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forestpireo - Shinon Planetarium

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Topic Starter
Natteke desu
This beatmap was submitted using in-game submission on 24 июня 2015 г. at 23:29:18

Artist: forestpireo
Title: Shinon Planetarium
Source: 東方Project
Tags: Touhou Shooting Snow 2013 めらみぽっぷ Meramipop 東方紅楼夢9 Kouroumu 9 K9 Patchouli Knowledge 東方紅魔郷 ~ the Embodiment of Scarlet Devil ラクトガール ~ 少女密室 Locked Girl ~ The Girl's Secret Room Azitamateishoku 「味玉定食」 ZUN 上海アリス幻樂団 パチュリー・ノーレッジ Heartbeat Planetarium
BPM: 132
Filesize: 9207kb
Play Time: 05:14
Difficulties Available:
  1. Lunatic (3,82 stars, 962 notes)
Download: forestpireo - Shinon Planetarium
Information: Scores/Beatmap Listing
---------------
Credits goes to Seikatu and Reiji-RJ
Reiji-RJ
Fist
Topic Starter
Natteke desu
of Fury
Reiji-RJ

EvilElvis wrote:

Fury
Road
riffy
Hey there, a quick look at the set

Changes:
  1. Reduced DS of some jumps
  2. A couple minor rhythm fixes
IRC log (Russian)
16:11 *-Bakari- is editing [http://osu.ppy.sh/b/722103 forestpireo - Heartbeat Planetarium [Lunatic]]
16:12 EvilElvis: так точно!
16:12 EvilElvis: o>
16:13 -Bakari-: Бесполезно просить поставить более подходящие цвета? :c
16:13 EvilElvis: почему же?
16:13 EvilElvis: может поставлю
16:13 EvilElvis: я буду бг менять
16:13 -Bakari-: 00:00:378 (1,2) - не самое удачное начало, джамп в самом начале может сбить игроков, да и чувствуется притянутость какая-то
16:14 EvilElvis: подвинул единицу ближе, ты прав
16:14 EvilElvis: но только для начала, там дальше такое же и я хочу оставить
16:15 -Bakari-: 00:04:923 (3,4) - читается как 1/2
16:15 EvilElvis: хм
16:16 EvilElvis: подумаю еще, звуки сильные и хотел вариативность сделать
16:16 EvilElvis: с другой стороны
16:16 EvilElvis: она может и не очень нужна
16:16 EvilElvis: ладно, стакну
16:16 EvilElvis: и везде в похожих
16:16 -Bakari-: 00:12:196 (1,2,3) - под такой ритм было бы проще поставить одинаковую дистанцию
16:16 -Bakari-: Ну, или хотя бы примерно
16:16 EvilElvis: поставил
16:18 -Bakari-: 00:17:423 (4,4,4) - а попробуй 1/2 слайдеры, звучит чуть лучше, кажется
16:18 EvilElvis: не очень нравятся, к сожалению, лишними кажутся
16:19 -Bakari-: 00:31:287 (4,1) - после джампа очень резкая смена дс. Пусть между этими двумя тоже будет какой-нибудь 1.7 например
16:20 EvilElvis: 1.4 будет, 1.7 великоватым кажется
16:21 -Bakari-: 00:43:787 - тут точно ничего не надо?
16:21 EvilElvis: хм
16:21 EvilElvis: поставлю, хотел так кик выделить
16:22 EvilElvis: но пускай будет
16:23 -Bakari-: 01:23:559 (4,1) - играется, но все равно как-то слишком быстро
16:24 EvilElvis: поближе двинул
16:25 -Bakari-: 01:35:605 (4,5,6) - потести, 3/4 от 1/2 визуально трудно отличить
16:26 EvilElvis: шестерку дальше двинул
16:26 -Bakari-: 01:57:082 (2,3,4,5,6,7) - ^
16:28 EvilElvis: ага
16:28 -Bakari-: 01:58:559 (1) - а если увеличить скорость и попробовать что-то поинтереснее? [http://puu.sh/ivUjb.jpg a]
16:29 EvilElvis: тут нет, потому что странно будет резко менять с вокала на гитару (или что там), тем более что вокал ощущается сильнее
16:31 -Bakari-: 02:01:855 (7) - не нужен же. [http://puu.sh/ivUod.jpg давай так?]
16:31 EvilElvis: а мне кажется есть
16:31 EvilElvis: синтезия
16:32 EvilElvis: сейчас прибегу обратно
16:36 EvilElvis: прибежал
16:36 -Bakari-: А я отбегу, надо кое-что быстро проверить \w/
16:36 EvilElvis: конечно
16:40 -Bakari-: 02:28:787 (6,7) - куда-то далеко унесло
16:41 EvilElvis: теперь поближе
16:41 -Bakari-: 02:29:468 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4) - нк спам же
16:42 EvilElvis: оно не очень без нк выглядит
16:42 EvilElvis: тут оставлю в угоду дезигну
16:42 -Bakari-: 02:37:878 (6,1) - не упрыгивай слишком далеко :c
16:43 EvilElvis: хорошо
16:43 -Bakari-: 02:39:014 (4,6) - имеет смысл повторить НК спам, раз уж он там остался, то на похожем паттерне пусть будет
16:43 EvilElvis: договорились
16:44 -Bakari-: 03:02:878 (4,5,6) - ну ты уже понял
16:45 EvilElvis: не упоминай, я сам пройдусь
16:45 EvilElvis: чего ты лишний раз копипастить будешь!
16:45 -Bakari-: 04:03:559 (4,1) - прыжки
16:46 EvilElvis: да
16:46 -Bakari-: Ну и все вроде
16:46 EvilElvis: запостишь?
16:46 EvilElvis: спасибо большое
16:47 -Bakari-: метадату и генерала не проверял
16:47 EvilElvis: мета неправильная еще
16:47 EvilElvis: там не романизация
16:47 EvilElvis: я просто еще не поднапряг нипонцев

Lookin' alright!

~~~~~~~~~~~~~~~~~

Best of luck!
Kiiwa
:(
Secretpipe


s.pipe is here !1!1!1!!1!1!!1!1!

[Lunatic]

  1. 00:31:741 (2,3) - You can maybe try to space these notes a little bit further from 00:31:514 (1) - because it's slightly overlapping with 00:31:059 (3) - and it's kinda noticeable!
  2. 00:33:786 (4) - You could maybe move that note in the centre of the triangle shaped pattern made with 00:33:105 (1,2,3) - .
  3. 00:33:105 (1,2,3) - (suggestion only) Maybe you can try to Ctrl+G these three circles! It gives a better flow imo!
  4. 00:43:559 (7,8,1) - Even if it's not overlapping the default HP Bar , I'd highly suggest you to lower them down!
  5. 01:14:468 (5) - The jump here with 01:14:696 (1,2,3) - is kinda high! Don't you think ? o:
  6. 01:29:468 - It'd be a perfect place to introduce a kiai time here :)
  7. 02:29:014 (7) - The jump would be kinda hard to read cause the cursor may click the slider's tail o:
  8. 02:56:741 - Maybe a second kiai wouldn't hurt here too :D
  9. 03:03:332 - I think you missed a beat here owo
  10. 03:05:605 (5,5) - Some small curves wouldn't hurt the visual aspect of the map :D
  11. 03:27:650 (1,1,1,1,1,1,1) - Still at the same location ? I highly doubt if it can be not borng for the players x)
  12. 04:02:196 (1,2,3) - Some small curves like that can be cool for the visual aspect and the flow of that pattern !


Awesome map as always o/

Call me back when you feel that it'll be ready!
Topic Starter
Natteke desu

Kiiwa wrote:

:(
kudosu goes for help with some pattern related stuff no log because i don't lie thanks
Irreversible

Reiji-RJ wrote:

Fist
8-) ok bye

irc
15:17 Irreversible: hi elvis lemme giv u lil irc
15:17 EvilElvis: omg sure ,3
15:17 EvilElvis: <3
15:18 EvilElvis: <333333333333
15:18 Irreversible: <33333333333333
15:18 Irreversible: 04:54:014 (5,6,7) - increase spacing a bit
15:18 Irreversible: 05:08:218 (1) - snap properly
15:18 EvilElvis: i'll be your gay for ever
15:18 EvilElvis: for this
15:18 Irreversible: 01:26:741 (3,4,5,6) - improve rhythm
15:18 EvilElvis: huuu,
15:18 Irreversible: 01:07:196 (5,6,7,8,1) - stream can look nicer
15:18 EvilElvis: FIXED BOTH
15:18 Irreversible: 01:11:741 (2,3,4) - align
15:18 EvilElvis: NOT BOTH
15:18 EvilElvis: ok ALL OF THEM
15:18 Irreversible: 01:16:514 (1,2,3,4) - ah can be nicer imo
15:18 Irreversible: ok done
15:18 EvilElvis: except last one
15:18 Irreversible: ahh :O
15:18 Irreversible: ok nice
15:18 EvilElvis: cancer
15:18 Irreversible: gl with map

4 stars, nice map.
Topic Starter
Natteke desu
kudosu goes for some nazi things we have fixed via irc
TicClick
  1. 00:13:559 (1,2,3,4,5,6) - потише бы, можно с нарастанием до текущего уровня
  2. 00:22:196 (1,2,3,4,5,1,2,3,4,5,6) - нк потеряно, должно быть 00:24:014 (4) - и 00:23:105 (5) -
  3. 00:36:741 (1,2,3,4) - почему-то неприятный паттерн, не только за счёт линии, но и из-за порядка нот. То ли дело http://puu.sh/ixb1f/85f14444f7.jpg
  4. 00:45:832 - громкость зашкаливает, плохо. Мне кажется, это про всю карту можно сказать, ты же музыку забиваешь
  5. 01:17:082 (2,3,4) - отвратительно звучащие без нормалхитов свистки, которые я тебе предлагаю поменять везде, где ты придумал их расставить под вокал, на мягкие
  6. 01:34:014 (3) - согнуть, потому что 01:30:378 (3,4,1)?
  7. 01:35:605 (4,5,6) - слишком широко
  8. 01:42:878 (4,5) - и опять
  9. 02:09:014 (6) - раз звуком выделил, может, и нк поставишь?
  10. 02:29:468 (1,2) - стек можно избежать, поставивь ноту сверху над слайдером
  11. 02:31:287 - лучше бы ты этот удар замапал, чем нк спамить, тем более он сильней
  12. 02:51:287 (1,2,3,4) - ну и зачем.
  13. 03:27:650 (1,1,1,1,1,1,1) - дрейнтайма не хватало до пяти минут, видимо, ну и дальше такой же кусок
  14. 04:33:105 (1,2) - сломанная дуга
Первый киаи отличается от остальных, где джампы с даблами.
Topic Starter
Natteke desu

TicClick wrote:

  1. 02:29:468 (1,2) - стек можно избежать, поставивь ноту сверху над слайдером
  2. 02:51:287 (1,2,3,4) - ну и зачем.
Первый киаи отличается от остальных, где джампы с даблами.
Все это фичи, остальное пофиксил
Topic Starter
Natteke desu

Secretpipe wrote:



s.pipe is here !1!1!1!!1!1!!1!1!

[Lunatic]

  1. 00:31:741 (2,3) - You can maybe try to space these notes a little bit further from 00:31:514 (1) - because it's slightly overlapping with 00:31:059 (3) - and it's kinda noticeable!
    i guess that was changed
  2. 00:33:786 (4) - You could maybe move that note in the centre of the triangle shaped pattern made with 00:33:105 (1,2,3) - .
    i prefer what i got already
  3. 00:33:105 (1,2,3) - (suggestion only) Maybe you can try to Ctrl+G these three circles! It gives a better flow imo!
    huum... no i think current one is fine
  4. 00:43:559 (7,8,1) - Even if it's not overlapping the default HP Bar , I'd highly suggest you to lower them down!
    yes sir
  5. 01:14:468 (5) - The jump here with 01:14:696 (1,2,3) - is kinda high! Don't you think ? o:
    yes sir
  6. 01:29:468 - It'd be a perfect place to introduce a kiai time here :)
    i guess that was changed as well
  7. 02:29:014 (7) - The jump would be kinda hard to read cause the cursor may click the slider's tail o:
    since it's the same with 02:27:423 (1,2,3,4,5) - these i think there is no problems with understanding this pattern
  8. 02:56:741 - Maybe a second kiai wouldn't hurt here too :D
    yaya
  9. 03:03:332 - I think you missed a beat here owo
    but not the vocals!
  10. 03:05:605 (5,5) - Some small curves wouldn't hurt the visual aspect of the map :D
    yes sir
  11. 03:27:650 (1,1,1,1,1,1,1) - Still at the same location ? I highly doubt if it can be not borng for the players x)
    since the gaps between these circles it's kinda hard to make spacing logical so i prefer stacks
  12. 04:02:196 (1,2,3) - Some small curves like that can be cool for the visual aspect and the flow of that pattern !
    yes sir

Awesome map as always o/

Call me back when you feel that it'll be ready!
thanks mate!
alacat
Topic Starter
Natteke desu
<3 thanks alacat!
Kobold84
На фоне карты четвёртый комбо-цвет очень сливается, мне-то несложно играть, но могут придраться.

01:59:809 (2,3) - вот тут, мне кажется, спейсинг поменьше стоит сделать между ними.
03:17:650 (5,6) - здесь слайдер лучше подходит, как по мне.
03:40:378 (1,2,1,2) - возможно, между слайдерами ноты неплохо подойдут.
04:21:741 (4,5,6,7,1) - странный стрим, я не думаю, что он здесь подходит, но это татое такое.
Sonnyc
  1. 00:01:287 (2,3,1) - The distance of these 3 sliders differ. The pattern itself could be nice enough, but considering the relevance with 00:04:923 (3,4,1) and 00:08:559 (2,3,1), maintaining the distance will be better in beatmap consistency.
  2. 00:15:832 (6,7) - The spacing of these two objects is a little sudden considering the previous stacks. Also this distance is almost the same with 00:16:287 (9,1) which decreases the effect as a jump for the latter. I suggest you reduce the spacing of 00:15:832 (6,7).
  3. 00:31:287 (4,1,2,3) - Start the combo from (4). That way fits the music better, and will let the players notice your gradually reduce of spacing technique more intuitively. If not, 00:31:741 (2) just looks like a random spacing error.
  4. 00:38:559 (1,2,3,4) - Personally this spacing feels too huge comparing with the overall pace of the similar parts. Though it's just a rough suggestion, consider trying this.
  5. 00:43:105 (5) - Since the instrument sound that was being a standard of your previous rhythm selection ends at 00:42:878, consider starting a new combo.
  6. 01:18:446 (8,1) - I believe keeping the spacing will look neater.
  7. 01:35:605 (4,5,6,7) - Relatively complexed rhythm with a similar distance is a hell in reading. Strongly suggesting to place (5) at (460,44) to enhance readability. Though 01:35:832 is a good spot for a jump, it shouldn't hinder in reading the map. Also since this rhythm gets repeated, mapping the first appearance stable will justify your future patterns.
  8. 01:45:264 (4,1) - Nazi, but the stack is broken. (Uncheck "Stacking" at "View")
  9. 02:39:014 (1,2) - Flow is broken. Placing (1) at (308,80) will work better.
  10. 02:51:287 (1,2,3,4) - A complete copy-paste with the previous pattern is way too repeated. Consider adding a rotation or something.
  11. 04:01:287 (7,8) - Since (8,9) is a complexed rhythm and the distance is far, it could be able to confuse as a jump. The placement as 04:08:559 (7,8,9) would have been more appropriate.
  12. 04:56:173 (3) - Spacing could be better.
  13. 05:01:628 (7,8) - Stack broken.
Seijiro
Summoned here with a PM :3
Little note before starting: I won't try to impose my mapping style in any sort of way and where you'll see some screens, they are meant only as a reference :3

[General]
  1. You don't really need the countdown, I guess xD
  2. Maybe add more audio leadin in your .osu since the map starts really early (but probably osu does it automatically, not sure tho xD)
  3. Maybe increase a bit the AR (like 8.3) to make those 3/4 notes a bit more readable (really minor problem tho)

[Lunatic]
  1. 00:16:059 (7,8,9) - What about not stacking them? It's a bit sudden after all those stacks...
  2. 00:26:287 (3,4) - This jump is a bit too short, comparing the whole pattern to the ones before it, like 00:18:559 (1,2,3,4) - , 00:20:378 (1,2,3,4) - and so on...
  3. 00:29:923 (3,4) - Kinda the same ^. I know their meaning, but I think you should put more emphasis on those notes, since they are the finishers of the combo
  4. 01:16:514 (1,2,3) - It just feels a bit "forced" that way. What about something like this? (Unfortunately I don't know how to change 4 to make the movement more smooth from 4 to 5 :/)
  5. 01:45:264 (4,1) - (Nazi) Not stacked :^)
  6. 01:54:468 (8,1) - Blanket
  7. 03:53:105 (1,2,1,2,3,4) - This comboing shouldn't be similar to 03:38:559 (1,2,3,4,5,6) - ? You're using the exact same pattern...
  8. 04:01:287 (7,8,9) - What about stacking 7 on 4 and doing a Ctrl + G on 8 & 9? This way you can give empashis to the finish placed on 7 and have a good drop down movement on the double
  9. 04:08:559 (7) - Seeing the previous movement this stack feels a bit strange, 'cause I expected another movement, at least equal to 04:08:105 (5,6) - . With that said, I'd just want to throw my personal view on this, so what about moving it at 387;376?
  10. 04:32:196 (5) - I'd prefer a NC here, since the spacing is kinda strange: 4 -> 5 is 1/2 and is really large compared to 5 -> 6, which is 3/4 and is a lot shorter. Without opening the editor I'd probably press 6 at 1/2... Or simply add a note at 04:32:423 - , the same thing you did for 04:36:059 (6,7,8) -
  11. 05:01:514 (6,7,8) - Are these supposed to be stacked?
  12. 05:08:218 (1) - Isn't this spinner a bit too short? I won't mind spinning a bit more and it will also feel quite spontaneous hearing the guitar's glissando

That's all from me. I hope I've been helpful and good luck ~ but you actually don't need luck :3
Topic Starter
Natteke desu
fixed almost everything not related to patterns for these three mods (i meant everything what won't change design of the map drammatically), thank you guys that was really helpfull
Sieg
помменяй четвертый кк, не нравится он мне
03:00:378 (1) - тут плавнее
04:25:832 (1) - ^ и тут
все остальное окей
Sieg
даблпост
Topic Starter
Natteke desu
спасибо бро
sheela


Hello EvilElvis!

Lunatic

  1. 00:16:741 - Irrelevant green point.
  2. 00:26:287 (3,4) - 00:29:923 (3,4) - How about adding space between them? It would ruin the patterns and stacks though, but it would fit very well with the music.
  3. 00:56:514 (6) - I'd add a circle on 00:56:741 because of the finish (well, whistle) hitsound. A clickable object would go with this hitsound. This also applies to 02:25:605 (6)
  4. 00:58:332 (6) - The whistle doesn't fit since there's nothing that trigger that hitsound. So remove it.
  5. 01:35:832 (5) - What about adding a new combo? There is a change in the rhythm (01:36:173 (6) lands on the blue tick) which can make less readable without the new combo. I thought it was on the red tick. There's also 01:50:378 (5) and other more.
  6. 01:43:105 (5) - Reduce the distance between this and the previous circle a little, like x:330 y:258, to differentiate the rhythms of 1/2 and "1/3" (01:35:832 (5,6,7) - ).
  7. 04:01:628 (8,9) - Move this a little further from (7), like 04:08:900 (8,9) . The reason is similar to the first point.
This should be it! Poke me back for a recheck.
Topic Starter
Natteke desu

sheela901 wrote:



Hello EvilElvis!

Lunatic

  1. 00:16:741 - Irrelevant green point.
    okie
  2. 00:26:287 (3,4) - 00:29:923 (3,4) - How about adding space between them? It would ruin the patterns and stacks though, but it would fit very well with the music.
    well, i wanted to keep it as it is, but since you're not the first who suggesting it, okay
  3. 00:56:514 (6) - I'd add a circle on 00:56:741 because of the finish (well, whistle) hitsound. A clickable object would go with this hitsound. This also applies to 02:25:605 (6)
    okie
  4. 00:58:332 (6) - The whistle doesn't fit since there's nothing that trigger that hitsound. So remove it.
    it's about hitsound patterns, moreover, i wanted to give more emphazise music like that, so no
  5. 01:35:832 (5) - What about adding a new combo? There is a change in the rhythm (01:36:173 (6) lands on the blue tick) which can make less readable without the new combo. I thought it was on the red tick. There's also 01:50:378 (5) and other more.
    not a big fan of these ncs, all the parts you mentonied mapped more with vocal than music and since it's still goes with vocals (these changes of rhytms) i prefer to keep it as it is
  6. 01:43:105 (5) - Reduce the distance between this and the previous circle a little, like x:330 y:258, to differentiate the rhythms of 1/2 and "1/3" (01:35:832 (5,6,7) - ).
    changed in a bit other way
  7. 04:01:628 (8,9) - Move this a little further from (7), like 04:08:900 (8,9) . The reason is similar to the first point.
    sure
This should be it! Poke me back for a recheck.
thank you!
sheela
Everything looks great! Here's bubble #2!

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