community forum

DJ YOSHITAKA - CUSTOM DRIVE

posted
Total Posts
98
show more
[R]
shortest bm mod
from queue
every "?" lines just an opinion

[General]
Kantan,Futsuu,Muzukashii, this spinner 00:26:802 - change to slider, Inner Oni and Ura have stream in here, stream can alternate it with slider
[Kantan]
00:12:770 - D , sound same like 00:13:544 - but more higher

here for better sound
00:20:512 - K
00:21:286 - d
00:21:673 - delete
00:22:060 - add d
00:22:447 - delete
00:22:834 - add K
[Futsuu]
00:12:770 - D , like kantan thing
[Muzukashi]
00:08:124 - D, low>high>low>high>low>high
[Oni]
00:04:447 - d pls
00:08:124 - D, like muzu thing
00:11:028 - add d ?
00:12:479 - kdddk ? followong flow because this begining have much kdd and ddk
[Inner Oni]
00:12:576 - d, this bit stream is not good with this k
Not much but hope helpfull
Good Luck ~
[R]
ouch , do double post :o
Topic Starter
Bara-

[R] wrote:

shortest bm mod
from queue
every "?" lines just an opinion

[General]
Kantan,Futsuu,Muzukashii, this spinner 00:26:802 - change to slider, Inner Oni and Ura have stream in here, stream can alternate it with slider Good Idea!
[Kantan]
00:12:770 - D , sound same like 00:13:544 - but more higher

here for better sound
00:20:512 - K I follow the claps
00:21:286 - d
00:21:673 - delete
00:22:060 - add d
00:22:447 - delete
00:22:834 - add K d to follow rhythm
[Futsuu]
00:12:770 - D , like kantan thing
[Muzukashi]
00:08:124 - D, low>high>low>high>low>high K feels better, because of the huge thundercloud sound type of sound
[Oni]
00:04:447 - d pls
00:08:124 - D, like muzu thing It's a really loud sound, K feels beter (see muzu)
00:11:028 - add d ?
00:12:479 - kdddk ? followong flow because this begining have much kdd and ddk
[Inner Oni]
00:12:576 - d, this bit stream is not good with this k This plays better imo
Not much but hope helpfull
Good Luck ~
Thanks, fixed all unreplied to
Volta
Hi, from my queue. Here's your order~

00:02:995 (13) - change to k
00:03:770 (21) - ^
00:04:544 (29) - ^
then the kat heard at the stream sounds better

00:05:028 (34) - change to d

00:09:673 (59,60) - swap
00:11:028 (72) - k
seems okay
00:29:028 (178,179) - swap these to give better impact at the finisher
00:19:737 (67) - K

00:24:770 (93) - k, i think there's a clap

00:26:802 (1) - this spinner override the slider. fix it
00:01:931 (2) - D, sounds better
00:08:124 (9) - ^
00:17:415 (32) - ^
00:22:060 (47) - ^
00:23:608 (52) - ^
00:01:931 (2) -D
00:16:641 (19) - k
00:20:899 (27) - move to 00:21:673 -

okay that's all. good luck~
-Sh1n1-
Hi bro~~ from M4M

[General]

  1. you should finish with spin from 00:26:705 - to 00:31:350 - in all diffs to keep a general consistency
  2. You are overusing finishers, is not a good idea to start with K at 00:01:157 - because It is an extremely fine sound and you start with finish at 00:01:931 - different sound/different note.
  3. I can feel finishers only at 00:01:931 - 00:08:124 - 00:14:318 (1) -
  4. SB is annoying


[Kantan]

  1. delete some finishers: 00:05:028 (4) - 00:05:802 (5) - 00:06:576 (6) - 00:07:350 (7) - 00:07:737 (8) -
  2. 00:11:221 (11,12) - remove finish here too
  3. 00:17:802 (21) - move to 00:17:028 - because you need breaks to add more emphasis on 00:17:415 - 00:18:189 - 00:18:963 - 00:19:737 -
  4. 00:19:350 (24) - delete if you follow my preview advice


[Futsuu]

  1. remove more finishers: 00:01:157 (1) - 00:05:028 (4) - 00:05:802 (5) - 00:06:576 (6) - 00:06:963 (7) - 00:07:350 (8) - 00:11:221 (14) - 00:12:770 (19) - + all finishers on kiai except 00:23:608 (52) - 00:25:157 (56) - 00:25:931 (58) -


[Muzukashii]

  1. 00:05:995 (16) - add a rest here
  2. 00:07:350 (20,21,22,23,24) - wtf? why finishers? orz
  3. Well remove finisher on kiai part too >.>
  4. 00:22:253 (79,80,81,82) - same as 00:20:705 (71,72,73,74) - previously you did 00:14:512 (43,44,45,46) - 00:16:060 (51,52,53,54) -
  5. 00:26:705 (103,1) - wth? xDD


[Oni]

  1. 00:26:705 (158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,1) - delete all ._. As I said in General, this part is not good to map
  2. 00:05:318 - add a note here and 00:06:479 (33) - move to 00:06:092 - to keep consistency with the same sound
  3. I'm surprised, Idk what are you following? some patterns looks ramdomly, I can't see consistency, Finishers make me crazy. xDD


[Inner Oni]

  1. 00:04:157 (20) - delete
  2. 00:05:318 - add o to fix a better rhythm and delete 00:05:899 (33) - to keep consistency with the same sound
  3. 00:08:995 (55) - is more necessary at 00:08:802 - imo
  4. 00:09:673 (61,62,63,64,65,66,67) - and 00:10:447 (68,69,70,71,72,73,74) - and 00:11:221 (75,76,77,78,79,80,81) - have the same sound? please!!
  5. 00:26:705 - spin start here


[Ura Oni]

  1. 1.40 oki
  2. I like kiai part but intro is too overmaped bro, really
  3. from 00:05:028 - to 00:07:544 - I'm surprised again because in Inner Oni this part were over-over-over-overmapped and Ura Oni have a rest?
  4. 00:08:995 (52) - move to 00:08:802 -
  5. 00:26:705 - spin ._.


Diffs need a lot of work imo, specially from Oni to Kantan, remap some parts and remove finishers please, This time I give a general mod but I'll mod again when you find more mods. Good Luck and ask again if this mapset can be ranked because ranked version from P o M u T a and Kuo Kyoka are not available
Topic Starter
Bara-
Will look aat it tomorrow
Also, I asked few people (QAT) and they all said this map is rankable
Heck, a DMCA'd song got ranked short time ago
OzzyOzrock
Hey baraatjejejtjttej! Short song, but doesn't mean I'll nit-pick, heh. Sorry if this clashes with the mod above, I didn't see it...
Song is rankable btw.

[Ura Oni]
1.6SV is so ugly to me ;_;
OD and HP should be at 6.

Why did you hitsound the intro stream? XD

The whole beginning stream part is more like dkkkdkkkdkkkdkkkd. Plus the streams you use from 00:08:899 () - to 00:12:770 () - are super similar to what you're already mapping in the kiai. Re-map the stuff before kiai to fit the song more? Streams like kkddk and ddkkdkk should be fitting for parts after 00:08:124 () so you don't have to map another long stream or something to fit the song.

00:16:834 (128) - k, since the pitch rises
00:20:415 (161) - ^, should be fine to keep the other ones the same though.
00:21:673 (166) - d here, because it's not particularly high
00:25:060 (199) - this should be a 'k', to make 00:25:157 (200,201,202,203,204,205,206,207,208) a lot more clearer.

Normal people wouldn't touch that ending stream and leave it a spinner lol..but it's fun at this bpm.
Pretty steady diff, just the intro needs some uniqueness!
[Inner Oni]
OD 6 here too.
Delete 00:04:157 (20) then 00:05:124 () - add a 'k'? This way you have a 7 stream, a little break, then the same 7 stream. It's just more structured.
00:07:737 (43,44,45,46,47,48) - d d dddk? A simpler 1/6 pattern for this lower difficulty.
00:09:770 (62) - delete this so it's 5 7 5 7?
00:11:221 (74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92) - how about mapping a simpler stream (like the drums) instead of one so close to the one currently in Ura Oni?
00:16:834 (122) - k, for the higher pitch.
00:17:124 (124,125) - kd? 00:17:221 (125,126) - these are actually the same pitch
00:17:802 (129,135,141) - these 'd', so the last one can be dkkdk and compliment the higher note on that one?
00:21:866 (162) - d? it's the same pitch as the next note, and sounds better.
00:22:447 () - add d here? only place with 2 doubles in the song
00:23:415 (173) - same as 2 suggestions up
00:25:060 (188) - k for the same stream clarity reasons
00:26:705 () - I think this diff shouldn't have the 1/6 ending :P, but if you want to keep it, move the third 1/6 to 00:28:253 () - it's more musical.

Sloppy looking difffff (I think it could benefit from more doubles) but it's a pretty good difficulty fill.
[Oni]
OD 6 works fine.
00:15:673 (82) - d, to stop dk spam
00:16:834 (91) - k, ^
00:20:802 (117) - k probably works better here too
00:23:318 (136,137,138) - kd d?
00:25:737 (153) - removing this note works without bringing in an awkward feeling stream
00:26:705 () - Would really prefer this isn't mapped considering the only real sounds are the stream stuff, but if you really want to freestyle, this is probably beter lmao.

But diff is fine overall.
[Muzukashii]
00:14:318 (42) - past this note, I don't think you should add any more finishers in the kiai. It just clutters the map and makes it confusing for muzu players ;_;
00:23:608 (86,91) - ...except for these, these are fine.
00:25:931 (101) - but this one especially not.
00:20:802 (72) - k?
00:26:705 (103,1) - what.... lmfao NO it's not ok lol XD, keep it a slider then a spinner?

But nice diff.
[Futsuu]
OD 5 is good for futsuu.
00:11:221 (14,19) - would recommend removing these finishers
Same thing with big notes in the kiai. In lower diffs just because there are a lot more opportunities to use them doesn't mean they should be there :P
00:20:124 (41) - remove this note to make a break.
00:15:866 (27) - d? then the other ones after can be d d k and you can make 00:15:866 (27) - into just a k (remove the note in the middle). Futsuu is more stuff like this than 'k ddk d k ddk', it's simple patterns with breaks in between.
00:23:220 (49,50,51) - k k d d should make this part more interesting
00:25:157 (55) - remove finish here? the last one being a big note is nice enough

[Kantan]
OD 4 is low enough for kantan
00:07:737 (8) - delete this, kantan plays will not be able to comprehend these ginormous faces
00:13:544 (14) - ^ but because it just sounds better
00:18:963 (23,24,25) - k k k so it's not d k d 3 times? ;_;
00:20:512 (26,27,28) - in the beginning, it's d d k d, here the onbeat starts with d k d. fix that?
00:24:382 (33) - k?
00:26:705 (36) - i think having it all a spinner fits kantan more

Sorry if this clashed with the mod above! Good luck!
DNR
OK GENERALLY I WRITE MY INTRO POST BEFORE LOOKING AT THE MAP BUT I JUST LOOKED AT THE HARDEST DIFF AND LIKE JESUS CHRIST IM NOT READY

Extra:
ok so uhhhhh
00:01:931 (1) - Do you think that like wow there's all of this cool rhythmic stuff happening in the background and like you focus on my mom's dial-up laptop turning on.
00:05:028 - Just gonna do a general thing here. It'd be super wonderful and magical if you firstly did your combos in groups of 2, and didn't make the colors so colorful, as they're against a black and white background.
00:11:221 (1,2,3,4,1,2,3,4,1,2,3,4) - This isn't as fun as you think it is trust me.
00:25:253 (1,1,1) - like are you even taking this game seriously. When you have complex rhythm like that, one of the coolest things you can do is make it readable so people can hit the notes and be happy.

Like my mind pretty much shut off for most of this diff. Somewhat because I haven't played the game since 2013 and somewhat because like you're trying to make this map REALLY hard which is cool except the song really doesn't call for that.

Extreme *guitar rifF*:
00:01:931 (1) - ok please don't do this in every diff come on
00:10:446 (1,2,3,4,1,2,3,4) - like i get that this is the aesthetic that like it's noncomformity or something but like ugggh please dont
00:11:221 (1,2,3,4,1,2,3,4,1,2,3,4) - THIS IS LITERALLY THE SAME PART FROM EXTRA JUST SPACED DOWN PLEASE TURN OFF THE EDITOR.

Same stuff as Extra pretty much

Insane:
00:01:931 (1) - A.
00:06:576 (3) - NC.
00:25:931 (1) - Like if you're going to do sliderspeed things with this slider, make it consistent. The insane diff player can handle stuff like that.

Hard:
00:01:931 (2) - i hate living.
00:14:318 - there's probably a spread thing here idunno it's a lot easier tho

Normal:
00:01:931 (1,2,3) - HE'S FINALLY BACK TO KICK SOME TAIL. ALSO YES GREAT JOB FRIEND YOU ARE DOING WONDERFUL SEE ALL THE CONENT YOU CAN MILK OUT OF THAT.

Ok so long story short the mod isn't super long because it's a short map and I'm not one for long mods but tl;dr I really don't like the higher diffs. Half of that comes from me being me but the other half sees it as just being a huge content overload. I feel like the map is trying to be harder than what it is, and I feel rushed and pressured whenever I play it. I know this is my first step back into the modding scene and I look like a total cunt right now but uhhh yeah, it's too much for me.

Also, get your SB finished. It looks really tacky when you have bright colors against a black and white background. You can be colorful, but get dark and earthy colors rather than playset colors.
Topic Starter
Bara-

Flying Pan wrote:

Hi, from my queue. Here's your order~

00:02:995 (13) - change to k
00:03:770 (21) - ^
00:04:544 (29) - ^
then the kat heard at the stream sounds better

00:05:028 (34) - change to d Made (33) k for more emphasis on this one

00:09:673 (59,60) - swap
00:11:028 (72) - k
seems okay
00:29:028 (178,179) - swap these to give better impact at the finisher
00:19:737 (67) - K

00:24:770 (93) - k, i think there's a clap

00:26:802 (1) - this spinner override the slider. fix it
00:01:931 (2) - D, sounds better Really highpitched, keeping K
00:08:124 (9) - ^
00:17:415 (32) - ^ K feels better patternwise (consistent with the rest)
00:22:060 (47) - ^ ^^
00:23:608 (52) - ^ ^^
00:01:931 (2) -D
00:16:641 (19) - k Following claps in music, no clap here -->d
00:20:899 (27) - move to 00:21:673 -

okay that's all. good luck~

-Sh1n1- wrote:

Hi bro~~ from M4M

[General]

  1. you should finish with spin from 00:26:705 - to 00:31:350 - Slidersfeel better IMO, made them all slider+spinner
  2. You are overusing finishers, is not a good idea to start with K at 00:01:157 - because It is an extremely fine sound and you start with finish at 00:01:931 - different sound/different note.
  3. I can feel finishers only at 00:01:931 - 00:08:124 - 00:14:318 (1) -
  4. SB is annoying


[Kantan]

  1. delete some finishers: 00:05:028 (4) - 00:05:802 (5) - 00:06:576 (6) - 00:07:350 (7) - 00:07:737 (8) -
  2. 00:11:221 (11,12) - remove finish here too
  3. 00:17:802 (21) - move to 00:17:028 - because you need breaks to add more emphasis on 00:17:415 - 00:18:189 - 00:18:963 - 00:19:737 -
  4. 00:19:350 (24) - delete if you follow my preview advice


[Futsuu]

  1. remove more finishers: 00:01:157 (1) - 00:05:028 (4) - 00:05:802 (5) - 00:06:576 (6) - 00:06:963 (7) - 00:07:350 (8) - 00:11:221 (14) - 00:12:770 (19) - + all finishers on kiai except 00:23:608 (52) - 00:25:157 (56) - 00:25:931 (58) -


[Muzukashii]

  1. 00:05:995 (16) - add a rest here
  2. 00:07:350 (20,21,22,23,24) - wtf? why finishers? orz
  3. Well remove finisher on kiai part too >.>
  4. 00:22:253 (79,80,81,82) - same as 00:20:705 (71,72,73,74) - previously you did 00:14:512 (43,44,45,46) - 00:16:060 (51,52,53,54) - They're all slightly higher pitched, thus different pattern
  5. 00:26:705 (103,1) - wth? xDD


[Oni]

  1. 00:26:705 (158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,1) - delete all ._. As I said in General, this part is not good to map
  2. 00:05:318 - add a note here and 00:06:479 (33) - move to 00:06:092 - to keep consistency with the same sound
  3. I'm surprised, Idk what are you following? some patterns looks ramdomly, I can't see consistency, Finishers make me crazy. xDD


[Inner Oni]

  1. 00:04:157 (20) - delete It follows the sound better IMO
  2. 00:05:318 - add o to fix a better rhythm and delete 00:05:899 (33) - to keep consistency with the same sound
  3. 00:08:995 (55) - is more necessary at 00:08:802 - imo
  4. 00:09:673 (61,62,63,64,65,66,67) - and 00:10:447 (68,69,70,71,72,73,74) - and 00:11:221 (75,76,77,78,79,80,81) - have the same sound? please!! They do
  5. 00:26:705 - spin start here


[Ura Oni]

  1. 1.40 oki Keeping 1.60 as it's the highest diff after
  2. I like kiai part but intro is too overmaped bro, really
  3. from 00:05:028 - to 00:07:544 - I'm surprised again because in Inner Oni this part were over-over-over-overmapped and Ura Oni have a rest?
  4. 00:08:995 (52) - move to 00:08:802 -
  5. 00:26:705 - spin ._.


Diffs need a lot of work imo, specially from Oni to Kantan, remap some parts and remove finishers please, This time I give a general mod but I'll mod again when you find more mods. Good Luck and ask again if this mapset can be ranked because ranked version from P o M u T a and Kuo Kyoka are not available

OzzyOzrock wrote:

Hey baraatjejejtjttej! Hey Ozzyzzyzzoz Short song, but doesn't mean I'll nit-pick, heh. Sorry if this clashes with the mod above, I didn't see it...
Song is rankable btw.

[Ura Oni]
1.6SV is so ugly to me ;_; Not to me :P
OD and HP should be at 6. Set at 7 because I deleted final stream

Why did you hitsound the intro stream? XD

The whole beginning stream part is more like dkkkdkkkdkkkdkkkd. Plus the streams you use from 00:08:899 () - to 00:12:770 () - are super similar to what you're already mapping in the kiai. Re-map the stuff before kiai to fit the song more? Streams like kkddk and ddkkdkk should be fitting for parts after 00:08:124 () so you don't have to map another long stream or something to fit the song.

00:16:834 (128) - k, since the pitch rises
00:20:415 (161) - ^, should be fine to keep the other ones the same though.
00:21:673 (166) - d here, because it's not particularly high Following claps
00:25:060 (199) - this should be a 'k', to make 00:25:157 (200,201,202,203,204,205,206,207,208) a lot more clearer.

Normal people wouldn't touch that ending stream and leave it a spinner lol..but it's fun at this bpm. Decided to delete. Tbh, I only mapped it because I wanted a 1-2-3-4-5-6 star spred
Pretty steady diff, just the intro needs some uniqueness!
[Inner Oni]
OD 6 here too. It is O.o
Delete 00:04:157 (20) then 00:05:124 () - add a 'k'? This way you have a 7 stream, a little break, then the same 7 stream. It's just more structured. Clash with other mod
00:07:737 (43,44,45,46,47,48) - d d dddk? A simpler 1/6 pattern for this lower difficulty. d d kddk feels easier (instead of spamming d)
00:09:770 (62) - delete this so it's 5 7 5 7? Clash with other mod
00:11:221 (74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92) - how about mapping a simpler stream (like the drums) instead of one so close to the one currently in Ura Oni? Clash with other mod
00:16:834 (122) - k, for the higher pitch.
00:17:124 (124,125) - kd? 00:17:221 (125,126) - these are actually the same pitch
00:17:802 (129,135,141) - these 'd', so the last one can be dkkdk and compliment the higher note on that one? Following claps
00:21:866 (162) - d? it's the same pitch as the next note, and sounds better.
00:22:447 () - add d here? only place with 2 doubles in the song k for clap
00:23:415 (173) - same as 2 suggestions up
00:25:060 (188) - k for the same stream clarity reasons
00:26:705 () - I think this diff shouldn't have the 1/6 ending :P, but if you want to keep it, move the third 1/6 to 00:28:253 () - it's more musical.

Sloppy looking difffff (I think it could benefit from more doubles) but it's a pretty good difficulty fill.
[Oni]
OD 6 works fine.
00:15:673 (82) - d, to stop dk spam
00:16:834 (91) - k, ^
00:20:802 (117) - k probably works better here too
00:23:318 (136,137,138) - kd d?
00:25:737 (153) - removing this note works without bringing in an awkward feeling stream
00:26:705 () - Would really prefer this isn't mapped considering the only real sounds are the stream stuff, but if you really want to freestyle, this is probably beter lmao.

But diff is fine overall.
[Muzukashii]
00:14:318 (42) - past this note, I don't think you should add any more finishers in the kiai. It just clutters the map and makes it confusing for muzu players ;_; Clash with other mod
00:23:608 (86,91) - ...except for these, these are fine.
00:25:931 (101) - but this one especially not.
00:20:802 (72) - k?
00:26:705 (103,1) - what.... lmfao NO it's not ok lol XD, keep it a slider then a spinner?

But nice diff.
[Futsuu]
OD 5 is good for futsuu.
00:11:221 (14,19) - would recommend removing these finishers Clash with other mod
Same thing with big notes in the kiai. In lower diffs just because there are a lot more opportunities to use them doesn't mean they should be there :P
00:20:124 (41) - remove this note to make a break.
00:15:866 (27) - d? then the other ones after can be d d k and you can make 00:15:866 (27) - into just a k (remove the note in the middle). Futsuu is more stuff like this than 'k ddk d k ddk', it's simple patterns with breaks in between. ?? The note in the middle is one of the strongest sounds
00:23:220 (49,50,51) - k k d d should make this part more interesting
00:25:157 (55) - remove finish here? the last one being a big note is nice enough

[Kantan]
OD 4 is low enough for kantan
00:07:737 (8) - delete this, kantan plays will not be able to comprehend these ginormous faces Removed all finishes, so I think this is okay
00:13:544 (14) - ^ but because it just sounds better
00:18:963 (23,24,25) - k k k so it's not d k d 3 times? ;_; Clash with other mod
00:20:512 (26,27,28) - in the beginning, it's d d k d, here the onbeat starts with d k d. fix that? Clash with other mod, I think
00:24:382 (33) - k?
00:26:705 (36) - i think having it all a spinner fits kantan more Consistency

Sorry if this clashed with the mod above! Good luck!
Thanks!!!!
No reply means fixed
Topic Starter
Bara-

Reditum wrote:

OK GENERALLY I WRITE MY INTRO POST BEFORE LOOKING AT THE MAP BUT I JUST LOOKED AT THE HARDEST DIFF AND LIKE JESUS CHRIST IM NOT READY

Extra:
ok so uhhhhh
00:01:931 (1) - Do you think that like wow there's all of this cool rhythmic stuff happening in the background and like you focus on my mom's dial-up laptop turning on. LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
00:05:028 - Just gonna do a general thing here. It'd be super wonderful and magical if you firstly did your combos in groups of 2, and didn't make the colors so colorful, as they're against a black and white background. This is easirs to read, fixed the colors
00:11:221 (1,2,3,4,1,2,3,4,1,2,3,4) - This isn't as fun as you think it is trust me.
00:25:253 (1,1,1) - like are you even taking this game seriously. When you have complex rhythm like that, one of the coolest things you can do is make it readable so people can hit the notes and be happy. This part is like the only part I can completely pass w/o trouble everytime, it;s the easiest part of the map (except the start) IMO

Like my mind pretty much shut off for most of this diff. Somewhat because I haven't played the game since 2013 and somewhat because like you're trying to make this map REALLY hard which is cool except the song really doesn't call for that. I can't really call this intentionally hard. I've mapped playable 7-8 star diffs before :P

Extreme *guitar rifF*:
00:01:931 (1) - ok please don't do this in every diff come on But it fits ;-;
00:10:446 (1,2,3,4,1,2,3,4) - like i get that this is the aesthetic that like it's noncomformity or something but like ugggh please dont You haven't modded in a long time then, patterns such as these are very popular now, even in 200 bpm maps
00:11:221 (1,2,3,4,1,2,3,4,1,2,3,4) - THIS IS LITERALLY THE SAME PART FROM EXTRA JUST SPACED DOWN PLEASE TURN OFF THE EDITOR. LOOOOOOOL. But but but... I love such streams, changed it tho

Same stuff as Extra pretty much

Insane:
00:01:931 (1) - A. B.
00:06:576 (3) - NC.
00:25:931 (1) - Like if you're going to do sliderspeed things with this slider, make it consistent. The insane diff player can handle stuff like that. wut? There are no changes here

Hard:
00:01:931 (2) - i hate living. LOOLLL, keeping it as it fits a lot IMO (Idk what else to do tbh, cuz it's hard)
00:14:318 - there's probably a spread thing here idunno it's a lot easier tho :)

Normal:
00:01:931 (1,2,3) - HE'S FINALLY BACK TO KICK SOME TAIL. ALSO YES GREAT JOB FRIEND YOU ARE DOING WONDERFUL SEE ALL THE CONENT YOU CAN MILK OUT OF THAT. What the. I don't even

Ok so long story short the mod isn't super long because it's a short map and I'm not one for long mods but tl;dr I really don't like the higher diffs. Half of that comes from me being me but the other half sees it as just being a huge content overload. I feel like the map is trying to be harder than what it is, and I feel rushed and pressured whenever I play it. I know this is my first step back into the modding scene and I look like a total cunt right now but uhhh yeah, it's too much for me.

Also, get your SB finished. It looks really tacky when you have bright colors against a black and white background. You can be colorful, but get dark and earthy colors rather than playset colors. Thanks! This is one heck of a good suggestion
No reply = fixed
THANKS!!!

Doubleposted for PC issues
OzzyOzrock
i was about to say "Reditum you are exactly like CDFA holy shit" then I fucking realize you ARE him lmfao
Topic Starter
Bara-
HAHAHAHA
GG OZZY
Aldwych
Hi!
Today i'm gonna show YOUUU how 2 make an old-Fashioned MLG Pie! ( ͡° ͜ʖ ͡°)

Mod requested!

[General]

Well i dislike your settings on lower levels but opinions xd

[Kantan]

00:13:544 : Imo you can delete this note, alone, it doesn't have real interest (meaning this note coupled with 00:13:834 etc... for example is worth).
00:16:641 : I found the rythm more interesting by using a k here instead of d.
00:22:834 : Same, plus it makes your kiai section less boring. I know both of them are suggestion because you're using k at obvious time, but hey, let's do less std convert on taiko meps lul.

Well... lol how to miss a kantan here. Impossible

[Futsuu]

00:11:995 : Hmmm it seems that you have used a note here. But you should delete this note, the rythm will be much bettern with the new 2 distincts patterns.
00:15:866 : Why didn't you turn this one to k? The sound goes up here.
00:17:027 : By the rythm, kkd is more appropriate
00:21:672 : ^ but here kdd.

The rythm is good but not the pattern on kiai imo. They aren't representative of the music.

[Muzukashii]

00:15:092 : This kind of note should be k imo. It fits better the doublets and the music.
00:16:641 : Same as above for this and the next one.
00:20:028 : I know the music is quite short, but imo you should delete this note i find this muzukashi quite dense and technical, you got doublets and full 3/4 space, you should let the player take a short breathe.

Well it's ok for me tho.

[Oni]

Lel the hitsounds has changed.

00:21:770 : I think kddk is more adapted, the low sounds are on the middle.

After i cannot mod Harder diff.

[Spread]

00:01:157++ (Kantan to Oni) : THere's some troubles here, let's take a look on both diff.






There's no real difference between kantan and futsuu while in muzukashii you go full 1/2 and on Oni full 1/4. Imo you should use some 1/2 on futsuu, some 1/4 on muzukashii to close the gap.

And that's all i can say. By far you're close of the requerements (lol far close lmao get it), sorry Ozzy i don't mod Inner and Ura. :D
Gl hf for rank
tasuke912
Hi,
here's Taiko mod.
[ General]
  1. 00:29:415 Missing slidertick.

[ Kantan]
  1. 00:17:415 (21,22,23,24,25,26) - d is too continuous. change few notes to k. e.g.) 00:18:963 (23,24) -
  2. i recommend HP+2.0? HP5 is very easy to pass. https://osu.ppy.sh/ss/3424166

[ Futsuu]
  1. 00:12:576 (18) - k is better..? imo.
  2. HP7 is better, similar reason as Kantan.
  3. 00:17:027 (30,31,32) - I think kkd is better. ddk is so many.

[ Muzukashii]
  1. HP7 is better. see above.
  2. 00:14:512 (42,43,44,45) - 1/4 dk-dk pattern is too hard on Muzukashii, so you should change to easier pattern. e.g.) Delete these. 00:14:512 (42,44) -
  3. 00:16:060 (50,51,52,53) - ^
  4. 00:20:705 (70,71,72,73) - ^ kk-kd is too hard, too.
  5. 00:22:253 (78,79,80,81) - ^
  6. 00:25:157 (94,95,96,97,98,99,100) - this pattern is too complicated. try this.

[ Oni]
  1. 00:06:963 (36,37,38) - I think these Finishers are bit noisy. consider to remove finish.
  2. It does not mean there is a problem with this diff itself, but i think you need to delete some notes for better spread with Muzu.

[ Inner Oni]
  1. 00:06:576 (39,40,41,42) - Remove Finish? similar reason as Oni.
  2. there are too many Finish notes, so i recommend to remove. e.g.) 00:15:866 (114,126,132,138,144) -
  3. 00:07:931 (45,46,47,48) - personally, kkkd is better.
  4. i recommend to delete few notes for better spread with Oni and Ura. i think

[ Ura Oni]
  1. 00:17:608 (149,150,151,152,153,154,155) -, ~ dkddkdk patterns are so many. why don't you make another pattern? e.g.) dkddkkd/ ddkdkkd

Good luck! :)
Nyan
Kantan is fine.

[Futsuu]

00:22:834 (48) - can be small k

[Muzukashii]

Muzukashii usually not use 1/4 with different colors. Change all notes below to dd dd / kk kk / dd kk / kk dd

00:14:512 (42,43,44,45) -
00:16:060 (50,51,52,53) -
00:20:705 (70,71,72,73) -
00:22:253 (78,79,80,81) -
00:23:802 (86,87,88,89) -

00:25:157 (94,95,96,97,98,99,100) -


Oni diffs are fine.
Topic Starter
Bara-

Aldwych wrote:

Hi!
Today i'm gonna show YOUUU how 2 make an old-Fashioned MLG Pie! ( ͡° ͜ʖ ͡°)

Mod requested!

[General]

Well i dislike your settings on lower levels but opinions xd

[Kantan]

00:13:544 : Imo you can delete this note, alone, it doesn't have real interest (meaning this note coupled with 00:13:834 etc... for example is worth).
00:16:641 : I found the rythm more interesting by using a k here instead of d. Following claps in music
00:22:834 : Same, plus it makes your kiai section less boring. I know both of them are suggestion because you're using k at obvious time, but hey, let's do less std convert on taiko meps lul.

Well... lol how to miss a kantan here. Impossible

[Futsuu]

00:11:995 : Hmmm it seems that you have used a note here. But you should delete this note, the rythm will be much bettern with the new 2 distincts patterns.
00:15:866 : Why didn't you turn this one to k? The sound goes up here.
00:17:027 : By the rythm, kkd is more appropriate
00:21:672 : ^ but here kdd.

The rythm is good but not the pattern on kiai imo. They aren't representative of the music.

[Muzukashii]

00:15:092 : This kind of note should be k imo. It fits better the doublets and the music.
00:16:641 : Same as above for this and the next one.
00:20:028 : I know the music is quite short, but imo you should delete this note i find this muzukashi quite dense and technical, you got doublets and full 3/4 space, you should let the player take a short breathe.

Well it's ok for me tho.

[Oni]

Lel the hitsounds has changed.

00:21:770 : I think kddk is more adapted, the low sounds are on the middle.

After i cannot mod Harder diff.

[Spread]

00:01:157++ (Kantan to Oni) : THere's some troubles here, let's take a look on both diff.






There's no real difference between kantan and futsuu while in muzukashii you go full 1/2 and on Oni full 1/4. Imo you should use some 1/2 on futsuu, some 1/4 on muzukashii to close the gap.

And that's all i can say. By far you're close of the requerements (lol far close lmao get it), sorry Ozzy i don't mod Inner and Ura. :D
Gl hf for rank

tasuke912 wrote:

Hi,
here's Taiko mod.
[ General]
  1. 00:29:415 Missing slidertick. Probably a bug, the sider is snapped so idk

[ Kantan]
  1. 00:17:415 (21,22,23,24,25,26) - d is too continuous. change few notes to k. e.g.) 00:18:963 (23,24) -
  2. i recommend HP+2.0? HP5 is very easy to pass. https://osu.ppy.sh/ss/3424166 Intended

[ Futsuu]
  1. 00:12:576 (18) - k is better..? imo.
  2. HP7 is better, similar reason as Kantan.
  3. 00:17:027 (30,31,32) - I think kkd is better. ddk is so many.

[ Muzukashii]
  1. HP7 is better. see above.
  2. 00:14:512 (42,43,44,45) - 1/4 dk-dk pattern is too hard on Muzukashii, so you should change to easier pattern. e.g.) Delete these. 00:14:512 (42,44) -
  3. 00:16:060 (50,51,52,53) - ^
  4. 00:20:705 (70,71,72,73) - ^ kk-kd is too hard, too.
  5. 00:22:253 (78,79,80,81) - ^ Denied all of them, It's a fairly low BPM, and they are all singletappable. Keeping them
  6. 00:25:157 (94,95,96,97,98,99,100) - this pattern is too complicated. try this. That doesn't follow the rhythm. This part in the song is completely off-beat making playing it really hard, even though it follows rhythm properly

[ Oni]
  1. 00:06:963 (36,37,38) - I think these Finishers are bit noisy. consider to remove finish.
  2. It does not mean there is a problem with this diff itself, but i think you need to delete some notes for better spread with Muzu.

[ Inner Oni]
  1. 00:06:576 (39,40,41,42) - Remove Finish? similar reason as Oni.
  2. there are too many Finish notes, so i recommend to remove. e.g.) 00:15:866 (114,126,132,138,144) -
  3. 00:07:931 (45,46,47,48) - personally, kkkd is better.
  4. i recommend to delete few notes for better spread with Oni and Ura. i think

[ Ura Oni]
  1. 00:17:608 (149,150,151,152,153,154,155) -, ~ dkddkdk patterns are so many. why don't you make another pattern? e.g.) dkddkkd/ ddkdkkd

Good luck! :)

Nyan wrote:

Kantan is fine.

[Futsuu]

00:22:834 (48) - can be small k

[Muzukashii]

Muzukashii usually not use 1/4 with different colors. Change all notes below to dd dd / kk kk / dd kk / kk dd

00:14:512 (42,43,44,45) -
00:16:060 (50,51,52,53) -
00:20:705 (70,71,72,73) -
00:22:253 (78,79,80,81) -
00:23:802 (86,87,88,89) -

00:25:157 (94,95,96,97,98,99,100) - This fits soo much better, thanks!!! (Made dk kk though


Oni diffs are fine.
Thanks!!
No reply means fixed (or clashed with other mod (and thus already fixed)
No change on the muzu doublets though
CptBlackBird
Doot doot, mod as requested

[Insane]

00:05:415 - circle here

00:06:189 - ^

00:25:157 (1,2,3,4,5) - are you sure a player who plays 4 stars can fc this?


[Extreme]

00:05:318 - add note

00:05:415 - ^

00:05:512 - ^

00:05:608 - ^

00:06:092 - ^

00:06:189 - ^

00:06:286 - ^

00:06:382 - ^

kinda feels better if you add notes there


[Extra]

I can't even pass this, this is made by Satan
Topic Starter
Bara-

CptBlackBird wrote:

Doot doot, mod as requested

[Insane]

00:05:415 - circle here Changed hitsounds to reduce the need for a circle

00:06:189 - ^ ^^

00:25:157 (1,2,3,4,5) - are you sure a player who plays 4 stars can fc this? Star rating on slider based maps is incredibly low, it's probably even easier then my other Insanes


[Extreme]

00:05:318 - add note Too much

00:05:415 - ^

00:05:512 - ^

00:05:608 - ^ Too much, and bad for distance

00:06:092 - ^ ^^

00:06:189 - ^

00:06:286 - ^

00:06:382 - ^ ^^

kinda feels better if you add notes there


[Extra]
Added the ones which I also added in Extreme
I can't even pass this, this is made by Satan
Thanks!!
OzzyOzrock
For missing slider ticks, extend the slider a 1/16th.

I'll check this out later.
Topic Starter
Bara-
Yup
Seems fixed now
show more
Please sign in to reply.

New reply