AKINO from bless4 & CHiCO with HoneyWorks - MIIRO vs. Ai no

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Monstrata
GD'-ers. You are not obligated to respond to mods right when they are posted. Feel free to wait until a few mods have been posted before replying to all of them :D.
Rirakusu
Okay M4M request from t/274775/start=224

Some diffs (Beginner and Easy) don't have any kiai which is quite strange..?

omg this diff list

So let me start.

[Yuistrata's Easy]
1. 00:03:692 (2) - I suggest removing the reverse and change it to something else instead, so that you can end the slider at 00:04:923 which makes it follow both the vocal and the violin.
2. 00:35:538 (2) - Consider adding a sharp point at 00:35:846 so that when i goes and reverses the vocal will hit at the sharp point making it better to play.

[Normal]
1. 00:07:230 (1) - Stacking this with the previous slider tail is strange to play, since it's not completely silence and the vocal that is really convincing to move the cursor.

[Walao's Advanced]
1. 00:52:923 (1,2,3) - The flow seems a little awkward.
2. 01:18:858 (4,1) - I don't like that stack. It should have some cursor movement as second note is quite convincing for a jump (where it doesn't fit in an Advanced it should at least command some cursor movement)

[Hard]
1. 00:15:538 (4,1) - I prefer an anti-jump technique here, it shows a slowdown instead of a stop (the latter works better for complete silence such as 00:16:769 (5,1) )
2. 00:17:692 (2,3) - Please turn off DS to fix the spacing between these two notes. Stacking the latter makes it a whole lot closer to the previous one and it's ugly.
3. 00:52:923 (1,2,3,4,5,6) - I would make this flow differ from 00:51:692 (1,2,3,4,5,6) because the final direction of cursor movement is different. I would make it like the one in the picture. You might not like it but just a suggestion of flowing to the slider better.

[sheela's Very Hard]
1. 00:08:615 (1,2) - I see no reason to jump. However if you have your own reason and would like to keep it please tell me so that i can improve my modding skills :3
2. 00:25:846 (1,1) - Other diffs make this the same NC. Perhaps you would like to keep it for epicness though i don't know about your choice.
3. 00:54:769 (4) - I think a jump fits. Perhaps Ctrl+G?

[Sharkie's Insane]
I know it's your intention but you keep on overmapping slider tails in certain parts such as 00:08:307 (4,1) and 00:13:230 (4,1) although they play nice but it doesn't make any sense in musical terms, hence i suggest changing them. You can use 1/2 though.
And you don't have any spinners which makes it a little strange too.
1. 00:03:692 (1) - A jump would work well here for that sudden appearance of violin.

[Toybot's Insane]
Omg this diff's awesome.
1. 00:15:538 (5,1) - I would prefer a super anti-jump instead of jump, increases a little bit of visibility and playability and a little more feelings yay
Okay I can't say anything else this diff is a masterpiece for me can you be my insane mapping teacher <333

[Nathan's Insane]
This diff is also awesome enough. Great jumps can you teach me how to map them correctly like you <33
1. 00:45:538 (1,2,3) - This slowdown seems to be a little too strange and sudden. How about a slow triangle?
<3

I don't think I can mod anything onwards as they are too hard for me to play or even observe ;; sorry for that.

P/s: A great thanks for mappers that gave me feedback on my mod :) This is a really nice mapset and most of what i have written are just suggestions.
UndeadCapulet
From your queue:

General


Missing combo colours in all diffs except Tatoe and Kyshiro.

I think you should consider revising the mp3 so Miiro's "tatoe" chorus plays at the very end (without mapping it), and set the preview point there. Seems kinda lame for this entire meme set to not actually have the meme it was inspired by (the tatoe preview points).

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Tatoe


00:01:076 (1) - You could just do this to map all of the piano keys.
00:03:692 (1) - hentai sv >//<
00:05:538 (2,3,1,2) - Hmm, I think these tight angles make this whole pattern really hard to properly snap to; the 00:05:846 (1,2) - motion especially is really hard to hit while also hitting everything else. Idk maybe I'm just bad but I could never get this part right. Perhaps try something along the lines of this?
00:16:461 (5,6,7,8,1) - Mapping the vocal doesn't really give enough time for the violin jump to linger, in my opinion. The violin sound echoes all the way up to the downbeat, but you're intruding on that by having us play the vocal. I know individually, mapping all these parts makes sense, but when combined together the overall experience is weakened.
00:24:461 (3) - This repeated slider is making the 00:25:846 (1,2) - repeats lose a lot of impact. It's a longer slider, so the player is holding their key down longer, so it feels stronger than the sliders that were placed deliberately to feel strong. A rhythm like this maps the vocals just as well while keeping the power properly balanced.
00:55:692 (1) - I feel like you should slow this slider down, 1.0x SV is pretty weird imo

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pishi's Extra


00:25:846 (1,2,3,4) - Personally I think stacking the circles underneath the sliderheads is making the slidertails seem really weak; since the player is cutting away from the tails via slider leniency, the full effect of lifting up on the tails is lost. If you stack the circles underneath the tails, I think the emphasis works out better.
00:41:538 (3,1) - Hmm, just an idea, but how about shifting these so they overlap, similar to 00:19:692 (1,2) - . It would make these two feel more connected by the quiet guitar strum in the background. (Something like this, with other objects rearranged accordingly, idk it'd be cool)
01:02:025 (1,2) - Maybe rework your NC's so they line up more with the vocals? Swapping NC would be better imo, it would be consistent with the NC's at 01:00:525 (1) - and 01:11:191 (1) - . Applies to all similar sections.

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Smoothie World's Extra


00:16:923 (3) - Same statement as in Tatoe diff
00:25:230 (2,3,4) - It seems weird how you pick up the single tap and spacing here just to kill it all with the upcoming 2/3 part.
00:53:384 (4,5,6) - I don't really get why these jumps are so much larger than 00:54:153 (1,2,3,4,5,6,7,8,9) - , but whatever, I guess.
01:19:025 (1) - Toggle kiai off.

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Kyshiro's Extra


00:01:076 (1,1) - Are you sure you want the spacing here? Imo these should overlap to show that these grace notes are all "connected"
00:16:923 (6) - Same statement as in Tatoe diff (though now I'm starting to think my opinion is in the minority)
00:55:692 (1,1) - Maybe revise so the player clicks on every syllable? Seems odd to only click on two of them.

---

Extra


Check AIMod

00:25:846 (1,1,1,1,1,1) - Yo this is fkin awesome why didn't you do this in Tatoe lol
00:27:076 (1) - I think it'd be better for this to be closer to 00:26:871 (1) - , idk I think it'd play smoother, you already have a flow change by pointing in the opposite direction, I don't think a jump is needed.

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Ehh ran out of stuff to talk about..
Fuccho
M4M from your modding queue! I'll start from the first insane, since I don't have much understanding on the easier difficulties, and I probably wouldn't be of much help.
Sharkie's Insane
  1. 00:03:384 (4) - Rotate this a bit counter-clockwise to avoid that slight overlap with 00:03:692 (1)
  2. 00:13:230 (4,1) - Just my preference, but try to rotate (4) a bit more so it looks a little something like this:
    Not that it changes much, I just don't really like the current look of it.
  3. 00:24:307 (4,1) - Your rhythm here is questionable, since the you end a strong vocal on a slider end (00:24:461)
  4. 00:23:692 (2) - This entire pattern is a bit boring. You could ctrl+g this one.
  5. 00:28:153 (4,1) + 00:29:384 (1,2) - Switch NC. The strong vocal is on the red tick.
  6. 00:38:153 (1,2) - This overlap could be better, or not be there at all. This is my suggestion:
  7. 00:43:076 (1,2) + 00:45:538 (1,2,3) - This is basically the same thing. I'll just say that I don't like these overlaps. You can decide if you'll change it, how you'll change it or if you just won't.
  8. 00:49:538 (2,3) - I find this pattern too straight. Try moving (3) a bit up.
  9. 00:59:025 (7) - You should probably stack (7)'s end with 00:58:358 (3) or you could move it a bit away.
    00:59:358 (1,3) - Here it looks better.
  10. As a last note I'll say that you should probably rethink your hitsounding. Your claps seem very random as it is.
  11. Also 00:54:769 (3) isn't snapped correctly.
toybot's Insane
  1. 00:44:769 - Maybe place a note on the head of 00:44:923 (2) ? I feel like you need a note here, since you've had for all the other vocals in that part.
  2. 00:51:230 (4) - I don't know if I like this. Doesn't feel like it fits. It might just be better to extend the slider to the red tick and delete 00:51:538 (5)
  3. I can't seem to find much more. You'd need a better modder than me at least. Really solid insane diff. Good job.
Nathan's Insane
  1. Dude, you need to end the kiai. Add an inherited timing point at the end.
  2. 00:28:153 (1) - Remove clap.
  3. ... There's not much else I can say with this good a map, except for good job!
ktgster's Insane
  1. ... I'm not even gonna bother. This is too good. Also, this makes me soo happy to see: http://puu.sh/jdvPy/025f1e580a.jpg
Extra
  1. 00:17:230 (1) - This feels too close to 00:16:769 (2) Either make a bigger overlap or move them a bit away from each other.
  2. 00:17:692 (2,1) - I don't like these long sliders, since they skip a vocal. It's you're call whether you want to change it or not.
  3. 00:33:384 - Are you not going to emphasize this piano?
  4. 00:46:769 (1,2,3,4,1,2,3,4) - I feel like you could improve the rhythm of this section. There's a clear rhythm in the vocals that you're completely ignoring.
  5. That's about it. Solid map with a looot of triangles.
Kyshiro's Extra
  1. 00:06:769 (3) - NC?
  2. 00:36:538 (4,5,6,7,8,9) - I think this stream would look better if it was a bit more curved.
  3. 01:05:358 (3,4,1) - This pattern could look better. I feel like they'd need to be a bit closer to each other. I also feel like that's a weird spot to put this sort of pattern, since there's a vocal on both (1)'s head and end. Plus, since there's a new combo, I feel like the pattern should change, not follow the pattern in the previous combo. I hope I made sense.
  4. 01:08:525 (5,1) - Switch NC. Well, it'd ruin the pattern. I guess you could either change the pattern and NC or just keep it. Your call.
  5. Are you sure you don't want the new combo to start on 01:11:191 instead of 01:11:358 ? You've been doing that for the entirety of the first half of the chorus. Of course, you'd need to change the pattern for that.
  6. That's it. Nice map.
Smoothie World's Extra
  1. 00:07:692 (2,3,4,5) - The flow here is questionable. It might be better if it just kept going clockwise. I have nothing to suggest though.
  2. 00:16:923 (3) - Maybe move this a bit to the left. I don't like the current look of the follow points. Maybe even NC.
  3. 00:18:307 (4) - I see that you don't follow the guitar at 00:18:461 which is okay, but I still don't like the 1/1 repeat slider. Maybe you could use to 1/2 sliders to follow the secondary guitar, or you could make the slider longer without the repeat.
  4. 00:28:153 (1) - Remove clap. Actually, a lot of your claps seem random. You might want to rethink that a bit, unless you have some sort of pattern already.
  5. 01:19:025 - Remember to end your kiai time, ya doofus.
  6. That's it. Interesting map. Good luck!
Pishi's Extra
  1. 00:09:692 (1) - Maybe remove the second white point, and move the second red point a bit to the right?
  2. 00:16:307 (3,4,5,6,7) - I feel like this is a bit too curved. I think it'd flow better if you straightened it out just a bit.
  3. 00:26:256 (2,4) - I think it'd give a nice effect if you moved these two a bit out of the way. (2) a bit to the right and (4) a bit to the left or whatever floats your boat.
  4. 00:32:000 (1) - Could you rotate this a bit clockwise and move it slightly closer to 00:31:692 (5) ? I think it'd look better.
  5. That's it. The rest seems good.
Tatoe
  1. 00:07:230 (1) - Could you move this a bit down and a bit to the left? I don't like the way it goes straight through the end of 00:06:769 (4)
  2. 00:47:384 (4) - Maybe curve this and blanket it on 00:47:076 (2)
  3. The rest seems really solid. I have no more to say.
I hope I was to at least some help, but it's difficult when the diffs are as good as they are. I ended up mostly coming with personal suggestions.
Either way, good luck with your map! I'll be awaiting my mod. Just take your time :)

EDIT: You probably want to move the preview point to 00:06:692 so you don't get that extra guitar or whatever before the vocals.
pinataman
Hello everyone. I'm here for M4M from your queue. I think I modded enough difficulties to be fair, but if your mod is more helpful to me, I can come back and mod more. Hope this helps! I mention pacing a lot, and I'm sure you understand this, but in case you're looking for more context, or in case I start making no sense, or if you want to see an interesting video, here's a video that goes into greater detail: https://www.youtube.com/watch?v=5LScL4CWe5E&t=0m19s

[General]

Having this many difficulties in a mapset is overwhelming. Players aren't going to want to sort through eighteen difficulties when they only play one or two. Please split this up into two mapsets and rank them separately.

Ultra Beginner is largely unnecessary since most new players will be able to do Super Beginner easily. Also personally, I think the lack of rhythm in Ultra Beginner makes it just a really strange and I just don't like it. It's just too slow and easy.

Big issue:
In all of the difficulties I modded, the shift from 195 bpm to 180 bpm really hurts the pacing since it slows down the map when the song reaches a more intense section of the song. If I were to draw the intensity curve of the map it would look like this: http://puu.sh/jh8cg/ae23c0d707.png. You could argue that this is the pacing of the song, but that just means the song was poorly constructed and produces inherently problematic maps. In hindsight, it might have been better to choose to use Ai no Scenario as the beginning and Miiro as the end. But since that can't happen (at least in this mapset), reconsider the spacing, the use of 1/1 sliders, and especially the slider velocity in the kiai section to see if you can make it more intense to compensate for the slower bpm. Alternatively or in addition, reduce the intensity of what came before it (I realize I'm asking you to put a lot of work into changing this, but I think it would improve the map greatly. Alternatively, go map the song the other way around).

[Sharkie's Insane]

00:03:384 (4,1) – this slightly overlaps and it looks a little odd, please angle (1) so it gives them a little more space.

00:58:858 (5,6,7) – Why did you choose to manually stack these in this way? Imo, the way these overlap looks odd, and I think just stacking 5 and 6 on 7 looks much better. This applies to other stacks like at 01:00:525 (5,6,1) – and 01:03:191 (5,6,1) - . I'm okay with the one at 01:01:858 (5,6,1) – since the spacing is the same as if you would have stacked it, but I can see you want the slant upward. If you do go with a custom stack, please try to make the spacing .14, the same as a normal stack.

To whomever made the hitsounds:

00:04:923 (1,1,1,1) – The sliderend is weak because the player doesn't click it, so it feels weird that you emphasize them with a normal-whistle hitsound. Try putting the normal-whistle hitounds on the heads of the sliders instead. The hitnormal on the other hand sounds fine at the last note of the combos here.

00:08:615 (1,2,3,4,5,1) – I don't see the justification for deviating from the 2/4 clap hitsounds. I also don't like emphasizing a weak slider end with the clap at 00:09:076 (3) - . I'd rather see claps on 00:08:923 (2,5) - .

00:15:538 (4,1,2,1,2) – I don't like the claps here (The shift from putting the beat from the white ticks to the red ticks is a little funky). Try putting a clap on the head of (4), moving the clap from the tails of 00:16:000 (1,2) – to their heads, and adding a clap to 00:16:769 (2) - .

00:17:230 (1) - until 00:24:307 (4) – Be consistent with these whistles. You switch from using having the whistle as 2/1 to 1/1 to disappearing. 00:24:307 (4) – Also putting a whistle on the slider end feels odd during gameplay. This difficulty isn't quite intense enough to use the exact same hitounding as the harder difficulties, so moving this whistle to 00:24:615 (1) – seems nicer.

00:27:076 (1) – I don't really like what you did with the claps :( . I'd rather just see 2/4 claps.

00:36:923 (1) – The sliderslide hitsound is very loud relative to what you had before and it gives this quiet section of the song too much voice. Try adding a quieter sliderslide or removing it all together.

00:48:769 (4) – I don't understand why you have this hitsound. Please explain.

[toybot's Insane]

00:25:846 (1,1,1) – Since the 1/3 rhythm is a complicated change in rhythm, having strong hitsounds here gives the player better feedback on how well they shifted into the 1/3 beats (plus it goes well with the guitar). I think including such hitsounds makes this part much nicer to play.

00:51:230 (4) – Just my perspective, but I think having this as a ½ slider plays better than a ¾ slider.

00:51:692 (1,2,3,4,5,1,2) – This section uses repetition of the counterclockwise flow to build a tension. This tension is more a result of the singer using a near constant pitch. So from my perspective, the release of the tension is best suited when the singer changes her pitch (moving up to a major note), which occurs at 00:53:538 (3) - . Since you continue the counterclockwise flow, it feels like is missing that exciting punch and instead just feels repetitive. I would like to see a clockwise flow start on (3) to better represent that, for example: http://puu.sh/jh0FH/cddbdb7f73.jpg.

[Nathan's Insane]

00:44:307 (1) – Minor, but consider making this anti-flow like http://puu.sh/jhCML/f86970b770.jpg . I think breaking the circular flow here goes well with the high-pitched vocals.

To whomever made the hitsounds:

Similar issues with hitsounds pointed out in Sharkie's Insane

00:22:153 – It's a shame you can't put a whistle here

00:23:230 (1) – whistle on the head?

[ktgster's Insane]

00:17:230 (1) – The hitnormal sounds a little too loud or intense for this section. Consider using a calmer hitsound to go with the calmer part of the song.

00:18:000 (3,4,5,1,2,1,2,1,2,3,4) – This pattern feels a little too intense for this part of the song. It rivals
00:14:769 (1,2,3,1,2,3,4,1,2,3,1,2,3) – and 00:52:923 (1,2,3,1,2,3,4) - , but the music at these parts are much much more intense. Consider making 00:18:461 (1) – and 00:18:922 (2) – each a ½ slider to go with the high-pitched guitar and give some much need rest to this pattern.

00:33:230 (1) – The spacing into this feels a little too big, try moving this to 00:32:615 (3) - 's slider end instead of the head.

00:35:538 (1,2) – Why choose to make a 1/1 break instead of filling it with ½ slider? If I had to guess, is it because of the shortened vocal here? If so, 00:36:000 (3) – doesn't fit with that. Since the shortened vocal is even more stressed, we should have a 1/1 break here as well by the logic above. If you want the 1/1 break, then delete 3, otherwise make (1) and (4) a ½ slider.

00:51:692 (1,2,3,4) – The spacing here could be bigger and/or could use different spacing instead of one constant DS since the song really starts to pick up in energy here. This sets you up to increase the intensity of 00:52:923 (1,2,3,1,2,3,4) - , which I am in favor for because this part of the song is imo the most intense part of the first half of the song.

00:54:153 (1,2,3) – These repetitive sliders start to build up a tension. A good release of that tension would be to make the jump into 00:55:076 (4,5,6) – a lot bigger (in addition to the faster rhythm you have with the ¼ ).

[Extra]

Same hitsounds as in Sharkie's Insane and Nathan's Insane.

00:17:230 (1) – until 00:25:846 (1) - , you use a lot less intense spacing and rhythm by using long sliders like 00:17:692 (2) - . I feel like this is undermapping the song relative to what you have mapped around it, and it would smooth out the pacing of the map by including more clickable notes in this section. 00:32:000 (1) - and 00:33:230 (1) – have a similar issue. I get that this is a rest, but you are too restful here. (Consider 00:36:923 (1) - . This is much much less intense section of the song (because no guitar), yet it feels too similar in intensity in the map)

00:47:691 (4,2) – not the nicest overlap, try moving so it doesn't

00:51:692 (1,2,3,4,5,1,2) – This section uses repetition of the counterclockwise flow to build a tension. This tension is more a result of the singer using a near constant pitch. So from my perspective, the release of the tension is best suited when the singer changes her pitch (moving up to a major note), which occurs at 00:53:538 (5) - . Since you continue the counterclockwise flow, it feels like is missing that exciting punch and instead just feels repetitive. I would like to see a clockwise flow start on (5) to better represent that, for example: http://puu.sh/jh417/6f3c5a9a7e.jpg

There are more instances where a change in direction fits nicely. I feel this way because some of my axioms for mapping are:
A line of music has a certain emotion attached to it.
A pattern in osu has a certain emotion attached to it that is directly related to the music it maps.
So by making a pattern the same as it was before, you are saying that the music has the same emotion as it did before. The following are instances where I think the music changes, which presents a contradiction to these axioms when you repeat the flow of the patterns:
00:11:076 (1,2,3) – A change in flow here goes well with the addition of the strings, so try making this a clockwise triangle instead of a counterclockwise one.
00:26:461 (1) – This is a strong note, so a change could be used to make this set of notes more distinct to better signify the impact of the strong note. As an example: http://puu.sh/jh5js/43f1b82d96.jpg
00:44:307 (1) – The singer switches into the major octave here, which signifies a huge change in energy. I'd like to see something that doesn't continue the counterclockwise flow to show a release of that energy.
01:04:025 (3,4,5,6) – and 01:04:691 (1,2,3,4) – should have different flows to signify the loss of the singer just like you change the flow at 01:06:025 (1) – when she comes back.
01:15:358 (1) – Is when the piano comes in, so a change in flow here feels better than repeating what you have.
01:16:691 (1,2,1,2,1,2,1,2) – So the micro-flow (the linear aspect of every combo like 01:16:691 (1,2) -) is a good change, but the general flow of these four combos is still a counterclockwise circle. It might be better to not make the general flow counterclockwise to show a more distinct change in music.
There are more, but I think I got the perspective across. If I don't make sense in any of these arguments, please message me in game and maybe I can explain it better.
If you disagree with the suggestions, I'd really love to hear your perspective on how and why you mapped it this way since I think this could give me new insight on flow.

[Kyshiro's Extra]

00:03:692 (1) – Woah, this is a really huge change in SV. Try using SV of .60 here. The more subtle change still gets the slow feeling across without disrupting the gameplay as much.

00:16:307 (3,4,5) – This doesn't feel intense enough for the song. Compare this spacing to the spacing at 00:11:384 (3,4,5) - . Why does the latter have higher spacing when the former is where the climax is? I'd like to see this part of the song emphasized more.

00:17:230 (1) – until 00:26:461 (2) – compare this section to the section from 00:27:076 (1) – to 00:36:923 (9) - . I think these two sections are closer in intensity than I'd like them to be. Try reducing the spacing in the section from 00:17:230 (1) – until 00:26:461 (2) – to go with the calmer music. This will make 00:27:076 (1) – to 00:36:923 (9) – feel stronger in comparison.

So maybe this is just me, but I interpret high-pitched, higher volume notes as high energy and low-pitched, lower volume notes as low energy. So it feels weird to me that these 00:45:538 (1,2,3) – are slower in the map and 00:46:461 (4,5,6,1) – is much faster. I think I'd rather see 00:46:461 (4) – as a 2/3 slider.

00:54:153 (1,2,3) - These repetitive sliders start to build up a tension. A good release of that tension would be to make the jump into 00:55:076 (4,5,6) – a lot bigger (in addition to the faster rhythm you have with the ¼ ).

01:09:858 (5,1) – This flow is a little awkward imo. I think something like the following plays nicer: http://puu.sh/jhE37/21ea64f0ed.jpg or http://puu.sh/jhE5k/2ae604de9b.jpg .

01:16:025 (3) – is this change to drum intentional or did you hit the wrong hotkey when rotating?

[Smoothie World's Extra]

00:06:769 (1,2) – This continues the counterclockwise flow of the guitar. I would prefer it not to do this to make the singer here more distinct from the guitar. Try stacking or using a different flow for (2) (example, move 2 to 194, 210).

00:17:230 (1) – until 00:25:846 (1) - , you use a lot less intense spacing and rhythm here. I feel like this is undermapping the song relative to what you have mapped around it, and it would smooth out the pacing of the map by making this more intense. I get that this is a rest, but you are too restful here. (Consider 00:36:923 (1) - . This is much much less intense section of the song (because no guitar), yet it feels too similar in intensity in the map)

00:27:076 (1) – until 00:36:461 (1) – Compare this section to 00:07:230 (1) – to 00:16:769 (2) - . Right now, 00:27:076 (1) – is mapped weaker than 00:07:230 (1) – . The problem with doing this is that you set a really high expectation at 00:07:230 (1) – , so it feels like a let down when you kind of undermap 00:27:076 (1) – by comparison. I feel like the pacing of the song wants 00:27:076 (1) – to be a more intense section than 00:07:230 (1) – , so reduce the intensity of the earlier part or increase the intensity of the later part, or do a little of both. (As a specific example, your use of 1/1 sliders at 00:30:615 (1) - and 00:32:000 (1) – slow down the section to a lower point of intensity than the section at 00:07:230 (1) –)

00:40:615 (4) – I think changing the flow from clockwise to counterclockwise or something else offers a good change that brings out the stressed vocals better since right now the repetitive flow doesn't stress it much at all.

I mentioned pacing in the general section. If I were to apply changes to the kiai to address this, I would make the base DS similar to 01:11:858 (4,5,6,7) - . So 01:11:858 (4,5,6,7) – would feel like a normal level of spacing and add jumps at places like 01:18:025 (1,2,3,4,5,6) - . I know this makes the map much more difficult, but I think that's the direction this needs to go to address the pacing issues.

01:08:525 (1,2,3) – As a mapper I like emphasizing dramatic vocals like these with bigger spacing. It just feels weird to me to use big spacing at 01:11:858 (4,5,6,7) - but not here when 01:08:525 (1,2,3) – feels like a more intense moment in the song.

[pishi's Extra]

00:04:923 (1,2,3,1,2,3,1,2,3,1,2,3) – please please please put strong hitsounds here.

00:15:692 (3) – In the song, this note acts as a rest. The way you map it does not give enough rest to the player here. The effect of this is that you take away the exciting emphasis the song puts on 00:15:846 (4) - . So I would recommend reducing the spacing or changing the rhythm to be more restful at 00:15:692 (3) – to make the map more exciting.

00:25:846 (1,2,3,4) – As far as spacing and rhythm goes, there isn't really a change to indicate a change of intensity between this and the previous section. If you were going for reducing the spacing/speed as a sign of increased intensity, the reduction in speed has to be very noticeable, which it really isn't here. Please increase the intensity here or in the past section of the music.

00:51:692 (1,2,3,4,1,2,3,4,1,2,3,4) - This section uses repetition of the counterclockwise flow to build a tension. This tension is more a result of the singer using a near constant pitch. So from my perspective, the release of the tension is best suited when the singer changes her pitch (moving up to a major note), which occurs at 00:53:538 (1) - . Since you continue the counterclockwise flow, it feels like is missing that exciting punch and instead just feels repetitive. I would like to see a clockwise flow start on (1) to better represent that, for example: http://puu.sh/jhPWE/53b954ce93.jpg

01:18:525 (1,2,3) – Increasing the spacing here could give a more climactic ending to the map. (also fits better with pacing so that 00:51:692 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) – isn't the most intense part of the map (although it still would be, but this makes it less noticeable)).

[Tatoe]

Some of the points made in Extra apply here.

00:09:538 (5,1) – The note on (1) seems pretty strong in the song. Try increasing the spacing of this jump to better reflect that.

00:25:846 (1,2,3,4) – As far as spacing and rhythm goes, there isn't really a change to indicate a change of intensity between this and the previous section. If you were going for reducing the spacing/speed as a sign of increased intensity, the reduction in speed has to be very noticeable, which it really isn't here. I recommend using six circles here and just singletapping through it.

Similar to Extra, these are a few examples of the many instances where a change in direction/flow would help.
00:32:000 (1) -
00:35:538 (1) -
Somewhere in 00:38:153 (1,2,3,1,2,3,1,2) -
00:44:307 (1) -
00:49:846 (4) -
00:53:538 (5) -

Alright well I hope this can help improve the map. Sorry if I came across as salty or abrasive. Good luck!
Nathan

VINXIS wrote:

fuycjk m4m thing lemur4tatoe

  1. nice hitsounds dude
  2. 00:25:846 (1,2) - pRETTY SURE THIS IS SNAPPED WRONG FUCKIN SUKIINATHANRT RT oops
  3. 00:34:461 (1,2,3) - i get sued for using this and then u go ahead and use it ejtgsdfkgdskfv. Anyway problem is spcacing emphasis. the spacing between 00:34:461 (1,2) - is MUCH larger than 00:34:923 (2,3) - while 3 has a stronger sound to it than the slider head of 2 does. Also how close slider 2 is to slider 3's head is ugly af like me irl slider leniency
  4. 00:57:858 (1,5) - y donot u stak tdhius omar gfsdsggod the slider shape is sscreaming for it imo meh I don't want 4 and 5 to be so close together
  5. 01:13:358 (3,4,5,2,3,4,5,6) - not evn using shape grids 3268934532/0 pls wasn't inteded
lol fuk me

jinhang_ang wrote:

[Nathan's Insane]
This diff is also awesome enough. Great jumps can you teach me how to map them correctly like you <33
1. 00:45:538 (1,2,3) - This slowdown seems to be a little too strange and sudden. How about a slow triangle? seems perfectly fine for me, it might be sudden but the longer gaps are enough time to react

Fuccho wrote:

M4M from your modding queue! I'll start from the first insane, since I don't have much understanding on the easier difficulties, and I probably wouldn't be of much help.
Nathan's Insane
  1. Dude, you need to end the kiai. Add an inherited timing point at the end. oops
  2. 00:28:153 (1) - Remove clap. why? there is a snare on that beat o.o
  3. ... There's not much else I can say with this good a map, except for good job!

pinataman wrote:

[Nathan's Insane]

00:44:307 (1) – Minor, but consider making this anti-flow like http://puu.sh/jhCML/f86970b770.jpg . I think breaking the circular flow here goes well with the high-pitched vocals. seems quite harsh and sudden in a slow part for me

To whomever made the hitsounds:

Similar issues with hitsounds pointed out in Sharkie's Insane

00:22:153 – It's a shame you can't put a whistle here

00:23:230 (1) – whistle on the head? did both myself
ty for the mods

osu file format v14

[General]
AudioFilename: tatoe.mp3
AudioLeadIn: 0
PreviewTime: 6538
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:MIIRO
TitleUnicode:海色
Artist:AKINO from bless4
ArtistUnicode:AKINO from bless4
Creator:monstrata
Version:Nathan's Insane
Source:艦隊これくしょん -艦これ-
Tags:sukinathan ktgster pishifat smoothie world walaowey toybot sheela901 yuii- Sharkie みいろ miiro tv size opening kantai collection kancolle fleet girls magic kaito 1412 ai no scenario chico with honeyworks まじっく快斗1412
BeatmapID:722968
BeatmapSetID:325158

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"miiro_no_scenario.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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460,228,40615,6,0,B|472:180|472:180|472:96,1,120.000004577637,2|0,2:0|0:0,0:0:0:0:
384,36,41076,2,0,B|352:32|352:32|248:56,1,120.000004577637,2|0,2:0|0:0,0:0:0:0:
276,148,41538,2,0,B|236:156|236:156|196:144|196:144|140:148,1,120.000004577637,2|2,2:0|2:0,0:0:0:0:
32,124,42000,5,2,2:0:0:0:
32,124,42153,2,0,L|28:204,1,60.0000022888184,2|2,2:0|2:0,0:0:0:0:
104,264,42461,2,0,L|112:332,1,60.0000022888184,2|2,2:0|2:0,0:0:0:0:
158,146,42769,2,0,L|166:78,1,60.0000022888184,2|2,2:0|2:0,0:0:0:0:
248,248,43076,6,0,P|312:272|384:264,1,120.000004577637,2|2,2:0|2:0,0:0:0:0:
464,224,43538,2,0,L|468:352,1,120.000004577637,2|2,2:0|2:0,0:0:0:0:
460,136,44000,2,0,L|456:64,1,60.0000022888184,2|2,2:0|2:0,0:0:0:0:
336,96,44307,6,0,L|212:92,1,120.000004577637,2|2,2:0|2:0,0:0:0:0:
100,104,44769,1,2,2:0:0:0:
52,212,44923,6,0,L|-16:220,2,40.000001525879,0|0|0,0:0|0:0|0:0,0:0:0:0:
172,200,45230,2,0,L|211:195,2,40.000001525879,2|0|0,2:0|0:0|0:0,0:0:0:0:
128,312,45538,5,2,2:0:0:0:
132,336,46000,1,2,0:0:0:0:
136,360,46461,1,10,0:0:0:0:
308,308,46769,6,0,L|320:228,1,71.9999978027344,6|0,0:0|0:0,0:0:0:0:
436,216,47076,1,2,0:0:0:0:
464,300,47230,1,0,0:0:0:0:
404,136,47384,2,0,P|328:108|244:128,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
136,152,47846,1,0,0:0:0:0:
232,224,48000,5,2,0:0:0:0:
188,56,48153,1,0,0:0:0:0:
148,232,48307,2,0,L|144:320,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
36,264,48615,1,2,0:0:0:0:
224,304,48769,2,0,L|312:308,1,71.9999978027344,4|2,2:0|0:0,0:0:0:0:
436,216,49076,6,0,L|348:212,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
408,120,49384,1,0,0:0:0:0:
280,208,49538,1,2,0:0:0:0:
400,308,49692,1,0,0:0:0:0:
320,124,49846,2,0,B|284:108|284:108|176:100,1,143.999995605469,2|2,0:0|0:0,0:0:0:0:
44,128,50307,1,0,0:0:0:0:
60,260,50461,6,0,L|64:348,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
184,172,50769,2,0,L|180:84,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
192,268,51076,1,2,0:0:0:0:
280,128,51230,1,2,0:0:0:0:
88,144,51384,1,2,0:0:0:0:
176,16,51538,1,2,0:0:0:0:
352,80,51692,6,0,P|392:88|440:92,1,71.9999978027344,4|2,2:0|0:0,0:0:0:0:
272,48,52000,1,10,0:0:0:0:
320,200,52153,1,2,0:0:0:0:
192,268,52307,2,0,P|152:276|104:280,1,71.9999978027344,10|2,0:0|0:0,0:0:0:0:
164,160,52615,1,10,0:0:0:0:
332,304,52769,6,0,P|384:316|424:316,1,71.9999978027344,0|10,0:0|0:0,0:0:0:0:
232,376,53076,1,2,0:0:0:0:
240,200,53230,2,0,L|236:100,1,71.9999978027344,8|2,0:0|0:0,0:0:0:0:
136,72,53538,1,10,0:0:0:0:
336,72,53692,1,2,0:0:0:0:
112,228,53846,2,0,P|56:236|24:240,1,71.9999978027344,10|2,0:0|0:0,0:0:0:0:
240,200,54153,5,2,0:0:0:0:
108,328,54307,1,2,0:0:0:0:
256,304,54461,1,2,0:0:0:0:
64,156,54615,1,2,0:0:0:0:
240,116,54769,2,0,L|320:108,1,71.9999978027344,2|2,0:0|0:0,0:0:0:0:
432,184,55076,1,2,0:0:0:0:
440,204,55153,1,0,0:0:0:0:
448,224,55230,1,2,0:0:0:0:
108,328,55692,6,0,P|72:284|100:184,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
432,184,56692,6,0,L|440:344,1,160,4|2,0:0|0:0,0:0:0:0:
328,240,57192,1,0,0:0:0:0:
324,116,57358,2,0,L|316:16,1,80,2|0,0:0|0:0,0:0:0:0:
440,88,57692,1,0,0:0:0:0:
227,47,57858,6,0,P|192:36|140:32,1,80,2|0,0:0|0:0,0:0:0:0:
56,208,58192,2,0,P|91:219|143:223,1,80,0|8,0:0|0:0,0:0:0:0:
48,32,58525,2,0,P|36:67|32:119,1,80,2|0,0:0|0:0,0:0:0:0:
228,232,58858,2,0,P|240:197|244:145,1,80,2|8,0:0|0:0,0:0:0:0:
243,34,59192,1,0,0:0:0:0:
455,168,59358,6,0,P|407:168|327:244,1,160,10|8,0:0|0:0,0:0:0:0:
448,288,59858,1,0,0:0:0:0:
312,120,60025,2,0,P|304:72|300:32,1,80,2|0,0:0|0:0,0:0:0:0:
408,64,60358,1,8,0:0:0:0:
200,72,60525,6,0,B|120:77,1,80,2|0,0:0|0:0,0:0:0:0:
320,200,60858,2,0,B|399:205,1,80,2|0,0:0|0:0,0:0:0:0:
184,200,61191,2,0,B|179:279,1,80,2|0,0:0|0:0,0:0:0:0:
332,84,61525,2,0,B|337:5,1,80,2|0,0:0|0:0,0:0:0:0:
396,213,61858,1,0,0:0:0:0:
396,213,61941,1,0,0:0:0:0:
396,213,62025,6,0,P|368:261|268:261,1,160,8|8,0:0|0:0,0:0:0:0:
244,140,62525,1,0,0:0:0:0:
440,144,62691,2,0,P|472:192|476:228,1,80,8|2,0:0|0:0,0:0:0:0:
472,344,63025,1,8,0:0:0:0:
320,200,63191,6,0,L|152:192,1,160,2|0,0:0|0:0,0:0:0:0:
40,300,63691,2,0,L|136:308,1,80,2|0,0:0|0:0,0:0:0:0:
300,384,64025,1,8,0:0:0:0:
168,244,64191,1,2,0:0:0:0:
164,384,64358,1,8,0:0:0:0:
296,248,64525,1,2,0:0:0:0:
136,164,64691,6,0,P|76:160|40:160,1,80,8|0,0:0|0:0,0:0:0:0:
292,88,65025,2,0,P|352:84|388:84,1,80,8|0,0:0|0:0,0:0:0:0:
136,16,65358,2,0,P|116:68|120:100,1,80,8|2,0:0|0:0,0:0:0:0:
268,248,65691,2,0,P|288:196|284:164,1,80,8|2,0:0|0:0,0:0:0:0:
448,48,66025,6,0,L|460:144,1,80,12|0,0:0|0:0,0:0:0:0:
468,268,66358,1,8,0:0:0:0:
368,176,66525,1,2,0:0:0:0:
368,176,66608,1,0,0:0:0:0:
368,176,66691,2,0,L|360:116,1,40,8|0,0:0|0:0,0:0:0:0:
323,316,66858,1,0,0:0:0:0:
298,328,66941,1,0,0:0:0:0:
270,332,67024,1,8,0:0:0:0:
242,328,67107,1,0,0:0:0:0:
217,316,67191,1,0,0:0:0:0:
197,297,67274,1,0,0:0:0:0:
184,276,67358,6,0,L|164:188,1,80,6|0,0:0|0:0,0:0:0:0:
48,44,67691,2,0,L|30:122,1,80,10|0,0:0|0:0,0:0:0:0:
92,268,68025,1,2,0:0:0:0:
192,128,68191,1,0,0:0:0:0:
31,122,68358,1,8,0:0:0:0:
236,52,68525,6,0,P|292:52|324:56,1,80,2|0,0:0|0:0,0:0:0:0:
144,200,68858,2,0,P|104:200|64:197,1,80,2|0,0:0|0:0,0:0:0:0:
160,80,69191,1,2,0:0:0:0:
240,208,69358,1,0,0:0:0:0:
140,320,69525,2,0,P|100:320|60:317,1,80,0|8,0:0|0:0,0:0:0:0:
296,288,69858,1,0,0:0:0:0:
296,288,69941,1,0,0:0:0:0:
296,288,70025,6,0,P|356:280|452:304,1,160,12|8,0:0|0:0,0:0:0:0:
464,176,70525,1,0,0:0:0:0:
344,52,70691,2,0,L|348:164,1,80,2|0,0:0|0:0,0:0:0:0:
456,4,71025,1,8,0:0:0:0:
228,96,71191,6,0,L|112:100,1,80,2|0,0:0|0:0,0:0:0:0:
325,200,71525,2,0,L|209:204,1,80,2|0,0:0|0:0,0:0:0:0:
416,104,71858,2,0,L|420:24,1,80,2|0,0:0|0:0,0:0:0:0:
448,272,72191,2,0,L|444:352,1,80,0|8,0:0|0:0,0:0:0:0:
244,204,72525,1,0,0:0:0:0:
244,204,72608,1,0,0:0:0:0:
244,204,72691,6,0,B|184:192|184:192|56:208,1,160,10|8,0:0|0:0,0:0:0:0:
176,296,73191,1,0,0:0:0:0:
204,104,73358,2,0,L|216:8,1,80,8|2,0:0|0:0,0:0:0:0:
300,88,73691,1,8,0:0:0:0:
116,56,73858,1,2,0:0:0:0:
52,232,74025,6,0,L|44:340,1,80,8|0,0:0|0:0,0:0:0:0:
198,183,74358,2,0,L|206:75,1,80,8|0,0:0|0:0,0:0:0:0:
112,152,74691,1,8,0:0:0:0:
216,12,74858,1,2,0:0:0:0:
288,172,75025,1,8,0:0:0:0:
116,56,75191,1,2,0:0:0:0:
364,148,75358,6,0,P|416:156|456:148,1,80,2|0,0:0|0:0,0:0:0:0:
232,148,75691,2,0,P|228:187|236:226,1,80,8|2,0:0|0:0,0:0:0:0:
404,80,76025,2,0,P|407:40|399:1,1,80,8|2,0:0|2:0,0:0:0:0:
464,244,76358,2,0,L|476:348,1,80,8|0,0:0|0:0,0:0:0:0:
296,268,76691,5,8,0:0:0:0:
268,256,76775,1,0,0:0:0:0:
240,252,76858,1,2,0:0:0:0:
212,260,76941,1,0,0:0:0:0:
188,272,77025,1,8,0:0:0:0:
160,280,77108,1,0,0:0:0:0:
132,280,77191,1,2,0:0:0:0:
104,276,77275,1,0,0:0:0:0:
80,264,77358,6,0,L|48:168,1,80,8|2,0:0|0:0,0:0:0:0:
176,32,77691,2,0,L|208:128,1,80,8|2,0:0|0:0,0:0:0:0:
232,180,77941,1,0,0:0:0:0:
232,180,78025,5,2,0:0:0:0:
400,128,78191,1,2,0:0:0:0:
364,304,78358,1,0,0:0:0:0:
307,96,78525,5,2,0:0:0:0:
449,228,78691,1,2,0:0:0:0:
261,290,78858,1,0,0:0:0:0:
380,44,79025,5,14,0:0:0:0:
256,192,79108,12,2,80691,2:0:0:0:
Topic Starter
Monstrata

jinhang_ang wrote:

Okay M4M request from t/274775/start=224

Some diffs (Beginner and Easy) don't have any kiai which is quite strange..? My bad

omg this diff list

So let me start.

[Yuistrata's Easy]
1. 00:03:692 (2) - I suggest removing the reverse and change it to something else instead, so that you can end the slider at 00:04:923 which makes it follow both the vocal and the violin. Nothing wrong with this rhythm tho D: it still follows the vocals well.
2. 00:35:538 (2) - Consider adding a sharp point at 00:35:846 so that when i goes and reverses the vocal will hit at the sharp point making it better to play. I was going for a blanket here, I think this is fine.

[Normal]
1. 00:07:230 (1) - Stacking this with the previous slider tail is strange to play, since it's not completely silence and the vocal that is really convincing to move the cursor. It's fine.

[Hard]
1. 00:15:538 (4,1) - I prefer an anti-jump technique here, it shows a slowdown instead of a stop (the latter works better for complete silence such as 00:16:769 (5,1) ) Nah, anti-jumps are just really painful to read, i dont like them lol. Especially on a Hard
2. 00:17:692 (2,3) - Please turn off DS to fix the spacing between these two notes. Stacking the latter makes it a whole lot closer to the previous one and it's ugly. Looks fine to me.
3. 00:52:923 (1,2,3,4,5,6) - I would make this flow differ from 00:51:692 (1,2,3,4,5,6) because the final direction of cursor movement is different. I would make it like the one in the picture. You might not like it but just a suggestion of flowing to the slider better. I like the current flow, it's a nice circular flow that leads into the loop slider really well.

I don't think I can mod anything onwards as they are too hard for me to play or even observe ;; sorry for that.

P/s: A great thanks for mappers that gave me feedback on my mod :) This is a really nice mapset and most of what i have written are just suggestions.

UndeadCapulet wrote:

From your queue:

General


Missing combo colours in all diffs except Tatoe and Kyshiro. Omg thanks I forgot loool

I think you should consider revising the mp3 so Miiro's "tatoe" chorus plays at the very end (without mapping it), and set the preview point there. Seems kinda lame for this entire meme set to not actually have the meme it was inspired by (the tatoe preview points). Ahhh, yea thats a good idea definitely, but it's going to be sooo random when ppl finish playing the map and suddenly hear the miiro tatoe playing in the bg for like 5 seconds during the results page lmao.

---

Tatoe


00:01:076 (1) - You could just do this to map all of the piano keys. Meh, it's fine xD.
00:03:692 (1) - hentai sv >//<
00:05:538 (2,3,1,2) - Hmm, I think these tight angles make this whole pattern really hard to properly snap to; the 00:05:846 (1,2) - motion especially is really hard to hit while also hitting everything else. Idk maybe I'm just bad but I could never get this part right. Perhaps try something along the lines of These triangles play just fine for me. I'm really going for an up/down motion here with some horizontal movement in there to avoid any overlaps.this?
00:16:461 (5,6,7,8,1) - Mapping the vocal doesn't really give enough time for the violin jump to linger, in my opinion. The violin sound echoes all the way up to the downbeat, but you're intruding on that by having us play the vocal. I know individually, mapping all these parts makes sense, but when combined together the overall experience is weakened. I'm kinda forcing the player to click on the vocal too. I think it works fine, I NC'ed it anyways. It's a bit different from other Miiro's that leave the vocal unmapped, and I think this works fine.
00:24:461 (3) - This repeated slider is making the 00:25:846 (1,2) - repeats lose a lot of impact. It's a longer slider, so the player is holding their key down longer, so it feels stronger than the sliders that were placed deliberately to feel strong. A rhythm like this maps the vocals just as well while keeping the power properly balanced. Well, i didn't really map those repeats with the intention of making them impactful. Maybe I should reconsider that but ehh, I already did that on Extra xD.
00:55:692 (1) - I feel like you should slow this slider down, 1.0x SV is pretty weird imo Yea you're right, i'll use a lower SV.

---

Extra


Check AIMod wow k

00:25:846 (1,1,1,1,1,1) - Yo this is fkin awesome why didn't you do this in Tatoe lol lol idk.
00:27:076 (1) - I think it'd be better for this to be closer to 00:26:871 (1) - , idk I think it'd play smoother, you already have a flow change by pointing in the opposite direction, I don't think a jump is needed. I think this is fine, more impact hehe.

---
Ehh ran out of stuff to talk about..

Fuccho wrote:

Extra
  1. 00:17:230 (1) - This feels too close to 00:16:769 (2) Either make a bigger overlap or move them a bit away from each other. I think this is fine, cuz of the DS i'm using for this section, but i'll see if i can make it more flow-breaky for emphasis.
  2. 00:17:692 (2,1) - I don't like these long sliders, since they skip a vocal. It's you're call whether you want to change it or not. I want to keep them. Makes this section simpler, and different from other sections.
  3. 00:33:384 - Are you not going to emphasize this piano? Nah, its fine.
  4. 00:46:769 (1,2,3,4,1,2,3,4) - I feel like you could improve the rhythm of this section. There's a clear rhythm in the vocals that you're completely ignoring. Just keeping a simpler rhythm here. You're correct, there is another rhythm i could have followed, but it's the rhythm most people will follow, and it's been used exhaustively in other miiro sets.
  5. That's about it. Solid map with a looot of triangles.
Tatoe
  1. 00:07:230 (1) - Could you move this a bit down and a bit to the left? I don't like the way it goes straight through the end of 00:06:769 (4) Ahhh fixed.
  2. 00:47:384 (4) - Maybe curve this and blanket it on 00:47:076 (2) oooh nice
  3. The rest seems really solid. I have no more to say.
I hope I was to at least some help, but it's difficult when the diffs are as good as they are. I ended up mostly coming with personal suggestions.
Either way, good luck with your map! I'll be awaiting my mod. Just take your time :)

EDIT: You probably want to move the preview point to 00:06:692 so you don't get that extra guitar or whatever before the vocals. Yea i'll try that. I don't like how the Preview Point doesn't actually align ih osu, and you have to put the point a bit before where you actuall want the preview lol.

pinataman wrote:

Hello everyone. I'm here for M4M from your queue. I think I modded enough difficulties to be fair, but if your mod is more helpful to me, I can come back and mod more. Hope this helps! I mention pacing a lot, and I'm sure you understand this, but in case you're looking for more context, or in case I start making no sense, or if you want to see an interesting video, here's a video that goes into greater detail: https://www.youtube.com/watch?v=5LScL4CWe5E&t=0m19s

[General]

Having this many difficulties in a mapset is overwhelming. Players aren't going to want to sort through eighteen difficulties when they only play one or two. Please split this up into two mapsets and rank them separately. Noooo

Ultra Beginner is largely unnecessary since most new players will be able to do Super Beginner easily. Also personally, I think the lack of rhythm in Ultra Beginner makes it just a really strange and I just don't like it. It's just too slow and easy. For the lols.

Big issue:
In all of the difficulties I modded, the shift from 195 bpm to 180 bpm really hurts the pacing since it slows down the map when the song reaches a more intense section of the song. If I were to draw the intensity curve of the map it would look like this: http://puu.sh/jh8cg/ae23c0d707.png. You could argue that this is the pacing of the song, but that just means the song was poorly constructed and produces inherently problematic maps. In hindsight, it might have been better to choose to use Ai no Scenario as the beginning and Miiro as the end. But since that can't happen (at least in this mapset), reconsider the spacing, the use of 1/1 sliders, and especially the slider velocity in the kiai section to see if you can make it more intense to compensate for the slower bpm. Alternatively or in addition, reduce the intensity of what came before it (I realize I'm asking you to put a lot of work into changing this, but I think it would improve the map greatly. Alternatively, go map the song the other way around). Nooo lol. I don't think you understand the purpose of this set lol.


[Extra]

Same hitsounds as in Sharkie's Insane and Nathan's Insane.

00:17:230 (1) – until 00:25:846 (1) - , you use a lot less intense spacing and rhythm by using long sliders like 00:17:692 (2) - . I feel like this is undermapping the song relative to what you have mapped around it, and it would smooth out the pacing of the map by including more clickable notes in this section. 00:32:000 (1) - and 00:33:230 (1) – have a similar issue. I get that this is a rest, but you are too restful here. (Consider 00:36:923 (1) - . This is much much less intense section of the song (because no guitar), yet it feels too similar in intensity in the map) I have to disagree. I think the lack of intensity and simple rhythm is fine. Tbh i mapped this Extra to be very easy, with the majority of the difficulty coming from extended jump patterns. It's a different concept from other more conventional Extra's, but this mapset definitely has the spread to support this.

00:47:691 (4,2) – not the nicest overlap, try moving so it doesn't Tried.

00:51:692 (1,2,3,4,5,1,2) – This section uses repetition of the counterclockwise flow to build a tension. This tension is more a result of the singer using a near constant pitch. So from my perspective, the release of the tension is best suited when the singer changes her pitch (moving up to a major note), which occurs at 00:53:538 (5) - . Since you continue the counterclockwise flow, it feels like is missing that exciting punch and instead just feels repetitive. I would like to see a clockwise flow start on (5) to better represent that, for example: http://puu.sh/jh417/6f3c5a9a7e.jpg But that would just paly weird rhythmically for me. I want the flow change to occur on a new measure, and 5 is part of a triangle pattern, changing it would just ruin the pattern I had going.

There are more instances where a change in direction fits nicely. I feel this way because some of my axioms for mapping are:
A line of music has a certain emotion attached to it.
A pattern in osu has a certain emotion attached to it that is directly related to the music it maps.
So by making a pattern the same as it was before, you are saying that the music has the same emotion as it did before. The following are instances where I think the music changes, which presents a contradiction to these axioms when you repeat the flow of the patterns:
00:11:076 (1,2,3) – A change in flow here goes well with the addition of the strings, so try making this a clockwise triangle instead of a counterclockwise one. I've captured that using spacing changes instead of flow...
00:26:461 (1) – This is a strong note, so a change could be used to make this set of notes more distinct to better signify the impact of the strong note. As an example: http://puu.sh/jh5js/43f1b82d96.jpg It's the same as all the other notes :S
00:44:307 (1) – The singer switches into the major octave here, which signifies a huge change in energy. I'd like to see something that doesn't continue the counterclockwise flow to show a release of that energy. I think you're focusing too much on directional flow when spacing is a much better indicator of energy change. Either ways, i don't think this is that big of a change and even if it were, this is still a calm section so I don't want to suddenly put a really big jump here when the other sections weren't mapped to something big.
01:04:025 (3,4,5,6) – and 01:04:691 (1,2,3,4) – should have different flows to signify the loss of the singer just like you change the flow at 01:06:025 (1) – when she comes back. I didn't change the flow for the singer tho D:. Also, this flows completely fine for me.
01:15:358 (1) – Is when the piano comes in, so a change in flow here feels better than repeating what you have. No...
01:16:691 (1,2,1,2,1,2,1,2) – So the micro-flow (the linear aspect of every combo like 01:16:691 (1,2) -) is a good change, but the general flow of these four combos is still a counterclockwise circle. It might be better to not make the general flow counterclockwise to show a more distinct change in music. I really prefer showing changes in the music with spacing and emphasis over small things like clockwise/counterclockwise flow...
There are more, but I think I got the perspective across. If I don't make sense in any of these arguments, please message me in game and maybe I can explain it better. No, i simply disagree.
If you disagree with the suggestions, I'd really love to hear your perspective on how and why you mapped it this way since I think this could give me new insight on flow.

[Tatoe]

Some of the points made in Extra apply here.

00:09:538 (5,1) – The note on (1) seems pretty strong in the song. Try increasing the spacing of this jump to better reflect that. I think it's fine.

00:25:846 (1,2,3,4) – As far as spacing and rhythm goes, there isn't really a change to indicate a change of intensity between this and the previous section. If you were going for reducing the spacing/speed as a sign of increased intensity, the reduction in speed has to be very noticeable, which it really isn't here. I recommend using six circles here and just singletapping through it. Yea i'm considering doing that now that i think about it. This section is quite easy compared to others...

Similar to Extra, these are a few examples of the many instances where a change in direction/flow would help. They're fine for me.
00:32:000 (1) -
00:35:538 (1) -
Somewhere in 00:38:153 (1,2,3,1,2,3,1,2) -
00:44:307 (1) -
00:49:846 (4) -
00:53:538 (5) -

Alright well I hope this can help improve the map. Sorry if I came across as salty or abrasive. Good luck!
Thanks for the mods :D. I'm expecting like 2 or 3 more mods incoming, and then I'll mod all the GD's myself and try to push this set forward hehe.
ghm12
I don't think using white or light color is a good idea. At least I can't see the white notes that well when I'm playing. Maybe it's better changing it?
no kds isnt even a mod
Topic Starter
Monstrata
Hmm... I'll get some more opinions. I can definitely change it to something else though! Thanks
ktgster

VINXIS wrote:

  1. 00:18:000 (3,4,5,1,2,1,2,1,2,3,4) - rANDOM JUMPZqa. Anyway the problem is spacing emphasis and combo i ng. If you're mapping the guitar strums for emphasis the ncs sud actualyl b on 00:18:922 (1,1) - and not wot u hav rn. it looks random with ur way and unjustified or w./e OK - wut
  2. 00:25:846 (1,2,3,4,5,6) - space thes ese out mo r e it looks weird 4 them 2 be so close wen u had 1/2 spacing much larger than dis b4444 - I thnk is fine, s0ng is pretty calm n is cn't be tht hrd
  3. lol @ ending

Atsuro wrote:

[ktgster's Insane]
  1. 00:17:230 (1) - The drum normals don't really fit here imo, they are too loud. Lower the volume or change them. - lowered volume
  2. 00:32:615 (3,4,5,1) - This pattern is a bit confusing, i always think 00:33:230 (1) - will start from the other side. (Or maybe it's just me?) - could be you, I had playtests where no one stumbled upon that part

    I really liked this one :) - yay

pinataman wrote:

[ktgster's Insane]

00:17:230 (1) – The hitnormal sounds a little too loud or intense for this section. Consider using a calmer hitsound to go with the calmer part of the song. - I just lowered the hitsound volume, there is no better sound suited for that part

00:18:000 (3,4,5,1,2,1,2,1,2,3,4) – This pattern feels a little too intense for this part of the song. It rivals
00:14:769 (1,2,3,1,2,3,4,1,2,3,1,2,3) – and 00:52:923 (1,2,3,1,2,3,4) - , but the music at these parts are much much more intense. Consider making 00:18:461 (1) – and 00:18:922 (2) – each a ½ slider to go with the high-pitched guitar and give some much need rest to this pattern. - considering there is a rest for the vocals, the emphasis goes on the guitar strums which is what this pattern is doing. The examples you listed have bigger patterns and focus more on angles than this

00:33:230 (1) – The spacing into this feels a little too big, try moving this to 00:32:615 (3) - 's slider end instead of the head. - which causes poor overlapping and ruins the design. I moved the circle before it as it was in a bad position

00:35:538 (1,2) – Why choose to make a 1/1 break instead of filling it with ½ slider? If I had to guess, is it because of the shortened vocal here? If so, 00:36:000 (3) – doesn't fit with that. Since the shortened vocal is even more stressed, we should have a 1/1 break here as well by the logic above. If you want the 1/1 break, then delete 3, otherwise make (1) and (4) a ½ slider. - because theres no need for a 1/2 slider. Your example is not the same as circle (1) and that note is hitting a snare which a slider cannot produce the same effect as I have. The song is not simply vocals

00:51:692 (1,2,3,4) – The spacing here could be bigger and/or could use different spacing instead of one constant DS since the song really starts to pick up in energy here. This sets you up to increase the intensity of 00:52:923 (1,2,3,1,2,3,4) - , which I am in favor for because this part of the song is imo the most intense part of the first half of the song. - it is a buildup to lead to the next patterns which are more intense. Considering that the player just played a calm part, a sudden jump to jumps is not what I want.

00:54:153 (1,2,3) – These repetitive sliders start to build up a tension. A good release of that tension would be to make the jump into 00:55:076 (4,5,6) – a lot bigger (in addition to the faster rhythm you have with the ¼ ). - except this part is pretty much constant throughout. There is no need to increase the spacing especially since a lot of this map is very structured based.
osu file format v14

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Title:MIIRO
TitleUnicode:海色
Artist:AKINO from bless4
ArtistUnicode:AKINO from bless4
Creator:monstrata
Version:ktgster's Insane
Source:艦隊これくしょん -艦これ-
Tags:sukinathan ktgster pishifat smoothie world walaowey toybot sheela901 yuii- Sharkie みいろ miiro tv size opening kantai collection kancolle fleet girls magic kaito 1412 ai no scenario chico with honeyworks まじっく快斗1412
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Neil Watts
TATOE

[General]
The hitsounding across all the maps is a bit weird imo, the claps are overused and inconsistent. It isn't bothering to play with though, I wonder if hitsounding can become a quality issue for ranking. Anyway, if you wanna change your hitsounding, learn to use the hitsound volume, which was the same during all maps I modded (http://puu.sh/jjWTc/9a1b5c2f1a.png), you can give a nice effect to your hitsounding with just changing the volume.
About the claps, just try to be consistent (generally, it works if you put a clap on every white tick).

Additional modding with AiBAT/quick checks:

Smoothie World's Extra
- 01:19:025 (1) - Very risky slider for ranking, don't take useless risks, make another slider
- No timing point for the kiai end (strictly unrankable)
- 00:17:023 - unsnapped green timing point

ktgster's Insane
-00:26:897 (6) - Unsnapped circle

toybot's Insane
00:51:692 (1) - 00:52:000 (2) - 00:52:461 (4) - 00:52:923 (1) - 00:53:230 (2) - Unsnapped end of sliders, there may be other cases


[Normal]
-00:06:153 (2) - This slider doesn't fit to the song. 00:04:923 (1) - It may sound better if you just put reverse arrows on this slider.
- 00:44:307 (1) - It would be nice if you shorten this slider a bit (4/2 -> 3/2)

[Walao's Advanced]
- 00:11:615 (3,5) - It would be nice to increase the space between these two, the distances are a bit short
- 00:15:076 (2,4) - Try something more fitting to the flow than these sliders without slider points ? I think this pattern would be a bit better, the (4) will follow the flow http://puu.sh/jjVUx/5ac6247e3a.jpg
- 00:17:692 (2,3) - You can improve the flow here, try a better use of slider points :P
- 00:22:461 (1) - This slider is too much curved imo
- 00:28:000 (3,1) - the claps are a bit overused imo, try to be consistent using claps
- 00:37:538 (2) - the normal hitsound at the end of this slider feels out of place
- 01:19:108 (1) - You should silence the end of this spinner
A lot of inconsistence in hitsounds (especially claps), you may have to recheck everything/remap the hitsounding.


[Hard]
- 00:18:461 (1,2) - A break in the gameplay feels weird here, mapping it would be nice
- 00:52:000 (2,3,4,5,6,1,2,3,4,5,6) - This pattern feels a bit copypasted, it would be nice to arrange it

Good luck!
walaowey

jinhang_ang wrote:

Okay M4M request from t/274775/start=224

omg this diff list

So let me start.

[Walao's Advanced]
1. 00:52:923 (1,2,3) - The flow seems a little awkward. fixed it with my way, i leave (2) there and fix (3) instead
2. 01:18:858 (4,1) - I don't like that stack. It should have some cursor movement as second note is quite convincing for a jump (where it doesn't fit in an Advanced it should at least command some cursor movement) remove stacking.
thanks for the mod xD

Neil Watts wrote:

TATOE TAAATOOEEEEEE~~

[Walao's Advanced]
- 00:11:615 (3,5) - It would be nice to increase the space between these two, the distances are a bit short I'm not sure which one though..is it the slider (1)? . bcoz i cant see any note (5) there. if its the slider (1), then yeah, i add a little spacing there.
- 00:15:076 (2,4) - Try something more fitting to the flow than these sliders without slider points ? I think this pattern would be a bit better, the (4) will follow the flow http://puu.sh/jjVUx/5ac6247e3a.jpg fix (4) only
- 00:17:692 (2,3) - You can improve the flow here, try a better use of slider points :Pfixed, hope its ok now >w<
- 00:22:461 (1) - This slider is too much curved imo fixed
- 00:28:000 (3,1) - the claps are a bit overused imo, try to be consistent using claps
- 00:37:538 (2) - the normal hitsound at the end of this slider feels out of place
- 01:19:108 (1) - You should silence the end of this spinner
A lot of inconsistence in hitsounds (especially claps), you may have to recheck everything/remap the hitsounding. about hitsounding..my diff hitsound was copied from monstrata tatoe diff lol :v.. so about hitsound, its better to ask monstrata xD

Good luck!
thanks for the mod xD

osu file format v14

[General]
AudioFilename: tatoe.mp3
AudioLeadIn: 0
PreviewTime: 6538
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:MIIRO
TitleUnicode:海色
Artist:AKINO from bless4
ArtistUnicode:AKINO from bless4
Creator:monstrata
Version:Walao's Advanced
Source:艦隊これくしょん -艦これ-
Tags:sukinathan ktgster pishifat smoothie world walaowey toybot sheela901 yuii- Sharkie みいろ miiro tv size opening kantai collection kancolle fleet girls magic kaito 1412 ai no scenario chico with honeyworks まじっく快斗1412
BeatmapID:724337
BeatmapSetID:325158

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"miiro_no_scenario.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,307.692307692308,4,1,0,50,1,0
1538,-133.333333333333,4,1,0,50,0,0
2000,-100,4,1,0,50,0,0
7230,-100,4,1,0,50,0,0
17230,-133.333333333333,4,1,0,50,0,0
27076,-100,4,1,0,50,0,0
36923,-133.333333333333,4,1,0,50,0,0
46769,-100,4,1,0,50,0,0
55692,333.333333333333,4,1,0,50,1,0
56692,333.333333333333,4,1,0,50,1,1
56692,-100,4,1,0,50,0,1
79025,-100,4,1,0,45,0,0
79691,-100,4,1,0,40,0,0
80025,-100,4,1,0,35,0,0
80358,-100,4,1,0,30,0,0
80525,-100,4,1,0,25,0,0
80691,-100,4,1,0,20,0,0
80858,-100,4,1,0,15,0,0


[Colours]
Combo1 : 0,64,128
Combo2 : 0,255,255
Combo3 : 128,0,255
Combo4 : 192,192,192

[HitObjects]
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239,95,14615,1,0,0:0:0:0:
239,95,14769,6,0,P|218:127|207:185,1,70
252,229,15077,2,0,L|322:229,1,70,8|0,0:0|0:0,0:0:0:0:
400,259,15384,1,0,0:0:0:0:
387,342,15538,2,0,P|318:361|246:341,1,140,2|0,0:0|0:0,0:0:0:0:
183,297,16000,6,0,P|158:258|156:212,1,70,8|0,0:0|0:0,0:0:0:0:
155,151,16307,2,0,P|168:109|205:77,1,70,10|0,0:0|0:0,0:0:0:0:
264,62,16615,1,8,0:0:0:0:
348,60,16769,1,2,0:0:0:0:
416,236,17231,6,0,P|366:256|296:258,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
239,237,17692,2,0,P|197:206|180:152,2,105.000004005432
298,184,18461,2,0,B|360:146|386:101|386:101|351:92,1,157.500006008148
119,62,19384,2,0,L|76:113,1,52.5000020027161,0|0,0:0|0:0,0:0:0:0:
151,144,19692,6,0,P|167:201|160:257,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
92,283,20153,2,0,P|76:226|83:167,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
231,134,20769,1,0,0:0:0:0:
171,279,21076,1,0,0:0:0:0:
153,121,21384,2,0,P|190:66|241:56,1,105.000004005432
231,134,21846,2,0,L|231:192,1,52.5000020027161
171,279,22461,6,0,P|114:288|55:263,2,105.000004005432
221,218,23230,2,0,P|219:144|188:103,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
66,40,23846,2,0,P|28:110|44:203,1,157.500006008148,0|0,0:0|0:0,0:0:0:0:
113,192,24461,6,0,L|230:166,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
335,67,25076,2,0,P|402:84|430:118,1,105.000004005432,0|0,0:0|0:0,0:0:0:0:
402,185,25538,2,0,L|332:185,1,52.5000020027161,0|0,0:0|0:0,0:0:0:0:
273,208,25846,6,0,P|243:236|227:276,2,70.0000026702882,6|0|0,0:0|0:0|0:0,0:0:0:0:
215,120,26461,2,0,P|244:91|254:55,2,70.0000026702882,6|0|0,0:0|0:0|0:0,0:0:0:0:
150,195,27076,5,4,0:0:0:0:
27,79,27384,2,0,P|85:35|158:29,1,140,8|2,0:0|0:0,0:0:0:0:
305,93,28000,1,8,0:0:0:0:
369,147,28153,6,0,P|387:219|367:307,1,140,4|2,0:0|0:0,0:0:0:0:
218,315,28768,2,0,P|166:271|161:204,1,140,0|2,0:0|0:0,0:0:0:0:
210,133,29230,1,8,0:0:0:0:
294,136,29384,6,0,P|332:72|316:11,1,140,0|0,0:0|0:0,0:0:0:0:
156,63,29999,2,0,P|123:121|144:191,1,140,0|2,0:0|0:0,0:0:0:0:
210,133,30460,1,8,0:0:0:0:
210,133,30615,6,0,L|63:116,1,140,2|0,0:0|0:0,0:0:0:0:
36,193,31076,1,10,0:0:0:0:
36,193,31384,2,0,P|75:264|139:289,1,140,2|8,0:0|0:0,0:0:0:0:
283,226,32000,6,0,P|244:155|180:130,1,140,6|10,0:0|0:0,0:0:0:0:
206,300,32615,2,0,P|271:333|346:312,1,140,2|8,0:0|0:0,0:0:0:0:
450,198,33230,6,0,P|448:117|402:50,1,140,2|8,0:0|0:0,0:0:0:0:
335,65,33692,1,0,0:0:0:0:
265,112,33846,2,0,P|195:135|117:115,1,140,0|8,0:0|0:0,0:0:0:0:
70,65,34306,1,0,0:0:0:0:
70,65,34461,6,0,P|51:144|99:201,1,140,6|10,0:0|0:0,0:0:0:0:
227,271,35076,2,0,L|319:271,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
146,248,35538,6,0,P|125:171|167:115,1,140,2|2,0:0|0:0,0:0:0:0:
207,190,35999,1,8,0:0:0:0:
227,271,36153,1,6,0:0:0:0:
67,325,36461,2,0,B|40:309|40:309|46:282|46:282|31:271|31:271|39:244|39:244|30:221|30:221|39:203|39:203,1,140,2|0,0:0|0:0,0:0:0:0:
66,139,36923,5,4,0:0:0:0:
309,85,37538,2,0,P|360:70|413:79,1,105.000004005432,2|0,2:0|0:0,0:0:0:0:
371,198,38153,2,0,P|356:287|289:321,2,157.500006008148,2|2|2,2:0|2:0|2:0,0:0:0:0:
251,157,39384,6,0,B|169:240|169:240|208:260,2,157.500006008148,2|2|2,2:0|2:0|2:0,0:0:0:0:
180,52,40615,2,0,P|255:30|328:56,2,157.500006008148,2|2|2,2:0|2:0|2:0,0:0:0:0:
252,163,41846,5,2,2:0:0:0:
375,138,42153,2,0,P|417:94|434:33,1,105.000004005432,2|2,2:0|2:0,0:0:0:0:
308,28,42768,1,2,2:0:0:0:
232,127,43076,2,0,B|245:178|229:206|211:233|239:303,2,157.500006008148,2|2|2,2:0|2:0|2:0,0:0:0:0:
130,52,44306,5,2,2:0:0:0:
61,228,44768,1,2,2:0:0:0:
208,346,45230,1,2,2:0:0:0:
285,246,45538,2,0,P|258:174|201:223,2,157.500006008148,8|8|10,0:3|0:3|0:0,0:0:0:0:
162,276,46768,5,6,0:0:0:0:
122,202,46922,2,0,P|108:163|132:112,1,70,0|2,0:0|0:0,0:0:0:0:
167,70,47230,1,0,0:0:0:0:
247,92,47384,2,0,P|328:104|385:76,1,140,0|0,0:0|0:0,0:0:0:0:
456,114,47845,1,0,0:0:0:0:
456,114,47999,6,0,P|439:151|443:178,1,70,2|0,0:0|0:0,0:0:0:0:
412,257,48306,1,2,0:0:0:0:
287,144,48615,2,0,P|270:106|247:92,1,70,2|4,0:0|2:0,0:0:0:0:
101,177,49076,6,0,L|154:241,1,70,8|0,0:0|0:0,0:0:0:0:
183,306,49384,2,0,L|158:378,2,70,0|2|0,0:0|0:0|0:0,0:0:0:0:
251,256,49845,2,0,P|275:201|259:109,1,140,2|2,0:0|0:0,0:0:0:0:
190,87,50307,1,0,0:0:0:0:
105,95,50461,6,0,P|81:127|74:179,1,70,2|0,0:0|0:0,0:0:0:0:
157,162,50769,1,2,0:0:0:0:
323,147,51076,2,0,B|402:137|402:137|386:109,2,105,2|0|2,0:0|0:0|0:0,0:0:0:0:
325,62,51692,6,0,P|361:36|408:38,1,70,4|2,2:0|0:0,0:0:0:0:
464,64,52000,2,0,P|490:100|488:147,1,70,10|2,0:0|0:0,0:0:0:0:
467,204,52307,2,0,P|431:230|384:228,1,70,10|2,0:0|0:0,0:0:0:0:
324,214,52615,2,0,P|298:178|300:131,1,70,10|0,0:0|0:0,0:0:0:0:
353,89,52923,6,0,P|378:127|377:175,1,70,10|2,0:0|0:0,0:0:0:0:
406,232,53230,2,0,P|391:265|364:288,1,70,8|2,0:0|0:0,0:0:0:0:
281,287,53538,2,0,P|255:261|241:228,2,70,10|2|10,0:0|0:0|0:0,0:0:0:0:
324,214,54000,1,2,0:0:0:0:
296,134,54153,6,0,P|236:104|143:117,1,140,2|2,0:0|0:0,0:0:0:0:
143,189,54614,1,2,0:0:0:0:
167,270,54769,2,0,P|166:310|138:357,1,70,2|2,0:0|0:0,0:0:0:0:
86,290,55076,2,0,P|65:261|58:229,1,70,2|2,0:0|0:0,0:0:0:0:
59,229,56692,6,0,B|30:128|30:128|82:126,1,140,4|10,0:0|0:0,0:0:0:0:
232,109,57359,2,0,P|272:109|308:97,1,70,2|0,0:0|0:0,0:0:0:0:
349,168,57692,1,8,0:0:0:0:
268,193,57858,6,0,P|234:184|199:187,1,70
146,123,58192,2,0,L|156:53,1,70,0|8,0:0|0:0,0:0:0:0:
241,39,58525,2,0,L|231:109,1,70,2|0,0:0|0:0,0:0:0:0:
314,97,58858,2,0,L|324:27,1,70,2|8,0:0|0:0,0:0:0:0:
428,159,59358,6,0,P|410:230|345:269,1,140,6|8,0:0|0:0,0:0:0:0:
314,97,60025,2,0,P|350:89|403:111,1,70,2|0,0:0|0:0,0:0:0:0:
347,173,60358,1,8,0:0:0:0:
262,166,60526,6,0,L|206:123,1,70,2|0,0:0|0:0,0:0:0:0:
164,51,60858,2,0,P|130:43|96:51,1,70,2|8,0:0|0:0,0:0:0:0:
56,125,61191,2,0,L|90:192,1,70,2|0,0:0|0:0,0:0:0:0:
163,226,61525,2,0,P|219:254|274:308,1,140,2|0,0:0|0:0,0:0:0:0:
322,235,62025,6,0,P|284:184|260:111,1,140,4|8,0:0|0:0,0:0:0:0:
404,24,62692,2,0,P|438:40|465:87,1,70,0|2,0:0|0:0,0:0:0:0:
473,148,63026,2,0,P|465:191|429:226,1,70,8|0,0:0|0:0,0:0:0:0:
401,279,63359,6,0,P|350:321|257:299,1,140,0|8,0:0|0:0,0:0:0:0:
192,171,64025,2,0,L|237:102,1,70,0|2,0:0|0:0,0:0:0:0:
278,181,64358,2,0,L|233:250,1,70,8|2,0:0|0:0,0:0:0:0:
155,246,64691,6,0,P|111:193|124:120,1,140,0|8,0:0|0:0,0:0:0:0:
273,57,65359,2,0,L|351:57,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
105,44,66026,6,0,P|70:57|45:89,1,70,12|0,0:0|0:0,0:0:0:0:
45,165,66359,1,8,0:0:0:0:
62,247,66525,2,0,P|62:275|53:322,1,70,2|0,0:0|0:0,0:0:0:0:
129,355,66858,2,0,P|132:326|148:281,1,70,0|8,0:0|0:0,0:0:0:0:
186,163,67359,6,0,P|243:126|311:136,1,140,6|8,0:0|0:0,0:0:0:0:
406,275,68026,2,0,L|341:315,1,70,2|0,0:0|0:0,0:0:0:0:
276,265,68359,1,8,0:0:0:0:
263,184,68526,6,0,P|288:150|325:132,1,70,2|0,0:0|0:0,0:0:0:0:
272,62,68858,2,0,P|230:57|195:34,1,70,2|8,0:0|0:0,0:0:0:0:
157,112,69191,2,0,P|173:150|171:191,1,70,2|0,0:0|0:0,0:0:0:0:
215,253,69525,2,0,P|245:266|282:265,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
130,249,70026,6,0,P|61:241|47:169,1,140,4|8,0:0|0:0,0:0:0:0:
157,57,70692,2,0,L|228:57,1,70,2|0,0:0|0:0,0:0:0:0:
302,96,71026,1,8,0:0:0:0:
356,159,71192,6,0,P|355:202|369:250,1,70,2|0,0:0|0:0,0:0:0:0:
278,242,71525,2,0,P|278:198|265:151,1,70,2|8,0:0|0:0,0:0:0:0:
302,96,71859,2,0,P|358:77|433:131,1,140,2|0,0:0|0:0,0:0:0:0:
418,198,72358,2,0,L|364:241,1,70,8|0,0:0|0:0,0:0:0:0:
278,242,72692,6,0,B|222:239|222:239|144:286,1,140,2|8,0:0|0:0,0:0:0:0:
30,165,73358,2,0,L|88:124,1,70,0|2,0:0|0:0,0:0:0:0:
164,91,73691,2,0,L|235:91,1,70,8|2,0:0|0:0,0:0:0:0:
317,102,74025,6,0,B|366:131|366:131|389:226,1,140,0|8,0:0|0:0,0:0:0:0:
265,330,74691,2,0,P|236:310|217:281,1,70,0|2,0:0|0:0,0:0:0:0:
142,241,75025,2,0,P|119:281|90:302,1,70,8|2,0:0|0:0,0:0:0:0:
60,222,75358,6,0,P|99:168|194:177,1,140,2|8,0:0|0:0,0:0:0:0:
316,238,76025,2,0,P|339:158|316:89,1,140,0|8,0:0|0:0,0:0:0:0:
167,161,76691,6,0,L|145:237,1,70,8|2,0:0|0:0,0:0:0:0:
230,247,77025,2,0,L|190:314,1,70,8|2,0:0|0:0,0:0:0:0:
111,306,77358,2,0,P|71:310|11:298,1,70,8|2,0:0|0:0,0:0:0:0:
78,227,77691,2,0,P|112:223|147:227,1,70,8|2,0:0|0:0,0:0:0:0:
223,190,78025,6,0,P|240:157|245:121,1,70,2|2,0:0|0:0,0:0:0:0:
321,89,78358,1,0,0:0:0:0:
321,89,78525,2,0,P|327:125|346:156,1,70,2|2,0:0|0:0,0:0:0:0:
304,228,78858,1,0,0:0:0:0:
233,273,79025,5,14,0:0:0:0:
256,192,79108,12,0,80858,0:0:0:0:
Avena
delete this please
Zweib
Osu needs more TATOE MIIRO!

lolololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololol
Cherry Blossom
Hello, M4M from my queue.
Please, reply to this mod and tell me why you didn't change without saying "it's my style" or "there are already ranked maps with the same kind of pattern" or other reasons like this.

Ready to fight. OH LOL THIS REMIX AND BG.
I skipped Super/Ultra beginner diffs.

Yuistrata's Easy

  1. 00:18:307 (2) - This slider sounds weird, imo, it shouldn't really end on 00:18:923 - because you didn't follow this tick 00:18:461 - which is the same sound. Try to find a solution that avoids the inconsistency in rhythm.

Normal

  1. 00:09:076 (4) - Here you're following the melody, so this slider should end 00:09:384 - . Assume it was your intention because you didn't hitsound this tick 00:09:538 -
  2. 01:06:025 (1) - I don't really think a 1/2 gap between this zigzag slider and 01:07:358 (1) - is a good idea, this long slider could be stressful for beginners. And it could be better for them if you give some recovery time, so, you could make it shorter and end it here 01:07:025 - which is a downbeat more powerful than the red tick your followed.

Walao's Advanced

  1. 00:31:076 (2,3) - It could be better if you unstack them, QATs could be really annoying concerning different stacks on patterns. You just only stacked 1/2 objects, no 1/1 objects, so it could be better if you keep consistency with what you did before and after.

Hard

  1. Check aimod, you have unsnapped objects.
  2. 00:25:846 (1,2) - There should be more distance between these sliders because the gap is different (3/4 and 1/2) but the distance with objects is the same visually, and this could be a little misleading.

sheela's Very Hard

  1. 00:18:923 (2,3,4,1) - Here, the motion could be changed to be more comfortable to play, it looks more logical to have something like this instead, up to you to change :

Sharkie's Insane


  • Nothing important to mention.

toybot's Insane

  1. 00:56:692 - (timing points) they don't have the same sampleset and volume, fix that.

Nathan's Insane

  1. 00:13:538 (1,2,3,4) - This is a little weird to play, this shape looks irregular and a little ugly, and the player needs much aim to be able to play this pattern properly, i guess you want to make a triangle and then a jump between 00:13:846 (3,4) - ? A better solution could be a kind of trapeze instead

ktgster's Insane

  1. 00:22:000 (6,1,2) - This is really difficult to play, the antijump on a straight line is like flow breaking here and it was really difficult to handle. The player needs much aim to play this pattern correctly. Try something else with angles, and not a straight line here, or just, avoid this antijump or this long jump.

Extra

  1. 00:57:858 (1,2,3) - This is a little broken here because it is a straight motion with a different distance between 00:58:358 (2,3) - and 00:57:858 (1,2) - , it could be more comfortable to play if you move this circle 00:58:358 (2) - downward in order to make an angle, and make this pattern more comfortable to play.

Kyshiro's Extra


  • 00:08:615 (1,2) - they look too close compared to the whole map, when i testplayed it, I just hit this circle too early but i was enough accurate to get a 300 here. But this can be a little bothering for players. So there should be a little more distance between 00:08:615 (1,2) - .

Smoothie World's Extra

  1. 00:14:000 (2,3) - This isn't really a good idea to stack this circle on the sliderend here, because stacking an object = slowdown, and there is a difficult jump pattern after this stacked circle and that could be surprising or just more difficult to start the jump pattern because of this slowdown. Also, the motion between 00:14:461 (3,1,2,3,4) - is difficult because it is nearly straight and the distance between objects are not the same, so it could be better if you unstack this circle 00:14:461 (3) - from the sliderend.

pishi's Extra

  1. 00:24:769 (2) - Let's talk about "emphasis" (because people like to talk about this lol), I don't really understand why there is a different spacing between the previous and the next object, the intensity is the same here, and it looks/sounds wrong that there is a different distance. There should be the same distance between these objects.
  2. 00:34:076 - Difficult to judge, but there is nothing enough powerful on this tick (I said powerful. i can hear the drum's echo but i don't really find it enough powerful to be mapped), so, the circle you placed it sounds out of place. Not like 00:33:769 (4) - which is enough audible or 00:34:384 - too. There are enough emphasis on this part.

Tatoe

  1. 00:52:923 (1,2,3) - Here is missed when i was testplaying, after analyzing my replay, i concluded that there is too much distance between 00:53:076 (2,3) - and that makes this jump pattern a little too much difficult. It plays better if there is an equal distance between 00:53:076 (2,3) - and 00:52:923 (1,2) - because that won't force the player to do a larger motion here.
  2. 00:54:153 (1,2,3,4,1,2,3,4) - This looks really overdone and QATs won't really approve this pattern. Note that 1/4 sliders are not really easy to handle and aim because there is something called "flow" and all directions are opposite and that make this pattern more difficult. And it does not really make sense.
    And same for 01:16:691 (1,2,3,4,1,2,3,4) -


Uuuh that was long.
Good luck ~
pishifat

Atsuro wrote:

[pishifat's Extra]
  1. 00:40:000 (3) - Remove whistle not really seeing why?
  2. 00:41:538 (3) - I think drum finish sounds better than whistle here. the custom whistle expresses the same bass thing as a drum finsh without being super loud so ya

UndeadCapulet wrote:

pishi's Extra


00:25:846 (1,2,3,4) - Personally I think stacking the circles underneath the sliderheads is making the slidertails seem really weak; since the player is cutting away from the tails via slider leniency, the full effect of lifting up on the tails is lost. If you stack the circles underneath the tails, I think the emphasis works out better. id want some sort of movement from slider to circle, whcih doesnt really happen when it's stacked on the tail. when stacked on the head tho it actually does (even if just barely)
00:41:538 (3,1) - Hmm, just an idea, but how about shifting these so they overlap, similar to 00:19:692 (1,2) - . It would make these two feel more connected by the quiet guitar strum in the background. (Something like this, with other objects rearranged accordingly, idk it'd be cool) overlapping stuff at different offsets is like antistructure. better to have them all the same (at least tahts what i think while doing stuff). there's also an overlap with 00:41:846 (1,3) - already so putting another object on that makes things super cramped
01:02:025 (1,2) - Maybe rework your NC's so they line up more with the vocals? Swapping NC would be better imo, it would be consistent with the NC's at 01:00:525 (1) - and 01:11:191 (1) - . Applies to all similar sections. yes

Fuccho wrote:

Pishi's Extra
  1. 00:09:692 (1) - Maybe remove the second white point, and move the second red point a bit to the right? i have really dumb aesthetic preferences ;-;
  2. 00:16:307 (3,4,5,6,7) - I feel like this is a bit too curved. I think it'd flow better if you straightened it out just a bit. very possible
  3. 00:26:256 (2,4) - I think it'd give a nice effect if you moved these two a bit out of the way. (2) a bit to the right and (4) a bit to the left or whatever floats your boat. awesome
  4. 00:32:000 (1) - Could you rotate this a bit clockwise and move it slightly closer to 00:31:692 (5) ? I think it'd look better. same
  5. That's it. The rest seems good.

pinataman wrote:

[pishi's Extra]

00:04:923 (1,2,3,1,2,3,1,2,3,1,2,3) – please please please put strong hitsounds here. whistle spam B))))))

00:15:692 (3) – In the song, this note acts as a rest. The way you map it does not give enough rest to the player here. The effect of this is that you take away the exciting emphasis the song puts on 00:15:846 (4) - . So I would recommend reducing the spacing or changing the rhythm to be more restful at 00:15:692 (3) – to make the map more exciting. that idea is expressed through spacing already so ya

00:25:846 (1,2,3,4) – As far as spacing and rhythm goes, there isn't really a change to indicate a change of intensity between this and the previous section. If you were going for reducing the spacing/speed as a sign of increased intensity, the reduction in speed has to be very noticeable, which it really isn't here. Please increase the intensity here or in the past section of the music. what im trying to do is make the random 1/3 possibly readable, so using higher/lower slider velocities or spacing would just make things more difficult than intended

00:51:692 (1,2,3,4,1,2,3,4,1,2,3,4) - This section uses repetition of the counterclockwise flow to build a tension. This tension is more a result of the singer using a near constant pitch. So from my perspective, the release of the tension is best suited when the singer changes her pitch (moving up to a major note), which occurs at 00:53:538 (1) - . Since you continue the counterclockwise flow, it feels like is missing that exciting punch and instead just feels repetitive. I would like to see a clockwise flow start on (1) to better represent that, for example: http://puu.sh/jhPWE/53b954ce93.jpg maybe it's just different interpretation or something but when the vocals stop being active at 00:54:153 (1) - is where i change it and that fits really well to me

01:18:525 (1,2,3) – Increasing the spacing here could give a more climactic ending to the map. (also fits better with pacing so that 00:51:692 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) – isn't the most intense part of the map (although it still would be, but this makes it less noticeable)). the end of the miiro section was supposed to be the most intense part of the map tho. as for spacing, increasing it goes against pitch stuff so rather not do that

Cherry Blossom wrote:

did both
osu file format v14

[General]
AudioFilename: tatoe.mp3
AudioLeadIn: 0
PreviewTime: 6538
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:MIIRO
TitleUnicode:海色
Artist:AKINO from bless4
ArtistUnicode:AKINO from bless4
Creator:monstrata
Version:pishi's Extra
Source:艦隊これくしょん -艦これ-
Tags:sukinathan ktgster pishifat smoothie world walaowey toybot sheela901 yuii- Sharkie みいろ miiro tv size opening kantai collection kancolle fleet girls magic kaito 1412 ai no scenario chico with honeyworks まじっく快斗1412
BeatmapID:722909
BeatmapSetID:325158

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CircleSize:4.1
OverallDifficulty:8.6
ApproachRate:9.1
SliderMultiplier:1.79
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349,130,46000,1,8,0:3:0:0:
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300,384,46769,6,0,P|327:337|330:303,1,80.5499975418092,6|0,0:0|0:0,0:0:0:0:
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400,216,47230,1,0,0:0:0:0:
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109,172,47846,1,0,0:0:0:0:
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334,288,48307,2,0,B|347:246|347:246|340:144,1,120.824996312714,2|0,0:0|0:0,0:0:0:0:
341,169,48615,1,2,0:0:0:0:
415,357,48769,2,0,P|467:377|516:383,1,80.5499975418092,8|2,0:0|0:0,0:0:0:0:
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174,364,49230,6,0,L|72:369,1,80.5499975418092,2|0,0:0|0:0,0:0:0:0:
0,280,49538,1,2,0:0:0:0:
0,280,49692,1,0,0:0:0:0:
157,260,49846,2,0,P|174:218|181:165,1,80.5499975418092,2|0,0:0|0:0,0:0:0:0:
135,80,50153,1,2,0:0:0:0:
302,150,50307,1,0,0:0:0:0:
302,150,50461,6,0,P|338:146|413:144,1,80.5499975418092,2|0,0:0|0:0,0:0:0:0:
498,181,50769,1,2,0:0:0:0:
498,181,50923,1,0,0:0:0:0:
379,57,51076,1,2,0:0:0:0:
345,235,51230,1,0,0:0:0:0:
345,235,51307,1,0,0:0:0:0:
345,235,51384,1,2,0:0:0:0:
402,151,51538,1,0,0:0:0:0:
393,351,51692,5,8,0:0:0:0:
312,133,51846,1,2,0:0:0:0:
276,331,52000,1,8,0:0:0:0:
459,271,52153,1,2,0:0:0:0:
240,194,52307,5,8,0:0:0:0:
154,342,52461,1,2,0:0:0:0:
345,235,52615,1,2,0:0:0:0:
158,112,52769,1,8,0:0:0:0:
315,342,52923,5,2,0:0:0:0:
272,113,53076,1,2,0:0:0:0:
101,262,53230,1,8,0:0:0:0:
326,225,53384,1,2,0:0:0:0:
183,34,53538,5,2,0:0:0:0:
196,286,53692,1,8,0:0:0:0:
414,153,53846,1,2,0:0:0:0:
147,125,54000,1,2,0:0:0:0:
250,376,54153,5,8,0:0:0:0:
278,174,54307,1,0,0:0:0:0:
278,174,54384,1,0,0:0:0:0:
278,174,54461,1,8,0:0:0:0:
439,290,54615,1,0,0:0:0:0:
439,290,54692,1,0,0:0:0:0:
439,290,54769,1,8,0:0:0:0:
196,264,54923,5,0,0:0:0:0:
156,269,55000,1,0,0:0:0:0:
116,275,55076,1,8,0:0:0:0:
76,280,55153,1,8,0:0:0:0:
36,288,55230,1,8,0:0:0:0:
432,155,55692,5,0,0:0:0:0:
354,166,56025,1,0,0:0:0:0:
292,125,56358,1,0,0:0:0:0:
292,125,56692,6,0,P|229:177|107:139,1,179,6|8,0:0|0:0,0:0:0:0:
198,85,57192,1,0,0:0:0:0:
241,270,57358,1,2,0:0:0:0:
368,179,57525,2,0,L|466:174,1,89.5,0|8,0:0|0:0,0:0:0:0:
393,341,57858,6,0,P|336:340|287:319,1,89.5,0|2,0:0|0:0,0:0:0:0:
202,196,58192,1,0,0:0:0:0:
356,258,58358,1,8,0:0:0:0:
225,362,58525,2,0,L|125:368,1,89.5,0|2,0:0|0:0,0:0:0:0:
74,185,58858,1,0,0:0:0:0:
275,242,59025,1,8,0:0:0:0:
171,287,59192,1,0,0:0:0:0:
171,287,59275,1,0,0:0:0:0:
171,287,59358,6,0,L|166:83,1,179,2|8,0:0|0:0,0:0:0:0:
166,108,59858,1,0,0:0:0:0:
311,159,60025,1,2,0:0:0:0:
89,335,60192,2,0,B|49:340|49:340|-17:325,1,89.5,0|8,0:0|0:0,0:0:0:0:
170,112,60525,5,0,0:0:0:0:
266,308,60691,1,2,0:0:0:0:
390,130,60858,2,0,L|399:21,1,89.5,0|8,0:0|0:0,0:0:0:0:
456,335,61191,2,0,B|420:343|420:343|368:347,1,89.5,0|2,0:0|0:0,0:0:0:0:
226,218,61525,1,0,0:0:0:0:
208,215,61608,1,0,0:0:0:0:
190,212,61691,1,8,0:0:0:0:
328,288,61858,1,0,0:0:0:0:
214,107,62025,2,0,P|246:71|345:77,1,134.25,6|0,0:0|0:0,0:0:0:0:
338,78,62358,6,0,L|434:83,1,89.5,8|0,0:0|0:0,0:0:0:0:
176,20,62691,1,2,0:0:0:0:
290,140,62858,2,0,P|297:175|302:239,1,89.5,0|8,0:0|0:0,0:0:0:0:
211,355,63191,1,0,0:0:0:0:
220,348,63275,1,0,0:0:0:0:
229,341,63358,2,0,L|384:335,1,134.25,2|0,0:0|0:0,0:0:0:0:
378,348,63691,6,0,P|434:362|494:352,1,89.5,8|0,0:0|0:0,0:0:0:0:
380,174,64025,1,2,0:0:0:0:
223,257,64191,2,0,P|179:250|119:227,1,89.5,0|8,0:0|0:0,0:0:0:0:
44,91,64525,1,0,0:0:0:0:
44,91,64608,1,0,0:0:0:0:
44,91,64691,6,0,L|29:295,1,179,2|8,0:0|0:0,0:0:0:0:
101,384,65191,1,0,0:0:0:0:
229,238,65358,2,0,P|275:221|340:224,1,89.5,2|0,0:0|0:0,0:0:0:0:
487,329,65691,2,0,L|387:319,1,89.5,8|0,0:0|0:0,0:0:0:0:
199,146,66025,5,6,0:0:0:0:
287,296,66191,2,0,B|290:331|290:331|275:383,1,89.5,0|8,0:0|0:0,0:0:0:0:
135,254,66525,1,8,0:0:0:0:
140,232,66608,1,8,0:0:0:0:
145,210,66691,1,8,0:0:0:0:
299,146,66858,1,8,0:0:0:0:
304,173,66942,1,8,0:0:0:0:
310,200,67025,1,8,0:0:0:0:
117,97,67191,1,8,0:0:0:0:
120,65,67275,1,8,0:0:0:0:
129,35,67358,6,0,P|198:24|316:19,1,179,6|8,0:0|0:0,0:0:0:0:
443,54,67858,1,0,0:0:0:0:
198,142,68025,1,2,0:0:0:0:
320,212,68191,2,0,P|369:220|452:226,1,89.5,0|8,0:0|0:0,0:0:0:0:
186,154,68525,6,0,P|130:157|87:162,1,89.5,0|2,0:0|0:0,0:0:0:0:
0,216,68858,1,0,0:0:0:0:
142,62,69025,1,8,0:0:0:0:
214,273,69191,2,0,L|218:368,1,89.5,0|2,0:0|0:0,0:0:0:0:
320,212,69525,1,0,0:0:0:0:
109,236,69691,1,8,0:0:0:0:
243,156,69858,1,0,0:0:0:0:
243,156,69941,1,0,0:0:0:0:
243,156,70025,6,0,P|314:171|401:106,1,179,2|8,0:0|0:0,0:0:0:0:
299,74,70525,1,0,0:0:0:0:
251,251,70691,1,2,0:0:0:0:
126,114,70858,2,0,P|67:99|25:101,1,89.5,0|8,0:0|0:0,0:0:0:0:
109,236,71191,5,0,0:0:0:0:
201,50,71358,1,2,0:0:0:0:
320,212,71525,2,0,L|446:226,1,89.5,0|8,0:0|0:0,0:0:0:0:
512,32,71858,2,0,P|445:32|394:43,1,89.5,0|2,0:0|0:0,0:0:0:0:
264,144,72191,1,0,0:0:0:0:
476,116,72358,1,8,0:0:0:0:
417,324,72525,1,0,0:0:0:0:
417,324,72608,1,0,0:0:0:0:
417,324,72691,2,0,P|348:329|260:346,1,134.25,6|0,0:0|0:0,0:0:0:0:
270,354,73025,6,0,L|174:347,1,89.5,8|0,0:0|0:0,0:0:0:0:
53,237,73358,1,2,0:0:0:0:
178,197,73525,2,0,P|215:128|218:93,1,89.5,0|8,0:0|0:0,0:0:0:0:
141,26,73858,1,0,0:0:0:0:
141,26,73941,1,0,0:0:0:0:
141,26,74025,2,0,L|281:35,1,134.25,2|0,0:0|0:0,0:0:0:0:
294,27,74358,6,0,P|352:17|405:20,1,89.5,8|0,0:0|0:0,0:0:0:0:
492,178,74691,1,2,0:0:0:0:
360,138,74858,2,0,L|252:145,1,89.5,0|8,0:0|0:0,0:0:0:0:
135,250,75191,1,0,0:0:0:0:
135,250,75275,1,0,0:0:0:0:
135,250,75358,6,0,P|202:263|251:262,1,89.5,2|0,0:0|0:0,0:0:0:0:
88,153,75691,1,8,0:0:0:0:
191,355,75858,2,0,L|321:343,1,89.5,0|2,0:0|0:0,0:0:0:0:
72,163,76191,1,0,0:0:0:0:
74,353,76358,1,8,0:0:0:0:
235,255,76525,1,0,0:0:0:0:
20,264,76691,5,2,0:0:0:0:
185,164,76858,1,0,0:0:0:0:
25,64,77025,1,2,0:0:0:0:
130,266,77191,5,2,0:0:0:0:
255,80,77358,1,2,0:0:0:0:
72,163,77525,1,0,0:0:0:0:
342,245,77691,1,2,0:0:0:0:
264,175,77858,1,0,0:0:0:0:
264,175,77941,1,0,0:0:0:0:
264,175,78025,5,12,0:0:0:0:
150,318,78192,1,2,0:0:0:0:
321,345,78359,1,2,0:0:0:0:
273,88,78525,5,12,0:0:0:0:
183,214,78691,1,2,0:0:0:0:
326,236,78858,1,2,0:0:0:0:
284,8,79025,5,12,0:0:0:0:
256,192,79108,12,4,80691,0:3:0:0:
sheela

jinhang_ang wrote:

Okay M4M request from t/274775/start=224

Some diffs (Beginner and Easy) don't have any kiai which is quite strange..?

omg this diff list

So let me start.

[sheela's Very Hard]
1. 00:08:615 (1,2) - I see no reason to jump. However if you have your own reason and would like to keep it please tell me so that i can improve my modding skills :3 // I don't know too lol. I switched the head and tail to 00:08:615 (1) .
2. 00:25:846 (1,1) - Other diffs make this the same NC. Perhaps you would like to keep it for epicness though i don't know about your choice. // The new combo fits there because of the beats.
3. 00:54:769 (4) - I think a jump fits. Perhaps Ctrl+G? // Alright.

P/s: A great thanks for mappers that gave me feedback on my mod :) This is a really nice mapset and most of what i have written are just suggestions.
Thank you for the mod, jinhang_ang!

Cherry Blossom wrote:

sheela's Very Hard

  1. 00:18:923 (2,3,4,1) - Here, the motion could be changed to be more comfortable to play, it looks more logical to have something like this instead, up to you to change : // It does make the flow better. Arranged similar to the screenshot.
Thanks for the mod, Cherry Blossom!
http://puu.sh/jrDTW/98c95ac04a.osu
Topic Starter
Monstrata

Cherry Blossom wrote:

Hello, M4M from my queue.
Please, reply to this mod and tell me why you didn't change without saying "it's my style" or "there are already ranked maps with the same kind of pattern" or other reasons like this.

Ready to fight. OH LOL THIS REMIX AND BG.
I skipped Super/Ultra beginner diffs.

Yuistrata's Easy

  1. 00:18:307 (2) - This slider sounds weird, imo, it shouldn't really end on 00:18:923 - because you didn't follow this tick 00:18:461 - which is the same sound. Try to find a solution that avoids the inconsistency in rhythm.A mistake on my end probably, sorry Yuii- lol. I extended the slider by 1/2 a beat because I think that's much more straightforward lol.

Normal

  1. 00:09:076 (4) - Here you're following the melody, so this slider should end 00:09:384 - . Assume it was your intention because you didn't hitsound this tick 00:09:538 - That was my bad. I hitsounded the tick instead xD. Keeping the slider as-is would be more consistent with the rhythm that I follow.
  2. 01:06:025 (1) - I don't really think a 1/2 gap between this zigzag slider and 01:07:358 (1) - is a good idea, this long slider could be stressful for beginners. And it could be better for them if you give some recovery time, so, you could make it shorter and end it here 01:07:025 - which is a downbeat more powerful than the red tick your followed.You're right. reduced the length of the slider to the downbeat you mentioned.

Hard

  1. Check aimod, you have unsnapped objects. lol fixed
  2. 00:25:846 (1,2) - There should be more distance between these sliders because the gap is different (3/4 and 1/2) but the distance with objects is the same visually, and this could be a little misleading.I actually think this is fine... The gap is actually 2/3 vs 1/2, not 3/4 and 1/2 since the sliders here are 2/3 repeats not 3/4's. I think this pattern, visually, is still straight forward. All clicks also occur on white ticks so players will still be "playing" to 1/1 rhythm.

Extra

  1. 00:57:858 (1,2,3) - This is a little broken here because it is a straight motion with a different distance between 00:58:358 (2,3) - and 00:57:858 (1,2) - , it could be more comfortable to play if you move this circle 00:58:358 (2) - downward in order to make an angle, and make this pattern more comfortable to play. You're right, I wanted to have a jump here, but the angle would be far too linear because players will naturally use slider leniency on slider 1 to play this pattern, but that ends up making the motion very linear. Fixed!

Tatoe

  1. 00:52:923 (1,2,3) - Here is missed when i was testplaying, after analyzing my replay, i concluded that there is too much distance between 00:53:076 (2,3) - and that makes this jump pattern a little too much difficult. It plays better if there is an equal distance between 00:53:076 (2,3) - and 00:52:923 (1,2) - because that won't force the player to do a larger motion here. I agree, I used this pattern before and people seemed to have trouble with it. I've completely remapped this pattern with uniform spacing in mind now. The jumps are just too big for players to appreciate minor changes in spacing so i'll keep those for smaller jump patterns.
  2. 00:54:153 (1,2,3,4,1,2,3,4) - This looks really overdone and QATs won't really approve this pattern. Note that 1/4 sliders are not really easy to handle and aim because there is something called "flow" and all directions are opposite and that make this pattern more difficult. And it does not really make sense. My thought process when making these kick-slider jumps was that because slider-heads are much easier to acc than circles due to the hit leniency on sliders, even though this pattern is difficult to aim, it will be easy to play. Nonetheless, after changing up the pattern you mentioned before, I decided to remake this pattern as well. Funny how turning the kick-sliders into circles ended up buffing the diff to over 6 stars.
    And same for 01:16:691 (1,2,3,4,1,2,3,4) - I would like to keep this pattern if possible though. I think the slider-spam works well here because lower bpm, and there are also less jumps leading into the pattern so I think the whole jump sequence as a whole won't be over-done unlike the miiro one (which had 25 jumps in a row lol).


Uuuh that was long.
Good luck ~
Thanks CB!

Also, updated everyone's diffs (so far).
Topic Starter
Monstrata
Fixed the tags/source/title for you sheela~
sheela

monstrata wrote:

Fixed the tags/source/title for you sheela~
Oh thanks! Weirdly, the unicode characters turn into bizarre characters when I update.
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