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Sawai Miku - Colorful. (Asterisk DnB Remix) [CatchTheBeat]

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Total Posts
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Topic Starter
Yumeno Himiko
This beatmap was submitted using in-game submission on 2015年12月15日 at 13:34:56

Artist: Sawai Miku
Title: Colorful. (Asterisk DnB Remix)
Source: 冴えない彼女の育てかた
Tags: Katou megumi drum and bass Saenai Heroine no Sodatekata Saekano 冴えカノ How to Raise a Boring Girlfriend
BPM: 175
Filesize: 10111kb
Play Time: 05:11
Difficulties Available:
  1. Blessing (4.68 stars, 1067 notes)
Download: Sawai Miku - Colorful. (Asterisk DnB Remix)
Information: Scores/Beatmap Listing
---------------
mp3 & hitsounds by skystar
XD
Crystal
02:33:974 (1) - unsnap 这一段好多unsnap啊
02:48:888 (5,1) - 这个过来有点卡 考虑1放近点
05:00:545 (3,1) - 这个要用盘子很左边接3好像才能够到后面的1 ._.
02:30:031 (1,2) - ^
04:55:403 (1,1,1) - 这些滑条考虑提早1/4结束??
Topic Starter
Yumeno Himiko

Crystal wrote:

02:33:974 (1) - unsnap 这一段好多unsnap啊 这段是x1.0的 复制音效时候忘改了现在应该ok了
02:48:888 (5,1) - 这个过来有点卡 考虑1放近点
05:00:545 (3,1) - 这个要用盘子很左边接3好像才能够到后面的1 ._. 改红果了
02:30:031 (1,2) - ^ ^
04:55:403 (1,1,1) - 这些滑条考虑提早1/4结束?? no
5 suggestions = 2 kds 赚翻了哈哈哈
Tachibana Gekka
deleted
Crystal

examination wrote:

5 suggestions = 2 kds 赚翻了哈哈哈
再加一条: diffname首字母大写啊 看着太难受了
嘻嘻
autofanboy


Mod Requested by examination (M4M: sakuzyo - Altale)

[ General]

  • Tags
  1. I guess it is better to remove 'Katou Megumi' as it is not mentioned in *ranked version.

    Combo Colors
  2. Add them in your difficulty.

    Design
  3. Disable Widescreen Support as your difficulty doesn't have any storyboard.

    Background Image
  4. Change the resoultion to 1366x768 (suggested) or 1024x768 (not suggested).

[ blessing]

  • Difficulty Name
  1. Please capitalize the name to 'Blessing'.

    Gameplay
  2. 00:06:546 (3,4) - I think it is not that suitable to have a HDash because you add HDash at strong drum beats and (4) is not in that strong beat. Remove the HDash but keeping a dash is a wiser choice.
  3. 00:07:917 (3,4) - ^
  4. 00:09:288 (3,4) - ^
  5. 00:10:146 (1,2) - Lower the distance here because the notes are a bit far away.
  6. 00:16:831 (9,1) - Add a HDash to emphasize Finish at (1).
  7. 00:23:174 (3,4,1) - Add HDashes like you did at 00:25:917 (3,4,1) and 00:28:660 (3,4,1)
  8. 00:33:288 (4,1) - Add HDash to emphasize Finish at (1).
  9. 00:34:146 (3,4,1) - Do the same like 00:28:660 (3,4,1)
  10. 00:36:888 (3,4,1) - ^
  11. 00:39:974 (4,1) - Add HDash to stress Finish at (1).
  12. 00:41:860 (2,3) - Distance here is too big, please reduce it or just add HDash here.
  13. 00:49:746 (6,1,2) - Better add HDash at (1,2) instead of (6,1) to emphasize strong beat at (2), but not at (1).
  14. 00:52:488 (4,1) - Add HDash? Strong beat at (1).
  15. 00:55:317 (7,1) - Add HDash to emphasize Finish at (1). Maybe you can change the pattern to something like 00:12:717 (5,1)
  16. 00:57:803 (3,1) - You may add HDash to stress Finish at (1).
  17. 01:01:917 (4,1) - HDash to stress Finish.
  18. 01:04:831 (1) - Why not stop the slider at red tick and add circle at 01:05:688 which can follow the vocal and drum part perfectly.
  19. 01:06:031 (2,1) - Add HDash.
  20. 01:21:803 (2,3,4) - Move (3) closer to (2,4). It is a bit easy to miss head of (3).
  21. 01:22:831 (1,2) - Move (2) closer to the left because distance at (1,2) is too high.
  22. 01:26:774 (8,1) - Add HDash.
  23. 01:49:574 (1,2) - ^
  24. 01:53:003 (1,2,3) - Add HDashes to emphasize Whistles?
  25. 01:56:260 (3,4) - ^
  26. 01:58:488 (1,2,3,4) - ^
  27. 02:02:260 (1,1) - Add HDash to stress Finish.
  28. 02:03:288 (2,3,1) - Add HDashes to intensifies this part.
  29. 02:04:660 (3,4) - ^
  30. 02:08:003 (7,1) - Add HDash?
  31. 02:12:374 (1,2,3) - A bit hard to catch (3). Move the stream a bit closer.
  32. 02:29:860 (6,1) - Add HDash to stress Finish at (1). Maybe you have to move (4,5,6) a bit to the left.
  33. 02:30:717 (3,4) - Add HDash, as without the HDash feels weird in patterning here.
  34. 02:33:974 (1) - Remap it with the slider ending at red tick and a circle at white tick, which can follow vocals.
  35. 02:52:317 (2,3) - Add HDash.
  36. I will just stop here since most of the problems are regarding to HDash or Patterning. Please fix the later parts as well. (Mostly are just at the same rhythm parts.)

    New Combos
  37. 02:02:260 (1) - Remove NC.
  38. 02:12:031 (5) - Add NC here instead of 02:12:374 (1) because you have a HDash here and NC'ing here seems more logical as there is a drum at the background music.

Good luck ranking the map!
-AFB
SYAHME
I love this map ;)
mingmichael
this SB reminds me with my 18sai map :") hue

btw goodluck exam! o/
Topic Starter
Yumeno Himiko
gonna delete the sb and find some mods /

I'm so lazy :P



----------------


updated lol
-rage
Mod from me! this song is so GOOD ;w;

Thoughts on my first play: some parts are really quiet D: you can barely hear the hitsounds/the note itself when you hit it. for example, right at the start, or at 03:20:774 - (at the same i feel like it fits because of how the song slows down, but you can barely hear anything). I would suggest maybe putting the volume up a little bit more on some parts that are really quiet.
And i also think taking the hitsounds from skystar's map is probobly not the bestest idea. Although the sounds itself are pretty sweet, there's probobly a LOT of inherited timing points which don't need to be there. There's a lot of places that there's volume changes inside the sliders themselves, but in catch the beat, you can't hear them though? Especially around 03:33:117 - there's a billion inherited timing points here that probobly don't even need to be there, and you should remove them if you ever consider getting this map ranked.
  1. 00:12:717 (5) - this slider should be more horizontal rather than vertical, less hard to hit and fit more wioth the rest of these similiar slider jumps.
  2. 00:35:003 (2,3,4,5,6,7,8) - make those slider be more further from eachother. comparing it to the same slider at 00:24:031 - and 00:29:517 - I also thought about it, it would look cool it those slider paterns would be further and further apart from each section. like at 00:24:031 - the sliders would be a little closer and the ones at 00:29:517 - would be further so on and so forth. Just to have a cool effect of ascension in distance between those small slider jumps. That's just what i would do in my opinion, or if you want you could make all of them equal distance in all sections.
  3. 00:49:574 (4,5,6,1) - make a better curve, you could bring these notes a little closer so it would make a smaller curve and look nicer. (whilst still keeping the hyperdash between the (1) and (2))
  4. 01:00:546 (4,5,6) - make this a reverse slider instead, or just make it so the curve looks better and not so angled. Example.
  5. 01:18:717 (1,2,3,4,5,6,7,8,9,10,11,12) - this combo is a little boring, just a straight stream with dash after. try to make those streams look more interesting! add a jump between or make that stream curved. I feel like a straight combo like that is boring.
  6. 01:22:831 (1,2,3,4) - the (2,3) doesn't have a Hyperdash, so either make all these 4 notes have no Hyperdash or make the (1,2) a dash and the (3,4) a hyperdash. Just so it doesn't feel so weird
  7. 01:27:288 (5,6) - since this is a Rain difficulty, n my opinion, i would avoid having a stream-jump with 2 singluar notes like that. I would keep it at 4 stream notes to have a jump after. It feels better that way, i find.
  8. 01:27:974 (13,14,15,16) - make the (15,16) an equal distance from the rest of the 4 note stream there.
  9. 01:32:431 (2,3) - make this a Hyperdash?
  10. 01:36:374 (4,5,1) - make thyose 3 notres equally apart from eachother.
  11. 02:12:031 (5,1) - the jump between 5 and 1 feels slightly forced, just change the 1's position to have a better feel/flow to it.
  12. 02:16:317 (1) - make this slider more vertical, it doesn't feel right with the way it is like that.
  13. 02:29:688 (4,5,6) - make these more straight
  14. 02:56:089 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - why the copy-pasta stream? D: try to make something different here! Also, i would still avoid having a 2 note stream jump with (5,6)
  15. 03:32:088 (1,2,3) - avoid having notes that don't make you move.
  16. 04:59:346 (1,2,3,1,2,3) - I think you could come up with something different instead of those small sliders jumps, also. Akward pause bwtween 05:00:545 (3,1) - ??

That's all i have to say, really really enjoyable map!!
Edit: would love to hear feedback from this mod to know what you changed and whatnot so i can fully know how to improve in modding! thanks!
Topic Starter
Yumeno Himiko

klonoa wrote:

Mod from me! this song is so GOOD ;w;

Thoughts on my first play: some parts are really quiet D: you can barely hear the hitsounds/the note itself when you hit it. for example, right at the start, or at 03:20:774 - (at the same i feel like it fits because of how the song slows down, but you can barely hear anything). I would suggest maybe putting the volume up a little bit more on some parts that are really quiet.
And i also think taking the hitsounds from skystar's map is probobly not the bestest idea. Although the sounds itself are pretty sweet, there's probobly a LOT of inherited timing points which don't need to be there. There's a lot of places that there's volume changes inside the sliders themselves, but in catch the beat, you can't hear them though? Especially around 03:33:117 - there's a billion inherited timing points here that probobly don't even need to be there, and you should remove them if you ever consider getting this map ranked. aha let me explain. First these parts are at the slow points of this song so I map it to use less dashes to relax down. And if you are confused by the green lines, you can just set music volume to 0 to find what happens LoL.
  1. 00:12:717 (5) - this slider should be more horizontal rather than vertical, less hard to hit and fit more wioth the rest of these similiar slider jumps. nice suggestion, fixed.
  2. 00:35:003 (2,3,4,5,6,7,8) - make those slider be more further from eachother. comparing it to the same slider at 00:24:031 - and 00:29:517 - I also thought about it, it would look cool it those slider paterns would be further and further apart from each section. like at 00:24:031 - the sliders would be a little closer and the ones at 00:29:517 - would be further so on and so forth. Just to have a cool effect of ascension in distance between those small slider jumps. That's just what i would do in my opinion, or if you want you could make all of them equal distance in all sections. ok changed a bit :P
  3. 00:49:574 (4,5,6,1) - make a better curve, you could bring these notes a little closer so it would make a smaller curve and look nicer. (whilst still keeping the hyperdash between the (1) and (2)) remaked lol
  4. 01:00:546 (4,5,6) - make this a reverse slider instead, or just make it so the curve looks better and not so angled. Example. good
  5. 01:18:717 (1,2,3,4,5,6,7,8,9,10,11,12) - this combo is a little boring, just a straight stream with dash after. try to make those streams look more interesting! add a jump between or make that stream curved. I feel like a straight combo like that is boring. uhh I will just keep it now, I think it looks all right.
  6. 01:22:831 (1,2,3,4) - the (2,3) doesn't have a Hyperdash, so either make all these 4 notes have no Hyperdash or make the (1,2) a dash and the (3,4) a hyperdash. Just so it doesn't feel so weird cut down the ds between 2 and 3 a bit, should feel better now
  7. 01:27:288 (5,6) - since this is a Rain difficulty, n my opinion, i would avoid having a stream-jump with 2 singluar notes like that. I would keep it at 4 stream notes to have a jump after. It feels better that way, i find. ahh in fact it's rain+ and nearly overdose, so I would like to keep it
  8. 01:27:974 (13,14,15,16) - make the (15,16) an equal distance from the rest of the 4 note stream there. I think it's ok
  9. 01:32:431 (2,3) - make this a Hyperdash? same reason as 01:22:831 (1,2,3,4) no need to make so many hdashes
  10. 01:36:374 (4,5,1) - make thyose 3 notres equally apart from eachother. nice
  11. 02:12:031 (5,1) - the jump between 5 and 1 feels slightly forced, just change the 1's position to have a better feel/flow to it. The flow needs a reverse now LoL
  12. 02:16:317 (1) - make this slider more vertical, it doesn't feel right with the way it is like that. You are right
  13. 02:29:688 (4,5,6) - make these more straight done
  14. 02:56:089 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - why the copy-pasta stream? D: try to make something different here! Also, i would still avoid having a 2 note stream jump with (5,6) :P I'm lazy
  15. 03:32:088 (1,2,3) - avoid having notes that don't make you move. that's placed intentionally
  16. 04:59:346 (1,2,3,1,2,3) - I think you could come up with something different instead of those small sliders jumps, also. Akward pause bwtween 05:00:545 (3,1) - ?? Yes I can come up with other patterns but it just fits here :)

That's all i have to say, really really enjoyable map!! Thank you
Edit: would love to hear feedback from this mod to know what you changed and whatnot so i can fully know how to improve in modding! thanks!
Very useful mod XD
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