This map has been deleted on the request of its creator. It is no longer available.
Applied all changes, except changes like the one at 00:17:993 (Strong beat advice was changed though)[ Rizen ] wrote:
hello--[Normal]
- 00:03:350 (1) - remove nc and add nc at 00:03:708 (2) -
- 00:05:493 (5) - you can probably blanket this better: img
- 00:07:993 (3) - stack directly on top of 00:06:565 (1) -
- 00:12:279 (1,2,3) - maybe you can make an isosceles triangle? like this: img
- 00:14:779 (1) - stack properly x(
- 00:14:779 (1) - remove nc and add nc at 00:15:136 (2)
- 00:16:922 (4) - maybe make this a repeat slider and add a note at 00:17:993? (nc the new note and remove nc at 00:18:350 (1) - if you apply this)
- 00:20:136 (4,1) - can be misleading. consider revising this
- 00:23:708 (4) - nc?
- 00:37:279 (3) - maybe make this a 1/1 slider and add a circle at 00:37:993 - ? Big beats (large white tick) should be mapped as a start of a slider or a circle and are very rarely the end of a slider
- 00:37:993 - If you do apply the above mod, nc here
- 00:40:136 (1) - remove nc and add nc at 00:40:850 (2) -
- 00:46:208 (4) - maybe replace with two circles? (explanation above)
- 00:49:422 (4) - nc
- 00:51:922 (1) - remove nc and add nc at 00:52:279 (2) -
- 01:03:708 (1) - maybe blanket this around with 01:04:779 (2) - and line it up with the curve 01:02:993 (5) - ? img
- 01:06:565 (5) - nc
- 01:23:708 (4) - nc
- 01:25:850 (1) - remove nc and add nc to 01:26:565 (2) -
- 01:26:565 (2) - remove nc
- 01:32:279 (3) - nc
- 01:34:779 (6) - replace with a circle and a 1/1 slider at 01:35:136 because there is an important beat at 01:35:136
- 01:35:136 - if you do apply the mod above, nc this and remove nc at 01:35:850 (1) -
- 01:37:993 (9) - nc and remove nc at 01:39:422 (3) -
- 01:41:208 (1) - nc and remove nc at 01:42:993 (1) -
- 01:42:279 (3,4,5,6) - maybe make a diamond shape? (slider end and circles)
- 02:06:208 (1) - i recommend changing this to circle and 1/1 slider at 02:06:565 . This is because there is a VERY strong beat at 02:06:565 and it should not be ignored
- 02:09:422 (6) - nc
- 02:11:208 (1) - remove nc
- 02:11:922 (2) - example of slider end on strong beat (explanation above)
- 02:12:636 (1) - nc
- 02:15:136 (4) - nc and remove nc at 02:15:493 (1) -
- 02:18:350 (1) - nc and remove nc at 02:19:065 (1) -
- 02:22:993 (5) - remove nc and nc at 02:24:065 (6) -
good luck!
made me check facebook so many times >.>
13:20 Geronimaa: hmm?
13:21 [-Deemo-]: sure
13:21 [-Deemo-]: sorry I was modding lol
13:21 Geronimaa: oh ?:D
13:21 [-Deemo-]: hm?
13:22 [-Deemo-]: Wait are you asking an irc for me or giving an irc lol
13:22 Geronimaa: im giving you
13:22 Geronimaa: an irc
13:22 *Geronimaa is editing [http://osu.ppy.sh/b/720017 Shawn Wasabi - Marble Soda (live mashup) [Ramune]]
13:22 [-Deemo-]: okay
13:23 Geronimaa: well you need those GDs
13:23 [-Deemo-]: yep
13:23 [-Deemo-]: I mean I've found a lot of people to do a hard GD
13:23 [-Deemo-]: lol
13:23 Geronimaa: add tags
13:23 Geronimaa: definitely
13:23 Geronimaa: and source
13:23 Geronimaa: if needed
13:23 [-Deemo-]: I don't know what to tag lol
13:24 Geronimaa: for example the thing he uses to do this?
13:24 Geronimaa: i dont know what its called
13:24 [-Deemo-]: mkay
13:26 Geronimaa: definitely add combo colors
13:26 Geronimaa: and disable widescreen support in Normal
13:27 [-Deemo-]: kk
13:27 Geronimaa: try to make the map more aesthetic
13:27 Geronimaa: since afaik
13:27 Geronimaa: its kind of random
13:28 Geronimaa: for example
13:28 Geronimaa: this could be a blanket 00:01:208 (2,3) -
13:28 Geronimaa: 00:01:208 (2,4) -
13:28 Geronimaa: 4 could be stacked with the 2 sliderend
13:28 Geronimaa: 00:02:636 (2,3,4,5) -
13:28 Geronimaa: why 2 and 3 have different spacing
13:29 Geronimaa: etc
13:29 Geronimaa: do you get what im saying?
13:29 [-Deemo-]: ya
13:29 [-Deemo-]: Like
13:29 Geronimaa: well there is a LOT
13:29 Geronimaa: A LOT
13:29 [-Deemo-]: I stacked 4 onto the 2 slider end
13:29 [-Deemo-]: lol
13:29 Geronimaa: of stuff to improve
13:30 Geronimaa: i mean
13:30 Geronimaa: jsut it into patterns dude
13:30 Geronimaa: 00:07:100 (2,3) -
13:30 [-Deemo-]: I pretty much have that spacing cuz that's like the style that I map .3.
13:30 Geronimaa: another blanket
13:30 Geronimaa: well spacing isnt that relevant as placing
13:30 Geronimaa: like
13:30 Geronimaa: 00:07:100 (2,3,4,5,6) -
13:30 Geronimaa: no
13:30 Geronimaa: you can turn these
13:30 Geronimaa: into a triangle and blanket 00:07:636 (4,5,6) -
13:31 [-Deemo-]: You're saying a lot really fast .3.
13:31 Geronimaa: is it bad :(?
13:31 [-Deemo-]: I mean usually people let the person at least fix the stuff before saying another thing lol
13:32 Geronimaa: http://puu.sh/iqScX/74a6a7c4a1.jpg
13:32 Geronimaa: like this
13:32 Geronimaa: oh
13:32 Geronimaa: :D
13:32 Geronimaa: its more like
13:32 Geronimaa: i dont want my thought processing to be interrupted
13:32 [-Deemo-]: ah
13:32 Geronimaa: cuz most of these issues are connected
13:32 Geronimaa: so i jump from one to another
13:32 Geronimaa: and then if id stop
13:32 Geronimaa: id lose it
13:33 Geronimaa: 00:08:350 (1,2) -
13:33 Geronimaa: these are better straight
13:33 Geronimaa: obvious squares 00:09:422 (1,2,3,4,1,2,3,4) -
13:33 Geronimaa: make them actual squares
13:33 Geronimaa: try to make these 00:11:565 (1,2,3,4,5) -
13:33 Geronimaa: straight
13:34 [-Deemo-]: k so I changed the positioning of like the first thing you said lol
13:34 [-Deemo-]: and I made them straighter
13:34 Geronimaa: well do that pretty much everwhere you can
13:34 Geronimaa: utilize it
13:34 Geronimaa: i mean
13:34 Geronimaa: doesnt that look better?
13:34 [-Deemo-]: I really like slightly curved lines
13:34 Geronimaa: well then keep it
13:34 *Geronimaa is editing [http://osu.ppy.sh/b/720016 Shawn Wasabi - Marble Soda (live mashup) [Normal]]
13:34 Geronimaa: dont forget to add combo colours
13:35 Geronimaa: and disable widescreen in normal
13:35 Geronimaa: ok00:06:565 (1,2) -
13:35 Geronimaa: these sliders are hideous
13:35 [-Deemo-]: so cruel ;-;
13:35 [-Deemo-]: k what do you suggest to change them to
13:35 Geronimaa: yea probably
13:36 Geronimaa: but i prefer honesty over white lies
13:36 Geronimaa: becuase honestly will help you improve
13:36 Geronimaa: honesty*
13:38 Geronimaa: you can do this http://puu.sh/iqSsm/96a5a09752.jpg
13:38 [-Deemo-]: mhm
13:38 [-Deemo-]: k
13:40 Geronimaa: other than that i think its fine
13:40 Geronimaa: well not fine
13:40 Geronimaa: but
13:40 Geronimaa: stuff you can do only yourself
13:40 Geronimaa: which is basically note placement
13:41 [-Deemo-]: mhm
13:44 [-Deemo-]: Thanks for the help~
13:44 [-Deemo-]: btw
13:44 [-Deemo-]: lol
Mako Sakata wrote:
Helloooo~
Some small sugestion from me,
[Normal]
Fixed all[Ramune]
- 00:05:493 (4,1,2) - The flow between them kinda not comfortable when play imo, maybe you can try ctrl+j this 00:06:565 (1) - and rotate 30degree and move to x:332 y:348? so it'll improve the flow between (4) and (1), and you can try to ctrl+< this 00:07:279 (2) - and add a reverse on it then delete circle on here 00:07:993 - ?, overall picture if needed http://puu.sh/iqZRc/e9f11776fc.jpg
- 00:17:636 (4) - Ctrl+g for better flow?
- 00:18:350 (1,2) - 00:56:208 (2,4) - Check again your stack, if you want stacked perfectly better do it neater
- 00:20:136 (4) - Move to x:324 y:152? to pervent overlap on 00:20:850 (1) -
- 00:41:565 (2,3) - It's too far, check again your spacing. Try to have same spacing on lower diff
- 01:17:993 (1) - How about make that spinner end at 01:20:493 - ? following the camera sound there, will give more time before we hit next notes here 01:21:208 (1) - after that spinner imo
- 01:22:279 (2) - To improve the flow you can try to rotate -10degree there and move to x:236 y:196, then rotate -10degree also here 01:22:993 (3) - and move to x:136 y:196, then try move this one 01:23:708 (1) - to x:194 y:277? http://puu.sh/ir0vN/740565d4fa.jpg
- 02:06:565 (2) - I think the flow on that one will be better if we use a simple curve slider instead imo http://puu.sh/ir0CS/729a93a57f.jpg
- 02:13:708 (2,2) - That overlap still can be see while playing and feel bad imo, maybe you can a bit rearrange them?
- 02:29:779 (1) - How about make that spinner end at 02:32:993 - ? so it will give more time before we hit next notes after that spinner imo
[]
- 00:12:279 (5,1) - The flow kinda odd imo, why don't make (1) a bit farther like you have on 00:11:565 (1,2,3,4,5) - because it's still on 1/4 beat, I see there's a lot of that kind of placing on this diff
- 00:15:136 (4,6) - Consider to add NC? since the SV diffrent is more than x0.20, quite tricky and not friendly when playing
- 00:25:850 (3) - To improve the flow on (2) and (3), you can try ctrl+g (3)?
- 00:33:529 (4,5) - For a better readability, how about move both to x:364 y:120?
- 00:52:100 (5,1) - Same cases as 00:12:279 (5,1) -
- 01:10:850 (1,2,3,4,5) - (1,2,3) too close imo, make it not comfortable to play Unchanged, I really like this part, everything else was changed though
- 01:43:708 (1) - NC?
- 02:02:904 - there's 1/8 beat drum hitted there imo, why the rhythm not something like this? http://puu.sh/ir1S8/dd987bb477.jpg
Very fun song hahaha XD
Goodluck Deemo~
015-06-16 21:13 [-Deemo-]: is your modding queueueue open? .3.
2015-06-16 21:13 HappyRocket88: Sure. :3/
2015-06-16 21:13 HappyRocket88: But I go in the 4 page
2015-06-16 21:13 HappyRocket88: ;__;
2015-06-16 21:13 HappyRocket88: XD
2015-06-16 21:14 [-Deemo-]: ah
2015-06-16 21:16 HappyRocket88: o.o
2015-06-16 21:16 HappyRocket88: Do you have more maps?
2015-06-16 21:16 HappyRocket88: Since I remember, I've modded you one map :o
2015-06-16 21:18 [-Deemo-]: huh
2015-06-16 21:18 [-Deemo-]: oh ya
2015-06-16 21:18 [-Deemo-]: I have another map I'm working on lol
2015-06-16 21:19 [-Deemo-]: But like I've finished two difficulties and waiting for the GDers to post the GD ;-;
2015-06-16 21:19 HappyRocket88: Which map? :o
2015-06-16 21:20 HappyRocket88: What's the difficulty of the GDs?
2015-06-16 21:20 HappyRocket88: :o
2015-06-16 21:20 [-Deemo-]: Umm
2015-06-16 21:20 [-Deemo-]: ACTION is listening to [http://osu.ppy.sh/b/720017 Shawn Wasabi - Marble Soda (live mashup)]
2015-06-16 21:20 [-Deemo-]: This map
2015-06-16 21:20 [-Deemo-]: and like I'm waiting for a Hard GD
2015-06-16 21:21 [-Deemo-]: possibly an extra x.x
2015-06-16 21:21 HappyRocket88: ohh... the song sounds good. :3/
2015-06-16 21:23 [-Deemo-]: You make a lot of GD's lol
2015-06-16 21:23 HappyRocket88: Yeah I like to map. :3/
2015-06-16 21:23 HappyRocket88: and to mod. o.o/
2015-06-16 21:23 [-Deemo-]: mhm
2015-06-16 21:24 [-Deemo-]: How long does it usually take to make a GD?
2015-06-16 21:24 HappyRocket88: For me? o3o
2015-06-16 21:24 HappyRocket88: Mmm...
2015-06-16 21:24 HappyRocket88: At the beginning, like.
2015-06-16 21:25 HappyRocket88: 1 day or something.
2015-06-16 21:25 HappyRocket88: xD
2015-06-16 21:25 [-Deemo-]: ;-;
2015-06-16 21:25 HappyRocket88: but now I make them faster.
2015-06-16 21:25 [-Deemo-]: Well
2015-06-16 21:25 [-Deemo-]: I guess I can't be judging this person, they've only taken like a day?
2015-06-16 21:25 [-Deemo-]: and nothing yet lol
2015-06-16 21:25 HappyRocket88: today I finished two gd. :^)
2015-06-16 21:25 HappyRocket88: I'm glad I'm on vacation xD
2015-06-16 21:25 [-Deemo-]: dayumn lol
2015-06-16 21:26 [-Deemo-]: What diffs?
2015-06-16 21:27 HappyRocket88: ACTION is listening to [http://osu.ppy.sh/b/720429 Konuko - antibeat]
2015-06-16 21:27 HappyRocket88: ACTION is listening to [http://osu.ppy.sh/b/718670 HousetyDi ft. RUNAGROUND - Chase You Down]
2015-06-16 21:27 HappyRocket88: :^)
2015-06-16 21:27 HappyRocket88: Ah... Both are beginner/easy diff.
2015-06-16 21:27 HappyRocket88: xD
2015-06-16 21:27 [-Deemo-]: mhm
2015-06-16 21:27 HappyRocket88: But I was working in this hard lol
2015-06-16 21:27 HappyRocket88: ACTION is listening to [http://osu.ppy.sh/b/708866 LynneMusic - Motiv8]
2015-06-16 21:28 [-Deemo-]: I can like never make an easy
2015-06-16 21:28 HappyRocket88: really?
2015-06-16 21:28 [-Deemo-]: I tried to for my map and it became a normal so
2015-06-16 21:28 HappyRocket88: hahaha!
2015-06-16 21:28 HappyRocket88: XDD
2015-06-16 21:28 HappyRocket88: Yeah those are the symptons when you start mapping Easy
2015-06-16 21:28 HappyRocket88: XD
2015-06-16 21:29 HappyRocket88: and you already have mapped other diffs.
2015-06-16 21:29 [-Deemo-]: I mean like I'll name it normal
2015-06-16 21:29 [-Deemo-]: ya
2015-06-16 21:29 [-Deemo-]: Normals that I map are just trying to be easy but they failed
2015-06-16 21:29 [-Deemo-]: I even tried to map a normal and it became a Hard so
2015-06-16 21:29 [-Deemo-]: like the only thing I can probably map is insane lol
2015-06-16 21:29 [-Deemo-]: and "normal"
2015-06-16 21:30 HappyRocket88: Normal which looks like a "hardish" normal
2015-06-16 21:30 HappyRocket88: XD
2015-06-16 21:30 [-Deemo-]: yep
2015-06-16 21:31 HappyRocket88: btw~
2015-06-16 21:31 HappyRocket88: Can I make an Easy? :o
2015-06-16 21:31 HappyRocket88: x'D
2015-06-16 21:31 [-Deemo-]: Sure
2015-06-16 21:31 [-Deemo-]: lol
2015-06-16 21:32 [-Deemo-]: It's kinda sad that I map in 1/1 for an easy and it still becomes a normal imo lol
2015-06-16 21:32 HappyRocket88: hahaha!
2015-06-16 21:32 HappyRocket88: XDD
2015-06-16 21:33 HappyRocket88: It's because you're a tryhard mapper. :^)
2015-06-16 21:33 HappyRocket88: okno
2015-06-16 21:33 [-Deemo-]: lol
2015-06-16 21:35 HappyRocket88: but i'd say you need more a hard than a Easy right now
2015-06-16 21:35 HappyRocket88: xD
2015-06-16 21:36 [-Deemo-]: yep
2015-06-16 21:36 [-Deemo-]: lol
2015-06-16 21:38 HappyRocket88: I'd rather make the hard. :^)
2015-06-16 21:38 [-Deemo-]: ehhh
2015-06-16 21:38 HappyRocket88: x'D
2015-06-16 21:38 [-Deemo-]: I dunno with these GDers ;-;
2015-06-16 21:38 HappyRocket88: Is someone else mapping the hard then?
2015-06-16 21:38 [-Deemo-]: Like I would rather have the GD now rather than later but >.>
2015-06-16 21:39 [-Deemo-]: like I have like a ton of people willing to
2015-06-16 21:39 [-Deemo-]: apparently no one wants to GD my other map but this one is special apparently >.<
2015-06-16 21:39 HappyRocket88: Because it's kinf of dubstep
2015-06-16 21:39 HappyRocket88: lol
2015-06-16 21:41 [-Deemo-]: I was way too lazy to make an extra
2015-06-16 21:41 [-Deemo-]: so I'm like looking for one lol
2015-06-16 21:42 HappyRocket88: Um.
2015-06-16 21:42 HappyRocket88: But you didn't answer me the question
2015-06-16 21:42 HappyRocket88: lol
2015-06-16 21:42 [-Deemo-]: ya someone is mapping it lol
2015-06-16 21:43 [-Deemo-]: Hm
2015-06-16 21:44 [-Deemo-]: is it cruel if I tell all the people to make it and I'll just pick the best one or?
2015-06-16 21:44 [-Deemo-]: I guess it's cruel .3.
2015-06-16 21:44 HappyRocket88: Cruel? do you think that's cruel? :^)
2015-06-16 21:44 HappyRocket88: Believe me, you haven't experienced the worst
2015-06-16 21:44 [-Deemo-]: naw it's only hard lol
2015-06-16 21:45 [-Deemo-]: What's cruel to you lol
2015-06-16 21:45 HappyRocket88: But you won't understand it becaue you're not gd'er
2015-06-16 21:45 HappyRocket88: :p
2015-06-16 21:45 [-Deemo-]: lol
2015-06-16 21:46 HappyRocket88: Wait
2015-06-16 21:46 HappyRocket88: I have to tell you something.
2015-06-16 21:46 [-Deemo-]: ?
2015-06-16 21:46 HappyRocket88: You should make the normal harder.
2015-06-16 21:46 [-Deemo-]: why .3.
2015-06-16 21:47 [-Deemo-]: I've learned, if I try to make something slightly harder it ends up a LOT harder
2015-06-16 21:47 HappyRocket88: Listen...
2015-06-16 21:47 HappyRocket88: This is just an avergae
2015-06-16 21:47 HappyRocket88: *average
2015-06-16 21:48 HappyRocket88: Your "insane" has 4.52 stars.
2015-06-16 21:48 HappyRocket88: and it has 620
2015-06-16 21:48 HappyRocket88: objects.
2015-06-16 21:48 [-Deemo-]: ya
2015-06-16 21:48 HappyRocket88: And, your normal has 161 objects and it's almost 2 stars
2015-06-16 21:48 HappyRocket88: map
2015-06-16 21:48 [-Deemo-]: I tried to be under 2 stars ya
2015-06-16 21:49 HappyRocket88: No, no, I don't mean the stars,
2015-06-16 21:49 HappyRocket88: I mean the objects.
2015-06-16 21:49 HappyRocket88: The hard should be 3.4 ~ 3.6 stars.
2015-06-16 21:49 [-Deemo-]: Yeah
2015-06-16 21:50 HappyRocket88: and should have like 300 - 400 objects.
2015-06-16 21:50 [-Deemo-]: should I specify that to the people GDing? .3.
2015-06-16 21:50 HappyRocket88: but if we look at the normal it has 161 objects the gap between the hipotetic hard and the normal is so big
2015-06-16 21:51 [-Deemo-]: so you're saying it should have 200 objects~
2015-06-16 21:51 [-Deemo-]: roughly
2015-06-16 21:51 HappyRocket88: 200 ~250
2015-06-16 21:51 HappyRocket88: :^)
2015-06-16 21:51 [-Deemo-]: but it may not be below 2 stars ;-;
2015-06-16 21:51 HappyRocket88: Are you sure?
2015-06-16 21:51 [-Deemo-]: Yes
2015-06-16 21:52 [-Deemo-]: I'm pretty assured that when I start messing with things that are easy they become harder
2015-06-16 21:52 HappyRocket88: For example, I don't think you would mess it up if you map more in the normal
2015-06-16 21:52 HappyRocket88: 01:43:708
2015-06-16 21:53 HappyRocket88: You can add notes in this part to increase the stars and the objects.
2015-06-16 21:53 HappyRocket88: nvm that was the break
2015-06-16 21:53 HappyRocket88: XD
2015-06-16 21:53 HappyRocket88: here it is
2015-06-16 21:53 [-Deemo-]: ya
2015-06-16 21:53 [-Deemo-]: lol
2015-06-16 21:53 HappyRocket88: 01:55:136 -
2015-06-16 21:53 HappyRocket88: XD
2015-06-16 21:54 [-Deemo-]: sure I guess
2015-06-16 21:56 HappyRocket88: Also, you can remove this circle 01:35:850 (2) -
2015-06-16 21:56 HappyRocket88: and put a 1/2 slider which starts here
2015-06-16 21:56 HappyRocket88: 01:35:672 -
2015-06-16 21:58 HappyRocket88: this is what I mean
2015-06-16 21:58 HappyRocket88: http://puu.sh/irNDo/0711d22382.jpg
2015-06-16 21:58 [-Deemo-]: what about the other circle
2015-06-16 21:59 [-Deemo-]: kk
2015-06-16 21:59 HappyRocket88: Same applies here 01:26:565 (4,5)
2015-06-16 21:59 HappyRocket88: replace the (5) for a 1/2 slider
2015-06-16 22:00 HappyRocket88: and place it here 01:27:100 -
2015-06-16 22:01 [-Deemo-]: kk
2015-06-16 22:01 [-Deemo-]: Did that
2015-06-16 22:02 [-Deemo-]: I have 178 object so far
2015-06-16 22:05 HappyRocket88: XD
2015-06-16 22:06 HappyRocket88: did you map this part 01:55:136 - ?
2015-06-16 22:06 [-Deemo-]: yessss
2015-06-16 22:06 [-Deemo-]: I mapped also
2015-06-16 22:06 [-Deemo-]: 02:29:779 -
2015-06-16 22:06 [-Deemo-]: and it's at like 186 objects
2015-06-16 22:07 [-Deemo-]: and 1.95 stars lol
2015-06-16 22:07 HappyRocket88: it's growing up. :^)
2015-06-16 22:07 HappyRocket88: wait what did you do in that part?
2015-06-16 22:07 [-Deemo-]: um
2015-06-16 22:07 [-Deemo-]: just following the ff7 prelude
2015-06-16 22:07 HappyRocket88: Did you set 1/2 slider of the "turutut" section?
2015-06-16 22:08 HappyRocket88: ohh
2015-06-16 22:08 HappyRocket88: I see.
2015-06-16 22:09 HappyRocket88: 01:37:993 (1,2) Same applies here
2015-06-16 22:09 HappyRocket88: oh wai
2015-06-16 22:09 HappyRocket88: *t
2015-06-16 22:09 HappyRocket88: 01:37:993 (1,2) - same applies her
2015-06-16 22:09 HappyRocket88: XD
2015-06-16 22:09 [-Deemo-]: hm?
2015-06-16 22:10 [-Deemo-]: lol
2015-06-16 22:10 [-Deemo-]: so remove the repeat and map the leftover right?
2015-06-16 22:10 HappyRocket88: Exactly! :^)
2015-06-16 22:10 [-Deemo-]: kk
2015-06-16 22:11 [-Deemo-]: I adding three notes at that part
2015-06-16 22:11 [-Deemo-]: since I'm like still mapping in 1/1 lol
2015-06-16 22:11 HappyRocket88: yeah you don't like too much circles in the normal, right?
2015-06-16 22:11 HappyRocket88: :o
2015-06-16 22:11 [-Deemo-]: well
2015-06-16 22:11 [-Deemo-]: Remember
2015-06-16 22:11 [-Deemo-]: this was supposed to be an easy
2015-06-16 22:11 [-Deemo-]: lol
2015-06-16 22:13 HappyRocket88: Between quotation marks
2015-06-16 22:13 HappyRocket88: xD
2015-06-16 22:13 [-Deemo-]: yesss
2015-06-16 22:13 [-Deemo-]: lol
2015-06-16 22:13 HappyRocket88: Look!
2015-06-16 22:13 HappyRocket88: 00:22:636 (3) -
2015-06-16 22:14 HappyRocket88: You can replace it by 1/2 slider which starts here
2015-06-16 22:14 HappyRocket88: 00:22:993 -
2015-06-16 22:14 HappyRocket88: and ends here 00:23:529 -
2015-06-16 22:14 HappyRocket88: ofc, you fix the DS x'D
2015-06-16 22:15 HappyRocket88: and you can replace this for a 1/1 slider
2015-06-16 22:15 HappyRocket88: 00:22:279 (2) -
2015-06-16 22:15 HappyRocket88: Like this http://puu.sh/irOAk/cd90208232.jpg
2015-06-16 22:15 [-Deemo-]: kk
2015-06-16 22:16 HappyRocket88: That's all for today. :^)
2015-06-16 22:16 HappyRocket88: I'll provide you the easy later
2015-06-16 22:16 HappyRocket88: I'm so tired. lol
2015-06-16 22:16 [-Deemo-]: mkay lol
2015-06-16 22:16 HappyRocket88: IRC mod? :D/
2015-06-16 22:16 HappyRocket88: x'D
2015-06-16 22:17 HappyRocket88: I ended modding the normal lol
2015-06-16 22:17 [-Deemo-]: sure
2015-06-16 22:17 [-Deemo-]: lol
2015-06-16 22:17 HappyRocket88: also tell your gd'ers of the gap between normal and hard
2015-06-16 22:17 HappyRocket88: 300 ~ 400 objects
2015-06-16 22:18 HappyRocket88: 3.4 ~3.6 stars
2015-06-16 22:18 [-Deemo-]: kk
2015-06-16 22:18 [-Deemo-]: I did something similar to the repeating slider
2015-06-16 22:18 [-Deemo-]: I just ended up putting regular like 1/2 sliders there
2015-06-16 22:19 [-Deemo-]: and besides that like ye
2015-06-16 22:19 [-Deemo-]: I'm gonna keep the other 1/1 slider cuz it's to follow the "imagination" lyric
2015-06-16 22:20 [-Deemo-]: I only ended up with 188 objects doe
Thanks for modding~nadapan wrote:
Hello! A mod from Chaos's modding team >w<[Normal]
- 00:06:565 (1) - blanket Done
- 00:10:850 (3) - this slider overlapped with my HP bar I moved a bunch of stuff to accomodate for those with big hp bars
- 00:17:636 (4) - blanket done
- 02:36:565 (5) - ^ ^
This was all I could find. I still can't mod Ramune since it's too hard for me. But I'm currently learning how to mod Insanes and I haven't gone that far yet ;_; I'm sorry
Good luck with ranking
Thanks for modding[Sc4v4ng3r] wrote:
Hello Deemo~
Modding this because I saw req on #modreqs and since I modded this before, would be easier
Incoming long box of mod...Ramune
- Well... DS inconsistency is making the flow really awkward to play. But the real question is, has there really been an insane/extra difficulty that has had completely consistent DS throughout?
- 00:06:565 (1,2) - Unnecessary jump, remove NC and jump. I reduced the jump, and moved it as well. The NC is there to follow the jump pattern that shows up every now and then
- 00:10:850 (1,2,3,4) - So the previous notes were all jumps, and these notes should be jumps too, by sense. Just by not adding jumps between these notes, players can suffer while playing. This section also has similar tone of instruments like previous sections which has square jumps, so why not? I'm keeping it like this since it kinda there to make the like going down sound if that makes any sense, with the music, so I wouldn't want it to be the same pattern as the rest of the stuffs
- 00:12:279 (5) - 1/4 slider stream(I think that's how its called) ends at 00:12:279. Not 00:12:368. Make this a circle would fit better, and probably you can make a triangular jump for 00:12:279 (5,1,2) afterwards. Simple overmapping never killed anyone >.<
- 00:13:975 (7) - No sounds here to support this note, remove. ^
- 00:16:743 (3,4,5,6,7,8,9) - Claps here sound REALLY awkward, consider to change up hitsounds, or probably even taking other hitsounds from other maps, because your hitsounds right now all feels awkward when added in here. changed to finishers .x.
- 00:16:208 and 00:16:208 - You hear that car "Beep beep!" sound? That is pretty strong here, so you should map (6)'s tail to a clickable note, as well at (1). Just make them both clickable. Done
- 00:17:815 (1) - This note won't fit in order to make a trap, if you try to testplay this you will feel that this is really awkward. Remove this note, and toggle NC at (2), this will create a nice trap. Removed the note
- 00:17:993 (2,3,4) - Also, if you are making a trap, make them have the same DS. Made it as close as I possibly could to same DS
- 00:20:225 (2) - Again, this note doesn't fit into the song, remove. Simple overmapping explanation ^
- Notes from 00:23:708 to 00:29:422 - The song is bit 'quiet' here, consider adding 0.8x SV here to fit the song. I think altering the SV to 1.0 is enough, from 1.1 SV
- 00:34:065 - I mapped this part, because there is a potential to do so. I kinda made that gap there to emphasize that really cool part
(SV of 1.3x, create a trap at (3) and (4))- 00:35:136 (1,2,3,4) - Well... I think it is lot more better to use 1/2 sliders. Nah
- 00:44:779 (5) - There is this specific instrument which I don't know, that can be expressed by a increased SV at this particular point. Done
- 00:45:493 (7) - ^^.But putting a SV on a circle does nothing .3.
- 00:51:565 (2,3) - These doesn't fit into the song, remove and replace with circles. Nah I like my kick sliders
- 01:19:511 (3,7) - Triplets shouldn't be created in here. Removed
- 01:37:279 (2,3) - Same reason like 00:51:565 (2,3). Nope
- 01:40:136 (4,5,6) - I think, removing this and instead creating jumps here would be more feasible and more playable. Kick sliders are bae .3.
- 02:03:529 (1,2,3,4) - The stream is taking a sharp curve, I don't recommend that. For streams, focus on having smooth curves. It's smoother(?)
- Could not include more... The problems are recurring, so try to fix them, doing some self-mod.
Well that will be all from me... This took me 2 days to actually know where to start
GL!
jloughman14 wrote:
Hello from Jloughman14's and DahplA's Modding Team! I missed you Deemo!GeneralGot alot of Kai time going on.
You should have a new combo on every downbeat.(Big white tick)Normal Blankets00:05:493 (4,1) - Blanket these better. Fixed
00:12:279 (1,2) - ^
00:13:350 (3,4) - ^
00:15:136 (1,2) - ^
00:17:636 (4,1) - ^
00:18:708 (2,3) - ^
00:20:493 (5,1) - ^
00:50:136 (3,4) - ^
00:57:636 (4,1) - ^
01:06:565 (1,2) - ^
01:21:208 (1,2) - ^
01:22:993 (3,1) - ^
01:27:993 (2,3) - ^
01:36:565 (4,5,1) - ^
01:40:493 (4) - ^
02:02:279 (1,2) - ^
02:16:565 (3,4,1) - ^
02:25:850 (5,1) - ^
02:36:208 (4,5) - ^Cleaner/FlowAll fixed except commented ones
00:04:422 (2) - Delete this and copy 00:03:708 (1) - then CTRL+G, flip it and place it where 2 was for a cleaner look.
00:22:279 (2) - Id move the second point on this slider down to the middle to have a cleaner looking slider.
00:38:350 (2) - Delete the middle point on this slider and have the tail overlap the head of 00:40:136 (4) -
00:40:136 (4) - 00:40:850 (1) - The points on this slider are weird, perhaps readjust? I like the way the sliders curve slightly
00:41:922 (3,4) - ^^
00:45:493 (3) - Copy this slider and replace 00:46:208 (4) - with it
01:22:279 (2,3) - same idea as ^
01:32:279 (1,2) - ^
02:06:565 (2) - Curve this in the opposite direction and see how you like it.Add/Delete/MoveTo be continued..00:32:279 (1) - Have the spinner end here: 00:32:279 (1) - You can't end a spinner immediately >.<
01:04:779 (2,3,4) - Id reposition these so that 01:04:779 (2) - can look good rather than being shoved oddly between notes. I don't get how it's shoved?
02:03:708 (3) - Delete this and have the spinner start here. k
02:12:636 (1,2) - These look a bit ugly, perhaps go for a different shape. More curvier
02:29:422 (6) - Is pretty close to 02:28:350 (4) - think about a reposition. They aren't very close together?
02:39:065 (3) - Think about moving this out to the center a bit more.They aren't in the center?
Sailexk wrote:
From my queue
Normal
I think the spinner should end here 00:33:618 done
01:04:779 (2) - 1 grid left and 1 down for nicer blanket done
00:39:065 (3) - 1 right k
01:31:922 (2) - same done
02:07:279 (3) - remove finish done
Ramune
All ones un-commented were fixed~
00:09:333 you can add a triplet here to make this part interesting
00:16:208 (1,2,3,4) - square?
00:17:993 (1,2,3) - I think it would be better somewhere in the right top corner. Kinda want it to be blanketed-ish for that
00:19:779 (6,7,1) - too tiny imo
00:51:922 (4,5) - 1/3 here
01:11:833 (6,7,1) - confusing. even with NC people will think 01:12:279 (1) - is snapped as 01:11:833 (6,7) -
01:29:243 (1) - instead of that i would do Nah, I like the way it is atm01:37:636 (4,5) - 1/3 here
02:09:422 (1,2,1,2,1,2,1,2) - bad flow. maybe do something like what you did there 00:37:100 (4,5,6,7,8,1,2,3) -
Thank you all for the modsReeChelly wrote:
From my queue~[Ramune]
Please fix this.
00:01:565 (3) - Putting more distance to this would add a nice emphasis to the sound.
00:04:422 (3) - ^ and making this a reverse slider doesn't really fit the song imo. Try using a circle on 00:04:779 stacked with 4 instead. The sound here is similar to on 4.
00:05:315 (1,2) -Do not put sliders on a red tick unless the song really allows it. It doesn't fit, you would mostly want to map sliders on a down beat.
00:07:279 (3) - same as the first thing I mentioned.
00:07:993 (5) - This plays kinda awkwardly.. try moving this under 4 and putting 6 in it's place.. If you don't change it, fix 5, it is not aligned properly with the slider (or fix the slider, that works too).
00:10:850 (1) - Instead of making this closer, try making it further. Nice way to emphasise the new 'pattern' in the song.
00:15:136 (1) - The SV change here doesn't really fit imo.. But if you want to keep it I suggest using 0.75 instead..
00:18:708 (3) - fix blanket? k
00:19:422 (5) - ^ ^
00:20:850 (1) - Same thing about the SV change. k
00:23:708 (1) - 2 is closer to 1 than 4, it's a quite deceiving.. Maybe move 1 closer to 4? k
00:28:708 (3) - Fix blanket?
00:33:529 (4) - Consider turning this into a reverse slider to finish on the white tick?
00:44:779 (5) - Fix blanket? k
00:44:243 (3) - doesn't fit on red tick. fixed
00:44:779 (5) - Instead of a reverse slider, consider using a a circle then a slider. It fits better because of the separate sounds in the music. done
00:45:404 - Add here k
00:45:761 (2) - Remove this. k
00:46:743 (2) - Doesn't fit on the red tick, you'll want to click on the white tick, on 'hey'. fixed
00:47:368 - Add here? nah
00:54:422 (4,5,6) - ctrl g the order so it goes: slider, slider, circle.k
00:57:904 - Add here?
00:59:779 (1,2,3,4) - I think this square is slightly off..
01:00:493 (1,2,3,4) - Same as above
01:01:743 (2) - Move to previous white tick to follow the vocal(?) I think a slider there would really fit the music.
01:19:600 (3) - change to triple?
01:31:118 - add here?
01:54:065 (1) - Spinner doesn't really fit, just start mapping right at the end of this spinner.
01:56:029 (5,6) - Move to previous white tick?
01:57:100 (3,4) - ^
Long reply short, I did some of the adding stuff, mostly I didn't. But I fixed all the other stuff
Thanks for your mod~ZLOdeuka- wrote:
hello~
[General]
❶ add the green section on taming section - is only possible if the speed changes. but you only change the volume. you need to remove the green section and change the volume in the timing section. http://puu.sh/iErcd/642b3a5d79.png Fixed on Normal
❷ in the folder are unused hitsounds http://puu.sh/iEri4/7ed6f21b7f.png Deleted unused sounds
Kiai time
3rd kiai time - move start here 02:06:565 Moved the kiai time for both Ramune and Normal
[Normal]
Thank you for all the NC mods~ I'm pretty bad at NCing so it really helps
01:26:565 (4) - New combo ( Here you have got lost new combo ~_~ )
01:27:636 (1) - remove nc
01:40:850 (5) - nc and 01:41:208 (1) - remove nc
01:59:422 (1) - remove nc and 02:00:850 (3) - nc
02:02:279 (1) - remove nc
02:12:279 (5) - nc and remove nc
02:22:993 (1) - remove nc and 02:24:065 (2) - nc
02:29:422 (6) - nc and 02:29:779 (1) - remove nc
02:31:922 (1) - remove nc and 02:32:636 (2) - nc and 02:33:708 (1) - remove nc
Ramune - nice diff. but Kiai time is different from [Normal] it's not GD diff? Fix it. Fixed, it happened when I added the extra like inherited points >.<
Good luck!
Thanks for the modK i R a wrote:
hello ~!
[General]
Avoid HUGE names for files, windows has problems some times with those kind of files, just rename it. I re-named the BG
Also the first timing point should be removed, start the first timing point (the original one) at the whole start and use 109 as the offset, remember to move all the timing points and objects. Timing point moved to offset of 109
Youtube as source ~ From osu wiki:Only use the Source field if the song comes from or was made famous by a video game, movie, or series. Website names are not an acceptable Artist nor Source.About the tags, make sure you put medley so people can find your map when they look for medleys (medleys are songs made of other songs), you can do that or put the name of every song but those are more than 200 tags. I'll put medley
Also your difficulty spread is not good, your hard has less stars than your normal, you need to have a real Hard so make sure you modify it. Hard is W.I.P. and the Easy is still being determined .-.
[Normal]
00:09:422 (1) - I recommend you to remove the combo here to add it 00:09:779 (2) - k
00:43:350 (1,2) - Same than before, also helps new players to distinguish the circles. k
00:50:850 (3) - Why finish here? There is nothing in the music to do that. For vocal
00:51:922 (4) - Same here removed
00:55:136 (1) - ^ Use finish correctly unchanged
00:58:350 (1) - ^ remove
Seems like there are a lot of places where you use finish to confuse the song, a finish should be placed where the song says it should be placed, not randomly, so revise it, wont write every place because there are too many.
01:29:065 (1) - Remove new combo and add it 01:29:422 (2) - okay .-.
01:40:493 (4,2) - Stacking circles is not allowed in normal difficulties. Correction, Stacking circles is not allow on Easy difficulties, this mapset will have an easy once the Hard GD is finished
02:06:565 (2) - New combo okay .-.
Make sure this 02:21:565 (2,4) - and this 02:33:350 (2,3) - are rankeable, ask a BN sure I guess (I don't know any but I'll look for one)
[Ramune]
00:05:315 (1) - Remove NC and put it 00:05:493 (2) - Unchanged, this is where a new pattern starts
00:07:279 (3) - NC k
00:09:422 (1) - Remove NC and put it 00:09:601 (2) - Same as first reply
00:36:743 (3) - Spacing? It's supposed to be like that
00:53:886 (2) - If you are doing this intentionally I dont see why ^
00:56:743 (4) - NC Doesn't really make sense to go from 7 combo - 4 combo- 4 combo
01:01:922 (3) - ^ ^
01:05:493 (6) - ^ ^
01:26:208 (2,3) - NC on both k
01:28:708 (5) - Stack with the slider, if you are making this on purpose, make it a bit further. fixed
01:30:493 (5) - NC k
01:56:743 (1) - Remove NC and start it 01:56:922 (2) - patterns
01:57:815 (1) - Stack with the end of the slider? k
02:01:386 (4) - NC k
02:02:636 (8,9) - This is really weird due to the start of the second slider and a jump for no sense. It's there because there's still 1/8 things going on right after .-.
02:04:333 (1) - Remove NC and put it 02:04:422 (2) - nah
02:05:136 (10) - NC nah
02:06:565 (2) - ^ k
02:31:565 (5,6,3) - Please, again, dont put finish randomly, apply this to the whole part. fixed
Osuology wrote:
[Ramune]
fixed all except commented
00:20:822 (1) - Not snapped.
00:06:894 (1) - Why NC?
Also Timing points conflict
00:47:608 (5) - Stuff like this confuses me personally. Just note it. Commented
02:02:608 (5,6) - Put these two closer together.
[General]
Added all of those stuff, sorry can't like fix the timing points and etc because those are on the GDs, and the timing will affect all inherited points and such ;-; have to wait for them to fix
Kiai times and timing points conflict.
- Consider adding "George" to all of your tags
- Consider adding "Sc4" to all of your tags
Normal has unsnapped at 00:57:993 - snap to 00:57:966
Osuology wrote:
[Sc4's Extra]
Very jumpy at beginning for no apparent reason.
00:24:422 (3,5,6) - Why all end on 1/8? end on 1/2.
00:31:565 (1,2) - ctrl + g IMO
00:55:136 (1) - end on 1/1
01:05:493 (1,2) - you really need to stop doing this
01:22:458 (4) - PLZ STOP
01:25:493 (1) - ;-;
01:27:636 (1) - uvr tgnijhbewc
01:29:422 (1) - make 1/4
01:30:672 (2) - 1/4
01:40:850 (1) - ok please stop
01:40:850 (1,2) - wasted opputunity to do something better
01:55:493 (2) - one longer
01:57:993 (1) - longer
01:59:065 (4) - WHAT IS WRONG WITH YOU?!?!!
02:00:136 (1) - My whole mod is made of these pretty much jeezRest of thoseOh well... Something gone wrong when Deemo was implementing my diff, and it gone terribly wrong. In course of remapping, please be patient :/02:02:279 (1) -
02:08:529 (3) -
02:12:636 (2) -
02:15:136 (1) -
02:19:600 (4) -
02:22:636 (7) -
02:23:708 (1) -
02:26:565 (1) -
02:29:422 (1,1,2) -
02:32:279 (1,2,1,3) -
[General]
Kiai times and timing points conflict.
- Consider adding "George" to all of your tags
- Consider adding "Sc4" to all of your tags
Normal has unsnapped at 00:57:993 - snap to 00:57:966
Thank you for modding~DJVinyl wrote:
From Modding Queue
[Ramune]
I dont like doing all that NC's and stuff so..
General (From AiMod) apparently some of your Uninherited Timing points conflict with Hard and Extra ehh covered in the other replies,gotta wait for the GD's to fix it (or the Hard GD to be close to done .3.)
00:09:394 (1,2,3,4,1,2,3,4) - This jump is so... sudden to me, the circles before dont really signal a jumpI think it should be cool
01:06:537 (1,2,3) - The Sliders really bother me, Is this on purpose or... what. Yes on purpose
01:59:759 (4) - Umm, NC? Sure why not
02:03:501 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - This Stream is like Freedom Dive 2, anyways the stream is really spaced out,
Can you like make the stream easier to pass? I don't think it's that bad, it's just .7-.9 DS
02:04:483 (2,3,4) - Spacing is changed a little opposed to the others, Trust me, you do not want a illspaced stream I changed the one part that was 1.0 DS to follow the rest (.9 DS)
02:11:001 (3,1) - The Slider and the circle, pretty self explanatory how ugly and unflowing that is. I changed the slider into two circles
02:11:358 (1,2,3,4) - Your other circles followed a 1.00x Spacing Pattern, to make it like make this pattern 1.00x? sure
02:34:272 (2,3,4) - The 3rd Circle is like .9 and the next circle is like 1.20x, make the third circle 1.20x? sure
I'm So sorry its so short ._. Its so well done I barely could find any problems
Thanks for the mod~Fiery_Bulblax wrote:
wassup random mod cuz i feel like modding today
also this may be a little out of order so bear with me
--Ramune--
This difficulty isn't the hardset in the set, you should rename it to Insane. To be determined x.x
00:51:537 (2,3,4) - 01:37:251 (2,3,4) - You can probably change this to something like this http://puu.sh/iJVOi/91efc6650d.jpg to fit the song better I like the way they are right now
00:12:251 (5) - You don't need this slider here, it makes more sense to have circles that follow the music, kind of like what you did here 00:17:965 (1,2,3) k
00:25:822 (3,4,5) - 00:28:680 (3) - Make these the same, doesn't matter which you change it to, but 00:28:680 (3) makes more sense Variety~
00:36:358 (2,3) - 00:42:072 (2,3) - Distance seems off, spacing out more would be more enjoyable to play (this occurs many times in the song, all should be in spoiler) It's actually all in .5 DS spacing for the Repeat-Slider patterns, so yeahSPOILER00:47:787 (6,7) -
00:53:501 (1,2) -
01:22:072 (6,7) -
01:24:394 (4,5,6,7) -
01:27:787 (2,3) -
01:33:501 (6,7) -
01:39:215 (1,2) -
00:44:751 (5,6,7,8,9,1,2,3) - 00:56:180 (3,4,5,6,7,8) - 01:19:215 (1,2,3,4,5,6,7) - 01:31:001 (1,2,3,4) - 01:41:715 (1,2,3,4,5,6,7,8,9,1) - In the video, you saw that every time the song would get to these parts, the MIDI fighter would light up. Having a sped up slider in these parts will emphasize the song in this way, and make the map more enjoyable to play. I guess it wouldn't hurt, changed parts with x1.4
01:10:108 (3,4,5,6,1) - 01:12:965 (1,2,3,4,1) - 01:14:394 (3,4,5,6,1) - 01:15:822 (3,4,5,6,1) - These parts doesn't follow the song at all, and seems to be placed there at random. It was my mapping style at the time >.< don't judge
02:02:832 (6) - Connecting these two sliders isn't the best idea, and removing 02:02:251 (4) and replacing it with some 1/2 singletaps could emphasize the part you were trying to even better. K
02:26:715 (1,2,3,4,5,6,7,8,9,10) - This is completely unnessecary. If you wanted a buildup, start a stream in this part where it makes sense. Still my mapping style .3.
Best of luck!