Hello, M4M from my queue.
Please, reply to this mod and tell me why you didn't change without saying "it's my style" or "there are already ranked maps with the same kind of pattern" or other reasons like this.
Note : things may have been already fixed with previous mods.
I don't mod the Extra diff because patterns look so overdone compared to what the song can provide. Aiming 310 BPM is not easy at all and overkill, and only a few players can do it. Imo this diff is unnecessary.
Good luck ~
Please, reply to this mod and tell me why you didn't change without saying "it's my style" or "there are already ranked maps with the same kind of pattern" or other reasons like this.
Note : things may have been already fixed with previous mods.
Easy
- Don't use tickrate 2 unless there is a special purpose like using sliderticks with a custom clap for example. Use tickrate 1.
Normal
- Same as Easy about tickrate.
- The diff gap between this diff and Easy is too large. This current Normal diff contains a lot of 1/2 patterns whhen you can see on Easy, main patterns are 1/1 and when it's not, it's 2/1.
Hard
- 00:11:995 (2,3,1) - This pattern is really weird to play and looks ugly due to the overlap between those sliders. To make this pattern more comfortable to play, just increase the angle between those sliders in order to get rid of this overlap. And also, there should not be a larger distance between 00:12:383 (3,1) - than 00:11:995 (2,3) - because it looks misleading to players, and they can hit this circle 00:12:770 (1) - too early or late.
- 00:25:157 (1,2,3,4,5,1,1) - This pattern is unreadable. First, these circles 00:25:447 (2,3,4) - are too much spaced, and that makes this pattern really difficult to play and handle for a hard player. Plus, i don't really think that a simple hard player could read this slider 00:25:157 (1) - with the triple properly, it requires much technical skills and that's a little too much. And finally, how the player could be able to read this properly ? 00:25:834 (5,1,1) - . There is a polarity issues and that's not really easy to hit them with much accuracy, and a hard player doesn't have a lot of both accuracy and reading skills. It should be better if you unstack these circles froms the sliderend, or just find another solution.
Insane
- 00:25:931 (1,1) - There should be more distance between them, because the current pattern could cause readability issues due to the previous patterns that are really much spaced.
Extreme
- 00:14:318 (1,2,3) - Why is there a jump here and not here 00:15:866 (1,2,3) - ? Imo, the jump you added looks out of place, because the next patterns are easier to handle and less spaced, and this long jump is like a spike, and that's not really appreciated. Just avoid this jump here : 00:14:318 (1,2,3) -
- 00:24:189 (1,1) - A little readability issue here, i don't really expected a long jump between the slider and this stream when i was testplaying, because the first circle of this stream is stacked with this slider 00:23:899 (1) - , and the Approach rate is not enough high to be able to avoid this weird stack. I highly recommend you to unstack 00:23:899 (1,1) - because as i said, it causes some readability issues. Don't touch the AR it looks fine.
I don't mod the Extra diff because patterns look so overdone compared to what the song can provide. Aiming 310 BPM is not easy at all and overkill, and only a few players can do it. Imo this diff is unnecessary.
Good luck ~