forum

Carly Rae Jepsen - I Really Like You

posted
Total Posts
89
show more
riffy

Shad0w1and wrote:

So it really does not matter we put a anime girl or a real picture as BG. just one thing, anime or picture or painting is just a style, a style could across boarder, and surely you can see in current BG they are more like two white girl - rather than Asians! So plz accept that art style does not give much meaning to the BG, it should be fine.
not trying to be offense to you.
What are you talking about? Why are you suddenly bringing up asians here? How exactly those two girls are related to love? Are they in love? Do they love somebody? How do we know that? Why are they picked instead of any other characters? Or maybe one of them is the artist painted in the anime style? Who is the other girl then? Is the artist in love with some random girl? How do we know that?
All those questions make it clear that this BG has absolutely nothing to do with the song. The content of the picture is what bothers me the most, not the style of it.

Shad0w1and wrote:

If let you choose a BG, what would you suggest?
How about a high quality photo/wallpaper of the artist? Maybe something light, like hearts or a couple of lovers? Pretty much anything that'd represent love, in any of its possible ways.
Irreversible

Bakari wrote:

Can somebody care to explain how the SB makes any sense with the song apart from the lyrics o the screen? I have no idea who those anime girls are, but I think I can tell that they are not even remotely related to the lyrics. I am really fond of the song, but this storyboard makes me question my understanding of the lyrics a lot.

While we are at it, Normal feels more like an Advanced due to the excessive amount of 1/2 patterns. Please reduce the difficulty and map an Advanced or map an additional Normal if necessary. Hope we can address this before it gets rebubbled.
Bakari, don't you overreact a little? Why can two anime girls not represent the song? I don't quite get why you try to enforce people to use mainstream stuff such as the picture of the artist.. The title says it : " I really like you ". Why can two girls not represent that? Humans can represent quite a lot of things, can't they? The reason why stuff like this got unrankable was "No Title", where they used a completely unrelated Lemur as a background. So please, stop enforcing this on other mapsets, where it's actually reasonable.

About Gero's Easy, tutuhaha, it's really sad what happened. People tend to be busy in real life, maybe with university, and can not fix everything immediately. And maybe they have a proper reason not to fix something. Are you sure you just want to kick him? You should reconsider it.

Just my two cents.
XinCrin
Well, song talks about love. So that's all, a background about love. Anyways I don't want drama here, I liked the storyboard but at least add hearts (?. haha
Good luck with it and don't get stressed ;)
Shad0w1and

XinCrin wrote:

Well, song talks about love. So that's all, a background about love. Anyways I don't want drama here, I liked the storyboard but at least add hearts (?. haha
Good luck with it and don't get stressed ;)
yes heart is in the SB
riffy
I still can't see any connection with the song, except for the hearts. I liked the SB and I liked the song, but I still fail hard to see what those girls are supposed to mean. At this point, I'd intentionally turn off the SB to enjoy the song and turn the sound off to enjoy the visual artwork.

The SB isn't bad, it's built around the wrong BG. For me it's a killer of the good impressions and I want something to be done about it.
Okoratu
you're overreacting. if humans aren't able to represent a love song somewhat then i don't know. the choruses sound even like multiple girls singing so I don't really have a problem with that.

the render of the girl on the left has some really weird rough edges on her hair like http://puu.sh/mZpe6/b86bedb13b.jpg , i think you can do that better

@tutuhaha 01:42:407 (4) - looks like a mistake, the song isn't doing any 1/6 at that point just make this a regular 1/4 slider lol.
riffy
I'm pretty sure there are more issues with the SB. Once we hear an adequate response from the SBer I can give it a proper check.
Rizia
really good map and song
加油!
Shohei Ohtani
He really really really really really really likes them.

also I'll rant about this sometime, probably in a more general thread
Natsu
Background its fine, to be honest there are many ways to interpret love, a picture of the artist will not be more relevant than this, about normal diff please this is just a normal without overlapped objects, normal diffs are not easy, please stop trying to make them the same, this is just a 122 bpm song 1/2 aren't fast at all.
riffy
How did we come to the point when Normals can be mapped entirely in 1/2 while BPM is over 100? It's never been okay and should not be okay now. Singletapping 1/1 at the speed of 244 BPM wouldn't be allowed, this is pretty much the same and should never be allowed, too.

I feel this way and I personally don't want to tolerate this kind of Normals in Qualified/Ranked sections.

1/2 can and should be used here, but it doesn't mean that the entire thing has to use consistent 1/2 beat, leave that up to hards.

Edit: it comes to this point because overall skill level of players grows, and that is cool. However, the majority of beef beginners remains on practically the same level as there are more and more new people coming to the game. Their skill remains on low level and for that reason difficulties should remain easier. Just because they can rusg through the difficulty and get results slightly better than D or C doesn't mean that they can play it and enjoy the map. Remeber to keep the community and mapping friendly to beginners.
Natsu
SPOILER

Bakari wrote:

How did we come to the point when Normals can be mapped entirely in 1/2 while BPM is over 100? It's never been okay and should not be okay now. Singletapping 1/1 at the speed of 244 BPM wouldn't be allowed, this is pretty much the same and should never be allowed, too.

I feel this way and I personally don't want to tolerate this kind of Normals in Qualified/Ranked sections.

1/2 can and should be used here, but it doesn't mean that the entire thing has to use consistent 1/2 beat, leave that up to hards.
I think you really need to learn that normals aren't easy diffs, Normals are the middle point between hard and normal diff, New players play easy diffs advanced players play normal diffs, normal diffs are the jump to hard diffs (hard diffs usually even use 1/4 rhytms(, normal diffs like this one do a better transition than you Easy-normal diff, I don't get where you come from with this idea lately, but I really hope you don't force people in your way, if you think a normal diff should be mapped in a dirty ay with overlaped 1/2s and mostly 1/1 its fine, but this is your opinion, and if you notice the maps that usually follow your ¨normal diff theory¨ are the ones with poor spread. I saw a case from you yesterday at : p/4888410/

Please don't impose your thinking, if you really want to make this a rule then please open a discussion, the current normal diff is a true normal diff, overlaps make things confused.

Anyways the current spread its super balanced, why you want to add another diff?? to have a spread like 1--2--3-----4------5, current one its really balanced 1---2---3----4

really I want to talk about this, because I dont want to be mapping easy diffs as normals later...

Edit: beginners plays beginners diffs and eays diffs, normal diffs are for the players that want to go to the next step, playing constant 1/2s (at low bpm like this) its a must, or you want them to hit in the face when they meet jumps and 1/4s at hard diffs? because under your logic that what u will get bad balanced diffs

we did talk a bit more with Bakari on IRC and we come to the conclusion that making the non kiai parts less dense (not constant 1/2 rhythm) its the better option that you have here for normal diff, anyways gl with this :D
Shoga
I really really really really really wanna see thissss ranked!!
Beren

tutuhaha wrote:

If this normal feels more like an Adbanced, then I may need a "normal" which is less than 2 star.
and I told with gero, he don't want change it and don't give any permission to delete his diff.
Sb is really work for me, but seem is not work for Bakari, and it will cause to much problem.
and I don't have time and emotion to talk and convince with you guys.
so that's it.
byebye.
sorry Beren, I really love your sb.
就这样吧,这个游戏现在只是增加我的糟心度而已,居然还会有人用GD来威胁我说你要是删了它这永远都只会是个drama我也是醉醉的。
Mac系统存了聊天记录居然不见了也是...
全身上下都弥漫着一种恶心感,真是不想说什么了。
虽然不知道你能不能看见,beren真的很对不起,还是去敲你微信才求到SB居然rank不了,我真的很喜欢,真的超喜欢,是我见过最可爱最可爱的sb了。
现在才看到,真的没想到这图发生了这么多事情,还因为我sb的问题导致图没rank :( 很抱歉
没有rank很遗憾,但是没有关系。谢谢你喜欢我的sb!
如果有生之年还能在osu里相见,再叫我做sb吧 :oops:
Shohei Ohtani
Are you fucking shitting me why is this map not re-ranked lmfao

Like the insane diff is super fucking overmapped but like lmfao this got unranked because of the storyboard like lmao
riffy
It was bubbled and popped for the fact that Gero was ignored and not given a chance to apply things.
Lethargy
So basically netflix and chill song
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats

[Hard]
Object at 02:45:234 - should be placed at: [343, 287] currently at: [344, 288] to move in line with slider at time 02:44:742 -
Object at 02:45:480 - should be placed at: [343, 287] currently at: [344, 288] to move in line with slider at time 02:44:742 -

[Insane]
Object at 00:19:784 - should be placed at: [99, 27] currently at: [100, 28] to move in line with slider at time 00:19:292 -
Object at 00:24:948 - should be placed at: [121, 71] currently at: [120, 72] to move in line with slider at time 00:24:702 -
Object at 01:23:349 - should be placed at: [359, 343] currently at: [360, 344] to move in line with slider at time 01:23:472 -
Object at 02:47:078 - should be placed at: [363, 315] currently at: [364, 316] to move in line with slider at time 02:46:463 -
Object at 02:57:898 - should be placed at: [106, 214] currently at: [104, 212] to blanket slider body at time 02:57:529 -
Object at 03:02:201 - should be placed at: [132, 144] currently at: [136, 144] to blanket slider body at time 03:02:447 -
Object at 03:03:185 - should be placed at: [244, 328] currently at: [240, 328] to blanket slider body at time 03:03:431 -
Object at 03:03:799 - should be placed at: [244, 328] currently at: [240, 328] to blanket slider body at time 03:03:431 -
Object at 03:04:660 - should be placed at: [401, 61] currently at: [400, 60] to move in line with slider at time 03:04:414 -
Object at 03:04:783 - should be placed at: [401, 61] currently at: [400, 60] to move in line with slider at time 03:04:414 -
Object at 03:09:824 - should be placed at: [185, 314] currently at: [188, 316] to blanket slider body at time 03:10:070 -

[Normal]
Object at 02:59:742 - should be placed at: [366, 362] currently at: [364, 364] to blanket slider body at time 02:59:988 -

[Shad012ha's Easy]
Nothing Detected!
Results for STACKED OBJECTS may be wrong, ya can ignore those
I hope I didn't malfunction!

This was relieving music to hear
Beren
打call打call
Topic Starter
tutuhaha

Natsu wrote:

SPOILER

Bakari wrote:

How did we come to the point when Normals can be mapped entirely in 1/2 while BPM is over 100? It's never been okay and should not be okay now. Singletapping 1/1 at the speed of 244 BPM wouldn't be allowed, this is pretty much the same and should never be allowed, too.

I feel this way and I personally don't want to tolerate this kind of Normals in Qualified/Ranked sections.

1/2 can and should be used here, but it doesn't mean that the entire thing has to use consistent 1/2 beat, leave that up to hards.
I think you really need to learn that normals aren't easy diffs, Normals are the middle point between hard and normal diff, New players play easy diffs advanced players play normal diffs, normal diffs are the jump to hard diffs (hard diffs usually even use 1/4 rhytms(, normal diffs like this one do a better transition than you Easy-normal diff, I don't get where you come from with this idea lately, but I really hope you don't force people in your way, if you think a normal diff should be mapped in a dirty ay with overlaped 1/2s and mostly 1/1 its fine, but this is your opinion, and if you notice the maps that usually follow your ¨normal diff theory¨ are the ones with poor spread. I saw a case from you yesterday at : p/4888410/

Please don't impose your thinking, if you really want to make this a rule then please open a discussion, the current normal diff is a true normal diff, overlaps make things confused.

Anyways the current spread its super balanced, why you want to add another diff?? to have a spread like 1--2--3-----4------5, current one its really balanced 1---2---3----4

really I want to talk about this, because I dont want to be mapping easy diffs as normals later...

Edit: beginners plays beginners diffs and eays diffs, normal diffs are for the players that want to go to the next step, playing constant 1/2s (at low bpm like this) its a must, or you want them to hit in the face when they meet jumps and 1/4s at hard diffs? because under your logic that what u will get bad balanced diffs

we did talk a bit more with Bakari on IRC and we come to the conclusion that making the non kiai parts less dense (not constant 1/2 rhythm) its the better option that you have here for normal diff, anyways gl with this :D
:D cool, try to delete some 1/4 on non kiai parts
hope this time be ok
Thanks

also add Shad012ha's Easy which made by me and Shad0w1and
sleepy kira
Hey~
from my modding queue =D

Since you are a pretty skilled mapper with over 60 ranked maps, I don't think I can give you that many tips, but I try to do my best.

[Shad012ha's Easy]

Some obvious things

02:52:118 (4) - Checking AI mod, you can see, that the object end isn't snapped.

02:55:069 (3) - ^

Things that could be changed
I'm not a good mapper, so I can't give a lot of tips '^^

The Kiai times on this difficulty are... special. Leaving a full beat gap between short Kiai times is a nice concept, as there isn't alot happening in the song at that time, but I think, that they could merge into three big Kiai times.
Just to make it simpler. but hey what do I know lol

00:39:702 - That jumpscare in the SB.
Maybe an epilepsy warning?

I'm not a big hitsounding pro, but I think, that if you raise the volume of the hitsounds during the Kiai times could make the map sound better.

And yea. That's it. Pretty flawless difficulty. Great job!

[Normal]

Some obvious things

There aren't unsnapped objects this time, so that is a nice thing.

Things that could be changed
Hitsounds are all really nice.

Kiai times are still like in the Easy diff. Playing with Storyboard enabled and Background to around 85% gave me a headache after playing the map two times, so please put the epilepsy warning in the beginning. c:

I couldn't really find alot of things that should/could be changed.
Really nice map!
Topic Starter
tutuhaha

mgmn wrote:

Hey~
from my modding queue =D

Since you are a pretty skilled mapper with over 60 ranked maps, I don't think I can give you that many tips, but I try to do my best. (ง •̀_•́)ง

[Shad012ha's Easy]

Some obvious things

02:52:118 (4) - Checking AI mod, you can see, that the object end isn't snapped.

02:55:069 (3) - ^
Fix all
Things that could be changed
I'm not a good mapper, so I can't give a lot of tips '^^

The Kiai times on this difficulty are... special. Leaving a full beat gap between short Kiai times is a nice concept, as there isn't alot happening in the song at that time, but I think, that they could merge into three big Kiai times.
Just to make it simpler. but hey what do I know lol

00:39:702 - That jumpscare in the SB.
Maybe an epilepsy warning?
oh yes!
I'm not a big hitsounding pro, but I think, that if you raise the volume of the hitsounds during the Kiai times could make the map sound better.

And yea. That's it. Pretty flawless difficulty. Great job!

[Normal]

Some obvious things

There aren't unsnapped objects this time, so that is a nice thing.

Things that could be changed
Hitsounds are all really nice.

Kiai times are still like in the Easy diff. Playing with Storyboard enabled and Background to around 85% gave me a headache after playing the map two times, so please put the epilepsy warning in the beginning. c:
adjust some
I couldn't really find alot of things that should/could be changed.
Really nice map!
Thanks!
Nao Tomori
why anime bg.. -_-

snow theme skin make no sense, this song is not about snow...? i think you could just delete it lol

[insane]
00:23:472 (3,4) - ctrl g makes more sense? cuz there is a rly loud drum sound there and nothing on 00:23:718 (4) -

01:16:587 (2,3) - actual triple here could be nicer

01:28:390 (4,1) - http://osu.ppy.sh/ss/8970949 this rhythm makes a lot more sense to follow the drums

01:49:292 (4) - making clickable triple could be nicer cuz it is 2 vocals?

02:48:308 (1,2) - ctrl g rhythm? fits drum better

03:04:906 (1,1) - i wish you could do something more interesting here ;w;

[hard]
01:20:522 (4,5,6) - spacing seems suddenly very big

01:24:456 (5,6,7) - same

03:17:570 (1,2) - nc here on 2 seems better..

nice diff

[easy]
00:28:390 (2) - 1/1 repeat?
for vocal

01:09:210 (4,5) - plz blanket ;w;

01:13:145 (1) - all other diff have break here, i know it's shadowland part but still, following other diffs should be break here imo

check aimod, unsnap + some minor easy DS issue
Topic Starter
tutuhaha

Naotoshi wrote:

why anime bg.. -_-

snow theme skin make no sense, this song is not about snow...? i think you could just delete it lol fix~

[insane]
00:23:472 (3,4) - ctrl g makes more sense? cuz there is a rly loud drum sound there and nothing on 00:23:718 (4) -

01:16:587 (2,3) - actual triple here could be nicer

01:28:390 (4,1) - http://osu.ppy.sh/ss/8970949 this rhythm makes a lot more sense to follow the drums

01:49:292 (4) - making clickable triple could be nicer cuz it is 2 vocals?

02:48:308 (1,2) - ctrl g rhythm? fits drum better

03:04:906 (1,1) - i wish you could do something more interesting here ;w;( ´_ゝ`) sorry this what I can do best.............
fix all
[hard]
01:20:522 (4,5,6) - spacing seems suddenly very big

01:24:456 (5,6,7) - same

03:17:570 (1,2) - nc here on 2 seems better..hmmm personally I dont really like one color overlap another color so...

nice diff

[easy]
Shad012 told me I can help him to change so...
00:28:390 (2) - 1/1 repeat?
for vocal

01:09:210 (4,5) - plz blanket ;w; ...I try my best ;-;!!!!

01:13:145 (1) - all other diff have break here, i know it's shadowland part but still, following other diffs should be break here imo
cause it was shown be tooooooooo short when I add break on here...and it may because the low sv
check aimod, unsnap + some minor easy DS issuefix all
Thanks!
Nao Tomori
hm

look fine, except
01:28:390 (4) - this rhythm, i suggest circle on white tick then slider start on blue tick. since there's a double in the drum, like at 00:23:472 (3,4) -


also, you could add "shadowland" and "beren" to tags
Topic Starter
tutuhaha

Naotoshi wrote:

hm

look fine, except
01:28:390 (4) - this rhythm, i suggest circle on white tick then slider start on blue tick. since there's a double in the drum, like at 00:23:472 (3,4) -


also, you could add "shadowland" and "beren" to tags
FIX
Thanks♪(・ω・)ノ
Nao Tomori
bubbled
Karen
Fixed
  1. almost offscreen objects in Easy
  2. a ds error in Normal
  3. some stacking issues and jumps
Topic Starter
tutuhaha
ヽ(*´Д`*)ノ
Natsu
8-)
Lobelia
Wow
Rizia
ohhhhhhhhhhhh yeahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
Pachiru
It's about time
Kyouren
Congratulations! <3
Beren
ヽ(*´Д`*)ノ
Topic Starter
tutuhaha

Beren wrote:

ヽ(*´Д`*)ノ
抱!
Please sign in to reply.

New reply