forum

ensou feat. GUMI - COMA

posted
Total Posts
38
show more
Topic Starter
Mamiko

Ayyri wrote:

Hello~

NM. from Bow Queue

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

If I didn't make a box for something, that doesn't mean I didn't look at it. It just means I didn't find anything wrong with it.

Easy
00:11:963 (2) - This note comes too early. Move to 00:12:129 - no change because it will break the flow
00:30:629 (2) - ^ Move to 00:30:796 - fixed
00:33:296 (1) - This note comes too late. Move to 00:33:129 -
After you move 00:33:129 (1) - Move 00:33:129 (1,2) - further apart since the distance between them was widened. fixed
00:35:963 (4) - This note comes too late. Move to 00:35:796 - and extend it to end at 00:36:796 - keep it same reason as above
00:38:629 (2) - ^ Move to 00:38:463 - and extend to end at 00:39:463 - fixed
01:07:963 (2) - This note comes too late. Move to 01:07:796 - and extend to end at 01:08:796 - fixed
01:10:629 (2) - ^ Move to 01:10:463 - and extend to end at 01:11:463 - fixed

Hard
00:00:796 (1) - Have the spinner end at 00:02:463 - to allow a newer player to be able to hit the first note more easily.fixed

Insane
00:06:629 (2) - NC. SV change.
00:11:963 (2) - ^
00:17:296 (2) - ^
I think the music are clearly remind player SV changed
00:22:129 (2) - ^
00:22:796 (5) - ^
fixed
01:07:463 (2) - ^
01:10:129 (3) - ^
03:56:296 (3) - ^
03:57:629 (3) - ^
03:59:463 (4) - ^
04:00:796 (5) - ^
actually I think suddenly NC is ugly and I think it is not necessary

Expert
00:22:129 (4) - NC. SV change. fixed
00:22:796 (3) - ^ no change
00:23:463 (1) - Add normal whistle to the slider slide. fixed
00:24:796 (4) - NC. SV change. fixed
00:30:129 (4) - ^ fixed
01:58:462 (3) - ^ fixed
03:25:463 (2) - ^ no change
03:37:296 (7) - ^fixed

I remember mapping this song.
Thx for your mod!
Electoz
Hi

[Easy]

  1. Your way of putting combos is kinda inconsistent, I can see you doing an NC on every 2 downbeats but in some places you didn't, so I'm kinda curious for the reason here.
  2. 00:37:463 (1,2) - 01:20:129 (1,2) - 04:01:463 (2,3) - Blanket can be improved here.
  3. 00:40:129 (1,2) - Sounds better as 3 1/1 sliders.
  4. 00:42:463 - Feels off for not having anything here, you can make either a circle here or a slider from 00:42:129 (3) to express the drum roll sound.
  5. 00:45:463 - Finish sounds good here, actually I think these downbeats 00:45:463 - 00:48:129 - 00:50:796 should be clickable.
  6. 00:53:463 - I don't hear any cymbal sound so I think just a whistle is enough.
  7. 00:58:796 - In music sense, downbeat shouldn't be skipped.
  8. 01:49:463 - 02:48:129 - 03:33:463 - These should be clickable with the same reasoning as before and a finish can be added here.
  9. 02:18:796 (1,2) - This would sound better if 02:19:463 (2) starts on 02:19:129 because that way it can capture vocals properly.
  10. 02:52:129 (1) - Guitar is starting to build up here so I prefer a denser rhythm.
  11. 02:54:796 - 02:58:796 - Should be clickable.
  12. 03:28:463 (1) - 03:52:129 (1) - In Easy you need at least 4 white ticks to be left empty to be considered rankable, and also because players in this level will have a sufficient recovery time after spinning.
  13. 03:36:129 (2,3) - Try not to put 1/2 rhythm in Easy, especially with 180 bpm.
  14. 03:57:463 - 03:58:796 - These should be clickable so they can capture vocals properly.
  15. 04:20:129 - Would be nice if you can use a lower volume for spinner's end.
Sorry but I think I used too much energy so I guess I'll stop here lol, maybe I'll continue other diffs later and hope this helps~
Topic Starter
Mamiko

Electoz wrote:

Hi

[Easy]

  1. Your way of putting combos is kinda inconsistent, I can see you doing an NC on every 2 downbeats but in some places you didn't, so I'm kinda curious for the reason here. fixed some NC problem. I think it is my silly mistake since I am not good at mapping lower diff.
  2. 00:37:463 (1,2) - 01:20:129 (1,2) - 04:01:463 (2,3) - Blanket can be improved here.
  3. 00:40:129 (1,2) - Sounds better as 3 1/1 sliders.
  4. 00:42:463 - Feels off for not having anything here, you can make either a circle here or a slider from 00:42:129 (3) to express the drum roll sound.
  5. 00:45:463 - Finish sounds good here, actually I think these downbeats 00:45:463 - 00:48:129 - 00:50:796 should be clickable.
  6. 00:53:463 - I don't hear any cymbal sound so I think just a whistle is enough.
  7. 00:58:796 - In music sense, downbeat shouldn't be skipped.
  8. 01:49:463 - 02:48:129 - 03:33:463 - These should be clickable with the same reasoning as before and a finish can be added here.
  9. 02:18:796 (1,2) - This would sound better if 02:19:463 (2) starts on 02:19:129 because that way it can capture vocals properly.
  10. 02:52:129 (1) - Guitar is starting to build up here so I prefer a denser rhythm.
  11. 02:54:796 - 02:58:796 - Should be clickable.
  12. 03:28:463 (1) - 03:52:129 (1) - In Easy you need at least 4 white ticks to be left empty to be considered rankable, and also because players in this level will have a sufficient recovery time after spinning.
  13. 03:36:129 (2,3) - Try not to put 1/2 rhythm in Easy, especially with 180 bpm.
  14. 03:57:463 - 03:58:796 - These should be clickable so they can capture vocals properly.
  15. 04:20:129 - Would be nice if you can use a lower volume for spinner's end.
    All fixed, thank you so much for remind downbeat problem.
Sorry but I think I used too much energy so I guess I'll stop here lol, maybe I'll continue other diffs later and hope this helps~
thank for mod, since you haven't continue other diffs almost a week so I assume your mod already finished.
_Hou
from queue

General


  1. sometimes flow direction changes way all of sudden,but I guess it is okay

Expert


  1. 00:13:463 (1,2) - stack these, or avoid stack here 00:13:796 (3,4) -
  2. 00:16:796 (1) - CTRL+G may be?
  3. 00:23:296 (5) - just circle instead
  4. 00:26:795 (1) - note miss, at red tick
  5. 00:32:129 (1) - ^
  6. 00:44:796 (6,1) - avoid this overlap, or somehow change 6, kind of weird tbh.
  7. 00:51:129 (3) - ctrl+g and then decrease spacing on 2 next
  8. 00:53:463 (1,2,3,1,2,3) - remake this part, by making vocals with sliders, I mean sliders instead of circles and backwards
  9. 00:55:129 (1,2,3,4) - just my opinion, they are f*cking worst, during playthrough
  10. 01:04:129 (1,2,3,4,5,6,1,2,3) - hard to read may be? remove stacking 4,5 may be?
  11. 01:05:963 - notemiss
  12. 01:05:463 (1) - sure endcircle wants be clickable, so stong not huh
  13. 01:48:795 (1,2,3,4,1,2,3,4) - does this spacing between 4.1 makes any sense? really
  14. 01:55:629 - notemiss
  15. 02:00:129 - 02:05:463 - make spacing more consistant for this calm part, no reason for big jumops here.
  16. 02:40:629 (3) - 2 circles instead
  17. 02:53:463 (1,2,3) - doesn't really suits music tbh
  18. 02:56:463 (3,1,2,3,4,5) - awkward flow tho
  19. 03:02:129 (3,4,5,6,1,2,3,4) - Does it even make sense? i mean stream ends aactually at 2, may be make it same way as on insane?
  20. 03:17:796 (6) - slider end wants be clickable
  21. 03:20:463 (4) - ^
  22. 03:21:463 (2) - ^
  23. 03:27:463 (1,2) - move them above 03:27:129 (2) - to have smth like oval flow
  24. 03:39:963 (5) - doesn't really make sense.
  25. 03:40:129 (1,2,3,1,2,3,4,5,6) - may be make in a bit different way with gradual increasing of spacing, and make sure it doesn't rise above the first one, sounds as shit, but i thing way more comfortable if you get what i mean and try it.
  26. 03:47:297 (2,3,4,5,6) - sliders with doubles at each edges are actually hell, I'd avoid it really
  27. I guess ending would be more suitable if it will be gradual decrease spacing and SV since 04:13:463 - to 04:20:129 - , it doesn't really make sense later

can't mod more for now and this one isn't really good, cuz i am lack of time now, but i had at least to start, I'll mod the rest diff in a few days
P.S i was about to say, oh, you are going to map full version of map you have mapped short and thats nice, but u aren't? it is just another Hikari with ranked COMA o_O
Topic Starter
Mamiko

Hou Rearu wrote:

from queue

General


  1. sometimes flow direction changes way all of sudden,but I guess it is okay

Expert


  1. 00:13:463 (1,2) - stack these, or avoid stack here 00:13:796 (3,4) - I think it is fine
  2. 00:16:796 (1) - CTRL+G may be? I think it is not smooth
  3. 00:23:296 (5) - just circle instead I do slider here since it's expert diff, I would prefer harder pattern.
  4. 00:26:795 (1) - note miss, at red tick I don't want to follow it and there are obvious rhythm changed
  5. 00:32:129 (1) - ^ ^
  6. 00:44:796 (6,1) - avoid this overlap, or somehow change 6, kind of weird tbh. fixed
  7. 00:51:129 (3) - ctrl+g and then decrease spacing on 2 next no change
  8. 00:53:463 (1,2,3,1,2,3) - remake this part, by making vocals with sliders, I mean sliders instead of circles and backwards what wrong there ?
  9. 00:55:129 (1,2,3,4) - just my opinion, they are f*cking worst, during playthrough As I said before... I prefer tricky pattern
  10. 01:04:129 (1,2,3,4,5,6,1,2,3) - hard to read may be? remove stacking 4,5 may be? changed other pattern
  11. 01:05:963 - notemiss It is not obvious so I should stress the drum beat
  12. 01:05:463 (1) - sure endcircle wants be clickable, so stong not huh I think it's fine
  13. 01:48:795 (1,2,3,4,1,2,3,4) - does this spacing between 4.1 makes any sense? really It is make sense imo
  14. 01:55:629 - notemiss I want to follow the vocal instead of the rhythm
  15. 02:00:129 - 02:05:463 - make spacing more consistant for this calm part, no reason for big jumops here. The inspiration from arcwinolivirus's coma and it's expert diff so I think it appropriate.
  16. 02:40:629 (3) - 2 circles instead I want to keep it because three sliders seems more smooth
  17. 02:53:463 (1,2,3) - doesn't really suits music tbh I think it is fine
  18. 02:56:463 (3,1,2,3,4,5) - awkward flow tho I think it is fine
  19. 03:02:129 (3,4,5,6,1,2,3,4) - Does it even make sense? i mean stream ends aactually at 2, may be make it same way as on insane? I think it is fine
  20. 03:17:796 (6) - slider end wants be clickable But 03:17:963 - is no any rhythm so I think a long slider is appropriate
  21. 03:20:463 (4) - ^ fixed
  22. 03:21:463 (2) - ^ fixed
  23. 03:27:463 (1,2) - move them above 03:27:129 (2) - to have smth like oval flow no change
  24. 03:39:963 (5) - doesn't really make sense. something wrong? I don't get your question
  25. 03:40:129 (1,2,3,1,2,3,4,5,6) - may be make in a bit different way with gradual increasing of spacing, and make sure it doesn't rise above the first one, sounds as shit, but i thing way more comfortable if you get what i mean and try it. I think it is good enough
  26. 03:47:297 (2,3,4,5,6) - sliders with doubles at each edges are actually hell, I'd avoid it really I think it is fine
  27. I guess ending would be more suitable if it will be gradual decrease spacing and SV since 04:13:463 - to 04:20:129 - , it doesn't really make sense later I think pattern change would solve the problem so I will consider your point

can't mod more for now and this one isn't really good, cuz i am lack of time now, but i had at least to start, I'll mod the rest diff in a few days
P.S i was about to say, oh, you are going to map full version of map you have mapped short and thats nice, but u aren't? it is just another Hikari with ranked COMA o_O
what a coincidence
Thx for the mod
Kinshara
m4m from my queue (placeholder)!

There will be a mod here soontm (i swear lol)
Crimmi


Thank you for applying at the #modreqsea! Feel free to ignore or reject any parts of this mod that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Your BG "bg" is a bit misleading in the sense that it shows only "ensou" as the artist which contradicts with your current artist placement which is "ensou feat. GUMI." Use this alternate BG provided here to avoid that. (It's only 2px off so be sure to adjust it)
  2. Why is there kiai in the beginning of Hard, Insane & Expert but omitted from Easy and Normal?

Easy



  1. 01:18:453 (2,3) - Perhaps you can properly blanket (3) here, plus the spacing is a bit weird so double check that if you can~
  2. 01:28:119 (4,1) - This blanket could be a bit neater around the slider end of (4).
  3. 01:41:453 (5) - New Combo.
  4. 01:49:453 (1) - Add a finish?
  5. 02:24:129 (1) - Move this to x:388|y:176 to properly fix that blanket.
  6. 03:02:463 (6,7,1) - Suggestion.

Normal



  1. 00:24:629 ~ 00:45:129 - There are some hitsounds missing in this time frame, perhaps you forgot to hitsound them?
  2. 01:02:129 (2,3,4) - Suggestion.
  3. 01:07:963 (1) - Listening to this, I think it'll sound better if it was stretched to the red tick, following the drums as it starts better on the white tick like this -----> *click*
  4. 03:37:796 (1,2) - I think you should double check this section since the flow is a bit awkward, making the player going down a curved slider towards and slider curving upwards.

Hard



  1. 02:28:463 (1) - Remove this finish since there's nothing supporting it there.
  2. 03:15:963 (3) - Suggestion.

The higher diffs are okay in my eyes, but the lower difficulties need some aesthetic polish.

GL~
Topic Starter
Mamiko

Crimmi wrote:



Thank you for applying at the #modreqsea! Feel free to ignore or reject any parts of this mod that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Your BG "bg" is a bit misleading in the sense that it shows only "ensou" as the artist which contradicts with your current artist placement which is "ensou feat. GUMI." Use this alternate BG provided here to avoid that. (It's only 2px off so be sure to adjust it) But I found two ranked map they are using same title and bg so I think it is fine and I like my BG I think no more picture better than it so I want to keep it.
  2. Why is there kiai in the beginning of Hard, Insane & Expert but omitted from Easy and Normal? fixed

Easy



  1. 01:18:453 (2,3) - Perhaps you can properly blanket (3) here, plus the spacing is a bit weird so double check that if you can~ fixed
  2. 01:28:119 (4,1) - This blanket could be a bit neater around the slider end of (4).fixed
  3. 01:41:453 (5) - New Combo.fixed
  4. 01:49:453 (1) - Add a finish?fixed
  5. 02:24:129 (1) - Move this to x:388|y:176 to properly fix that blanket.fixed
  6. 03:02:463 (6,7,1) - Suggestion.changed to your suggestion

Normal



  1. 00:24:629 ~ 00:45:129 - There are some hitsounds missing in this time frame, perhaps you forgot to hitsound them? fixed, thx for your reminding~
  2. 01:02:129 (2,3,4) - Suggestion.fixed
  3. 01:07:963 (1) - Listening to this, I think it'll sound better if it was stretched to the red tick, following the drums as it starts better on the white tick like this -----> *click* fixed
  4. 03:37:796 (1,2) - I think you should double check this section since the flow is a bit awkward, making the player going down a curved slider towards and slider curving upwards. changed to other pattern

Hard



  1. 02:28:463 (1) - Remove this finish since there's nothing supporting it there. fixed
  2. 03:15:963 (3) - Suggestion.fixed

The higher diffs are okay in my eyes, but the lower difficulties need some aesthetic polish.

GL~
Thank you for the mod! :)
Kinshara
Hi! M4M from my queue! :) [Long map x_x Hope it's okay if I just mod expert & insane! D:]

Expert

  1. Try getting a better quality bg for your mapset [ask ringating for help, if necessary]
  2. Try adding a silent slider slide to cancel out the rough slider noise. Add this file to your folder: http://puu.sh/pgICH/f8eec177a3.wav
  3. 00:05:795 (2,3) - If you ctrl+G these two, you will get a nice circular flow... but you should probably move 00:06:129 (1) - closer. Maybe a pattern kinda like this: http://puu.sh/pgJdW/1239fe8a79.jpg
  4. 00:14:629 (2,3,4,5,6) - this direct back and forth pattern is very choppy and almost uncomfortable to play. Try a different pattern here?
  5. 00:15:712 (2,1) - These two overlap a little unappealingly. Maybe move 1 so that it stacks with 00:16:463 (3) -
  6. 00:32:129 (1) - Consider this rhythm so you can catch the bass at 00:32:296 - : http://puu.sh/pgJWT/a03b5f551f.jpg
  7. 00:44:796 (6,1) - Although slider leniency is convenient, this kind of still is a really big jump. I would suggest moving the stream a little closer
  8. 01:12:629 (4) - Try this rhythm so you can have the snare on a slider head (which provides more emphasis since players can click the slider head but not the slider end): http://puu.sh/pgK7j/b753466f45.jpg similarly here as well 01:13:963 (2) -
  9. 01:28:796 (4,5) - Banket 4 around 5 a little better?
  10. 01:48:795 (1,2,3,4,1,2,3) - While this type of pattern is cool (and you see it a lot in maps nowadays), it's a little too gimmicky and difficult for this map (and doesn't quite fit tbh). You can still separate the two streams but bring them closer: http://puu.sh/pgKoe/48bdb31509.jpg similarly here 03:02:129 (3,4,5,6,1,2,3,4) -
  11. 02:42:796 - You can make this section a lot more interesting by manipulating slider velocity... like you can slow the sv down in areas such as 02:42:796 - 02:44:796 - 02:47:463 - etc etc. and increase the sv in areas like 02:44:129 - 02:45:129 - etc etc. (sv changes are beautiful in the eye of the beholder, so manipulate it how you like, this is just a suggestion)
  12. 02:43:129 (2,3,4) - you could try a pattern like this here: http://puu.sh/pgKIo/d14767fe33.jpg
  13. 03:20:796 (5,7) - blanket 7 around 5 a little better?
Insane

  1. 00:09:463 (1,2,3,1) - It's recommended that you don't cover up slider repeats with previous objects (chance that players won't see it). You should either move this slider away or try a different rhythm/ placement.
  2. 00:14:296 (1) - instead of creating a new slider here, why not copy, paste + ctrl+G this slider: 00:13:796 (2) - . It'll make it neater.
  3. hmm, some NC suggestions - In hard/insane/extra difficulties, it is usually recommended to start NCs every major white tick. So... start a NC at 00:44:129 (5) - 00:48:129 (7) - 00:52:129 (4) - etc. etc.
  4. 01:28:129 (1) - Ctrl+G this slider for better circular flow (and then move it a little farther away for distance) 01:28:796 (4) - 01:35:796 (3) - 02:30:463 (3) - 02:43:463 (3) - 02:52:129 (1,3) - these too[these are just suggestions]
  5. 01:44:463 (1,3) - you can do a better pattern here...considering the kind of patterns you use...how about something like this: http://puu.sh/pjtrK/d7ca931d90.jpg
  6. 02:54:129 (3,1) - blanket kinda like so - http://puu.sh/pjtCd/f56a93d3f8.jpg
  7. 03:51:463 (1,2,3,4,5,6,7) - try a pattern like this for the streams (it'll be better to play too imo) - http://puu.sh/pjtIo/4bd8dc8767.jpg
  8. 04:12:296 (2,3) - i would ctrl+G for better flow towards the stream :D

Insane is pretty good! I think the major problem in your extra/ insane is you are very erratic with your beat placement. Try to place your objects in such a way as to emphasize stronger ones (possibly by increasing the distance). Erratic placement can also make the map more difficulty/ annoying to play.

Good luck!

Hope this mod was useful! :)
Topic Starter
Mamiko

Kinshara wrote:

Hi! M4M from my queue! :) [Long map x_x Hope it's okay if I just mod expert & insane! D:]

Expert

  1. Try getting a better quality bg for your mapset [ask ringating for help, if necessary] fixed
  2. Try adding a silent slider slide to cancel out the rough slider noise. Add this file to your folder: http://puu.sh/pgICH/f8eec177a3.wav fixed.thx for providing hitsound
  3. 00:05:795 (2,3) - If you ctrl+G these two, you will get a nice circular flow... but you should probably move 00:06:129 (1) - closer. Maybe a pattern kinda like this: http://puu.sh/pgJdW/1239fe8a79.jpg I changed 2 3 but keep the distance because I think it is fine in expert diff
  4. 00:14:629 (2,3,4,5,6) - this direct back and forth pattern is very choppy and almost uncomfortable to play. Try a different pattern here? I want to keep it because I prefer some tricky patterns.
  5. 00:15:712 (2,1) - These two overlap a little unappealingly. Maybe move 1 so that it stacks with 00:16:463 (3) - deleted 00:15:713 (2) -
  6. 00:32:129 (1) - Consider this rhythm so you can catch the bass at 00:32:296 - : http://puu.sh/pgJWT/a03b5f551f.jpg I think it is fine
  7. 00:44:796 (6,1) - Although slider leniency is convenient, this kind of still is a really big jump. I would suggest moving the stream a little closer fixed
  8. 01:12:629 (4) - Try this rhythm so you can have the snare on a slider head (which provides more emphasis since players can click the slider head but not the slider end): http://puu.sh/pgK7j/b753466f45.jpg similarly here as well 01:13:963 (2) - all fixed
  9. 01:28:796 (4,5) - Banket 4 around 5 a little better? I think it is fine
  10. 01:48:795 (1,2,3,4,1,2,3) - While this type of pattern is cool (and you see it a lot in maps nowadays), it's a little too gimmicky and difficult for this map (and doesn't quite fit tbh). You can still separate the two streams but bring them closer: http://puu.sh/pgKoe/48bdb31509.jpg similarly here 03:02:129 (3,4,5,6,1,2,3,4) - all fixed
  11. 02:42:796 - You can make this section a lot more interesting by manipulating slider velocity... like you can slow the sv down in areas such as 02:42:796 - 02:44:796 - 02:47:463 - etc etc. and increase the sv in areas like 02:44:129 - 02:45:129 - etc etc. (sv changes are beautiful in the eye of the beholder, so manipulate it how you like, this is just a suggestion) It is good suggestion, I will consider about this
  12. 02:43:129 (2,3,4) - you could try a pattern like this here: http://puu.sh/pgKIo/d14767fe33.jpg I think it is fine
  13. 03:20:796 (5,7) - blanket 7 around 5 a little better? ok
Insane

  1. 00:09:463 (1,2,3,1) - It's recommended that you don't cover up slider repeats with previous objects (chance that players won't see it). You should either move this slider away or try a different rhythm/ placement. I think it is readable
  2. 00:14:296 (1) - instead of creating a new slider here, why not copy, paste + ctrl+G this slider: 00:13:796 (2) - . It'll make it neater. fixed
  3. hmm, some NC suggestions - In hard/insane/extra difficulties, it is usually recommended to start NCs every major white tick. So... start a NC at 00:44:129 (5) - 00:48:129 (7) - 00:52:129 (4) - etc. etc. I will check it but some places I want to keep for emphasis the rhythm
  4. 01:28:129 (1) - Ctrl+G this slider for better circular flow (and then move it a little farther away for distance) 01:28:796 (4) - 01:35:796 (3) - 02:30:463 (3) - 02:43:463 (3) - 02:52:129 (1,3) - these too[these are just suggestions] probably no change
  5. 01:44:463 (1,3) - you can do a better pattern here...considering the kind of patterns you use...how about something like this: http://puu.sh/pjtrK/d7ca931d90.jpg changed in my way, thx for suggestions
  6. 02:54:129 (3,1) - blanket kinda like so - http://puu.sh/pjtCd/f56a93d3f8.jpg fixed
  7. 03:51:463 (1,2,3,4,5,6,7) - try a pattern like this for the streams (it'll be better to play too imo) - http://puu.sh/pjtIo/4bd8dc8767.jpg no change because I want distance for reading
  8. 04:12:296 (2,3) - i would ctrl+G for better flow towards the stream :D fixed

Insane is pretty good! I think the major problem in your extra/ insane is you are very erratic with your beat placement. Try to place your objects in such a way as to emphasize stronger ones (possibly by increasing the distance). Erratic placement can also make the map more difficulty/ annoying to play.

Good luck!

Hope this mod was useful! :)
Thank you for the mod! And sorry for this map is too long :P
Ayumiita
Sorry for my english xD
but lets start with the mod for the expert difficulty:

1. 00:00:960 (1) i would not start with a Spinner, in my opinion its really anyoing after retrrying the map serveral times.

2. 01:38:796 (1) i would not start a new combo

3. 01:39:797 (3) i would do a curved slider

4. 01:49:046 (4,1) rly change this there is a small space between 4,1 it rly is bad to play (how i would change it, before: http://puu.sh/pEtYf/1e569b84e8.jpg , after: http://puu.sh/pEu4G/8cebc68170.jpg)

5. 02:00:129 () - 02:10:796 () just optional: because it is a slowed down section (the voice) i would do smaller jumps aswell, its kinda helping the player to take a little breath.

6. 02:40:129 (1,2,3) i would do a smaller jump after each slider end its a bit hard to jump that far after the slider like this for example: http://puu.sh/pEukM/451405095f.jpg

7. 03:02:379 (6,1) same then 4. remove this little gab.

8. 03:04:046 (4,1) move 1 a little but away its rly hard to see.

9. 03:38:796 (1,2,3,4,5,1,2,3,4,5) You really need to get smaller jumps here its just 1/4 between those it is to hard to play in my opinion (compared to the rest of this map

10. 4:02:129 (1,2,3,4,5,1) same here

The rest is really beatifull made good job :D :) :)
Topic Starter
Mamiko

Lucyyyyyyy wrote:

Sorry for my english xD
but lets start with the mod for the expert difficulty:

1. 00:00:960 (1) i would not start with a Spinner, in my opinion its really anyoing after retrrying the map serveral times.
I think it is fine
2. 01:38:796 (1) i would not start a new combo
why :?:
3. 01:39:797 (3) i would do a curved slider
nothing wrong here
4. 01:49:046 (4,1) rly change this there is a small space between 4,1 it rly is bad to play (how i would change it, before: http://puu.sh/pEtYf/1e569b84e8.jpg , after: http://puu.sh/pEu4G/8cebc68170.jpg)
It is readable and playable, at least I can play it.
5. 02:00:129 () - 02:10:796 () just optional: because it is a slowed down section (the voice) i would do smaller jumps aswell, its kinda helping the player to take a little breath.
no change
6. 02:40:129 (1,2,3) i would do a smaller jump after each slider end its a bit hard to jump that far after the slider like this for example: http://puu.sh/pEukM/451405095f.jpg
ok, fixed a bit
7. 03:02:379 (6,1) same then 4. remove this little gab.
no change
8. 03:04:046 (4,1) move 1 a little but away its rly hard to see.
I think it is fine
9. 03:38:796 (1,2,3,4,5,1,2,3,4,5) You really need to get smaller jumps here its just 1/4 between those it is to hard to play in my opinion (compared to the rest of this map
please this pattern is common in expert
10. 4:02:129 (1,2,3,4,5,1) same here
no change
The rest is really beatifull made good job :D :) :)
lol This request is 2 months ago, thx for the mod
Ayumiita
well your map is awesome you cant rly change much. like i said your map is rly well made
Milk Tee
Expert:

00:47:463 (1) - I feel this shouldn't be a new combo
03:40:379 (1) - I don't think this should be a new combo
03:40:796 (6) - Then this should be a new combo

Insane:

00:25:963 (1) - No new combo
00:31:296 (1) - Here too
03:51:463 (1,2,3,4,5,6,7) - I think one more note to this stream will sound better at 03:52:046

Hard:

01:32:463 (4) - I think this slider should stop at 01:32:796
02:25:796 (4) - this too, increase to 02:26:129
03:49:963 (3) - this reverse slider should be changed to one full slider

Normal:

01:06:796 (2) - This should be the new combo, not 01:07:796 (1) - or 01:06:129 (1) -
03:04:129 (6) - new combo

Easy:

------


Great map! :D
Topic Starter
Mamiko

yoshiFTW69 wrote:

Expert:

00:47:463 (1) - I feel this shouldn't be a new combo
03:40:379 (1) - I don't think this should be a new combo
03:40:796 (6) - Then this should be a new combo

Insane:

00:25:963 (1) - No new combo
00:31:296 (1) - Here too
03:51:463 (1,2,3,4,5,6,7) - I think one more note to this stream will sound better at 03:52:046

Hard:

01:32:463 (4) - I think this slider should stop at 01:32:796 It sound weird
02:25:796 (4) - this too, increase to 02:26:129 ^
03:49:963 (3) - this reverse slider should be changed to one full slider I feel weird if I change it

Normal:

01:06:796 (2) - This should be the new combo, not 01:07:796 (1) - or 01:06:129 (1) -
03:04:129 (6) - new combo

Easy:

------


Great map! :D
thx for the mod! fixed a lot
-Visceral-


[General]
  1. For some reason, your combo colors are inconsistent. Make them consistent across your difficulties, please.
  2. Your Expert has higher HP drain than the Insane. Both are rather high and I suggest you lower the Insane by a good amount.
[Expert]
  1. 00:00:963 (1) - The sound you are mapping this spinner to starts at 00:00:629 instead. Also, drag it to the red tick since where it cuts off seems kind of random.
  2. 00:03:796 (2,3,4,1,2,3) - Spacing should be larger between these two triples to emphasize the downbeat like you did at 00:09:128 (2,3,4,1,2,3)
  3. 00:12:795 (1,2,3,4,5) - Spacing should be increased slightly here to represent the intensity of the entrance of the percussion sounds.
  4. 00:15:629 - You're ignoring a kick here that the slider should end on instead of completely pass over.
  5. 00:21:046 (6,7,8,9,10) - Either have a change in spacing here or keep it 100% consistent. What you have currently is a slight change that doesn't affect it in terms of playability but simply makes it look sloppy.
  6. 00:33:628 (1,2) - Since these are two totally different sounds (kick and snare), I highly recommend spacing them as opposed to stacking them to represent that.
  7. 01:02:129 (7,1) - This feels really awkward being stacked. I get why you have a gap in the timeline but playability wise I highly recommend not stacking these due to how awkward it feels for no reason. It's not an awkward part in the song and thus shouldn't play awkward.
  8. 01:05:963 - Here is another vocal and percussion sound that you ignore by having a slider that is simply too long.
  9. 01:07:379 - There is no sound on this tick, so the triple here is overmapped. Delete the note on this tick and reposition objects accordingly.
  10. 01:09:129 (1) - The slider velocity for this feels really high considering that nothing particularly intense happens here.
  11. 01:13:963 (2,3) - Same as the point I mentioned earlier. I recommend not stacking these two.
  12. 01:24:379 - Since you're mapping to the percussion, you shouldn't ignore the kick that occurs on this tick.
  13. 01:28:129 (1,2,3,4,5) - The spacing of these objects feels rather low and underwhelming in comparison to the rest of this kiai time. I recommend increasing it a tad.
  14. 01:33:129 (4,1) - You should have a break in flow here to better represent that this is a 1/1 gap and not a 1/2 gap.
  15. 01:35:796 (4,5) - Spacing should be larger here considering you have a finish hitsound which is meant for intense moments.
  16. 01:46:795 (4) - If you want to keep consistent with the pattern you have going, you should NC here, especailly considering it's a downbeat as well.
  17. 01:48:379 - Since you're mapping to percussion, don't ignore this kick on this tick.
  18. 01:52:546 - Another overmap. Delete the note on this tick since it is literally mapped to nothing.
  19. 01:54:963 (5,6,7,1) - This pattern plays extremely awkwardly. For one, your 1/1 gap has the same spacing as the 1/2 gap, and overall it just doesn't play well. Consider swapping the positions of 01:55:795 (1,2) on the timeline.
  20. 01:59:462 (3,4,5) - What happened to the hitsounds on this triple?
  21. 02:17:713 - Another kick you ignored.
  22. 02:31:463 (5) - You should NC here so you don't have such a massive combo.
  23. 02:58:629 (4,1,2,3) - This circle doesn't flow into the triple very well. Consider flipping the triple across the horizontal axis and positioning it accordingly.
  24. 03:01:463 (1,2) - For the climax of the guitar solo, your spacing here is very underwhelming. Consider greatly increasing it.
  25. 03:46:297 (3,4,1) - I recommend having a break in flow here to better represent the difference between the 1/2 and 1/1 gaps.
  26. 04:07:296 (4,5,6,7) - Pretty underwhelming spacing considering this is the climax of the entire song.
Apply these suggestions to the other difficulties as well since chances are you made similar mistakes in those as well, and then I'll check responses and stuff.
Topic Starter
Mamiko

Smoothie World wrote:



[General]
  1. For some reason, your combo colors are inconsistent. Make them consistent across your difficulties, please.
  2. Your Expert has higher HP drain than the Insane. Both are rather high and I suggest you lower the Insane by a good amount.
[Expert]
  1. 00:00:963 (1) - The sound you are mapping this spinner to starts at 00:00:629 instead. Also, drag it to the red tick since where it cuts off seems kind of random.
  2. 00:03:796 (2,3,4,1,2,3) - Spacing should be larger between these two triples to emphasize the downbeat like you did at 00:09:128 (2,3,4,1,2,3) but this pattern play comfortable to me
  3. 00:12:795 (1,2,3,4,5) - Spacing should be increased slightly here to represent the intensity of the entrance of the percussion sounds. I tried it but feel weird and it's not necessary, so I would keep it.
  4. 00:15:629 - You're ignoring a kick here that the slider should end on instead of completely pass over. I know but it is not a problem.
  5. 00:21:046 (6,7,8,9,10) - Either have a change in spacing here or keep it 100% consistent. What you have currently is a slight change that doesn't affect it in terms of playability but simply makes it look sloppy. that's fine to me
  6. 00:33:628 (1,2) - Since these are two totally different sounds (kick and snare), I highly recommend spacing them as opposed to stacking them to represent that. I want to mix the Cyrus and mania rhythms in this map.
  7. 01:02:129 (7,1) - This feels really awkward being stacked. I get why you have a gap in the timeline but playability wise I highly recommend not stacking these due to how awkward it feels for no reason. It's not an awkward part in the song and thus shouldn't play awkward. but I feel stacking is better.
  8. 01:05:963 - Here is another vocal and percussion sound that you ignore by having a slider that is simply too long. actually I want to emphasize the vocal at 01:05:463 -
  9. 01:07:379 - There is no sound on this tick, so the triple here is overmapped. Delete the note on this tick and reposition objects accordingly. I want to keep continuous, and it sound no any problem.
  10. 01:09:129 (1) - The slider velocity for this feels really high considering that nothing particularly intense happens here. I just want to make a intense happen here :(
  11. 01:13:963 (2,3) - Same as the point I mentioned earlier. I recommend not stacking these two. same as the point I mentioned earlier, no change here
  12. 01:24:379 - Since you're mapping to the percussion, you shouldn't ignore the kick that occurs on this tick. add note here will be weird when playing, and ignore the kick wouldn't make any errors
  13. 01:28:129 (1,2,3,4,5) - The spacing of these objects feels rather low and underwhelming in comparison to the rest of this kiai time. I recommend increasing it a tad. I don't feel anything here...
  14. 01:33:129 (4,1) - You should have a break in flow here to better represent that this is a 1/1 gap and not a 1/2 gap. why...? 1/2 gap sound batter
  15. 01:35:796 (4,5) - Spacing should be larger here considering you have a finish hitsound which is meant for intense moments. I add note at 01:36:462 - because I don't want to start at red line.
  16. 01:46:795 (4) - If you want to keep consistent with the pattern you have going, you should NC here, especailly considering it's a downbeat as well. I don't want to add so much nc because it is ugly, I would avoid this
  17. 01:48:379 - Since you're mapping to percussion, don't ignore this kick on this tick. I should emphasize 01:48:129 (1) - and 01:48:463 (2) -
  18. 01:52:546 - Another overmap. Delete the note on this tick since it is literally mapped to nothing.
  19. 01:54:963 (5,6,7,1) - This pattern plays extremely awkwardly. For one, your 1/1 gap has the same spacing as the 1/2 gap, and overall it just doesn't play well. Consider swapping the positions of 01:55:795 (1,2) on the timeline. I like straight jump.
  20. 01:59:462 (3,4,5) - What happened to the hitsounds on this triple? not sure what you mean actually, but I changed the hitsounds
  21. 02:17:713 - Another kick you ignored. no change
  22. 02:31:463 (5) - You should NC here so you don't have such a massive combo. actually I was nc at 02:31:296 - but it seems weird
  23. 02:58:629 (4,1,2,3) - This circle doesn't flow into the triple very well. Consider flipping the triple across the horizontal axis and positioning it accordingly. I am lazy too make a new pattern.. I tried so many pattern in this place, this is the best pattern I map so far, maybe change it when I have new idea
  24. 03:01:463 (1,2) - For the climax of the guitar solo, your spacing here is very underwhelming. Consider greatly increasing it. The rhythm are obvious being down here
  25. 03:46:297 (3,4,1) - I recommend having a break in flow here to better represent the difference between the 1/2 and 1/1 gaps.
  26. 04:07:296 (4,5,6,7) - Pretty underwhelming spacing considering this is the climax of the entire song. actually what you mean about underwhelming? I think this pattern is comfortable.
Apply these suggestions to the other difficulties as well since chances are you made similar mistakes in those as well, and then I'll check responses and stuff.
thx for the mod
no mention = fixed
jeanbernard8865
Hi sorry for more than 4 months late w

Insane
00:04:463 (4) - this flow is a bit off as it forces the cursor to harshly switch direction, move 00:04:463 (4) to the left and it should be alright

00:24:629 (2) to 00:34:796 (1) - why such low SV ? the music is in the same state as 00:34:796 (1) so the SV should be the same

01:43:463 (1,2,3,4,5,6) - I hear nothing on 01:43:629 (3,6)… maybe remove it and make 01:43:546 (2,5) kicksliders ? Even doubles would be playable imo due to the relatively big gap

01:44:129 (5) - NC there, not at 01:44:463 (1)

01:49:462 (9) - NC

01:55:629 - having a gap there just feels… empty. If you want a gap somewhere, put it at 01:54:963 since it makes for a fine transition between 2 phrases. But here making 01:55:463 (4) a slider would fit the music better imo

02:09:129 - needs to be clickable imo

02:14:629 (4) - consistency error : this should be the same as 01:21:296 (9,1)

02:18:796 (5,1) - consistency error here as well : there was no NC here in previous kiai. Also if you decide to put NC it both, put it at 02:18:796 (5) and not not 02:19:129 (1)

02:32:129 (9) - NC

03:40:796 (9) - ^

03:52:129 (9) - ^

04:02:463 (5,6,7,8) - I don’t really get why this stream’s DS is so low, this is technically the phrase’s climax so you want to have a bigger spacing for this. ( or also keep your spacing for 04:02:129 (1,2,3,4,5) and change direction + spacing at 04:02:546 (6) ( example )

Expert
Wow, that one way way better than the Insane, especially when it comes to consistency

01:55:629 - same as the insane, the gap here feels weird

03:21:796 (8) - the gap here is very weird as well since the sliders before build up the song and then there’s… nothing, turn 03:21:796 (8) into a slider

04:04:296 (2,3,4) - the way it resets the flow here is pretty weird since 04:04:296 (2)’s positioning appeals for 04:04:463 (3) - to be around below 04:03:796 (5). If you do this you can also reposition 04:04:629 (4) to lead into 04:04:796 (5) more naturally.

04:30:879 - Maybe put a spinner until 04:34:129 ?

Aaand that’s all I gotta say, I’m gonna happily tilt on this when it’s ranked ~~
if I can get my mouse to work back until then .w.

Good luck for the rest of your mapping :3
Topic Starter
Mamiko

AyanokoRin wrote:

Hi sorry for more than 4 months late w

Insane
00:04:463 (4) - this flow is a bit off as it forces the cursor to harshly switch direction, move 00:04:463 (4) to the left and it should be alright I think harshly switch direction would be more challenge

00:24:629 (2) to 00:34:796 (1) - why such low SV ? the music is in the same state as 00:34:796 (1) so the SV should be the same I want to make some unique things lol, and it seems not bad imo

01:43:463 (1,2,3,4,5,6) - I hear nothing on 01:43:629 (3,6)… maybe remove it and make 01:43:546 (2,5) kicksliders ? Even doubles would be playable imo due to the relatively big gap there are obvious drumbeat here

01:44:129 (5) - NC there, not at 01:44:463 (1)

01:49:462 (9) - NC seems weird

01:55:629 - having a gap there just feels… empty. If you want a gap somewhere, put it at 01:54:963 since it makes for a fine transition between 2 phrases. But here making 01:55:463 (4) a slider would fit the music better imo I move 01:55:796 (1,2) - to the far a bit

02:09:129 - needs to be clickable imo not necessary

02:14:629 (4) - consistency error : this should be the same as 01:21:296 (9,1)

02:18:796 (5,1) - consistency error here as well : there was no NC here in previous kiai. Also if you decide to put NC it both, put it at 02:18:796 (5) and not not 02:19:129 (1) removed nc

02:32:129 (9) - NC nope, nc at the stream end is good idea but there are not appropriate

03:40:796 (9) - ^ ^

03:52:129 (9) - ^ ^

04:02:463 (5,6,7,8) - I don’t really get why this stream’s DS is so low, this is technically the phrase’s climax so you want to have a bigger spacing for this. ( or also keep your spacing for 04:02:129 (1,2,3,4,5) and change direction + spacing at 04:02:546 (6) ( example ) fixed as your example

Expert
Wow, that one way way better than the Insane, especially when it comes to consistency

01:55:629 - same as the insane, the gap here feels weird I really feel that good... feel more emotional

03:21:796 (8) - the gap here is very weird as well since the sliders before build up the song and then there’s… nothing, turn 03:21:796 (8) into a slider I want to separate this part 03:19:796 (1,2,3,4,5,6,7,8) - and this part 03:22:129 (1,2,3,4,5,6,7) -

04:04:296 (2,3,4) - the way it resets the flow here is pretty weird since 04:04:296 (2)’s positioning appeals for 04:04:463 (3) - to be around below 04:03:796 (5). If you do this you can also reposition 04:04:629 (4) to lead into 04:04:796 (5) more naturally. I want to make it weird actually, since it is expert diff I think it would be fine.

04:30:879 - Maybe put a spinner until 04:34:129 ? not necessary

Aaand that’s all I gotta say, I’m gonna happily tilt on this when it’s ranked ~~
if I can get my mouse to work back until then .w.

Good luck for the rest of your mapping :3
thx for the mod
Doyak
Please, you didn't read my rules. I definitely wrote Sum of drain time of all diffs < 10 min. This map has like more than 20 minutes. So no mod for this map, sorry.
Topic Starter
Mamiko

Doyak wrote:

Please, you didn't read my rules. I definitely wrote Sum of drain time of all diffs < 10 min. This map has like more than 20 minutes. So no mod for this map, sorry.
:( :( :(
Please sign in to reply.

New reply