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Stonebank - The Pressure

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Bara-
[Senhor]
00:07:204 (1,2) - This seems like the only 1/4 jump in the part. Why not (heavily) tone it down?
00:10:733 (3) - The curve at the end feels weird, remove the grey node between the red node and the final node
00:13:910 (4,2) - Full body overlap, which can be considered unrankable
00:27:673 (2,3,4,5,1) - Due to sliderleniency, you can move this further away from the previous note. Actually, it plays much better when this is all moved away from the first slider. Select those 5 notes, and move it all to around 168:236, cause that fits best imo
00:29:086 (2,3,4,5,1) - ^^ It's already better here, but more spacing between 00:28:380 (1) - and these 5 notes is still best imo
00:29:616 (2,1) -Full body overlap, which can be considered unrankable
00:32:263 (3,4,5,6,1) - Refer to above
00:34:733 (2,3,4,5,1) - ^^
00:39:674 (1) - Softsliderend or silence it please
00:40:380 (3) - ^^
00:42:851 (2) - ^^
00:43:557 (4) - Here you do the silencing, so it feels weird to not make it consistent
00:44:616 (3) - 00:52:733 (3) - 00:54:145 (2) - 01:00:498 (5,1) - 01:04:733 (4) - 01:07:910 (1) - 01:15:321 (3) - 01:16:733 (2) - You know what to do :P
01:06:498 (1,2,3) - Spacing is a bit confusing
You can use some more consistency with the 3/4 sliders, sometimes you use 1/1, other times you use 3/4, try to make it more consistent!
Rest feels fine
The diff has improved a lot!
SrSkyPlayer
@Baraatje123: fixed almost everything and I kept some 3/4 sliders since it fits the rhythm and brings something different (imo it's better than making 1/2 boring slider in the whole map), also I don't really can see any problem with that bodies overlaped, it keeps polished I think.
It should be better now. (Thank you for the mod!)
osu file format v14

[General]
AudioFilename: Stonebank - The Pressure (mp3cut.net).mp3
AudioLeadIn: 0
PreviewTime: 37910
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 4380,15674,26968,37910,48145,49557,59439,60851,70733,72145,77792,82027,84851
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.2

[Metadata]
Title:The Pressure
TitleUnicode:The Pressure
Artist:Stonebank
ArtistUnicode:Stonebank
Creator:Asserin
Version:Senhor's Insane
Source:
Tags:Hard dance SrSkyPlayer wa_ Come[Back]Home Single Monstercat 022 Contact EDM Electro
BeatmapID:761722
BeatmapSetID:325307

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.80000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"549450[1].jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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72,191,54145,2,0,P|130:213|199:187,1,135.000000447034,12|0,0:2|2:0,0:0:0:0:
283,145,54498,2,0,P|326:135|369:145,1,90.000000298023,4|0,0:2|3:0,0:0:0:0:
212,278,54851,2,0,L|193:173,1,90.000000298023,12|0,0:2|3:0,0:0:0:0:
369,145,55204,6,0,L|402:332,1,180.000000596046,4|10,0:0|0:2,0:0:0:0:
293,235,55733,1,0,3:0:0:0:
454,109,55910,2,0,L|470:197,1,90.000000298023,0|0,0:0|3:0,0:0:0:0:
309,323,56263,2,0,L|292:234,1,90.000000298023,10|0,0:2|3:0,0:0:0:0:
157,330,56616,6,0,B|88:272|88:272|0:290,1,180.000000596046,0|10,0:0|0:2,0:0:0:0:
63,373,57145,1,0,0:0:0:0:
184,222,57321,2,0,L|167:133,1,90.000000298023,2|0,0:2|0:0,0:0:0:0:
157,330,57674,1,10,0:2:0:0:
34,186,57851,1,0,3:0:0:0:
262,301,58027,6,0,B|321:301|321:301|377:272|377:272|442:272,1,180.000000596046,4|10,0:2|0:2,0:0:0:0:
275,200,58557,1,0,3:0:0:0:
275,200,58733,2,0,B|142:200|142:200|172:208|194:232,1,180.000000596046,4|10,0:2|0:2,0:0:0:0:
119,292,59263,1,0,3:0:0:0:
53,99,59439,5,4,0:3:0:0:
245,44,59616,1,8,0:3:0:0:
183,221,59792,5,8,0:3:0:0:
107,28,59968,1,4,0:3:0:0:
296,118,60145,5,8,3:0:0:0:
321,118,60233,1,0,3:0:0:0:
347,118,60321,1,0,3:0:0:0:
373,118,60409,1,0,3:0:0:0:
395,118,60498,2,0,P|436:107|413:180,1,135.000000447034,10|0,3:2|2:0,0:0:0:0:
386,237,60851,6,0,L|416:375,1,135.000000447034,4|0,0:0|0:0,0:0:0:0:
324,349,61204,2,0,P|279:349|239:368,1,90.000000298023,10|0,0:2|3:0,0:0:0:0:
77,309,61557,2,0,P|122:309|162:290,1,90.000000298023,0|0,0:0|3:0,0:0:0:0:
81,128,61910,2,0,L|101:216,1,90.000000298023,10|0,0:2|3:0,0:0:0:0:
296,118,62263,6,0,B|355:118|355:118|411:89|411:89|476:89,1,180.000000596046,0|10,0:0|0:2,0:0:0:0:
438,178,62792,1,0,3:0:0:0:
306,37,62968,2,0,L|199:37,1,90.000000298023,0|0,0:0|3:0,0:0:0:0:
81,128,63321,2,0,P|79:178|142:142,1,135.000000447034,10|0,0:2|0:0,0:0:0:0:
0,186,63674,6,0,P|43:246|147:259,1,180.000000596046,0|10,0:0|0:2,0:0:0:0:
243,169,64204,1,0,3:0:0:0:
389,296,64380,2,0,P|398:339|387:382,1,90.000000298023,0|0,0:0|3:0,0:0:0:0:
326,226,64733,2,0,P|371:203|470:248,1,135.000000447034,10|0,0:2|2:0,0:0:0:0:
305,338,65086,6,0,B|168:336|168:336|190:332|210:312,1,180.000000596046,0|10,0:0|0:2,0:0:0:0:
145,245,65616,1,0,3:0:0:0:
326,226,65792,2,0,L|506:226,1,180.000000596046,4|12,0:2|0:2,0:0:0:0:
387,382,66321,1,0,0:0:0:0:
231,197,66498,5,4,0:2:0:0:
231,197,66674,1,0,0:0:0:0:
205,316,66851,1,10,0:2:0:0:
326,226,67027,1,0,3:0:0:0:
144,92,67204,2,0,L|124:187,1,90.000000298023,0|0,0:0|3:0,0:0:0:0:
302,132,67557,2,0,L|320:43,1,90.000000298023,10|0,0:2|3:0,0:0:0:0:
72,16,67910,6,0,L|39:164,1,135.000000447034,2|0,0:2|2:0,0:0:0:0:
125,180,68263,2,0,P|169:182|210:165,1,90.000000298023,10|2,0:2|3:2,0:0:0:0:
320,43,68616,5,0,0:0:0:0:
153,90,68792,1,0,3:0:0:0:
408,90,68968,5,12,0:2:0:0:
226,39,69145,1,0,3:0:0:0:
366,4,69321,6,0,P|434:0|502:88,1,180.000000596046,4|10,0:2|0:2,0:0:0:0:
408,90,69851,1,0,3:0:0:0:
282,237,70027,2,0,P|271:280|281:324,1,90.000000298023,0|0,0:0|3:0,0:0:0:0:
407,177,70380,2,0,P|417:133|407:89,1,90.000000298023,10|0,0:2|3:0,0:0:0:0:
366,280,70733,5,4,1:2:0:0:
378,280,70821,1,0,0:0:0:0:
390,280,70909,1,2,0:0:0:0:
402,280,70997,1,0,0:0:0:0:
415,280,71085,1,2,0:0:0:0:
428,280,71174,1,0,0:0:0:0:
441,280,71263,6,0,L|439:342,1,45.0000001490115,2|2,0:0|0:2,0:0:0:0:
503,174,71439,2,0,L|515:235,1,45.0000001490115,2|0,0:0|0:0,0:0:0:0:
407,89,71616,2,0,L|405:151,1,45.0000001490115,2|0,0:0|0:0,0:0:0:0:
210,164,71792,5,10,1:2:0:0:
178,172,71880,1,0,0:0:0:0:
148,180,71968,1,2,0:2:0:0:
120,162,72056,1,0,0:0:0:0:
93,145,72145,6,0,L|98:243,1,90.000000298023,4|0,0:0|3:0,0:0:0:0:
222,382,72498,2,0,L|216:262,1,90.000000298023,10|0,0:2|0:0,0:0:0:0:
413,260,72851,2,0,P|444:289|460:340,1,90.000000298023,10|0,0:2|0:0,0:0:0:0:
336,185,73204,1,10,0:2:0:0:
367,343,73380,1,0,3:0:0:0:
244,160,73557,6,0,P|285:105|397:111,1,180.000000596046,0|10,0:0|0:2,0:0:0:0:
336,185,74086,1,0,3:0:0:0:
172,70,74263,2,0,B|34:71|34:71|57:76|77:96,1,180.000000596046,0|10,0:0|0:2,0:0:0:0:
11,163,74792,1,0,3:0:0:0:
244,160,74968,5,0,0:0:0:0:
171,341,75145,1,0,3:0:0:0:
387,259,75321,2,0,L|223:259,1,135.000000447034,12|0,0:2|2:0,0:0:0:0:
346,347,75674,2,0,L|455:347,1,90.000000298023,4|0,0:2|0:0,0:0:0:0:
504,161,76027,1,10,0:2:0:0:
387,259,76204,1,0,3:0:0:0:
288,91,76380,6,0,P|277:47|287:3,1,90.000000298023,0|0,0:0|3:0,0:0:0:0:
364,144,76733,2,0,P|310:182|245:175,1,135.000000447034,10|0,0:2|2:0,0:0:0:0:
226,161,77086,2,0,P|236:204|226:248,1,90.000000298023,0|0,0:0|3:0,0:0:0:0:
7,205,77439,2,0,L|142:205,1,135.000000447034,10|0,0:2|0:0,0:0:0:0:
90,291,77792,6,0,L|-2:291,1,90.000000298023,4|0,0:0|3:0,0:0:0:0:
141,373,78145,2,0,L|233:373,1,90.000000298023,10|0,0:2|3:0,0:0:0:0:
387,346,78498,2,0,P|396:302|386:259,1,90.000000298023,0|0,0:0|0:0,0:0:0:0:
297,216,78851,2,0,P|287:259|297:302,1,90.000000298023,10|2,0:2|3:2,0:0:0:0:
465,131,79204,5,0,0:0:0:0:
386,259,79380,1,0,3:0:0:0:
377,75,79557,5,10,0:2:0:0:
464,227,79733,1,0,3:0:0:0:
282,103,79910,5,0,0:0:0:0:
465,131,80086,1,0,0:0:0:0:
244,4,80263,5,10,0:2:0:0:
377,75,80439,1,0,3:0:0:0:
162,158,80616,5,4,0:2:0:0:
282,103,80792,1,0,0:0:0:0:
282,103,80880,1,0,0:0:0:0:
282,103,80968,1,10,0:2:0:0:
202,253,81145,1,2,3:2:0:0:
112,70,81321,1,4,0:2:0:0:
89,70,81409,1,0,0:0:0:0:
67,70,81497,1,0,0:0:0:0:
44,71,81585,1,0,0:0:0:0:
23,71,81673,1,10,0:2:0:0:
162,158,81851,1,2,3:2:0:0:
244,4,82027,5,4,0:0:0:0:
256,192,82116,12,4,83439,2:0:0:0:
256,192,83527,12,0,84851,0:0:0:0:
Myxo
Reminder to recheck this when I find the time.
Kuki
big fan of wa

please rank xxxxxx
Myxo
Added some missing skin files.
Rebubbled!
Bara-
#2
SrSkyPlayer
gj A s s e r i n !
Namki
congratz
Topic Starter
Asserin
Thanks guys ! <3
Slayed_old_1
why hp in extra is 6 and in senhor's insane its 7 lol

anyway, grats with your first qualified
Kanari
yaay! congratsss
kamild_
I ain't no great osu! player but I've been enjoying every second of this beatmap. Congratulations for qualified! I hope it becomes ranked :)
I Must Decrease
Hi

[Senhor's Insane]

00:11:968 (2,2,2) - these notes aren't present in the audio, therefore these jumps are not justifiable.

00:34:027 (1) - this breaks the trend you had been following in this map, you had these earlier but then started doing 4/4 sliders to accentuate the 1/1 drum, why switch back when intensity is being built

00:41:968 (3) - no audio here to warrant a note

00:51:144 (2,2,2) - no audio for these to be jumps

01:19:380 (2,2,2) - no audio for these to be jumps

Sorry I have to do some other things so I can't go full detail with spread but I thought this should be mentioned. Seems like overmap especially cause most of the notes that have actual 1/2 are sliders and aren't being used properly. Overall this difficulty seems counter intuitive since it seems to make jumps out of nothing and then not utilize actual 1/2.

Consider reworking.
Loctav

Xexxar wrote:

Hi

[Senhor's Insane]

00:11:968 (2,2,2) - these notes aren't present in the audio, therefore these jumps are not justifiable. what alternative would you suggest?

00:34:027 (1) - this breaks the trend you had been following in this map, you had these earlier but then started doing 4/4 sliders to accentuate the 1/1 drum, why switch back when intensity is being built

00:41:968 (3) - no audio here to warrant a note what alternative would you suggest?

00:51:144 (2,2,2) - no audio for these to be jumps what alternative would you suggest?

01:19:380 (2,2,2) - no audio for these to be jumps what alternative would you suggest?

Sorry I have to do some other things so I can't go full detail with spread but I thought this should be mentioned. but details are essential to give the mapper an understanding of your reasons behind your statement. They appreciate your input for sure, but it is hard to understand things, if you can not go more into details than what you provided above.
Seems like overmap especially cause most of the notes that have actual 1/2 are sliders and aren't being used properly. You want to elaborate how to use them properly instead. Maybe you can give the mapper an idea how you think it should be done?

Overall this difficulty seems counter intuitive since it seems to make jumps out of nothing and then not utilize actual 1/2. can you provide more concrete examples? Like how are the jumps made out of nothing? What does it take to be a "jump made out of something"? How would you utilize the 1/2 instead?

Consider reworking. an entire rework? I find that a rather bold statement by itself.
I Must Decrease

Loctav wrote:

Xexxar wrote:

Hi

[Senhor's Insane]

00:11:968 (2,2,2) - these notes aren't present in the audio, therefore these jumps are not justifiable. what alternative would you suggest?

00:34:027 (1) - this breaks the trend you had been following in this map, you had these earlier but then started doing 4/4 sliders to accentuate the 1/1 drum, why switch back when intensity is being built

00:41:968 (3) - no audio here to warrant a note what alternative would you suggest?

00:51:144 (2,2,2) - no audio for these to be jumps what alternative would you suggest?

01:19:380 (2,2,2) - no audio for these to be jumps what alternative would you suggest?

Sorry I have to do some other things so I can't go full detail with spread but I thought this should be mentioned. but details are essential to give the mapper an understanding of your reasons behind your statement. They appreciate your input for sure, but it is hard to understand things, if you can not go more into details than what you provided above.
Seems like overmap especially cause most of the notes that have actual 1/2 are sliders and aren't being used properly. You want to elaborate how to use them properly instead. Maybe you can give the mapper an idea how you think it should be done?

Overall this difficulty seems counter intuitive since it seems to make jumps out of nothing and then not utilize actual 1/2. can you provide more concrete examples? Like how are the jumps made out of nothing? What does it take to be a "jump made out of something"? How would you utilize the 1/2 instead?

Consider reworking. an entire rework? I find that a rather bold statement by itself.
Okay, what I stated is that by utilizing false jumps in this difficulty then resorting to sliders for the 1/2 that actually exists this is bad business. What I am saying by consider reworking is that the creator should basically swap what he has done, meaning, make the jumps the part's that have 1/2's and the parts that lack 1/2 to either be 1/2 sliders or 1/1 sliders

Example: for the initial jump you could do something like this



The red notes are 1/1 spaced which better fits the rhythm here.

When you have 00:39:321 (4) - you can easily make this into 2 single notes like this:


same can easily be applied here for a nice jump sequence 00:40:733 (4,1) -



00:50:968 (1,2,1,2,1,2,1,2,1) - consider taking this and either creating each 1 note into a 1/2 slider so at the very least only the slider end's are overmapped or try experimenting with 1/1's in there too if you feel you can create a better rhythm that way. Basically you want to avoid clicking on any of the notes that really don't have an justification in their existence

Hope this clarifies a bit more.
Come[Back]Home

Xexxar wrote:

Hi

[Senhor's Insane]

00:11:968 (2,2,2) - these notes aren't present in the audio, therefore these jumps are not justifiable.

00:34:027 (1) - this breaks the trend you had been following in this map, you had these earlier but then started doing 4/4 sliders to accentuate the 1/1 drum, why switch back when intensity is being built

00:41:968 (3) - no audio here to warrant a note

00:51:144 (2,2,2) - no audio for these to be jumps

01:19:380 (2,2,2) - no audio for these to be jumps

Sorry I have to do some other things so I can't go full detail with spread but I thought this should be mentioned. Seems like overmap especially cause most of the notes that have actual 1/2 are sliders and aren't being used properly. Overall this difficulty seems counter intuitive since it seems to make jumps out of nothing and then not utilize actual 1/2.

Consider reworking.
I dont agree with you in, except with 00:34:027 (1) -
But otherwise why should he delete those circles? I mean they are like 1/2 sliders, but just clickable and the spacing is not even that high, so it should be no problem. Otherwise he would just create weird short breaks which would take out the whole movement, which i think was not on the mappers mind. But what kinda bothers me is 00:34:027 (1) - as well. 00:32:616 (1,2,3,1,2) - here he adds repeat and kicksliders focused on the melodics which fits really nice but then here 00:34:027 (1) - he doesnt anymore which somehow doesnt fit. I would add one repeat here 00:34:380 - as well to keep up with sliders placed before. and since hes focusing on the melodics 00:35:086 (1,2) - here again, it would be kinda cool imo.
But those are no reason for a dq imo.
pishifat
not related at all to the concerns above, but 00:49:468 (3) - on senhor's shouldn't be silenced. need feedback on clickable stuff:(
Biggy
Good Job! Hope it gets ranked pretty soon! :)
I Must Decrease

Come[Back]Home wrote:

I dont agree with you in, except with 00:34:027 (1) -
But otherwise why should he delete those circles? I mean they are like 1/2 sliders, but just clickable and the spacing is not even that high, so it should be no problem. Otherwise he would just create weird short breaks which would take out the whole movement, which i think was not on the mappers mind. But what kinda bothers me is 00:34:027 (1) - as well. 00:32:616 (1,2,3,1,2) - here he adds repeat and kicksliders focused on the melodics which fits really nice but then here 00:34:027 (1) - he doesnt anymore which somehow doesnt fit. I would add one repeat here 00:34:380 - as well to keep up with sliders placed before. and since hes focusing on the melodics 00:35:086 (1,2) - here again, it would be kinda cool imo.
But those are no reason for a dq imo.
The point I am making is that the difficulty makes jumps where there is no sound to warrant such a jump, yet uses sliders for the rhythms in the song that actually do have 1/2 (aka merit for a jump to exist) present. This means that the intense parts of the song where the player has to strain their aim and click faster are focused on rhythms that literally do not exist in the song. It should be obvious why this is an issue because it's false intensity in places that arent intense and lower intensity in the places that are intense.

pishifat wrote:

not related at all to the concerns above, but 00:49:468 (3) - on senhor's shouldn't be silenced. need feedback on clickable stuff:(
This is also a huge oversight, why is this timing point 5% to begin with? There is clearly audio on the slider end so this makes no sense to me. Is it 5% because the circle following has no audio? 00:49:468 (3) - is overmapped and doesn't belong here.
SrSkyPlayer
2016
[Goku]
2016
Nukrid
2016
- S h i z u r u
2016
Mekki
2016
Lumael
2016
I Must Decrease
wat ^

sad to see no one cares about 5% hitsound on a beat that doesnt exist in the song.
Seto Kousuke

Xexxar wrote:

2016

2016.
Cirqlate
kek
Kibbleru
2016
fulmagic
jak dodać własną mapke :( >:( :o
Rizen
I remember modding this mapset 6 months ago, and now it has over one million plays! my deepest congratulations Asserin! even though my mod back then was a bad mod x(
Topic Starter
Asserin

Rizen wrote:

I remember modding this mapset 6 months ago, and now it has over one million plays! my deepest congratulations Asserin! even though my mod back then was a bad mod x(
Huh ? U was bad ? If i remember i fixed all ur things :D
Alarido
Please, no more complaints.
Enjoy all the life before it ends.
Make sure you enjoy it with your best friends.
And don't let them die...

Without you make sure they understand
All the full force of your deep love inside
Of your being for your beloved ones, hold tight
And don't let them die...

Without the Only Hope
Without the Only Shine
Without the Only Love can make them live
And you and your beloved
Will can forever stay
Together in the sky without any afraid.
maefok
How can maps with incorrect timing get ranked ?
Mapping basics

Had to -15ms it
PinkiethePirate
HP Drain is too high Senhor's Insane difficulty. Probably the most extreme HP drain troll i've ever played.
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