별 쏘고 감
조만간 모딩 해주지 흠흠;;
D-157
from SagiBang
조만간 모딩 해주지 흠흠;;
D-157
from SagiBang
(뜨끔)그건 안해줬나? 星HonKAn wrote:
모딩감사합니다.S A V E R Y wrote:
SΛVERY's Mod
[hard]
CS is 4.5?
[KAn]
00:46:548 - 슬라이더 점프 간격이 2.0이상이네요. 플레이에 원할하지 않을 것 같습니다. 여기부터가...
아니면 충분하고요.
thxbbj0920 wrote:
zerss
AR AT LEAST 4.5~5, 6 is beyond ridiculous for this difficulty i'm ok with moving it to 5, i'll let HonKAn do it by him/herself
okay map i think
All fixedbbj0920 wrote:
starfy
00:13:548 (1) - finish doesn't fit at all, for a calmful piano
00:19:548 (1) - ^
00:25:548 (1) - ^
00:28:548 (1) - offscreen
01:17:673 (2) - ^ - yes, a bit
Thank you bbj0920bbj0920 wrote:
rui
AR7 fits way better IMO changed AR7.5
00:12:423 - mute from here to 00:12:798 - , these sounds have nothing to do with the song changed volume 10%
00:48:798 (3) - has to be notes, drum on 00:48:985 - definitely needs to be emphasized
neat I see. this placement change
Moly wrote:
[Zerss' Normal]
00:37:548 (1) - Put the note inside 00:35:673 (2) - . it is just suggestion. if you mean, make a blanket with (2), then flow would be broken
Gloria Guard wrote:
[Zerss' Normal]
■ 00:26:673 (1,2,3,4) I think, this part rhythm a little strange here... so I recommend this part to follow lyrics are you talking about 00:25:548 (1,2,3,4) - or 00:28:548 (1,2,3,4,5) - ? Because it was right in the middle of them xD
okay, no changes, waiting for Gloria Guard's answerDailycare wrote:
[Zerss' Normal]
00:06:798 (5,1,2) - imo it's better Well, it's following the piano, so i guess it's right
Moly wrote:
[Insane]
00:03:423 (1) - 완전 스택 시키지 마시고 옆으로 약간 빼는 것도 괜찮을 것 같아요. (ok)
00:09:423 (1) - 그다지 상관 없기야 하겠지만. 너무 애매하게 붙어있는 게 아닐까요? DS 0.7 정도가 더 좋을 것 같아요.(ok)
00:30:423 (1) - 뉴콤 해제하셔야 할듯... (ok)
00:37:173 (1) - 혹시 리딩을 위해 뉴콤을 넣으신 거라면 빼도 상관 없을 것 같아요. (ok)
00:38:298 (1) - 슬라 꼬리 완전 덮으면 안될 것 같아요. 인센이니까 상관 없을지도 모르겠는데. 제가 보기에는 안 좋아보이네요.
01:11:673 (2) - ^
01:23:298 (2) - ^ 위 두개는 몰라도 이건 특히... (ok)
00:58:548 (1) - 나오는 음이 강렬할 편이니까 완전히 떨어뜨리는 게 더 멋질 것 같아요. (ok)
Gloria Guard wrote:
M4M[General]
■ Normal diff name is wrong. Please change this.
Zerss' Normal -> Zerss's Normal (ok)
[Insane]
뉴콤보 문제가 너무많습니다, 인세인이라고해서 뉴콤보를 이런식으로 과하게 사용하는건 굉장히 노트 리딩이 어려워질뿐더러 플레이어 입장에선 굉장히 난감한 상황들이 발생합니다. 그리고 뉴콤보는 일관성있게 넣어주셔야 합니다. 그러니 꼭 수정해주세요네.SPOILER00:02:298 (1) - Remove NC (ok)
00:03:423 (1) - ^
00:04:173 (1) - ^ (ok)
00:05:673 (1) - ^
00:06:423 (1) - ^
00:07:173 (1) - ^ (ok)
00:07:548 (1) - Add NC (ok)
00:08:298 (1) - Remove NC
00:09:423 (1) - ^
00:10:173 (1) - ^ (ok)
00:11:673 (1) - ^
00:23:110 (1) - ^ (ok)
00:23:485 (1) - ^
00:24:798 (1) - ^ (ok)
00:26:673 (1) - ^
00:28:173 (1) - ^
00:30:423 (1) - ^ (ok)
00:30:798 (1) - ^
00:32:673 (1) - ^
00:33:798 (1) - ^
00:36:423 (1) - ^
00:36:985 (1) - ^
00:37:173 (1) - ^ (ok)
00:38:298 (1) - ^
00:39:423 (1) - ^
00:40:923 (1) - ^ (ok)
00:42:423 (1) - ^
00:43:173 (1) - ^
00:45:423 (1) - ^
00:46:360 (1) - ^ (ok)
00:46:548 (2) - Add NC (ok)
00:48:235 (1) - Remove NC (ok)
00:48:798 (1) - ^
00:50:110 (1) - ^ (ok)
00:50:673 (1) - ^ (ok)
00:51:798 (1) - ^
00:54:048 (1) - ^
00:59:298 (1) - ^ (ok)
01:00:235 (1) - ^ (ok)
01:02:110 (1) - ^ (ok)
01:02:673 (1) - ^
01:03:798 (1) - ^
01:05:110 (1) - ^ (ok)
01:06:235 (1) - ^
01:08:110 (1) - ^ (ok)
01:08:673 (1) - ^
01:09:798 (1) - ^
01:11:110 (1) - ^ (ok)
01:12:798 (1) - ^
01:14:110 (1) - ^ (ok)
01:14:673 (1) - ^
01:15:798 (1) - ^
01:17:110 (1) - ^ (ok)
01:17:673 (1) - ^
01:18:423 (1) - ^ (ok)
01:20:673 (1) - ^
01:21:235 (1) - ^ (ok)
01:21:798 (1) - ^
01:23:110 (1) - ^ (ok)
Dailycare wrote:
[Insane]
00:37:173 (1) - 뉴콤 해제 (ok)
00:38:298 (1) - ^
00:55:548 (1,2,1,2,1,2,1,2) - 음은 점점 상승하는데 슬라이더 속도는 점점 느려지네요.. 속도 역시 0.5에서 점점 상승하도록 하는게 어떨까요
01:13:548 (1) - 모양 맞추기보단 비슷한 파트처럼 앞선 노트와 거리를 벌리는게 좋을 것 같아요 (ok)
01:17:110 (1,2) - 슬라-서클보단 앞처럼 서클-슬라가 좋을 것 같네요 (ok)
depzdai wrote:
#modreq. Wow, the map is good...Insane- 00:17:673 (2) - ctrl+g. A pattern with lots of ways to play with always makes the players less bored. ( A really good way.)
- 00:49:173 (2,1) - Blanket. nope
- 01:04:923 (2,3) - Can it be blanket? https://puu.sh/rcacr/3674b0deac.png nope
Thank you!depzdai wrote:
#modreq. Wow, the map is good...rui's Hard- 00:29:673 (7) - Blanket. fixed https://puu.sh/rc9jV/710fe4ecbe.png
- 00:37:548 (1,2) - Blanket. fixed https://puu.sh/rc8vw/8bbd21de46.png
- 00:52:548 (1) - A map would be more interesting with some slight changes of a pattern. keep https://puu.sh/rcbGq/6a8f596c28.png
osu file format v14
[General]
AudioFilename: mirai.mp3
AudioLeadIn: 452
PreviewTime: 37735
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1
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[Metadata]
Title:MIRAI (TV size ver.)
TitleUnicode:MIRAI (TV size ver.)
Artist:GARNiDELiA
ArtistUnicode:GARNiDELiA
Creator:HonKAn
Version:rui's Hard
Source:ガンスリンガー ストラトス - THE ANIMATION-
Tags:ending Gunslinger Stratos Zerss hopperhtkn StarForYou rui
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BeatmapSetID:326765
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164,120,71110,2,0,P|135:170|101:221,1,115.50000352478,2|0,0:1|0:0,0:0:0:0:
68,144,71673,2,0,P|68:202|65:263,1,115.50000352478,2|0,0:1|0:0,0:0:0:0:
160,340,72235,1,2,0:1:0:0:
176,260,72423,1,2,0:1:0:0:
336,248,72798,2,0,P|328:192|324:120,1,115.50000352478,8|0,0:0|0:0,0:0:0:0:
224,36,73548,6,0,P|213:93|199:153,1,115.50000352478,4|0,0:0|0:0,0:0:0:0:
120,164,74110,1,2,0:1:0:0:
120,164,74298,2,0,P|148:214|175:269,1,115.50000352478,8|2,0:0|0:1,0:0:0:0:
312,352,75048,1,0,0:0:0:0:
448,268,75423,1,2,0:1:0:0:
304,192,75798,2,0,P|253:165|192:150,1,115.50000352478,8|0,0:0|0:0,0:0:0:0:
116,12,76548,6,0,P|64:28|-8:40,1,115.50000352478,4|0,0:0|0:0,0:0:0:0:
52,104,77110,1,2,0:1:0:0:
52,104,77298,2,0,P|108:114|164:130,1,115.50000352478,8|2,0:0|0:1,0:0:0:0:
288,236,78048,1,0,0:0:0:0:
432,164,78423,1,2,0:1:0:0:
292,88,78798,2,0,P|236:84|184:116,1,115.50000352478,8|2,0:0|0:1,0:0:0:0:
40,180,79548,6,0,P|64:230|118:259,1,115.50000352478,4|0,0:0|0:0,0:0:0:0:
204,280,80110,2,0,P|191:305|170:326,2,57.7500017623902,2|8|0,0:1|0:0|0:0,0:0:0:0:
284,328,80673,2,0,P|360:249|344:168,1,173.250005287171,2|2,0:1|0:1,0:0:0:0:
328,104,81423,1,2,0:0:0:0:
160,180,81798,2,0,P|148:236|148:296,1,115.50000352478,8|0,0:0|0:0,0:0:0:0:
340,378,82548,6,0,P|339:320|327:263,1,115.50000352478,2|0,0:1|0:0,0:0:0:0:
236,248,83110,2,0,P|236:190|248:133,1,115.50000352478,2|0,0:1|0:0,0:0:0:0:
287,24,83673,2,0,B|329:70|329:126|329:126|305:198|317:270|317:270|320:320|296:368|248:376|200:356|176:296|236:248,1,519.750015861512,2|0,0:1|0:0,0:0:0:0:
256,192,85548,12,0,90048,0:0:0:0:
Nyantiaz wrote:
alright huehuehue lets go!
Insane:
nothing wrong with this! nice job!
well that's it, nice map though
NeBuSC2 wrote:
Hey, just some shitty Insane mod:
00:30:423 (4) - remove this one and make 00:29:673 (3) - longer - I think it fits better here, you can hear vocal until this point and ignore the background sound. ok
00:33:423 (2) - make the distance snap look like 00:33:798 (1,2) - ok
00:40:923 (2) - [suggestion] maybe overlap this on 00:41:673 (4) - nope
00:43:173 (1) - kinda random NC for me ok
01:00:985 (2) - I don't feel this slider, I would make it shorter to red tick into Kiai
01:20:110 (2,3,4) - maybe just make it equilateral triangle, cuz for me its kinda weird to play (maybe just only me) A good point.
overall, the map is very cool, I like the song and the way you mapped it. hope you can rank it, gl!
Sorry all not fixed. Thank you mod.Nyantiaz wrote:
alright huehuehue lets go!
Hard:
change to cs4
00:11:673 - this slider shape is weird, like hollow wings' sliders in genryuu kaiko (im kidding im kidding)
00:22:548 - put these sliders a little closer to eachother
Thanks for modNyantiaz wrote:
alright huehuehue lets go!
Easy:
00:02:673 - slider shape seems weird pls fix I don't think this is weird, no change here
00:14:673 - eh this slider is okay but like fix the shape JUST A LITTLE BIT Fixed
00:31:173 - you might want to remove this note and do this: I don't think this kind of rhythm is applicable for a Easy diff
00:58:548 and 00:59:673 - these type of sliders should not be in an easy diff Why? That such strong beat cannot be ignore
StarForYou wrote:
Thanks for modNyantiaz wrote:
alright huehuehue lets go!
Easy:
00:02:673 - slider shape seems weird pls fix I don't think this is weird, no change here
00:14:673 - eh this slider is okay but like fix the shape JUST A LITTLE BIT Fixed
00:31:173 - you might want to remove this note and do this: I don't think this kind of rhythm is applicable for a Easy diff
00:58:548 and 00:59:673 - these type of sliders should not be in an easy diff Why? That such strong beat cannot be ignore
http://puu.sh/ruLf2/28b41f1efe.rar
Thank you [C u r i][C u r i] wrote:
[rui]
00:02:298 (3) - how about change to 2 circles? cuz 00:02:673 - this rhythm is much stronger than 00:02:298 - I don't think keep.
00:05:298 (3,3) - same ^ same
00:37:548 (1,2,3) - why ds change between these notes? there's any rhythm change on song 00:40:923 (1,2) - u use 1.0x ds here Oops...I mistook it. fixed
01:11:673 (3,4) - this jump is a little bit huge for rhythm imo fixed
01:14:298 (3,3) - same with 00:02:298 (3) - same
bbu wrote:
mod2018-05-18 21:26 bbu: 00:34:173 (2) - 여기부터입니다
2018-05-18 21:26 bbu: 보이스를 잘 들어주세요 OK
Riana wrote:
00:05:673 (1) - 뉴콤 오프? OK
00:08:298 (2) - ^ OK
00:23:485 (1) - 뉴콤 오프? OK
00:26:673 (1) - ^ OK
뉴콤 좀 주기가 짧은거같아요 대체로 ㄷ
[C u r i] wrote:
[insane]
00:07:173 (3,1) - 블랭킷을 더 잘 씌워볼수 있다고 생각합니다 OK
kwk wrote:
~
rui
00:28:548 (1,2) - http://puu.sh/Ap04h/a85bdf0c31.png maybe this rhythm? i think switching to following vocal is a bit strange when the rest of the section is following piano I see. fiexd
00:51:048 - maybe make this clickable? its loud sound ok
get someone to translate if you dont understand.
thanks for the mod, have a nice daykwk wrote:
Zess
00:26:298 (2,3,4) - http://puu.sh/AoZT2/87277ed193.png try this rhythm instead? atm im not sure what exactly you are following since to me 00:27:048 (3) - this starts on nothing important yup.
00:48:048 (2) - maybe follow vocal instead? ie map 00:48:235 - circle here instead since following on from 00:46:548 (1) - which follows vocals erm, not sure about it since compared to the other moments, drums grows way bigger than usual and i wanted to make it noticeable throughout the mapset
01:19:548 (1,3) - http://puu.sh/AoZY4/c2601a311b.png something like this to follow vocals a bit more closely? i believe using blue ticks without reverses on normal isnt something that fits so good so i kept the first object but the rest feels better
kwk wrote:
~
Your soft-hitfinish has delay >5 ms I confirmed.
HonKAn
Your map must end at 01:30:048
Ranking Criteria:A mapset host must have mapped equal or more drain time than any guest difficulty mappers. This is to provide credit where credit is due. I confirmed.
00:19:548 (1,2) - why no jump here like in 00:16:548 (1,2) - 00:13:548 (1,2) - ?00:16:548 (1,2) - 00:13:548 (1,2) Remove the jump.
01:02:298 (3,4) - 01:08:298 (3,4) - 01:14:298 (5,1) - 01:17:298 (3,1) - etc space these out further similar to 01:05:110 (3,4) - ? 01:05:110 (3,4) - Remove the jump.
~
get someone to translate if you dont understand.
Thanks for mod!kwk wrote:
starfy
00:36:798 (3) - not sure what this slider is starting on? maybe can just map a circle at 00:37:548 - instead It sounds so empty if there is no object to connect the sound so I prefer keep the slider for better connection
01:24:798 (3) - ^ Fixed
Starfy wrote:
Thanks for mod!kwk wrote:
starfy
00:36:798 (3) - not sure what this slider is starting on? maybe can just map a circle at 00:37:548 - instead It sounds so empty if there is no object to connect the sound so I prefer keep the slider for better connection
01:24:798 (3) - ^ Fixed
Zerss wrote:
thanks for the mod, have a nice daykwk wrote:
Zess
00:26:298 (2,3,4) - http://puu.sh/AoZT2/87277ed193.png try this rhythm instead? atm im not sure what exactly you are following since to me 00:27:048 (3) - this starts on nothing important yup.
00:48:048 (2) - maybe follow vocal instead? ie map 00:48:235 - circle here instead since following on from 00:46:548 (1) - which follows vocals erm, not sure about it since compared to the other moments, drums grows way bigger than usual and i wanted to make it noticeable throughout the mapset
01:19:548 (1,3) - http://puu.sh/AoZY4/c2601a311b.png something like this to follow vocals a bit more closely? i believe using blue ticks without reverses on normal isnt something that fits so good so i kept the first object but the rest feels better
rui wrote:
Thank you for mooding kwk :3kwk wrote:
~
rui
00:28:548 (1,2) - http://puu.sh/Ap04h/a85bdf0c31.png maybe this rhythm? i think switching to following vocal is a bit strange when the rest of the section is following piano I see. fiexd
00:51:048 - maybe make this clickable? its loud sound ok
get someone to translate if you dont understand.
Thank you RealazyRealazy wrote:
[rui's Hard]
you should consider lowering the AR here, 8 seems really over the top given how slow the song is and how simple is the map... 6 or7 would feel much better here imo
OK. changed AR7
00:38:298 (2) - i don't really agree with this slider skipping a strong beat at 00:38:673 - considering both the guitar note and vocals, it would be nice if you could map this red tick in some way, like with a repeat slider, or 1/2 slider + circle, anything really
fixed. used note + 1/2 slider pattern.
slt real alors ça fait quoi de mod une vieille map qui date de quand j'avais trois mois ds le mapping mdr?Realazy wrote:
00:07:173 (1,2,3) - i wouldn't really use this kind of variation here as it causes the stronger downbeat to be on a sliderend instead of emphasizing it properly like 00:01:173 (1,2,3,4) - does ok
00:35:673 (2,2) - this overlap can be pretty confusing since the 2nd slider appears before the first one has even ended, would be nice to at least unstack it from the sliderend slightly unstacked. i really want to give this back and forth feel as the bass goes along
00:50:673 (2) - you should consider unstacking this since you don't use stacks for 3/4 rhythms and it could be very confusing with the 1/2 stack right before at 00:46:173 (4,1) - and the 1/1 stack right after at 00:52:548 (1,2) - ok
01:10:548 (4) - missed NC i assume? nc patterns in the kiai aren't that long yup
Realazy wrote:
You must not silence both slider ticks and slider slides together. insane does this a lot of times and even uses muted sliderends on top of that, so what's the point of ending these sliders so late then. if you dislike the sound of ticks so much, you may use tick rate 0.5 or a silent file for soft-slidertick, but you may not use 5% volume lines to achieve thatok ,i'm check
여보세요!
[Insane]
i really don't think you should use as many muted sliderends because you're muting both sliders which end on nothing, and sliders which end on actual sounds in the music... a clear example would be 00:38:298 (1,2) - where there are vocals on 1's sliderend, but it's muted, and there is nothing on 2's sliderend, which is also muted. it ignores the music a lot, and i don't agree with it change.
same concern as rui's diff, ar8.3 seems pretty high for this map, i think you should really consider lowering the AR here too, like 7.5 would be much better imo
fix
00:34:173 (1) - i don't really understand why this has an NC, if you follow stuff like 00:30:798 (1,2) - then you should remove the NC on 00:34:173 (1) - fix
00:40:548 (1,2) - it would be better to swap NCs here since the vocals start on 2, not on 1 fix
00:43:173 (1) - i don't understand why this is NC either fix
01:23:673 (1) - i don't think the spinner starts in a good spot here, it's going through 2 distinct sounds, and it would be better to start the spinner on
fix01:25:548 - and map a slider on 01:23:673 - for example, like the other diffs did fix
call me back once the things in bold are fixed and everyone has replied