00:05:313 - i feel these could be thought out a bit better as well since you have a lot of strong sounds on slider ends That's a bit vague.Updating in a sec while I decide whether or not to apply the second last thing I want to try some things
I feel like ultimately the goal this section looks to achieve is simply to convey the rise in pitch while being pleasantly playable so I recurringly used a slider to end phrases. There could possibly be a different way to achieve this, but honestly I think its alright.
00:29:313 - the rhythms here don't work with the music too well, your patterns are organised in beats of 3 but the music works in 4. u can hear the melodies resetting on beats like 00:29:913 - 00:30:513 - 00:31:113 - etc. which is after the 4th beat Actually https://youtu.be/5WzE9zeCzL0?t=38s
00:36:663 (6,7) - rhythm could be ctrl g'ed here, since 00:36:813 - is really strong and better emphasised with a clickable object I personally did this because I want it to be of similar stream structure to 00:36:663 (6) -
00:43:113 (1,2,3,4,5) - 00:38:613 (2,3,4,5,6,7,8,9,10) - these two are mapped quite inconsistently, since with 00:38:613 (2,3,4,5,6,7,8,9) - you're following the melodies and ignoring the drums while 00:43:863 (3,4,5) - does the opposite. imo you could introduce the stream from 00:43:413 - then have a repeat slider on 00:44:013 - for drums I thought it was more important to have the drums the focal point here since it was a transition.
00:53:913 (1) - feels a bit undermapped. since the music transitions here, having these as circles would reflect the intensity a lot better I feel like I wanted to give the players a break before entering the next set of jumps, and the downbeat of a new section seemed like a pretty alright place to do it.
I mean I undermap a lot of these sections on purpose for the sake of playability, so this definitely wouldn't be the only occasion where I could have added more notes but chose not to.