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Shimotsuki Haruka - Youka to Yumeutsutsu

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Topic Starter
Voxnola
Shurelia mod

Shurelia wrote:

Hello, I'm here for Shimotsuki Haruka's song.

Thanks to Hinsvar too tho. heheh




~ From Lovely Modding Quest! ~


[General]
- Clear.

[Awakening]
  1. 00:00:427 (1,2) - I suggest you to make some distances between these two (it have 1/6 rhythm while the other have 1/4). Probably like this ? http://puu.sh/iJvVM.jpg . *An NC would be nice too. Whoa that's a lot more readable (I'm keeping my slider orintation though
  2. 00:23:599 (8,9,10) - Kinda a bad flow to me. How about to CTRL+G the slider and make it looks like this ? http://puu.sh/iJw4S.jpg No the flow here is good
  3. 00:25:373 (5,6) - I can hear clearly a fast piano play at this part and it's all up to you to map this or not. Here's my example if you trying to cover the fast piano part : http://puu.sh/iJwe9.jpg , It sounds better for me. I changed it but it will probably feel terrible ._. I've considered doing it multiple times. And I have done it but it's just so bad for that section. I'll probably change it back. Implementing this rhythmic change is the nastiest thing here >.>
  4. 01:24:083 (1,1,1,1) - i think this NC spam is quite unnecessary. Should be like this : http://puu.sh/iJwnl.jpg no man. This is good
  5. 01:44:325 - feels empty and should be mapped imo.
  6. 01:41:744 - ^^^
  7. 01:46:905 - ^^^ Yeah some people already mentioned this. I don't think I'll map the fills cause some are 1/6 and I don't want to worry about consistency there. I'd hate extra note density here
  8. 02:01:502 (1) - I prefer this to be stacked with the previous object. But that's just my opinion. Don't want the slider to touch the top of the screen
  9. 02:08:276 (7,8,9,10) - I don't why but making a big jump at here doesn't fit with the music. I would suggest you to decrease the distance between (7) and (6). Oh it's not that big play-wise. 6 kinda just flows into 7
  10. 02:12:631 (1,2,3,9,10) - This could confuse the player because it have a same look but different plays. I suggest you to unstack the (9) and (10). alright
  11. 02:29:244 (1,1) - The jump between these two is too big imo and it doesn't fit well with the song since this is only a start of a new part of the song. I would suggest something like this : http://puu.sh/iJwTz.jpg or http://puu.sh/iJwUJ.jpg . No this jump is okie
  12. 03:50:534 (1,1) - ^^^ No these feel good
  13. 04:00:212 (1,1,1,1) - Same like 01:24:083 (1,1,1,1) The NCs are the best thing >w>

That's all for me, Hope this help. And good luck!

Thank you so much for modding, Shurelia ^^





UPDATED
Hinsvar
Marked.

coming soon (tm)
Xinely
hinsvar seems want to bubble, i will mod after his bubble then :D
Hinsvar
dunno feel free to tell me to omit anything here if you want lol
13:23 Hinsvar: uh hello
13:23 Hinsvar: lel
13:23 Naitoshi: hi
13:23 Hinsvar: any estimation of how long will you be online
13:24 *Hinsvar is editing [http://osu.ppy.sh/b/721158 Shimotsuki Haruka - Youka to Yumeutsutsu [Awakening]]
13:24 Naitoshi: a while
13:24 Hinsvar: oh ok
13:25 Hinsvar: I'll have lunch first for like 15 minutes then we'll do an IRC mod.
13:25 Hinsvar: Okay with that?
13:25 Hinsvar: I think I can straight up throw a bubble to this.
13:25 Naitoshi: :o
13:25 Naitoshi: yeah okie
13:25 Hinsvar: Okay; excuse me for a bit lel
13:25 Naitoshi: alrighty. I'm just idle playing smash. It's a holiday
13:26 Hinsvar: I see :))
13:43 *Hinsvar is editing [http://osu.ppy.sh/b/721158 Shimotsuki Haruka - Youka to Yumeutsutsu [Awakening]]
13:43 *Hinsvar rolls
13:44 Naitoshi: hii
13:44 Hinsvar: so ok let's start lel
13:46 Hinsvar: 00:22:954 (2) - uh why don't you just Ctrl+G this
13:47 Hinsvar: tbh I don't know how to exactly explain it but
13:48 Hinsvar: no matter whether it's 1/4 or 1/6 or 1/8 this kind of stuff can be off-throwing
13:48 Naitoshi: Makes it easier to hit 3. honestly I'd rather delete it but people keep complaining about it
13:48 Naitoshi: yeah lmao
13:49 Naitoshi: Since I hate it I think I will get rid of it >.> It use to be just the 1/2 slider + circle rhythm there
13:49 Hinsvar: ah I forgot 00:23:114 (3) - is just 1/6 beats apart
13:49 Hinsvar: Sure, do what you feel like doing.
13:49 Hinsvar: This is very risky, though.
13:49 Hinsvar: The current one.
13:49 Hinsvar: Because you don't really know when 00:23:114 (3) - starts *and* ends*.
13:49 Hinsvar: whoops too much asterisks
13:50 Naitoshi: I had a back up for what I originally mapped there
13:50 Hinsvar: cool
13:50 Hinsvar: 00:39:083 - Whistle? The instrument here isn't that strong to need a finish.
13:51 Naitoshi: mmmm it's the same instrument though. I think a lower volume could suffice. I whistle is a bit too short
13:52 Hinsvar: Hmm sure, you have a point there.
13:53 Hinsvar: 00:50:454 - Not mapping this tick? It sounds quite notable, I must say.
13:54 Naitoshi: ohhh you must mean the 1/6 part
13:54 Hinsvar: I honestly don't know anymore whether it's 1/6 or 1/4.
13:54 Hinsvar: LOL
13:54 Naitoshi: I figured it'd be cooler just to map the kick and the drum
13:54 Naitoshi: because everyone hates doubles >.>
13:55 Hinsvar: well uh my main problem is actually
13:55 Hinsvar: 00:50:534 - that this is mapped with the tail of a slider
13:55 Hinsvar: have you ever heard of clickable actions and stuff like that (usually said by Natsu or Jenny)
13:57 Hinsvar: It's odd for the strong drum sound to be mapped by the end of a slider (passive), while you map the piano notes later with the beginning of the sliders.
13:57 Naitoshi: yeah I've heard it
13:57 Hinsvar: but I'll admit this case is complicated
13:57 Naitoshi: It's mapped to the kick and the drum
13:58 Naitoshi: but
13:58 Naitoshi: "pretends" to be mapped to the piano
13:58 Naitoshi: 01:27:792 (1,1,1) - it's the same thing here though
13:58 Naitoshi: I just think it makes sense like that
13:59 Hinsvar: hmm putting that one aside for now
13:59 Hinsvar: [https://osu.ppy.sh/ss/3340726 I tried this (don't mind the placement).]
13:59 Hinsvar: lol
13:59 Hinsvar: 00:50:454 - i dunno sounds too late to be 1/6
14:00 Naitoshi: it may be a bit late but it's closer to 00:50:427 - here
14:01 Naitoshi: er
14:02 Naitoshi: screwy piano >.> being closer to the blue tick
14:03 Hinsvar: 00:50:373 (5) - is it just me or is the drum off
14:03 Naitoshi: I can listen and look can I? I hear the sound before the blue tick but it's more prominent after it
14:03 Hinsvar: oh nvm
14:03 Hinsvar: hmm
14:03 Hinsvar: guess it's kinda like that
14:03 Naitoshi: haha
14:03 Naitoshi: mix piano with drums and you get drunk
14:03 Hinsvar: Doesn't even fit with 3/16.
14:03 Hinsvar: lel
14:04 Hinsvar: There's a reason I absolutely despise piano in osu!.
14:04 Naitoshi: yeah
14:04 Hinsvar: To avoid further mindscrew, I guess we can leave that.
14:05 Naitoshi: my other map got bubbled and now I can't find a bn for it cause everyone hates piano lmao
14:05 Hinsvar: 00:50:857 - why would you use finish the piano just sounds a little stronger than 00:50:642 -
14:05 Hinsvar: lmao
14:05 Hinsvar: tru
14:06 Naitoshi: finishing the white tick sounds better to the ears.
14:06 Naitoshi: if I had to pick I'd remove the finish completely
14:07 Hinsvar: huh ok lol
14:07 Naitoshi: buuuut I have a soft-finish fetish >.>
14:07 Hinsvar: pls
14:07 Hinsvar: 00:51:072 - No whistle? I think you know why I'm questioning this...
14:07 Hinsvar: 01:00:534 (1,1,1) - There's no indication that the music here has a faster pace than 00:59:567 (1,2,3) - so why the SV change?
14:08 Naitoshi: That was honestly yolo. I'm actually gonna change that back right now lol
14:08 Hinsvar: lol
14:08 Hinsvar: 01:01:825 (1,2) - extended slider
14:08 Hinsvar: like
14:08 Hinsvar: why
14:09 Hinsvar: It's way more natural to just make (1) a circle.
14:10 Hinsvar: 01:04:405 (3,1) - if we're going with the measures the NC should be swapped here
14:10 Hinsvar: uh sorry
14:10 Hinsvar: i mean NC 01:04:405 (3) -
14:10 Hinsvar: you can keep 01:04:728 (1) -
14:10 Hinsvar: 01:07:792 (2) - Not going to map the 1/4s?
14:11 Naitoshi: It feels terrible to map the 1/4s
14:11 Naitoshi: It's like that friggin 1/6 thing on a smaller scale
14:12 Hinsvar: dunno tho this at least feels natural
14:12 Hinsvar: lel
14:12 Hinsvar: since the drums are quite audible
14:13 Naitoshi: I suppose I could map like
14:13 Naitoshi: reverse
14:13 Hinsvar: that's cool
14:13 Hinsvar: that's what I thought of too actually
14:15 Hinsvar: 01:19:163 - i dunno if you have an intimate relationship with the soft finish or something but gotta say it's too much here
14:15 Hinsvar: Try replacing it with the soft whistle?
14:16 Hinsvar: 01:24:083 (1,1,1,1) - IMO this doesn't need the NC spam since the spacing is consistent between each circle.
14:17 Hinsvar: 01:28:034 (1) - is it just me or is this wrongly snapped
14:17 Naitoshi: ohsyt
14:18 Naitoshi: I fixed it
14:18 Hinsvar: 01:28:491 (1,2,3) - uuuuuh
14:18 Hinsvar: is this even readable
14:18 Hinsvar: LOL
14:19 Naitoshi: yeah?
14:20 Hinsvar: dunno might as well combine (2,3) into a 2/3 slider
14:20 Hinsvar: Emphasizes the instrument better too.
14:21 Hinsvar: because 01:28:706 - 01:28:921 - the instrument sounds here are "connected"
14:22 Hinsvar: 01:35:212 (12) - Umm, why the finish (using the whistle)?
14:22 Hinsvar: If you want to use a finish, use it at 01:35:373 - instead.
14:22 Hinsvar: That makes more sense, if you ask me...
14:24 Hinsvar: 02:17:954 (1,1,1) - lo
14:24 Hinsvar: l
14:25 Hinsvar: 02:30:050 (2,3,4) - Not a big problem, but this linear flow is... too linear, don't you think?
14:26 Naitoshi: ha nope. Cause if you play it right your cursor should circle around that section without giving af >w>
14:26 Hinsvar: ok >w>
14:28 Hinsvar: 02:49:889 (7) - actually why don't you just map the sounds on the 1/3 ticks
14:28 Hinsvar: 02:50:050 - there is nothing to map here lol
14:29 Naitoshi: yeah there is. Percussion cymbal
14:29 Hinsvar: ...ah
14:29 Hinsvar: yeah sry
14:29 Naitoshi: just delete and you'll hear it hmm...
14:29 Naitoshi: 1/3
14:29 Hinsvar: altho those 1/3s are more notable
14:30 Hinsvar: but they'd make the map way more complicated lel
14:30 Naitoshi: rip pattern
14:30 Hinsvar: RIP
14:30 Hinsvar: 02:50:212 (1,2,1) - Is there any special reason to make them 1/4 sliders instead of just... you know, circles?
14:31 Naitoshi: yeah
14:31 Hinsvar: The music doesn't really indicate that the instruments will sound great if mapped with 1/4 sliders, IMO.
14:31 Naitoshi: it's the only part in the song that utilizes that electro sound in that kind of fashion
14:31 Hinsvar: hmm ok
14:32 Hinsvar: I'll accept that.
14:32 Naitoshi: it's louder and it has longer tones
14:32 Naitoshi: rather than just percussion
14:32 Naitoshi: or just vocal
14:33 Hinsvar: I personally feel the length still isn't sufficent (or rather, the tones are just connected from the beginning to the end, and not separated every 1/2 beats).
14:33 Hinsvar: but sure
14:33 Hinsvar: this is still ok too
14:33 Naitoshi: it would be way boring otherwise
14:33 Hinsvar: You can just make jumps :P
14:33 Hinsvar: inb4 ruined pattern
14:36 Hinsvar: 04:00:212 (1,1,1,1) - talking about NC spam
14:36 Hinsvar: :))
14:36 Hinsvar: 04:08:599 (3,4) - Why don't you increase the spacing here and make a jump from 04:08:438 (2) - to emphasize the cymbal at (3)?
14:37 Naitoshi: Leave my flowers alone ;_; Too dedicated to my mapping inspiration to change the flowers
14:37 Hinsvar: ok ;_;
14:37 Hinsvar: oh wow I just realized it's a flower
14:37 Hinsvar: damn
14:37 Naitoshi: also, the album is called "Another Flower"
14:38 Naitoshi: "MUST...OVEREMPHASIZE...FLOWERS"
14:38 Hinsvar: I see.
14:38 Hinsvar: LOL
14:39 Hinsvar: 04:48:115 (1,2) - Uhm, just make a 3/2 slider to follow the piano's resonance (? lel) from the beginning of (1)?
14:39 Hinsvar: or whatever it's named i want to jump from a bridge
14:39 Hinsvar: lmao
14:39 Hinsvar: but yeah it sounds way more solid
14:40 Hinsvar: 04:48:760 (1,2) - same thing
14:41 Naitoshi: I think it's better if the drums are clicked here. A slider longer than 1/1 would make things look a bit awkward here too
14:41 Hinsvar: 04:50:101 (1,2,3) - Make the spacing bigger (maybe even to the point where the circles don't touch each other) since the drums here are far stronger than 04:49:759 (1,2,3) - ?
14:41 Hinsvar: Hmm, then at least unstack 04:48:115 (1,2) - so the drum at (2) will be more emphasized?
14:42 Hinsvar: 04:50:014 - actually this can be mapped right
14:42 Naitoshi: nooo waay I'm mapping that
14:42 Naitoshi: the song slows down >.> That'd be like
14:43 Naitoshi: rip acc here
14:44 Naitoshi: though I don't hear anything prominent there
14:44 Naitoshi: I'm not wearing headphones right now though
14:44 Hinsvar: tbh i'm sooo mapping the end like [https://osu.ppy.sh/ss/3340835 this] but this is your map
14:45 Hinsvar: The song slows down but the drums are stronger on the last triplet; that's why I suggested making the spacing bigger :P
14:45 Hinsvar: Well it's up to you.
14:45 Hinsvar: ok this spacing is fucking hard i'm sorry lel
14:46 Naitoshi: It'll just look uneven to me. It's something that would annoy me for a while lol
14:46 Hinsvar: but the point is the drums are stronger and I just suggested for a bigger spacing :D
14:46 Hinsvar: But if you don't want it, it's ok
14:47 Hinsvar: 04:48:115 (1,2) - oh regarding this another reason why I told you to unstack is because it's possible for players to think that (1) is an extended 3/4 slider and (2) is just 1/4 beats after it lol
14:47 Hinsvar: the spinner
14:47 Hinsvar: wheeeeeeeeeee
14:48 Naitoshi: If one can spin at least 286
14:48 Naitoshi: they can pass
14:48 Naitoshi: lol
14:48 Naitoshi: maybe lower
14:48 Hinsvar: Why the drum sampleset, though...
14:48 Hinsvar: lol
14:48 Naitoshi: I adjusted the drain so that people look me wouldn't fail ._.
14:48 Naitoshi: because soft sounds like crap
14:48 Naitoshi: and whilte sounds like crap
14:48 Naitoshi: whistle
14:48 Naitoshi: and finish is the worst xD ... clap is terrible
14:48 Naitoshi: uhh....
14:49 Hinsvar: but the drum sounds too out of place with the silence lel
14:49 Naitoshi: and the guitar at the end makes it sound better than anything else would sound
14:49 Naitoshi: it's not silent
14:49 Hinsvar: uh ok not really silence
14:49 Naitoshi: I wish I could go like
14:49 Naitoshi: 2%
14:49 Naitoshi: it'd be perfec
14:49 Naitoshi: tt
14:49 Hinsvar: ok nvm i guess this just takes time to be used to
14:49 Hinsvar: same
14:50 Naitoshi: uhm let me go over some of these logs
14:50 Naitoshi: real quick
14:50 Hinsvar: sure
14:50 Naitoshi: I lost something while I backed-up my diff
14:50 Naitoshi: and I'm sure of it
14:50 Naitoshi: lol
14:50 Hinsvar: lol ok
14:51 Hinsvar: while we're at it what's with "753." on the tags
14:51 Hinsvar: i mean the dot
14:51 Naitoshi: 753. is the official artist name
14:51 Hinsvar: ah
14:51 Naitoshi: I confirmed metadata
14:51 Naitoshi: with Gamu
14:52 Naitoshi: the dot is super weird though
14:52 Naitoshi: lol
14:52 Hinsvar: [http://eleol.net/753/af/ lel]
14:53 Hinsvar: you may want to use the unicode "×" instead, tho
14:53 Hinsvar: and spaces
14:53 Hinsvar: for that "x" in the tags
14:53 Hinsvar: or uh
14:54 Hinsvar: just add "しちごさん。× ABSOLUTE CASTAWAY" in tags lel
14:54 Hinsvar: ...uh my mind's screwed
14:55 Naitoshi: I'm sure your mind is perfectly in tact
14:56 Naitoshi: ^^
14:56 Hinsvar: "しちごさん。× ABSOLUTE CASTAWAY 753. 753xABSOLUTE CASTAWAY Another Flower 日山 尚 Hiyama Nao 塚越雄 Tsukagoshi Yuichiro NanosizeMir"
14:56 Hinsvar: something like this
14:56 Naitoshi: ohhh
14:56 Naitoshi: I know what you mean. uhm.....
14:57 Naitoshi: ×
14:57 Naitoshi: that x
14:57 Naitoshi: ok
14:57 Hinsvar: yeah
14:57 Naitoshi: yeah that's in the album like that
14:58 Naitoshi: I could've sworn I did that
14:58 Hinsvar: lol
14:58 Naitoshi: ok fixed
14:58 Hinsvar: uh and one very last (and probs unimportant thing)
14:59 Hinsvar: Can't the BG's filesize be reduced without sacrificing a massive amount of quality?
14:59 Hinsvar: I mean, 1.28 MB LOL
14:59 Hinsvar: just for a BG
14:59 Hinsvar: I know it's quite colorful and detailed and all but ye
14:59 Naitoshi: lmao I gotcha
14:59 Hinsvar: Not mandatory to be changed, though; do what you wish.
15:00 Hinsvar: well uh ok update once you think it's ready
15:00 Naitoshi: Alright. I'll be a few minutes
15:05 Naitoshi: oooh I made that 1/4 part feel nice (the part I undermapped)
15:05 Hinsvar: nice
15:06 Naitoshi: last step is the bg...
15:07 Hinsvar: ...lol
15:11 Naitoshi: there the bg turned out to be 666KB
15:13 Hinsvar: 666 on the Fourth of July
15:13 Hinsvar: ...ok stop making conspiracy theories
15:13 Hinsvar: lel
15:13 Naitoshi: :D
15:13 Hinsvar: :D
15:17 Naitoshi: alright I updated. Though I said I was gonna change my building sliders >.> I didn't cause I played through it and I really like them. The major stuff I hit. And that damn soft-finished blue tick.
15:18 Hinsvar: dam
15:18 Hinsvar: ok
15:18 Naitoshi: and those 1/6 deleted because... well nobody can even read them. I mean I couldn't even read them
15:18 Hinsvar: LOL
15:18 Naitoshi: the soft finish was deleted
15:19 Naitoshi: 01:28:061 (1) - fixed snapping here....
15:20 Naitoshi: 01:35:212 (12) - And I kept finish here because on 1 it wouldn't sound as cool to me
15:21 Naitoshi: 01:07:792 (2,3) - the unmapped 1/4 is mapped
15:21 Naitoshi: 01:04:405 (3) - and I wanted to keep nc here because of the identical sliders :x
15:22 Naitoshi: hey... Hinsvar
15:22 Naitoshi: 3 hours and 22 minutes ago was my birthday
15:22 Naitoshi: can you draw me a pony? :D
15:22 Naitoshi: http://puu.sh/iLxLF/42335f9ce6.jpg I'm collecting ponies
15:23 Hinsvar: no but I can say happy birthday
15:23 Hinsvar: Happy birthday!
15:23 Naitoshi: dammit
15:23 Naitoshi: ok thank you
15:23 Hinsvar: and I suck at drawing like my drawing is probably worse than that
15:23 Hinsvar: np
15:23 Hinsvar: lel
15:24 Hinsvar: so I suppose I unknowingly am about to give a bubble as a birthday gift
15:24 Hinsvar: lmao
15:25 Naitoshi: That would be a cool birthday gift >w> I already had a really cool birthday.
15:26 Hinsvar: yay

Bubble #1.
MirinH
call me for flame
Topic Starter
Voxnola
\:D/


birthday bubble#1
SoulMate-Erro
Pass
Xinely
Hello ~




  • General
  1. i downloaded your map before Hinsvar did irc (and cant redl now because terrible connection) so i dont know he mentioned this or not http://puu.sh/iMXcO.png


  • Awakening
  1. 00:10:212 - add normal addition clap for emphasize the drum?
  2. 00:03:034 - 00:05:615 (5) - 00:08:196 (5) - same as above
  3. 00:05:212 (4) - probably you forgot add clap in tail for consistency with 00:02:631 (4) - ?
  4. 00:18:115 (7,10) - they are a little bit close in their current position imo, may make them a little bit further with 00:18:438 (8,9,10) - move them all to 168,24
  5. 00:24:083 (11) - any reason why finish in tail? i only hear a piano there
  6. 00:33:921 - just a little bit hard to hear for me, probably 25% here?
  7. 01:03:115 (5) - nc because changes spacing distance after the anti jump + mentioning there is another anti jump after this circle
  8. 01:16:825 (4) - probably 2 grid up to avoid questionable offscreen? (just the map is too fast i cant see it clearly lol)
  9. 01:22:954 (4) - nc for anti jump
  10. 01:27:792 (1,1,1,1) - the 1/6 gap and 1/4 gap look having same spacing in design that probably could make confuse for some players, give different spacing for mentioning 1/6 and 1/4 better?
  11. 02:10:534 (7) - maybe just for me that i only can hear piano sound in 1/2 and cant hear anything in 1/3?
  12. 02:12:631 (1,2,3,4) - gimme prove that there are players able to click 1/6 in 186 bpm? ;-;
  13. 02:37:792 (4) - yep nc
  14. 03:37:792 (5,1) - i would swap the NC to mentioning about spacing changes after anti jumps lol
  15. 03:40:212 (2) - just personal taste that the background music is calm (unless the cymbals) so i prefer make the spacing smaller with ctrl+g
  16. 03:59:083 (4) - 04:19:728 (4) - yep nc
  17. 04:51:521 (1) - is drum sampleset intentional here? but it doesnt fit imo and i would prefer soft-hitnormal

awesome
Topic Starter
Voxnola
Xinely mod

Xinely wrote:

Hello ~




  • General
  1. i downloaded your map before Hinsvar did irc (and cant redl now because terrible connection) so i dont know he mentioned this or not http://puu.sh/iMXcO.png (It's being used)


  • Awakening
  1. 00:10:212 - add normal addition clap for emphasize the drum? yup. Well I added kicks to those
  2. 00:03:034 - 00:05:615 (5) - 00:08:196 (5) - same as above ^
  3. 00:05:212 (4) - probably you forgot add clap in tail for consistency with 00:02:631 (4) - ? wtf >.>
  4. 00:18:115 (7,10) - they are a little bit close in their current position imo, may make them a little bit further with 00:18:438 (8,9,10) - move them all to 168,24 yeah I agree.
  5. 00:24:083 (11) - any reason why finish in tail? i only hear a piano there it's for the build up... but it's a bit loud....
  6. 00:33:921 - just a little bit hard to hear for me, probably 25% here? the finishes here are just for ambience
  7. 01:03:115 (5) - nc because changes spacing distance after the anti jump + mentioning there is another anti jump after this circle okie
  8. 01:16:825 (4) - probably 2 grid up to avoid questionable offscreen? (just the map is too fast i cant see it clearly lol) ok done
  9. 01:22:954 (4) - nc for anti jump okie
  10. 01:27:792 (1,1,1,1) - the 1/6 gap and 1/4 gap look having same spacing in design that probably could make confuse for some players, give different spacing for mentioning 1/6 and 1/4 better? I figure I can keep the spacing because they're sliders. I feel they're readable and at worst, someone will just panic click the whole thing early(withouth missing)
  11. 02:10:534 (7) - maybe just for me that i only can hear piano sound in 1/2 and cant hear anything in 1/3? NICE CATCH holy crap I snapped this incorrectly on sooo many levels... well now it's more correct than it was
  12. 02:12:631 (1,2,3,4) - gimme prove that there are players able to click 1/6 in 186 bpm? ;-; me lol. I've seen this done before >.>
  13. 02:37:792 (4) - yep nc okie
  14. 03:37:792 (5,1) - i would swap the NC to mentioning about spacing changes after anti jumps lol okie
  15. 03:40:212 (2) - just personal taste that the background music is calm (unless the cymbals) so i prefer make the spacing smaller with ctrl+g I'd rather keep the consistency with the others
  16. 03:59:083 (4) - 04:19:728 (4) - yep nc okie
  17. 04:51:521 (1) - is drum sampleset intentional here? but it doesnt fit imo and i would prefer soft-hitnormal It makes a lot of sense if you can hear the guitar end there (turn up)

awesome
Thank you so much for modding, Xinely ^^











UPDATED
Xinely
2nd Bubbies!~
Topic Starter
Voxnola
:D
Lukaszczyk
00:00:427 (1) - Ctrl+G this beat, I pref that slider finish at start of stream
01:08:115 (3) - This slider don't convince
01:15:454 (3) - I think is better to make that beat here like this http://puu.sh/iN7B5/0febb66c97.jpg
01:20:857 (4) - I think this beat is sooooo far, try to make that beat a little near
04:00:857 (1,2,3,4) - Make those beats near 04:00:776 (4) -
04:51:521 (1) - I think if you make sound Clap here will be more cute

I never mod but I play from 3/4 years so I don't know if im helpful or not :/
Topic Starter
Voxnola
Lukaszczyk mod

Lukaszczyk wrote:

00:00:427 (1) - Ctrl+G this beat, I pref that slider finish at start of stream The ctrl+G looks weird and there's no indication of a finish
01:08:115 (3) - This slider don't convince wait what?
01:15:454 (3) - I think is better to make that beat here like this http://puu.sh/iN7B5/0febb66c97.jpg There's no way I'm going to put a circle on the blue tick while there's nothing there
01:20:857 (4) - I think this beat is sooooo far, try to make that beat a little near Eh it's about the same size as any other jump lol
04:00:857 (1,2,3,4) - Make those beats near 04:00:776 (4) - This part stays the "root" of the flower... Otherwise it just looks really messy
04:51:521 (1) - I think if you make sound Clap here will be more cute The clap sounds is actually pretty troll xD

I never mod but I play from 3/4 years so I don't know if im helpful or not :/



There were thoughts but no changes >.> kds for your first mod. Thank you so much for looking over this. ^^
Lukaszczyk

Naitoshi wrote:

Lukaszczyk mod

Lukaszczyk wrote:

00:00:427 (1) - Ctrl+G this beat, I pref that slider finish at start of stream The ctrl+G looks weird and there's no indication of a finish
01:08:115 (3) - This slider don't convince wait what?
01:15:454 (3) - I think is better to make that beat here like this http://puu.sh/iN7B5/0febb66c97.jpg There's no way I'm going to put a circle on the blue tick while there's nothing there
01:20:857 (4) - I think this beat is sooooo far, try to make that beat a little near Eh it's about the same size as any other jump lol
04:00:857 (1,2,3,4) - Make those beats near 04:00:776 (4) - This part stays the "root" of the flower... Otherwise it just looks really messy
04:51:521 (1) - I think if you make sound Clap here will be more cute The clap sounds is actually pretty troll xD

I never mod but I play from 3/4 years so I don't know if im helpful or not :/



There were thoughts but no changes >.> kds for your first mod. Thank you so much for looking over this. ^^
Okay ehm.. Im so awkward right now... Sorry... Thanks.. I hope I will learn ><
Topic Starter
Voxnola

Lukaszczyk wrote:

Okay ehm.. Im so awkward right now... Sorry... Thanks.. I hope I will learn ><
That's completely ok ^^ First time for everything ya know :p Just a weird time at that lol
MirinH
rechecked with the mapper
fixed some small issues
Approved
Burn Cp FFFFFFF
irc
15:45 *Mackenzie is editing [http://osu.ppy.sh/b/721158 Shimotsuki Haruka - Youka to Yumeutsutsu [Awakening]]
15:45 Mackenzie: 00:23:034
15:45 Mackenzie: i think there is 1/6 piano here
15:46 Mackenzie: 00:25:615 - here also
15:46 Naitoshi: I was mapped but I took it out
15:46 Mackenzie: umm why lol
15:46 Naitoshi: 1/6 played terrilbly no matter how it was mapped :/
15:47 Mackenzie: hmm
15:47 Mackenzie: ill take that
15:50 Naitoshi: Oh I will have to update though. Gotta fix a slider. It turned to crap during scaling
15:51 Mackenzie: kk
15:51 Mackenzie: 03:42:470 - use bigger volume here
15:52 Mackenzie: 04:08:276 (1,2,3,4) -
15:52 Naitoshi: oohhh that's good okie
15:52 Mackenzie: i think its too small though
15:53 Mackenzie: you used many huge jumps in the section
15:53 Mackenzie: but this one is kinda weak
15:54 Naitoshi: Yeah I know >.> I'm gonna scale it a bit. But I really like the square in the center. Even if it's not much of a jump compared to the rest, I like how it corresponds with the strings at lower pitches
15:54 Mackenzie: ok
15:55 Mackenzie: 04:51:521 (1) - btw plz silence the spinner
15:55 Mackenzie: not using drum sample set plz
15:57 Naitoshi: I wish I knew how to silence it completely.
15:57 Naitoshi: The soft sampleset is like
15:58 Mackenzie: use soft sampleset plz
15:58 Mackenzie: its better than the drum imo
15:58 Naitoshi: alright
15:58 Naitoshi: done
15:58 Mackenzie: ok checking file stuff
16:00 Naitoshi: I'll double check hitsounding
16:05 Mackenzie: oh
16:05 Mackenzie: nc 04:20:050 (2) - ?
16:07 Naitoshi: nahh Not that important. Xinely went over some anti jump nc stuff so I guess that's why they're like that
16:07 Naitoshi: 03:59:728 (3) - though
16:07 Naitoshi: this doesn't have an nc
16:07 Naitoshi: because I thought there were too many there
16:08 Mackenzie: oh u dont wanna change?
16:08 Mackenzie: fine <_>
16:08 Naitoshi: lol x)
16:09 Mackenzie: do u have metadata proof?
16:09 Mackenzie: ok looks like u do
16:09 Naitoshi: eh actually I guess I'll change that one lol. And I have the message from Gamu
16:09 Mackenzie: ok
16:09 Mackenzie: qat proofs are good
16:10 Mackenzie: u can upload now
16:10 Naitoshi: almost done double-checking
16:10 Mackenzie: ok
16:11 Naitoshi: annd now I'm done here we go
16:11 Mackenzie: wait testplaying
16:12 Naitoshi: okie
16:15 Mackenzie: ok upload plz }_{
16:19 Naitoshi: slider fixed, changed ncs, silenced spinner among other things
16:19 Naitoshi: and rechecked hitsounds
16:19 Mackenzie: ok
16:19 Naitoshi: I found a rouge hitsound =-=
16:19 Naitoshi: (fixed)
16:20 Mackenzie: (
16:20 Mackenzie: do u want to change anything
16:20 Mackenzie: last call
16:21 Naitoshi: I'll test the last few minutes of my map
16:21 Mackenzie: ok
16:23 Naitoshi: one small adjustment
16:23 Mackenzie: ok
16:23 Naitoshi: and then I'm ready
16:24 Mackenzie: upload and ill do last check
16:26 Naitoshi: 03:17:309 (1,2) - the change was I rotated this -3degrees lol
16:26 Naitoshi: cause horizontal sliders >w>
Topic Starter
Voxnola
Hinsvar
Wheeeeee congratz \o/
Rapthorn
Niceee
Ayu
Woddles
I thought 5min drain time is required for maps with only 1 diff? then again I'm probably completely wrong and misread/misunderstood the Ranking Criteria.

or is it a visual bug on the beatmap page?
MirinH

Woddles wrote:

I thought 5min drain time is required for maps with only 1 diff? then again I'm probably completely wrong and misread/misunderstood the Ranking Criteria.

or is it a visual bug on the beatmap page?
its a bug
download and u can see the acctuall 5 min drain
jyu
whoa so fast

congratz!! :)
Topic Starter
Voxnola

Ayu wrote:

Natteke desu

Naitoshi wrote:

Ayu wrote:

Damnae

Naitoshi, Ayu, EvilElvis wrote:

pkk

Ayu wrote:

pkhg

pkk wrote:

Shurelia

Everyone else wrote:

qwr
dat happy30 spinner at the end tho
with hr you'd better be able to spin 450+
Fycho
really amazing map, congratz :3
Topic Starter
Voxnola

Fycho wrote:

:3






Thanks guys ^^
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