More spacing issues? Damn I suck appling mods. I will fix when I get home
Baraatje123 wrote:
Recheck
[General]
• Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav?):
{soft-hitwhistle.mp3} I was just told you use .mp3's rather than the .wav counterpart.
It's not that big of a deal, but .wav files are much better used for hitsounds
[Normal]
Please increase DS by 0.05-0.1 (to 0.95-1) so the 1/2 will not overlap. It is quite ugly, and can cause DQs
00:08:818 (1,2) - Spacing
Also good, as all spacing issues were found by Julie distanced everything accordingly and fixed some stacking issues I found
[Hard]
00:16:452 (1,2) - No reason for jump. It doesn't fit here at allfixed it with a slight change in the upcoming pattern c:
00:41:263 (1,2,1,2) - The spacing here makes no sense, as there are no strong sounds indicating jumps I made my indication more obvious, it should play smoother and cleaner now.
Okay, I personally think the map needs some more work, but that's spacing based
Please turn off grid snap, and snap everything to the same DS (even in Hard, unless you feel a jump is right)
You don't need to turn grid snap off, but it causes more equal distance which plays much more smoother
Call me when it's all fixed
Thanks for modding!Julie wrote:
[General for mania]
Try lowering the volume, 100% is so huge @.@. It feel like the soft-hitnormal is taking over the song because is really loud compare to the song. Okay, I reduced it to 50%.1|2|3|4|5|6|7[Faded's 7K NM]
00:19:315 (19315|0,19792|1) - Move these note to the right, so it feel more symetrical to 00:16:452 (16452|0,16929|1,17406|2,17883|0) - , and that it doesn't feel like is a part of this 00:20:269 (20269|2,20746|1,21223|0,21700|1,22178|2) - . Okay, I made it more symmetrical.
00:23:132 (23132|4) - Move to the 2nd column, so that it match with the background pitch, because the instrument in the background it go lower pitch and higher at 00:23:609 - . Okay, done.
00:27:426 (27426|0) - same reason as the 1st one, to flow like this 00:24:086 (24086|0,24563|1,25040|2,25517|1) - . Done.
00:29:812 (29812|2,30289|0,30766|2,31243|0) - This isn't supose to be the same column, the sound you map for these small note aren't the same in the song. Okay, done.
00:45:080 - to 00:46:989 - Your whistle hitsound are starting to be unconsistent, check what you did on your EZ. Done~
osu file format v14[Normal]
[General]
AudioFilename: Pokemon Red & blue - lavender town theme (music).mp3
AudioLeadIn: 0
PreviewTime: 8579
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2
[Metadata]
Title:Shion Town no Thema
TitleUnicode:シオンタウンのテーマ
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:[ Space ]
Version:Faded's 7K EZ
Source:ポケットモンスター 赤・緑
Tags:Lumael -Faded- Lavender Theme Pokémon Red Green and Blue versions LucaSA4 Yellow Syndrome creepypasta green pokemon
BeatmapID:758229
BeatmapSetID:325899
[Difficulty]
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CircleSize:7
OverallDifficulty:6
ApproachRate:8.5
SliderMultiplier:2
SliderTickRate:1
[Events]
//Background and Video events
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//Break Periods
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//Storyboard Sound Samples
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osu file format v14
[General]
AudioFilename: Pokemon Red & blue - lavender town theme (music).mp3
AudioLeadIn: 0
PreviewTime: 8579
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Shion Town no Thema
TitleUnicode:シオンタウンのテーマ
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:[ Space ]
Version:Faded's 7K NM
Source:ポケットモンスター 赤・緑
Tags:Lumael -Faded- Lavender Theme Pokémon Red Green and Blue versions LucaSA4 Yellow Syndrome creepypasta green pokemon
BeatmapID:758230
BeatmapSetID:325899
[Difficulty]
HPDrainRate:7
CircleSize:7
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:2
SliderTickRate:1
[Events]
//Background and Video events
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//Break Periods
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Unless you quoteBaraatje123 wrote:
BUBBLED!!!
The bubble is a ghost, you cannot see it normally :p
Huhh XD. Btw thanks for bubble:3Baraatje123 wrote:
Then it's still invisible
I did at one point, although I prefered them with sound in the end lolOkoratu wrote:
just wandering through and wondering why you didn't mute the sliderslides because things like 00:31:720 (1,2,1,2,1) - where volumes on the sliders as a whole increase sound very weird if you have a sliderslide in there as well because it's getting so much louder in comparison to the heads that the last 2 just sound lol
but that might me my personal bias towards sliderslides
also
hard
00:43:172 (3) - why exactly does this of all things not have a new combo lolmeh xD
also just saying that 00:37:446 (1,2,1,2,1,2,3,4) - as a whole seem hella uninspired but ok ironically it took the longest part to make to satisfaction XD
how can a BN missed this?skystorms88 wrote:
If somehow this map got DQ'ed, You should remove '7K' from mania's diff name:
7K EZ -> EZ
7K NM -> NM (also don't forget the GD mapper's name)
Having 'x-K' diffname in single key-count mania mapset is unnecessary, imo.
Guidelines ≠ Criteriapuxtu wrote:
how can a BN missed this?skystorms88 wrote:
If somehow this map got DQ'ed, You should remove '7K' from mania's diff name:
7K EZ -> EZ
7K NM -> NM (also don't forget the GD mapper's name)
Having 'x-K' diffname in single key-count mania mapset is unnecessary, imo.
puxtu you know me, this is my 1st time making this error =w=, too tired of uni.puxtu wrote:
how can a BN missed this?skystorms88 wrote:
If somehow this map got DQ'ed, You should remove '7K' from mania's diff name:
7K EZ -> EZ
7K NM -> NM (also don't forget the GD mapper's name)
Having 'x-K' diffname in single key-count mania mapset is unnecessary, imo.
Thanks for checking! I need to change a few things beforehand, also I tried my best to make sure it wasn't a difficulty that is an obviously inflated version of the normal as best I could. x.xFycho wrote:
[General]It is?
- soft-hitwhistle.wav only has 56ms which is less than 100ms, causes issues with soundcards, and disobeys the current ranking criteria. fml i gotta change this again q.q alright
- Romanised Title must be Shion Town no Theme. テーマ is a borrowed word(katakana), we only romanise it in English way not in Romaji. For some reason this guy made a spelling mistake and not found it later, apologies for it. My other map had this on the end and I was told it had no problem with the current ranking procedures, I will anyway.
- Artist: 増田順一, http://puu.sh/iCHsL/c11b6cbf71.jpg
[Hard]
I'd like to say this difficulty is severely overmapped, and doesn't fit the music well. Moreover, the whole hitsounds volume of the map is too large. And the sliderspeed is a way too fast. These issues can be discussed/elaborated on further in my opinion.Not going to point out those overmapped sliderends, persoanlly I think sliderend overmapping is slightly accepted.
- 00:09:533 (3) -00:10:488 (5) - for this kind of beats, which are very weak in music, if you want to map this, at least decrease the hitsounds volume of it, current it's too noisy. reduced to 25% volume
- 00:20:030 (4) - overmapped removed
- 00:22:416 (2) - overmapped changed to a slider and removed the note in question
- 00:23:848 (6) - overmapped removed
- 00:27:187 (2,4) - ^ removed them both
- ...
I love you tooJulie wrote:
puxtu you know me, this is my 1st time making this error =w=, too tired of uni.
i dont even recognise my map anymoreJulie wrote:
[Normal]
00:16:452 (1,2,3) - and 00:27:903 (1,2,3) - Keep this kind of rhythm for hard. It might cause a distability among normal player. fixed like you said C:[Hard]
00:09:533 (3) - is not really mapped for anything, the only sound that appear there is a sound that appear on every red stick, really low background sound and player would'nt really feel it.
00:10:488 (5) - ^
00:09:772 (4) - This rhythm should be like 00:08:818 (1,2) - , because this 00:10:249 - is one of the main sound, which mean one of the important sound to map, so player should be able to hit this sound instead of just dragging the cursor.
00:11:442 (2,4) - Same reason as 00:09:533 (3) -
00:20:030 (4) -
Suggestion : Instead of this being a tapable note where player will hit on a no sound, make it an end of a slider. Make a slider that start here 00:19:792 - (the main sound) to here 00:20:030 - , just like you did here 00:18:360 (1,2) - . So that mean this one 00:19:315 (3) - would become a small slider as well.
Suggestion : Since if you do the suggestion above, most of the map will be short slider, and will be a bit boring to play if is all the same. so how about just making this 00:19:315 (3) - into a small slider to 00:19:553 - (for the weak sound) , delete 00:20:030 (4) - , and put a normal note here 00:19:792 - . That mean there will be a small break for the huge change in instrument pitch.
00:20:746 (2,3) - same reason as 00:20:030 (4) - , suggest taking my 1st suggestion.
00:22:416 (2) - Welp they consider this as overmap, is a really low repeat sound of this sound 00:22:178 - , which also appear here 00:22:893 - and here 00:23:370 - , so suggest making a small slider like 00:22:655 (3,4) -
00:23:609 (5,6) - These 2 should be a small slider like these 00:22:655 (3,4) - , the rhythm is still the same xD.
00:25:279 (2,4) -same reason as 00:22:416 (2) - , this soound is on every red tick, but most player ill barely notice what is matching for.
00:27:187 (2,4) - ^
00:29:096 (3) - ^
XD! By the way space, don't feel bad for me and baruru x3.
For the hard, since all the song go to the same rhythm, if you ever lose some idea on pattern feel free to pm me or baruru !!!
With the amount of mods regarding 'overmap' it would get DQ'ed again and again and again, I honestly don't care at this point. It would end up just above 2 stars by the end.-Faded- wrote:
Space did you legit just delete a difficulty that you've worked so hard on up until now?
I do understand how you feel, getting frustrated with large mod posts, disqualifications, etc but you have to remember this though; most of these are just suggestions. If you don't like how a suggestion seems, then you are free to deny it. (as long as it isn't one of the DQ reasons, which you've kinda already fixed). Who cares if people complain that it's an "inflated normal"? As long as it's still a hard by rankability standards, it doesn't matter.
osu file format v14
[General]
AudioFilename: Pokemon Red & blue - lavender town theme (music).mp3
AudioLeadIn: 0
PreviewTime: 8579
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Shion Town no Theme
TitleUnicode:シオンタウンのテーマ
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:[ Space ]
Version:Lumael's Easy
Source:ポケットモンスター 赤・緑
Tags:Lumael -Faded- Lavender Theme Pokémon Red Green and Blue versions LucaSA4 Yellow Syndrome creepypasta green pokemon
BeatmapID:725705
BeatmapSetID:325899
[Difficulty]
HPDrainRate:2.5
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1
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//Break Periods
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