders. With sliders starting on proper beats now it would make for a sensible transition into this which would help bridge another awkward gap.
To add to all that, this triple 00:57:050 (5,6,7) really has no sound in the song to justify its usage. It's unnecessary and by forcing it you sacrifice this part 00:57:426 (1,2,3) which has a strong 1/4 sound to open space for a stream. With everything above changed it would comfortably lead into a stream
If you don't trust me you can try to map it like that for a second and listen to make sure it makes more sense music-wise I tried remapping it the best I can. Can you check to see if I got it right?

Changing 00:59:488 (3,4,5,1) to again, simply sounds much better to me and doesn't have sudden gaps that are awkward to play.Done

One big thing that bothers me is that kiai has ridiculously smaller spacing compared to the part just prior to it ( 01:25:363 to 01:49:364 -) which is actually calmer than kiai and the spacing difference should be the other way around. Rearranged the first verse with 1.4x snapping, aside from jumps

02:40:550 (2,3,4,5,6,7,8) - Since these jumps are getting larger and the beat is getting louder maybe they should start out from the middle? Just a suggestionI made the stream use 0.7x - 0.4x spacing as well. Does that play naturally?

In my opinion the part between 02:43:364 and 03:07:363 could use some work. The streams are very well made in my opinions but honestly lots of the jumps seem messy and unpolished. Try using some different jump patterns and tidying the spacing up a bit (For example 02:49:364 (1) is a whole beat apart from 02:48:988 (5) but it's much closer to it than regular 1/2 jumps, not very intuitive to read) Did a semi-remap.

Another suggestion, instead of 02:54:614 (6,7,1) you could possibly put a slider like this.
You can make it somewhat distorted to reflect the guitar sound ( Something like 03:29:864 (4) in hard diff) + It would make for a good transition into the more intense part of the song.Done

03:24:988 to 03:28:175 You could use sliders instead since it is a very calm part and jumps needlessly stress every beat.Done

03:54:050 (7,8,9,10) - You could increase the spacing here since the beats are pretty strong; and on the contrary 03:55:364 (1,2,3,4,5,6,7,8) could use smaller spacing, as well as 03:58:363 (1,2,3,4,5,6,7,8) since the beats aren't that strong Used 1.7x for both

That's all for Insane. If you disagree with anything you're free to ignore it :)

Hard
I don't have lots of experience with how easier difficulties should work because I never play them but I'll try my best to say something useful :D

00:35:862 (1) - Same suggestion as in Insane. 1/3 return slider would emphasize that sound very well. For the sake of consistency I'll leave this as is

00:53:487 (6,7,8) - Should be spaced out more because they are a whole beat apart yet they are still just as close as everything elseDone

00:57:425 (2,3) - Could replace this with 01:36:613 (6,7)Done

01:42:050 (1,2) - Same as aboveDone

01:48:426 (2,3) - Same as aboveDid it for (3, 4) instead

02:36:614 (7,8) - StackDone

Sorry for the wall of text, hope you can endure my rambling. Lovely song, I wish you the best of luck. :DThanks for your mod.[/box]

Thanks for the mods! All very helpful, enjoy Kudosu!

Mapset updated.
Almie
EDIT: I noticed after posting that you just updated the map, so my mod applies to the old version

General
01:01:364 (1) - The spinner and the break are pretty long and theyre mappable imo. This is heavily a matter of personal preference though.
02:19:363 - Maybe only start the break at this point and map the stuff before?

Normal
I think you need to reduce this below 2-star difficulty, or make an Easy diff as well.

Ranking Criteria wrote:

The lowest difficulty must be below 2.0 stars.
00:54:612 (1,2,1,2,3,4) - This applies not only to this segment but also many others like this in the map. The fact that these objects are so stacked + the low AR makes it really hard to read for a Normal difficulty. I know Normal is supposed to have low DS but I think it would actually be easier for someone to play if the objects were slightly further away from each other just enough so that they dont overlap.
00:59:112 (5,6) - I definitely dont think putting a circle below a slider is a good idea in Normal. I remember me having trouble with those things after I already learned to play some easier hard maps.
01:38:113 (2,1,2) - Kind of confusing. Either make both sliders double-return and no circle, or make them both single-return with a circle.
01:43:363 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2) - Another example of a segment way too hard to read on Normal level thanks to the low DS.
02:11:864 (8) - On the edge of the screen, almost goes off. Would be fine in a Hard+, but not in Normal imo.
04:09:613 (5) - Again kinda close to the edge of the screen.


Hard
00:18:425 (5) - I dont really like these short sliders in hard difficulties. A triple would be better maybe. Or just a single circle instead of the slider.
00:53:487 (6,7,8,9) - The spacing between 6, 7 and 8 is not that bigger than between 8 and 9 but the time between 8 and 9 is much smaller, which makes it kind of confusing
01:51:612 (2,3) - Suggestion - add one more circle between these two and make it a triple
03:24:426 (3) - Same as before, short slider in hard diff


Insane
00:39:144 (2) - Why is this circle here? Why not move it to 00:39:238 ?
00:40:363 (8) - This slider doesnt fit with the music. You could make it one tick shorter and repeat one more time, or just add a circle at 00:40:925
00:41:863 (4) - Again, wouldnt necessarily say it doesnt fit into the music, but youre syncing the return to the kick drum which is much less dominant than the hit at 00:42:238 which gets ignored.
00:43:363 (1) - same thing ^
00:44:863 (6) - same, but this happens many times in the map, so im gonna stop mentioning it at this point
01:00:613 (3,4) - consider Ctrl+G on the second slider. These short sliders are imo really annoying if theyre facing opposite directions like this.
01:01:364 (1) - The spinner and the break are pretty long and theyre mappable imo. This is heavily a matter of personal preference though.
01:26:488 - Nothing here? I feel like there should be something.
01:39:613 (4,5) - Same thing as earlier, Ctrl+G on the second slider
01:56:863 (1,2) - again ^
02:19:363 - Maybe only start the break at this point and map the stuff before?
03:01:363 (1,2,3) - Now these fast sliders are done right!
03:02:113 (5,6,7) - But these, not so much. I hope I have illustrated my point :D

Overall a pretty cool map, I liked the jumps, good luck with it :)
Seni

[ Seni ] wrote:

00:55:550 (1,2,3,4) - These sliders end on strong beats. Strong beats should be either hit circles or starts of sliders. With sliders starting on proper beats now it would make for a sensible transition into this which would help bridge another awkward gap.
To add to all that, this triple 00:57:050 (5,6,7) really has no sound in the song to justify its usage. It's unnecessary and by forcing it you sacrifice this part 00:57:426 (1,2,3) which has a strong 1/4 sound to open space for a stream. With everything above changed it would comfortably lead into a stream
If you don't trust me you can try to map it like that for a second and listen to make sure it makes more sense music-wise I tried remapping it the best I can. Can you check to see if I got it right?
Seems all right to me.

Also this is probably just a personal thing but I noticed it while playing, 02:54:613 (6) - You have to slow down all of a sudden for this slider, kind of unexpected + not a big fan of how sliders like this look in general, but if you're happy with it it's better to keep it.
BanchoBot
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