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Shawn Wasabi - Marble Soda

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Starfall9908
Hello! A mod from Chaos's modding team >w<

[Normal]
  1. 00:06:565 (1) - blanket
  2. 00:10:850 (3) - this slider overlapped with my HP bar
  3. 00:17:636 (4) - blanket
  4. 02:36:565 (5) - ^

This was all I could find. I still can't mod Ramune since it's too hard for me. But I'm currently learning how to mod Insanes and I haven't gone that far yet ;_; I'm sorry

Good luck with ranking
Topic Starter
Battle

nadapan wrote:

Hello! A mod from Chaos's modding team >w<

[Normal]
  1. 00:06:565 (1) - blanket Done
  2. 00:10:850 (3) - this slider overlapped with my HP bar I moved a bunch of stuff to accomodate for those with big hp bars ;)
  3. 00:17:636 (4) - blanket done
  4. 02:36:565 (5) - ^ ^


This was all I could find. I still can't mod Ramune since it's too hard for me. But I'm currently learning how to mod Insanes and I haven't gone that far yet ;_; I'm sorry

Good luck with ranking
Thanks for modding~
Sc4v4ng3r
Hello Deemo~
Modding this because I saw req on #modreqs and since I modded this before, would be easier :D
Incoming long box of mod...

Ramune
  1. Well... DS inconsistency is making the flow really awkward to play.
  2. 00:06:565 (1,2) - Unnecessary jump, remove NC and jump.
  3. 00:10:850 (1,2,3,4) - So the previous notes were all jumps, and these notes should be jumps too, by sense. Just by not adding jumps between these notes, players can suffer while playing. This section also has similar tone of instruments like previous sections which has square jumps, so why not?
  4. 00:12:279 (5) - 1/4 slider stream(I think that's how its called) ends at 00:12:279. Not 00:12:368. Make this a circle would fit better, and probably you can make a triangular jump for 00:12:279 (5,1,2) afterwards.
  5. 00:13:975 (7) - No sounds here to support this note, remove.
  6. 00:16:743 (3,4,5,6,7,8,9) - Claps here sound REALLY awkward, consider to change up hitsounds, or probably even taking other hitsounds from other maps, because your hitsounds right now all feels awkward when added in here.
  7. 00:16:208 and 00:16:208 - You hear that car "Beep beep!" sound? That is pretty strong here, so you should map (6)'s tail to a clickable note, as well at (1). Just make them both clickable.
  8. 00:17:815 (1) - This note won't fit in order to make a trap, if you try to testplay this you will feel that this is really awkward. Remove this note, and toggle NC at (2), this will create a nice trap.
  9. 00:17:993 (2,3,4) - Also, if you are making a trap, make them have the same DS.
  10. 00:20:225 (2) - Again, this note doesn't fit into the song, remove.
  11. Notes from 00:23:708 to 00:29:422 - The song is bit 'quiet' here, consider adding 0.8x SV here to fit the song.
  12. 00:34:065 - I mapped this part, because there is a potential to do so.


    (SV of 1.3x, create a trap at (3) and (4))
  13. 00:35:136 (1,2,3,4) - Well... I think it is lot more better to use 1/2 sliders.
  14. 00:44:779 (5) - There is this specific instrument which I don't know, that can be expressed by a increased SV at this particular point.
  15. 00:45:493 (7) - ^^.
  16. 00:51:565 (2,3) - These doesn't fit into the song, remove and replace with circles.
  17. 01:19:511 (3,7) - Triplets shouldn't be created in here.
  18. 01:37:279 (2,3) - Same reason like 00:51:565 (2,3).
  19. 01:40:136 (4,5,6) - I think, removing this and instead creating jumps here would be more feasible and more playable.
  20. 02:03:529 (1,2,3,4) - The stream is taking a sharp curve, I don't recommend that. For streams, focus on having smooth curves.
  21. Could not include more... The problems are recurring, so try to fix them, doing some self-mod.

Well that will be all from me... This took me 2 days to actually know where to start
GL!

Well I can make a Extra for you if you want one xD
Topic Starter
Battle

[Sc4v4ng3r] wrote:

Hello Deemo~
Modding this because I saw req on #modreqs and since I modded this before, would be easier :D
Incoming long box of mod...

Ramune
  1. Well... DS inconsistency is making the flow really awkward to play. But the real question is, has there really been an insane/extra difficulty that has had completely consistent DS throughout?
  2. 00:06:565 (1,2) - Unnecessary jump, remove NC and jump. I reduced the jump, and moved it as well. The NC is there to follow the jump pattern that shows up every now and then
  3. 00:10:850 (1,2,3,4) - So the previous notes were all jumps, and these notes should be jumps too, by sense. Just by not adding jumps between these notes, players can suffer while playing. This section also has similar tone of instruments like previous sections which has square jumps, so why not? I'm keeping it like this since it kinda there to make the like going down sound if that makes any sense, with the music, so I wouldn't want it to be the same pattern as the rest of the stuffs
  4. 00:12:279 (5) - 1/4 slider stream(I think that's how its called) ends at 00:12:279. Not 00:12:368. Make this a circle would fit better, and probably you can make a triangular jump for 00:12:279 (5,1,2) afterwards. Simple overmapping never killed anyone >.<
  5. 00:13:975 (7) - No sounds here to support this note, remove. ^
  6. 00:16:743 (3,4,5,6,7,8,9) - Claps here sound REALLY awkward, consider to change up hitsounds, or probably even taking other hitsounds from other maps, because your hitsounds right now all feels awkward when added in here. changed to finishers .x.
  7. 00:16:208 and 00:16:208 - You hear that car "Beep beep!" sound? That is pretty strong here, so you should map (6)'s tail to a clickable note, as well at (1). Just make them both clickable. Done
  8. 00:17:815 (1) - This note won't fit in order to make a trap, if you try to testplay this you will feel that this is really awkward. Remove this note, and toggle NC at (2), this will create a nice trap. Removed the note
  9. 00:17:993 (2,3,4) - Also, if you are making a trap, make them have the same DS. Made it as close as I possibly could to same DS
  10. 00:20:225 (2) - Again, this note doesn't fit into the song, remove. Simple overmapping explanation ^
  11. Notes from 00:23:708 to 00:29:422 - The song is bit 'quiet' here, consider adding 0.8x SV here to fit the song. I think altering the SV to 1.0 is enough, from 1.1 SV
  12. 00:34:065 - I mapped this part, because there is a potential to do so. I kinda made that gap there to emphasize that really cool part


    (SV of 1.3x, create a trap at (3) and (4))
  13. 00:35:136 (1,2,3,4) - Well... I think it is lot more better to use 1/2 sliders. Nah
  14. 00:44:779 (5) - There is this specific instrument which I don't know, that can be expressed by a increased SV at this particular point. Done
  15. 00:45:493 (7) - ^^.But putting a SV on a circle does nothing .3.
  16. 00:51:565 (2,3) - These doesn't fit into the song, remove and replace with circles. Nah I like my kick sliders
  17. 01:19:511 (3,7) - Triplets shouldn't be created in here. Removed
  18. 01:37:279 (2,3) - Same reason like 00:51:565 (2,3). Nope
  19. 01:40:136 (4,5,6) - I think, removing this and instead creating jumps here would be more feasible and more playable. Kick sliders are bae .3.
  20. 02:03:529 (1,2,3,4) - The stream is taking a sharp curve, I don't recommend that. For streams, focus on having smooth curves. It's smoother(?)
  21. Could not include more... The problems are recurring, so try to fix them, doing some self-mod.

Well that will be all from me... This took me 2 days to actually know where to start
GL!
Thanks for modding
Ringating
from my queue:

I ended up moving the text over a bit so that it's visible at all aspect ratios.no kds
Loughje
Hello from Jloughman14's and DahplA's Modding Team! I missed you Deemo!
General
Got alot of Kai time going on.
You should have a new combo on every downbeat.(Big white tick)
Normal

Blankets
00:05:493 (4,1) - Blanket these better.
00:12:279 (1,2) - ^
00:13:350 (3,4) - ^
00:15:136 (1,2) - ^
00:17:636 (4,1) - ^
00:18:708 (2,3) - ^
00:20:493 (5,1) - ^
00:50:136 (3,4) - ^
00:57:636 (4,1) - ^
01:06:565 (1,2) - ^
01:21:208 (1,2) - ^
01:22:993 (3,1) - ^
01:27:993 (2,3) - ^
01:36:565 (4,5,1) - ^
01:40:493 (4) - ^
02:02:279 (1,2) - ^
02:16:565 (3,4,1) - ^
02:25:850 (5,1) - ^
02:36:208 (4,5) - ^
Cleaner/Flow
00:04:422 (2) - Delete this and copy 00:03:708 (1) - then CTRL+G, flip it and place it where 2 was for a cleaner look.
00:22:279 (2) - Id move the second point on this slider down to the middle to have a cleaner looking slider.
00:38:350 (2) - Delete the middle point on this slider and have the tail overlap the head of 00:40:136 (4) -
00:40:136 (4) - 00:40:850 (1) - The points on this slider are weird, perhaps readjust?
00:41:922 (3,4) - ^
00:45:493 (3) - Copy this slider and replace 00:46:208 (4) - with it
01:22:279 (2,3) - same idea as ^
01:32:279 (1,2) - ^
02:06:565 (2) - Curve this in the opposite direction and see how you like it.
Add/Delete/Move
00:32:279 (1) - Have the spinner end here: 00:32:279 (1) -
01:04:779 (2,3,4) - Id reposition these so that 01:04:779 (2) - can look good rather than being shoved oddly between notes.
02:03:708 (3) - Delete this and have the spinner start here.
02:12:636 (1,2) - These look a bit ugly, perhaps go for a different shape.
02:29:422 (6) - Is pretty close to 02:28:350 (4) - think about a reposition.
02:39:065 (3) - Think about moving this out to the center a bit more.
To be continued..
Manysi
From my queue


Normal

I think the spinner should end here 00:33:618
01:04:779 (2) - 1 grid left and 1 down for nicer blanket
00:39:065 (3) - 1 right
01:31:922 (2) - same
02:07:279 (3) - remove finish

Ramune

00:09:333 you can add a triplet here to make this part interesting
00:16:208 (1,2,3,4) - square?
00:17:993 (1,2,3) - I think it would be better somewhere in the right top corner.
00:19:779 (6,7,1) - too tiny imo
00:51:922 (4,5) - 1/3 here
01:11:833 (6,7,1) - confusing. even with NC people will think 01:12:279 (1) - is snapped as 01:11:833 (6,7) -
01:29:243 (1) - instead of that i would do
01:37:636 (4,5) - 1/3 here
02:09:422 (1,2,1,2,1,2,1,2) - bad flow. maybe do something like what you did there 00:37:100 (4,5,6,7,8,1,2,3) -
_tasty
From my queue~
[Ramune]
Please fix this.


00:01:565 (3) - Putting more distance to this would add a nice emphasis to the sound.

00:04:422 (3) - ^ and making this a reverse slider doesn't really fit the song imo. Try using a circle on 00:04:779 stacked with 4 instead. The sound here is similar to on 4.
00:05:315 (1,2) -Do not put sliders on a red tick unless the song really allows it. It doesn't fit, you would mostly want to map sliders on a down beat.

00:07:279 (3) - same as the first thing I mentioned.

00:07:993 (5) - This plays kinda awkwardly.. try moving this under 4 and putting 6 in it's place.. If you don't change it, fix 5, it is not aligned properly with the slider (or fix the slider, that works too).

00:10:850 (1) - Instead of making this closer, try making it further. Nice way to emphasise the new 'pattern' in the song.

00:15:136 (1) - The SV change here doesn't really fit imo.. But if you want to keep it I suggest using 0.75 instead..

00:18:708 (3) - fix blanket?

00:19:422 (5) - ^

00:20:850 (1) - Same thing about the SV change.

00:23:708 (1) - 2 is closer to 1 than 4, it's a quite deceiving.. Maybe move 1 closer to 4?

00:28:708 (3) - Fix blanket?

00:33:529 (4) - Consider turning this into a reverse slider to finish on the white tick?

00:44:779 (5) - Fix blanket?

00:44:243 (3) - doesn't fit on red tick.

00:44:779 (5) - Instead of a reverse slider, consider using a a circle then a slider. It fits better because of the separate sounds in the music.

00:45:404 - Add here

00:45:761 (2) - Remove this.

00:46:743 (2) - Doesn't fit on the red tick, you'll want to click on the white tick, on 'hey'.

00:47:368 - Add here?

00:54:422 (4,5,6) - ctrl g the order so it goes: slider, slider, circle.

00:57:904 - Add here?

00:59:779 (1,2,3,4) - I think this square is slightly off..

01:00:493 (1,2,3,4) - Same as above

01:01:743 (2) - Move to previous white tick to follow the vocal(?) I think a slider there would really fit the music.

01:19:600 (3) - change to triple?

01:31:118 - add here?

01:54:065 (1) - Spinner doesn't really fit, just start mapping right at the end of this spinner.

01:56:029 (5,6) - Move to previous white tick?

01:57:100 (3,4) - ^
Topic Starter
Battle

jloughman14 wrote:

Hello from Jloughman14's and DahplA's Modding Team! I missed you Deemo!
General
Got alot of Kai time going on.
You should have a new combo on every downbeat.(Big white tick)
Normal

Blankets
00:05:493 (4,1) - Blanket these better. Fixed
00:12:279 (1,2) - ^
00:13:350 (3,4) - ^
00:15:136 (1,2) - ^
00:17:636 (4,1) - ^
00:18:708 (2,3) - ^
00:20:493 (5,1) - ^
00:50:136 (3,4) - ^
00:57:636 (4,1) - ^
01:06:565 (1,2) - ^
01:21:208 (1,2) - ^
01:22:993 (3,1) - ^
01:27:993 (2,3) - ^
01:36:565 (4,5,1) - ^
01:40:493 (4) - ^
02:02:279 (1,2) - ^
02:16:565 (3,4,1) - ^
02:25:850 (5,1) - ^
02:36:208 (4,5) - ^
Cleaner/Flow
All fixed except commented ones
00:04:422 (2) - Delete this and copy 00:03:708 (1) - then CTRL+G, flip it and place it where 2 was for a cleaner look.
00:22:279 (2) - Id move the second point on this slider down to the middle to have a cleaner looking slider.
00:38:350 (2) - Delete the middle point on this slider and have the tail overlap the head of 00:40:136 (4) -
00:40:136 (4) - 00:40:850 (1) - The points on this slider are weird, perhaps readjust? I like the way the sliders curve slightly
00:41:922 (3,4) - ^^
00:45:493 (3) - Copy this slider and replace 00:46:208 (4) - with it
01:22:279 (2,3) - same idea as ^
01:32:279 (1,2) - ^
02:06:565 (2) - Curve this in the opposite direction and see how you like it.
Add/Delete/Move
00:32:279 (1) - Have the spinner end here: 00:32:279 (1) - You can't end a spinner immediately >.<
01:04:779 (2,3,4) - Id reposition these so that 01:04:779 (2) - can look good rather than being shoved oddly between notes. I don't get how it's shoved?
02:03:708 (3) - Delete this and have the spinner start here. k
02:12:636 (1,2) - These look a bit ugly, perhaps go for a different shape. More curvier
02:29:422 (6) - Is pretty close to 02:28:350 (4) - think about a reposition. They aren't very close together?
02:39:065 (3) - Think about moving this out to the center a bit more.They aren't in the center?
To be continued..
Topic Starter
Battle

Sailexk wrote:

From my queue


Normal

I think the spinner should end here 00:33:618 done
01:04:779 (2) - 1 grid left and 1 down for nicer blanket done
00:39:065 (3) - 1 right k
01:31:922 (2) - same done
02:07:279 (3) - remove finish done

Ramune
All ones un-commented were fixed~
00:09:333 you can add a triplet here to make this part interesting
00:16:208 (1,2,3,4) - square?
00:17:993 (1,2,3) - I think it would be better somewhere in the right top corner. Kinda want it to be blanketed-ish for that
00:19:779 (6,7,1) - too tiny imo
00:51:922 (4,5) - 1/3 here
01:11:833 (6,7,1) - confusing. even with NC people will think 01:12:279 (1) - is snapped as 01:11:833 (6,7) -
01:29:243 (1) - instead of that i would do Nah, I like the way it is atm
01:37:636 (4,5) - 1/3 here
02:09:422 (1,2,1,2,1,2,1,2) - bad flow. maybe do something like what you did there 00:37:100 (4,5,6,7,8,1,2,3) -
Topic Starter
Battle

ReeChelly wrote:

From my queue~
[Ramune]
Please fix this.


00:01:565 (3) - Putting more distance to this would add a nice emphasis to the sound.

00:04:422 (3) - ^ and making this a reverse slider doesn't really fit the song imo. Try using a circle on 00:04:779 stacked with 4 instead. The sound here is similar to on 4.
00:05:315 (1,2) -Do not put sliders on a red tick unless the song really allows it. It doesn't fit, you would mostly want to map sliders on a down beat.

00:07:279 (3) - same as the first thing I mentioned.

00:07:993 (5) - This plays kinda awkwardly.. try moving this under 4 and putting 6 in it's place.. If you don't change it, fix 5, it is not aligned properly with the slider (or fix the slider, that works too).

00:10:850 (1) - Instead of making this closer, try making it further. Nice way to emphasise the new 'pattern' in the song.

00:15:136 (1) - The SV change here doesn't really fit imo.. But if you want to keep it I suggest using 0.75 instead..

00:18:708 (3) - fix blanket? k

00:19:422 (5) - ^ ^

00:20:850 (1) - Same thing about the SV change. k

00:23:708 (1) - 2 is closer to 1 than 4, it's a quite deceiving.. Maybe move 1 closer to 4? k

00:28:708 (3) - Fix blanket?

00:33:529 (4) - Consider turning this into a reverse slider to finish on the white tick?

00:44:779 (5) - Fix blanket? k

00:44:243 (3) - doesn't fit on red tick. fixed

00:44:779 (5) - Instead of a reverse slider, consider using a a circle then a slider. It fits better because of the separate sounds in the music. done

00:45:404 - Add here k

00:45:761 (2) - Remove this. k

00:46:743 (2) - Doesn't fit on the red tick, you'll want to click on the white tick, on 'hey'. fixed

00:47:368 - Add here? nah

00:54:422 (4,5,6) - ctrl g the order so it goes: slider, slider, circle.k

00:57:904 - Add here?

00:59:779 (1,2,3,4) - I think this square is slightly off..

01:00:493 (1,2,3,4) - Same as above

01:01:743 (2) - Move to previous white tick to follow the vocal(?) I think a slider there would really fit the music.

01:19:600 (3) - change to triple?

01:31:118 - add here?

01:54:065 (1) - Spinner doesn't really fit, just start mapping right at the end of this spinner.

01:56:029 (5,6) - Move to previous white tick?

01:57:100 (3,4) - ^

Long reply short, I did some of the adding stuff, mostly I didn't. But I fixed all the other stuff
Thank you all for the mods
_tasty
If you ever need a mod on your other maps shoot me a pm ;3
Also, good luck and star ^~^)b
ZLOdeuka-
hello~

[General]

❶ add the green section on taming section - is only possible if the speed changes. but you only change the volume. you need to remove the green section and change the volume in the timing section. http://puu.sh/iErcd/642b3a5d79.png
❷ in the folder are unused hitsounds http://puu.sh/iEri4/7ed6f21b7f.png

Kiai time

3rd kiai time - move start here 02:06:565

[Normal]

01:26:565 (4) - New combo ( Here you have got lost new combo ~_~ )
01:27:636 (1) - remove nc
01:40:850 (5) - nc and 01:41:208 (1) - remove nc
01:59:422 (1) - remove nc and 02:00:850 (3) - nc
02:02:279 (1) - remove nc
02:12:279 (5) - nc and remove nc
02:22:993 (1) - remove nc and 02:24:065 (2) - nc
02:29:422 (6) - nc and 02:29:779 (1) - remove nc
02:31:922 (1) - remove nc and 02:32:636 (2) - nc and 02:33:708 (1) - remove nc

Ramune - nice diff. but Kiai time is different from [Normal] it's not GD diff? Fix it.

Good luck!
Topic Starter
Battle

ZLOdeuka- wrote:

hello~

[General]

❶ add the green section on taming section - is only possible if the speed changes. but you only change the volume. you need to remove the green section and change the volume in the timing section. http://puu.sh/iErcd/642b3a5d79.png Fixed on Normal
❷ in the folder are unused hitsounds http://puu.sh/iEri4/7ed6f21b7f.png Deleted unused sounds

Kiai time

3rd kiai time - move start here 02:06:565 Moved the kiai time for both Ramune and Normal

[Normal]
Thank you for all the NC mods~ I'm pretty bad at NCing so it really helps
01:26:565 (4) - New combo ( Here you have got lost new combo ~_~ )
01:27:636 (1) - remove nc
01:40:850 (5) - nc and 01:41:208 (1) - remove nc
01:59:422 (1) - remove nc and 02:00:850 (3) - nc
02:02:279 (1) - remove nc
02:12:279 (5) - nc and remove nc
02:22:993 (1) - remove nc and 02:24:065 (2) - nc
02:29:422 (6) - nc and 02:29:779 (1) - remove nc
02:31:922 (1) - remove nc and 02:32:636 (2) - nc and 02:33:708 (1) - remove nc

Ramune - nice diff. but Kiai time is different from [Normal] it's not GD diff? Fix it. Fixed, it happened when I added the extra like inherited points >.<

Good luck!
Thanks for your mod~
K i R a
hello ~!

[General]
Avoid HUGE names for files, windows has problems some times with those kind of files, just rename it.
Also the first timing point should be removed, start the first timing point (the original one) at the whole start and use 109 as the offset, remember to move all the timing points and objects.

Youtube as source ~ About the tags, make sure you put medley so people can find your map when they look for medleys (medleys are songs made of other songs), you can do that or put the name of every song but those are more than 200 tags.

Also your difficulty spread is not good, your hard has less stars than your normal, you need to have a real Hard so make sure you modify it.

[Normal]
00:09:422 (1) - I recommend you to remove the combo here to add it 00:09:779 (2) -
00:43:350 (1,2) - Same than before, also helps new players to distinguish the circles.
00:50:850 (3) - Why finish here? There is nothing in the music to do that.
00:51:922 (4) - Same here
00:55:136 (1) - ^ Use finish correctly
00:58:350 (1) - ^
Seems like there are a lot of places where you use finish to confuse the song, a finish should be placed where the song says it should be placed, not randomly, so revise it, wont write every place because there are too many.
01:29:065 (1) - Remove new combo and add it 01:29:422 (2) -
01:40:493 (4,2) - Stacking circles is not allowed in normal difficulties.
02:06:565 (2) - New combo
Make sure this 02:21:565 (2,4) - and this 02:33:350 (2,3) - are rankeable, ask a BN

[Hard]
Won't mod this difficulty because it needs changes due to the difficulty, make sure it fits the star difficulty.

[Ramune]
00:05:315 (1) - Remove NC and put it 00:05:493 (2) -
00:07:279 (3) - NC
00:09:422 (1) - Remove NC and put it 00:09:601 (2) -
00:36:743 (3) - Spacing?
00:53:886 (2) - If you are doing this intentionally I dont see why
00:56:743 (4) - NC
01:01:922 (3) - ^
01:05:493 (6) - ^
01:26:208 (2,3) - NC on both
01:28:708 (5) - Stack with the slider, if you are making this on purpose, make it a bit further.
01:30:493 (5) - NC
01:56:743 (1) - Remove NC and start it 01:56:922 (2) -
01:57:815 (1) - Stack with the end of the slider?
02:01:386 (4) - NC
02:02:636 (8,9) - This is really weird due to the start of the second slider and a jump for no sense.
02:04:333 (1) - Remove NC and put it 02:04:422 (2) -
02:05:136 (10) - NC
02:06:565 (2) - ^
02:31:565 (5,6,3) - Please, again, dont put finish randomly, apply this to the whole part.

[Sc4's Extra]
00:32:458 (2) - Make it the same length than the other sliders, also its confusin to have streams out of rythm.
00:34:779 (3) - NC
00:36:208 (1) - Finish it in the red line, it is not timed correctly, also..
00:36:475 (2,3) - Fix this after that.
00:37:458 (2) - Stack
00:40:315 (2,3) - Seems a slider, if you are using tornado jumps then move it a bit more so the number is a bit visible to avoid confusion.
00:42:190 (2,3) - Stack
00:44:243 (2) - ^
00:50:672 (1) - Fix timing, white line, listen at 25% if you need.
01:00:136 (2) - Stack
01:15:493 (1) - Make it tornado as you did before (Tornado jumps are basically intentionally not stacked jumps with an offset, like moving as a tornado, usually with jump patterns)
01:17:815 (2) - Why not start the stream here?
01:22:458 (4) - Fix timing
01:25:493 (1) - ^
01:27:636 (1) - ^
01:29:422 (1) - ^..
01:30:672 (2) - ^
01:38:350 (2) - ^
01:41:386 (2) - Stack
01:55:493 (2) - Fix timing: white, red, white
01:57:993 (1) - Fix timing
01:59:065 (4) - ^
02:00:136 (1) - ^
02:02:279 (1) - ^
02:04:824 (2) - Start it in the white line, also add new circle with new combo here: 02:05:136 -
02:15:136 (1) - Fix timing
02:17:636 (5) - Stack
02:19:065 (2) - ^
02:22:993 (1) - What about divide it in two sliders?
02:24:243 - Add circle
02:28:350 (3) - Stack
02:28:708 (1) - Make this antijump
02:30:850 (1) - Fix timing
02:31:208 (2) - ^
02:32:279 (1,2) - ^^
02:33:708 (1,3) - ^^
02:35:850 (1,2,3,4) - If these are antijumps make it clear.

Thats all, i hope you dont skip at least the timing part, dunno why you did that but if you follow the song you should understand that your timing in some sliders are incorrect.

Good luck ~
Topic Starter
Battle

K i R a wrote:

hello ~!

[General]
Avoid HUGE names for files, windows has problems some times with those kind of files, just rename it. I re-named the BG
Also the first timing point should be removed, start the first timing point (the original one) at the whole start and use 109 as the offset, remember to move all the timing points and objects. Timing point moved to offset of 109

Youtube as source ~ From osu wiki:
Only use the Source field if the song comes from or was made famous by a video game, movie, or series. Website names are not an acceptable Artist nor Source.
About the tags, make sure you put medley so people can find your map when they look for medleys (medleys are songs made of other songs), you can do that or put the name of every song but those are more than 200 tags. I'll put medley

Also your difficulty spread is not good, your hard has less stars than your normal, you need to have a real Hard so make sure you modify it. Hard is W.I.P. and the Easy is still being determined .-.

[Normal]
00:09:422 (1) - I recommend you to remove the combo here to add it 00:09:779 (2) - k
00:43:350 (1,2) - Same than before, also helps new players to distinguish the circles. k
00:50:850 (3) - Why finish here? There is nothing in the music to do that. For vocal
00:51:922 (4) - Same here removed
00:55:136 (1) - ^ Use finish correctly unchanged
00:58:350 (1) - ^ remove
Seems like there are a lot of places where you use finish to confuse the song, a finish should be placed where the song says it should be placed, not randomly, so revise it, wont write every place because there are too many.
01:29:065 (1) - Remove new combo and add it 01:29:422 (2) - okay .-.
01:40:493 (4,2) - Stacking circles is not allowed in normal difficulties. Correction, Stacking circles is not allow on Easy difficulties, this mapset will have an easy once the Hard GD is finished
02:06:565 (2) - New combo okay .-.
Make sure this 02:21:565 (2,4) - and this 02:33:350 (2,3) - are rankeable, ask a BN sure I guess (I don't know any but I'll look for one)

[Ramune]
00:05:315 (1) - Remove NC and put it 00:05:493 (2) - Unchanged, this is where a new pattern starts
00:07:279 (3) - NC k
00:09:422 (1) - Remove NC and put it 00:09:601 (2) - Same as first reply
00:36:743 (3) - Spacing? It's supposed to be like that
00:53:886 (2) - If you are doing this intentionally I dont see why ^
00:56:743 (4) - NC Doesn't really make sense to go from 7 combo - 4 combo- 4 combo
01:01:922 (3) - ^ ^
01:05:493 (6) - ^ ^
01:26:208 (2,3) - NC on both k
01:28:708 (5) - Stack with the slider, if you are making this on purpose, make it a bit further. fixed
01:30:493 (5) - NC k
01:56:743 (1) - Remove NC and start it 01:56:922 (2) - patterns
01:57:815 (1) - Stack with the end of the slider? k
02:01:386 (4) - NC k
02:02:636 (8,9) - This is really weird due to the start of the second slider and a jump for no sense. It's there because there's still 1/8 things going on right after .-.
02:04:333 (1) - Remove NC and put it 02:04:422 (2) - nah
02:05:136 (10) - NC nah
02:06:565 (2) - ^ k
02:31:565 (5,6,3) - Please, again, dont put finish randomly, apply this to the whole part. fixed
Thanks for the mod
Osuology
[Ramune]
00:20:822 (1) - Not snapped.
00:06:894 (1) - Why NC?
Also Timing points conflict
00:47:608 (5) - Stuff like this confuses me personally. Just note it.
02:02:608 (5,6) - Put these two closer together.

[Sc4's Extra]
Very jumpy at beginning for no apparent reason.
00:24:422 (3,5,6) - Why all end on 1/8? end on 1/2.
00:31:565 (1,2) - ctrl + g IMO
00:55:136 (1) - end on 1/1
01:05:493 (1,2) - you really need to stop doing this
01:22:458 (4) - PLZ STOP
01:25:493 (1) - ;-;
01:27:636 (1) - uvr tgnijhbewc
01:29:422 (1) - make 1/4
01:30:672 (2) - 1/4
01:40:850 (1) - ok please stop
01:40:850 (1,2) - wasted opputunity to do something better
01:55:493 (2) - one longer
01:57:993 (1) - longer
01:59:065 (4) - WHAT IS WRONG WITH YOU?!?!!
02:00:136 (1) - My whole mod is made of these pretty much jeez
Rest of those
02:02:279 (1) -
02:08:529 (3) -
02:12:636 (2) -
02:15:136 (1) -
02:19:600 (4) -
02:22:636 (7) -
02:23:708 (1) -
02:26:565 (1) -
02:29:422 (1,1,2) -
02:32:279 (1,2,1,3) -

[General]
Kiai times and timing points conflict.
- Consider adding "George" to all of your tags
- Consider adding "Sc4" to all of your tags
Normal has unsnapped at 00:57:993 - snap to 00:57:966
Topic Starter
Battle

Osuology wrote:

[Ramune]
fixed all except commented
00:20:822 (1) - Not snapped.
00:06:894 (1) - Why NC?
Also Timing points conflict
00:47:608 (5) - Stuff like this confuses me personally. Just note it. Commented
02:02:608 (5,6) - Put these two closer together.

[General]
Added all of those stuff, sorry can't like fix the timing points and etc because those are on the GDs, and the timing will affect all inherited points and such ;-; have to wait for them to fix
Kiai times and timing points conflict.
- Consider adding "George" to all of your tags
- Consider adding "Sc4" to all of your tags
Normal has unsnapped at 00:57:993 - snap to 00:57:966
NotSoLonelyBird
BEAT FRIGGEN MAP IVE PLAYED!!!!!!
Sc4v4ng3r

Osuology wrote:

[Sc4's Extra]
Very jumpy at beginning for no apparent reason.
00:24:422 (3,5,6) - Why all end on 1/8? end on 1/2.
00:31:565 (1,2) - ctrl + g IMO
00:55:136 (1) - end on 1/1
01:05:493 (1,2) - you really need to stop doing this
01:22:458 (4) - PLZ STOP
01:25:493 (1) - ;-;
01:27:636 (1) - uvr tgnijhbewc
01:29:422 (1) - make 1/4
01:30:672 (2) - 1/4
01:40:850 (1) - ok please stop
01:40:850 (1,2) - wasted opputunity to do something better
01:55:493 (2) - one longer
01:57:993 (1) - longer
01:59:065 (4) - WHAT IS WRONG WITH YOU?!?!!
02:00:136 (1) - My whole mod is made of these pretty much jeez
Rest of those
02:02:279 (1) -
02:08:529 (3) -
02:12:636 (2) -
02:15:136 (1) -
02:19:600 (4) -
02:22:636 (7) -
02:23:708 (1) -
02:26:565 (1) -
02:29:422 (1,1,2) -
02:32:279 (1,2,1,3) -
Oh well... Something gone wrong when Deemo was implementing my diff, and it gone terribly wrong. In course of remapping, please be patient :/
[General]
Kiai times and timing points conflict.
- Consider adding "George" to all of your tags
- Consider adding "Sc4" to all of your tags
Normal has unsnapped at 00:57:993 - snap to 00:57:966
Rainbow-
From Modding Queue

[Ramune]
I dont like doing all that NC's and stuff so..
General (From AiMod) apparently some of your Uninherited Timing points conflict with Hard and Extra

00:09:394 (1,2,3,4,1,2,3,4) - This jump is so... sudden to me, the circles before dont really signal a jump
01:06:537 (1,2,3) - The Sliders really bother me, Is this on purpose or... what.
01:59:759 (4) - Umm, NC?
02:03:501 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - This Stream is like Freedom Dive 2, anyways the stream is really spaced out,
Can you like make the stream easier to pass?
02:04:483 (2,3,4) - Spacing is changed a little opposed to the others, Trust me, you do not want a illspaced stream
02:11:001 (3,1) - The Slider and the circle, pretty self explanatory how ugly and unflowing that is.
02:11:358 (1,2,3,4) - Your other circles followed a 1.00x Spacing Pattern, to make it like make this pattern 1.00x?
02:34:272 (2,3,4) - The 3rd Circle is like .9 and the next circle is like 1.20x, make the third circle 1.20x?


I'm So sorry its so short ._. Its so well done I barely could find any problems
Topic Starter
Battle

DJVinyl wrote:

From Modding Queue

[Ramune]
I dont like doing all that NC's and stuff so..
General (From AiMod) apparently some of your Uninherited Timing points conflict with Hard and Extra ehh covered in the other replies,gotta wait for the GD's to fix it (or the Hard GD to be close to done .3.)

00:09:394 (1,2,3,4,1,2,3,4) - This jump is so... sudden to me, the circles before dont really signal a jumpI think it should be cool
01:06:537 (1,2,3) - The Sliders really bother me, Is this on purpose or... what. Yes on purpose
01:59:759 (4) - Umm, NC? Sure why not
02:03:501 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - This Stream is like Freedom Dive 2, anyways the stream is really spaced out,
Can you like make the stream easier to pass? I don't think it's that bad, it's just .7-.9 DS
02:04:483 (2,3,4) - Spacing is changed a little opposed to the others, Trust me, you do not want a illspaced stream I changed the one part that was 1.0 DS to follow the rest (.9 DS)
02:11:001 (3,1) - The Slider and the circle, pretty self explanatory how ugly and unflowing that is. I changed the slider into two circles
02:11:358 (1,2,3,4) - Your other circles followed a 1.00x Spacing Pattern, to make it like make this pattern 1.00x? sure
02:34:272 (2,3,4) - The 3rd Circle is like .9 and the next circle is like 1.20x, make the third circle 1.20x? sure


I'm So sorry its so short ._. Its so well done I barely could find any problems
Thank you for modding~
Bullhax
wassup random mod cuz i feel like modding today

also this may be a little out of order so bear with me

--Ramune--

This difficulty isn't the hardset in the set, you should rename it to Insane.

00:51:537 (2,3,4) - 01:37:251 (2,3,4) - You can probably change this to something like this http://puu.sh/iJVOi/91efc6650d.jpg to fit the song better

00:12:251 (5) - You don't need this slider here, it makes more sense to have circles that follow the music, kind of like what you did here 00:17:965 (1,2,3)

00:25:822 (3,4,5) - 00:28:680 (3) - Make these the same, doesn't matter which you change it to, but 00:28:680 (3) makes more sense

00:36:358 (2,3) - 00:42:072 (2,3) - Distance seems off, spacing out more would be more enjoyable to play (this occurs many times in the song, all should be in spoiler)

SPOILER
00:47:787 (6,7) -
00:53:501 (1,2) -
01:22:072 (6,7) -
01:24:394 (4,5,6,7) -
01:27:787 (2,3) -
01:33:501 (6,7) -
01:39:215 (1,2) -

00:44:751 (5,6,7,8,9,1,2,3) - 00:56:180 (3,4,5,6,7,8) - 01:19:215 (1,2,3,4,5,6,7) - 01:31:001 (1,2,3,4) - 01:41:715 (1,2,3,4,5,6,7,8,9,1) - In the video, you saw that every time the song would get to these parts, the MIDI fighter would light up. Having a sped up slider in these parts will emphasize the song in this way, and make the map more enjoyable to play.

01:10:108 (3,4,5,6,1) - 01:12:965 (1,2,3,4,1) - 01:14:394 (3,4,5,6,1) - 01:15:822 (3,4,5,6,1) - These parts doesn't follow the song at all, and seems to be placed there at random.

02:02:832 (6) - Connecting these two sliders isn't the best idea, and removing 02:02:251 (4) and replacing it with some 1/2 singletaps could emphasize the part you were trying to even better.

02:26:715 (1,2,3,4,5,6,7,8,9,10) - This is completely unnessecary. If you wanted a buildup, start a stream in this part where it makes sense.

Best of luck!
Topic Starter
Battle

Fiery_Bulblax wrote:

wassup random mod cuz i feel like modding today

also this may be a little out of order so bear with me

--Ramune--

This difficulty isn't the hardset in the set, you should rename it to Insane. To be determined x.x

00:51:537 (2,3,4) - 01:37:251 (2,3,4) - You can probably change this to something like this http://puu.sh/iJVOi/91efc6650d.jpg to fit the song better I like the way they are right now

00:12:251 (5) - You don't need this slider here, it makes more sense to have circles that follow the music, kind of like what you did here 00:17:965 (1,2,3) k

00:25:822 (3,4,5) - 00:28:680 (3) - Make these the same, doesn't matter which you change it to, but 00:28:680 (3) makes more sense Variety~

00:36:358 (2,3) - 00:42:072 (2,3) - Distance seems off, spacing out more would be more enjoyable to play (this occurs many times in the song, all should be in spoiler) It's actually all in .5 DS spacing for the Repeat-Slider patterns, so yeah

SPOILER
00:47:787 (6,7) -
00:53:501 (1,2) -
01:22:072 (6,7) -
01:24:394 (4,5,6,7) -
01:27:787 (2,3) -
01:33:501 (6,7) -
01:39:215 (1,2) -

00:44:751 (5,6,7,8,9,1,2,3) - 00:56:180 (3,4,5,6,7,8) - 01:19:215 (1,2,3,4,5,6,7) - 01:31:001 (1,2,3,4) - 01:41:715 (1,2,3,4,5,6,7,8,9,1) - In the video, you saw that every time the song would get to these parts, the MIDI fighter would light up. Having a sped up slider in these parts will emphasize the song in this way, and make the map more enjoyable to play. I guess it wouldn't hurt, changed parts with x1.4

01:10:108 (3,4,5,6,1) - 01:12:965 (1,2,3,4,1) - 01:14:394 (3,4,5,6,1) - 01:15:822 (3,4,5,6,1) - These parts doesn't follow the song at all, and seems to be placed there at random. It was my mapping style at the time >.< don't judge

02:02:832 (6) - Connecting these two sliders isn't the best idea, and removing 02:02:251 (4) and replacing it with some 1/2 singletaps could emphasize the part you were trying to even better. K

02:26:715 (1,2,3,4,5,6,7,8,9,10) - This is completely unnessecary. If you wanted a buildup, start a stream in this part where it makes sense. Still my mapping style .3.

Best of luck!
Thanks for the mod~
Natsu
gonna check this today
Marianna
Sc4v4ng3r

Natsu wrote:

gonna check this today
Well not extra please, I am still remapping it :/
_tasty
I'm aware extra and hard is not in their final state but I'm dropping in a few comments
[general]
check AI mod

uncheck widescreen support and letterbox on all diffs

[timing]
offset is 842

[extra]
HP drain rate is hiiiiiighhh, tone it down a bit
instead of having a high hp turn up the OD, it's too easy for the song diff imo

02:35:583 (2,3,4,1,2,3,4,1,2,3,4,5) - these kind of stuff are very confusing. The spacing is very deceiving D;

02:26:565 (1,2,3,4) - 1,2 is more spaced in terms of rhythm but the way it is placed says otherwise

[hard]
00:05:850 (7) - end of slider is partly off screen

00:11:386 (1,2,3,4,5,6,7,8,9,10) - too long/dificult for hard diff I suggest doing something like this

00:33:708 (1) - I suggest moving spinner to 00:32:279 - and end on 00:33:708 -
eeezzzeee
Hi, quick mod from pm ha that wasn't quick at all xD

[General]
The offset should be 823. Technically its the same, but changing this will set the downbeat to the correct position so it will be easier to look at in the editor. Also it affects gameplay with NC mod, so it should be fixed

The HP drain is very high and the OD is very low... I think if you swapped those around it would be perfect for all the difficulties

[Insane]
The NC usage is very messy, I think this is because the offset was wrong so the lines were incorrect. So I recommend that after fixing the offset, use the downbeat lines to split up the NC's evenly. With that being said, I'm not going to point out all the NC inconsistencies

Its kinda weird that the hitsounds are ignoring the drums, but the custom sample is a snare..? Not that the beat you made up is unpleasant, it sounds ok, but it does not follow the song! For example, 00:35:108 (1,2,3,4,5) - the claps are on 2,3,4 but going by the song it should actually be on 5. I mean if you want to map the melody with hitsounds that's ok but please use a different sound for that, not the drum sound!

Blanketing problems throughout the whole map (because it looks like thats what you were going for). Its easy to tell if something is blanketing or not by comparing the slider to the approach circle. For example, 00:18:680 (3,4) - looks like this http://puu.sh/iNAOU/7a31a99836.jpg you can fix by moving the starting point of the slider up a bit. I'm not going to point out all the blankets that can be fixed throughout the map, please just double check them
  1. 00:01:537 (3) - missing a whistle? compare to 00:03:680 (1,2,3) -
  2. 00:22:072 (4,5,6,7,8) - the problem here is that the 1/2 spacing is very small compared to the 1/4 spacing, it does not flow so well. 1/2 spacing should always be larger than 1/4 spacing in the same combo. I suggest decreasing the space between 5,6,7 but you can always do the other thing and increase the spacing for 3,4,5
  3. 00:36:358 (2,3) - considering that there is actually 1/2 time between these, try moving them further apart. Normally we see this when the slider has 4 hits in total but here it is only 3. Theres a few more of these around but again I'm not pointing them all out
  4. 00:39:751 (1,2,3,4) - did you want to stack 1 and the end of slider 4?
  5. 00:44:394 (4,5,6,7,8,9) - same thing as 00:22:072, either lower the 1/4 spacing or increase the 1/2 spacing
  6. 00:52:251 (1,2,3) - I think you wanted to use DS here
  7. 01:07:072 (3,4,5) - I think you wanted these to be parallel? You can easily check this by temporarily stacking them on top of each other http://puu.sh/iNBOJ/cbaac0519b.jpg
  8. 01:11:358 (3,4,5) - finishes are too strong a hitsound for this
  9. 01:10:822 (1,2,3,4,5) - the 1/2 spacing is way larger than the 1/1 here.. confusing stuff
  10. 01:11:805 (6,7) - try changing these into a slider to make timing it more lenient. Or you can just simply put them closer to show they are less than 1/1
  11. 01:15:108 (1,2) - try changing these into 1/2 sliders, I think it would be nice if there was a sound on the red lines
  12. 01:25:822 (1,1,1) - remove some of the NC's here, that is not necessary
  13. 01:29:930 (4,5,6) - same as 01:07:072 (3,4,5)
  14. 01:56:715 (1,2) - why is the space here larger than the rest? it would make sense if you used that spacing style for the other lines here but that is not the case
  15. 02:02:608 (6,7,8) - 1/8 spacing is the same as 1/2... uh? Please at least make 6,7 overlap too
  16. 02:03:322 (8,1) - spacing is very small, almost as close as the notes in the stream are lol
  17. 02:03:501 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - this is by far the hardest part of the map. Personally I don't have too much trouble with it but imo this should be an easy - moderate section of the song... Maybe try reducing the spacing between the notes here or using a more straightforward shape. Also, if not changing the shape please move 1,2 because the overlapping is not good to play
  18. 02:09:394 (1,2,1,2,1,2) - is the spacing supposed to be getting smaller between the pairs of notes? double check
  19. 02:21:537 (3,4,5) - shouldn't this be the same spacing as 02:22:072 (2,3,4,5,6,7) - compare this part to 00:50:108 (4,5,6,1,2,3,4,5,6,7) - earlier
That's all, good luck! :)
Topic Starter
Battle

eeezzzeee wrote:

Hi, quick mod from pm ha that wasn't quick at all xD

[General]
The offset should be 823. Technically its the same, but changing this will set the downbeat to the correct position so it will be easier to look at in the editor. kk So I fixed it the first time, and it sounded pretty good, it sounds more in sync when it's at the current offset that is is right now.Also it affects gameplay with NC mod, so it should be fixed

The HP drain is very high and the OD is very low... I think if you swapped those around it would be perfect for all the difficultiesk

[Insane]
The NC usage is very messy, I think this is because the offset was wrong so the lines were incorrect. So I recommend that after fixing the offset, use the downbeat lines to split up the NC's evenly. With that being said, I'm not going to point out all the NC inconsistencies Like literally cannot NC properly with a mod ;-;

Its kinda weird that the hitsounds are ignoring the drums, but the custom sample is a snare..? Not that the beat you made up is unpleasant, it sounds ok, but it does not follow the song! For example, 00:35:108 (1,2,3,4,5) - the claps are on 2,3,4 but going by the song it should actually be on 5. I mean if you want to map the melody with hitsounds that's ok but please use a different sound for that, not the drum sound! ;-;

Blanketing problems throughout the whole map (because it looks like thats what you were going for). Its easy to tell if something is blanketing or not by comparing the slider to the approach circle. For example, 00:18:680 (3,4) - looks like this http://puu.sh/iNAOU/7a31a99836.jpg you can fix by moving the starting point of the slider up a bit. I'm not going to point out all the blankets that can be fixed throughout the map, please just double check them Fixed all the things that were supposed to be blankets

  • Fixed all except ones with the repeat slider into slider, spacing is intentional and people don't mention it, so it should be fairly simple to sightread
  1. 00:01:537 (3) - missing a whistle? compare to 00:03:680 (1,2,3) -
  2. 00:22:072 (4,5,6,7,8) - the problem here is that the 1/2 spacing is very small compared to the 1/4 spacing, it does not flow so well. 1/2 spacing should always be larger than 1/4 spacing in the same combo. I suggest decreasing the space between 5,6,7 but you can always do the other thing and increase the spacing for 3,4,5
  3. 00:36:358 (2,3) - considering that there is actually 1/2 time between these, try moving them further apart. Normally we see this when the slider has 4 hits in total but here it is only 3. Theres a few more of these around but again I'm not pointing them all out
  4. 00:39:751 (1,2,3,4) - did you want to stack 1 and the end of slider 4?
  5. 00:44:394 (4,5,6,7,8,9) - same thing as 00:22:072, either lower the 1/4 spacing or increase the 1/2 spacing
  6. 00:52:251 (1,2,3) - I think you wanted to use DS here
  7. 01:07:072 (3,4,5) - I think you wanted these to be parallel? You can easily check this by temporarily stacking them on top of each other http://puu.sh/iNBOJ/cbaac0519b.jpg
  8. 01:11:358 (3,4,5) - finishes are too strong a hitsound for this
  9. 01:10:822 (1,2,3,4,5) - the 1/2 spacing is way larger than the 1/1 here.. confusing stuff
  10. 01:11:805 (6,7) - try changing these into a slider to make timing it more lenient. Or you can just simply put them closer to show they are less than 1/1
  11. 01:15:108 (1,2) - try changing these into 1/2 sliders, I think it would be nice if there was a sound on the red lines
  12. 01:25:822 (1,1,1) - remove some of the NC's here, that is not necessary
  13. 01:29:930 (4,5,6) - same as 01:07:072 (3,4,5)
  14. 01:56:715 (1,2) - why is the space here larger than the rest? it would make sense if you used that spacing style for the other lines here but that is not the case
  15. 02:02:608 (6,7,8) - 1/8 spacing is the same as 1/2... uh? Please at least make 6,7 overlap too
  16. 02:03:322 (8,1) - spacing is very small, almost as close as the notes in the stream are lol
  17. 02:03:501 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - this is by far the hardest part of the map. Personally I don't have too much trouble with it but imo this should be an easy - moderate section of the song... Maybe try reducing the spacing between the notes here or using a more straightforward shape. Also, if not changing the shape please move 1,2 because the overlapping is not good to play
  18. 02:09:394 (1,2,1,2,1,2) - is the spacing supposed to be getting smaller between the pairs of notes? double check Intentional
  19. 02:21:537 (3,4,5) - shouldn't this be the same spacing as 02:22:072 (2,3,4,5,6,7) - compare this part to 00:50:108 (4,5,6,1,2,3,4,5,6,7) - earlier
That's all, good luck! :)
Sc4v4ng3r

_tasty wrote:

I'm aware extra and hard is not in their final state but I'm dropping in a few comments
[extra]
HP drain rate is hiiiiiighhh, tone it down a bit True true, toned it down, expect it to be lower in the finalized version.
instead of having a high hp turn up the OD, it's too easy for the song diff imoYou will see this too :D

02:35:583 (2,3,4,1,2,3,4,1,2,3,4,5) - these kind of stuff are very confusing. The spacing is very deceiving D; I think this is totally fine, NC is used to notify, and these are also expressing the increasing pitch of the strong instrument in the background. Honestly since this is extra I think it is fine.

02:26:565 (1,2,3,4) - 1,2 is more spaced in terms of rhythm but the way it is placed says otherwise Well this was another problem when Deemo was implementing my difficulty... Most of the sliders reduced in length by 1/8, so this happened. You will not see this in the final version though :< Sorry!
Thanks for the comments!
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