heya/ m4m from queue
[General]
I'd say the diff names are unrankable right now. "light" and "Dark" dont tell me which one is the easier diff between the 2. You can change "Light" to Normal and leave "Dark" as is cuz you're only allowed custom names on the hardest diff
OR. you can think of a way that properly shows the difficulty level between those two
[Light]
00:24:783 (4) - not necessary but the circular flow brings this slider to the left so having this stay on the right breaks the flow a bit
00:41:783 (6) - personally not a fan of a full circle ;w; how about this instead?
http://puu.sh/iWYeO/c695ab014a.jpg00:47:116 (5,6) - try reversing the rhythm here
, it sounds a lot better and emphasizes the strong beats on the red tick and the clap on 00:48:116 -
00:52:449 (5,6) - ^ (it doesnt really follows the vocals either because it's on the blue tick)
01:34:116 (5) - same as before i guess haha, maybe do this?
http://puu.sh/iWYnY/ea16bf7983.jpg (JUST BE CAREFUL of going offscreen if u do do this)
01:51:116 (5,6) - yaa same, and the rest of the song has the same thing too, u should really look into it
02:09:449 (3,4,5) - switching polarity is a little challenging for beginner diffs like this, i'd really suggest you map out the drum beat on 02:10:783 - cuz that's what most beginners play to- the beat. try maybe this rhythm?
02:12:116 (6,7,8) - ^ (and same thing in the next verse)
02:22:783 (6) - this overlap is really confusing for beginners (easiest diff). try looking at it in testplay, it feels like the previous slider never disappeared cuz of this stack. i highly suggest u fix this
02:25:783 (2,3) - i think it can look better too, try this!
http://puu.sh/iWYOM/1e92abe252.jpg (and yes u can stack the sliderend on the head of 02:23:949 (8) - because that was so far back players wont even notice it/// u can always check in f5 )
02:30:116 (1,2,1) - u should make them have equal spacing
03:21:783 (2) - i'd say this overlap is fine tho, the NC lets beginners to react to it (:
03:24:449 (5) - BUT this might be a little risky ><
[Dark]
00:15:116 (3) - might wanna curve this so u can blanket this properly lol
00:20:449 (4) - this overlap is really confusing imo
00:21:449 (5) - equal spacing?
00:30:116 (1,3) - same orz kinda hard to read
00:34:116 (4) - ctrl+g would flow really really really nicely!!
00:46:616 (2) -
to map the clap as well
00:51:949 (2) - ^ and same goes for the rest of the map
01:23:449 (1,2,3,4) - looks familar!!
01:25:449 (5) - ^ LOL yeah, equal spacing?
01:40:449 (3) - angle it up for a better sliderbow?
01:55:449 (1) - i think it'd be really cool if u copied 01:54:783 (4) - for circular flow!
http://puu.sh/iWZJd/420106b6cf.jpg02:10:616 (5) - shorten by 1/4 and add circle?
02:31:449 (2,3) - use 0.9 DS here
02:52:449 (3,4) - tbh i wouldnt map the 1/8 at all but if u insist on it u should change it to a slider to avoid polarity problems
http://puu.sh/iWZXr/91500750e1.jpg03:03:783 (4,5,6) - proper spacing.?
03:15:116 (6) - yeah this jump is pretty big too
~~~
also im wondering why you dont have drum finishes on a lot of the 2nd red ticks in a measure o3o
examples: 01:16:449 (3) - 01:19:116 (3) - 01:21:783 (3) - 01:27:116 (3) - and a lot more!!!
Nice map ww good luck and have fun!!