Kuroneko Dungeon - Lilieze to Enryuu Laevateinn

posted
Total Posts
75
show more
Topic Starter
Nyquill

Pentori wrote:

00:05:313 - i feel these could be thought out a bit better as well since you have a lot of strong sounds on slider ends That's a bit vague.
I feel like ultimately the goal this section looks to achieve is simply to convey the rise in pitch while being pleasantly playable so I recurringly used a slider to end phrases. There could possibly be a different way to achieve this, but honestly I think its alright.

00:29:313 - the rhythms here don't work with the music too well, your patterns are organised in beats of 3 but the music works in 4. u can hear the melodies resetting on beats like 00:29:913 - 00:30:513 - 00:31:113 - etc. which is after the 4th beat Actually https://youtu.be/5WzE9zeCzL0?t=38s
00:36:663 (6,7) - rhythm could be ctrl g'ed here, since 00:36:813 - is really strong and better emphasised with a clickable object I personally did this because I want it to be of similar stream structure to 00:36:663 (6) -
00:43:113 (1,2,3,4,5) - 00:38:613 (2,3,4,5,6,7,8,9,10) - these two are mapped quite inconsistently, since with 00:38:613 (2,3,4,5,6,7,8,9) - you're following the melodies and ignoring the drums while 00:43:863 (3,4,5) - does the opposite. imo you could introduce the stream from 00:43:413 - then have a repeat slider on 00:44:013 - for drums I thought it was more important to have the drums the focal point here since it was a transition.
00:53:913 (1) - feels a bit undermapped. since the music transitions here, having these as circles would reflect the intensity a lot better I feel like I wanted to give the players a break before entering the next set of jumps, and the downbeat of a new section seemed like a pretty alright place to do it.
I mean I undermap a lot of these sections on purpose for the sake of playability, so this definitely wouldn't be the only occasion where I could have added more notes but chose not to.
Updating in a sec while I decide whether or not to apply the second last thing I want to try some things
Natsu
:o
Topic Starter
Nyquill
ok I updated. The only thing I didn't do from natsu was the uh... diff name change.... because the current spread uses meme ones but like ? I can change it if its necessary
Nao Tomori
btw u need to add captin1 gaia to tags or its unrankable
captin1
>gaia
Topic Starter
Nyquill
you are not incorrect
Topic Starter
Nyquill
ok done
Nao Tomori
theyre both canadian and their names start with g theyre basically the same person..
Topic Starter
Nyquill
can't argue with that
jonathanlfj
k
Giralda
k
Natsu
combo color 1 blends too much with the BG :(

00:47:313 (3) - can we make some 1/4 repeat sliders on giralda's diff to circle triplets for better spread? since captin is using tons of streams and the normal tons of 1/2s-


call me back xd
Ascendance
giralda late to replying like always that man is a monkey
Topic Starter
Nyquill
Giralda said he'd rather not change the density rn but I'll dropkick him for you if that's a problem
Natsu

Nyquill wrote:

Giralda said he'd rather not change the density rn but I'll dropkick him for you if that's a problem
mmm that's fine I took a look again and it's OK for me, what about the combo color?

lets rank this quickly prince Nyquill lol
Topic Starter
Nyquill
how's that
Natsu
ok
Idealism
wouldn't having unicode on a diff name be against the rules, as it isn't allowed in the chat and could get someone in trouble for /nping the map?

the last thing about this was said 5-6 months ago, so it's possible (although unlikely) that the input from back then changed.

edit: i talked to a gmt about it, he said it should be fine, nevermind this
Kondou-Shinichi
YES
Please sign in to reply.

New reply