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DragonForce - Operation Ground and Pound

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Total Posts
72
Topic Starter
Atsuro
This beatmap was submitted using in-game submission on martes, 24 de noviembre de 2015 at 05:41:20 p. m.

Artist: DragonForce
Title: Operation Ground and Pound
Tags: Inhuman Rampage dragon force power speed metal stream deathstream marathon
BPM: 240
Filesize: 12144kb
Play Time: 07:40
Difficulties Available:
  1. Legend (6.66 stars, 2579 notes)
Download: DragonForce - Operation Ground and Pound
Information: Scores/Beatmap Listing
---------------
Soldiers of the Wasteland
Inside the Winter Storm
Midnight Madness
UndeadBananaz
Please change the black combo color, it's way too hard to see them. (orange and yellow blend in too much with the background too, but everyone will probably dim it anyway)
Topic Starter
Atsuro

UndeadBananaz wrote:

Please change the black combo color, it's way too hard to see them. (orange and yellow blend in too much with the background too, but everyone will probably dim it anyway)
I'll change them
Shibei
although i couldn't complete it without NF. It was a fun beatmap :)
J1NX1337
Normal Mod


Legend

Okay, this is a good map, so I had to raise my modding standards for this a bit. It does have some of my personal opinions to it too, not only little mistakes. Lots of blanket corrections and some note positioning. I think you went a bit crazy with some of the streams as well, which could be toned down a little.

1) 00:16:537 (2) - Could curve this so that it blankets 00:16:787 (3) better

2) 00:17:162 (4,1) - Correct this blanket too.

3) 00:18:662 (2,3) - This too, a little bit.

4) 00:22:787 (3,4) - These don't really follow the symmetry in 00:22:287 (1,2) so change it if you want to, perhaps rotate them 90° anti-clockwise, maybe stack the circles, see what works out the best for you.

5) 00:46:682 (1,2,3) - You could make these a triangle, in that case, even out the gaps.

6) 00:47:882 (1,2,3,4,5,6,7) - Center this pattern with 00:47:582 (5,6,7)

7) 00:58:682 (1,2) - You could make this slider flow better to (2). You could copy 00:59:282 (3) and replace (1) with it, and rotate it a bit.

8) 01:10:682 (1,2,3,4,5,6,7) - You could even out the gaps here.

9) 01:16:832 (2,3,4,5,7) - This star pattern looks just a bit stretched, so bring these notes closer to 01:16:682 (1,6,8,9,10) - and reposition them a little if you need to.

10) 01:17:882 (1) - Perhaps curve this slider a little less so it flows better to 01:18:182 (2)

11) 01:21:182 (7) - Would curve / rotate this so that the flow points to 01:21:482 (1)

12) 01:21:632 (2,4) - Just a personal opinion here, but I'd curve these less, would look better when less curved IMO.

13) 01:34:232 (5,6,7) - Would even out the gap between these and perhaps move 01:34:682 (1) a bit higher in the process.

14) 01:34:982 (2,4) - I'd point those sliders directly to these, you can turn grid snap off for this if needed. They're a little off.

15) 01:37:082 (1,2,3) - The speed change here was kind of unpredictable and I kept getting a bad acc on it on multiple plays, if you know the song and/or the map well, you won't mess it up of course. Maybe make these a reverse slider?
The rest of these jumps are fine in that case because the reverse slider would make you realise the different snapping here.

16) 01:39:932 (3) - Maybe curve this a little less? Up to you, just another personal opinion of mine, since I don't usually like very curvy sliders, especially considering the location of the hit circle. If the circle was inside the curve in a blanket, that would be just fine. :)

17) 01:39:782 (2,4) - This blanket is off, you should correct it.

18) 01:42:782 (5) - You could make this flow better to 01:43:082 (1) by curving it a bit more and stuff.

19) 01:44:282 (1,2,3,4,5,6,7,8,9,10) - You should even out the gaps between these triangles. For example, if you were to place (6) on top of (1), you can see that the distance there is much larger than from (1) to (2)

20) 01:45:482 (1) - Perhaps curve this a tiiiiny bit more so it works as a better blanket for the end of 01:45:782 (2)

21) 01:46:382 (4) - Kinda unsure how this fits the song here. I can hear quarter beats in the song here though, I would advise replacing it with a triplet of some sort, or a reverse.

22) 01:48:332 (7,8,9,10,11,12) - Maybe make this little circle formation in the stream rounder.

23) 01:49:682 (3,4,5,6,1) - The star pattern here could be better. I'd move (3) and (4) a bit lower.

24) 01:51:482 (1,2,3,4) - Same as 14).

25) 01:56:507 (2,3,4,5,6,7,8) - You could make these look like a half circle, they don't form a round shape at the moment. Same for 01:56:957 (8,9,10,11,12,13,14,15)

26) 01:57:632 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Perhaps make this a little easier, maybe lower the spacing by 0.1 or so.
Also, 01:58:232 (9,10,11,12,13,14,1) should form a rounder circle shape, it'll be easier to do this if you leave more room for it by adjusting the difficulty of this whole stream.
I think something that could work well would be to give these 01:57:632 (1,2,3,4,5) a lower spacing, and then using the spacing it's currently using from (6) and onwards since the vocals kick in, to emphasize them.

27) 01:58:682 (1,2) - I'd adjust the slider here a bit (in the process of doing 26)) so it flows better to (2)

28) 02:03:932 (2,3) - Fix this blanket. (Select the slider and you'll see its start and end points differ from the hitcircle's approach circle radius)

29) 02:04:082 (3,4) - Also make (4) a better blanket for the start of (3)

30) 02:07:082 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I think you made this stream a bit too difficult, just doesn't play that exceptionally well. I'd lower the spacing by 0.1 at least.
I mean the fact that you do those 5-circle streams before this makes it kind of difficulty spike that should be avoided. It twists around a lot too so that just makes it even more difficult, though the patterns themselves look quite nice.

31) 02:10:982 (2,3,4,7) - Fix this blanket too.

32) 02:11:882 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I think this one's alright, no special twists in the stream and a slider before it so you have at least a split second to prepare. Consider making 02:12:407 (8,9,10,11,12,13) form a rounder shape.

33) 02:16:682 (1,2,3,4,5,6) - Make these evenly perpendicular towards 02:17:282 (7,8,9,10,11,12) I mean, 123 start between 10 and 11, and 456 start more between 8 and 9, Just make them start perpendicular to 11 and 8.

34) 02:19:532 (7,8,9,10,11,12,13,14,15,16,1) - You could make these form a circle too

35) 02:35:582 (7) - You could make this flow better to (1) by curving it a little to its direction.

36) 02:39:482 (1,2,3,4,6,7,8,9,10,11) - Could look cool if these formed a rounder shape as well. Especially if you got something to match on top of (1) like in 02:38:732 (7,16)

37) 02:42:482 (3,4,5,6,7) - The circles here don't form a straight line.

38) 03:02:282 (1,2) - Improve this blanket. If you select the first slider and then scroll to the end point of the second slider in the editor timeline, you can see that the slider ball circle doesn't capture an equally large part of the first slider's starting and ending points.

39) 03:03:482 (1,2,3,4) - Same as 14), but to a smaller extent.

40) 03:09:482 (1,2) - Make the slider here flow better to the hit circle.

41) 03:10:982 (2) - I would reposition this so that the distance from the start point to 03:10:682 (1) is as large as the distance from the end point to 03:11:282 (3)

42) 03:12:782 (5) - This could be directed more towards the blanket of (4)

43) 03:16:682 (1,2) - This blanket's a little off.

44) 03:17:882 (1,2) - You could make these flow better.

45) 03:17:882 (1,3) - I would blanket these.

46) 03:19:982 (8,9,10) - Reposition this stack so that it is an equal distance away from 7 as 6 is.

47) 03:26:732 (3,4) - Fix this blanket.

48) 03:29:882 (1,3) - Fix this blanket as well.

49) 03:30:482 (4,6) - This too.

50) 03:34:082 (4,6) - And this. (A tiny bit)

51) 03:35:207 (8,9) - Adjust these a little to create a symmetrical hole in the center.

52) 03:37:532 (2,3) - Fix this blanket.

53) 03:39:032 (4) - I think you could improve the flow to this a little bit by perhaps repositioning this circle.

54) 03:44:882 (6,7,8,9,10,11,12,13) - You could make this a bit rounder. Make it look like a circle half in any case.

55) 03:50:732 (2,3) - Could blanket these a bit more.

56) 03:54:782 (13,14,15,16) - I think this spacing is too much, especially considering the formation you gotta do at 03:54:407 (8,9,10,11,12,13) which makes it an unnecessary difficulty spike, so I'd lower the spacing or make that formation clearer.

57) 04:02:282 (1,2) - I'd improve the flow between these.

58) 04:05:132 (6,7,8,9,10,6,7,8,9,10) - Maybe you could lower the spacing of these streams by 0.1 to make it a bit more comfortable to play.

59) 04:13:082 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I think you should make this stream just a bit easier considering the stuff you need to do right before this. Perhaps lower the spacing in the beginning a bit, or overall. The stream shape is quite nice though.

60) 04:20:882 (3,4) - Could blanket the end of (4) to the first slider.

61) 04:21:482 (1,2,3,4,5,6) - I would perfect these triangles. Or at least center 1 and 6, they're a bit too low.

62) 04:23:582 (5,2) - You should move these a tiny bit to the right so that 04:24:482 (3) is evenly centered between 4 and 5.

63) 04:25:682 (3,4) - I think this blanket could be improved.

64) 04:28:082 (5,6,7,8) - Is the gap between 4 and 5 intentional? You could even it out. Perhaps make a triangle shape from 3, 4 and 5.

65) 04:29:882 (1,2) - This blanket can be improved a little.

66) 04:37:082 (1,3) - Blanket these a little better as well.

67) 04:51:482 (1,2,3) - I'd make a triangle here. So basically just move 3 a bit closer to 2 so the distance is equal to 1.

68) 04:53:582 (7,8,1) - Perhaps also make the distance between these equal.

69) 04:55:082 (1,2) - Could blanket these.

70) 04:56:582 (2,4) - Could blanket these a little as well.

71) 05:07:682 (3,4,5,6,7) - You could perfect this triangle.

72) 05:13:082 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Considering the length of this whole stream, the patterns on it, the spacing, and the fact that there was a considerably difficult part right before it, I think it's too hard. Could you add a reverse slider break in the halfway section of it maybe? Or just lower the spacing, that works too.

73) 05:19:082 (1,2,3,4,5,6,7,8) - I think you could improve this shape a little maybe.

74) To be honest, around this section of the map, I think your stream spread is way too high. Sure, some streams should have a higher spread but I don't think all of the necessarily need to have it. I would recommend lowering the spacing on a lot of these streams, it's hard enough as it is with the constant quarter beats. Should make it more playable.

75) 05:21:482 (1,2,3,4,5,6,7,8,9,10) - Such as these, you could really lower the spread.

76) 05:27:557 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - Streams that start at the ends of sliders are usually some of the toughest to my experience, especially getting a good accuracy on them, so I'd lower the spacing here as well. And you could make this 05:27:782 (8,9,10,11,12,13,14,15,16,17,18) shape look rounder too.

77) 05:29:882 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,1) - Especially here, just awkward to play with all constant quarter beats at this spread, even if it's supposed to be a very difficult map, I'd want it to be fun to play at least. This section is not, I would really lower the spacing here, at least on parts like 05:29:882 (1,2,3,4,5,6)

78) 05:42:782 (4,3) - Improve this blanket.

79) 05:48:482 (5,6) - It's a bit hard to tell, but I think these reverses might reverse on a 1/8 beat instead of a 1/6.

80) 05:57:632 (2,6) - You could put these on top of each other. This pattern is a bit weird anyways.

81) 06:00:332 (6,7,8,9,10) - I think you could lower the spacing here a bit too.

82) 06:11:882 (1,2) - Fix this blanket.

83) 06:14:582 (3,4,5,6,7,8) - You could move these so that the 6 stacks with the (4) slider.

84) 06:15:932 (3,4,1) - You should make the slider end points here to make a triangle.

85) 06:16:982 (2,4,3,4,5) - Fix the blanket for these.

86) 06:20:282 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - You could add a small reverse slider to the end of this stream.

87) 06:30:332 (2,3) - This blanket could be improved.

88) 06:31:082 (1,2,3,4,5,6) - The blanket formed by this stream could be improved.

89) 06:32:282 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Okay here's another difficulty spike part. I would really lower the spread of the stream.

90) 06:33:782 (5,6,7,5,6,7) - I think these circles and sliders could be turned into reverse sliders. Would be alright with the song and would really even out the difficulty.

91) 06:38:732 (4,6) - You can improve this blanket.

92) 06:39:482 (1,2) - This one too.

93) 06:41:882 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12) - I think you could lower the spacing here a little, or at least in some sections.

94) 06:44:282 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Here too, especially the end. You could also add a reverse in there somewhere, or just start the stream with a more decreased spacing. You could at least tone down the spacing in the very end, the spacing there is so high, I think it's more about luck when hitting those. Perhaps make the gray section have smaller spacing, then increasing it a bit in the yellow one and then a bit more in the red one.

95) 06:51:707 (2,3,7,8,2,3,7,8) - I think these could be just a tiny bit closer to the lower circles of the stars.

96) 06:56:282 (1,2) - You should make these flow better. Move the slider to the left a bit so that the end point is centered and form a blanket with 06:56:882 (3) at the same time.

97) 07:13:082 (1,2) - Could make these flow better too.

98) 07:14:582 (2) - This should be more to the lower left, just a bit, so (1) will work like a blanket, sort of.

99) 07:23:132 (2) - Could rotate this this a bit so that it works like a distant blanket for (3)

100) 07:34:382 (4,2) - Could blanket these a bit.

Alright, that's about it, exactly 100 suggestions on how to improve this. :D Song setup's alright too. It's a good map, hopefully it gets approved, good luck!

If my mod was of help, consider giving me some kudosu for it! :) It took me a good while to mod. xD
Topic Starter
Atsuro

J1NX1337 wrote:

Normal Mod


Legend

Okay, this is a good map, so I had to raise my modding standards for this a bit. It does have some of my personal opinions to it too, not only little mistakes. Lots of blanket corrections and some note positioning. I think you went a bit crazy with some of the streams as well, which could be toned down a little.

1) 00:16:537 (2) - Could curve this so that it blankets 00:16:787 (3) better Yeah

2) 00:17:162 (4,1) - Correct this blanket too. Ya

3) 00:18:662 (2,3) - This too, a little bit. y

4) 00:22:787 (3,4) - These don't really follow the symmetry in 00:22:287 (1,2) so change it if you want to, perhaps rotate them 90° anti-clockwise, maybe stack the circles, see what works out the best for you. I don't really understand, but i didn't map it like that for symmetry, made it like that for how it flows.

5) 00:46:682 (1,2,3) - You could make these a triangle, in that case, even out the gaps. Made it a perfect triangle

6) 00:47:882 (1,2,3,4,5,6,7) - Center this pattern with 00:47:582 (5,6,7) It's the best i could do with the auto stacking

7) 00:58:682 (1,2) - You could make this slider flow better to (2). You could copy 00:59:282 (3) and replace (1) with it, and rotate it a bit. They're already the same shape, and it flows fine so i don't know how it would improve.

8) 01:10:682 (1,2,3,4,5,6,7) - You could even out the gaps here. Already perfect, used distance snap

9) 01:16:832 (2,3,4,5,7) - This star pattern looks just a bit stretched, so bring these notes closer to 01:16:682 (1,6,8,9,10) - and reposition them a little if you need to. It's intended, i increased the spacing on the second set of note-note-triple as i did on the previous triangle

10) 01:17:882 (1) - Perhaps curve this slider a little less so it flows better to 01:18:182 (2) Ok

11) 01:21:182 (7) - Would curve / rotate this so that the flow points to 01:21:482 (1) It already works well for me

12) 01:21:632 (2,4) - Just a personal opinion here, but I'd curve these less, would look better when less curved IMO. It would change how it works, so i'm not sure.

13) 01:34:232 (5,6,7) - Would even out the gap between these and perhaps move 01:34:682 (1) a bit higher in the process. Yeah

14) 01:34:982 (2,4) - I'd point those sliders directly to these, you can turn grid snap off for this if needed. They're a little off. I don't really see the difference

15) 01:37:082 (1,2,3) - The speed change here was kind of unpredictable and I kept getting a bad acc on it on multiple plays, if you know the song and/or the map well, you won't mess it up of course. Maybe make these a reverse slider? I'll put this on hold, i have asked for a lot of playtests and almost nobody has trouble reading the speed change (i made it readable by increasing the spacing by a large amount)
The rest of these jumps are fine in that case because the reverse slider would make you realise the different snapping here.

16) 01:39:932 (3) - Maybe curve this a little less? Up to you, just another personal opinion of mine, since I don't usually like very curvy sliders, especially considering the location of the hit circle. If the circle was inside the curve in a blanket, that would be just fine. :) I like my very curvy sliders, and as you may have noticed, i don't pay much attention to blankets :p

17) 01:39:782 (2,4) - This blanket is off, you should correct it. Fixed

18) 01:42:782 (5) - You could make this flow better to 01:43:082 (1) by curving it a bit more and stuff. Yeah

19) 01:44:282 (1,2,3,4,5,6,7,8,9,10) - You should even out the gaps between these triangles. For example, if you were to place (6) on top of (1), you can see that the distance there is much larger than from (1) to (2) Made it more readable

20) 01:45:482 (1) - Perhaps curve this a tiiiiny bit more so it works as a better blanket for the end of 01:45:782 (2) It would hinder the flow a bit

21) 01:46:382 (4) - Kinda unsure how this fits the song here. I can hear quarter beats in the song here though, I would advise replacing it with a triplet of some sort, or a reverse. You can hear quarter beats though almost the whole song, i restrict triples to only some parts because of that :p

22) 01:48:332 (7,8,9,10,11,12) - Maybe make this little circle formation in the stream rounder. Yeh

23) 01:49:682 (3,4,5,6,1) - The star pattern here could be better. I'd move (3) and (4) a bit lower. I made it with the polygon circles thing, i'm sure it's already perfect

24) 01:51:482 (1,2,3,4) - Same as 14). Y

25) 01:56:507 (2,3,4,5,6,7,8) - You could make these look like a half circle, they don't form a round shape at the moment. Same for 01:56:957 (8,9,10,11,12,13,14,15) I tried, it looked kinda the same and the angle where they intersect was more confusing.

26) 01:57:632 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Perhaps make this a little easier, maybe lower the spacing by 0.1 or so.
Also, 01:58:232 (9,10,11,12,13,14,1) should form a rounder circle shape, it'll be easier to do this if you leave more room for it by adjusting the difficulty of this whole stream.
I think something that could work well would be to give these 01:57:632 (1,2,3,4,5) a lower spacing, and then using the spacing it's currently using from (6) and onwards since the vocals kick in, to emphasize them. I liked that last idea :p but no to making it easier, the whole difficulty of the map comes from the streams and i would like to keep that.

27) 01:58:682 (1,2) - I'd adjust the slider here a bit (in the process of doing 26)) so it flows better to (2) Okie

28) 02:03:932 (2,3) - Fix this blanket. (Select the slider and you'll see its start and end points differ from the hitcircle's approach circle radius) Best i could do

29) 02:04:082 (3,4) - Also make (4) a better blanket for the start of (3) :D

30) 02:07:082 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I think you made this stream a bit too difficult, just doesn't play that exceptionally well. I'd lower the spacing by 0.1 at least.
I mean the fact that you do those 5-circle streams before this makes it kind of difficulty spike that should be avoided. It twists around a lot too so that just makes it even more difficult, though the patterns themselves look quite nice. The thing is that, it definitely fits the song. I actually held myself back to avoid making it more dificult. Also, from the playtests i can tell that it plays quite well too.

31) 02:10:982 (2,3,4,7) - Fix this blanket too. I see it's already good

32) 02:11:882 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I think this one's alright, no special twists in the stream and a slider before it so you have at least a split second to prepare. Consider making 02:12:407 (8,9,10,11,12,13) form a rounder shape. Kinda done

33) 02:16:682 (1,2,3,4,5,6) - Make these evenly perpendicular towards 02:17:282 (7,8,9,10,11,12) I mean, 123 start between 10 and 11, and 456 start more between 8 and 9, Just make them start perpendicular to 11 and 8. Made the "square" they form more perfect, but the perpendicular thing is not possible without changing the spacings.

34) 02:19:532 (7,8,9,10,11,12,13,14,15,16,1) - You could make these form a circle too Nah, i like how it descends, decreasing the spacing over time :3

35) 02:35:582 (7) - You could make this flow better to (1) by curving it a little to its direction. Rotated by a bit

36) 02:39:482 (1,2,3,4,6,7,8,9,10,11) - Could look cool if these formed a rounder shape as well. Especially if you got something to match on top of (1) like in 02:38:732 (7,16) It was originally like that, but the way it is like now flows better, and with this ar it's really not noticeable while playing

37) 02:42:482 (3,4,5,6,7) - The circles here don't form a straight line. Now they do

38) 03:02:282 (1,2) - Improve this blanket. If you select the first slider and then scroll to the end point of the second slider in the editor timeline, you can see that the slider ball circle doesn't capture an equally large part of the first slider's starting and ending points. Okok

39) 03:03:482 (1,2,3,4) - Same as 14), but to a smaller extent. I think they're good already

40) 03:09:482 (1,2) - Make the slider here flow better to the hit circle.

41) 03:10:982 (2) - I would reposition this so that the distance from the start point to 03:10:682 (1) is as large as the distance from the end point to 03:11:282 (3) Okey

42) 03:12:782 (5) - This could be directed more towards the blanket of (4) It would make the spacing a bit too short

43) 03:16:682 (1,2) - This blanket's a little off. Ok

44) 03:17:882 (1,2) - You could make these flow better. They already flow good

45) 03:17:882 (1,3) - I would blanket these.

46) 03:19:982 (8,9,10) - Reposition this stack so that it is an equal distance away from 7 as 6 is. Ok

47) 03:26:732 (3,4) - Fix this blanket.

48) 03:29:882 (1,3) - Fix this blanket as well.

49) 03:30:482 (4,6) - This too.

50) 03:34:082 (4,6) - And this. (A tiny bit) Fixed most of the blankets

51) 03:35:207 (8,9) - Adjust these a little to create a symmetrical hole in the center. It's perrrrfect now

52) 03:37:532 (2,3) - Fix this blanket. :p

53) 03:39:032 (4) - I think you could improve the flow to this a little bit by perhaps repositioning this circle. Changed slider 5

54) 03:44:882 (6,7,8,9,10,11,12,13) - You could make this a bit rounder. Make it look like a circle half in any case. But think of the flow

55) 03:50:732 (2,3) - Could blanket these a bit more. Ye

56) 03:54:782 (13,14,15,16) - I think this spacing is too much, especially considering the formation you gotta do at 03:54:407 (8,9,10,11,12,13) which makes it an unnecessary difficulty spike, so I'd lower the spacing or make that formation clearer. I always forget to change this, thanks for reminding :p

57) 04:02:282 (1,2) - I'd improve the flow between these. Made something

58) 04:05:132 (6,7,8,9,10,6,7,8,9,10) - Maybe you could lower the spacing of these streams by 0.1 to make it a bit more comfortable to play. That part is not that hard, and it's easy to follow (i can do it and i'm not that good :p)

59) 04:13:082 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I think you should make this stream just a bit easier considering the stuff you need to do right before this. Perhaps lower the spacing in the beginning a bit, or overall. The stream shape is quite nice though. Reduced the spacing

60) 04:20:882 (3,4) - Could blanket the end of (4) to the first slider. Yee

61) 04:21:482 (1,2,3,4,5,6) - I would perfect these triangles. Or at least center 1 and 6, they're a bit too low. I didn't get what you mean here

62) 04:23:582 (5,2) - You should move these a tiny bit to the right so that 04:24:482 (3) is evenly centered between 4 and 5. I copy pasted and flipped, it's as perfect as it gets

63) 04:25:682 (3,4) - I think this blanket could be improved. It could be, but i want to keep the slider shapes the same

64) 04:28:082 (5,6,7,8) - Is the gap between 4 and 5 intentional? You could even it out. Perhaps make a triangle shape from 3, 4 and 5. Yes it is

65) 04:29:882 (1,2) - This blanket can be improved a little. Mhm fixed

66) 04:37:082 (1,3) - Blanket these a little better as well. Oka

67) 04:51:482 (1,2,3) - I'd make a triangle here. So basically just move 3 a bit closer to 2 so the distance is equal to 1. Actually i did the contrary, made it flow better to the next slider

68) 04:53:582 (7,8,1) - Perhaps also make the distance between these equal. This should be closer to the small burst, to put more emphazis on the slider.

69) 04:55:082 (1,2) - Could blanket these. I want to keep the shapes identically and positioning them differently would hinder the flow.. and the stack 04:55:382 (2,6) - :3

70) 04:56:582 (2,4) - Could blanket these a little as well. A similar reason as above.

71) 05:07:682 (3,4,5,6,7) - You could perfect this triangle.

72) 05:13:082 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Considering the length of this whole stream, the patterns on it, the spacing, and the fact that there was a considerably difficult part right before it, I think it's too hard. Could you add a reverse slider break in the halfway section of it maybe? Or just lower the spacing, that works too. But it's the beginning of the guitar solo D: , i won't be doing changes to lower difficulty if the pattern fits and that is the case here :)

73) 05:19:082 (1,2,3,4,5,6,7,8) - I think you could improve this shape a little maybe. Yeah

74) To be honest, around this section of the map, I think your stream spread is way too high. Sure, some streams should have a higher spread but I don't think all of the necessarily need to have it. I would recommend lowering the spacing on a lot of these streams, it's hard enough as it is with the constant quarter beats. Should make it more playable. It's perfectly playable, alredy explained that i wouldn't make it easier just because.

75) 05:21:482 (1,2,3,4,5,6,7,8,9,10) - Such as these, you could really lower the spread. It would only make the cursor move in a smaller circle, making it easier to miss actually.

76) 05:27:557 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - Streams that start at the ends of sliders are usually some of the toughest to my experience, especially getting a good accuracy on them, so I'd lower the spacing here as well. And you could make this 05:27:782 (8,9,10,11,12,13,14,15,16,17,18) shape look rounder too. I've never had a problem with those o_o And will keep the shape for flow.

77) 05:29:882 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,1) - Especially here, just awkward to play with all constant quarter beats at this spread, even if it's supposed to be a very difficult map, I'd want it to be fun to play at least. This section is not, I would really lower the spacing here, at least on parts like 05:29:882 (1,2,3,4,5,6) The intensity in that little section is the same (imo). And it's pretty intense so the crazy streams and stuff are justified. Returning to the playtests, no one has had problems with this part, (normally when they lose it's on the longer streams but that's because it's the main difficulty of the map).

78) 05:42:782 (4,3) - Improve this blanket. Yee

79) 05:48:482 (5,6) - It's a bit hard to tell, but I think these reverses might reverse on a 1/8 beat instead of a 1/6. Oh, you're right.

80) 05:57:632 (2,6) - You could put these on top of each other. This pattern is a bit weird anyways. 05:57:782 (3,4,5) - I'd prefer not to, keeping the same spacing here

81) 06:00:332 (6,7,8,9,10) - I think you could lower the spacing here a bit too. It's the same sound as this 05:59:882 (1,2,3,4,5) - , it wouldn't make much sense.

82) 06:11:882 (1,2) - Fix this blanket. Ok

83) 06:14:582 (3,4,5,6,7,8) - You could move these so that the 6 stacks with the (4) slider. I tried it while mapping that part, it flows better as it is, and if i do it's unnoticeable when playing

84) 06:15:932 (3,4,1) - You should make the slider end points here to make a triangle. They´re already making a triangle, or am i missmming something? D:

85) 06:16:982 (2,4,3,4,5) - Fix the blanket for these. Yeah

86) 06:20:282 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - You could add a small reverse slider to the end of this stream. Some of the impact of the 1/4 jump would be lost, i'll consider this one.

87) 06:30:332 (2,3) - This blanket could be improved. Improved i think

88) 06:31:082 (1,2,3,4,5,6) - The blanket formed by this stream could be improved.

89) 06:32:282 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Okay here's another difficulty spike part. I would really lower the spread of the stream.

90) 06:33:782 (5,6,7,5,6,7) - I think these circles and sliders could be turned into reverse sliders. Would be alright with the song and would really even out the difficulty.

91) 06:38:732 (4,6) - You can improve this blanket.

92) 06:39:482 (1,2) - This one too.

93) 06:41:882 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12) - I think you could lower the spacing here a little, or at least in some sections.

94) 06:44:282 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Here too, especially the end. You could also add a reverse in there somewhere, or just start the stream with a more decreased spacing. You could at least tone down the spacing in the very end, the spacing there is so high, I think it's more about luck when hitting those. Perhaps make the gray section have smaller spacing, then increasing it a bit in the yellow one and then a bit more in the red one.

95) 06:51:707 (2,3,7,8,2,3,7,8) - I think these could be just a tiny bit closer to the lower circles of the stars.

96) 06:56:282 (1,2) - You should make these flow better. Move the slider to the left a bit so that the end point is centered and form a blanket with 06:56:882 (3) at the same time.

97) 07:13:082 (1,2) - Could make these flow better too.

98) 07:14:582 (2) - This should be more to the lower left, just a bit, so (1) will work like a blanket, sort of.

99) 07:23:132 (2) - Could rotate this this a bit so that it works like a distant blanket for (3)

100) 07:34:382 (4,2) - Could blanket these a bit.

Alright, that's about it, exactly 100 suggestions on how to improve this. :D Song setup's alright too. It's a good map, hopefully it gets approved, good luck!

If my mod was of help, consider giving me some kudosu for it! :) It took me a good while to mod. xD
I'll finish tomorrow D: Thanks for the huge mod :p
Weeaboo
From Queue
Legend


1. 00:18:037 (5,1) - I would change this overlap It seems to play kind of weird

2. 00:19:537 (2) - Shape the slider like the one before it so it will flow better "copy-paste it and hit ctrl+H"

3. 00:32:287 (1) - Make the curve at the start and end a bit bigger so its not as jagged

4. 00:49:382 (3,4) - Maybe make this blanket a bit neater

5. 00:59:882 (1,2) - Move these so they blanket a bit better something like this

6. 01:04:232 (8) - Move this a bit more to the right so there is a bigger gap between 4 and 8

7. 01:26:882 (6) - This note seems to be a little high lower it a bit

8. 02:08:282 (1) - Goes pretty high You could lower it by doing something like this

9. 02:37:082 (1) - I would curve this a bit more to make it flow better

10. 02:56:657 (2,3,4,5,6) - Maybe curve this part of the stream so its not as linear

11. 03:05:132 (2) - I would change this slider by blanketing it with 1 plus it could hit someones HP bar

12. 03:35:132 (7,8,9,10,11,12,13) - This part of this stream seems to flow really weird try to curve it a bit

13. 03:38:282 (1) - I would move this a bit to the right so its spaced out equally with 03:37:682 (3,4) -

14. 03:49:382 (5) - Move this so there is more of a curve in the stream

15. 03:56:282 (1) - I would curve this like 03:55:682 (3,4) -

16. 04:43:682 (2) - I would move this a bit more under the curve of the previous slider to create a neater blanket

17. 04:54:482 (3) - Move this a bit it could hit someones HP bar

18. 05:16:382 (10) - I would move the end of this slider so it points to the next note

19. 05:18:632 (2) - Move this in the middle of 1 and 3 and curve the end towards 3

20. 05:18:782 (3) - Curve the end towards 4

21. 05:19:382 (5) - Maybe move this in a bit more so it flows a bit better

22. 05:19:982 (10) - Move it with distance snap 2 so the jump isn't as large

23. 05:21:932 (6) - NC

24. 05:51:182 (11,12,13,14) - Continue the curve of this stream so it flows better

25. 05:53:432 (4) - Move this a bit down so it doesn't hit someones HP bar

26. 05:57:632 (2) - Move this a bit to the left so its directly above 4 like this

27. 06:00:332 (1) - NC

28. 06:28:532 (4) - Move this a bit down so it wont hit someones HP bar

29. 07:29:282 (3,4) - Maybe reverse the direction of the sliders to create a bigger jump

30. 07:29:282 (3,4) - remove the red point on the slider and curve it like 07:38:882 (2) -

31. 07:39:782 (3) - Move this down a little bit

I love this map please get it ranked. :)
Monstrata
late return m4m, sorry D:

[Legend]

  1. OD to 9.0 since this is pretty stream+jump heavy + high bpm.
  2. 00:28:287 (1,2,3) - Emphasizing 3 with a larger (more noticeable) jump would be nice.
  3. 00:40:287 - Hmm, this is a clearly held note... I wouldn't recommend just putting a circle here. Slider/Spinner would both work. Or, alternatively, you could remove the break and have drain time running through this whole section too. Your HP drain is low enough and the next section starts with repeat kick sliders so hp wont be a problem.
  4. 00:45:932 - The stream continues until here
  5. 00:46:082 (6,7,8,1,2,3) - Would be really cool if you made the triangle for 6/7/8 larger since both patterns map to very different sounds, yet they look and play very similarly.
  6. 00:55:082 (1,2,3,4) - Better to Ctrl+G this rhythm and have triplets ending on white-ticks since that sort of rhythm is far more natural to play.
  7. 00:55:532 (5,6,7,8) - ^
  8. 00:56:882 (1) - Unnecessary NC imo
  9. 01:08:282 (1,2) - How about making these like 1/4 sliders with 2x repeats instead of just circles?
  10. 01:08:882 (3,4,1) - I think following the 1/3 rhythm here would be more interesting (and easier to read in terms of rhythm, since its much more dominant than the 1/2 here)
  11. 01:10:832 (2,3,4,5) - Ctrl_G this rhythm too?
  12. 01:13:232 (2,3,4,5) - Ahhhhhh you use so many triplets that end on red ticks x____x. Try and avoid this. i know they work in this song because there technically *are* 1/4's there, but triplets just play a lot more naturally when they end on white ticks.
  13. 01:29:732 (4) - I don't hear anything here... Stream ends at 01:29:582 - no?
  14. 01:47:882 (1,2,3,4,5,6) - Try improving the start of this stream a bit, weird to have a pretty much linear stream with 4>5>6 try curving it more.
  15. 01:57:632 (1,2,3,4,5,6) - How about using 1/4 repeats here, since all the other instruments become silent through this part?
  16. 02:27:107 (12,13,14,15,16) - This spaced stream is barely noticeable imo... doesn't really fit. I would either remove it or make it more noticeable by changing the way it plays ie. make this part a line so its different from the earlier stream. Btw, it makes more sense to me if you changed the spacing on 02:26:882 (9) -
  17. 02:33:482 (1,2,3,4,5) - Whoa, i feel like this section is too undermapped... try and use even a bit of 1/4's here?
  18. 02:50:282 (1,1,1,2,1,1) - Ahhhh the NC's here are really irregular for me, please double check ur NC rhythm here? compare it to 03:23:882 (1,2,1,1,2,1) - where the NC's at least have a rhythm.
  19. 03:26:282 - 03:31:082 - Try to incorporate some 1/4 rhythm here if you can. maybe add some to the end of 1/2 sliders, or comvert some 1/2 sliders into 1/4 repeats?
  20. 03:44:582 (2,3,4,5) - It's a nice pattern, but ehh, i feel using a 1/4 slider with 2x repeat would fit better musically.
  21. 04:16:682 (1,1,1,2,1,1) - Unnecessary NC"s imo... Try this pattern:
  22. 04:17:882 (1) - Ehh how about shortening this slightly and mapping something on 04:18:482 - ?
  23. 04:48:107 (4,5) - spacing is different from 04:48:407 (8,9) and 04:48:707 (12,13) - - Is this intentional?
  24. 05:24:482 (3,4) - How about making them circles instead?
  25. 05:27:182 (4) - Tbh i'd shorten this slider just so players can start streaming on a white tick 05:27:482 - . (Also NC there)
  26. 06:11:132 (3,4,1,2) - I know you're following the vocals here, but it feels weird completely ignoring the drums... You could try like putting a circle on 06:11:507 - and making 06:11:582 (4) - a triplet instead. Stuff like that, so it still maps the vocals but also the drums.
  27. 06:24:482 (3) - No fancy slider-shape here? xD
  28. 06:49:082 - Okay here, i'm a bit worried about HP drain because the stream right before it was really difficult, and the spinner won't give a lot of hp back either. Try shortening the spinner and adding another circle on 06:49:082 - and also NC'ing the circle.
  29. 07:15:482 (1) - Maaan this slider looks really off for me D: Here, i made an alternate version for you without all those control points. Loop sliders only need like 4 control points xD. Change it to how you see fit.
    137,121,435482,6,0,B|82:198|185:249|185:249|281:298|150:440|80:272|185:249|185:249|292:224|301:341|393:361|481:345|481:229,1,779.999964294435,6|8,0:0|0:0,0:0:0:0:
Your jump patterns played really well! I'm just mainly concerned about your general triplet usage but the song definitely supports it even if you choose the end triplets on reds instead of whites.

Good luck!!!!
Topic Starter
Atsuro
Thanks for your mods!
I'll check and answer them in like 10 days
Topic Starter
Atsuro

monstrata wrote:

late return m4m, sorry D: Late mod answer D: sorry

[Legend]

  1. OD to 9.0 since this is pretty stream+jump heavy + high bpm. OK
  2. 00:28:287 (1,2,3) - Emphasizing 3 with a larger (more noticeable) jump would be nice. Done
  3. 00:40:287 - Hmm, this is a clearly held note... I wouldn't recommend just putting a circle here. Slider/Spinner would both work. Or, alternatively, you could remove the break and have drain time running through this whole section too. Your HP drain is low enough and the next section starts with repeat kick sliders so hp wont be a problem. Removed brake, but i wont do the spinner/slider, i don't know where they would end without sounding weird
  4. 00:45:932 - The stream continues until here Whoops
  5. 00:46:082 (6,7,8,1,2,3) - Would be really cool if you made the triangle for 6/7/8 larger since both patterns map to very different sounds, yet they look and play very similarly. Changed how it works
  6. 00:55:082 (1,2,3,4) - Better to Ctrl+G this rhythm and have triplets ending on white-ticks since that sort of rhythm is far more natural to play. The stronger beats are on the triples
  7. 00:55:532 (5,6,7,8) - ^ Yeah
  8. 00:56:882 (1) - Unnecessary NC imo Whoops
  9. 01:08:282 (1,2) - How about making these like 1/4 sliders with 2x repeats instead of just circles? I want this part to be easy and simple
  10. 01:08:882 (3,4,1) - I think following the 1/3 rhythm here would be more interesting (and easier to read in terms of rhythm, since its much more dominant than the 1/2 here) Same reason, and i think the 1/2 is actually more dominant
  11. 01:10:832 (2,3,4,5) - Ctrl_G this rhythm too? Listen more closely to the music, the triples almost always start at white lines.
  12. 01:13:232 (2,3,4,5) - Ahhhhhh you use so many triplets that end on red ticks x____x. Try and avoid this. i know they work in this song because there technically *are* 1/4's there, but triplets just play a lot more naturally when they end on white ticks. I don't really see the problem, i'm just mapping to the song here. Also i don't see how it's unnatural, we're just used to play the triples like that
  13. 01:29:732 (4) - I don't hear anything here... Stream ends at 01:29:582 - no? Whoops again :p
  14. 01:47:882 (1,2,3,4,5,6) - Try improving the start of this stream a bit, weird to have a pretty much linear stream with 4>5>6 try curving it more. Changed the shape
  15. 01:57:632 (1,2,3,4,5,6) - How about using 1/4 repeats here, since all the other instruments become silent through this part? Good idea
  16. 02:27:107 (12,13,14,15,16) - This spaced stream is barely noticeable imo... doesn't really fit. I would either remove it or make it more noticeable by changing the way it plays ie. make this part a line so its different from the earlier stream. Btw, it makes more sense to me if you changed the spacing on 02:26:882 (9) - Yeah, did simething like that
  17. 02:33:482 (1,2,3,4,5) - Whoa, i feel like this section is too undermapped... try and use even a bit of 1/4's here? But there is no real reason to, i only ignored the triples on the song and i'm following the guitar here
  18. 02:50:282 (1,1,1,2,1,1) - Ahhhh the NC's here are really irregular for me, please double check ur NC rhythm here? compare it to 03:23:882 (1,2,1,1,2,1) - where the NC's at least have a rhythm. It's like that to alert the repeats.
  19. 03:26:282 - 03:31:082 - Try to incorporate some 1/4 rhythm here if you can. maybe add some to the end of 1/2 sliders, or comvert some 1/2 sliders into 1/4 repeats? Same reason, that there is no reason :p
  20. 03:44:582 (2,3,4,5) - It's a nice pattern, but ehh, i feel using a 1/4 slider with 2x repeat would fit better musically. I don't think it
  21. 04:16:682 (1,1,1,2,1,1) - Unnecessary NC"s imo... Try this pattern: I'd like to leave it as only one since the guitar stops on that slider, is a way to emphasize that i think
  22. 04:17:882 (1) - Ehh how about shortening this slightly and mapping something on 04:18:482 - ? A bit unnecesary, it would emphasize more that beat but i think it's not needed
  23. 04:48:107 (4,5) - spacing is different from 04:48:407 (8,9) and 04:48:707 (12,13) - - Is this intentional? YeAh
  24. 05:24:482 (3,4) - How about making them circles instead?
  25. 05:27:182 (4) - Tbh i'd shorten this slider just so players can start streaming on a white tick 05:27:482 - . (Also NC there) Yes to both, second time i get this :p
  26. 06:11:132 (3,4,1,2) - I know you're following the vocals here, but it feels weird completely ignoring the drums... You could try like putting a circle on 06:11:507 - and making 06:11:582 (4) - a triplet instead. Stuff like that, so it still maps the vocals but also the drums. I'll think about it but my idea is that this section is like a rest from all the streams.
  27. 06:24:482 (3) - No fancy slider-shape here? xD I got lazy when mapping LOL, will think about somethig :D
  28. 06:49:082 - Okay here, i'm a bit worried about HP drain because the stream right before it was really difficult, and the spinner won't give a lot of hp back either. Try shortening the spinner and adding another circle on 06:49:082 - and also NC'ing the circle. Out of all the playtests i've that haven't died horribly at the streams, all (3) of them didn't die there having missed a lot on the streams. I think i'll leave it for now.
  29. 07:15:482 (1) - Maaan this slider looks really off for me D: Here, i made an alternate version for you without all those control points. Loop sliders only need like 4 control points xD. Change it to how you see fit. Your shape looks way better but didn't flow smoothly. I made some modifications to my slider based on yours so it still helps :D
    137,121,435482,6,0,B|82:198|185:249|185:249|281:298|150:440|80:272|185:249|185:249|292:224|301:341|393:361|481:345|481:229,1,779.999964294435,6|8,0:0|0:0,0:0:0:0:
Your jump patterns played really well! I'm just mainly concerned about your general triplet usage but the song definitely supports it even if you choose the end triplets on reds instead of whites.

Good luck!!!!
Thanks for modding!

Squarey soon
Topic Starter
Atsuro

Squarey wrote:

From Queue
Legend


1. 00:18:037 (5,1) - I would change this overlap It seems to play kind of weird I actually like it, and it works fine for most

2. 00:19:537 (2) - Shape the slider like the one before it so it will flow better "copy-paste it and hit ctrl+H" It was already symmetric

3. 00:32:287 (1) - Make the curve at the start and end a bit bigger so its not as jagged It's like that on purpose, it's so players change directions and have time to see that there is a sv change.

4. 00:49:382 (3,4) - Maybe make this blanket a bit neater Not trying to blanket

5. 00:59:882 (1,2) - Move these so they blanket a bit better something like this I'll do it, but that's not a blanket :v

6. 01:04:232 (8) - Move this a bit more to the right so there is a bigger gap between 4 and 8 These are copy pasted 01:03:482 (1,2,3,4) - 01:03:932 (5,6,7,8) - so i prefer to not touch it.

7. 01:26:882 (6) - This note seems to be a little high lower it a bit Nothing wrong with that, it's still on the playfield

8. 02:08:282 (1) - Goes pretty high You could lower it by doing something like this Lowered a little

9. 02:37:082 (1) - I would curve this a bit more to make it flow better Rotated a bit instead of curving.

10. 02:56:657 (2,3,4,5,6) - Maybe curve this part of the stream so its not as linear Linearity is intended :p

11. 03:05:132 (2) - I would change this slider by blanketing it with 1 plus it could hit someones HP bar Lowered

12. 03:35:132 (7,8,9,10,11,12,13) - This part of this stream seems to flow really weird try to curve it a bit It flows well for me, i'll change it if someone else says it too. It's just a loop so i think it's fine

13. 03:38:282 (1) - I would move this a bit to the right so its spaced out equally with 03:37:682 (3,4) - Fixed

14. 03:49:382 (5) - Move this so there is more of a curve in the stream Spike intended

15. 03:56:282 (1) - I would curve this like 03:55:682 (3,4) -

16. 04:43:682 (2) - I would move this a bit more under the curve of the previous slider to create a neater blanket Moved stuff

17. 04:54:482 (3) - Move this a bit it could hit someones HP bar I don't think it could, only if their hp bar is huge :p

18. 05:16:382 (10) - I would move the end of this slider so it points to the next note Changed shape

19. 05:18:632 (2) - Move this in the middle of 1 and 3 and curve the end towards 3 Hmm, the pattern works as intended as it is.

20. 05:18:782 (3) - Curve the end towards 4 It's the same shape for all sliders, won't change

21. 05:19:382 (5) - Maybe move this in a bit more so it flows a bit better Spike

22. 05:19:982 (10) - Move it with distance snap 2 so the jump isn't as large It's large to emphasize the cool guitar thingy, and because it's fun :p

23. 05:21:932 (6) - NC Not necesary

24. 05:51:182 (11,12,13,14) - Continue the curve of this stream so it flows better The change in direction is intended, emphasizes the change

25. 05:53:432 (4) - Move this a bit down so it doesn't hit someones HP bar Lowered a bit

26. 05:57:632 (2) - Move this a bit to the left so its directly above 4 like this But then the triangle wouldn't be perfect

27. 06:00:332 (1) - NC Not necesary

28. 06:28:532 (4) - Move this a bit down so it wont hit someones HP bar Ok

29. 07:29:282 (3,4) - Maybe reverse the direction of the sliders to create a bigger jump I want all of those looking up, it goes nice with the song for me :p

30. 07:29:282 (3,4) - remove the red point on the slider and curve it like 07:38:882 (2) - You copied the first time stamp wrong, but i won't do it, i like how it looks :D

31. 07:39:782 (3) - Move this down a little bit
A little

I love this map please get it ranked. :) I'll try! :D
Thanks for modding!
Finally had time to finish all the mods, now let's look for more mods...
Weber
Gotta be honest, I really REALLY scoured for things to fix in this song, because it's already ridiculously well mapped. Just a few suggestions though.

SPOILER
  • 01:09:332 (1) - Consider adding two smaller sliders and a larger one to coincide with the guitar riff instead of just the one large slider, kinda like this:
    05:48:482 (5,6) - Might consider changing these into smaller multiple repeats to add emphasis.


Such a good song, hope it gets ranked sometime soon.
Topic Starter
Atsuro

qzyqzy wrote:

Gotta be honest, I really REALLY scoured for things to fix in this song, because it's already ridiculously well mapped. Just a few suggestions though.

SPOILER
  • 01:09:332 (1) - Consider adding two smaller sliders and a larger one to coincide with the guitar riff instead of just the one large slider, kinda like this: I want to keep this part simple
    05:48:482 (5,6) - Might consider changing these into smaller multiple repeats to add emphasis. They're snapped to the guitar so... i think they're ok like that.


Such a good song, hope it gets ranked sometime soon.
Thanks!
-Visceral-


[General]

All good.

[Legend]

00:16:787 (3,4,1) - Larger spacing should be between 4 and 1 as opposed to 3 and 4 to emphasize the downbeat.

01:03:182 (7,1) - Spacing can be larger here similar to above.

01:09:332 (1) - There's two sounds here, but only one slider. Consider mapping the other "weaowwwww" guitar sound.

01:37:082 (1,2,3,1,2,3,1,2,3,4) - This is pretty challenging to read when I don't think it needs to be. Consider varying the overall shape of 01:38:282 (1,2,3,4) to better indicate the shift away from 1/3.

01:46:382 (4,1) - There should be some form of a break in flow here.

01:48:782 (13) - What may work better here rhythmatically is a slider that goes until 01:49:007 and leads into 01:49:082 (1)

02:26:882 (1,2,3,4,5,6,7,8) - Mmm, I think this section can be more curved like the previous segment of the stream. It plays and looks kinda weird otherwise.

02:34:682 (1,2,3,4,5,6,7) - I don't like having the jumps every 3 notes here. I feel every 2 or 4 here would be much better. Nothing in the song suggests a change of jumps to every 3 notes in a 4/4 song.

03:09:182 (4,5,6,1) - Spacing here should be larger to better emphasize the downbeat.

03:35:057 (6,7,8,9,10,11,12,13,14) - This curve should be more rounded; nothing in the song suggests a sharp angle at 03:35:357 (10,11,12)

05:22:382 (11,12) - After all of the rotational flow, these 2 downward sliders feel really bizarre to play. Perhaps having them horizontal would work better? Or even up and down.
Topic Starter
Atsuro

Smoothie World wrote:



[General]

All good.

[Legend]

00:16:787 (3,4,1) - Larger spacing should be between 4 and 1 as opposed to 3 and 4 to emphasize the downbeat. Fixed

01:03:182 (7,1) - Spacing can be larger here similar to above. Yeah

01:09:332 (1) - There's two sounds here, but only one slider. Consider mapping the other "weaowwwww" guitar sound. It sounds a bit on the background so i think it's not needed

01:37:082 (1,2,3,1,2,3,1,2,3,4) - This is pretty challenging to read when I don't think it needs to be. Consider varying the overall shape of 01:38:282 (1,2,3,4) to better indicate the shift away from 1/3. Made the spacing make more sense

01:46:382 (4,1) - There should be some form of a break in flow here. Hmm, i would have to change a lot, i'll think about it.

01:48:782 (13) - What may work better here rhythmatically is a slider that goes until 01:49:007 and leads into 01:49:082 (1) Added a slider, but ended it on the red tick since i didn't like it ending on a blue tick.

02:26:882 (1,2,3,4,5,6,7,8) - Mmm, I think this section can be more curved like the previous segment of the stream. It plays and looks kinda weird otherwise. Curved it more

02:34:682 (1,2,3,4,5,6,7) - I don't like having the jumps every 3 notes here. I feel every 2 or 4 here would be much better. Nothing in the song suggests a change of jumps to every 3 notes in a 4/4 song. The guitar, i think it works nicely

03:09:182 (4,5,6,1) - Spacing here should be larger to better emphasize the downbeat. Fixed

03:35:057 (6,7,8,9,10,11,12,13,14) - This curve should be more rounded; nothing in the song suggests a sharp angle at 03:35:357 (10,11,12) Made it rounder

05:22:382 (11,12) - After all of the rotational flow, these 2 downward sliders feel really bizarre to play. Perhaps having them horizontal would work better? Or even up and down. It's supposed to flow in a circular manner, they are placed looking downwards because thats how they look the best :p
Thanks!
lit120
what do we have here...

[DragonForce Intensifies...]
  1. i lol'd at this. CS5 like the other DragonForce maps LMAO
  2. 00:58:082 (3,4,5,6) - lower this to 256|296?
  3. 01:31:532 (3,5) - fix this blanket a little bit
  4. 01:34:232 (5,6,7) - pretty sure that you're using blanket + 1/4 slider on here, but sadly, you need to fix the blanket a bit
  5. 01:56:282 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - uh oh. the (8) is not in middle. fix them
  6. 02:19:082 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - move this to 204|36. this will be fit for (7) putting it to the middle
  7. 03:26:732 (3,4) - fix this blanket
  8. 05:13:082 - incoming space death stream and deadly 1/4 slider jumps
  9. 05:53:132 (3,4) - fix this blanket
  10. 06:11:882 (1,2) - fix this blanket
  11. 06:29:582 (3,1) - fix this a little bit
  12. 07:28:082 (9) - woops. this should be at 256|192, and that means you have to fix those streams by moving it
that's all from my mod. GL!
Topic Starter
Atsuro

-Hakurei- wrote:

what do we have here...

[DragonForce Intensifies...]
  1. i lol'd at this. CS5 like the other DragonForce maps LMAO
  2. 00:58:082 (3,4,5,6) - lower this to 256|296? Idk why but ok
  3. 01:31:532 (3,5) - fix this blanket a little bit I think it's good enough, also, it's unnoticeable when playing :p
  4. 01:34:232 (5,6,7) - pretty sure that you're using blanket + 1/4 slider on here, but sadly, you need to fix the blanket a bit Nah, it's like that because it flows more naturally
  5. 01:56:282 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - uh oh. the (8) is not in middle. fix them U nazi ok
  6. 02:19:082 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - move this to 204|36. this will be fit for (7) putting it to the middle Oook
  7. 03:26:732 (3,4) - fix this blanket Fixd
  8. 05:13:082 - incoming space death stream and deadly 1/4 slider jumps lol
  9. 05:53:132 (3,4) - fix this blanket
  10. 06:11:882 (1,2) - fix this blanket
  11. 06:29:582 (3,1) - fix this a little bit All fixed
  12. 07:28:082 (9) - woops. this should be at 256|192, and that means you have to fix those streams by moving it Yee
that's all from my mod. GL!
Thanks!
Side
Hola por el M4M :v

Dat SD jejeje

oOoOoOoOo

Legend



General

Yo aumentaría el AR a 9.4 o 9.5 hasta 9.6 estaría bien ya que la dificultad, densidad y BPM de la canción pueden soportar un AR mas alto (aunque no parezca tan grande el cambio :P )

Me gusta el OD9 pero si quieres juega con 9.2 o 9.3 para que de más PP para ayudar con notelock /me run

Omite el countdown abajo lo explicaré.


Notas

00:00:287 - 00:16:162 - Facilmente puedes mapear esta sección. Puedes usar spiners que empiezan con cada cuerda de la guitarra eléctrica estilo image material o bien puedes usar x0.5 sliders como le hiciste en 00:32:287 (1) - . Entonces podrias hacer cualquiera de las dos en 00:00:287 - , 00:04:287 - , 00:06:287 - , 00:08:287 - , 00:10:287 - , 00:12:287 - , 00:14:287 , - . Hasta si quieres puedes agregar dos notas en 00:16:037 - y 00:16:162 - para complementar el downbeat.

00:40:287 (1) - Esta nota también podría ser un .5x slider que termina cerca de 00:44:282 (1) - es similar a un break pero complementa el sustento de la nota armónica mucho mejor. También si quieres (pero no es necesario) podrias agregar otro slider en 00:44:282 (1) -

01:01:457 (2) - Yo la borraría :P ademas como cae en el combo gris lo hace mas dificil leer por el stack. No está mal pero a mi no me gusta :P

01:06:482 - Podrías agregar una nota aqui. Se que no hay instrumento que toca en esa parte pero ahorita no se lee muy facilmente como una pause de 3/2. Si no quieres agregar una nota por lo menos sube el espacio un poco mas para que no se vea como un salto 1/1 o si quieres y más facil aun, mejor mueve 01:06:182 (2) - sobre 01:05:882 (1) - como lo hiciste aqui 01:08:282 (1,2) -

01:07:682 (3,4,5,6,7) - Se ve mejor stackeado :v

02:22:082 (2,3) - Creo que se verían mejor con mas espacio. Lo que hice fue mover 2 y 3 sobre la cola de 02:21:482 (1) - y luego le di ctrl + H a 2 para que se vea como un salto a travez de la pantalla y como son 1/1 no es tan complicado porque se siente natural. Esto tambien ayuda como indicación que la siguitente sección tendrá varios saltos sin embargo actualmente implica lo contrario.

01:29:582 (3) - Por el patron con los 1/4 sliders esta nota se ve mas esperada por x:308 y:152 por ahi mas o menos :v

02:56:882 (5,6,7,8,9) - Yo prefiero cambiar el flujo donde está 02:56:882 (5) - (tick blanco) en vez de 6 como actualmente parece.

03:13:532 (3,4) - ctrl + G ambos por separado. Actualmente el flujo hacia 3 se siente muy forzado porque haces un salto en forma "<" con 03:13:082 (1,2,3) - pero 3 se va hacia arriba y mas bien esperas que de 3 a 4 te vayas hacia la izquierda. Con ctrl + G en 3 y 4 cambias el flujo a uno mas circular simlar al combo previo y se siente natural. Ahora el problema y la razon por cual seguramente no vas a querer cambiarlo (pero si deberias hacerlo) es que tendrías que cambiar la posición de 03:14:282 (1,2,3,4,5,6,7,8,9,10,11) - porque ahora esta sección no fluiría bien PERO facilmente puedes arreglar esto si giras esa sección por 270 grados y luego haces ctrl + J sin tener que mover las notas. Se vería así y así

03:27:482 (1) - Mueve el 2o punto del slider un poquito hacia abajo para que se vea mas limpio el blanket:P

04:08:882 (2,3) - Similar a lo que dije para 02:22:082 (2,3). Podría ser por ejemplo 04:08:882 (2) - en x: 68 y: 348 y 04:09:182 (3) - x: 464 y: 348 mas o menos.

04:11:432 (9) - Esta desapilado y no parece ser intencional (por lo menos no comparado con el resto del combo)

05:48:482 (5,6) - Si son 1/6 pero con el ritmo que has llevado por toda la canción jugarían mejor como 1/4 slider con reverse. Aunque la verdad no juega mal así solo que es un poco inesperado :v

05:57:482 (1,2,3,4,5,6,7,8) - Estos saltos podrían usar mas intensidad (osea mas espacio)


Eso es todo lo que encontré. Muy divertido el mapa pero lastima que hace mucho frio ahorita y no lo puedo jugar x_x

Suerte con el ranking y espero que sea pronto :v
Topic Starter
Atsuro

Side wrote:

Hola por el M4M :v

Dat SD jejeje No fué intencional :p

oOoOoOoOo

Legend



General

Yo aumentaría el AR a 9.4 o 9.5 hasta 9.6 estaría bien ya que la dificultad, densidad y BPM de la canción pueden soportar un AR mas alto (aunque no parezca tan grande el cambio :P ) Subí a 9.4 porque antes estaba ahí

Me gusta el OD9 pero si quieres juega con 9.2 o 9.3 para que de más PP para ayudar con notelock /me run Unos me dicen que menos y otros que más, así que se queda en 9 :v

Omite el countdown abajo lo explicaré. Siempre se me olvida quitarlo jajaja


Notas

00:00:287 - 00:16:162 - Facilmente puedes mapear esta sección. Puedes usar spiners que empiezan con cada cuerda de la guitarra eléctrica estilo image material o bien puedes usar x0.5 sliders como le hiciste en 00:32:287 (1) - . Entonces podrias hacer cualquiera de las dos en 00:00:287 - , 00:04:287 - , 00:06:287 - , 00:08:287 - , 00:10:287 - , 00:12:287 - , 00:14:287 , - . Hasta si quieres puedes agregar dos notas en 00:16:037 - y 00:16:162 - para complementar el downbeat. Hice una estrella :3 (usé los spinners + circulos, no le agregué las dos notas)

00:40:287 (1) - Esta nota también podría ser un .5x slider que termina cerca de 00:44:282 (1) - es similar a un break pero complementa el sustento de la nota armónica mucho mejor. También si quieres (pero no es necesario) podrias agregar otro slider en 00:44:282 (1) - Ok, como ya me lo sugirieron 2 veces lo haré, espero que mis habilidades de slider art no me defrauden :D

01:01:457 (2) - Yo la borraría :P ademas como cae en el combo gris lo hace mas dificil leer por el stack. No está mal pero a mi no me gusta :P Ok

01:06:482 - Podrías agregar una nota aqui. Se que no hay instrumento que toca en esa parte pero ahorita no se lee muy facilmente como una pause de 3/2. Si no quieres agregar una nota por lo menos sube el espacio un poco mas para que no se vea como un salto 1/1 o si quieres y más facil aun, mejor mueve 01:06:182 (2) - sobre 01:05:882 (1) - como lo hiciste aqui 01:08:282 (1,2) - Hmm, nadie ha tenido problemas con esto en los 1000 playtests que he visto. El ar alto es suficiente para leerlo

01:07:682 (3,4,5,6,7) - Se ve mejor stackeado :v Nah, los quiero llendo para abajo :D

02:22:082 (2,3) - Creo que se verían mejor con mas espacio. Lo que hice fue mover 2 y 3 sobre la cola de 02:21:482 (1) - y luego le di ctrl + H a 2 para que se vea como un salto a travez de la pantalla y como son 1/1 no es tan complicado porque se siente natural. Esto tambien ayuda como indicación que la siguitente sección tendrá varios saltos sin embargo actualmente implica lo contrario. Buena idea

01:29:582 (3) - Por el patron con los 1/4 sliders esta nota se ve mas esperada por x:308 y:152 por ahi mas o menos :v Tienes razón con lo de que no está en un lugar muy esperado, pero lo puse al contrario, ya que los sliders vienen en pares.

02:56:882 (5,6,7,8,9) - Yo prefiero cambiar el flujo donde está 02:56:882 (5) - (tick blanco) en vez de 6 como actualmente parece. Hice algo

03:13:532 (3,4) - ctrl + G ambos por separado. Actualmente el flujo hacia 3 se siente muy forzado porque haces un salto en forma "<" con 03:13:082 (1,2,3) - pero 3 se va hacia arriba y mas bien esperas que de 3 a 4 te vayas hacia la izquierda. Con ctrl + G en 3 y 4 cambias el flujo a uno mas circular simlar al combo previo y se siente natural. Ahora el problema y la razon por cual seguramente no vas a querer cambiarlo (pero si deberias hacerlo) es que tendrías que cambiar la posición de 03:14:282 (1,2,3,4,5,6,7,8,9,10,11) - porque ahora esta sección no fluiría bien PERO facilmente puedes arreglar esto si giras esa sección por 270 grados y luego haces ctrl + J sin tener que mover las notas. Se vería así y así Hmmm, esto es un flowbreak que uso mucho para acentuar las vocals, funciona bien, creeme :p

03:27:482 (1) - Mueve el 2o punto del slider un poquito hacia abajo para que se vea mas limpio el blanket:P Okaok

04:08:882 (2,3) - Similar a lo que dije para 02:22:082 (2,3). Podría ser por ejemplo 04:08:882 (2) - en x: 68 y: 348 y 04:09:182 (3) - x: 464 y: 348 mas o menos. Lo hice, solo que no con tanto espacio.

04:11:432 (9) - Esta desapilado y no parece ser intencional (por lo menos no comparado con el resto del combo) Whoops

05:48:482 (5,6) - Si son 1/6 pero con el ritmo que has llevado por toda la canción jugarían mejor como 1/4 slider con reverse. Aunque la verdad no juega mal así solo que es un poco inesperado :v Si no estan snappeados correctamente llegará el "disqualify hammer"

05:57:482 (1,2,3,4,5,6,7,8) - Estos saltos podrían usar mas intensidad (osea mas espacio) ctrl+shift+s


Eso es todo lo que encontré. Muy divertido el mapa pero lastima que hace mucho frio ahorita y no lo puedo jugar x_x Aaaaah aqui hace calor D:

Suerte con el ranking y espero que sea pronto :v Igual yo lol
Gracias! Buen mod!
Yuii-
IRC ofc

damn logs
2015-09-28 19:54 Atsuro: hola
2015-09-28 19:55 Atsuro: aceptas peticiones de mod/m4m? :)
2015-09-28 19:55 Yuii-: Hola, bombón
2015-09-28 19:55 Yuii-: No tengo mapas
2015-09-28 19:55 Yuii-: Si querés un mod, vemos tu mapa ahora rapido
2015-09-28 19:55 Atsuro: pues es este
2015-09-28 19:56 Atsuro: ACTION is listening to [http://osu.ppy.sh/b/720314 DragonForce - Operation Ground And Pound]
2015-09-28 19:56 Yuii-: a ver
2015-09-28 19:59 Yuii-: 00:14:287 (1) - finish bombón
2015-09-28 19:59 Atsuro: woops
2015-09-28 20:00 Yuii-: 00:25:787 (3,4) - um poco mucho este jump, quizás... venías manteniendo bien la distancia y de repente aparece esto, no está mal porque estás haciendo hincapié en un beat fuerte, pero después el spacing se reduce demasiado
2015-09-28 20:02 Atsuro: moví el triangulo 00:26:037 (4,5,1) - mas cerca del slider
2015-09-28 20:02 Yuii-: oki
2015-09-28 20:02 Yuii-: 00:47:882 (1) - quizás x444 y 192 para evitar spacings tan chicos?
2015-09-28 20:04 Atsuro: see, moví el patrón entero para que los saltos sean mas consistentes
2015-09-28 20:04 Yuii-: https://osu.ppy.sh/ss/3742449 puedo sugerir ese flow para 00:49:682 (4) - ?
2015-09-28 20:05 Atsuro: oh, buena idea :p
2015-09-28 20:06 Yuii-: 01:22:232 (4,1) - un poco feo el ángulo este, creo haha
2015-09-28 20:07 Atsuro: hmm, para mi funciona bien pero lo puliré un poco
2015-09-28 20:07 Yuii-: dale
2015-09-28 20:08 Yuii-: 01:37:682 (1) - seguro que esto no es 1/6?
2015-09-28 20:09 Yuii-: 02:07:382 (5) - personalmente pondría el NC ahí, está bien que estés siguiendo el patrón de combos del "big white", pero solo 4 en un stream sin spacing es muy raro
2015-09-28 20:10 Yuii-: a menos que, claro, quieras separar el combo de 16
2015-09-28 20:10 Atsuro: hmmm, bueno no me da problemas, quito el anterior?
2015-09-28 20:11 Yuii-: si quitases el anterior te quedaría muy largo el combo y eso queda feo
2015-09-28 20:11 Yuii-: intentá simplemente separar un poco el (4,1)
2015-09-28 20:12 Atsuro: done
2015-09-28 20:13 Yuii-: 02:45:932 (2,3) - no soy un gran fan de esto, pero no juega mal, no me quejo
2015-09-28 20:14 Yuii-: 02:53:882 (1,2) - soft en cola?
2015-09-28 20:14 Atsuro: prefiero dejarlo (a mi si me gusta como se juega)
2015-09-28 20:14 Atsuro: ok
2015-09-28 20:15 Yuii-: 03:37:532 (2,3) - poquito spacing, algo en especial? quizá te conviene mover 2 más a la esquina
2015-09-28 20:17 Yuii-: 03:59:282 (8) - buen lugar para NC, o el (9) por un tema de spacing
2015-09-28 20:17 Atsuro: sep
2015-09-28 20:17 Atsuro: ok al nc igual
2015-09-28 20:19 Yuii-: 04:53:882 (1,2,3) - aaa no sé sobre esto, la vuelta es un poco incómoda, al menos desde mi punto de vista
2015-09-28 20:19 Yuii-: vengo intentando con alternativas pero no me cierra nada
2015-09-28 20:21 Yuii-: 05:19:682 (9,10) - rico spacing haha
2015-09-28 20:22 Atsuro: le queda :p
2015-09-28 20:22 Yuii-: super nazi 05:22:532 (12) - ctrl+g?
2015-09-28 20:23 Atsuro: no sé, mi intención ahí es llevar un flujo cicrular
2015-09-28 20:23 Atsuro: circular*
2015-09-28 20:23 Yuii-: no queda mal, igualmente, era sugerencia
2015-09-28 20:23 Yuii-: 05:40:082 (5) - NC quizás? por lo que vi, todos los patterns estos son de 4
2015-09-28 20:23 Atsuro: y puess, en la mayoría de los playtests funciona
2015-09-28 20:23 Atsuro: ok
2015-09-28 20:24 Yuii-: 05:48:482 (5,6) - estos no son 1/6
2015-09-28 20:25 Atsuro: estan en 1/8 de hecho
2015-09-28 20:26 Yuii-: ah, buen punto
2015-09-28 20:26 Yuii-: sugerencia!
2015-09-28 20:27 Yuii-: 05:48:482 (5) - terminá el slider en 05:48:782 - (1/4) y después 2 circulos en 05:48:857 - 05:48:932 -
2015-09-28 20:27 Atsuro: en la parte de la vuelta incomoda hice esto https://osu.ppy.sh/ss/3742508
2015-09-28 20:27 Atsuro: por cierto :p
2015-09-28 20:27 Yuii-: Seee, juega muchísimo mejor ahora
2015-09-28 20:29 Atsuro: no estoy seguro de esa sugerencia con el slider te refieres a uno con repeats?
2015-09-28 20:30 Yuii-: sé, pero un único repeat
2015-09-28 20:30 Yuii-: 06:54:332 (7,13) - NCs?
2015-09-28 20:30 Yuii-: 07:05:207 (8,1,2,3,4,1) - buenísimo esto
2015-09-28 20:31 Atsuro: :p
2015-09-28 20:31 Yuii-: 07:40:082 (5) - sacá el whistle, por favor haha
2015-09-28 20:31 Atsuro: ncc añadidos
2015-09-28 20:31 Yuii-: "letterbox during breaks", eso no sirve para na'
2015-09-28 20:32 Yuii-: Bueno, voy a comer, suerte con el mapset o/
2015-09-28 20:32 Atsuro: ok, no sabia si dejarselo así que se lo quito (el whistle) igual le quito el letterbox

Suertinha o/
Milan-
nunca modeaste mi mapa ;;;;;;;;

-00:04:349 (1,1) - casi siempre se trata de evitar estos colores, el spinner es gris y colocarle gris a la nota deja el approach circle mas difcil de ver. podrias cambiar el color si quieres xd
-00:32:287 (1) - podrias mejor el sliderart un monton haciendo las curvas de las esquinas mas suaves ><. A no ser que lo querias tener feo..
-00:32:349 - yo creo que ocupar 5% es como silenciar tanto el sliderslide como el tick, lo cual es muy malo. Deberias agregar un custom sliderslide silenciado para hacer ese tipo de cosas. y se repite con el resto igual., si.
-00:40:287 (1) - pikachu?
-01:38:732 (4) - quizas nc?
-01:46:532 - creo que esto deberia ser clickable, como que pierde el ritmo de antes usando upbeat. Offbeat es mejor
-02:13:607 (3) - 02:16:007 (3) - como raro que los pones ahi cuando el triple esta antes hum
-02:50:282 (1,1,1,2,1) - xd
-02:54:182 (2,3) - se ve raro que esten tan lejos cuando la musica es tan suave comparado con 1-2
-04:02:732 (2,3) - raro que esten tan juntos xd si ocupas tu distancia normal se veria mas normal y no tan aleatorio
-04:17:882 - creo que seria mejor solo mapear los drums aca, para que no se pierda el ritmo de lo que llevabas o sea, elimiar 04:18:632 (2,3,4) -
-05:27:182 (4) - se ve super aleatorio que pongas un slider con tantos puntos cuando todo el mapa solo tiene sliders planos y semi curvos xd Algo con menos puntos seria mas bonito digo yo
-05:48:482 (5,6) - veo que intentas hacer aca, pero se siente super raro xd cualquiera pensaria que es 1/3 por como estan puestos. Yo creo que es mejor seguir los drums ya que la guitarra no es muy precisa aca ;; O incluso copiar la idea que usaste aca 06:24:482 (3) -
-07:33:182 (8,9,1) - plzzzzzzzz
-otra cosa que podrias cambiar son esos streams que comienzan despues de un slider en la blue tick. Hay demasiados jugadores que odian esos ya que son dificil de conseguir 300 por razones que nose. pero ahi tu vez

se ve bien, dime cuando estes listo si necesitas xd
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