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gmtn. (witch's slave) - furioso melodia

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fat pear
make it harder than apparition
Topic Starter
Rilene

microism wrote:

make it harder than apparition
brb making shitmap
Mechanizen
This could make an awesome backgroond: http://anywalls.com/large/201210/20641.jpg
Topic Starter
Rilene

Mechanizen wrote:

This could make an awesome backgroond: http://anywalls.com/large/201210/20641.jpg
Holy god, that looks nice and will use that once I revived that map, thanks for the suggestion. :)
Just until I'm done with my exam. :(
Scarlet Evans

Corruption

00:26:426 (1) - Because of HP drain on this mega-slider, the map is completely impossible to pass on HardRock :cry: https://osu.ppy.sh/ss/4973012


The best solution would be, if there was a possibility of modifying Slider Sick Rate or Slider Velocity for just a part of the map, or changing HP drain for a part of the map... but there isn't such an option:(
However, you can make it passable on HardRock by either decreasing HP drain further or... increasing ticks density for this slider ;)
As a sliders' speed multiplier is already at the minimum value that you can set from editor's level (x0.5), you will need to modify it in .osu file manually.

For example, you could change
26426,-200,4,2,1,40,0,0
into
26426,-400,4,2,1,40,0,0
which would make it x0.25 instead of x0.5, then double the BPM for this slider's part of the map :) Or you could use some other numbers, like x1.5 BPM and x0.333 slider speed, which would require
26426,-300,4,2,1,40,0,0

What do you think about it? This slider is great and you should keep it! Nevertheless, I think that passing of the map with HR mod needs to be possible, especially now that people are playing harder and harder stuff and this map with HR shouldn't be too hard for some of the top players even now ;-)
Scarlet Evans

Rilene wrote:

Mechanizen wrote:

This could make an awesome backgroond: http://anywalls.com/large/201210/20641.jpg
Holy god, that looks nice and will use that once I revived that map, thanks for the suggestion. :)
Just until I'm done with my exam. :(
Here's a link to higher resolution :)
https://wall.alphacoders.com/big.php?i=271586
Topic Starter
Rilene
ok, will apply that background and will apply that slider mod once i add a new slider art since i remapped, lol
now lot easier since its about 6.6* now

hitsounding and nerfing further now
Ameth Rianno
FREE KD!!!1111111!1!!
12:55 Ameth Rianno: Oh yeah i will mod your furioso melodia if i have time :>
12:55 Rilene: even at least a check? :^)
12:55 Rilene: tiny check
12:56 Ameth Rianno: hmmm
12:56 Ameth Rianno: kk ;D
12:56 Rilene: ;w;
12:58 Ameth Rianno: 00:26:426 (1) - oh dang this is dope
12:58 Rilene: dang dopes
12:58 Rilene: +1
12:58 Ameth Rianno: +1
12:59 Ameth Rianno: Hmm something is bothering me
12:59 Ameth Rianno: http://puu.sh/pdEYv/599a02440e.jpg
12:59 Rilene: 01:00:103 (1,2,3,4,5,6) - will spaced 230BPM do? c:
12:59 Rilene: oh, checking
13:00 Ameth Rianno: Fix it a bit?
13:00 Rilene: ok, will try to fix that
13:00 Ameth Rianno: It does c:
13:00 Rilene: hope it is fixed now
13:00 Rilene: if i can make that part more spaced c:
13:01 Rilene: for some reason, i can do that part easily 80% of the time
13:01 Ameth Rianno: kk
13:01 Rilene: 00:59:329 (1,2,3,4,1,2,3,1,2,3,4,5,6) - hell combos
13:01 Ameth Rianno: oh forgot to log
13:01 Rilene: and found any tiny problems?
13:01 Ameth Rianno: how to log chat? >.>
13:01 Rilene: oh dam
13:01 Rilene: ./savelog
13:02 Ameth Rianno: test
13:02 Ameth Rianno: i found another one
13:02 Rilene: that is not how savelog works
13:02 Rilene: oh, what is it?
13:02 Ameth Rianno: 01:00:103 (1) -
13:03 Rilene: oh, what is it?
13:03 Ameth Rianno: would not it be great if it's on the middle of 00:59:716 (1,2) -
13:03 Ameth Rianno: It will makes some 3/4 hexagon on it
13:03 Ameth Rianno: hexagon pattern*
13:03 Rilene: oh well, it is noticable on editor but i guess not on playing
13:04 Rilene: though will guess that part for future use
13:04 Rilene: though no need for deep check, you can do it faster if you want, if you dont have much time
13:04 Ameth Rianno: No i refused :>
13:05 Rilene: ayy
13:07 Ameth Rianno: http://puu.sh/pdFju/965716f00c.jpg 01:02:813 (1,2) -
13:07 Ameth Rianno: oops
13:07 Ameth Rianno: 01:02:813 (1,2) -
13:07 Ameth Rianno: http://puu.sh/pdFju/965716f00c.jpg
13:07 Rilene: no need to screen it
13:07 Rilene: oh wait
13:07 Ameth Rianno: Curve it less
13:07 Rilene: ohh ok
13:07 Ameth Rianno: Make the (1) and (2) connects into the flow
13:08 Rilene: i curved it like 5 degree now
13:08 Ameth Rianno: kk
13:08 Ameth Rianno: 01:10:942 (1,2,3,4,1) - Spacing is abit broke right there
13:09 Rilene: fixed the spacing between 4 and 3
13:10 Rilene: anymore <:
13:11 Ameth Rianno: 01:19:071 (1,2) - make the blanket slider (2) further
13:11 Ameth Rianno: like, 6-10 grids
13:11 Ameth Rianno: this is in my oppinion tho
13:11 Rilene: 6 small grids?
13:12 Rilene: did it like 4 grids though, cant make the blanket large due to small SV in that part
13:12 Ameth Rianno: unlimited grid snap
13:12 Ameth Rianno: http://puu.sh/pdFxU/1739424048.jpg this far
13:13 Rilene: oh ok, will do it
13:13 Rilene: done ;w;
13:14 Ameth Rianno: 01:21:102 (2,3,4,1,2,3,4,5,6) - Doesn't look okay with the overlap
13:14 Rilene: the overlap is intended
13:15 Rilene: but should be ok, i guess
13:15 Ameth Rianno: Oh okay :D
13:15 Rilene: be sure to save the log and post in the thread
13:15 Rilene: *cough* kudosu *cough*
13:15 Ameth Rianno: ayy
13:15 Ameth Rianno: i will
13:15 Rilene: ;^)
13:15 Ameth Rianno: hmm 03:05:910 (1,1) - not make it blanket?
13:16 Ameth Rianno: it is intended? o.o
13:16 Rilene: oh yeah, that is intended
13:16 Rilene: to be blanket
13:16 Rilene: blanket with entire slider, not the sliderend or sliderstart
13:16 Rilene: 02:38:039 (1,2,3,1,2,3,1,2,3,1,2,3) - i wonder is this ok ;w;
13:17 Ameth Rianno: Of course it's okay, these are just a basic jump
13:18 Rilene: basic intense jumps
13:18 Rilene: i mean difficulty or movement wise
13:18 Ameth Rianno: ooooohhh
13:18 Rilene: for some reason, i can do that part with HT but other, idk
13:19 Ameth Rianno: hmm but probably i will be confused with this one: 02:38:684 (3,1,2,3) -
13:19 Ameth Rianno: 02:38:555 (2,1) - just because these are near
13:19 Rilene: ok, will slightly rotate it, but the 3 will still stay on its place
13:21 Ameth Rianno: This is just a suggestion, 03:06:684 (1,3) - CTRL+G? Feels alot better with it
13:21 Ameth Rianno: X flow pattern are beautiful
13:22 Rilene: oh, done
13:22 Rilene: and which X flow pattern? c:
13:22 Rilene: ok, i understand it now
13:23 Ameth Rianno: 03:06:684 (1,2,3,4) - This one that i mean, x flow pattern c:
13:24 Rilene: oh ok =o
13:24 Ameth Rianno: 03:18:942 (3) - make it slighty near, at bottom left, with 03:18:942 (3) - ?
13:25 Ameth Rianno: like this http://puu.sh/pdG58/eb509055e8.jpg
13:26 Rilene: done
13:26 Rilene: :D
13:27 Ameth Rianno: that circle place almost like ruined the triangle pattern
13:27 Ameth Rianno: 03:57:006 (1) - move to x405 y76
13:27 Rilene: nobody will notice it ;w;
13:27 Rilene: on gameplay wise and will check that
13:28 Rilene: done
13:29 Ameth Rianno: 04:01:942 (3,4,5,6,7,8) - To be honest i don't sure about the spacing
13:30 Ameth Rianno: Feels like (7,8) is alone
13:30 Ameth Rianno: 04:04:748 (1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5) - DOPE +1
13:31 Rilene: you mean spacing between sliderbodies or spacing between sliderstart and ends
13:31 Rilene: dope
13:31 Ameth Rianno: the sliderbodies
13:32 Rilene: https://osu.ppy.sh/ss/5294616 this should do now
13:33 Ameth Rianno: Good one :3
13:33 Rilene: :3c
13:34 Ameth Rianno: 04:10:942 (1) - Make it upper, and move the sliderend to the left side
13:35 Rilene: ok, make it like...
13:35 Ameth Rianno: something like this
13:35 Ameth Rianno: 04:10:942 (1) -
13:35 Rilene: https://osu.ppy.sh/ss/5294621 ?
13:35 Ameth Rianno: ehh the ss
13:35 Ameth Rianno: http://puu.sh/pdGux/a9391e359e.jpg
13:35 Rilene: ohh
13:35 Ameth Rianno: You will notice the sliderend will overlap with 04:12:199 (8) -
13:36 Ameth Rianno: Which is cool
13:36 Rilene: i moved 2 and 3 down a bit c:
13:36 Rilene: ayy overlaps
13:37 Ameth Rianno: (tiny problem) 04:14:329 (2,4) - blankets
13:37 Rilene: oh, will fix them
13:37 Rilene: thanks for telling
13:38 Rilene: btw that part is copy paste :c
13:38 Ameth Rianno: hmm
13:39 Ameth Rianno: make the 04:22:555 (1) - under the blanket of 04:22:168 (3) - ?
13:39 Rilene: good idea
13:39 Rilene: done
13:40 Rilene: 04:25:264 (3) - fixed this btw
13:40 Ameth Rianno: Oh nvm i want to post it xD
13:40 Rilene: lol
13:41 Ameth Rianno: Still few more
13:41 Rilene: so all jumps are fine now, right?
13:41 Ameth Rianno: yep
13:42 Rilene: yay
13:42 Ameth Rianno: oh wait, 04:39:587 (1,2,3,4,1,2,3,4,1) - why not blanket? :3
13:42 Rilene: now sliders and blanketing, nope :c
13:42 Rilene: dont want to much curve, hehe
13:42 Ameth Rianno: oh i see
13:43 Rilene: 04:34:942 (1,2) - gotta fix this huge spacing ;-;
13:44 Ameth Rianno: So all others were DOPE +1 (I mean, okay ;3)
13:44 Rilene: :3
13:44 Rilene: ayy
13:44 Ameth Rianno: I am going to save the log
13:44 Ameth Rianno: CHEESE
13:44 Rilene: 04:58:555 (1,2,3,4) - what have i done
13:44 Rilene: save it
13:45 Rilene: free kd
13:45 Rilene: 11!!!1!!!1!
Tornado

This,pentagon movement is also really fast; Im an irregular tapper so I think very long on that moment if I should singletap or alternate it :D


The distance is fine.But I would be "happy" if the pentagon line distance were a bit shorter :D.Because if someone gets on that point of the map would fight with nerves :D
Topic Starter
Rilene
Fixed all, thanks. :)
Plaudible
Yay, first mod! Let's see how this goes.
_______________________________________

GENERAL

Looking good, no changes here from me.

_______________________________________

CORRUPTION

00:19:264 (2,3) - Stacking may be confusing and hard to read, mostly personal preference but by no means wrong. It's on the slow parts so it should work fine.
00:25:458 (2,3) - ^
01:50:232 (1,2) - ^
01:50:232 (1,2) - ^
01:38:039 (1,2,1,2,1,2,1,2,1,2) - Shaping these perhaps to match the mood of the song may make this part better. Maybe correlate with changes from high to low pitch and randomize the jumps, and make distance based on the increase/decrease in pitch?
04:46:942 (1,2,1,2,1,2,1,2,1,2) - ^
04:53:135 (1,2,1,2,1,2,1,2,1,2) - ^
04:59:329 (1,2,1,2,1,2,1,2,1,2) - ^
02:26:039 (1,2,3,4,5) - Could play around with 1/1 sliders here, but furioso is based on the challenging rhythm so this is fine as it is, up to you!

Crappy first mod is crappy first mod! \(:D)/ ty for helping me learn!~ Really good beatmap, hope it gets ranked.
Topic Starter
Rilene

Plaudible wrote:

Yay, first mod! Let's see how this goes.
_______________________________________

GENERAL

Looking good, no changes here from me.

_______________________________________

CORRUPTION

00:19:264 (2,3) - Stacking may be confusing and hard to read, mostly personal preference but by no means wrong. It's on the slow parts so it should work fine. Hm, will move them out.
00:25:458 (2,3) - ^ Done.
01:50:232 (1,2) - ^ Need to make this in order to give them a relax after an instant superspeed 1/8 slider.
01:50:232 (1,2) - ^ Oops, you made a mistake. :(
01:38:039 (1,2,1,2,1,2,1,2,1,2) - Shaping these perhaps to match the mood of the song may make this part better. Maybe correlate with changes from high to low pitch and randomize the jumps, and make distance based on the increase/decrease in pitch? Sounds good but I don't think I'm good at mapping according to the pitch. ;-;
04:46:942 (1,2,1,2,1,2,1,2,1,2) - ^ Same as above.
04:53:135 (1,2,1,2,1,2,1,2,1,2) - ^ Same as above.
04:59:329 (1,2,1,2,1,2,1,2,1,2) - ^ Same as above.
02:26:039 (1,2,3,4,5) - Could play around with 1/1 sliders here, but furioso is based on the challenging rhythm so this is fine as it is, up to you! Makes sense but this part isn't actually 1/1, lol.

Crappy first mod is crappy first mod! \(:D)/ ty for helping me learn!~ Really good beatmap, hope it gets ranked.
Thanks for modding. :D
allein
I know i'm too late, but good luck xD
Topic Starter
Rilene
ayy thanks~ :3c IntLight
AlyNight
From an ordinary chat to a mod :D
09:35 Sniverre235: Hey robot
09:35 Rilene: what a way to call me
09:35 Rilene: well, hi
09:36 Sniverre235: Lol how are you?
09:36 Rilene: today im ok, nothing much recently
09:36 Rilene: you?
09:36 Sniverre235: Same here
09:36 Sniverre235: Are you...Doing anything?
09:36 Rilene: when does your school start?
09:36 Sniverre235: Me?
09:36 Rilene: osu and minecraft as usual
09:37 Rilene: yes, your school
09:37 Sniverre235: Um... Around early august
09:37 Sniverre235: Should we multi?
09:37 Sniverre235: Wait. You are too stronk for ,me
09:37 Rilene: but the pp difference
09:38 Rilene: just as i thought
09:38 Sniverre235: ;w;
09:38 Rilene: btw since last meeting, can you tell me whats cancerous in my map? you made me curious on that time
09:38 *Rilene is listening to [http://osu.ppy.sh/b/841548 gmtn. (witch's slave) - furioso melodia]
09:39 Rilene: i would be happy to fix some cancerous patterns as you said
09:39 Sniverre235: Yeah...
09:39 Sniverre235: I know
09:39 Sniverre235: 7* cancer is like instant RSI
09:40 Rilene: 7* is from jumps, not streams
09:40 Rilene: i remember there aint 16435434 note streams
09:40 Sniverre235: Oh I see
09:40 Sniverre235: lol
09:40 Rilene: meanwhile apparition
09:40 Sniverre235: Yeah that one..
09:40 Rilene: apparition = 64 note-stream 240 BPM
09:40 Sniverre235: ;w;
09:40 *Sniverre235 runs
09:41 Rilene: apparition is pure hell
09:41 Sniverre235: Yeah.
09:41 Rilene: oh lol plz
09:41 Sniverre235: Ikik
09:41 Rilene: so is there anything to fix in my map?
09:41 Sniverre235: Hmm let me see...
09:41 Rilene: make sure you update it first
09:41 Rilene: i made a huge revamp on 2nd chorus
09:42 Sniverre235: Okay
09:44 Sniverre235: Obviously I cant play that level xD
09:44 Rilene: just find any thing that looks visually bad is ok, lol
09:44 Sniverre235: Okay
09:48 Sniverre235: 1:15:635
09:48 Sniverre235: Well pls move the 6 pattern notes so that it can be closer to the slider
09:48 Rilene: oh wait
09:49 Sniverre235: Done?
09:50 Rilene: done reduced the spacing for the sliders
09:50 Rilene: also just take in note that there are extra spacing between streams, like alumetorz's map
09:50 Rilene: and even a few problem appreciates me
09:50 Sniverre235: I know that
09:50 Sniverre235: Alright
09:50 Sniverre235: I will check for more...
09:50 Rilene: oh, and no need for deep check, just a quick scan may do nicely for me
09:50 Sniverre235: Alright
09:50 Rilene: oh, and save the chatlog and post in the thread if you want kudosu
09:51 Sniverre235: How?
09:52 Sniverre235: Well about 01:24:918
09:52 Sniverre235: New combocolour should maybe be at the second note?
09:52 Sniverre235: Idk how to explain
09:53 Rilene: 01:25:167 (4,1) - you mean this, right?
09:53 Rilene: oh, the color combo
09:53 Sniverre235: 4 notes behind
09:53 Rilene: can you select the note and paste it here
09:54 Rilene: so that i will know which one you specially mean
09:54 Sniverre235: 01:24:877 (1) - should not be new combocolour
09:54 Sniverre235: 01:24:973 (2) - start a new combo
09:55 Rilene: oh, i understand now but the NC was there to differenate 1/4 and 1/6
09:55 Rilene: as well as the difficulty, as you see that the burst has sudden increase of spacing
09:55 Sniverre235: Oh yeah
09:55 Sniverre235: Well I tried
09:56 Rilene: btw just last thing to mod and lets stop, since i gotta go in a moment ;-;
09:56 Sniverre235: Alright and how to save chatlog
09:56 Rilene: ./savelog
09:56 Rilene: ;)
09:56 Sniverre235: Let me try
09:57 Sniverre235: ./savelog
09:57 Sniverre235: Nothing happende
09:57 Rilene: omg, remove the dot of course
09:57 Sniverre235: Hahahah
09:57 Rilene: lmao
09:58 Rilene: so got a last thing to check before leaving c:
09:58 Rilene: so that it can be "3" checks c:
09:59 Sniverre235: 03:53:910 (3) - remove this note
10:01 Rilene: hm
10:01 Rilene: oh yeah, there aint any cymbal sound here
10:01 Sniverre235: This corruption is easier than the ranked one
10:02 Rilene: yeah, about 0.25* easier
10:02 Rilene: but jumps are lot easier
10:02 Rilene: except the diff spikes
10:02 Sniverre235: Yeah
10:02 Sniverre235: well thanks for giving me a chance to mod
10:03 Rilene: 02:50:426 (1) - On this part in Alumetorz's map is the hardest
10:03 Rilene: oh well, im the one who should thanks you ;)
10:03 Rilene: ./savelog
10:03 Sniverre235: Alright
Plaudible
lmao every time i update this beatmap the sd goes up a bunch
Topic Starter
Rilene
blame the 2nd chorus remap
CookieBite
nic map
shoot star

#neverforget
Topic Starter
Rilene
wow thanks :3
though, long time no see
Skull Kid
RIP 3,6
Will Stetson
Hello! Modding because this song is godlike. :D


Corruption:


01:00:103 (1,2,3,4,5,6) - Is there a reason this stream is much more spaced than the others? Doesn't seem consistent to me.

01:15:393 (2) - Ctrl+g. This is awkward to play for no reason.

01:49:071 (1) - There's no way this SV change is warranted. There's no reason to expect it at all in the music, I'd reduce it back to normal.

01:50:039 (1) - This should probably just be a circle.

02:14:426 (1,1) - Are these NCs warranted? They seem out of place IMO.

02:23:716 (1,2,3) - This pattern's spacing should probably be reduced a bit.

02:50:426 (1,2,1,2,1,2,1,2,1,2,1,2) - The pattern is fine, but since the section is in triplets I'd put a NC every 3 notes instead of every 2.

03:12:103 (1) - ctrl+g?

05:11:329 - Everything after this point up until 05:23:716 - should be a bit reduced in spacing. The song is starting to die down, so should the difficulty IMO.

05:33:781 (3,4,5,1) - Why all of a sudden change this rhythm?

05:48:490 - Spinner?


Great song, hope to see this qualifed soon. Good luck! :D
Topic Starter
Rilene

Qapitol wrote:

Hello! Modding because this song is godlike. :D


Corruption:


01:00:103 (1,2,3,4,5,6) - Is there a reason this stream is much more spaced than the others? Doesn't seem consistent to me. It was there to emphasize the strong moment, there are few other spaced burst 1/6 on first and last chorus as well.

01:15:393 (2) - Ctrl+g. This is awkward to play for no reason. Done.

01:49:071 (1) - There's no way this SV change is warranted. There's no reason to expect it at all in the music, I'd reduce it back to normal. This should be fine since the slider is all curve, reducing the movement required also if the slider is slower than usual, it would feel bit too short.

01:50:039 (1) - This should probably just be a circle. It was there to emphasize the ending of all 3 chorus but well, if other mod mods this too then I may change to something else.

02:14:426 (1,1) - Are these NCs warranted? They seem out of place IMO. Done, fixed with a single NC.

02:23:716 (1,2,3) - This pattern's spacing should probably be reduced a bit. Done, scaled down by x0.8.

02:50:426 (1,2,1,2,1,2,1,2,1,2,1,2) - The pattern is fine, but since the section is in triplets I'd put a NC every 3 notes instead of every 2. Oh yeah, done this too.

03:12:103 (1) - ctrl+g? Well, there would be no jump at all if the slider is reversed. =(

05:11:329 - Everything after this point up until 05:23:716 - should be a bit reduced in spacing. The song is starting to die down, so should the difficulty IMO. Reduced some spacings.

05:33:781 (3,4,5,1) - Why all of a sudden change this rhythm? Fixed with other patterns, I guess.

05:48:490 - Spinner? omg how can i forgot this, Done.


Great song, hope to see this qualifed soon. Good luck! :D
Thanks for modding. :D
Tornado
Revive maybe? :D
Topic Starter
Rilene
finding M4M from time to time so yeah
this gonna take some time
CookieBite
star rate 6.9
how evil are you Rilene
Topic Starter
Rilene
Ok fixed
CookieBite

Rilene wrote:

Ok fixed
LMAO srs
now gimme kudosu
BanchoBot
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