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Junichi Masuda - Shion Town no Thema [Osu|OsuMania]

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Lumael
More spacing issues? Damn I suck appling mods. I will fix when I get home
Topic Starter
Spayyce

Baraatje123 wrote:

Recheck

[General]
• Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav?):
{soft-hitwhistle.mp3} I was just told you use .mp3's rather than the .wav counterpart.
It's not that big of a deal, but .wav files are much better used for hitsounds



[Normal]
Please increase DS by 0.05-0.1 (to 0.95-1) so the 1/2 will not overlap. It is quite ugly, and can cause DQs
00:08:818 (1,2) - Spacing
Also good, as all spacing issues were found by Julie distanced everything accordingly and fixed some stacking issues I found :o

[Hard]
00:16:452 (1,2) - No reason for jump. It doesn't fit here at allfixed it with a slight change in the upcoming pattern c:
00:41:263 (1,2,1,2) - The spacing here makes no sense, as there are no strong sounds indicating jumps I made my indication more obvious, it should play smoother and cleaner now.

Okay, I personally think the map needs some more work, but that's spacing based
Please turn off grid snap, and snap everything to the same DS (even in Hard, unless you feel a jump is right)
You don't need to turn grid snap off, but it causes more equal distance which plays much more smoother

Call me when it's all fixed
Julie
Oh gawd, my bad, I just cut the part didn't knew it was .mp3, I'm going to convert it for you if you want when I get back home in 2 hours xD.

Thanks bara x3. I'm going to recheck the whole thing again after bubble as well xD.

EDIT : here you go https://puu.sh/ksOfo.zip , too bored in class so did it in class xD
I have no idea why my audacity suddendly start export mp3 file =w=.
Phos-

Julie wrote:

[General for mania]

Try lowering the volume, 100% is so huge @.@. It feel like the soft-hitnormal is taking over the song because is really loud compare to the song. Okay, I reduced it to 50%.

1|2|3|4|5|6|7

[Faded's 7K NM]

00:19:315 (19315|0,19792|1) - Move these note to the right, so it feel more symetrical to 00:16:452 (16452|0,16929|1,17406|2,17883|0) - , and that it doesn't feel like is a part of this 00:20:269 (20269|2,20746|1,21223|0,21700|1,22178|2) - . Okay, I made it more symmetrical.

00:23:132 (23132|4) - Move to the 2nd column, so that it match with the background pitch, because the instrument in the background it go lower pitch and higher at 00:23:609 - . Okay, done.

00:27:426 (27426|0) - same reason as the 1st one, to flow like this 00:24:086 (24086|0,24563|1,25040|2,25517|1) - . Done.

00:29:812 (29812|2,30289|0,30766|2,31243|0) - This isn't supose to be the same column, the sound you map for these small note aren't the same in the song. Okay, done.

00:45:080 - to 00:46:989 - Your whistle hitsound are starting to be unconsistent, check what you did on your EZ. Done~
Thanks for modding!

Updated .osu files
[Easy]
osu file format v14

[General]
AudioFilename: Pokemon Red & blue - lavender town theme (music).mp3
AudioLeadIn: 0
PreviewTime: 8579
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Shion Town no Thema
TitleUnicode:シオンタウンのテーマ
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:[ Space ]
Version:Faded's 7K EZ
Source:ポケットモンスター 赤・緑
Tags:Lumael -Faded- Lavender Theme Pokémon Red Green and Blue versions LucaSA4 Yellow Syndrome creepypasta green pokemon
BeatmapID:758229
BeatmapSetID:325899

[Difficulty]
HPDrainRate:6.5
CircleSize:7
OverallDifficulty:6
ApproachRate:8.5
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"pokemonlavender.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1184,477.13717693837,4,2,1,50,1,0


[Colours]
Combo1 : 158,226,156
Combo2 : 128,128,128
Combo3 : 123,176,202
Combo4 : 226,156,156

[HitObjects]
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475,192,46034,1,2,0:0:0:0:
256,192,46512,1,0,0:0:0:0:
36,192,46989,1,2,0:0:0:0:
[Normal]
osu file format v14

[General]
AudioFilename: Pokemon Red & blue - lavender town theme (music).mp3
AudioLeadIn: 0
PreviewTime: 8579
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Shion Town no Thema
TitleUnicode:シオンタウンのテーマ
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:[ Space ]
Version:Faded's 7K NM
Source:ポケットモンスター 赤・緑
Tags:Lumael -Faded- Lavender Theme Pokémon Red Green and Blue versions LucaSA4 Yellow Syndrome creepypasta green pokemon
BeatmapID:758230
BeatmapSetID:325899

[Difficulty]
HPDrainRate:7
CircleSize:7
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"pokemonlavender.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1184,477.13717693837,4,2,1,50,1,0


[Colours]
Combo1 : 158,226,156
Combo2 : 128,128,128
Combo3 : 123,176,202
Combo4 : 226,156,156

[HitObjects]
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Irreversible
dis so scary X_X
Lumael
;w; I just checked my diff and I found out that you didn't update it Space ;w; that's why there's still spacing issues..
Topic Starter
Spayyce
huh? It should be updated? hmm, I may double check it since I updated it in college. Strange, it all worked fine on my side..

EDIT: Expect these to be all updated tomorrow evening (my time yo)

EDIT EDIT: I applied all the difficulties, and they should be good to go c:
Bara-

BUBBLED!!!

The bubble is a ghost, you cannot see it normally :p

Lumael

Baraatje123 wrote:

BUBBLED!!!

The bubble is a ghost, you cannot see it normally :p

Unless you quote :P
Bara-
Then it's still invisible
Lumael

Baraatje123 wrote:

Then it's still invisible
Huhh XD. Btw thanks for bubble:3
Julie
Space contact me when you get online x3!!
Topic Starter
Spayyce
thank you for the bubble c: <3
Phos-
thanks for bubble :3
hype hype
Julie
HYPE HYPE IS READY TO GO!!
CONGRATZ SPACE, FADED AND LUMAEL XD!!

Was fun working with you Baruru >w<!

Re-check and just point out 2 stuff
2015-09-30 15:09 Julie: ACTION is editing [http://osu.ppy.sh/b/723758 Junichi Masuda - Shion Town no Thema [Hard]]
2015-09-30 15:09 Julie: 00:29:096 (3,4) - ctrl + g the rhythm,00:29:335 - this sound should be a tapable note, instead of an end of slider
2015-09-30 15:10 Julie: end of slider aren't tap by user.
2015-09-30 15:10 [ Space ]: oh
2015-09-30 15:10 [ Space ]: what about this overlap it creates: http://puu.sh/ktPZg/12c4d4f7ec.jpg
2015-09-30 15:12 Julie: ohh
2015-09-30 15:12 Julie: redo pattern a bit
2015-09-30 15:13 Julie: jsut ctrl +g the rhythm xD
2015-09-30 15:13 Julie: ofc need to change a bit the placement
2015-09-30 15:13 [ Space ]: fixed it, it should be fine
2015-09-30 15:16 Julie: cool update please
2015-09-30 15:16 Julie: x3
2015-09-30 15:16 Julie: dont mind if the bubble pop, you dont need re-bub just heart icon xD
2015-09-30 15:17 [ Space ]: donee
2015-09-30 15:22 Julie: in normal, 00:46:989 (3) - NC like you did in Hard?
2015-09-30 15:22 Julie: also new part of the song xD
2015-09-30 15:23 [ Space ]: finished c:
Lumael
First ranked gd o///// thanks you so muuch !
Topic Starter
Spayyce
HYPE :DDD 2nd ranked beatmap ! Lub you all <3
Phos-
My first ranked guest difficulties as well, thanks for the taking the time to check this out and qualify it ^^
Okoratu
just wandering through and wondering why you didn't mute the sliderslides because things like 00:31:720 (1,2,1,2,1) - where volumes on the sliders as a whole increase sound very weird if you have a sliderslide in there as well because it's getting so much louder in comparison to the heads that the last 2 just sound lol

but that might me my personal bias towards sliderslides

also
hard
00:43:172 (3) - why exactly does this of all things not have a new combo lol
also just saying that 00:37:446 (1,2,1,2,1,2,3,4) - as a whole seem hella uninspired but ok
Topic Starter
Spayyce

Okoratu wrote:

just wandering through and wondering why you didn't mute the sliderslides because things like 00:31:720 (1,2,1,2,1) - where volumes on the sliders as a whole increase sound very weird if you have a sliderslide in there as well because it's getting so much louder in comparison to the heads that the last 2 just sound lol

but that might me my personal bias towards sliderslides

also
hard
00:43:172 (3) - why exactly does this of all things not have a new combo lolmeh xD
also just saying that 00:37:446 (1,2,1,2,1,2,3,4) - as a whole seem hella uninspired but ok ironically it took the longest part to make to satisfaction XD
I did at one point, although I prefered them with sound in the end lol

EDIT: Regarding the NC we'll get it fixed up tomorrow, when everyone is online.
skystorms88
If somehow this map got DQ'ed, You should remove '7K' from mania's diff name:

7K EZ -> EZ
7K NM -> NM (also don't forget the GD mapper's name)

Having 'x-K' diffname in single key-count mania mapset is unnecessary, imo.
Fycho
[General]
  1. soft-hitwhistle.wav only has 56ms which is less than 100ms, causes issues with soundcards, and disobeys the current ranking criteria.
  2. Romanised Title must be Shion Town no Theme. テーマ is a borrowed word(katakana), we only romanise it in English way not in Romaji. For some reason this guy made a spelling mistake and not found it later, apologies for it.
  3. Artist: 増田順一, http://puu.sh/iCHsL/c11b6cbf71.jpg
[Hard]
I'd like to say this difficulty is severely overmapped, and doesn't fit the music well. Moreover, the whole hitsounds volume of the map is too large. And the sliderspeed is a way too fast. These issues can be discussed/elaborated on further in my opinion.
  1. 00:09:533 (3) -00:10:488 (5) - for this kind of beats, which are very weak in music, if you want to map this, at least decrease the hitsounds volume of it, current it's too noisy.
  2. 00:20:030 (4) - overmapped
  3. 00:22:416 (2) - overmapped
  4. 00:23:848 (6) - overmapped
  5. 00:27:187 (2,4) - ^
  6. ...
Not going to point out those overmapped sliderends, persoanlly I think sliderend overmapping is slightly accepted.
puxtu

skystorms88 wrote:

If somehow this map got DQ'ed, You should remove '7K' from mania's diff name:

7K EZ -> EZ
7K NM -> NM (also don't forget the GD mapper's name)

Having 'x-K' diffname in single key-count mania mapset is unnecessary, imo.
how can a BN missed this?
Lumael
e.e
Lumael

puxtu wrote:

skystorms88 wrote:

If somehow this map got DQ'ed, You should remove '7K' from mania's diff name:

7K EZ -> EZ
7K NM -> NM (also don't forget the GD mapper's name)

Having 'x-K' diffname in single key-count mania mapset is unnecessary, imo.
how can a BN missed this?
Guidelines ≠ Criteria
Julie

puxtu wrote:

skystorms88 wrote:

If somehow this map got DQ'ed, You should remove '7K' from mania's diff name:

7K EZ -> EZ
7K NM -> NM (also don't forget the GD mapper's name)

Having 'x-K' diffname in single key-count mania mapset is unnecessary, imo.
how can a BN missed this?
puxtu you know me, this is my 1st time making this error =w=, too tired of uni.

Yo check back the 2 point you decline from me on Hard, imma go more in details on the overmap and explain why is consider overmap, and probably will mess up a bit with spread, will also help that out. Lets get it back on this weeks.
Topic Starter
Spayyce

Fycho wrote:

[General]
  1. soft-hitwhistle.wav only has 56ms which is less than 100ms, causes issues with soundcards, and disobeys the current ranking criteria. fml i gotta change this again q.q alright
  2. Romanised Title must be Shion Town no Theme. テーマ is a borrowed word(katakana), we only romanise it in English way not in Romaji. For some reason this guy made a spelling mistake and not found it later, apologies for it. My other map had this on the end and I was told it had no problem with the current ranking procedures, I will anyway.
  3. Artist: 増田順一, http://puu.sh/iCHsL/c11b6cbf71.jpg
It is?

[Hard]
I'd like to say this difficulty is severely overmapped, and doesn't fit the music well. Moreover, the whole hitsounds volume of the map is too large. And the sliderspeed is a way too fast. These issues can be discussed/elaborated on further in my opinion.
  1. 00:09:533 (3) -00:10:488 (5) - for this kind of beats, which are very weak in music, if you want to map this, at least decrease the hitsounds volume of it, current it's too noisy. reduced to 25% volume
  2. 00:20:030 (4) - overmapped removed
  3. 00:22:416 (2) - overmapped changed to a slider and removed the note in question
  4. 00:23:848 (6) - overmapped removed
  5. 00:27:187 (2,4) - ^ removed them both
  6. ...
Not going to point out those overmapped sliderends, persoanlly I think sliderend overmapping is slightly accepted.
Thanks for checking! I need to change a few things beforehand, also I tried my best to make sure it wasn't a difficulty that is an obviously inflated version of the normal as best I could. x.x

EDIT: Someone else can change the length, mine is fking up whenever I open the file and I cannot do anything with it without my whole computer dying.
Julie
[Normal]

00:16:452 (1,2,3) - and 00:27:903 (1,2,3) - Keep this kind of rhythm for hard. It might cause a distability among normal player.


[Hard]

00:09:533 (3) - is not really mapped for anything, the only sound that appear there is a sound that appear on every red stick, really low background sound and player would'nt really feel it.

00:10:488 (5) - ^

00:09:772 (4) - This rhythm should be like 00:08:818 (1,2) - , because this 00:10:249 - is one of the main sound, which mean one of the important sound to map, so player should be able to hit this sound instead of just dragging the cursor.

00:11:442 (2,4) - Same reason as 00:09:533 (3) -

00:20:030 (4) -
Suggestion : Instead of this being a tapable note where player will hit on a no sound, make it an end of a slider. Make a slider that start here 00:19:792 - (the main sound) to here 00:20:030 - , just like you did here 00:18:360 (1,2) - . So that mean this one 00:19:315 (3) - would become a small slider as well.

Suggestion : Since if you do the suggestion above, most of the map will be short slider, and will be a bit boring to play if is all the same. so how about just making this 00:19:315 (3) - into a small slider to 00:19:553 - (for the weak sound) , delete 00:20:030 (4) - , and put a normal note here 00:19:792 - . That mean there will be a small break for the huge change in instrument pitch.

00:20:746 (2,3) - same reason as 00:20:030 (4) - , suggest taking my 1st suggestion.

00:22:416 (2) - Welp they consider this as overmap, is a really low repeat sound of this sound 00:22:178 - , which also appear here 00:22:893 - and here 00:23:370 - , so suggest making a small slider like 00:22:655 (3,4) -

00:23:609 (5,6) - These 2 should be a small slider like these 00:22:655 (3,4) - , the rhythm is still the same xD.

00:25:279 (2,4) -same reason as 00:22:416 (2) - , this soound is on every red tick, but most player ill barely notice what is matching for.

00:27:187 (2,4) - ^

00:29:096 (3) - ^

XD! By the way space, don't feel bad for me and baruru x3.

For the hard, since all the song go to the same rhythm, if you ever lose some idea on pattern feel free to pm me or baruru :D!!!
puxtu

Julie wrote:

puxtu you know me, this is my 1st time making this error =w=, too tired of uni.
I love you too
Topic Starter
Spayyce

Julie wrote:

[Normal]

00:16:452 (1,2,3) - and 00:27:903 (1,2,3) - Keep this kind of rhythm for hard. It might cause a distability among normal player. fixed like you said C:


[Hard]

00:09:533 (3) - is not really mapped for anything, the only sound that appear there is a sound that appear on every red stick, really low background sound and player would'nt really feel it.

00:10:488 (5) - ^

00:09:772 (4) - This rhythm should be like 00:08:818 (1,2) - , because this 00:10:249 - is one of the main sound, which mean one of the important sound to map, so player should be able to hit this sound instead of just dragging the cursor.

00:11:442 (2,4) - Same reason as 00:09:533 (3) -

00:20:030 (4) -
Suggestion : Instead of this being a tapable note where player will hit on a no sound, make it an end of a slider. Make a slider that start here 00:19:792 - (the main sound) to here 00:20:030 - , just like you did here 00:18:360 (1,2) - . So that mean this one 00:19:315 (3) - would become a small slider as well.

Suggestion : Since if you do the suggestion above, most of the map will be short slider, and will be a bit boring to play if is all the same. so how about just making this 00:19:315 (3) - into a small slider to 00:19:553 - (for the weak sound) , delete 00:20:030 (4) - , and put a normal note here 00:19:792 - . That mean there will be a small break for the huge change in instrument pitch.

00:20:746 (2,3) - same reason as 00:20:030 (4) - , suggest taking my 1st suggestion.

00:22:416 (2) - Welp they consider this as overmap, is a really low repeat sound of this sound 00:22:178 - , which also appear here 00:22:893 - and here 00:23:370 - , so suggest making a small slider like 00:22:655 (3,4) -

00:23:609 (5,6) - These 2 should be a small slider like these 00:22:655 (3,4) - , the rhythm is still the same xD.

00:25:279 (2,4) -same reason as 00:22:416 (2) - , this soound is on every red tick, but most player ill barely notice what is matching for.

00:27:187 (2,4) - ^

00:29:096 (3) - ^


XD! By the way space, don't feel bad for me and baruru x3.

For the hard, since all the song go to the same rhythm, if you ever lose some idea on pattern feel free to pm me or baruru :D!!!
i dont even recognise my map anymore

I'm deleting the hard also, because it's becoming a normal with really inflated CS and slider velocity, which I know will get complained at for being an 'inflated normal'. It was also too crumbly (if that's the right word) because when I would take one thing out the rest of it would fall, creating two seperate problems out of one, ect.
Lumael
Faded- should be the submitter now.-.
Okoratu
yes you just lost host privileges
Phos-
Space did you legit just delete a difficulty that you've worked so hard on up until now?
I do understand how you feel, getting frustrated with large mod posts, disqualifications, etc but you have to remember this though; most of these are just suggestions. If you don't like how a suggestion seems, then you are free to deny it. (as long as it isn't one of the DQ reasons, which you've kinda already fixed). Who cares if people complain that it's an "inflated normal"? As long as it's still a hard by rankability standards, it doesn't matter.
Topic Starter
Spayyce

-Faded- wrote:

Space did you legit just delete a difficulty that you've worked so hard on up until now?
I do understand how you feel, getting frustrated with large mod posts, disqualifications, etc but you have to remember this though; most of these are just suggestions. If you don't like how a suggestion seems, then you are free to deny it. (as long as it isn't one of the DQ reasons, which you've kinda already fixed). Who cares if people complain that it's an "inflated normal"? As long as it's still a hard by rankability standards, it doesn't matter.
With the amount of mods regarding 'overmap' it would get DQ'ed again and again and again, I honestly don't care at this point. It would end up just above 2 stars by the end.
Topic Starter
Spayyce
resubmitted hard with like ALL changes MADE SO E0gftwegkargaseg
Okoratu
[easy]
00:16:452 (1,2,3) - with all the symmetry and stuff going on,
why

like
why do you do that to me by slightly overlapping these 2 while avoiding anything like that throughout the restttt

00:33:629 (2) - could u have this one bend at the sound or something http://puu.sh/kuSct/93842ddf35.jpg is an idea because right now it just goes partly over its own end in order to highlight exactly nothing in particular

log
18:45 Okoratu: xD by deleting your hard you really lost the ability to host it because of the contribution rule lol
18:47 Okoratu: http://puu.sh/kuQvz/86fab81b47.png y did it do this
18:51 *[ Space ] is editing [https://osu.ppy.sh/b/793858 Junichi Masuda - Shion Town no Thema [Advanced]]
18:51 [ Space ]: I resubmitted as advanced
18:51 [ Space ]: Check it out c:
18:51 Okoratu: Thema
18:51 Okoratu: or
18:51 Okoratu: Theme
18:51 Okoratu: dzzt
18:51 [ Space ]: ffs
18:52 [ Space ]: ok changed
18:56 Okoratu: xD
18:57 Okoratu: 00:20:269 (1,2,3) -
18:57 Okoratu: is meh
18:57 Okoratu: hh
18:57 [ Space ]: just like the rest of it ik
18:58 Okoratu: especially since you did 00:12:635 (1,2,3,4,1) - for the same instance just before
18:58 Okoratu: and if at all i'd do this like http://puu.sh/kuR7b/c8a39ebaaa.jpg
18:58 [ Space ]: fixed it
18:58 Okoratu: because that doesn't leave you with the strongestt sound of that on the end of 3 :/
18:59 Okoratu: 00:29:812 (4,1) -
18:59 Okoratu: combos why
19:00 Okoratu: 00:18:360 (3) -
19:01 [ Space ]: fixed combo
19:02 [ Space ]: ok post this as an irc and i will give kds c:
19:02 Okoratu: idk 00:37:446 (1,2) - are kind a different from the sliderspammery that follows how about overmapping sliderends like 00:12:635 (1,2,3,4) -
19:02 [ Space ]: oh more xd
19:03 Okoratu: dunno
19:03 Okoratu: or circles but then it's be a lot of circles
19:03 [ Space ]: It's fine for me
19:03 [ Space ]: I don't see what I can do, the music repeats itself
19:03 [ Space ]: so why should I change the type of slider?
19:04 [ Space ]: on the other 'sliderspam' you can hear 4 instances, on the part you mentioned you can only hear two
19:04 Okoratu: because 00:37:446 (1,2) - has more stressed sounds than 00:39:354 (1,2,1,2,1,2) -
19:04 Okoratu: ??
19:04 [ Space ]: I don't want to change it because then everyone will jump at the fact it's 'overmapped'
19:05 Okoratu: so are 00:12:635 (1,2,3,4) - but that's just sliderends lol
19:05 Okoratu: but you got a point there
19:05 [ Space ]: yeah, there is only two emphasised beats on the part you mentioned
19:06 Okoratu: on 00:37:446 (1,2) - ?
19:06 [ Space ]: yeah
19:06 Okoratu: melody does dudu dudu on 1/1 there though
19:06 Okoratu: and doesnt on the other sliders
19:06 Okoratu: which was ~the argument~
19:07 [ Space ]: but the beat I put the notes on is /more/ emphasised than the ones at the end of the slider
19:08 Okoratu: and melody is similar to 00:22:178 (1,2,3,4) - just the sounds are different, the arrangement is similar
19:08 Okoratu: but whatever
19:08 [ Space ]: k
19:10 Okoratu: 00:31:720 (1,2,1,2) - sv changes in combination with volume could also be cool but that's completely up to you
19:11 [ Space ]: i think it's fine with the volume increment :P
19:12 Okoratu: comboing in normal has the same random screwups as advanced
19:12 Okoratu: 00:27:903 (3) -
19:12 Okoratu: lol xd
19:12 Okoratu: even easy has more circles than your normal
19:12 Okoratu: uh
19:12 Okoratu: m
19:13 Okoratu: dafuq
19:16 [ Space ]: it's because i changed a lot of them
19:16 [ Space ]: i deleted a slider and readded it XD
19:18 Okoratu: if normal could end up at like 15 or so circles to show that you at least tried or something idk
19:18 Okoratu: XD
Lumael
fixed the second one, even though none of this is a problem, ty
osu file format v14

[General]
AudioFilename: Pokemon Red & blue - lavender town theme (music).mp3
AudioLeadIn: 0
PreviewTime: 8579
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Shion Town no Theme
TitleUnicode:シオンタウンのテーマ
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:[ Space ]
Version:Lumael's Easy
Source:ポケットモンスター 赤・緑
Tags:Lumael -Faded- Lavender Theme Pokémon Red Green and Blue versions LucaSA4 Yellow Syndrome creepypasta green pokemon
BeatmapID:725705
BeatmapSetID:325899

[Difficulty]
HPDrainRate:2.5
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"pokemonlavender.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1184,477.13717693837,4,2,1,40,1,0


[Colours]
Combo1 : 158,226,156
Combo2 : 128,128,128
Combo3 : 123,176,202
Combo4 : 226,156,156

[HitObjects]
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456,100,27903,5,2,0:0:0:0:
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132,168,46034,2,0,L|52:171,1,80,0|0,0:0|0:0,0:0:0:0:
60,268,46989,1,4,0:0:0:0:
Topic Starter
Spayyce
Applied the easy, changes are all made. Can we rerank ^w^
Fycho
there is no space between artist according his twitter, do you'd remove the space.
Topic Starter
Spayyce

Fycho wrote:

there is no space between artist according his twitter, do you'd remove the space.
Twitter doesn't allow for spaces in names I don't think. Also according to the wikipedia page here it shows evidence of a space
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