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Roses Epicurean - Yoru no Kodomo tachi

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Topic Starter
CodeS
This beatmap was submitted using in-game submission on lunes 7 de diciembre de 2015 at 10:59:26 p.m.

Artist: Roses Epicurean
Title: Yoru no Kodomo tachi
Tags: 葉月ゆら キラ星ひかる Kiraboshi Hikaru 闇童話工房 Shiro Odaril ErunamoJAZZ Inyuschan gothic children of the dark Hatsuki Yura Pereira006 Railgun
BPM: 115
Filesize: 3369kb
Play Time: 00:54
Difficulties Available:
  1. EruJazz's Normal (1,97 stars, 98 notes)
  2. Insane (3,15 stars, 139 notes)
  3. Inyus' Easy (1,28 stars, 46 notes)
  4. Railgun's Hard (2,77 stars, 132 notes)
  5. Shiro's Hollow (3,78 stars, 154 notes)
Download: Roses Epicurean - Yoru no Kodomo tachi
Information: Scores/Beatmap Listing
---------------
The Children That Lurks In The Dark


Easy by Inyuschan
Normal by ErunamoJAZZ
Hard by Project Railgun
Insane by Me
Hollow by Shiro

SB by :Pereira006
HappyRocket88
A petición de ErunamoJAZZ


—————————————————————————————————————————————————————

General

  1. Such as weird names to set in the diffs.
  2. Why do Erujazz's nomal and Inyus' easy end on a different point of the others? lol
  3. Why you set your diff as Code? Isn't the map yours? You don't need to put codes, I guess.
  4. EruJAZZ's normal has conflicts in the letterbox with the rest of the diffs.
  5. Does this mapset has hitsounds? o.o I didn't notice them lol.
  6. Neh! Everything is so well mapped here. That's why I don't have such as stuffs to complain.

Inyus' Easy Nap

GENERAL: Everything is blanket. The flow is perfect. Good job. as always
  1. 00:13:082 (3) Put this slider here x=264 | y=72to keep the lineal following points in this pattern 00:10:995 (1,2,3)
  2. 00:19:343 (1,3) I'd say that you can use the same shape for these two sliders.
  3. 00:23:517 (1) Shouldn't this circle be exactly on the head of this slider 00:19:343 (1)? Which means here x=256 | y=92
  4. 00:50:648 (3,4) I don't know why Aimod suggests to fix the DS of this objects. lol
  5. 00:51:691 (1) Why this spinner doesn't end in a white tick? Rip 10k in spinner.

EruJazz' Light Normal

GENERAL: Eru... why you become a pro mapper? ;__; I don't have such as bad stuffs to suggest. Everything is so neat anc clean. Congratulations!
  1. 00:33:952 (1,2,3,4,5) This doesn't look so blanket and symmetric. the space between 00:33:952 (1) and 00:34:474 (2) doesn't look as the rest. Without mention that you don't manage the same DS in this part.
  2. 00:42:300 (1,3) Couldn't you use the same shape in the slider for this patter? :o

CodeS Hard REM

GENERAL: Teach me how to make jumps. ;__; They are perfect! :D
  1. 00:04:734 (5) NC? or just this is intentional. :o
  2. 00:09:952 (3,1) Shouldn't these slider be in the same place? or didn't you want to overlap them?
  3. 00:28:213 (2,3,4,5,6,1) This "star" pattern doesn't look symmetric, because the DS between this 00:28:734 (3,4) and 00:29:256 (5,6) Isn't the same.
  4. 00:36:039 (1,3) Fix the shape of these slider. They look weird.
  5. 00:45:691 (4,1) Why are they so close to each other? Even knowing the DS you manage in this part 00:45:169 (2,3,4) ?

Shiro's Hollow

GENERAL: Neh. I don't find anything wrong. I'm a bad modder.
  1. 00:17:256 (9) NC? or this is just intentional?
  2. 00:18:821 (14) ^

—————————————————————————————————————————————————————
Lanturn
small quick mod.
Compared to the Easy, Normal is really dense. You'll need to remove some stuff in Normal, or add a new diff between these.

[Inyus]
  1. As much as this contradicts the above. Notes like 00:10:474 (4) - don't really have a purpose in the song. They just feel like extras.
  2. 00:31:343 (3) - If you're going to have 2/1 sections like 00:27:691 (1,2) - then you should keep it consistent. This should be removed if 00:29:256 - isn't mapped.
  3. 00:42:821 (2,3) - Might as well just put a circle at 00:43:343 - to maintain the 2/1 rhythm you have going instead of changing it halfway through. It's literally the same as 00:39:169 (2) - However, due to density issues with the Normal. I would suggest using more 1/1 here instead of changing this into 2/1.
[EruJazz]
  1. 00:09:952 (3,4) - this overlap isn't really appealing. I would personally just run the (4) off the end of (3)'s tail. It kind of also throws off the distancing. A player might assume the overlapping one is 1/4 while the gap is 1/2 as an example.
  2. 00:26:648 (3) - end this 1/2 earlier so there's a proper gap. The vocals are more dominant on the downbeat anyways, as the next vocals are just lead-in.
  3. 00:34:995 (4,5) - you really don't need to map 00:35:778 - In fact, why not remove (4) and move (5) back 1/2? I figure you want to map the clock noise. If not, then a 1/1 slider also works very well when starting where (4) is.
  4. 00:46:474 (1,2,3,4,5) - This is confusing. You've been following the vocals the whole time, but here you change. Why not continue to follow the vocals? Simple as using the rhythm of 00:42:300 (1,2,3) -
[CodeS]
  1. 00:02:648 (1,2,3) - You should really use the approach circle to help create a nice blanket around these notes.
  2. 00:13:343 (1,2) - are you sure? This is really exaggerated. A little jump wouldn't hurt, but I really don't see this big one fitting.
  3. 00:21:169 (4,1) - Jump is too big. x320 y88 feels more appropriate for the (1)
  4. 00:44:387 (1) - do like the rest of your sliders and move it out a bit. 00:09:952 (3,1) - for example.
[Shiro]
pretty cool.
  1. 00:21:170 (8,1) - A bit overexaggerated. I personally think what you do with 00:23:257 (8,1) - would suit this as well. This will let your momentum go from slow -> medium -> fast instead of slow -> fast. 00:19:343 (1,2,3) - is another example of good build-up that you do.
  2. 00:27:169 (7,8,1) - The momentum change from 7->8 and then 8->1 is a bit much. I would personally recommend about 3.5 DS from 8->1 or increase the spacing from 7->8 a little bit more.
Good luck~
Topic Starter
CodeS

HappyRocket88 wrote:

A petición de ErunamoJAZZ


—————————————————————————————————————————————————————

General

  1. Such as weird names to set in the diffs. They are not, they make sense with the lyrics of the song.
  2. Why do Erujazz's nomal and Inyus' easy end on a different point of the others? Will leave that to Erunamo and Ike
  3. Why you set your diff as Code? Isn't the map yours? You don't need to put codes, I guess. I don't see any rule againts it.
  4. EruJAZZ's normal has conflicts in the letterbox with the rest of the diffs. fixed.
  5. Does this mapset has hitsounds? o.o I didn't notice them lol. yeah, and they're perfect
  6. Neh! Everything is so well mapped here. That's why I don't have such as stuffs to complain.

CodeS Hard REM

GENERAL: Teach me how to make jumps. ;__; They are perfect! :D
  1. 00:04:734 (5) NC? or just this is intentional. :o There is no need to add NC here
  2. 00:09:952 (3,1) Shouldn't these slider be in the same place? or didn't you want to overlap them? Exactly :D
  3. 00:28:213 (2,3,4,5,6,1) This "star" pattern doesn't look symmetric, because the DS between this 00:28:734 (3,4) and 00:29:256 (5,6) Isn't the same. Moved a bit
  4. 00:36:039 (1,3) Fix the shape of these slider. They look weird. They don't for me
  5. 00:45:691 (4,1) Why are they so close to each other? Even knowing the DS you manage in this part 00:45:169 (2,3,4) ? Moved


—————————————————————————————————————————————————————

Lanturn wrote:

[CodeS]
  1. 00:02:648 (1,2,3) - You should really use the approach circle to help create a nice blanket around these notes. Moved a bit
  2. 00:13:343 (1,2) - are you sure? This is really exaggerated. A little jump wouldn't hurt, but I really don't see this big one fitting. will wait for more feedback, this is low BPM low AR, I don't see any problem with giving it a bit more of challenge.
  3. 00:21:169 (4,1) - Jump is too big. x320 y88 feels more appropriate for the (1) Nerfed to x3.20, to fit with the other.
  4. 00:44:387 (1) - do like the rest of your sliders and move it out a bit. 00:09:952 (3,1) - for example. Done!
[/list]

Good luck~

Real thanks guys! !
Lanturn
Oh right. I forgot to mention that you should all end the diffs where the spinner on Easy ends. It hits that final tick noise.
Shiro

HappyRocket88 wrote:

[notice]

Shiro's Hollow

GENERAL: Neh. I don't find anything wrong. I'm a bad modder.
  1. 00:17:256 (9) NC? or this is just intentional?
  2. 00:18:821 (14) ^
While you're right in thinking it's inconsistent (it is), those combos are purposely long to go with the long sentence in the vocals !
Please don't call yourself a bad modder it makes the fox sad =(

Lanturn wrote:

[Shiro]
pretty cool. huh, thanks
  1. 00:21:170 (8,1) - A bit overexaggerated. I personally think what you do with 00:23:257 (8,1) - would suit this as well. This will let your momentum go from slow -> medium -> fast instead of slow -> fast. 00:19:343 (1,2,3) - is another example of good build-up that you do.
    This is actually a very good point. I changed it to make this jump smaller.
  2. 00:27:169 (7,8,1) - The momentum change from 7->8 and then 8->1 is a bit much. I would personally recommend about 3.5 DS from 8->1 or increase the spacing from 7->8 a little bit more. Made both 3.0ish spacing
Thanks for the mods !

i am fox
osu file format v14

[General]
AudioFilename: Yami no Kodomo-tachi.mp3
AudioLeadIn: 0
PreviewTime: 2517
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2648,10995,19343,21300,36039,44387,54300
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.3

[Metadata]
Title:Yami no kodomo tachi
TitleUnicode:Yami no kodomo tachi
Artist:Yura Hatsuki
ArtistUnicode:葉月 ゆら
Creator:CodeS
Version:Shiro's Hollow
Source:Roses Epicurean
Tags:Shiro Odaril ErunamoJAZZ Inyuschan gothic children of the dark
BeatmapID:722238
BeatmapSetID:325112

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:8.5
ApproachRate:8.5
SliderMultiplier:1.44
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2648,521.739130434783,4,2,1,30,1,0


[Colours]
Combo1 : 125,168,130
Combo2 : 168,158,125
Combo3 : 125,148,168
Combo4 : 168,125,125

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Topic Starter
CodeS
Updated
ErunamoJAZZ

HappyRocket88 wrote:

General

  1. Why do Erujazz's nomal and Inyus' easy end on a different point of the others? lol fixed. Now as Inyus nap.

EruJazz' Light Normal

  1. 00:33:952 (1,2,3,4,5) This doesn't look so blanket and symmetric. the space between 00:33:952 (1) and 00:34:474 (2) doesn't look as the rest. Without mention that you don't manage the same DS in this part. nahh, i dont want this... will be too close.
  2. 00:42:300 (1,3) Couldn't you use the same shape in the slider for this patter? :o the flow is better like is now :/

Lanturn wrote:

small quick mod.
Compared to the Easy, Normal is really dense. You'll need to remove some stuff in Normal, or add a new diff between these.
Im not agree. If you see the spread gap, normal is fine, Hard maybe will be more easily, but the normal dont have problem.

http://www.wolframalpha.com/input/?i=%281.25,2.03,3.2,3.78%29


I did the normal in this way precisely in order to adjust mapset spread!
Compared to the hard level, this is far too. Honestly I think it's fine. Although I do not see where simplify things without ruining the spread :roll:




[EruJazz]
  1. 00:09:952 (3,4) - this overlap isn't really appealing. I would personally just run the (4) off the end of (3)'s tail. It kind of also throws off the distancing. A player might assume the overlapping one is 1/4 while the gap is 1/2 as an example. Okay, bc i dont overlap in 00:45:431 (3,4) - , i fix it.
  2. 00:26:648 (3) - end this 1/2 earlier so there's a proper gap. The vocals are more dominant on the downbeat anyways, as the next vocals are just lead-in. The slider tick in 00:27:169 - support the voice, and i want to make more intence in 00:27:691 - , so, not changed.
  3. 00:34:995 (4,5) - you really don't need to map 00:35:778 - In fact, why not remove (4) and move (5) back 1/2? I figure you want to map the clock noise. If not, then a 1/1 slider also works very well when starting where (4) is. Not changed. Im following the bells
  4. 00:46:474 (1,2,3,4,5) - This is confusing. You've been following the vocals the whole time, but here you change. Why not continue to follow the vocals? Simple as using the rhythm of 00:42:300 (1,2,3) - it was bc i copy the rhythm from 00:10:995 (1,2,3,4,5,1) - xDD, fixed... i think...
Very thanks for mods!! :3
http://puu.sh/iBIVL/0a735f4e40.zip
Nyukai

HappyRocket88 wrote:

Inyus' Easy Nap

GENERAL: Everything is blanket. The flow is perfect. Good job. as always
  1. 00:13:082 (3) Put this slider here x=264 | y=72to keep the lineal following points in this pattern 00:10:995 (1,2,3) Current line is straight enough imo, I prefer to leave this note more to the center.
  2. 00:19:343 (1,3) I'd say that you can use the same shape for these two sliders. Why so? There is more variety and the flow is better like this actually.
  3. 00:23:517 (1) Shouldn't this circle be exactly on the head of this slider 00:19:343 (1)? Which means here x=256 | y=92 Yep.
  4. 00:50:648 (3,4) I don't know why Aimod suggests to fix the DS of this objects. lol Me neither, they should be fine.
  5. 00:51:691 (1) Why this spinner doesn't end in a white tick? Rip 10k in spinner. Maybe because it finishes where should do it? There's no music at white tick.

Lanturn wrote:

small quick mod.
Compared to the Easy, Normal is really dense. You'll need to remove some stuff in Normal, or add a new diff between these.

[Inyus]
  1. As much as this contradicts the above. Notes like 00:10:474 (4) - don't really have a purpose in the song. They just feel like extras. Hm, honestly I don't feel like that... Rhythms are fine for Easy, I just saw Eru's diff and maybe you're right and the mapper should add another diff between them, Eru's diff looks more like Advanced.
  2. 00:31:343 (3) - If you're going to have 2/1 sections like 00:27:691 (1,2) - then you should keep it consistent. This should be removed if 00:29:256 - isn't mapped. I prefer to keep it, 00:27:691 (1) - this was to "emphasize" the sound you can listen there (idk how to call it), then I can follow vocals normally afterwards.
  3. 00:42:821 (2,3) - Might as well just put a circle at 00:43:343 - to maintain the 2/1 rhythm you have going instead of changing it halfway through. It's literally the same as 00:39:169 (2) - However, due to density issues with the Normal. I would suggest using more 1/1 here instead of changing this into 2/1. I don't get this ;_;
Ya que solo cambié el sitio de una nota creo que no hace falta pasarte código, sólo mueve 00:23:517 (1) - hasta x:256 y:92 si es posible, gracias o3o

EDIT: 00:38:468 - Podrías añadir una nota aquí? Creo que suena mejor sobretodo si la mayoría de veces sigo la vocal xD
Topic Starter
CodeS
Updated.
CSLM
hi, random mod

Unrankeable
Important
Suggestion

General

  1. ok, primero que nada, la metadata esta mal:

    Ese es el album desde la pagina original
    Como puedes ver, el artista no es Yura Hatsuki, sino Roses Epicurean (Roses Epicurean no Epicurian, no se que paso ahi lol..) asi que deberias quitar el source y colocarlo como artista
    ademas, segun una imagen fisica del album:

    el septimo track (el de la cancion) da un titulo romanizado.
    entonces, la metadata seria:
    Artist: Roses Epicurean
    Romanized Artist: Roses Epicurean
    Title: Yoru no Kodomo tachi => viewtopic.php?p=1475438#p1475438
    Romanized Title: 夜の子供たち
    para mas info, ve este post: viewtopic.php?p=4065610#p4065610
  2. hay 2 archivos .osb:
  3. desactiva en todas las diffs el "Letterbox in Breaks" no hay breaks en ninguna de las diffs

Inyus

  1. 00:29:256 - creo que deberias añadir una nota aqui, se siente muy vacio, ademas de que en esa parte la idea es aumentarle la densidad
  2. 00:36:039 (1) - no se supone que la linea debe atravesar el slidertick? mueve un tick a la derecha ambos puntos, asi se acerca mas al slidertick
  3. 00:40:213 (1) - ^

Eru

  1. 00:10:474 (4) - no se si sea buena idea dejarlo de esta manera, este pattern lo he visto solo en hards lol... que te parece un pattern asi: http://puu.sh/iMi4A/1af818c3a0.jpg es mas simple y apropiado para un normal imo
    00:16:213 (4,5) - deberias mover (5) hacia x196 y340 o cercano, mejora el flow ya que como esta ahora es muy feo y recto imo

CodeS

  1. 00:04:474 (4) - borra esta nota, la siento innecesaria y sigue mas la vocal
  2. 00:09:952 (3) - solo sugiero, pero porque no stackeas este slider con 00:09:169 (6) - y 00:08:908 (5) - ?
  3. 00:30:300 (2) - stack con 00:28:995 (4) - ?
  4. 00:36:039 (1) - mmm, este slider lo hiciste a proposito? deberias bajar el primer punto un poco, asi parece mas simetrico y pulido (claro si no lo hiciste a proposito)
  5. 00:37:082 (3) - ^
  6. 00:47:256 (4,5) - mejora el blanket

Shiro

  • nothing to see, just i wish what there's some curve sliders u.u

very nice mapset
GL with rank
choo choo~
Topic Starter
CodeS

CSLM wrote:

hi, random mod

Unrankeable
Important
Suggestion

General

  1. ok, primero que nada, la metadata esta mal:

    Ese es el album desde la pagina original
    Como puedes ver, el artista no es Yura Hatsuki, sino Roses Epicurean (Roses Epicurean no Epicurian, no se que paso ahi lol..) asi que deberias quitar el source y colocarlo como artista
    ademas, segun una imagen fisica del album:

    el septimo track (el de la cancion) da un titulo romanizado.
    entonces, la metadata seria:
    Artist: Roses Epicurean
    Romanized Artist: Roses Epicurean
    Title: Yoru no Kodomo tachi => viewtopic.php?p=1475438#p1475438
    Romanized Title: 夜の子供たち
    para mas info, ve este post: viewtopic.php?p=4065610#p4065610
  2. hay 2 archivos .osb:
  3. desactiva en todas las diffs el "Letterbox in Breaks" no hay breaks en ninguna de las diffs

Done All

CodeS

  1. 00:04:474 (4) - borra esta nota, la siento innecesaria y sigue mas la vocal No, tiene base
  2. 00:09:952 (3) - solo sugiero, pero porque no stackeas este slider con 00:09:169 (6) - y 00:08:908 (5) - ? Nope, estaba asi antes, era confuso
  3. 00:30:300 (2) - stack con 00:28:995 (4) - ? Nope, no me gusta el flow
  4. 00:36:039 (1) - mmm, este slider lo hiciste a proposito? deberias bajar el primer punto un poco, asi parece mas simetrico y pulido (claro si no lo hiciste a proposito) A proposito
  5. 00:37:082 (3) - ^
  6. 00:47:256 (4,5) - mejora el blanket Hecho
[/notice]

very nice mapset
GL with rank
choo choo~
Thanks for the mod
ErunamoJAZZ

CSLM wrote:

Eru

  1. 00:10:474 (4) - no se si sea buena idea dejarlo de esta manera, este pattern lo he visto solo en hards lol... que te parece un pattern asi: http://puu.sh/iMi4A/1af818c3a0.jpg es mas simple y apropiado para un normal imo Gracias, pero no es lo que qusiera para esta parte.
    00:16:213 (4,5) - deberias mover (5) hacia x196 y340 o cercano, mejora el flow ya que como esta ahora es muy feo y recto imo ok, changed.
Very thanks for the mod CSLM :3

Update: http://puu.sh/iPRCz/3ed9e88a02.zip
Topic Starter
CodeS
Updated names for now.
ErunamoJAZZ
Nyukai
El primer punto prefiero dejarlo como está, no lo siento vacío realmente, es más siento que debía dejar una pausa ahí. Respecto a lo otro lo veo muy nazi al menos para mí, el slider está bien tal cual está lol
Topic Starter
CodeS
Updated with Erunamo's fixes
Miriko
Hi~ From my modding queue~ ^^

[Notes]
  1. I noticed there's no Hard difficulty to bridge the Insane(s) and the easier difficulties. >< You may want to map one.
  2. There's a section of the song that I think sound be kiai'd. It starts at 00:19:343 - and ends at 00:34:995 -
[Inyu's Easy]
  1. 00:27:169 (5,2) - It feels like an uneven blanket between the notes despite them being far apart in the song.
  2. 00:29:256 - Missing note?
That's all I could point out or suggest. x3 It's a very neat Easy. ^^

[EruJazz's Advanced]
  1. I think this would be more proper as a Hard instead of just Advanced. ><
I really can't find anything here aside from maybe renaming it to Hard instead. xD

[Insane]
  1. 00:13:343 (1,2) - This jump looks too far that it feels really out of place. ><
  2. 00:39:169 (1,2,3,4) - This part doesn't look right to me. :s Maybe have the notes curve towards the slider? Like a rough example:
That's all I could suggest. xD Other than that, this is a pretty map. :3

[Shiro's Hollow]
This difficulty is amazingly mapped! >< I couldn't find anything to suggest or any parts that feels off~ ^^

I hoped my mod helped! >< I'm a bit inexperienced with modding so I may have missed some stuff!
Shiro

Victorica wrote:

[Shiro's Hollow]
This difficulty is amazingly mapped! >< I couldn't find anything to suggest or any parts that feels off~ ^^
teehee >w< thank you
Topic Starter
CodeS

Victorica wrote:

Hi~ From my modding queue~ ^^

[Notes]
  1. I noticed there's no Hard difficulty to bridge the Insane(s) and the easier difficulties. >< You may want to map one. I don't see the need, the spread is fine, I might have to nerf my insane a bit yeah, but the gap between the normal and easy is as big as the normal and insane and insane and Shiro's
  2. There's a section of the song that I think sound be kiai'd. It starts at 00:19:343 - and ends at 00:34:995 - We are using the SB to put emphasis in the "intense" parts, no need for Kiais.

[Insane]
  1. 00:13:343 (1,2) - This jump looks too far that it feels really out of place. >< Nerfed
  2. 00:39:169 (1,2,3,4) - This part doesn't look right to me. :s Maybe have the notes curve towards the slider? Like a rough example:
    Fixed
That's all I could suggest. xD Other than that, this is a pretty map. :3


I hoped my mod helped! >< I'm a bit inexperienced with modding so I may have missed some stuff!

Thanks for the mod
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